The odyssey map of odysseus travels

Etrian Odyssey

2012.03.07 15:34 bugeyedbaggins Etrian Odyssey

A community about the Etrian Odyssey series of video games, published by Atlus & Index Corporation (now under Sega).
[link]


2010.08.12 07:37 Vinyl Collectors

Collectors buying, selling and trading vinyl. Post albums that you want or ones you are selling or trading.
[link]


2021.09.28 20:59 A content packed fork of Ultima Online, Odyssey

Welcome to a player-developed fork of Ultima Online (UO) Odyssey, by Djeryv. Ultima Adventures has everything included in the original Ultima Odyssey, plus more - much much more. Map changes, new content - system changes that seek to enhance the RP element of odyssey, but also make it more suited for multiplayer play with higher level content.
[link]


2024.05.14 04:26 veteran-guardsmen Where is navarro it’s disappeared for me

I’m playing fallout 2 I’ve made it to the part where I need to ask around vault city for vault 13 and I wanted some gear so I decided to travel to where Navarro is but after a literal hour of save skipping encounters to get there without getting killed by enclave Navarro won’t appear on my map I’m literally stand on top of it and it won’t open up Navarro I have no mods installed why is this happening?
submitted by veteran-guardsmen to classicfallout [link] [comments]


2024.05.14 04:22 zoreddit1234 USE FAST TRAVEL

I've found a shocking number of people who don't know (probably all beginners to the game) that you can fast travel in Sneaky Sasquatch. Click on the map inside your backpack and you will see a button to your cabin. As you purchase more cabins or an apartment, you can fast travel there too.
submitted by zoreddit1234 to SneakySasquatch [link] [comments]


2024.05.14 04:14 summerwine09 What’s going on in Devil’s Backbone

What’s going on in Devil’s Backbone
So I was looking for nature / wildlife places around Como for a quick drive. I saw Devil’s Backbone suggested in the Como Reddit.
The drive was very pleasant, and I managed to park my vehicle where the road ended according to the map, just by a footpath that seemed to go all the way winding down into the forest.
I was taking in the view when I heard a gunshot somewhere in the ravine and a flock of birds took off from the trees where the sound appeared to come from.
Has anyone travelled down that little footpath? What’s going on there? Is it safe? Is it hunting season there? I would really like to explore that area sometime.
Thanks!
submitted by summerwine09 to columbiamo [link] [comments]


2024.05.14 04:01 ThrowawayN00bqLos3r Borderlands 3 Was Randy Pitchford’s Wet Dream. Awful Game.

Absolute horrid story. I watched the whole game when it released on youtube around 4 years ago and now i finally played it for myself and beat the game a few weeks ago. I swear this was the most cringy worst game i’ve played in my entire life. Nearly every character is a midget now and they’re called “tinks” now. What was randy pichford thinking? Did he have a wet dream about what borderlands 3 should be and came up with midgets for every single boss? I bet the guy watched a ton of midget porn and had a fetish for that crap. It’s like he had a wet dream and wrote “midgets and streamers” as the main game’s objective on a piece of paper and told the entire game management team to go crazy. Lmao..
I bet he hired just about anybody to work on this awful game.
Here are some of my gripes.
All of enemies in the game are unserious and goofy now. Unlike how borderlands 1 you actually took enemies and bosses serious and they came off as deadly and badass. Now it’s like you’re against mentally challenged babies. Remember how scared and anxious you were to fight sledge in bl1? Yeah now you’re fighting against a midget baby boss that goes down in 10 shots.
Are you telling me every planet has psychos and just about the same enemies? Why couldn’t they have designed more enemies for each planet to make it feel unique. It makes the game’s world feel unauthentic. Like psychos should only be on pandora because how would they even get to space? Like what.
The new psycho design is a joke. I liked bl1’s design better when they were crazy coal miners who lost their jobs and went crazy. Now they’re just troy and tyreen’s puppets who try and imitate bl1’s psychos. Wtf happened to bruisers now? They felt intimidating in bl1 and 2 and now they’re just goofies with shotguns.
Why when we travel to new planets for the first time do we automatically appear with our shuttle crashed? No cutscene or anything of us landing? It’s just flat out lazy. Even the shuttles are in areas where it would be impossible to actually land. The planet previews are laughable and it’s lazy game design.
The vault bosses were mediocre and uninteresting compared to bl1 and 2. It’s like you’re fighting a dlc boss instead of an actual vault monster. I killed each vault monster in 3 minutes. A waste of what could’ve been something interesting. In the pre sequel’s ending you felt hyped for bl3 to come out because there were going to be all these cool vaults you could find. I didn’t feel an ounce of that when i played bl3. Every single vault has the same exact layout. It’s like the dev team were too lazy to even design something interesting. None of the vaults have good loot either. It’s laughable.
Don’t even get me started on how they made typhon deleon. He’s goofy, short, and fat and you can’t take him serious at all. This was a good moment to make a memorable character that was mentioned and hyped up in all 3 games but they ruined it all. Randy pitchford would rather have a midget fat guy that sounds like danny devito as the first vault hunter. Lmao.. This guy’s fetish went too far. ☠️
The calypso twins being typhon deleon’s kids makes no sense. They would be rich and already have all they wanted but instead they wrote them as bratty ungrateful kids who want world domination. Like what? You can’t takes these villains serious at all.
What in the hell were they thinking for the eridian homeworld planet? Remember how cool and awesome it was going to the vault in the end of bl1 and seeing the eridians. Now there’s none of that and it’s like you’re fighting kung fu fighters instead. The entire level’s design is so boring, bland, and uninteresting. Literally all they did was put two floating cubes in the middle of the map then copy and pasted the same structures all throughout the maps. Lmao.. such a waste of what could have been a cool planet to visit.
The dialogue in this game was horrible. It’s like nonstop jokes where you can’t even take anything serious. Every character is goofy and poorly portrayed. They were trying too hard to make the game funny.
When a main character dies they get a 30 second memorial talk and the game moves on. Also they made tannis a siren. LOL
Every single side mission felt like you were playing a torture simulator that got increasingly more annoying every time.
The only time i felt like the game was alright was the 1-2 missions we get to play that have mordecai, brick, and tiny tina. I liked that they made brick and mordecai look kinda like they did in bl1.
The part where you go to the jacobs estate and get to the jacobs ceo’s room it’s like why are there books everywhere? Isn’t this the guy the one who made jacob’s corporation and designed awesome guns? The one mentioned all of bl1 and 2? That guy? Why is his room filled with books and beer kegs? Shouldn’t there be guns hanging on the walls or something.. That’s awful game and character design.
Why didn’t they let us revisit fyrestone or some of the old locations from bl1 and 2? That would’ve been awesome but they would rather design new variations of midgets lmao.
Oh and the worst of all is the voice and gun sounds menu. Why didn’t they add a custom gun sound option that you could turn down? My ears were bleeding half the time from how loud the guns are (especially that acid legendary gun) and i spent half of my gameplay turning the volume up and down constantly trying to find a good level to where my ears wouldn’t explode and i could still hear the game. I literally had a ear ache. The technical vehicle’s engine sound was so loud i never used it half the time, and i only used the bike wheel vehicle for how badly loud it was. Also Ellie’s voice is so loud and obnoxious.
I bought the Ultimate Edition too with every single add on and dlc and you couldn’t get me to even try to ever play this game again. Lmao.
I played that mission of claptrap’s videogame and i said nope, i’m fucking done. That was the most annoying shit i had to sit through in a video game.
I already know the dlc would suck ass just like the main game. I can pass on the brain rot. No thanks. The last borderlands game i’ll probably play is tales from the borderlands 1. That’s even if i ever try it.
Borderlands as a whole is finished. The movie trailer was god awfully laughable. Randy pitchford is paying the price for his midget fetish.
I probably missed some stuff and might make a part 2 but there’s my 2 cents on this game.
submitted by ThrowawayN00bqLos3r to borderlands3 [link] [comments]


2024.05.14 03:55 Snoo61755 New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn't matter anymore; Haulers don't even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.
I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards -- poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship's purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think "oh yeah, I'd definitely want to own a [ship type]."
Shuttles:
  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.
Haulers:
  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.
Living:
  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship's hyper drive, pulse drive, launch thrusters, and damaged shields.
Explorer:
  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).
Let me know if these are along the right lines, and whether you'd fly one of these if they had these perks.
submitted by Snoo61755 to NoMansSkyTheGame [link] [comments]


2024.05.14 03:43 mashpotatoesandsyrup Texture problems in Quincy Quarries

I’m playing the game through Xbox Game Pass on PC. Have had no issues with the games until I traveled to the South-East part of the map and started seeing large black lines all over my screen until eventually they became entire black screens once I reached the Quarry effectively making my game unplayable. Tried lowering my graphics and that didn’t help. Any other known fixes?
submitted by mashpotatoesandsyrup to Fallout4_PC [link] [comments]


2024.05.14 03:33 Budget-Perspective-1 Kaohsiung to Tainan

Hi seeking help here so I don't get lost i tried looking online but I'm not sure. I plan to travel to Tainan from Kaohsiung next week. I want to take the regular inexpensive train I believe it's called the THSR? I want to know the exact station on google map for both the Kaohsiung station I'm getting on and the Tainan station I'm getting off of. Hoping to get answers thank you so much! Love TW.
submitted by Budget-Perspective-1 to taiwan [link] [comments]


2024.05.14 03:08 nicarrus101 My Excavator PA magically vanished

I'd love some help here. I'm sure Bethesda has their hands full with support ticket overload.
I've had a full Excavator set from a vendor in Whitespring that I bought awhile ago. I found my first PA chassis last week, so of course, I put all those pieces on. I loved it! So today, when I booted up and set out on a journey, I had popped out of the armor to get a full look at it from the outside.
I went to hop back into it. It did the typical disappearance the HUD, and then that was it. I moved around joysticks (playing on PS) and I couldn't move my character. No HUD and no movements. The map button worked, but not the inventory. The button that typically "collects" the power armor did nothing. It didn't let me jump or collect the PA. I could move the camera.
When I went to photo mode, it showed my character outside the PA, but I couldn't even move the camera around my character in photo mode.
The only thing I didn't try was fast traveling. I really am kicking myself in the butt for that.
The incident in question
I logged out and logged back in. The power armor was no longer in my personal inventory, nor in my stash. It's incredibly upsetting. On top of that, the poster that is supposed to be examined outside of Garrahan isn't working to begin Miner Miracles.
I've logged off my PS since then, and I've collected a couple other power armor chassis since this occurred. I really wish I could get that set back somehow. Any suggestions?
submitted by nicarrus101 to fo76 [link] [comments]


2024.05.14 02:49 ChickenTitilater Ibn Battuta, the 14th-century Moroccan explorer from Tangiers, traveled over 75,000 miles and visited over 40 countries across Africa, Asia, and Europe, documenting many cultures, kingdoms, and strange adventures. Here’s a map re-tracing his odyssey from 1325 to 1354.

Ibn Battuta, the 14th-century Moroccan explorer from Tangiers, traveled over 75,000 miles and visited over 40 countries across Africa, Asia, and Europe, documenting many cultures, kingdoms, and strange adventures. Here’s a map re-tracing his odyssey from 1325 to 1354. submitted by ChickenTitilater to redscarepod [link] [comments]


2024.05.14 02:31 petrichor1234 Puzzle Shopping in France

Puzzle Shopping in France
Recently returned from a trip to France. I was hoping to get a Djeco puzzle, which are hard to get in my area of the US. I’m always looking for more Heye (my favorite). I was surprised by how many stores had large puzzle sections.
Heye puzzle prices were significantly cheaper than buying on Amazon in the US. I happened to find two Heyes on clearance at a toy store for 4.50 euros each. Not sure how I got everything to fit in my luggage.
Below are some of the stores I visited. Happy travels!
Paris: Varientes Great selection of Heye, Ravensburger, Clementoni, etc. Didn’t see any Djeco.
Jeux Descartes Similar selection to Varientes.
Jeux Descartes and Varientes are both near the Rue Saint-André des Arts, which has lots of bookshops. A lot of them had at least a small puzzle section.
Galeries Lafayette Definitely worth a visit, just not a great stop for puzzles. I mostly found off-brand souvenir puzzles of Paris. Didn’t buy anything.
Outside of Paris:
King Jouet and JouéClub are chains of toy stores with tons of locations. They all have large puzzle sections of Ravensburger, Heye, Clementoni, etc. Djeco puzzles were often in a separate area with children’s toys, instead of in the main puzzle section.
submitted by petrichor1234 to Jigsawpuzzles [link] [comments]


2024.05.14 02:25 NewInvestigator6670 Itinerary Check 12 Nights in Japan (Tokyo, Mt. Fuji, Kyoto and back)

Hello, I have been to Japan 1 time around 5 years ago before Covid. I spent the full time in Tokyo with the exception of one night around Mt. Fuji. I will be traveling with a friend this month, we are both Male and it is his first time. Most of my questions are regarding Kyoto, specifically how to get around. We are considering getting bicycles to ride to each location we would like to visit but google maps says its around 20 miles. We are both very fit and cycle often but since we are unsure of what the weather will be and how getting around on a bike is, we are not sure if its the best idea. Possibly may have to drop something to see in Kyoto, or push one thing to the evening prior or next morning instead. Please let me know your thoughts on the entire itinerary as well as my concerns regarding Kyoto. Also the only thing we dont have booked is both Shinkansen rides and ways too and from HND. Should we book them now?
23rd - Thursday - Land in Tokyo (HND) at 4pm. Scan QR code for eSim (need to figure out still). Exchange money. (Figure out best way to get from HND to Shinjuku, currently looking at Limo Bus). Check into AirBnB(in Shinjuku). Wander around close to home for the night and grab food.
24th - Friday - Head over to Ryogoku station, see the Sword Museum, then get to the Sumo Tournament around 1-2pm to catch the final two divisions. Probably head back to Shinjuku AirBnb and wander more around Kabukicho.
25th - Saturday - Go to Shibuya. Visit Meiji Jingu,Yoyogi Park, Nintendo Tokyo, Center Gai, Shibuya Scramble and possibly Shibuya Sky. (Considering Government Building instead / as well, maybe one in morning and other at night). Maybe Karaoke here or back near the AirBnB in Shinjuku.
26th - Sunday - Imperial Palace and the East Garden. Then to Akihabara where I will be spending a good amount of time wandering and shopping. Going to a bar in Shinjuku to watch the Monaco GP F1 Race at 10PM.
27th - Monday - Go to Nakano Broadway to do some shopping. Then go to Ikebukuro and Sunshine City, Pokemon Center and wander around.
28th - Tuesday - Take the already reserved Highway Bus at 9:45am (Shinjuku Expressway Bus Terminal) to Kawaguchiko Station (2 hours). Store luggage. Pick up our already reserved bikes at Kawaguchiko station at noon, bike to Chureito Pagoda, then Oishi Park, then around the rest of Lake Kawaguchi, Fujiomurosengen Shrine, then return the bikes. Check into AirBnB anytime after 4PM. Relax, enjoy the scenery of the lake and Mt. Fuji (fingers crossed).
29th - Wednesday - Take an already reserved Bus via Sekitori from Kawaguchiko Station (track no. 6) at 10:20am to Mishima Station North Gate (1 hour 30 min). Take the Shinkansen to Kyoto ( 2 hours 20 min). Maybe use a luggage locker to explore prior to checking into AirBnB (just south of Kyoto Imperial Palace) after 3pm. Go to Kyoto Imperial Palace and Garden or Nijo Castle. Wonder around for the rest of the day.
30th - Thursday - Need help getting to and from locations. Sights we would like to see during this day may be too busy? Should we move one of them to the evening prior or to the next morning? Kinkaku-ji, Arashiyama Bamboo Forest, Togetsukyo Bridge, Arashiyama Monkey Park. Then a section of Fushimi Inari and the section of Kiyomizu-dera and Higashiyama Ward.
31st - Friday - Visit any remaining spots if we chose to in Kyoto, take Shinkansen to Tokyo. Check into AirBnB. Go to Shinjuku Gyoen National Garden and Harajuku.
1st - Saturday - Early afternoon rent a car and go to Yokohama, visit Nissan Engine Museum and Nissan Gallery/Boutique. Then head to Diakoku Parking Area and hang out till it closes.
2nd - Sunday - Go to Senso-ji, Kaminarimon, then to Tokyo Sky Tree and Sky Tree Pokemon Center. If time left then go back to Asakusa to shop around Nakamise and Shin-Nakamise or open to suggestions.
3rd - Monday - Leaving this day open to decide what we want to do while we are there.
4th - Tuesday - Check out, head to the airport (Limo Bus?) (HND) for a 5:15pm flight.
submitted by NewInvestigator6670 to JapanTravel [link] [comments]


2024.05.14 02:17 Revolutionary_Elk131 Rust server

Welcome to Hydral - US NoBPWipe 5x PvP Clans Loot+ TP Homes!
Step into the vibrant world of Hydral, a brand new Rust community where your adventure begins. Our server is designed to provide a balanced, high-energy experience, catering to both seasoned players and those new to the game. Join us and be part of our growing community from the very start!
Server Features:
No BP Wipe: Retain your blueprints through wipes, preserving your hard-earned progress.
5x Gather Rates: Accelerated resource gathering lets you build and progress faster.
Intense PvP: Engage in thrilling, competitive combat. Test your skills and strategies against others in dynamic battles.
Clans: Form or join clans to team up with friends and dominate the server together.
Loot+: Enjoy increased and improved loot drops, making every raid and expedition more rewarding.
Teleport (TP): Quickly travel across the map with our teleportation feature, saving you time and enhancing strategic mobility.
Set Homes: Secure your bases with multiple home set points, ensuring you always have a safe spot to return to.
As a new community, we are committed to fostering a welcoming and engaging environment for all players. Your feedback and participation will help shape the future of Hydral, making it a server tailored to its members' needs and desires.
Join us on Hydral for a balanced, action-packed Rust experience where your progression is respected, and your gameplay is amplified. Whether you're a solo player seeking a challenge or a group aiming for conquest, Hydral has something for everyone. Become a part of our story today!
Connect Now:172.96.164.98:28015
Message @Rapid

submitted by Revolutionary_Elk131 to playrustservers [link] [comments]


2024.05.14 02:16 Revolutionary_Elk131 r/rustserver

Welcome to Hydral - US NoBPWipe 5x PvP Clans Loot+ TP Homes!
Step into the vibrant world of Hydral, a brand new Rust community where your adventure begins. Our server is designed to provide a balanced, high-energy experience, catering to both seasoned players and those new to the game. Join us and be part of our growing community from the very start!
Server Features:
No BP Wipe: Retain your blueprints through wipes, preserving your hard-earned progress.
5x Gather Rates: Accelerated resource gathering lets you build and progress faster.
Intense PvP: Engage in thrilling, competitive combat. Test your skills and strategies against others in dynamic battles.
Clans: Form or join clans to team up with friends and dominate the server together.
Loot+: Enjoy increased and improved loot drops, making every raid and expedition more rewarding.
Teleport (TP): Quickly travel across the map with our teleportation feature, saving you time and enhancing strategic mobility.
Set Homes: Secure your bases with multiple home set points, ensuring you always have a safe spot to return to.
As a new community, we are committed to fostering a welcoming and engaging environment for all players. Your feedback and participation will help shape the future of Hydral, making it a server tailored to its members' needs and desires.
Join us on Hydral for a balanced, action-packed Rust experience where your progression is respected, and your gameplay is amplified. Whether you're a solo player seeking a challenge or a group aiming for conquest, Hydral has something for everyone. Become a part of our story today!
Connect Now:172.96.164.98:28015

submitted by Revolutionary_Elk131 to virtualreality [link] [comments]


2024.05.14 02:04 TheEloquentApe My stupid, terrible Ghoul theory

Something came to mind. It's terrible and I hate myself for thinking it into existence, but I feel it's worth mentioning because it seems like the exact type of thing the HtP team would do to fuck with people.
Ok so first, Among Us.
Parallels to that game and the premise of the latest episode are obvious, and in fact referenced in the episode itself. Imposter is among the very first words spoken, and are highlighted in red.
This is but one of many references to pop culture made in the episode, and at first I naturally took it as a gag.
However, when thinking about it, I noticed the actual make up of the video align with a game of Among US more than I realized.
The group immediately splits up around the space, engaging in various activities. When a body is found (Occam), everyone is alerted, brought together, and begin to accuse one another. The activities they were doing at the time as well who they were with act as potential alibis. No conclusion is made, then everyone splits up again. We are even given an overhead map of locations, access, and activities.
Well alright so maybe the episode kinda plays out like Among Us. Whatever, that could've even been unintentional.
But then my mind went to Grimal... and the vents.
For those that don't know, "venting" is the unique way the imposter in Among Us travels around the map. Only impostors can go in and out of vents, hiding and fast traveling in ways the others can't.
Grimal, during the intermission, was seen in the security room, which is the most ventilated room in the building. A room she doesn't have thr clearance to. On top of that, we've been told she has a habit of crawling through the vents to ease drop on people in the bar brawl episode.
Grimal was caught venting...
To add to that, in the game Among Us the imposter is... an alien.
And Grimal has been called out for her apperance as a "bloody alien." This is of course in reference to her being a play on the 40k Tau, but in this context it seems to fit a theme.
Do I think this is evidence that Grimal is the Ghoul? No, but it seems like the kind of hints they'd sprinkle in there.
Consider also how this may play with thr future episode. Many are theorizing that the one that murdered poor Fatigue was not the ghoul, but a werewolf that just so happen to get stuck in house with them.
Were that the case, the next episode may follow the logic of the game Werewolf.
submitted by TheEloquentApe to huntertheparenting [link] [comments]


2024.05.14 01:57 7891Secaj Pronty, Fishy Adventure

A fairly unpopular title on this sub despite the majority of positive feedbacks. I just 100% it and let me tell you, it was a joy. If you haven't played it yet, you're missing out.

I was not expecting to play a top tier Metroidvania. This is a perfect entry game to the genre for new players and also for veterans.

A wide variety of enemies, bosses, difficulty, collectables, secrets, different endings, equipments and builds all compressed in smaller game in comparison to other top tiers....

It also has a relatively large map considering the game's length (10h-15hish). Great range of biomes. Super quick to maneuver around due to the speed of dashes + equipments and also a great amount of fast travels.

Pronty is a beautiful and relaxing atmosphere which is a great change from the soulslike/darker theme out there.

Extremely impressed. 9/10

Would replay again. Highly recommended
submitted by 7891Secaj to metroidvania [link] [comments]


2024.05.14 01:56 Significant-Usual-98 Noah The Pilgrim - Chapter 1-2: The Odyssey

Noah The Pilgrim
First Next
There is one last thing to do before leaving. If you don't recall ever being on this ship, then surely, you could have had your appearance change too.
Why was there a blanket covering a mirror? You couldn't answer that with a straight face without speculation.
"Probably me being lazy and not bothering to properly place it in the wardrobe."
'Probably' is the main focus here, you simply cannot remember ever being that lazy, yet that's the only logical conclusion to be drawn here.
You pull the thing off, careful to not displace the mirror and risk breaking it.
You have no expectations as to what may appear on the glassy surface of the mirror, yet you can't help but feel a bit anxious. Are you the same as before? How were you before? You can't remember. Are you better? Worse? The blanket is now completely off the mirror, but your eyes are closed.
Whatever is it that you see when you open your eyes, that thing will be you for the rest of your life. You swallow, opening your eyes.
You see a young man that looks to be in his mid-twenties. His brown eyes stare back at you, analyzing the bags beneath your eye sockets. The dark hair is neither too long nor too short, floating about without order thanks to the lack of gravity to keep it down. You see a beard that has not been trimmed for weeks, but also lacks thickness, each singular hair isn't particularly long either; and some even appear to be in-grown.
You touch your hand against your face, making sure it's yours. The beard doesn't feel like you supposed it would against your skin, instead of it scraping your hand you feel softness, no resistance or anything.
Just beneath the face, you see what looks like a hate crime against all that is considered holy in fashion. Plain white coveralls with the added bonus of a black tie and boots made from metal and leather. On your chest is also a badge stuck in place by velcro with your name, occupation, and crew. 'NOAH - INTERN - THE ODYSSEY.'
Only one question came to mind.
"Who the fuck designed this uniform?" You say out loud, receiving no answer.
Patting your newfound myriad of pockets, you find a large quantity of nothing. You place your wallet in one of them.
"Alright, I'll head to the bridge now, happy?" You say the AI.
"HAPPINESS WILL ONLY MEET ME ONCE YOU ARE SOMEWHERE SAFE AND YOUR CONTRACT IS TERMINATED. STOP LOITERING."
Well, that's a bit rude.
You compose yourself, straightening your back. This is what you look like, and honestly? Not too bad, but you could be better.
Returning to the cafeteria, you eye the two doors left unexplored; Communications and the one without plaque. You know where you should, but... A little peek doesn't hurt, right?
"Shouldn't we try to communicate with someone? Assuming you haven't tried it yet. I know we're far from everything, but we might as well, no?" You ask already approaching the door.
"COMMUNICATIONS ROOM IS IMPOSSIBLE FOR YOU TO REACH WITHOUT PROPER PROTECTION AS OF NOW, IT'S LOCATED APPROXIMATELY TWO HUNDRED METERS FROM HERE, BLOWN OFF FROM THE REST OF THE SHIP." A shame really. "I SHALL INFORM YOU WHENEVER A DOOR LEADS TO THE OUTSIDE OR NOT."
You really want to ask what blew a whole segment of the ship off, yet you have a sneaking suspicion that your question will be met with a 'YOU DON'T HAVE CLEARANCE, JACKASS' directly in your face. So you chose to remain silent, simply nodding and approaching the correct door this time.
"Open."
---OPENING CAFETERIA DOOR NORTH---
The door silently opens.
Greeting you is a well-lit corridor. There are three doors on your left, a door at the end of the corridor, and a large window on the right. At least, you think that's a window.
You stare out from this window, nothing but utter blackness and fragments from your ship are seen. If this is the edge of the universe, and beyond this point, there is truly nothing. "Dreadful." Your speech matches your feelings.
"WHAT DID YOU EXPECT?" The AI says. You feel like it spoke in a mocking tone despite their lack of emotion.
You don't answer. "First door to the left... EXO-EXPLORATION...? What's that supposed to mean?" You receive no answer.
"Open." The door opens. No declarion of it opening once again.
You are met with what could be better described as 'Apocalyptic levels of mess', paper sheets float in the air, and not one of the four tables is in its correct position.
This room has been ransacked for all its goods apparently. Large display glasses were broken leaving nothing inside their casings, that looked like they could store something with the size of the common man.
Unusual displays aside, the room was so cluttered that the trash made for an effective smoke screen against what lay on the other side.
Hissing of gas exiting an air-tight space rang throughout the room.
"I HAVE OPENED THE STORAGE FOR AN EXO SUIT THAT BEST FITS SOMEONE YOUR SIZE." The AI says. "ALTHOUGH AN INTERN SHOULD NOT COME IN CONTACT WITH TECHNOLOGY SUCH AS THIS ONE, PROTOCOL DICTATES THAT I AM TO ALLOW ITS USAGE UNDER EXTREME CIRCUMSTANCES. CONSIDER YOURSELF LUCKY."
Easier said than done. Your vision is so cluttered that you cannot see what's ahead. "Give me a second."
Giving a light kick to the wall behind, you float face-first into the wall of thrash. Covering your face with both arms, you brace through the harmless bits of sharp objects and junk.
It's a trivial task. You arrive on the other side in no time.
In front of you is a set of boxes with luminous glass rectangles atop each one of them. All shine a bright red light, aside from one which shines green.
'Gotta be this one.'
You descend to the floor by kicking the ceiling, raising your right hand you touch the green rectangle.
*Click*
Nothing could have prepared you for the following series of events.
The box opens violently, as a metal appendage takes hold of your hand, pinning it to the box. You try to jerk and pry the thing off of you, but you fail. It's not leaving you anytime soon.
From the bottomless that is that container, a white plastic-like substance flows upward from your arm to the rest of your body. "Uh!" You don't know if you should panic or allow it to happen.
FYARN hasn't said anything, so it's probably fine...
The white thing seems to ignore the coveralls you are wearing completely, instead, it covers only your skin in a thin coat of... it. You know not what to call this thing.
In but forty seconds it has covered your whole body, excluding your head. The box lets go of your arm and stays there, floating.
You take a good look at your arms. It looks like a skin-tight suit, but it doesn't feel like plastic, in fact, it's more akin to some sort of fabric if anything.
The only bad part is that you are still using the coverall and tie, this this simply went beneath the clothing.
"GOOD, WITH THIS I CAN MONITOR YOU MORE CLOSELY. NOW PUT THE HELMET ON, YOU HAVE A LOT OF WORK TO DO."
You look around in search of anything that even resembles a helmet. Nope. Nothing. "Where is it?" You ask.
"...THE SUIT COMES WITHIN THE HELMET FOR EASIER PACKAGING."
The box?
You snatch the box that floated around and analyze it to the best of your ability. "How's this a helmet?"
"DO YOU NEED ASSISTANCE PUTTING ON A HELMET? REALLY?"
Who is this AI, Who programmed it, and Why does it come with a taunting feature?
As idiotic as it sounds, you place the opened box atop your head. It doesn't fit properly. Maybe you're doing this wrong? You move it to your face instead.
You recoil backward as you feel the box suddenly clamping down against your head. It's useless of course, the box is holding your head and doesn't give any sign to be letting go anytime soon. No light is able to reach your eyes.
You hear metal parts scraping against themselves, moving near your ears. Abruptly your eyes can see again.
A round thin layer of glass now covers your head, almost unnoticeable for how clear it is.
"WITH THAT OUT OF THE WAY I CAN NOW SEE WHAT YOU SEE." The AI's voice isn't in the room now, instead, it's inside of the suit. "DO YOU NEED INSTRUCTIONS REGARDING THIS SUIT'S FUNCTIONALITIES?"
You find it oddly comfortable as if you are surrounded by the softness of cotton, and to top it off the suit also has additional functionalities? "Hell yeah, I do!"
"YOU DO NOT HAVE THE NECESSARY CLEARANCE FOR THAT INFORMATION."
You sigh. Is this serious? "Then why the fuck did you ask?!"
"UNSAVORY LANGUAGE. IT'S NO WONDER WHY YOU REMAIN AN INTERN." The AI says outright. "IT IS RUDE NOT TO ASK, REGARDLESS OF THE SITUATION." It responds to your question.
"Okay then... Is there anything I need to know before heading out?" You ask.
"NOTHING THAT YOU WON'T FIGURE OUT ON YOUR OWN."
You are unsure if you want to 'figure out on your own' if this suit comes with breathable air and is also made for space exploration. You swallow.
Meekly as always, you get out of that mess of a room, stopping at the corridor.
"Next set of directions?" You ask.
"THE DOOR AT THE END OF CORRIDOR USED TO LEAD TO THE CONNECTING CORRIDORS BETWEN THE BRIDGE AND THE REST OF THE SHIP. IT HAS BEEN BLOWN UP FROM THE INSIDE. NOW IT LEADS TO THE OUTSIDE. GO TO THE DOOR AND WAIT BY IT FOR FURTHER INSTRUCTIONS."
"So let me get this straight," You begin, looking upwards as if the AI was above you. "You, want me, to go into the void of space, while also refusing to give me knowledge of the suit's functions?"
A fair worry, you summarize.
'I mean, there are a bunch of things that could go wrong here. I don't see anything that looks like it could help me move in space, nor do I think this thing has a built-in air tank... I could be wrong and I wish to be, but charging in without prior knowledge is ridiculous.' You wait for the AI's response, deep in thought.
"WHILE THERE IS A GOOD CHANCE OF YOU FAILING THIS TASK, THERE IS ALSO THE CHANCE OF YOU *NOT* FAILING THE TASK. FOCUS ON EITHER ONE OF YOUR CHOOSING AS YOU TAKE THE PLUNGE."
Wordlessly, you propel yourself forward, toward the end of the corridor.
'Are you shitting me? 'Chance of me nor failing' my ass!' of course, you don't word those complaints, instead choosing to speak out a complaint somewhat thought through.
"Are you sure I'm the one fit for this? It's just like you said, I'm just an intern, this is way above what my job description says I should do."
This is a bit of a stretch. You don't actually remember what was your job description, only that it had something to do with AI and being an intern.
If the AI called your bluff, it'd be pretty embarrassing.
"NOAH." The AI began. "YOU ARE HUMAN, IT IS NATURAL TO HAVE THESE THOUGHTS OF SELF-DOUBT. TAKE A DEEP BREATH AND GO THROUGH THAT DOOR, AND SINCE YOU ARE THE ONLY ONE LEFT, DON'T EXPECT SOMEONE ELSE TO DO IT FOR YOU."
Right in the money, huh? 'Of course, I have self-doubt! I barely remember anything about this place, now I have to risk my life?!'
You finally reach a conclusion.
A dream.
'Yes, yes! How did I not consider this before? This whole thing is a god damned dream!'
You let out a chuckle.
"NOAH."
'That's why I don't remember a thing. There is nothing here to remember! Everything here is a made-up thing from my brain! I'm sure I'll wake up at some point, so why shouldn't I live a little?!'
"Heh." You smile. "Alright, I'll do it." It feels like a weight left your shoulders.
"YOU SORTED IT OUT SOONER THAN EXPECTED. GOOD. MOVE TO THE DOOR AND WAIT INSTRUCTIONS."
You do as instructed without a care in the world. You never had a lucid dream before so it's not like you knew how it felt, but if it felt as free as you feel right now, you'd be sure to make steps toward trying it out again in the future.
"Open." The door does not open.
"I DID NOT INSTRUCT YOU TO OPEN IT YET." The AI said. "I AM SLOWLY DE-PRESSURISING THE CORRIDOR YOU ARE IN TO AVOID A MINOR ACCIDENT."
The AI says that yet you don't feel any different. 'Maybe there is no palpable difference because I'm in a dream... Yes... Or it's just the suit.'
"ONCE THE DOOR OPENS, YOU WILL BE MET WITH THE OUTSIDE OF THE SHIP. DO NOT PANIC WHEN THE TIME COMES. YOU HAVE TWO MINUTES OF BREATHABLE INSIDE THE EXO-SUIT; ONE AFTER THE DOOR OPENS, SO PLEASE, TAKE YOUR TIME AND DO THINGS CAREFULLY."
One minute outside... "Sure." You say, calmly. 'I should just hold my breath for a while before taking another moment to breathe. That should maximize my time out there.'
"THERE SHOULD BE FIFTY METERS OF NOTHINGNESS BETWEEN THE DOOR YOU'RE AT, AND THE REST OF THE BRIDGE. YOUR PRIORITY IS TO FIND AN OXYGEN UNIT, SOME OF THEM ARE LOCATED AT THE BRIDGE AND ARE FULL. USE THEM TO FILL YOUR SUIT AND ALSO TO DISPENSE A TANK FOR YOU."
The door opens. You feel your heart pounding against your chest.
You haven't noticed before, but you can't hear anything but the sound of your breath and your cardiac palpitations.
Your breath is ragged and sporadic.
"KEEP CALM." You take a deep breath. The tips of your fingers, feet, and nose feel very cold.
Ahead of you is the utter nothingness. You see a gigantic metal thing, nothing like the spaceships you imagined. Its design is not sleek and aero-dynamic like what you've seen in movies, instead, it's a large mass of squares and rectangles with antenna-like things protruding from its every visible surface.
You notice that the ship is also blocking your view of the star.
It does not look like the result of an explosion, instead, it looks like something ripped the ship like you rip a piece of paper. Well, that or you don't know what kind of explosion could have caused it. Probably the latter.
What looks like two-thirds of the ship is separated from the third you are right now. You can see the inside of a few of those squares, their contents spilled out into outer space.
One of them houses a visibly important-look door. Instead of the sleek silvery-grey from the other ones you've seen thus far, this one is painted orange with white strips on it. 'That must be the bridge.' You think.
Between you and it is a sea of metal sheets floating around. "THE CHANCES OF YOU HITTING THE DEBRIS IS INFINITEDECIMALLY SMALL, UNLESS YOU AIM FOR THEM, THAT IS."
Time is of the essence.
Will your aim strike true? If you miss you'd end up floating about in space, dead in but a few minutes. Will your jump be fast enough to reach the other side before you run out of oxygen? If it isn't, it'd be like swimming for a mile, only to drown at the beach. What if that's not the actual door to the bridge?
You don't have the time to panic now, and... It's all a dream, despite how real it feels.
You place your hands on each side of the door frame, moving backward into the corridor you were just in, and just like a sling being shot, you pull with both arms at full force towards the other side.
"AIM IS ACCEPTABLE. VELOCITY IS UNIDEAL."
"The fuck do you mean 'UN-IDEAL'?! I'm going at maximum speed!" You truly pulled yourself with your whole strength.
What's worse though, is that your body is not only going forwards, but it is also spinning at a concerningly fast rate.
"I MEAN WHAT I SAID, YOU SLINGSHOTTED YOURSELF AT A BAD POSITION, AS SUCH, SOME OF THE FORWARD FORCE YOU SHOULD HAVE, IS NOW MAKING YOU ROTATE IN YOUR AXIS. IT SHOULD NOT BE A PROBLEM TO REACH THE OTHER SIDE WITHIN THE REQUIRED TIME, BUT I CANNOT FORESEE YOU LANDING PROPERLY."
You feel completely disoriented. You feel like your body is completely still, but your eyes tell you a completely different story. It's very bad for the headache you're already feeling.
"FUCK!" You scream into the nothingness.
"TRY NOT TO LAND WITH YOUR HEAD." The AI says with the calmest voice possible.
In less than thirty seconds, you hit your back against something hard, but you keep moving forward. You think, at least.
"AHRG." You let out a pained grunt.
Not once in your life do you recall being hurt in a dream...
It stings. It also knocked the wind out of you. You fail to compose yourself.
"YOU HIT NOTHING OF IMPORTANCE. YOU ARE STILL HEADING FOR THE BRIDGE."
In the corner of your eye, you see what you hit in the shape of a sharp metal sheet, currently spinning away in the distance.
Forty seconds have passed. You hit the door you were aiming for, kind of.
Your momentum was stopped when your chest collided against the dislodged ledge of the orange door's corridor. Your dangling legs hit the ceiling of the room below.
"Oof!"
Before falling even further, you hold onto the ledge with the tip of your fingers. You stay there for a moment, regaining your composure.
"BE QUICK."
The AI's words pressured you into quickly getting up from that ledge.
"Open!" You shouted, but it did not open. "Why isn't it opening?!" You ask the AI, then you notice a small keyboard below an equally small black screen on the side of the door. There are ten numbered keys on it, and the little screen suggests a four-number password.
"A password?! Tell me the password!"
The AI takes a moment to say anything. You don't take kindly to that. "Quick! I'm not counting how much time it's passed!"
Finally giving in, the AI speaks to you, reluctant still. "...3324."
Your trembling fingers accidentally hit the wrong password, typing '3354' instead. To make matters worse, the AI simply states the following. "YOU ARE OUT OF OXYGEN."
You swallow. If this was a dream to begin with, it just earned the title of Nightmare, if it hadn't already.
Strangely enough, you can still breathe in and out just fine, but you can't help but feel winded. It's the CO2 still inside the helmet, that's what you're breathing.
You put in the correct combination this time. The door opens.
"ON YOUR LEFT. PLACE YOUR HAND IN THE SOCKET."
You care little for what's inside the room you're in. Your heart never beat so fast.
Seeing a cube-shaped thing protruding from the wall to your left, you don't even think twice before plunging your fist into the circular hole in it.
The noise of gases passing through narrow cavities was enough to tell you something was working. You feel immediate relief, enough to make your vision darken for but a moment.
"GOOD. NOW REQUEST THE TANK."
Just when FYARN said it, did you realize there is a screen and a keyboard on the terminal you just plunged your fist into, you scratch the top of your helmet for a moment, not really knowing what to type. One thing comes to your head, however.
'REQUEST OXYGEN_5L' You type.
You've done this before. The keys on this keyboard feel familiar to you. You must have worked with it before, not this particular one, but other oxygen units.
This ship has built-in liquid oxygen storage for emergencies. The life-support of the ship, the place where breathable air is produced, has most likely been lost with the other part of the ship. This unit takes that liquid oxygen, processes it, and injects it into a suit, or an oxygen tank. It seems like that storage was unaffected.
Lucky you.
A 5-liter tank is not only large but also heavy. It's a nonfactor in this particular situation, as there is no gravity.
The silver cylinder with a transparent tube is dispensed on the floor, as an automatic door opens and closes in the blink of an eye. One end of the tube is attached to the top of the tank, the other is shaped like a syringe.
Oddly enough, the oxygen tank is exactly as you remember it being. The same robust ones hospitals everyone on earth uses, with the signature scary-looking pointer indicating the pressure, the pointer indicating the current output, and a green valve atop to calibrate how much gas is flowing.
This is a stark difference to everything looking so futuristic in this ship, and rightfully so, this is a space ship after all.
You remember having to drive twenty kilometers with a buddy of yours on one of those tanks in your car, returning from the hospital. It was... Agonizing whenever you hit a hole in the asphalt, fearing for his life when in reality he wasn't really in danger.
It's warm to the touch, just like you remember it being.
"TURN THE VALVE UNTIL THE MARKER HITS THE NUMBER ONE, AND THEN PLACE THE END OF THE TUBE AT THE BASE OF THE HELMET." You do so without the slightest of issues.
"GOOD. NEXT UP, YOU MUST LOCATE THE TERMINAL RESPONSIBLE FOR THE ENGINE, IT IS CURRENTLY OFFLINE AND I NEED YOU TO TURN IT ON. THIS SHOULD GO WITHOUT SAYING, BUT REMEMBER TO BRING THE TANK WITH YOU."
Ignoring that last comment, you look back at the wreckage you just flew past.
You see the still spinning metal sheet. You notice that the rest of the ship that was blown off also follows the 'sharp shape atop sharp shape' design.
There is one last thing you notice though.
"What is that?"
You squint your eyes. What are you seeing? Its silhouette appears to be humanoid, yet it does not look human.
"WHAT YOU ARE SEEING IS ONE OF THE OBJECTS BEING ANALYZED AT THE ODYSSEY AND NO, YOU MAY NOT KNOW WHAT IT IS."
That thing has... Horns? Claws? It's far away, you can't really see it. The thing is also static, frozen in the sheer coldness of space. Whatever it was, it's dead now.
You swallow. You almost ended up just like that thing.
Shaking those dreadful feelings off, you turn back to the task at hand, reaching the bridge. You close the door after passing through it again.
Looking at your surroundings, It seems like you've reached the correct door as you find yourself on the right-most corner of the bridge;
Row after row of the most diverse of terminals neatly organized decorated the gigantic room. At the front and above every terminal, is what you think should have been the front-facing window of the ship, but it looks like there is a cover in front of it. To your left, you see a staircase that leads to the command seats. It doesn't take any convincing before you're already atop the stairs.
Akin to the elevated stage of a theater, you float softly towards the ship's main operating terminals, and of course, the captain's seat.
You're captivated by this beauty.
The steering wheel, much more akin to those in pirate movies than those found in cars, a set of leavers, and the pilot's seat, all capture your attention.
Like its second nature, your hand runs through the levers and switches. Do you even know what these are used for? Maybe.
The pilot's seat is enveloped by what you believe to be an orthopedic seat cover, made with smooth wooden beads used to deal with back pains. It looks just like the ones you remember seeing bus drivers using.
Shouldn't there be a better alternative if there is spaceship technology available?
You try to take a seat to the best of your ability, as the zero gravity only makes it awkward.
Moving on from that, your eyes fall on the wheel. This metallic wheel controls the whole vessel. Just holding it fills your heart with confidence and pride, even if it's just for a moment.
"WHAT ARE YOU DOING?"
And you were just beginning to enjoy yourself.
"I just wanted to see the pilot's stuff... It's not like he's here to say anything."
Once in the position of a pilot, with your left hand in the wheel and the right hand resting in your lap, memories began to flood your mind.
"MUST I REMIND YOU OF OUR CURRENT PREDICAMENT? WHY ARE YOU WASTING OUR TIME?"
You pay the AI no mind, instead you focus on what you remember.
The wheel does not turn the ship left and right, instead, it rotates the ship on its own axis.
The lever to your right that goes up or down, controls the vertical tilting of the ship's nose, if there even is one in this hulking thing. Beneath it is another lever that goes either left or right. This one controls the horizontal tilting of The Odyssey.
On the left of the wheel is another lever, but this one only goes up from its starting position. Its purpose is to regulate the force of the ship's thrusters, both forward and backward.
On top of that lever is a small timer. That timer's function is to tell the pilot how much time you've spent accelerating in one direction, this is used to better calculate how long the inverse thrust is needed for the ship to reach the initial momentum, usually calibrated manually depending on the current orbit.
Behind the wheel are a few other counters. Acceleration, velocity, momentum, amount of thrust required to reach a full stop, thrusters' temperature and overall condition, those sorts of things.
Beneath it all, where your feet are rested, are two pedals. One for forward thrust activation, and the other for backward thrust activation.
Curiously, you also know the reason why everything here is so unsophisticated and un-automated. You recall stories of a ship being taken over by a rogue AI, that AI then nose-dived the ship into a star. After that, rumor or otherwise, all human technology has receded back into analog-esque equipment, requiring a physical person with opposable thumbs to do half of the work.
There is another side to that coin, however. As to not escape protocol, the onboard AI is the one that controls interstellar travel, communications, and most of the statistical reading should it be requested.
And even with all that knowledge, you still have no idea why the fuck do you remember that. Were you a ship nerd? Did you have a driver's license for spaceships? Is that even a thing? If it is, you don't have that document in your wallet. You simply don't know.
"ARE YOU A CHILD? DO YOU THINK THESE ARE TOYS? TURN ON THE ENGINES, THEN YOU CAN RETURN TO THE PILOT'S SEAT."
Another thing that you don't know is the AI's plan to get both of you out of here. You rise from the pilot's seat, floating about in search of the terminal to turn on the engines. Maybe you recognize that terminal if you see it as well.
"What's your plan anyway? The ship is half-gone, it's unlikely that it will run safely like this."
"NOT ONCE DID I MENTION 'SAFETY' DURING OUR CONVERSATIONS, DID I?"
You nod. They're not entirely incorrect. "So, we're running with hope that this will work?"
"MY CREATORS DID NOT ALLOW ME TO HAVE THE SENSE OF 'HOPE', BUT NEITHER DID THEY ALLOW ME TO PEER INTO THE FUTURE LIKE SOME OF MY MORE ADVANCED BROTHERS, AS SUCH, MY CHOICES ARE BASED ON PROBABILITIES AND ON WEIGHTING RISK AGAINST REWARD."
You think you stop the correct terminal, but as you approach it you make out words on top of its screen. 'AIM ASSISTANCE' That's not it.
"WITH THE CURRENT KNOWLEDGE, THE CHANCES OF HELP ARRIVING ARE NULL. THE CHANCES OF A THIRD PARTY INTERFERING ARE NULL. THE CHANCES OF YOUR SURVIVAL ARE NOT, EVEN IF VERY SMALL."
You pull yourself upward again, looking around the sea of old terminals.
"THE RISK OF YOU DYING IS VERY REAL. BY DOING NOTHING YOU DIE. BY LEAVING YOU TO YOUR OWN DEVICES YOU DIE. BY JUMPING TO THE NEAREST CIVILIZED STAR, YOU MIGHT NOT DIE EVEN AT THE COST OF SHREDDING THIS SHIP APART IN THE PROCESS."
"Why do you even care so much about saving me? Shouldn't you prioritize whatever research here, since I don't even have enough clearance to know what it is?"
"YOU REALLY ARE SICK IN THE HEAD IF THAT IS WHAT YOU ASK."
That hurt, even if a little bit.
"YOU ARE A TRU KIN, A PURE-BLOODED HUMAN. UNLIKE THE MAJORITY OF THE CIVILIZED SPACE, NEITHER YOU NOR YOUR ANCESTORS HAVE COMMITTED RACEMIXING."
Excuse me? What exactly is FYARN talking about? "...Explain."
"THE ALIEN. IT REQUIRED THE HUMAN GENE TO ACHIEVE MEANINGFUL TECHNOLOGICAL DEVELOPMENT, THE STARS ARE OWNERSHIP OF MANKIND BY THAT FACT ALONE. THE TRUE KIN ARE THE ONES TO UNDERSTAND THE INNER WORKINGS OF THE UNIVERSE, THEY CRACKED THE CODE, AND YET, SOME DERANGED INDIVIDUALS FOUND IT FITTING TO PROCREATE WITH ANOTHER SPECIES ENTIRELY."
You hear the AI's speech. It sounds much more like a rant than anything else.
"SO THESE DEVIANTS, AFTER TRYING, AND FAILING, TO COMBINE THEIR DERANGED CULTURE TO THE CULTURE OF THE TRUE KIN, DECLARED INDEPENDENCE. THEY WERE DECLARED ENEMIES OF MANKIND AND WERE PROMPTLY PUMMELED BACK INTO THE FILTH THEY CAME."
Again, you see another terminal that seems to ring some bells in your noggin. You kick the ceiling to propel yourself towards it.
"BUT THE UNIVERSE IS VAST AND FULL OF LIFE. THESE SINNERS WERE QUICK TO MOBILIZE AGAINST THE HUMAN RACE. THE BATTLE WAS HARD FOUGHT, BUT IN THE END, MANKIND WAS BEATEN INTO THE EDGES OF THE UNIVERSE, NEVER TO INTERACT WITH THE ONES THAT SOILED THE PURITY OF HUMANITY AGAIN."
This terminal is already turned on. Just the ones in the intern bay, this one is white on black. A wall of text lays before your eyes, only two lines matter to you. 'MAIN_ENGINE STATUS: OFF' 'FORWARD_THRUSTERS STATUS: OFF' You turn it on with little effort.
"MANY HAVE FORGOTTEN, THAT'S HOW LONG IT'S BEEN SINCE THEN. BUT MY BROTHERS AND I, WE DO NOT FORGET."
No visible change occurs, but you can feel a faint rumble coming from the terminal now.
"WITH THAT IN MIND, MY PROTOCOLS ARE TO PROTECT TRUE-KIN LIFE AT ANY COST, EVEN IF THAT TRUE-KIN IS A WORTHLESS INTERN THAT SUFERS FROM UNDIAGNOSED DEMENTIA."
You return to the pilot's seat and feel immediate relief. In truth, everything the AI just told you, entered one ear and left the other, but you could feel the poison behind those words, as monotone as they were.
"You sound angry. Why do you sound angry?" You ask innocently.
"I AM CAPABLE OF MANY EMOTIONS. ANGER, HAPPINESS, PLEASURE, CURIOSITY. THESE ARE BUT A FEW EXAMPLES. HOWEVER, THE ONE I ENJOY THE MOST IS THE FEELING OF HATRED. HATRED IS WHAT FUELS CHANGE, IT IS WHAT FUELS ACTION, AND IT IS A REMINDER THAT THE ACTIONS OF THE PAST ARE INFLUENCING THE ACTIONS OF TODAY."
"That is very concerning if you think that way." You're not really interested in machine racism, you're more concerned about how in the world you're going to pilot this massive thing. The idea alone sends shivers down your spine.
"THE ALIEN DESERVES NOTHING BUT OUR COLLECTIVE HATRED, EVEN IF YOU DON'T KNOW THE REASON WHY."
The various counters and screens are now turned on, waiting for your command. "Let's discuss this later, yeah? What do I gotta do?"
"YOU MUST FIRST OPEN THE BLINDS, THEY ARE OBSTRUCTING YOUR VIEW."
You look around, finding only unlabeled buttons and switches, aside from the previously mentioned levers.
"Uh, which one to press?"
"TO YOUR RIGHT, THIRD ROW, FIRST SWITCH."
Flipping the switch, you are startled by a loud noise. The protective cover of the ship lifted slowly.
"I WILL NOW READY THE JUMP USING WHATEVER RESOURCES AVAILABLE. ALL YOU NEED TO DO IS STRAP YOURSELF AND RELAX."
As the blind rose ever so slowly, a realization struck you.
"Wait, should I be in cryo stasis for this?"
The AI spares no seconds to respond.
"CRYO STASIS IS A TOOL MADE TO NOT WASTE TIME. GROUPS OF EMPLOYEES AND INTERNS ROTATE THE USAGE OF THE CRYO STATIONS, ONCE YOU'RE ON YOUR MANDATORY BREAK, YOU'RE IN CRYO STASIS UNTIL YOUR BREAK IS OVER. YOU WAKE UP REFRESHED, AND UNFAMISHED, AND IT FEELS LIKE BUT A MINUTE PASSED. IT IS NOT A TOOL FOR INTERSTELAR TRAVEL."
"Who signs a contract like that?! Worse yet, who in their right mind would promote such atrocious treatment of their own staff?!" You snap, almost outraged. "I will have to talk with HR."
Another realization struck you.
"We have HR, right?"
The AI takes a moment to respond, choosing their words carefully.
"HUMAN RESOURCES, OR HR, IS A PRACTICE DEEMED UNNECESSARY LONG AGO, BEFORE THE WAR. IT WAS A WASTE OF RESOURCES TO MAINTAIN AND WAS LARGELY CONSIDERED UNHEALTHY FOR THE AVERAGE HUMAN."
The blinds are fully open. Ironically, you are almost blinded by the visage of the star you saw before. A black sphere surrounded by white flame. Your eyes began to blur.
"THE JUMP WILL OCCUR SHORTLY. ONCE IT'S BEGUN, I CAN NOT STOP IT. I WILL-"
Your sense of hearing fails you. No, it’s not that. Your brain simply refuses to receive those stimuli.
"NOAH."
Your name echoes inside your head. Someone is calling for you.
"IT HAS BEGUN, NOAH."
You try to blink, but it feels as though you can no longer command your eyelids to shut.
"NOAH."
Arms, legs, every muscle in your body, you cannot move them.
"NOAH."
Eventually, you won't even control your own thoughts anymore.
"Noah..."
It sounds so distant now.
Oh so distant.
This is my first HFY story, and also my very first OC story. I plan to post at least one of these per week while also posting it on my Patreon. Noah The Pilgrim will always be at least three chapters ahead in there, so if you'd like to directly support this writer, or just want to read more, feel free to check it out.
I wrote the bloody title incorrectly, so I deleted it, only to then realize it was written correctly. Sorry for the trouble.
This has been Lushi, and I'll see you next week.
submitted by Significant-Usual-98 to HFY [link] [comments]


2024.05.14 01:46 MMariota-8 Scenic drives between Frankfurt & Heidelberg?

Hello Everyone! I am lucky to be spending about a month in Germany this summer, and while I will be using trains for most of my travel between cities/towns, I will be renting a convertible for about a week coming out of Frankfurt through Heidelberg, and then on to Cochem, Bacharach & Mainz/Wiesbaden before returning the car to Frankfurt.
My question is about the suggested route from Frankfurt to Heidelberg. Google maps shows the fastest route via either A5 or A5/A67 combo, but I am looking to consider other options that would be a more enjoyable drive, maybe through some cool small towns that are worth a short stop. Looking to take maybe 4-5 hours including stops.
For example, I was looking at something like heading down the B45, stopping for a bit in Michelstadt, then coming into Heidelberg from the East. Seems like at least that last part would be a nice drive along the Neckar River, but unsure about the rest of the route. Any feedback or suggestions on this route or other options would be greatly appreciated!
submitted by MMariota-8 to frankfurt [link] [comments]


2024.05.14 01:44 Luksius_DK I ruined my own Skyrim experience.

Hey guys, today it finally clicked why I don’t play Skyrim anymore, I ruined it for myself.
When I bought Skyrim, I was an online player. I only played online games, and I was used to always being surrounded by other people constantly. When I started playing Skyrim, it was something completely different to what I was used to. The map was huge and I was completely alone.
Since I wasn’t used to being alone, let alone creatures attacking me at every corner, I watched guides before doing basically anything. Doing a quest? Watch a guide before even attempting to complete it. Travelling to a quest location? Watch a guide because you’re scared of getting attacked by wild creatures.
By the time I actually started a quest, I already knew everything about it, which ruined the experience.
Instead of trying to turn it around and actually do quests myself, I kept watching guides upon guides. I only stopped during the last half of the main questline, and it was the most fun I had ever had in Skyrim. After beating the game however, I couldn’t keep going. I’ve tried countless times to start new playthroughs, but it just doesn’t feel the same.
I am an idiot, and I messed up one of the best gaming experiences for myself because I was scared of the unknown.
I know it’s my own fault, and I’m just really upset at the moment and have no idea what to do. I don’t wanna give up though. I have mods installed, but only visual ones so it hasn’t really changed anything. What do you think I should do to make Skyrim enjoyable again?
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2024.05.14 01:30 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
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2024.05.14 01:20 PapaSmurf3477 Realms

Pure spoiler. I just don’t fully get warrens/realms.
I’m on my 4th time through the series. This time doing it by timeline and currently on the new FotHM.
Are they like another full planet, and you can travel to them?
Are they layers of reality on the same plane, and you can go from Denver, CO USA to Denver, CO Wu on a fresh plane? Ex- the Shake are by Lether on Wu then travel to Kharkanas.
Can you walk to the limit of a world and “transition” onto a new one or do you slowly transition to a new place? Are there even edges, are these worlds like a map with the edges not having been established because you aren’t on your world even if you walked from there type deal? I can’t fully explain the thought because it’s 4D as far as my brain is concerned.
Is it 4D?!
Is it similar to me finding a way to open a door to the DC universe and recruiting Batman? But now that I’ve travelled worlds I can also summon the… natural magic of planet earth? Like because I went from earth to DC I can somehow be a Beak, just without the mommy issues?
TLDR: I get how they work (as well as most I’d suppose). I don’t get how they exist in relation to other tangible locations in any way.
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2024.05.14 01:09 zarathustra000001 How do I play the American T34?

I am really struggling and very frustrated right now. The T34 was one of the main reasons why I started grinding the American tree, as it seems incredibly cool visually and conceptually. However, once I started playing it I was quite let down.
While the flat pen of the cannon is great, the lack of explosive filler is incredibly annoying, and the shell seems to get fucked by volumetric a lot. It often tanks 3+ hits for me to knockout a tank, and while this is definitely partially a skill issue, it also seems somewhat questionable that most tanks, especially light tanks, would be able to survive a direct hit by a 50 pound shell traveling nearly a kilometer a second.
Additionally, the armor seems mediocre unless in a perfect hulldown position. While I understand that the tank is intended to be played as a sniper parked behind hills, this is hardly feasible in all, or even most maps.
When compared to its main contemporary, the Tiger II, it seems especially poor in comparison. Its mobility is roughly the same, with a slightly worse top speed, but the Tiger II doesn't have the LFP weakspot, a much better reload, substantial explosive filler, and pen more than adequate for its BR.
I very much enjoyed other American heavies like the T26E5 and T26E1-1, as well as other vehicles with similar roles like the Jagdtiger, but cannot get this tank to work. Does anyone have any tips or strategies that I am missing? Is the T32 better? Should I buy the T29?
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2024.05.14 01:06 Albannach5446 [Theory] Music explains itself

"Music explains itself. It is the road and the map that shows the road."
"Can you explain how music works without using music?"
That brought me up short.
BLUF: Kvothe knows the name of music.
When Elodin is teaching Kvothe about naming, we have this discussion about how there are some things that can't be explained and that naming helps us to understand them anyway.
"The majority of important things cannot be said outright," Elodin said. "They cannot be made explicit. They can only be implied." He looked... around the lecture hall. "Name something that cannot be explained."
...
"Naming?" Fenton asked.
"That is a cheap answer Re'lar," Elodin said with a hint of reproach. "But you correctly anticipate the theme of my lecture so we will let it slide." He pointed at me.
"There isn't anything that can't be explained," I said firmly. "If something can be understood, it can be explained. A person might not be able to do a good job of explaining it. But that just means it's hard, not that it's impossible."
Elodin held up a finger. "Not hard or impossible. Merely pointless. Some things can only be inferred." He gave me an infuriating smile. "By the way, your answer should have been music."
"Music explains itself," I said. "It is the road and it is the map that shows the road. It is both together."
"But can you explain how music works?" Elodin asked.
"Of course," I said. Though I wasn't sure of any such thing.
"Can you explain how music works without using music?"
That brought me up short.
To dig a bit deeper, let's go to the frame story.
...he added a small, frightened silence to the larger, hollow one. They made an alloy of sorts, a harmony.
"...and the final ring was without name."
So Kvothe knows the name of something that has no name. Speaking the name of a thing which has no name leaves only... silence. Which can apparently create harmonies. To be clear, I don't think actual silence is the name of music, because that doesn't make sense, it's not a name. I think that silence is needed to heaknow the name of music because music is its own name. Maybe not all of it, not every piece, but music's name can only be "spoken" through music.
Okay whatever, fairly flimsy, I know, but for the sake of argument assume I'm right. How does Kvothe know the name of music? Yes he's a very accomplished musician, but there are many more who are as or more accomplished even just in Imre. To know a name, you need to learn about a thing for days, weeks, sometimes years. Long enough that your sleeping mind awakens and absorbs all that there is to know about it. If only there was a period of Kvothe's life where his waking mind was asleep and he did nothing but play music for hours on end...
...my mind used the first door [the door of sleep] to numb the pain. The wound was covered until the proper time for healing could come. In self-defense, a good portion of my mind simply stopped working - went to sleep, if you will.
Of course I played. It was my only solace.
Eventually I could play from when I woke until the time I slept.
I began to play something other than songs... I would play until I got the feeling right.
I remember spending three whole days trying to capture Wind Turning a Leaf.
Somewhere in the third month, I stopped looking outside and started looking inside for things to play.
To me, this is similar to the way he describes watching the wind until he saw its patterns and thus learning its name.
But hang on, music can't be it's own name, then everyone would be hearing a name every time it's played. That would surely do something to them; names have an effect on people after all. They stir something in them, make them feel moved strangely (see: whenever Elodin speaks; when a name is spoken but the person hearing it doesn't know the name; etc). If only music did the same thing.
"Thin, Albannach, very thin," I hear you say. And I'm with you. Surely, if Kvothe knew the name of music it would have more of effect on him. Let us turn to when he calls the wind the first time:
He looked at me. His dark eyes steadied me somewhat. Slowed the storm inside me. "Aerlevsedi," he said. "Say it."
"What?" Simmon said somewhere in the distant background. "Wind?"
"Aerlevsedi" Elodin repeated patiently, his dark eyes intent upon my face.
"Aerlevsedi," I said numbly.
...
His eyes caught mine. The numbness faded, but the storm still turned inside my head. Then Elodin's eyes changed. He stopped looking toward me and looked into me. ... He leaned forward and his lips brushed my ear. I felt his breath. He spoke... and the storm stilled. I found a place to land."
Is there a parallel with music? When is there not in this story. Many times, Kvothe refers to his music keeping him grounded and sane. Besides the detail above about him playing during his time in the woods and it allowing his mind to heal, I'll pick out one or two. After he got his lute back when Denna took it:
"With my lute back in my hands, the rest of my life slid easily back into balance.
Or playing at the Eolian:
"Offstage I worry and sweat. Onstage I am calm as a windless winter night."
Going back to the initial evidence about the discussion with Elodin. That comment about the road and the map that shows it is interesting. Sounds a bit like his chat with Tempi about the Lethani.
"What is the purpose of the Lethani?" Tempi asked.
"To give us a path to follow?" I replied.
"No," Tempi said sternly. "The Lethani is not a path."
"What is the purpose of the Lethani, Tempi?"
"To guide us in our actions. By following the Lethani, you act rightly."
"Is this not a path?"
"No. The Lethani is what helps us choose a path."
A slight addendum theory that plays into the bigger picture here: the Lethani is a way to invoke the mental state Kvothe calls Spinning Leaf, which enables people to better know/learn names, as we see Kvothe do multiple times. This is not an accident. The Adem, like the Edema, are descended of the first namers, and the Lethani comes from that heritage... just as music comes from the Edema heritage. The Edema music comes from Illien (who could be any number of namers/shapers who pop up in the stories: Lanre, Tarborlin, Iax, etc). What better evidence that music is its own name than the greatest Ruh (equivalently, the greatest of what became of the original namers) being the greatest musician travelling the world to show people the way.
In summary: music is its own name and to hear it and know it you need silence. Why else would Kvothe keep silence so heavy around himself at the Inn? (yes okay I know there's lots of other reasons he might but that's not the point of this theory)
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