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How We Evaluate New AI Models for AI Dungeon

2024.05.15 21:35 latitude_official How We Evaluate New AI Models for AI Dungeon

How We Evaluate New AI Models for AI Dungeon
Many of you have reached out to ask if we’ll be implementing the new models that OpenAI announced yesterday. To help answer that, we decided to share this blog post we’ve been working on to explain our process of evaluating new AI models for AI Dungeon.
Since the early days of Large Language Models (LLMs), we’ve worked hard to use the most advanced models in the world for AI Dungeon. We’ve seen incredible advances in the power of these models, especially in the past 6 months. We’d like to share more about how we think about AI Models at AI Dungeon, including the entire lifecycle of selection, evaluation, deployment, and retirement. This should answer some questions we’ve seen in the community about the decisions we make and what you can expect from models in AI Dungeon in the future.

Large Language Models + AI Dungeon: A History Lesson

AI Dungeon was born when our founder, Nick Walton, saw the launch of OpenAI’s GPT2 model and wondered if it could become a dynamic storyteller (just like in Dungeons and Dragons).
Spoiler: it worked! 🎉
A hackathon prototype turned into an infinite AI-powered game unlike anything before. From the very first few days, the cost of running an AI-powered game became readily apparent. The first version of AI Dungeon cost $10,000/day to run (so much that the university hosting the first version had to shut it down after 3 days!). Thus began our constant quest to identify and implement affordable and capable AI models so that anyone could play AI Dungeon.
The first public version of AI Dungeon (in December 2019) was powered by GPT-2. Later, we switched to using GPT-3 through OpenAI (in 2020). While it was exciting to be using the state-of-the-art AI tech at that time, unlike today, there were essentially no other competitive AI models, commercial or open source. We couldn’t just switch models if issues arose (and they certainly did). When you asked us for cheaper options or unlimited play, we didn’t have the leverage to advocate for lower costs for you since there was no competition creating price pressure.
But that was all about to change. New open-source and commercial models entered the market, and we explored them as they became available. The open-source GPT-J (summer of 2021) and GPT-NeoX were promising, and AI21’s Jurassic models (Fall of 2021) were explored over the next few years. Fast-forward to today, there are hundreds of models and model variants. AI Dungeon is uniquely positioned to leverage new advances in AI from various providers at scale.
Given the number of available models, picking which models to check out can be tricky. Evaluating and deploying models takes time. Here are some of the ways we think about this process:

Our Strategy for AI Models

We’ve made a few choices that impact how we handle AI model work in AI Dungeon. Together, these allow us to give you the best role-play experience we can.
  1. Model Agnostic. We’ve chosen to be model agnostic so you have access to the best models on the market and benefit from the billions of dollars currently being invested into better models by multiple companies. You’ve seen the fruit of this strategy lately with the launch of MythoMax, TieFighter, Mixtral 7x8B, GPT-4-Turbo, Llama 3 70B, and WizardLM 8x22B. Read more →
  2. Vendor Agnostic. We’ve also chosen to be vendor agnostic so you benefit from the competition among current providers. The recent doubling in context length was possible because of this. Read more →
  3. Operate Profitably. Given the scale of AI Dungeon, we could bankrupt the company very easily if we weren’t careful. We spend a lot of time thinking about AI cost to ensure AI Dungeon will be around for a long time. Our goal is to give as much as possible to you without putting the future of AI Dungeon at risk.
  4. Iterate Quickly. We’ve designed our technology, team, and models around fast learning and iteration. The recent rise of instruction-based models means models can be quickly adapted to the AI Dungeon experience without needing to create (or wait for) a fine-tuned model suited for role-play adventures.
  5. Enable endless play. We want to offer models that allow you to play how you want. Outside of a few edge cases (such as sexual content involving minors and guidelines for publicly published content shared with our community), we want you to go on epic adventures, slay dragons, and explore worlds without constraint. Because of our model/vendor agnostic strategy, we have the flexibility to ensure we get to control the approach. Read more about this strategy in our blog post about the Walls Approach →

How We Identify New Models to Evaluate

At first, we evaluated every model that launched. Early providers included OpenAI, Cohere, AI21, and Eleuther. Lately, we haven’t been able to keep up with the rate of new models being launched. Here’s one visualization of just how the AI Model space has accelerated.
Cumulative count of repos by category over time. Source: https://www.linkedin.com/pulse/stable-evolution-open-source-ai-michael-spencer-oefhc/
We’re selective about which models to evaluate. We base that decision on information we source from the AI community on X, LLM leaderboards, our technology partners, and members of our AI Dungeon community.
When a model piques our interest and seems like it could be worth exploring (when it could have a desirable combo of cost/latency/quality/etc), we do some light exploration around feasibility and desirability. If there’s a playground where we can test the model, we’ll play around a bit ourselves to see what we think. We also talk to our current providers to see how/when they may offer a model at scale.
If everything seems positive, we move into our model evaluation process.

How We Evaluate AI Models

Once we’ve identified a model we are interested in, then the real evaluation starts. Here are the steps we take to verify if a model is worth offering to you in AI Dungeon:
  1. Research. As mentioned in the selection process, we look to a number of sources, including industry benchmarks, leaderboards and discussion in the broader AI community, for indicators of which models are the most promising.
  2. Playground testing. Someone on our team experiments to confirm we think it could work with AI Dungeon.
  3. Finetuning (if required). GPT-J (which powers Griffin) and AI21 Mid (which powers Dragon) are examples of models that clearly needed fine-tuning to perform well for AI Dungeon. Newer models have been able to perform well without finetuning.
  4. Integrate the model into AI Dungeon and make sure it works. For example, we recently evaluated a model (Smaug) that seemed compelling on paper but wasn’t able to generate coherent outputs due to its inability to handle the action/response format we use in AI Dungeon.
  5. Internal testing. Does the model behave as we expect it to with AI Dungeon’s systems? For instance, when we first implemented ChatGPT, it became clear that we’d need additional safety systems to minimize the impact of the model’s moralizing behavior.
  6. Alpha testing. Our community alpha testers help us find issues and give a qualitative sense of how good the model is. The models from Google didn’t make it past our Alpha testers due to moralizing and lower quality writing than competing models.
  7. AI Comparison. Players who opt into the “Improve the AI” setting are occasionally presented with two AI outputs and asked to select the best one. These outputs are from two different models, and we compare how often one model’s responses are preferred over another’s. To achieve statistical significance for the test, we collect a few thousand responses per AI Comparison.
  8. Experimental access. The final step is giving you all access to the new models in an experimental phase. We often make significant adjustments to how we handle models as a result of the feedback you share. In some cases, models may not be promoted past the experimental phase if players aren’t finding value from them. For instance, we’re considering whether to promote Llama 3 70B since players have reported it repeats frequently.
At any step of the process, we may decide to stop evaluation. Most models don’t make it through our evaluation process to become an offered model on AI Dungeon.

How We Deploy Models

Once we commit to offering a model on AI Dungeon, we then figure out the best way to run it at scale. With private models we often can only run them with the creator of the model (like AI21’s models). For open-source models, we can choose between running on rented hardware or using other providers that run LLMs as a service (which is our preference). By optimizing our model deployment costs we’re able to deliver better AI to users for the same price.
We also have an alert system and series of dashboards that show us the number of requests, average context in and out, latency profiling (average request time, max request time), and estimated cost. This lets us keep our AI models running smoothly and quickly respond to any issues that come up.

How We Retire Models

Given the complexity of models, it’s sometimes necessary to retire models that are no longer adding much value to the community. While it would be nice to offer every AI model perpetually, maintaining models takes time and development resources away from other improvements on AI Dungeon, including new AI models and systems.
Because of that, we need to balance the value a model provides against the cost of maintaining it (especially in developer time). We’re guessing most of you are no longer pining for the good old days of GPT-2 😉.
Before deciding to retire a model, we consider usage, tech advances (i.e., instruction-based models), latency, uptime, stability, error rates, costs, player feedback, and the general state of models in AI Dungeon (i.e., how many do we have for each tier).
Each model is unique, like an ice cream flavor. Taking away your favorite flavor can be frustrating, especially if that model does things that other models don’t (like mid-sentence completion). We hope there’s solace in the fact that when models are retired, the recovered development resources are reinvested into better models and new features that make AI Dungeon a better experience for you.
Today here’s the % breakdown of model usage for various models:

Free Players

MythoMax 73%
TieFighter 17.8%
Mixtral 8.8%
Griffin 0.4%

Subscribers

Mixtral 79%
MythoMax 8%
WizardLM 8x22B 5%
TieFighter 4%
Llama 3 70B 2%
Dragon 1%
GPT-4-Turbo 0.5%
ChatGPT 0.4%
Griffin 0.01%
You’ll notice a few things. MythoMax is our most popular model, even capturing some use from paid players who have access to all the models. Mixtral is the clear favorite for premium players.
Because of the advances in tech as well as low usage, we will be retiring Griffin, Dragon, and ChatGPT models on May 31st, 2024. Griffin, while it’s served us well, has exceptionally low usage, the worst uptime of all our models, and a high rate of errors. It requires more developer maintenance than all other models we offer. Dragon and ChatGPT also have lower usage now. Retiring models enables us to focus on other product work including additional model improvements, bug fixing, and building new features.
GPT-4-Turbo is somewhat of an outlier. Despite its moralizing, it’s one of the best story writing models available. Players who use it love it! While its usage rate is low relative to other models, it’s actually well represented for a model only available to Legend and Mythic tiers, though it’s clear players still favor Llama 3 70B and WizardLM 8x22B. We are evaluating the recently announced GPT-4o as a potential replacement for GPT-4 Turbo which could mean offering higher context lengths. Although venture-funded OpenAI says they’ll offer limited use of GPT-4o for free through their own ChatGPT client, it will not be a free model for API users (like AI Dungeon), so it will still be a premium model for us. First, though, it needs to pass the evaluations we’ve outlined above.

Moving Forward

This was a deeper peek into our approach to models than we’ve ever given. We hope it’s clear that we spend a lot of time thinking about which models we can offer to you and how to provide them best.
Thank you to all who have given feedback on our AI models. We will continue to communicate as much as we can about models and planned model improvements. It’s exciting to realize AI will only get better from here. The past few months have shown us just how fast things can change. And we’re excited to explore with you how much better role play can be as AI keeps improving.
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2024.05.15 17:57 Then_Marionberry_259 MAY 15, 2024 ATCU.TO ALTA COPPER ANNOUNCES ROBUST ECONOMICS FOR CAÑARIACO WITH US$2.3 BILLION AFTER-TAX NPV AND 24% IRR

MAY 15, 2024 ATCU.TO ALTA COPPER ANNOUNCES ROBUST ECONOMICS FOR CAÑARIACO WITH US$2.3 BILLION AFTER-TAX NPV AND 24% IRR
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VANCOUVER, BC / ACCESSWIRE / May 15, 2024 / Alta Copper Corp. (TSX:ATCU)(OTCQX:ATCUF)(BVL:ATCU) ("Alta Copper" or "the Company") is pleased to announce attractive economics results from the 2024 Optimized Preliminary Economic Assessment ("2024 PEA") at its 100% owned Cañariaco Project ("Cañariaco" or the "Project"), a world class porphyry copper project, located 700 km northwest of Lima. The 2024 PEA has been prepared by Ausenco Engineering Canada ULC ("Ausenco"), AGP Mining Consultants Inc. ("AGP") and Whittle Consulting Pty. Ltd., ("Whittle"), respectively leading international engineering and mining consultancy firms.
All values contained in this press release are reported in US dollars.
Cañariaco 2024 PEA Highlights
  • Robust Economics: Cañariaco 2024 PEA using 8% discount factor and three year trailing average metal prices of US$4.00/pound (lb) copper (Cu), US$1,850/ounce (oz) gold (Au) and US$23.00/ounce (oz) silver (Ag):
    • Base-case Pre-tax Net Present Value ("NPV8%") of US$4.1 billion and IRR of 32.4%
    • Base-case After-tax NPV8% of US$2.3 billion and Internal Rate of Return ("IRR") of 24.1%
    • Significant Upside to Higher Metal Prices - At US$4.50/lb Cu After-tax NPV8% of US$3.2 billion and IRR of 28.9% (See Table 1)
    • Highly Leveraged to Copper Price: For every US$0.25/lb Cu increase above US$$4.00 Cu approximately US$425 Million is added to the After-Tax NPV8%
  • Life-of mine ("LOM") metal production of 8,026M lb (3,642M tonnes) Cu, 1.67 million oz Au, and 33.2 million oz Ag
  • Average annual metal production (Year 1 to 10) of 347M lb (158k tonnes) Cu; 70K oz Au; 1.5 million oz Ag
  • Average annual metal production LOM of 294M lb (134K tonnes) Cu; 61K oz Au; 1.2 million oz Ag
  • After-tax Average Annual Free Cash Flow (Year 1-10) from Start of Operation: US$538 million
  • After-tax Average Annual Free Cash Flow LOM from Start of Operation: US$383 million
  • C-1 cost of $1.86/lb copper (net of by-products)
  • Total average operating cost of $11.21 per tonne processed
  • All In Costs ("AISC") of $1.96/lb copper
  • Pre-production capital cost of $2.2 billion based on leased mining equipment and including a contingency allocation of 21% on initial project capital
  • Rapid After-tax payback period of 3.1 years from initial production with a 27 year mine life
  • One of the lowest capital intensities when compared to other current global copper development projects
The 2024 PEA is preliminary in nature. Current published resources for both of the Cañariaco Norte and Cañariaco Sur deposits (previously reported in News Release dated January 28, 2022) includes Inferred Mineral Resources along with a significant percentage of Measured and Indicated Resources. Inferred Mineral Resources are considered too speculative geologically to have economic considerations applied to them that would enable them to be categorized as mineral reserves and there is no certainty that the 2024 PEA will be realized. Mineral resources that are not mineral reserves have not demonstrated economic viability.
An independent technical report for the 2024 PEA,prepared in accordance with NI 43-101,will be available under the Company's SEDAR+ profile and website on or before June 7, 2024.
For readers to fully understand the information in this news release, they should read the technical report in its entirety when it is available, including all qualifications, assumptions, exclusions and risks. The technical report is intended to be read in its entirety and sections should not be read or relied upon out of context.
An updated Corporate Presentation will be available on the Company's website at www.altacopper.com
Giulio T. Bonifacio, Executive Chair, commented "We are extremely pleased with our 2024 PEA which is well advanced as we have clearly benefited from several previous engineering studies and a wealth of experience from our external international engineering firms. This PEA will prove of great value as we advance Alta Copper to the next stage. The PEA shows that Cañariaco is clearly a Tier 1 asset that provides a long-life, large-scale copper project producing annual average copper of 158,000 tonnes per year in the first 10 years. The Cañariaco project is economically robust with considerable leverage to increasing copper prices while also possessing considerable upside through resource expansion drilling with numerous high priority drill targets identified to date at Norte, Sur and the undrilled Quebrada Verde porphyry target".
Table 1 - Summary of Economic Results
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Notes (1) Copper contributes 88% of the net revenue with the balance of 12% from gold silver credits in copper concentrate. (2) For this analysis Gold is US$1,850/oz and Sliver is US$23/oz and remain constant with only the Copper price changing. (3) From Commencement of Operations. (4) Cash Costs consist of mining, processing, site G&A, off-site treatment and refining, transport, and royalties net of by-product credits (Au & Ag). (5) AISC consists of Cash Costs plus sustaining capital and closure costs.
NPV Sensitivities
The sensitivity analysis provides a range of outcomes for the Project when the key parameters vary from their base-case values. The NPV estimate is most sensitive to changes of metal prices, resource grade, overall operating costs and capital costs as illustrated in Figure 1 and 2.
The After-tax NPV ranges from US$2,054 billion to US$4,011 billion as the applied Copper price varies from US$3.85/lb Cu to $5.00/lb Cu.
Figure 1 - Sensitivity Summary Post - Tax NPV 8% ($M)
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https://preview.redd.it/0w25mvmk4m0d1.png?width=538&format=png&auto=webp&s=1d54a43b71d68d420dbc3d1985561c862c7a52c0
(After-Tax NPV 8% / Total Capex (US$M) Bubble size based on annual production)
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(1) Copper equivalent production calculated using stated metal prices from each project's latest technical report
Table 2 - Detailed Results
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Project Description
The Cañariaco Project is situated within the Province of Ferreñafe, in the Department of Lambayeque, in northwestern Peru, approximately 700 km northwest of Lima, the capital of Peru, and approximately 102 km northeast of the city of Chiclayo. Current access from Chiclayo to the Cañariaco Project is 150 km along a paved road followed by secondary gravel roads.
The project area covers moderate elevations ranging from 2,200 to 3,600 metres ("m") above sea level. The copper deposits are situated on the eastern side of the continental divide and infrastructure will be on the top as well as both western and eastern sides of the divide. The topography varies from steep incised valleys at lower elevations to open grassy highlands at upper elevations. There is sufficient suitable land available within the concessions and close to the mining areas for the process plant, ancillary infrastructure and comingled waste rock and dry stack tailings facility.
The 2024 PEA contemplates that Cañariaco would be mined using conventional open pit mining equipment followed by crushing, SAG/ball mill grinding and flotation recovery of copper, gold and silver to a copper concentrate.
Cañariaco is estimated to have relatively low project capital and operating costs due to proximity to infrastructure and favourable natural setting with key features as follows:
  • Large scale mining and processing operation to process 120,000 tpd/43.8 million tpa with a currently planned 27 year mine life;
  • Conventional drill and blast mining, large scale electric shovels and haul trucks;
  • Conventional crushing, SAG and ball mill grinding followed by flotation recovery of copper, gold and silver to a copper concentrate;
  • Application of best practice process tailings management through comingled waste rock and filtered dry stack tailings storage;
  • Water resources available in project area exceed project requirements;
  • Low Strip Ratio life of mine of 1.33:1;
  • Power supply from existing Northern Peru power grid with connection point only 57 kms from the project; and
  • Project site located only 24 kms from existing paved highway connecting to the Pan American Highway on the west coast.
Low Capital Cost Intensity
Importantly, the Cañariaco project has low capital intensity when compared to several other global copper projects currently in the development stage. Key project attributes that reduce the capital cost include the following:
  • The mineralized material from Cañariaco Norte and Sur deposits are moderately competent with Axb of 53, and moderately soft rock with an average BWI 12.2 kWh/tonne, which enables high throughput utilizing a single comminution line consisting of one primary crusher, one large SAG mill and two ball mills whereas many projects with comparable throughput require two SAG mills and four ball mills;
  • The region receives significant annual rainfall and adequate fresh water is available at site eliminating the need for a desalination plant and pipeline from the coast;
  • Relatively close proximity to the national power grid reduces the capital intensity of power supply infrastructure;
  • Close proximity to an existing major transportation highway reduces access road construction cost and time;
  • Utilization of trucks to transport concentrate along existing highways to the loadout port eliminates the requirement for a concentrate pipeline;
  • The project site is in a sparsely populated area and there is no requirement for community relocation; and
  • Concentrate loadout through an existing port on the west coast of Peru eliminates need to construct a new loadout facility.
Figure 4 - Cañariaco possesses a strong production profile with low capital intensity (based on average annual copper equivalent production (1) (Capital Intensity (US$/t) Bubble size based on annual production)
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Sustainable and Responsible Mining
The project development concept has utilized best practice technologies and will benefit from several existing external factors which will assist in making Cañariaco a very responsible, desirable and sustainable project.
The application of filtered dry stack tailings combined with comingled waste rock storage maximizes the recycling of process water and significantly reduces freshwater requirements. In addition, this technology eliminates the need for wet tailings storage and a major tailing retainment structure and reduces associated seismic risk.
Electrical power in Northern Peru is generated predominantly by hydro which is the preferred power source from ecological and carbon emissions perspectives.
Electric powered overland belt conveyors, rather than haul trucks, will transport most of the mill feed and waste rock from the mining areas to the plant as well as the comingled waste and dry stack tailings facility thereby reducing fuel consumption and CO2 emissions.
The project is located in a sparsely populated region and at elevations above major agricultural zones.
Capital, Sustaining and Operating Costs
The initial capital, expensed over the first four years of the Project, amounts to $2.2 billion. The sustaining capital over the remainder of LOM amounts to $526 million. Closure costs are estimated at $216 million. The project financial model incorporates a lease strategy for the purchase of the initial mining equipment whereby 20% of the mining fleet cost is capitalized and the remainder is carried as operating cost. Sustaining costs include construction of a crusher at the Sur deposit and related conveyor system to connect with the primary overland conveyor in year 16 prior to the start of mining operations at Sur.
A breakdown of capital cost is presented in the table 3 below:
Table 3 - Capital Cost Summary
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Table 4 - Life of Mine Operating Costs Summary
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Cost Area Life-of-Mine Cost (US$M) Unit Cost (US$/t milled)
Mining 6,685 5.68
Process 5,847 4.97
Co-Mingle Facility 116 0.11
G&A 532 0.45
Total 13,180 11.21
Social &Environmental
Alta Copper has been active in the Cañariaco area since 2004 and since that time has developed and established a wide range of relationships with a corporate policy of respect, shared involvement and value, mutual benefit and transparency. Communications with the local communities and public authorities at all levels continues to ensure that key stakeholders are aware of the Cañariaco project status and plans, and that the Company responds to community concerns and requests.
Mining
The 2024 PEAis based on open pit mining methods with conventional drilling,blasting and material loading with large electric shovels for excavation and haulage to the primary crusher using large capacity haul trucks. Independent and dedicated high-capacity electric conveyor systems will transport plant feed from the primary crusher to the process plant and waste to the comingled waste and dry stack tailings facility.
Over the life of the Cañariaco mine, two separate deposits: Cañariaco Norte ("Norte") and Cañariaco Sur ("Sur") will be mined in separate pits, with the bulk of the plant feed coming from Norte. Mining will commence in the Norte pit which will provide 100% of the process plant feed until year 16 at which point mining operations will commence at Sur. Years 17 through 25 will see mining taking place in both Norte and Sur with variable mining rates while maintaining total annual production of 43.8 million tonnes. From year 26 through end of mine life all mining will take place in Sur.
The Cañariaco open pit mining operations will have a mine life of 27 years, operating 365 days a year with a life of mine strip ratio of 1.33:1 (including pre-stripping). The mine production plan is based on mining a total of 2.72 billion tonnes of material, comprised of 1.176 billion tonnes of plant feed and 1.548 billion tonnes of waste rock over the life of the mine. Mining operations will supply the process plant at 120,000 tonnes per day or 43.8 million tonnes per annum. During the life of mine operation, annual cash-flow will vary due to annual and forecast variations in head grade, strip ratio and metal recoveries.
The major mining equipment fleet will include nine (9) blast hole drills, five (5) 38 m3 electric shovels, two (2) 33 m3 front end loaders and thirty-eight (38) 290 tonne capacity haul trucks. A fleet of smaller loaders and trucks will be utilized for early mine access development and initial pre-stripping. Electric shovel major maintenance and mobile equipment replacement are carried in the mining costs. The moderate altitude of the Project avoids the need for de-rating of mine haul truck drive systems.
Whittle Consulting's Mine Plan Optimization
A key part of the mining plan development for this 2024 PEA included comprehensive mine plan optimization analysis by Whittle. This analysis includes a very detailed assessment of metal grades, metal prices, metal recoveries, mining and processing costs throughout the deposit, and by applying advanced computational analysis, including by the use of Whittle's proprietary Prober-E software, develops an optimized mining plan to maximize the net economic value of the mining operation. A key aspect of this mine planning strategy is that it brings forward cash flow and optimizes the net present value of the deposit. This approach involves advanced pit phasing techniques and takes advantage of variable mining cutoff grades, plant feed stockpiling and blending strategies during the life of the mine plan.
Metallurgy and Processing
The Cañariaco project comprises two copper-gold-silver porphyry deposits where the main copper species are primarily sulphides, predominantly chalcopyrite with lesser amounts of bornite and chalcocite. The Sur deposit also contains molybdenum however the levels did not warrant recovery for this 2024 PEA. Extensive metallurgical testwork programs on samples from Norte have been completed over previous years, providing an extensive metallurgical database for Norte. Resource development at Sur is at a much earlier stage than Norte and accordingly the metallurgical testwork completed for Sur is preliminary. However, the testwork results received to date from Sur are very good and comparable to the results for Norte confirming the amenability of conventional flotation recovery for both Norte and Sur.
The key metallurgical design parameters applied for process design in the 2024 PEA are as follows:
  • Mineralized material competency/hardness: Drop Weight Test Parameter Axb 53 (75th percentile), Bond Ball Mill Work Index 12.2 kWh/tonne (75th percentile), moderately competent and moderately soft
  • Grind size P80 for flotation feed: 200 microns
  • Metallurgical recoveries (life of mine): Copper 88.2 %, Gold 63%, Silver 53%
  • Copper concentrate: 26% Copper, 3.7 g/t Gold, 74 g/t Silver.
Mine haul trucks will transport plant feed material to the crushing station where they will dump the material directly into a large gyratory crusher. From the crusher, plant feed material will be conveyed to a live stockpile ahead of the grinding circuit. Plant feed will be drawn from the stockpile and fed to a single 12.8 m diameter by 8.2 m EGL (Effective Grinding Length) SAG mill. SAG mill discharge will be screened to remove oversize pebbles which will be crushed in pebble crushers and returned to the SAG mill feed. SAG mill screen undersize product will be fed to two parallel 8.5 m diameter by 11.4 m EGL ball mills operating in closed circuit with cyclones to produce floatation feed at 80% minus 200 microns. The floatation circuit will comprise of rougher and cleaner flotation stages, with rougher concentrate regrinding prior to cleaner flotation. Cleaner concentrate will be dewatered using a thickener and pressure filters, then conveyed to the concentrate storage building to await transportation to the port for loadout and shipping to offshore smelters.
Waste and Tailings Handling
The Cañariaco process flowsheet has included Comingled Dry Stack tailing technology for waste rock and tailings placement. This technology is considered as "Best Practice" and is seeing more application within the global mining industry. The technology offers three key benefits:
  • increases process water reclaim and recycling;
  • eliminates the requirement for wet tailings containment dams and eliminates related seismic risk,
  • reduces the size of tailing containment system footprint. Dry stack tailings treatment utilizes pressure filters to dewater process tailings to low moisture content with recovered water recycled to the process. The dry tailings filter cake produced are transported by belt conveyor to the tailings management facility where they can be placed or "stacked" with waste rock as a stable pile within the tailings facility. Combining the dry tailings sands with waste rock within the same pile enhances the overall stability of the pile and eliminates the need for two separate facilities.
Qualified Persons and NI 43-101 Technical Report
The 2024 PEA summarized here for the Cañariaco project was completed by Ausenco Engineering Canada ULC, of Vancouver British Columbia, with mining aspects completed by AGP Mining Consultants Inc.
The findings of the 2024 PEA will be disclosed in a NI 43-101 Technical Report which will be completed and available on SEDAR+ and Alta Copper's website on or before June 7, 2024.
The qualified persons for the 2024 PEA and this News Release are identified below:
Mr. Gordon Zurowski, P.Eng. Principal Mining Engineer at AGP Mining Consultants Inc.and an independent Qualified Person as set forth by NI 43-101, is responsible for mine design and mine capital and operating costs. Mr. Zurowski has reviewed the news release against the technical report.
Mr. Kevin Murray, P.Eng. Principal Process Engineer at Ausenco Engineering Canada ULC and an independent Qualified Person as set forth by NI 43-101, is responsible for the financial model as well as mineral processing and metallurgical resting, recovery methods, and process and infrastructure capital and operating costs. Mr. Murray has reviewed the news release against the technical report.
Mr. Scott Elfen, P.E., Global Lead Geotechnical and Civil Services at Ausenco Engineering Canada ULC and an independent Qualified Person as set forth by NI 43-101, is responsible for the waste management facility and associated capital and operating costs, and the site-wide water management design. Mr. Elfen has reviewed the news release against the technical report.
Mr. James Millard, P.Geo., Director, Strategic Projects at Ausenco Sustainability ULC and an independent Qualified Person as set forth by NI 43-101, is responsible for environmental studies, permitting, and social and community impacts. Mr. Millard has reviewed the news release against the technical report.
Joanne Freeze, P.Geo., President, CEO and Director has reviewed and approved the contents of this release for Alta Copper Corp.
About Ausenco
Ausenco is a global company redefining what's possible. The team is based across 26 offices in 15 countries delivering services worldwide. Combining deep technical expertise with a 30-year track record, Ausenco delivers innovative, value-add consulting studies, project delivery, asset operations and maintenance solutions to the minerals and metals and industrial sectors (www.ausenco.com).
About Whittle
Australia-headquartered Whittle Consulting has a 25-year proven track record helping mining companies worldwide improve NPVs and sustainability for their operations and projects. It is comprised of a group of highly experienced industry experts, who have strong technical backgrounds in a range of disciplines including geology, mining engineering, metallurgy, research, mathematics and computing, finance, operational, financial modeling and analysis, sustainability, and a thorough appreciation of practical, organizational, and contextual reality. Whittle Consulting are comfortable with complexity, not being bound by conventional thinking, and by being willing to challenge existing paradigms and conventional wisdom which can conceal the real potential of mining businesses.
About Alta Copper
Alta Copper is focused on the development of its 100% owned Cañariaco advanced staged copper project. Cañariaco comprises 97 square km of highly prospective land located 102 km northeast of the City of Chiclayo, Peru, which includes the advanced stage Cañariaco Norte deposit, Cañariaco Sur deposit and Quebrada Verde prospect, all within a 4 km NE-SW trend in northern Peru's prolific mining district. Cañariaco is one of the largest copper deposits in the Americas not held by a major.
Cautionary Note Regarding Forward Looking Statements
This press release contains forward-looking information within the meaning of Canadian securities laws ("forward-looking statements"). Forward-looking statements are typically identified by words such as: believe, expect, anticipate, intend, estimate, plans, postulate and similar expressions, or are those, which, by their nature, refer to future events. All statements that are not statements of historical fact are forward-looking statements. Forward-looking statements in this press release include, without limitation: the results of the 2024 PEA, including the projected CapEx, the estimated pre-tax and after-tax NPV and IRR, the estimated mine life and estimated concentrate grades; the potential production from and viability of the Cañariaco Project; the risks and opportunities outlined in the 2024 PEA; the potential tonnage, grades and content of deposits; the extent of mineral resource estimates; and estimated production and operating costs. These forward-looking statements are made as of the date of this press release. Although the Company believes the forward-looking statements in this press release are reasonable, it can give no assurance that the expectations and assumptions in such statements will prove to be correct. The Company cautions investors that any forward-looking statements by the Company are not guarantees of future results or performance, and are subject to risks, uncertainties, assumptions and other factors which could cause events or outcomes to differ materially from those expressed or implied by such forward-looking statements. Such factors and assumptions include, among others, variations in market conditions; the nature, quality and quantity of any mineral deposits that may be located; metal prices; other prices and costs; currency exchange rates; the Company's ability to obtain any necessary permits, consents or authorizations required for its activities; the Company's ability to access further funding and produce minerals from its properties successfully or profitably, to continue its projected growth, or to be fully able to implement its business strategies. In addition, there are known and unknown risk factors which could cause our actual results, performance or achievements to differ materially from any future results, performance or achievements expressed or implied by the forward-looking statements.
Known risk factors include risks associated with exploration and project development; the need for additional financing; the calculation of mineral resources; operational risks associated with mining and mineral processing; fluctuations in metal prices; title matters; government regulation; obtaining and renewing necessary licenses and permits; environmental liability and insurance; reliance on key personnel; local community opposition; currency fluctuations; labour disputes; competition; dilution; the volatility of our common share price and volume; future sales of shares by existing shareholders; and other risk factors described in the Company's annual information form and other filings with Canadian securities regulators, which may be viewed at www.sedarplus.ca. Although we have attempted to identify important factors that could cause actual actions, events or results to differ materially from those described in forward-looking statements, there may be other factors that cause actions, events or results not to be as anticipated, estimated or intended. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on forward-looking statements. We are under no obligation to update or alter any forward-looking statements except as required under applicable securities laws.
Cautionary Note to US Investors
We advise U.S. investors that this news release uses terms defined in the 2014 edition of the Canadian Institute of Mining, Metallurgy and Petroleum (CIM) "CIM Definition Standards on Mineral Resources and Mineral Reserves", as incorporated by reference in Canadian National Instrument 43-101 "Standards of Disclosure for Mineral Projects", for reporting of mineral resource estimates. These Canadian standards, including NI 43-101, differ from the requirements of the United States Securities and Exchange Commission (SEC) as set forth in the mining disclosure rules under Regulation S-K 1300. Regulation S-K 1300 uses the same terminology for mineral resources, but the definitions are not identical to NI 43-101 and CIM Definition Standards. Regulation S-K 1300 uses the term "initial assessment" for an evaluation of potential project economics based on mineral resources. This study type has some similarities to a Preliminary Economic Assessment, but the definition and content requirements of an initial assessment are not identical to the definition and content requirements for a PEA under NI 43-101.
On behalf of the Board of Alta Copper Corp.
"Giulio T. Bonifacio", Executive Chair and Director
For further information please contact: Giulio T. Bonifacio, Executive Chair and Director [gtbonifacio@altacopper.com](mailto:gtbonifacio@altacopper.com) +1 604 318 6760
or
Joanne C. Freeze, President, CEO and Director [jfreeze@altacopper.com](mailto:jfreeze@altacopper.com) +1 604 512 3359
Email: [info@altacopper.com](mailto:info@altacopper.com) Website: www.altacopper.com Twitter: https://twitter.com/Alta_Copper LinkedIn: https://www.linkedin.com/company/altacoppe Facebook: https://www.facebook.com/AltaCopperCorp Instagram: https://www.instagram.com/altacoppe YouTube: https://www.youtube.com/@AltaCopper
SOURCE: Alta Copper Corp.
View the original press release on accesswire.com

https://preview.redd.it/r0ay5esk4m0d1.png?width=4000&format=png&auto=webp&s=c85c88bc34b40412bec8b37e1711289b7ea5e6b1
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submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]


2024.05.15 17:48 asgeorge Deploying Wix from GitHub to Azure Static Web App

I followed the Wix directions to store my web site (developed in Wix) in GitHub. I then created a Static Web App in Azure and connected my repo to Azure. Azure creates an Action in GitHub to deploy the website whenever a change is committed. But I'm getting the following error:
"Error: Could not find either 'build' or 'build:azure' node under 'scripts' in package.json. Could not find value for custom run build command using the environment variable key 'RUN_BUILD_COMMAND'.Could not find tools for building monorepos, no 'lerna.json' or 'lage.config.js' files found."
I have no idea what to add to either package.json or the workflow Yaml... Please help!
The package.json file is the one Wix built for me:
{
"devDependencies": {
"@wix/cli": "^1.0.0",
"@wix/eslint-plugin-cli": "^1.0.0",
"eslint": "^8.25.0",
"react": "16.14.0"
},
"scripts": {
"postinstall": "wix sync-types",
"dev": "wix dev",
"lint": "eslint ."
}
}
Here's the action Yaml that Azure put in my repo under .github/workflows
name: Azure Static Web Apps CI/CD
on:
push:
branches:
- main
pull_request:
types: [opened, synchronize, reopened, closed]
branches:
- main
jobs:
build_and_deploy_job:
if: github.event_name == 'push' (github.event_name == 'pull_request' && github.event.action != 'closed')
runs-on: ubuntu-latest
name: Build and Deploy Job
steps:
- uses: actions/checkout@v3
with:
submodules: true
lfs: false
- name: Build And Deploy
id: builddeploy
uses: Azure/static-web-apps-deploy@v1
with:
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_API_TOKEN_xxxx_xxxx_##### }}
repo_token: ${{ secrets.GITHUB_TOKEN }} # Used for Github integrations (i.e. PR comments)
action: "upload"
###### Repository/Build Configurations - These values can be configured to match your app requirements. ######
# For more information regarding Static Web App workflow configurations, please visit: https://aka.ms/swaworkflowconfig
app_location: "/" # App source code path
api_location: "" # Api source code path - optional
output_location: "build" # Built app content directory - optional
###### End of Repository/Build Configurations ######
close_pull_request_job:
if: github.event_name == 'pull_request' && github.event.action == 'closed'
runs-on: ubuntu-latest
name: Close Pull Request Job
steps:
- name: Close Pull Request
id: closepullrequest
uses: Azure/static-web-apps-deploy@v1
with:
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_API_TOKEN_NICE_DESERT_074A3070F }}
action: "close"
Actual build output with error:
Try to validate location at: '/github/workspace'. App Directory Location: '/' was found. Try to validate location at: '/github/workspace/swa-db-connections'. Looking for event info Starting to build app with Oryx Azure Static Web Apps utilizes Oryx to build both static applications and Azure Functions. You can find more details on Oryx here: ---Oryx build logs--- 1213141516https://github.com/microsoft/Oryx1718 Operation performed by Microsoft Oryx, You can report issues at Oryx Version: 0.2.20231128.3, Commit: 0b76566110f0db32097b869761e056fd9b01848d, ReleaseTagName: 20231128.3 Build Operation ID: 312f12dae8f4305e OS Type : bullseye Image Type : jamstack Detecting platforms... Detected following platforms: nodejs: 16.20.2 Version '16.20.2' of platform 'nodejs' is not installed. Generating script to install it... Error: Could not find either 'build' or 'build:azure' node under 'scripts' in package.json. Could not find value for custom run build command using the environment variable key 'RUN_BUILD_COMMAND'.Could not find tools for building monorepos, no 'lerna.json' or 'lage.config.js' files found. ---End of Oryx build logs--- Oryx could not find a 'build' or 'build:azure' script in the package configuration. Please add one of these commands to your package configuration file (i.e. package.json). Alternatively, you can add the app_build_command to the build/deploy section of your workflow file. For example, app_build_command: 'npm run docs:build' For further information, please visit the Azure Static Web Apps documentation at If you believe this behavior is unexpected, please raise a GitHub issue at Exiting 1920https://github.com/Microsoft/Oryx21https://github.com/Microsoft/Oryx/issues222324252627282930313233343536373839https://docs.microsoft.com/en-us/azure/static-web-apps/40https://github.com/azure/static-web-apps/issues/41 
:
submitted by asgeorge to WixHelp [link] [comments]


2024.05.15 16:17 Inevitable-Brush9810 Compiling Problem (sorry it's in Italian)

-- Could NOT find CCache (missing: CCache_EXECUTABLE)
CMake Deprecation Warning at third_party/zlib/CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at third_party/libpng/CMakeLists.txt:33 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at third_party/libpng/CMakeLists.txt:34 (cmake_policy):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- curl version=[7.79.1-DEV]
-- Could NOT find Perl (missing: PERL_EXECUTABLE)
-- Enabled features: SSL IPv6 unixsockets libz AsynchDNS Largefile SSPI alt-svc HSTS SPNEGO Kerberos NTLM
-- Enabled protocols: DICT FILE FTP FTPS GOPHER GOPHERS HTTP HTTPS IMAP IMAPS LDAP MQTT POP3 POP3S RTSP SMB SMBS SMTP SMTPS TELNET TFTP
-- Enabled SSL backends: Schannel
-- Version: 10.0.0
-- Build type: RelWithDebInfo
CMake Deprecation Warning at third_party/cmark/CMakeLists.txt:1 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at third_party/libarchive/CMakeLists.txt:2 (CMAKE_MINIMUM_REQUIRED):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR (missing: OPENSSL_CRYPTO_LIBRARY OPENSSL_INCLUDE_DIR)
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.29/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
The package name passed to `find_package_handle_standard_args` (LIBGCC)
does not match the name of the calling package (LibGCC). This can lead to
problems in calling code that expects `find_package` result variables
(e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
third_party/libarchive/build/cmake/FindLibGCC.cmake:17 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
third_party/libarchive/CMakeLists.txt:1258 (FIND_PACKAGE)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Could NOT find LIBGCC (missing: LIBGCC_LIBRARY)
-- Could NOT find PCREPOSIX (missing: PCREPOSIX_LIBRARY PCRE_INCLUDE_DIR)
CMake Warning (dev) at C:/Program Files/CMake/share/cmake-3.29/Modules/FindPackageHandleStandardArgs.cmake:438 (message):
The package name passed to `find_package_handle_standard_args` (PCRE) does
not match the name of the calling package (PCREPOSIX). This can lead to
problems in calling code that expects `find_package` result variables
(e.g., `_FOUND`) to follow a certain pattern.
Call Stack (most recent call first):
third_party/libarchive/build/cmake/FindPCREPOSIX.cmake:23 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
third_party/libarchive/CMakeLists.txt:1263 (FIND_PACKAGE)
This warning is for project developers. Use -Wno-dev to suppress it.
-- Could NOT find PCRE (missing: PCRE_LIBRARY)
-- Extended attributes support: none
-- ACL support: none
CMake Deprecation Warning at laf/clip/CMakeLists.txt:4 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- laf backend: skia
-- laf zlib: zlibstatic
-- laf pixman: pixman
-- laf freetype: C:/deps/skia/out/Release-x64/freetype2.lib
-- laf harfbuzz: C:/deps/skia/out/Release-x64/harfbuzz.lib
-- skia dir: C:/deps/skia
-- skia library: C:/deps/skia/out/Release-x64/skia.lib
-- skia library dir: C:/deps/skia/out/Release-x64
-- aseprite libwebp: C:/deps/skia/out/Release-x64/libwebp.lib
CMake Deprecation Warning at src/observable/CMakeLists.txt:4 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
CMake Deprecation Warning at src/undo/CMakeLists.txt:4 (cmake_minimum_required):
Compatibility with CMake < 3.5 will be removed from a future version of
CMake.
Update the VERSION argument value or use a ... suffix to tell
CMake that the project does not need compatibility with older versions.
-- Could NOT find Git (missing: GIT_EXECUTABLE)
-- Configuring done (3.7s)
-- Generating done (2.2s)
-- Build files have been written to: C:/aseprite/build
C:\aseprite\build>ninja aseprite
[1/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\system.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.disystem.cpp.obj
"C:\Programmi\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe" /nologo /TP -DCLIP_ENABLE_IMAGE=1 -DCMARK_STATIC_DEFINE -DHAVE_CONFIG_H -DHAVE_CONFIG_OVERRIDE_H=1 -DLAF_FREETYPE -DLAF_SKIA -DLAF_WINDOWS -DLAF_WITH_CLIP -DLAF_WITH_REGION -DNDEBUG -DPNG_NO_MMX_CODE -DSK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1 -DSK_BUILD_FOR_WIN -DSK_ENABLE_SKSL=1 -DSK_GAMMA_APPLY_TO_A8 -DSK_GAMMA_SRGB -DSK_GL=1 -DSK_INTERNAL -DSK_SCALAR_TO_FLOAT_EXCLUDED -DSK_SUPPORT_GPU=1 -DUNICODE -DWINVER=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_UNICODE -D_WIN32_WINNT=0x0A00 -IC:\aseprite\third_party\zlib -IC:\aseprite\build\third_party\zlib -IC:\aseprite\third_party\libpng -IC:\aseprite\build\third_party\libpng -IC:\aseprite\third_party\tinyxml -IC:\aseprite\third_party\pixman\pixman -IC:\aseprite\build -IC:\aseprite\third_party\giflib -IC:\aseprite\third_party\jpeg -IC:\aseprite\third_party\curl\include -IC:\aseprite\third_party\simpleini -IC:\aseprite\laf\os\..\third_party -IC:\aseprite\laf -IC:\aseprite\build\laf -IC:\aseprite\src -IC:\deps\skia -IC:\deps\skia\third_party\externals\freetype\include -IC:\deps\skia\third_party\externals\harfbuzz\src -std:c++17 -MT -DNOMINMAX /showIncludes /Folaf\os\CMakeFiles\laf-os.dir\system.cpp.obj /Fdlaf\os\CMakeFiles\laf-os.dir\laf-os.pdb /FS -c C:\aseprite\laf\os\system.cpp
C:\aseprite\laf\os/skia/paint.h(73): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(73): error C2065: 'kClear': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(74): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(74): error C2065: 'kSrc': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(75): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(75): error C2065: 'kDst': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(76): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(76): error C2065: 'kSrcOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(77): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(77): error C2065: 'kDstOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(78): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(78): error C2065: 'kSrcIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(79): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(79): error C2065: 'kDstIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(80): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(80): error C2065: 'kSrcOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(81): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(81): error C2065: 'kDstOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(82): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(82): error C2065: 'kSrcATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(83): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(83): error C2065: 'kDstATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(84): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(84): error C2065: 'kXor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(85): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(85): error C2065: 'kPlus': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(86): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(86): error C2065: 'kModulate': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(87): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(87): error C2065: 'kScreen': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(88): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(88): error C2065: 'kLastCoeffMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(89): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(89): error C2065: 'kOverlay': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(90): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(90): error C2065: 'kDarken': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(91): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(91): error C2065: 'kLighten': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(92): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(92): error C2065: 'kColorDodge': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(93): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(93): error C2065: 'kColorBurn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(94): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(94): error C2065: 'kHardLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(95): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(95): error C2065: 'kSoftLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(96): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(96): error C2065: 'kDifference': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(97): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(97): error C2065: 'kExclusion': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(98): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(98): error C2065: 'kMultiply': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(99): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(99): error C2065: 'kLastSeparableMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(100): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(100): error C2065: 'kHue': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(101): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(101): error C2065: 'kSaturation': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(102): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(102): error C2065: 'kColor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(103): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(103): error C2065: 'kLuminosity': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(104): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(104): error C2065: 'kLastMode': identificatore non dichiarato
[2/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\window.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.diwindow.cpp.obj
"C:\Programmi\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe" /nologo /TP -DCLIP_ENABLE_IMAGE=1 -DCMARK_STATIC_DEFINE -DHAVE_CONFIG_H -DHAVE_CONFIG_OVERRIDE_H=1 -DLAF_FREETYPE -DLAF_SKIA -DLAF_WINDOWS -DLAF_WITH_CLIP -DLAF_WITH_REGION -DNDEBUG -DPNG_NO_MMX_CODE -DSK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1 -DSK_BUILD_FOR_WIN -DSK_ENABLE_SKSL=1 -DSK_GAMMA_APPLY_TO_A8 -DSK_GAMMA_SRGB -DSK_GL=1 -DSK_INTERNAL -DSK_SCALAR_TO_FLOAT_EXCLUDED -DSK_SUPPORT_GPU=1 -DUNICODE -DWINVER=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_UNICODE -D_WIN32_WINNT=0x0A00 -IC:\aseprite\third_party\zlib -IC:\aseprite\build\third_party\zlib -IC:\aseprite\third_party\libpng -IC:\aseprite\build\third_party\libpng -IC:\aseprite\third_party\tinyxml -IC:\aseprite\third_party\pixman\pixman -IC:\aseprite\build -IC:\aseprite\third_party\giflib -IC:\aseprite\third_party\jpeg -IC:\aseprite\third_party\curl\include -IC:\aseprite\third_party\simpleini -IC:\aseprite\laf\os\..\third_party -IC:\aseprite\laf -IC:\aseprite\build\laf -IC:\aseprite\src -IC:\deps\skia -IC:\deps\skia\third_party\externals\freetype\include -IC:\deps\skia\third_party\externals\harfbuzz\src -std:c++17 -MT -DNOMINMAX /showIncludes /Folaf\os\CMakeFiles\laf-os.dir\window.cpp.obj /Fdlaf\os\CMakeFiles\laf-os.dir\laf-os.pdb /FS -c C:\aseprite\laf\os\window.cpp
C:\aseprite\laf\os/skia/paint.h(73): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(73): error C2065: 'kClear': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(74): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(74): error C2065: 'kSrc': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(75): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(75): error C2065: 'kDst': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(76): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(76): error C2065: 'kSrcOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(77): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(77): error C2065: 'kDstOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(78): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(78): error C2065: 'kSrcIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(79): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(79): error C2065: 'kDstIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(80): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(80): error C2065: 'kSrcOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(81): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(81): error C2065: 'kDstOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(82): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(82): error C2065: 'kSrcATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(83): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(83): error C2065: 'kDstATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(84): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(84): error C2065: 'kXor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(85): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(85): error C2065: 'kPlus': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(86): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(86): error C2065: 'kModulate': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(87): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(87): error C2065: 'kScreen': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(88): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(88): error C2065: 'kLastCoeffMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(89): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(89): error C2065: 'kOverlay': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(90): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(90): error C2065: 'kDarken': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(91): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(91): error C2065: 'kLighten': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(92): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(92): error C2065: 'kColorDodge': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(93): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(93): error C2065: 'kColorBurn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(94): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(94): error C2065: 'kHardLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(95): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(95): error C2065: 'kSoftLight': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(96): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(96): error C2065: 'kDifference': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(97): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(97): error C2065: 'kExclusion': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(98): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(98): error C2065: 'kMultiply': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(99): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(99): error C2065: 'kLastSeparableMode': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(100): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(100): error C2065: 'kHue': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(101): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(101): error C2065: 'kSaturation': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(102): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(102): error C2065: 'kColor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(103): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(103): error C2065: 'kLuminosity': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(104): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(104): error C2065: 'kLastMode': identificatore non dichiarato
[3/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\common\event_queue.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.dicommon/event_queue.cpp.obj
"C:\Programmi\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519\bin\HostX64\x64\cl.exe" /nologo /TP -DCLIP_ENABLE_IMAGE=1 -DCMARK_STATIC_DEFINE -DHAVE_CONFIG_H -DHAVE_CONFIG_OVERRIDE_H=1 -DLAF_FREETYPE -DLAF_SKIA -DLAF_WINDOWS -DLAF_WITH_CLIP -DLAF_WITH_REGION -DNDEBUG -DPNG_NO_MMX_CODE -DSK_ALLOW_STATIC_GLOBAL_INITIALIZERS=1 -DSK_BUILD_FOR_WIN -DSK_ENABLE_SKSL=1 -DSK_GAMMA_APPLY_TO_A8 -DSK_GAMMA_SRGB -DSK_GL=1 -DSK_INTERNAL -DSK_SCALAR_TO_FLOAT_EXCLUDED -DSK_SUPPORT_GPU=1 -DUNICODE -DWINVER=0x0A00 -D_CRT_SECURE_NO_WARNINGS -D_UNICODE -D_WIN32_WINNT=0x0A00 -IC:\aseprite\third_party\zlib -IC:\aseprite\build\third_party\zlib -IC:\aseprite\third_party\libpng -IC:\aseprite\build\third_party\libpng -IC:\aseprite\third_party\tinyxml -IC:\aseprite\third_party\pixman\pixman -IC:\aseprite\build -IC:\aseprite\third_party\giflib -IC:\aseprite\third_party\jpeg -IC:\aseprite\third_party\curl\include -IC:\aseprite\third_party\simpleini -IC:\aseprite\laf\os\..\third_party -IC:\aseprite\laf -IC:\aseprite\build\laf -IC:\aseprite\src -IC:\deps\skia -IC:\deps\skia\third_party\externals\freetype\include -IC:\deps\skia\third_party\externals\harfbuzz\src -std:c++17 -MT -DNOMINMAX /showIncludes /Folaf\os\CMakeFiles\laf-os.dir\common\event_queue.cpp.obj /Fdlaf\os\CMakeFiles\laf-os.dir\laf-os.pdb /FS -c C:\aseprite\laf\os\common\event_queue.cpp
C:\aseprite\laf\os/skia/paint.h(73): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(73): error C2065: 'kClear': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(74): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(74): error C2065: 'kSrc': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(75): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(75): error C2065: 'kDst': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(76): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(76): error C2065: 'kSrcOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(77): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(77): error C2065: 'kDstOver': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(78): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(78): error C2065: 'kSrcIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(79): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(79): error C2065: 'kDstIn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(80): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(80): error C2065: 'kSrcOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(81): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(81): error C2065: 'kDstOut': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(82): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(82): error C2065: 'kSrcATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(83): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(83): error C2065: 'kDstATop': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(84): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(84): error C2065: 'kXor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(85): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(85): error C2065: 'kPlus': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(86): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(86): error C2065: 'kModulate': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(87): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(87): error C2065: 'kScreen': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(88): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(88): error C2065: 'kLastCoeffMode': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(89): error C2065: 'kOverlay': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(90): error C2065: 'kDarken': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(91): error C2065: 'kLighten': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(92): error C2065: 'kColorDodge': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(93): error C2065: 'kColorBurn': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(94): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(94): error C2065: 'kHardLight': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(95): error C2065: 'kSoftLight': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(96): error C2065: 'kDifference': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(97): error C2065: 'kExclusion': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(98): error C2065: 'kMultiply': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(99): error C2065: 'kLastSeparableMode': identificatore non dichiarato
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C:\aseprite\laf\os/skia/paint.h(100): error C2065: 'kHue': identificatore non dichiarato
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C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(101): error C2065: 'kSaturation': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(102): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(102): error C2065: 'kColor': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(103): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(103): error C2065: 'kLuminosity': identificatore non dichiarato
C:\aseprite\laf\os/skia/paint.h(104): error C2027: utilizzo di tipo non definito 'SkBlendMode'
C:\deps\skia\include/core/SkPaint.h(31): note: vedere la dichiarazione di 'SkBlendMode'
C:\aseprite\laf\os/skia/paint.h(104): error C2065: 'kLastMode': identificatore non dichiarato
[4/1280] Building CXX object laf\os\CMakeFiles\laf-os.dir\win\color_space.cpp.obj
FAILED: laf/os/CMakeFiles/laf-os.diwin/color_space.cpp.obj
submitted by Inevitable-Brush9810 to aseprite [link] [comments]


2024.05.15 15:01 ibid-11962 More Murtagh Questions [Post Murtagh Christopher Paolini Q&A Wrap Up #5]

As discussed in the first post, this is my ongoing compilation of the remaining questions Christopher has answered online between August 1st 2023 and April 30th 2024 which I've not already covered in other compilations.
As always, questions are sorted by topic, and each Q&A is annotated with a bracketed source number. Links to every source used and to the other parts of this compilation will be provided in a comment below.
The previous post focused on the essence of the Murtagh book and character. This installment will cover additional Murtagh-related questions, such as about specific elements of the writing process. The next post will cover the writing and publication of Eragon.

Further Details about Writing Murtagh

Creating the Maps
For Murtagh I did all the maps after writing the book, but that's because I already knew all the locations and was familiar with them from writing the series. So I didn't need to do the maps before writing the book. [12]
What is your system for drawing maps? I usually start by thinking of what I want a location to look like. And that has nothing to do with a map. That's usually just thinking about how it will serve the story. And then the map will be based off of that. The biggest decision is usually what the style of the map should be, whether I want to do like a top-down city map for a place, or if I want it to be a more of a realistic image. So more of, let's say, a landscape painting, one could say, or if I want to do something that's more allegorical and evocative or symbolic, which there's actually one of those in Murtagh that really isn't a map, but it's a symbolic map, let's put it that way. And all of that is governed by what is the effect I hope to achieve with the reader. Because if it doesn't achieve the effect I want, then what's the point of doing it. I do try to avoid maps where I have to draw every single building if it's a city map because that's just annoying. I'd rather draw mountains than cities. [12]
I love the sort of top-down look, which is why I drew the the original map for Eragon in this style. [12]
Maps are an awesome thing, and they add so much to a world. And that's why I love drawing them, and I love finding them in books I'm reading. And it's also why I make such an effort to draw and paint maps for my own books. [12]
Favorite Parts
What kind of scenes do you enjoy writing most? I really empathize with the characters, so I find it difficult to write scenes where they experience difficulties. I like to write scenes where people wonder about the world, or where the story reaches a climax. With Murtagh, for example, this is the confrontation at the end of the book. Or the fight with the big fish, Muckmaw. There are also quiet moments that I enjoy writing. Again in Murtagh, when Silna – the werecat child – kisses Murtagh's head, that was a very special moment. I like to write things that have meaning and that requires context, so you have to build up to moments that are meaningful, both for myself as a writer and for the reader. [23]
Do you have a favorite moment in the book between Thorn and Murtagh? I have a couple of them. There's a moment after the encounter with Muckmaw when they exchange true names that I quite liked. The end of the Gil'ead sequence. Thorn has an appearance at the end of that sequence, which was rather dramatic. And then right near the end of the book, Thorn gets a crowning moment of awesome, one might say, to use internet speak. But Thorn really, he comes through in a pinch, and I just loved writing that. [32]
What was your favorite scene or moment that you wrote for Murtagh? I'd say the last chapter, and I'm not gonna say why, but I think it's obvious. There's a scene with a creature named Muckmaw, which I quite enjoy. Not just the confrontation with Muckmaw, the aftermath in the water. I was reading Blood Meridian at the time, and I think that influenced my descriptions. And there is a point in the story where something is renamed. And that was a very meaningful scene for me. Also, there's a werecat in the book and I love werecats. They're so much fun to write. [34]
What is your favorite line you've written? The first line I wrote for Murtagh before I had anything really for the book, I thought it was going to be the first line of the book and it ended up being partway through the first chapter, and it was "A man with a dragon is never truly alone." Which since he's an outcast the whole theme of being alone or not alone is kind of relevant. [33]
My favorite good/bad line from Murtagh is: “The water was like liquid ice.”.. . . Yeah, yeah. I know. But you understand what I meant! And that’s the point of writing. Ahahaha!* I didn't notice! just imagined really cold water Can’t tell you how many times I stepped into the Yellowstone River and thought: “This feels like ice! But liquid.” [T]
Providing Context
In the acknowledgments section you said you owe your agent some sushi? Yes! I bet him a sushi dinner, an expensive new York sushi dinner, that I could keep Murtagh under the length of Eragon. And I got close. The first draft was one hundred and sixty eight thousand words long. Eragon is one hundred and fifty six thousand words long. And I figured well I usually drop about ten percent of length in editing, so I thought I'd do that. The problem is I hate over explaining things. I know that sounds incredibly hypocritical based off what I've actually written, but because of my experiences of over explaining things, I've really tried to not do that as much, and so I wrote the book assuming that someone had read the Inheritance Cycle and remembered it. So I didn't explain what a lot of things were because I assumed the reader knew. And my editor came back and said "Christopher, I know what you're doing, but you can't do that. Because someone might pick this up without having read the Inheritance Cycle. And even if someone read the Inheritance Cycle, it's been twelve years. So provide a little context." Well, that ended up being thirty-three thousand words, give or take. So now we're at one hundred and ninety eight thousand words, so I owe my agent a sushi dinner. [17]
It's always interesting to me to see how people do their first chapters in a series. Because I always feel like chapter one is like "previously on..." It's funny. I wrote my latest book with basically no callbacks or explanations of established information. After four books and a million published words, you kind of think people have it under their belt. And my editor came back and she was like, "It's been eleven years since the last book, even if people are fans of the series, you got to give them a little more." So usually when I write a first draft, it drops by about 10% in editing. And with that book, it went up by 33,000 words, which all of it was basically context, which was interesting. So that was a first for me. I'm a kitchen sink author, so I throw everything in and then I usually cut back during editing. [33]
I would love to write books that are more around the length of 100,000 to 150,000 words. Like that's a good, solid length. That's where I was shooting for with Murtagh, but for some reason my editor kept asking me to add more and more stuff so we ended up close to 200,000 words. [1]
Final word count of Murtagh is 198,983 words. So my editor had me ADD about 34,000 words to the book over the course of editing/revising. Ha! That's a first. [T]
Gil'ead Sequence
Interesting choice to break it up into the sections of each city. Just the section in Gil'ead is basically a novel on its own. There's a full arc in Gil'ead that would be a normal size novel for any other writer. I nearly split it into two volumes, actually, there. But my editor said, "no, don't do that". The funny thing about Gil'ead is that actually was not in my original outline. The whole sequence. And the reason is that, for me, I was envisioning a much shorter book. And the whole thing was going to be them going to the village and dealing with Bachel. So let's get to the village as quickly as possible. So we'll just have a chapter or two at the beginning of getting the information. Well, storytelling 101, you can't make it easy for the character. So having Murtagh just be able to go get that information somewhere, find it out, just felt too easy. Also, I kind of locked myself into a little path because the first chunk of the book is reworking the short story from The Fork, the Witch, and the Worm. And at the end of that, Murtagh does not have the information he needs. So he can't get it from the people he interacts with in that chapter, which if I were writing Murtagh as a complete standalone, I could have considered that. So then I thought, "well, he'll go to Gil'ead and we'll have a really quick thing there. And he'll get his information." I started writing it the way I originally envisioned. But again it was too easy. So it was like, "OK. There needs to be a challenge here. What else is going on? How does it tie into my larger world and story?" And it does. There's some unresolved storylines there, but it does tie into the larger stuff I'm going to later. And then it was half the book. Seriously. At the end of the following chapter, right after Gil'ead, is almost perfectly 50% through the book. I'm sure everyone's heard of the three act play, but there's a competing theory of storytelling, which I'm actually very fond of, which is the five act play. So you have two acts at the beginning, two acts at the end, and then your middle act, and then you have an act in the middle. And in that middle act, you have a tipping point where your character sort of sees what they need, or sees what they can become. They ultimately see their own solution to their problems, but then the rest of the back half of the story is them grappling with that solution, coming to terms with it. And that actually worked, it was not intentional, but it worked out perfectly with the structure of this book. The structure of this book is also directly inspired by some of the structuring that I did in my sci-fi novels and I carried some of it back into Alagaësia. [11]
In regard of Murtagh or any other part of your work, what's the most intense moment for you during the creative process when you are in the midst of writing a novel? A lot of it is intense. I'm gonna divide it into two sections. The creative process itself, in the sense that where I'm creating the story and the characters and the world. In this case, of course, the world was pretty much in place, but in the outlining phase, I should say, that's a lot of fun. There's some pressure in the sense that I know if I don't get it right in that stage, that no matter how well I write the book, it won't hang together particularly well for the reader. So there's strain in that sense that I really want to get it right. But I wouldn't say there's any real pressure, because there's no deadlines at that point. I'm not actually writing the book. During the writing itself, there's definitely strain and intensity in wanting to get it right and do a good job of writing each individual scene and chapter and storyline. And sometimes that can get difficult, especially if I feel like I'm not really getting where I need to get in terms of the effect on the reader. I had that in a couple places in the first draft with Murtagh. One was with the character Bachel herself, who was quite different in the first draft. And then another one actually was the whole Gil'ead sequence, where my original idea for that sequence is actually what happens now in terms of the werecat kittens and all of that. And then I second guessed myself and thought, "well, maybe that's a little cheesy. Maybe I won't have a ticking clock element to that sequence. So I'm just gonna not have that, but he'll still have these various adventures in order to earn this information from the werecat Carabel." And the problem is it removed any sense of tension from that sequence. So I ended up having to rework a lot of the Gil'ead sequence to reintroduce that element, bring in the tension and make it all work. But both of those things happened in the second chunk, which I was gonna say is revision. And revision and editing tends to be the most intense part of the process, because at that point we're usually under deadline. We've committed to a release date and things are happening on the business side of things, that are sort of like unstoppable forces. The ticking clock in the real world. And that tends to be the most intense part because it's not that I can't do the work, I always can and I always am able to get where I wanna go. I'm not stressed about that, it's just instead of having two months to do something, now you got to do it in two weeks, and oh hey, you got a new baby you got to take care of at the same time. And that's what makes it really intense. [19]
One of the things that I loved about the very first half of this novel is that it is a quintessential RPG action adventure. Because poor Murtagh gets pushed and pulled willingly and unwillingly in the strangest directions. Yeah, he's on the series of fetch quests. It's funny. I've had a bunch of people react differently to that. I've seen people who kind of hate it and really love it, and a lot of people who say, "Well, Christopher's just writing out his D&D session". I literally have never played D&D except for my recent trip down to the Authors in the Dungeon down in Utah. So I don't play D&D. I have no one here to play it with. The only RPGs I've ever played are Skyrim and the Mass Effect series. My logic with that sequence was there was a whole lot we needed to see about Murtagh's back history without rehashing the Inheritance Cycle, without actually going back and rewriting scenes from his point of view. And just doing it all in flashbacks and dreams gets a bit tedious. On top of that, originally that sequence wasn't in the book I was going to write. I was going to start with essentially the opening. And then we were going to go to Nal Gorgoth fairly quickly in the book. But it just made it too easy. No one's going to give them the information for free. There's always a price attached to information. There had to be difficulty in getting it. And then once I was digging into that, I was like, okay, how can I use this to show some aspects of Murtagh's character, and then how will that then get reflected in the second half of the book? And how will that let me inform what happens in the second half of the book? And I really enjoyed that stuff. Muckmaw was a particular favorite of mine. [32]
Thorn
One of the things that we get a lot of in this book that was really wonderful after reading Inheritance, was Thorn's-- we don't really get his POV, but we get some POV through Murtagh of him. I think he only has one line in the entire Inheritance Cycle. In the last book. And we get a lot of him here. And we get a very different Rider-Dragon relationship between him and Murtagh versus Saphira and Eragon. What was the process of crafting that relationship to be similar in its like magical quality, but also different in the fact that they had a very trying kind of hatching? Well that was the key right there. I wanted it to feel different while still maintaining the sense that they'll back each other up no matter what, which they have in the past. That's an important part of that. But Murtagh is kind of a difficult personality himself. Thorn, as we see in the book, of course, had a very, very difficult upbringing under Galbatorix and then later on. And that leaves scars. That leaves marks. So trying to find a way to reflect that in the relationship without having them also just be at each other's throats, because they're not. They are being supportive. But at the same time, it's perhaps an overused word these days, but they have trauma that they are having to battle. [11]
One of my favorite things is the relationship between Murtagh and Thorn--they’re such a lonely duo, but it allows the book to kind of delve into that dragon/rider bond in a new way. What sets their relationship apart do you think? Murtagh and Thorn were joined under the most difficult of circumstances, and that shapes their interactions in a thousand different ways. Their relationship is more, ah, thorny than Eragon and Saphira’s, but they also still love each other and would lay down their lives for one another, should the occasion demand it. I found their interactions really interesting to write. Also, it felt important that I didn’t directly replicate Eragon and Saphira’s relationship. Murtagh and Thorn are very different beings, and readers should see that. [15]
What is the relationship between Murtagh and his dragon Thorn? Thorn's egg hatched when they were imprisoned by King Galbatorix. The two friends have been tortured and manipulated. They retain many traumas. They care deeply for each other and are closely bonded. But their relationship is more difficult than that of Eragon and his dragon Saphira. [4]
Claustrophobia
I definitely got choked up with just Thorn and his claustrophobia and how it was written, how it was handled, everything surrounding it. Out of pure curiosity, do you or do someone you know have that kind of claustrophobia that you were able to speak to about? No. A large part of the act of writing is the act of imagination, just like with acting. But even though there's no one in my life who suffers from that, when I'm writing Thorn or anyone who might feel that, I do my best to feel what they're feeling, which is why when writing scenes or a large chunk of a book where perhaps things are difficult for the characters, I have a bad time. Yeah, I hope you take breaks. Yeah, that's where it's good to go play with the kids and take a load off one's mind. But some of the battle scenes in Inheritance really got to me at times, because I'm thinking actually especially in Inheritance, but also in Brisingr, there were some large set pieces, battles. And it just takes a couple of weeks to write sometimes. And that's a long time to have your head in blood and guts. [11]
Bachel
You write so many diverse women in your books that we really enjoy. Between Arya, Angela, Nasuada, Queen Islanzadi, you write fantasy with women in positions of power, with agency and with action. And then we get to this book and we meet this villain, Bachel, and she's basically like, "what if Angela was evil?" I hadn't thought of it that way. I was reading the book. I was like, "Did Christopher Paolini and his sister have a fight? What changed in that relationship?" Because she's awful. So I've watched a lot of movies in my life, and a lot of old movies too. I was thinking of some of the classic actresses from the Golden Age of Hollywood who would come on the screen with a very imperious feel, like Sunset Boulevard or All About Eve or some of those films. And Bachel is sort of in that category of presence. And I think it's exactly what was needed to put Murtagh off balance. I was also thinking of Kai Winn from Deep Space Nine. I've always said that Kai Winn and from Harry Potter the headmistress Umbridge, and Hyacinth Bouquet from the British show Keeping Up Appearances. The three of them in a room together will be like a nuclear explosion. When you were approaching bringing this book from the short story about The Fork into a full novel, at what point did you create this character and where did she come from? I had a general idea before writing Murtagh, of course. I did a lot of plotting and preparatory work, but you never know how a character is going to come across until you write the first draft. And in the first draft, Bachel was not as successful as she is now, I think. I was writing the first draft quickly, and I was thinking of the stories a little bit more of like a Edgar Rice Burroughs style adventures. You go off into the jungle, and you find a hidden temple and lost civilization sort of thing. And as a result, in the first draft, Bachel was much more vampy. I really went hard on that angle. And then looking back over, it's like it didn't work. And it was so cliche and obvious. It was like, yeah, I needed to find another approach. So I kept reworking Bachel with each cycle of revision and it was getting better. The character was getting better and better, but I wasn't fully committing to the change. And it was right at the end of revisions. I mean, we were down to the wire and my editor said, we're still not quite there. And even though I hated to have to have any more work at that point, I knew she was right. So I went in. We're talking with a week to spare before we went to the printers. And I rewrote the first four chapters or so when he gets to the village. I rewrote pretty much every line of dialogue of hers and every description of her to bring it to where we are. And then I was like, "OK, now it works", and my editor agreed. She is terrifying and one of those characters that's not mustache twirly evil, but has so much evil within her. She thinks she can do no wrong, that she is always doing the right thing and that she knows what's best for all the people around her. And as a result is capable of anything. So all of which is to answer your question, her character was an iterative process to get where she needed to go. [11]
I try to imagine what it is to create characters and if some of them have the purpose to be a particular message or stand as a parable for a message or an idea and if yes, what does Bachel mean to you in a deeper way? I think the Bachel to me represents unquestioning belief and also the tyranny of unchecked power and control over people's lives. I think what differentiates Bachel from a real world cult leader, for example, and this actually kind of made it interesting to me, is that the Dreamers and Bachel are rational in the sense that they are believing in something that actually exists. The power that they are in awe of and that they are afraid of and that they worship actually exists. And the same is true of the priests of Helgrind. So in a sense they are not irrational to have that reaction. You might argue it's the wrong reaction. I would argue that they're overdoing it and the reaction is wrong and perhaps even evil, but they have more reason for their belief than a lot of people sometimes do because they have physical evidence on an ongoing basis of their object of worship. But again, Bachel would to me represent unchecked fanatical belief as well as personal exploitation of one's power over others. [19]
The cult experience in the pages of Murtagh eerily echoed in some ways certain experiences I've had with religion. Could you talk about where that part of your writing came from or how you went about writing it? I understand why that comment's anonymous, and I'm going to kind of adhere to that philosophy of anonymity here. Without going into details, I've had some family members who were in a cult at one point. And that occasioned quite a bit of discussion in my life growing up. Although the cult might seem, and probably is, completely over the top and cartoony in some ways, you would be astounded by how much of that was essentially true to life. Let's put it this way, playing Far Cry 5, if anyone's familiar with that, was a distinctly uncomfortable experience for me. So I did whatever I do when I encounter something uncomfortable. I played the game like four times in a row. [34]
No matter how outlandish a belief seems, it can be completely realistic in your world. Especially if you have people committed to it. I've had family members who've been in a cult at one point. That was interesting. So I've had firsthand experience seeing a lot of this stuff in person, and I used some of that in my latest book. [25]
How come Bachel is pronounced like that when it’s only one little line away from Rachel? The English language hurts my head. Because it’s not from English, and I wanted it to sound different from every other name in the series. [T]
Puce
In Murtagh I have a dragon who's not supposed to be a very nice dragon. I gave him the worst color I could. I have a puce dragon. And mind you, I don't necessarily mind the color itself. It's just for those who don't know, the original definition of the word puce is the color of dried flea blood. So it's a puce dragon. [33]
Traumatic Sequences
What was it like cranking up the anxieties of it, the horrors of it? It feels more mature this time around. Well, good. Murtagh is a more mature character, and he's always had a harder road to walk than Eragon. So, going easy on him was never an option, but it was hard to write. It's hard to put my mind in difficult situations for days on end, weeks on end, months on end when writing and editing. It takes a toll on you emotionally. At least, that's my experience because I empathize with the characters and the world. But at the same time, it's so interesting dramatically that I can't avoid it. Actually [the reason] why I wrote the book was that last chunk of the book. That's what everything leading up to was building and hopefully supporting so that when that hits, you're there going, “Oh my god.” [6]
There is a extended period of this book uh that is very traumatic. That is the darkest I think the series ever gets. Where did you find the line? Were there any drafts where you felt like you went too far with that section or where you had to pull it back? Yes. Not a huge amount though. First of all, I throw everything in in my first drafts, kitchen sink, because you can always dial it back, whatever it is. Even if it's a funny scene, it's like I push it as far as I can and then see how it hits the audience. So in the sequence you're talking about, there was one thing in particular I did that I actually don't want to talk about, that I cut out during editing at my editor's very wise advice, and I'm really glad I did. But that was a thing. Because I was like how far can I take this, and that was too far. [11]
Hopefully this is not scaring anyone off from reading Murtagh. No, it's fantastic. And I think just because it is darker doesn't mean it's bad. I think that it's honestly a perfect natural progression from the Inheritance Cycle to this character. I think it's what the character needed. I also don't think it's depressing, ultimately. [11]
Tell me a little about how you see Murtagh’s journey in this book. He’s certainly on a much darker road than his half-brother, how was it getting to write a story that has more mature themes? I found it enormously rewarding to write about a character who is both more mature and more complicated than Eragon was for the majority of the Cycle. Especially now that I’m older myself. Dramatically, Murtagh (and Thorn!) presented all sorts of interesting opportunities, and I did my best to take advantage of them in this book. Also, since a lot of my readers have grown up with the series, even as I did, I wanted to give them a book that would satisfy them as much as it will also hopefully satisfy younger readers. [15]
As a fifteen-year-old boy I would never have been able to imagine such a flawed character as a central figure, but I now view life very differently. And you notice that my readers who have grown along with me also see these extra shades of gray. [18]
Murtagh is indeed a more mature book than Eragon. Did you write it that way on purpose? Yes, Murtagh is an older character in the story than he or Eragon were in the first books. He is also a complicated person. And my readers have grown up with me in the meantime. So I felt it was important to write a book where my oldest readers would see my progression as writing, and read about characters they could once again identify with. At the same time, new readers should not be forgotten. That's why I wrote Murtagh in such a way that you can also read it without knowing the previous four books. I wanted to write a book that revolved around the difficult history of Murtagh and Thorn, but was still a fun adventure to read. [23]
If you love this fandom, why are you making us suffer so much with this book? I mean the ending redeems you a little bit but oh my god. I'm sure it's been an emotional rollercoaster for you too. There are parts of the story that are definitely very difficult for Murtagh and Thorn and part of that may be my own predilection for writing that sort of stuff but mostly it was that Murtagh has done some very unpleasant things in the Inheritance Cycle, especially to Nasuada. And he needed to come to terms with that, he needed to grapple that, he needed to face it. And there was no easy path forward for him. If I had done easy on Murtagh I feel like readers would have decided that I was cheating, going easy, and that Murtagh didn't actually have to face the consequences of his actions. Even if he wasn't a hundred per cent responsible for them at the time. I can assure you that, and I'll say this to other fans as well, after this story Murtagh is going to have an easier time of it. This book resolves his personal journey and Thorn's on a really fundamental level, and so life's going to be a little bit easier for Murtagh moving forward. [17]
Uvek
So going to Uvek, you've introduced another Urgal. I think that for a lot of readers, the twist on the Urgals in Eldest. They are not just beastial orcs or Uruk-hai or whatever other franchise does with them, Trollocs for Wheel of Time. They are this sentient race that wants to join the fight on the side of good. I think that that shook me when I first read it. How was it bringing another lead character really from that race into the book? And one of the things I really loved about the book is the scene where they're flying to the village, and they see the village of Urgals. And they're just playing with bows. They're just having a normal day. And he has this moment internally where he's like, "oh, maybe I need to be more inquisitive?" Uvek is one of my favorite characters from the book. I like the Urgal culture. I find it interesting. I wouldn't want to live next to an Urgal village, necessarily, especially since I have kids. But dramatically, creatively, they're really interesting to write about. And trying to balance them in the sense that they're a warrior culture like, we could say, the Klingons. But the Klingons take it to such a degree that realistically, you start asking the question of, how have they survived? How do they build a space-frame civilization when it seems like they tear each other apart super quickly? So with the Urgals, I wanted to show more. And in fact, in The Fork of the Witch and the Worm, the largest of the stories in that is The Worm, which is an Urgal story. And since I was looking at ways of exploring the idea of Murtagh and Thorn's relationship with society, being an outcast, all of that. The Urgals are outcasts in the land also. The other races aren't particularly fond of them. That was a nice connection to bring in and reflect off of Murtagh, so to speak. [11]
Typos
I just got off a very fresh reread of Murtagh. I just sent in typo corrections and a couple little tweaks here and there for the reprints. [32]
You mention in Murtagh that Murtagh's Gedwëy ignasia is on his right hand, but I think the community assumed it was on his left from Eldest. We're we all wrong or is that a continuity error I found? Typo. Getting fixed in reprints. [T]
Divers
I've seen a couple of questions about this, so -- for the record, "divers" is not a typo of "diverse". (Probably got too clever for my own good, but there you go.) Archaic language in fantasy books?!?! Say it ain't so! The language is half the fun. :D [T]
Not a typo. :D Archaic word. [T]
If this hypothetical typo is “divers” … that’s actually the correct word and not a typo. If it’s something else, just send a pic and we’ll get it fixed in reprints. [T]
CHRIS WHAT IS THIS? An excellent and archaic word. [T]
*sigh* . . . “divers” is a real word. Not a typo (and it doesn’t mean those who dive in the water) [T]
I mean, "divers" isn't a typo, so . . . That said, if you do find typos in Murtagh, feel free to tweet them at me. We'll get 'em fixed in reprints. Happens with every book. [T]
Heh. Good thing “divers” is actually a word (and it doesn’t mean someone diving into water). [T]
The thing I want to talk to you about today is Twitter drama. You've been getting in tons of fights with readers lately on Twitter. You've been saying some really awful and hateful things to them just because they're pointing out typos in your book. What's the deal with this "divers" typo? Yes, on the first page of Murtagh there's a word "divers", which is an archaic word that means many or a multitude or different things. And too many people think that I'm referring to scuba divers. So it is a fight worth having. You make up fake words all the time. You're a fantasy author. I think the difference here is that you've made up a fake word which also has a real world definition, a person who dives as a sport, and you've put it on the front page of Murtagh without any context clues provided as to how we should interpret this. This is a book that's part of a world that no one has read in more than 10 years. So don't you think that maybe you should apologize to your readers who have waited all this time for a quality product only to be let down by an "archaic" word, aka a typo, on the first page? Absolutely. In fact, I had a conversation with my editor about this before heading out on book tour and we'll be reprinting the books but we're going to translate it all into Pig Latin which should make it more understandable for readers. [31]
Reading Order
I didn't read FWW,should I read it before read Murtagh? I Thought it was a spin-off book. You don't have to read it ... but I would. It acts as a direct lead-in to Murtagh Honestly I'm finding it shocking the number of people who haven't read FWW. There's a solution to that. . . . (Why does that sound mildly threatening?) [T]
Even if you haven't read the other books I think you can certainly enjoy Murtagh as much or even more. [12]
Is Murtagh Book 5 in the story about Eragon/Alagaësia? Yes [R]
Murtagh is a direct inline full-length sequel to the series, even though it has a different main character. [1]
I just finished Fractal Noise last night, and when you mentioned in the afterward about another book for a certain Eragon character, I was hoping it would be him. Yeah, I wanted to mention Murtagh on the "Also By" page in Fractal Noise, but we weren't sure if Murtagh was getting announced before Fractal Noise got released to early readers. [T]
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2024.05.15 05:30 delibirdguy Top 500 Songs Ever (Subjective)

Over the course of the past few months I have been working on compiling a list of my 500 favorite songs. It was sort of challenge that I gave myself and I'm super pumped with how it turned out. There were a few rules (only 5 songs per artist being the big rule, among a few others), and here's the list I came up with. Thought it was fun, so wanted to share here and see if it might spark any discussion about song placement, lack of songs/artists, or see if anyone had any similar lists. All thoughts are welcome! (and if you don't care to comb through all 500 songs for your favorite song or artist I'm more than happy to help you track 'em down)

  1. Trash Panda - Aging out of the 20th Century
  2. Djo - Roddy
  3. The Beatles - Don't Let Me Down
  4. Snail Mail - Heat Wave
  5. Phoebe Bridgers - Savior Complex
  6. Joji - SLOW DANCING IN THE DARK
  7. The Shins - The Fear
  8. Talking Heads - This Must Be the Place (Naive Melody)
  9. The Cranberries - Linger
  10. Post Animal - Ralphie
  11. Hop Along - Not Abel
  12. The Beach Boys - Heroes And Villains
  13. Electric Light Orchestra - Livin' Thing
  14. The Monkees - As We Go Along
  15. Blondie - Heart Of Glass
  16. The Strokes - Oblivius
  17. Chet Baker - It's Always You
  18. The Beatles - Rain
  19. Electric Light Orchestra - Telephone Line
  20. Husbands - Must Be a Cop
  21. Faces - Ooh La La
  22. The Flaming Lips - Do You Realize??
  23. Frank Ocean - Nights
  24. Harry James - It's Been a Long, Long Time
  25. The Turtles - Happy Together
  26. Etta James - At Last
  27. The Zombies - The Way I Feel Inside
  28. The Beatles - Here, There And Everywhere
  29. The Beach Boys - God Only Knows
  30. Kanye West - Father Stretch My Hands Pt. 1
  31. Briston Maroney - Sinkin'
  32. John Lennon - Oh My Love
  33. Herb Alpert & The Tijuana Brass - Ladyfingers
  34. Squirrel Flower - Headlights
  35. The Backseat Lovers - Maple Syrup
  36. The B-52's - Rock Lobster
  37. George Harrison - All Things Must Pass
  38. Snail Mail - Ben Franklin
  39. Laura Elliott - Grass Stains
  40. Djo - Chateau (Feel Alright)
  41. Tame Impala - Eventually
  42. The Backseat Lovers - Snowbank Blues
  43. Claude Debussy - Clair de Lune
  44. The Weeknd - Save Your Tears
  45. Talking Heads - Thank You for Sending Me an Angel
  46. The Zombies - Time of the Season
  47. The War On Drugs - Nothing to Find
  48. Queen - Brighton Rock
  49. The Dream Academy - Please, Please, Please Let Me Get What I Want
  50. The B-52's - Strobe Light
  51. The Cranberries - Dreams
  52. Fugees - Killing Me Softly With His Song
  53. Molchat Doma - Тоска
  54. Tyler, The Creator - ARE WE STILL FRIENDS?
  55. The Mamas & The Papas - Dream A Little Dream Of Me
  56. The Chords - Sh-Boom
  57. The Beatles - The Abbey Road Medley
  58. The Ronettes - Be My Baby
  59. The Who - Baba O'Riley
  60. Dr. Dog - Where'd All the Time Go?
  61. M83 - My Tears Are Becoming A Sea
  62. Billie Eilish - everything i wanted
  63. Outkast - Hey Ya!
  64. Nat King Cole - Orange Colored Sky
  65. The Notorious B.I.G. - Hypnotize
  66. Four Tops - Reach Out I'll Be There
  67. Foreign Air - Shut Up and Show Me
  68. Leonard Cohen - So Long, Marianne
  69. dodie - If I'm Being Honest
  70. Briston Maroney - June
  71. Post Malone - Sunflower
  72. John Lennon - Isolation
  73. Buddy Holly & The Crickets - Not Fade Away
  74. Phoebe Bridgers - I Know The End
  75. Kanye West - All Falls Down
  76. Alvvays - Adult Diversion
  77. John Lennon - Beautiful Boy (Darling Boy)
  78. Clairo - Amoeba
  79. The Beach Boys - I Know There's An Answer
  80. Paul McCartney - Let Me Roll It
  81. Frank Ocean - Ivy
  82. Radiohead - Motion Picture Soundtrack
  83. Djo - Mutual Future (Repeat)
  84. Phoebe Bridgers - Scott Street
  85. Childish Gambino - Me and Your Mama
  86. Pink Floyd - Astronomy Domine
  87. The Pied Pipers - Dream
  88. The Beach Boys - All I Wanna Do
  89. Djo - Change
  90. Второй этаж поражает - Крайности
  91. Little Richard - Lucille
  92. King Gizzard & The Lizard Wizard - Shanghai
  93. Chet Baker - Deep In A Dream
  94. The Beatles - It's All Too Much
  95. Post Animal - Dirtpicker
  96. The B-52's - Love Shack
  97. EDEN - foreve/over
  98. Kanye West - Ultralight Beam
  99. The Zombies - Going Out Of My Head
  100. Talking Heads - Found a Job
  101. Snail Mail - Pristine
  102. Tom Tom Club - Genius of Love
  103. Tears For Fears - Everybody Wants To Rule The World
  104. WILLIS - I Think I Like When It Rains
  105. Chet Baker - But Not For Me
  106. Naked Eyes - Always Something There to Remind Me
  107. Tyler, The Creator - GONE, GONE / THANK YOU
  108. Djo - Half Life
  109. Trash Panda - Check Please
  110. Briston Maroney - Deep Sea Diver
  111. Beach Fossils - This Year
  112. Momma - Medicine
  113. Hop Along - Prior Things
  114. Talking Heads - Road to Nowhere
  115. Electric Light Orchestra - Turn to Stone
  116. Briston Maroney - It's Not My Fault
  117. Tyler, The Creator - NEW MAGIC WAND
  118. Snail Mail - Headlock
  119. Phil Collins - Take Me Home
  120. Gotye - Somebody That I Used To Know
  121. The Beach Boys - Do It Again
  122. Tame Impala - Breathe Deeper
  123. Ella Fitzgerald - Misty
  124. Phoebe Bridgers - Waiting Room
  125. Kanye West - Runaway
  126. Daft Punk - Get Lucky (feat. Pharrell Williams and Nile Rodgers)
  127. Dire Straits - Money for Nothing
  128. Kendrick Lamar - Alright
  129. Black Country, New Road - Concorde
  130. George Harrison - If Not for You
  131. Harry Styles - Cherry
  132. Ms. Lauryn Hill - Doo Wop (That Thing)
  133. Paul McCartney - Junk
  134. Wings - Maybe I'm Amazed [Live]
  135. Talking Heads - Houses in Motion
  136. Del Water Gap - Ode to a Conversation Stuck in Your Throat
  137. Pixies - Where Is My Mind?
  138. Queen - Seven Seas Of Rhye
  139. Paul McCartney - Jet
  140. Sufjan Stevens - Death with Dignity
  141. A Flock Of Seagulls - I Ran (So Far Away)
  142. Tame Impala - Let It Happen
  143. Led Zeppelin - Whole Lotta Love
  144. Clairo - Management
  145. Tommy James & The Shondells - I Think We're Alone Now
  146. Fergie - Clumsy
  147. Childish Gambino - This Is America
  148. Prefab Sprout - The King of Rock 'N' Roll
  149. Joy Again - Looking Out for You
  150. Beach House - Space Song
  151. John Lennon - Mind Games
  152. The Weeknd - Gasoline
  153. Weezer - Buddy Holly
  154. Phoebe Bridgers - Sidelines
  155. Tame Impala - New Person, Same Old Mistakes
  156. Lana Del Rey - A&W
  157. The Dillards - I've Just Seen a Face
  158. The Doors - Break on Through (To the Other Side)
  159. Julie London - I'm Glad There Is You
  160. 2Pac - California Love
  161. Dean Martin - Everybody Loves Somebody
  162. Snail Mail - Anytime
  163. The Strokes - The Adults Are Talking
  164. Jordana, TV Girl - Better in the Dark
  165. Juice WRLD - Hide (feat. Seezyn)
  166. The Wild Reeds - Get Better
  167. Finom - Mine
  168. Hop Along - One That Suits Me
  169. The Killers - Mr. Brightside
  170. Michael Cera - Clay Pigeons
  171. Clairo - Bags
  172. Prince - Let's Go Crazy
  173. The Zombies - She's Not There
  174. Blackstreet - No Diggity
  175. Frank Sinatra - I've Got You Under My Skin
  176. John Denver - Take Me Home, Country Roads
  177. Harry James - I'm Beginning to See The Light
  178. The Clash - London Calling
  179. Charles Bradley - Changes
  180. Buddy Holly - (Ummmm, Oh Yeah) Dearest
  181. Eagles - Seven Bridges Road [Live]
  182. Moxie - Honey
  183. Faces - Stay with Me
  184. Post Animal - How Do You Feel
  185. New Order - Age of Consent
  186. Natalie Imbruglia - Torn
  187. Lana Del Rey - Doin' Time
  188. Twin Peaks - Blue Coupe
  189. Kanye West - Gold Digger
  190. Fruit Bats - The Bottom of It
  191. Frank Sinatra - Somethin' Stupid
  192. Lorde - Perfect Places
  193. Martha Tilton - Exactly Like You
  194. King Crimson - 21st Century Schizoid Man
  195. Glen Campbell - Southern Nights
  196. Claire Rosinkranz - Frankenstein
  197. Guillemots - Made-Up Lovesong #43
  198. Fleetwood Mac - Say You Love Me
  199. Frankie Valli - Can't Take My Eyes off You
  200. The Crickets - Don't Ever Change
  201. Paul Anka - Put Your Head On My Shoulder
  202. George Harrison - Isn't It a Pity
  203. Trash Panda - Off
  204. Super Besse - Holod
  205. Beyoncé - Hold Up
  206. Charlie Burg - I Don't Wanna Be Okay Without You
  207. Eagles - Peaceful Easy Feeling
  208. Ella Fitzgerald - It's A Lovely Day Today
  209. PERMSKY KRAY - Дорогой Человек
  210. The Little Dippers - Forever
  211. The B-52's - There's a Moon in the Sky (Called the Moon)
  212. Patti Page - Old Cape Cod
  213. Daft Punk - Harder, Better, Faster, Stronger
  214. The Soggy Bottom Boys - I Am A Man Of Constant Sorrow
  215. Trash Panda - Things Will Never Change
  216. Hop Along - Well-dressed
  217. Sixpence None The Richer - Kiss Me
  218. TV Girl - Daughter of a Cop
  219. LAUNDRY DAY - Jane
  220. Tyler, The Creator - EARFQUAKE
  221. Sigue Sigue Sputnik - Love Missile F1-11
  222. Joji - Gimme Love
  223. The Backseat Lovers - Pool House
  224. The Weeknd - Take My Breath
  225. Mild High Club - Homage
  226. Doc Watson - Am I Born to Die?
  227. Daniel Caesar - Streetcar
  228. The Kinks - Sunny Afternoon
  229. John Lennon - #9 Dream
  230. Tame Impala - Elephant
  231. Chuck Berry - You Never Can Tell
  232. Pink Floyd - Wish You Were Here
  233. KIDS SEE GHOSTS - 4th Dimension
  234. Soft Cell - Tainted Love
  235. The B-52's - Song for a Future Generation
  236. Gnarls Barkley - Crazy
  237. Lana Del Rey - Blue Jeans
  238. Billie Eilish - Halley's Comet
  239. Glenn Miller - In the Mood
  240. Kid Bloom - Control
  241. The Cinematic Orchestra - To Build A Home
  242. Marvin Gaye - I Heard It Through The Grapevine
  243. Brenda Lee - If You Love Me (Really Love Me)
  244. TV Girl - Lovers Rock
  245. Art Lown - Knew You Well
  246. Dean Martin - Ain't That A Kick In The Head
  247. Miniature Tigers - Like or Like Like
  248. Electric Light Orchestra - Sweet Talkin' Woman
  249. The Hunts - Ages
  250. The Cars - Good Times Roll
  251. Bill Withers - Lovely Day
  252. Drake - God's Plan
  253. Kansas - Point of Know Return
  254. The Neighbourhood - Stargazing
  255. The Clash - Rock the Casbah
  256. Hop Along - What the Writer Meant
  257. Briston Maroney - Under My Skin
  258. Jack Stauber - Buttercup
  259. King Gizzard & The Lizard Wizard - Ya Love
  260. Ginger Root - Loretta
  261. Thompson Twins - Hold Me Now
  262. Frank Ocean - Pyramids
  263. Kate Bush - Running Up That Hill (A Deal With God)
  264. Destroy Boys - I Threw Glass at My Friend's Eyes and Now I'm on Probation
  265. Mild High Club - Dionysian State
  266. Franz Ferdinand - Take Me Out
  267. Kevin Abstract - Empty
  268. The Frights - Crust Bucket
  269. Stealers Wheel - Stuck In The Middle With You
  270. The Shins - Fighting in a Sack
  271. fun. - We Are Young (feat. Janelle Monáe)
  272. Lil Uzi Vert - Money Longer
  273. Miniature Tigers - Cannibal Queen
  274. The Doors - Touch Me
  275. Jean Dawson - Clear Bones
  276. King Gizzard & The Lizard Wizard - Catching Smoke
  277. Molchat Doma - Люди Надоели
  278. The Go-Go's - Our Lips Are Sealed
  279. Billie Eilish - ocean eyes
  280. BOYO - Crown
  281. The 1975 - Somebody Else
  282. Husbands - She's a Betty
  283. Syd Barrett - If It's In You
  284. Trash Panda - Atlanta Girls
  285. Frank Ocean - Godspeed
  286. Alice Phoebe Lou - Glow
  287. Childish Gambino - Redbone
  288. New Order - Blue Monday
  289. Post Animal - Schedule
  290. Harry Styles - Fine Line
  291. Harry James - I'll Get By (As Long As I Have You)
  292. Depeche Mode - Never Let Me Down Again
  293. Chet Baker - I Fall In Love Too Easily
  294. The Cranberries - Put Me Down
  295. John Mayer - Edge of Desire
  296. George Harrison - All Those Years Ago
  297. Electric Light Orchestra - The Diary of Horace Wimp
  298. Alex Clare - Too Close
  299. Eric B. & Rakim - Know The Ledge
  300. Peter Frampton - Show Me The Way [Live]
  301. Simon & Garfunkel - Mrs. Robinson
  302. Black Eyes - Deformative
  303. The Righteous Brothers - Unchained Melody
  304. Bonny Light Horseman - Deep In Love
  305. The Walker Brothers - The Sun Ain't Gonna Shine Anymore
  306. Cage The Elephant - Cigarette Daydreams
  307. Hot Flash Heat Wave - Raindrop
  308. Clairo - Sofia
  309. Kendrick Lamar - PRIDE.
  310. Camille Saint-Saëns - The Swan
  311. Weezer - Say It Ain't So
  312. C418 - Sweden
  313. Lana Del Rey - Let The Light In (feat. Father John Misty)
  314. The Postal Service - Such Great Heights
  315. Pickin' On Series - Those to Come
  316. Lana Del Rey - Grandfather please stand on the shoulders of my father while he's deep-sea fishing (feat. RIOPY)
  317. John Mayer - Moving On and Getting Over
  318. Field Medic - POWERFUL LOVE
  319. Cage The Elephant - Flow
  320. Joji - Run
  321. The Who - Won't Get Fooled Again
  322. Boston - Peace of Mind
  323. Ben E. King - This Magic Moment
  324. David Bowie - Starman
  325. Beastie Boys - Sabotage
  326. Harry Belafonte - Banana Boat (Day-O)
  327. Gene Krupa & His Orchestra - Rhumboogie
  328. The Cardigans - Lovefool
  329. The Kinks - You Really Got Me
  330. The Zombies - She's Coming Home
  331. Michael Jackson - Thriller
  332. Moxie - Blue Skies
  333. The Mamas & The Papas - Straight Shooter
  334. Peter, Paul and Mary - Don't Think Twice, It's All Right
  335. Green Day - Brain Stew
  336. Dua Lipa - Levitating (feat. DaBaby)
  337. The Police - Roxanne
  338. Britney Spears - Toxic
  339. Tears For Fears - Head Over Heels
  340. Rex Orange County - Pluto Projector
  341. The Strokes - Call It Fate, Call It Karma
  342. Portugal. The Man - Feel It Still
  343. The Black Crowes - Twice As Hard
  344. Ted Nugent - Stranglehold
  345. fun. - Some Nights
  346. Wings - Silly Love Songs
  347. Paramore - Still into You
  348. Peter Frampton - Baby, I Love Your Way [Live]
  349. The Monkees - Last Train to Clarksville
  350. Royel Otis - Oysters In My Pocket
  351. The Backseat Lovers - Growing/Dying
  352. Nelly Furtado - Say It Right
  353. Post Animal - Goggles
  354. Erik Satie - Gymnopédie No. 1
  355. Childish Gambino - IV. Sweatpants
  356. Steely Dan - Dirty Work
  357. ABBA - Lay All Your Love On Me
  358. Still Woozy - Goodie Bag
  359. Arlo Parks - Black Dog
  360. Goth Babe - Weekend Friend
  361. George & the Handsomes - Sleepy Beats
  362. boygenius - 20
  363. The Mills Brothers - You Always Hurt The One You Love
  364. Travis Scott - SICKO MODE
  365. Pinegrove - Need 2
  366. The Backseat Lovers - Sinking Ship
  367. Franz Schubert - Ave Maria
  368. Zac Brown Band - Knee Deep (feat. Jimmy Buffett)
  369. Justin Timberlake - Mirrors
  370. Simon & Garfunkel - Cecilia
  371. The Cranberries - Zombie
  372. Daniel Caesar - Japanese Denim
  373. Billie Holiday - Easy Living
  374. ISLAND - By Your Side
  375. Phil Collins - Tomorrow Never Knows
  376. Bob Dylan - The Times They Are A-Changin'
  377. The Four Freshmen - Day By Day
  378. Fleetwood Mac - The Chain
  379. Billy Joel - Big Shot
  380. Billie Eilish - Happier Than Ever
  381. Yot Club - down bad
  382. Rihanna - Stay
  383. Fleetwood Mac - Landslide
  384. Pyotr Ilyich Tchaikovsky - Swan Lake, Op. 20, Act 2: No. 10, Scene. Moderato
  385. The White Stripes - Fell In Love With a Girl
  386. Alvvays - Easy On Your Own?
  387. Jason Isbell and the 400 Unit - If We Were Vampires
  388. Blackway - What's Up Danger (with Black Caviar)
  389. Albert Hammond - It Never Rains in Southern California
  390. Matt Maltese - Jupiter
  391. John Denver - Mother Nature's Son
  392. Childish Gambino - Sober
  393. Claire Rosinkranz - Pools and Palm Trees
  394. The Cars - Just What I Needed
  395. The Doors - Light My Fire
  396. Blondie - Tomorrow Never Knows
  397. King Gizzard & The Lizard Wizard - Hell's Itch
  398. The Japanese House - Saw You In A Dream
  399. Franz Schubert - String Quartet No. 13 in A Minor, Op. 29 No. 1, D. 804
  400. The Drifters - White Christmas
  401. The 1975 - Robbers
  402. George Harrison - Between The Devil And The Deep Blue Sea
  403. The Frights - Tongues
  404. Paramore - Ain't It Fun
  405. Billy Joel - Pressure
  406. Frank Sinatra - My Way
  407. Art Lown - Going Back to Carolina
  408. Bruno Mars - Just the Way You Are
  409. Under The Rug - Lonesome & Mad
  410. The Mamas & The Papas - Dedicated To The One I Love
  411. Foster The People - Sit Next to Me
  412. Weezer - Undone - The Sweater Song
  413. Michael Jackson - Wanna Be Startin' Somethin'
  414. Tia Blake - Plastic Jesus
  415. Los Bravos - Bring a Little Lovin'
  416. Lady Gaga - Bad Romance
  417. Minnie Riperton - Les Fleurs
  418. Billy Idol - Dancing with Myself
  419. Cody Fry - I Hear a Symphony
  420. Gringo Sapiens - Driver's Licence
  421. Vacations - Relax
  422. Glitter Party - time waits
  423. Steve Lacy - Bad Habit
  424. The Crystals - Then He Kissed Me
  425. The Pied Pipers - Mairzy Doats
  426. Mitski - Bug Like an Angel
  427. James Ray - I've Got My Mind Set On You
  428. Clairo - Bubble Gum
  429. Masayoshi Takanaka - SEXY DANCE
  430. Nat King Cole - (I Love You) For Sentimental Reasons
  431. Sleigh Bells - Crown On the Ground
  432. Olivia Rodrigo - favorite crime
  433. No Doubt - Just A Girl
  434. Foreigner - Long, Long Way from Home
  435. Heart - Crazy On You
  436. The Hunts - Darlin'
  437. David Bowie - Heroes
  438. Alice Phoebe Lou - Hammer
  439. Thee Oh Sees - Toe Cutter - Thumb Buster
  440. Roar - I Can't Handle Change
  441. TV Girl - Birds Dont Sing
  442. Laufey - From The Start
  443. Chas McDevitt Skiffle Group - Freight Train (feat. Nancy Whiskey)
  444. Metro Boomin - Am I Dreaming
  445. Liana Flores - rises the moon
  446. POP ETC - Speak Up
  447. Jean Knight - Mr. Big Stuff
  448. The Platters - Twilight Time
  449. Derek & The Dominos - Layla
  450. King Gizzard & The Lizard Wizard - Homeless Man in Adidas
  451. Charlie Burg - Lovesong (The Way)
  452. Hot Flash Heat Wave - Gutter Girl
  453. ABBA - Fernando
  454. Mitski - My Love Mine All Mine
  455. Savannah Conley - More Than Fine
  456. Young the Giant - Mind Over Matter
  457. Future Crib - Yer Movin'
  458. Bob Dylan - Like a Rolling Stone
  459. benches - Violent
  460. Musical Youth - Pass The Dutchie
  461. Olivia Rodrigo - vampire
  462. Ryan Gosling, Emma Stone - City Of Stars
  463. Maya Hawke - Thérèse
  464. Current Joys - A Different Age
  465. Wayne Newton - Danke Schoen
  466. La Roux - Bulletproof
  467. Jason Segel, Walter - Man Or Muppet
  468. U2 - I Still Haven't Found What I'm Looking For
  469. The Raconteurs - Steady, As She Goes
  470. The Ink Spots - Into Each Life Some Rain Must Fall
  471. Ace of Base - The Sign
  472. Vulfpeck - 1612
  473. Nordista Freeze - Hey GiGi
  474. The Chainsmokers - New York City
  475. Suki Waterhouse - Johanna
  476. Pete Rodriguez - I Like It Like That
  477. Calvin Harris - Summer
  478. The Rare Occasions - Notion
  479. a-ha - Take on Me
  480. Rush - Working Man
  481. Traffic - Dear Mr. Fantasy
  482. Starbuck - Moonlight Feels Right
  483. Van Halen - Drop Dead Legs
  484. The Troggs - Wild Thing
  485. Led Zeppelin - Good Times Bad Times
  486. The Byrds - Turn! Turn! Turn! (To Everything There Is a Season)
  487. Cream - Sunshine Of Your Love
  488. Justin Timberlake - SexyBack (feat. Timbaland)
  489. David Bowie - Suffragette City
  490. Ludwig van Beethoven - Sonata No. 14 in C-Sharp Minor, Op. 27, No. 2 "Moonlight"
  491. Avicii - Wake Me Up
  492. The Who - La-La-La-Lies
  493. The Spinners - The Rubberband Man
  494. MGMT - Time to Pretend
  495. Hootie & The Blowfish - Only Wanna Be With You
  496. Sheck Wes - Mo Bamba
  497. Claire Rosinkranz - 123
  498. Ringo Starr - Photograph
  499. The Proclaimers - I'm Gonna Be (500 Miles)
  500. Duran Duran - Rio
submitted by delibirdguy to Music [link] [comments]


2024.05.15 04:57 miirshroom Examining Tolkein: Gelmir, Faroth and Beyond

Examining Tolkein: Gelmir, Faroth and Beyond
It has been said that the Lord of the Rings is the origin of the high fantasy genre. I would consider Elden Ring to be something of a deconstruction of high fantasy tropes. A very instructive step of a deconstruction (or of duplicating results) is to look at a thing and examine the elements it is made of. The more general the better - the goal is to find the things that inspired the thing:
  • The setting is inspired by research into many real world mythologies and folk tales. And Tolkein's religious beliefs as a Catholic.
  • Tolkein invented full language systems that were used to add extra significance to the names of people and places
  • The personal history and psychology of the author had an undeniable influence on the themes of the story (when Tolkein writes about the devastation of war it is from a place of sincerity - because he lived it)
So, these are the ingredients of a successful fantasy story that also apply to Elden Ring - draws parallels to previous fantasy stories including mythology, use of bespoke words and naming schemes that are internally consistent as parallel to the real world, and incorporates psychologically-driven themes (in the case of Elden Ring I believe that it is less of the psychology of a person and more about drawing on the psychology of the gaming company FromSoftware...but that is beyond the point of this post).
And regarding the influence of Tolkein there are a few more explicit parallels to be drawn. Which for legal reasons regarding the rights to adapt Tolkein's Legendarium will likely never ever be confirmed by FromSoft. But as I see it getting references under the radar of the copyright lawyers is a time honoured tradition of deconstructive fantasy stories and parodies, so I will attempt to explain these connections as I see them, regardless. Also note that I am writing from the perspective of someone who has been familiar with the Lord of the Rings but never before looked at the extended mythology.
A linguistic connection is formed in the space between two main points that I am aware of: Gelmir of Nargothrond as the possible naming inspiration for Mt. Gelmir, and geographical region "Taur-en-faroth" containing part of the name used for Fort Faroth.

Gelmir

"J.R.R. Tolkien has become a sort of mountain, appearing in all subsequent fantasy in the way that Mt. Fuji appears so often in Japanese prints. Sometimes it's big and up close. Sometimes it's a shape on the horizon. Sometimes it's not there at all, which means that the artist either has made a deliberate decision against the mountain, which is interesting in itself, or is in fact standing on Mt. Fuji." - Terry Pratchett
First addressing Gelmir - literally the volcanic mountain is a reference to Tolkein. As clear of a declaration as possible that Elden Ring intends to stand on Mt. Fiji.
Gelmir in the "canon" version of the Legendarium was an elf of Nargothrond who was captured by the forces of Morgoth at the "Battle of Sudden Flame" which was the fourth great conflict in the War of the Jewels (the war over the 3 silmarils for which "the Silmarillion" is named). He was subsequently blinded and tortured for 17 years until his death - after having his limbs cut off to taunt his brother Gwindor into attacking recklessly - at the start of the fifth great conflict known as "The Battle of Unnumbered Tears". Gwindor himself was captured and held prisoner for an additional 17 years after this battle, before escaping at the expense of having a hand cut off and eventually dying in another battle of the war. He was in love with a golden-haired elf maiden named Finduilas (name meaning "hair of spring leaf") who he also called "Faelivrin" meaning "Gleam of the Sun on the Pools of Ivrin" ("Pools of Ivrin" being a location in the land called Beleriand). She was killed before the end of the war by being nailed to a tree with a spear.
For context, the sixth great conflict was called "The War of Wrath" and was the final one. Morgoth brought dragons to the battle to blast the battlefield with fire and lightning - which had never been done in any previous battle - and the outcomes were that Morgoth was beheaded and kicked through a portal into the void and the northwest corner of the map including almost all of Beleriand (an area equal to the size of the entire Middle Earth map at the time of the Lord of the Rings story!) sunk into the ocean.
There is a lot to work with here already - first being Gelmir's associations with flame and imprisonment and torture that are shared by both Tolkein's and Elden Ring's purposes. Blindness is noteworthy, considering how often this is a theme with Elden Ring characters and even partial blindness is enough to cause madness as indicated by the Prisoner Helmet. Taking a few lateral steps arrives at a golden haired maiden who shares the method of execution used for Marika. And her name meaning "gleam of the sun on the surface of the water" exactly describes the imagery seen in the Elden Ring item "Memory of Grace".
But there's still more to spin from this line! Because Finduilas had another lover named "Turin Turambar" who was a friend of Gwindor and whose family had been cursed by Morgoth. Turin owned a magic helm upon which was perched an image of the Golden Dragon Glaurung - similar to the style of helmet worn by Elden Ring's Banished Knights) - and which allowed him to survive dragon fire. Turin found on the grave of Finduilas a naked woman who he called "Na­niel" or "Maiden of Tears" - because she had lost her memory and was crying - and wed her with neither knowing that they were estranged brother and sister (this is based on the Finnish story of Kullervo, with which Tolkein was especially fascinated). This was revealed to them later to be a machination of Glaurung when Turin was in the midst of slaying the dragon, and subsequently both Turin and Naniel killed themselves. Before meeting his end, Turin also described himself in (probably) poetic terms as having blindness being the curse placed upon him by Morgoth, which is assumed by readers to be more a matter of tunnel vision or short sightedness rather than literal blinding. He is also apparently prophesied to return to life someday in the supplementary materials.
What this means exactly for Elden Ring is up to interpretation. A story could be spun by combining Gelmir, Gwindor, and maybe even Turin into a single character who are motivated by unrequited and/or incestuous love for Finduilas/Naniel also made into a single character - to fill in the empty spaces around the characters of Marika, Radagon, and Godfrey. Or there could be some other purpose for naming the mountain "Gelmir". There is room for more nuance here because there are the alternate Gelmir's to consider.
In one version, Gelmir was king of the gnomes, by which Tolkein was inspired by the Greek "gnome“" meaning "thought" or "intelligence". But this was dropped due to the cultural confusion with gnomes being wrinkly little creatures.
In another version Gelmir was the same character as Finwe, an elf who was born during the "Years of the Trees" that preceded the era called the "Years of the Sun". At this time, the light of the world was confined to the Lands of the Valinor (a pantheon of Creator types) in the west provided by the female golden tree named Laurelin in the south and the male silver tree Telperion in the north. Finwe's wife was a weaver named Mi­riel Therinde and his son Feanor was responsible for forging the Silmarils and jealously guarding them (And also he invented the 7 palanti­ri scrying stones + 1 master stone, and the Tengwar writing system). The grandson of Feanor and last of his line was Celebrimbor, meaning "silver fist". Celebrimbor forged the three rings for the elves (named for air, fire, and water) that were subject to the One Ring but never corrupted by it. So, it's possible that "Gelmir" is selected for being a deceptively niche character who was actually in another lifetime very closely connected to these core events of the history. The appearance of a character named "Miriel" is also interesting in the context of Elden Ring's Miriel, Pastor of Vows.
As a side note, something else of interest from this Tolkein deep dive was regarding the relationship between the silmarils and the world trees of the Valinor. The 3 Silmarils contained the remaining light of the two trees that were destroyed and had the sun and moon forged of their fruits by blacksmith Aule. When the trees were first made they were sung into existence by Yavanna and watered by the tears of Nienna (who was a teacher of the wizard Gandalf and in earlier versions of the Legendarium called "Queen of Shadow"). Nienna again wept healing tears upon the trees to grow the fruits when they were dying. Morgoth stole the Silmarils and set them into his Iron Crown, and upon his defeat the stones were pried out and the crown beaten into a collar for his neck (in the brief period of time before he was kicked into the void anyways). One Silmaril was thrown into the sky where it became the Evening Star. Another was cast into the sea. And the third was cast into a firey pit in the earth along with its possessor.
And as an addition, it is not farfetched that Morgott = Morgoth is an intended spiritual parallel. Considering that Morgoth was indirectly responsible for the blinding and killing of Gelmir (brother of Gwindor) in Tolkein's mythic history. And in Elden Ring this seems expressed in the Shattering War though Morgott pursuing Mt. Gelmir most fiercely. In a more broad sense, Morgoth was the identity taken by Melkor after he was released from the chains made to bind him by Aule, which is somewhat similar to Morgott/Margit using alternate names depending on the circumstance (and Margit's Shackle paralleling Melkor's binding chains).

Faroth

"Faroth" is a Sindarin word meaning "hunters". The "Hills of the Hunters" (Taur-en-faroth) was a location in West Beleriand, the aforementioned western part of the continent that sunk into the ocean at the end of the War of the Jewels. In these hills was hidden the secret elven city of Nargothrond on the Narog River. The same from which Gelmir of Nargothrond is associated. The city began as a Dwarven Hall for the petty dwarfs (exiled and unsociable dwarfs smaller than typical dwarfs), was conquered and ruled by the House of Finarfin (a son of Finwe), and was sacked and turned to the lair of the dragon Glaurung some time after The Battle of Unnumbered Tears. And then fell into the ocean.
At this point there are too many names, which is why I sketched a family tree of all of all these elves that is attached to this post.
Some general trends:
  1. Of the 3 family lines the middle one has significance for being the one to produce the Numenor Kings of Men
  2. The family lines at the two sides have plot significance as discussed in the Gelmir section, but then their lineages die off.
  3. Typically continuity is maintained through the male lines, with sole exception of Idril in the 3rd generation removed from Finwe. The origins of the women spouses are typically left vague (with 3 exceptions near the root of the lineage: Indis has a famous uncle, Nerdanel has a significant blacksmith father, and Earwen's extended family has some substance to it)
If a writer wanted to do a legally distinct take on this mythology while borrowing from it for whatever reason, it would be easy to condense the feats and characterization of these 3 lineages into one truncated one. Maybe fuse Finduilas with Idril - two blonde ladies with minimal character - and also fuse together their lovers and you have a Marika + Godfrey. The narratively satisfying thing about Finduilas being associated to Gwindor (who may as well be made the same character as Gelmir) is that it creates a closed loop for the whole lineage when GwindoGelmir is substituted for Finwe, which is a very attractive proposition for a story like Elden Ring where time is a wheel and return to the origin point is a principle of the Golden Order.
Also this region calls attention to the significance of the river Ringil. That word comes up as: 1) a mountain river through Taur-en-Faroth that is tributary to the Narog river, 2) a sword held by Fingolfin (another son of Finwe), and 3) as the primordial tower - sometimes made of ice - upon which sat the south lamp Ormal (an orb containing the gold light of the world in the First Age that would later pass to the gold tree Laurelin in the Second Age). In an earlier version of the writings. The blacksmith Aule created the lamps at the request of Yavanna, who was herself responsible for the growth of fruits and trees. The end of the "Days before Days" (which preceeded the "Years of the Trees") occurred with the breaking of the lamps by Melkor, after a period of time where he had poisoned the land and caused the things made by Yavanna to rot.
I will note that the early timeline was a bit difficult to follow. I gather that there are spans of time lit only by the stars between the destructions of these various sun/moon light sources, a period of time with Yavanna singing all living life to sleep due to the lack of light. The First Age is also called "The Awakening" but it appears that much of the war between Morgoth and the elves began prior to the beginning of the First Age. There is an aside in which Aule was also responsible for creating the "Seven Fathers of the Dwarves", but he made them too early and they had to go to sleep so that the elves of Iluvatar could be the first sentient mortal life. I found interesting this additional context for the lamps:
"In the middle of Arda, where the light of the lamps mingled, amid the Great Lake lay the Isle of Almaren, where the Valar dwelt." - The One Wiki to Rule them All
"In J.R.R. Tolkien's older writings (not used in the published version of The Silmarillion), the Valar sought peace with Melkor, asking his assistance with fixing the lamps upon Arda. Melkor, still envious and hateful of the rest of the Valar, agreed to give them a strong, sturdy substance. He gave Aule ice. Melkor permitted the Valar to do as they wished until the fateful day when the Lamps' light and heat finally melted the ice. The pillars crashed upon Arda, flooding it with water and darkness." - The One Wiki to Rule them All
I suppose that if I have a point here it is that Radagon's Sore Seal talisman is found at Fort Faroth, which through the winding etymology of words is tied to Mt. Gelmir. Perhaps the blind Radagon was a hunter on a fruitless quest seeking the lost light of the Golden Sun that stood on the ice pillar of Ringil from the days before days - guided by the distant memory of the reflection of it's light on the water. Perhaps there is other meaning to be found. I acknowledge that after a certain point any interpretation found through these linguistics should be cross-referenced with everything that can be learned from all other sources of information in the game.

The Rings of Power

The big brazen choice - in my opinion - was to name the big metaphysical artefact "the Elden Ring"...and then draw actual direct parallel to the Rings of Power. Not the 3 rings granted to the Elf Kings under the sky - I've yet to identify how or if those are expressed in game. Not the 9 rings granted to Kings of Men either - those are seemingly represented in the 9 Night's Cavalry (and possibly the 9 weapon talismans that each feature a ring at the top of the head) . What I find most relevant here are the 7 Great Runes matching "seven for the Dwarf-lords in their halls of stone".
The first critical part of that phrase is the reference to "stone", for I find that the shattering of Marika's Hammer equates to the shattering of the wisdom of stone. But the second point of note is that the dwarf lords of Tolkein received their own curse from holding their rings of power - obsession with gold. A similar obsession is seen in Elden Ring where all of the demigods are corrupted by their great runes and covet the grace of gold.
The arrangement of the Elden Ring also has some synergy with the arrangement of its runes - 6 of the 7 dwarf lords pair nicely through the even numbers. The Seventh Dwarf Lord was the chief among them "Durin the Deathless", who was reincarnated 7 times by being reborn as one of his own descendants. His clan also was generally known to absorb members from all other clans due to his central importance. The first Durin (one of the 7 original fathers of dwarves) built the underground city of Khazad-dum that would later be called Moria after a creature of shadow and flame that may-or-may-not have wings (a Balrog of Morgoth) was uncovered in its depths by Durin VI. Durin III was the one to receive the Ring of Power from Celebrimbor, and Durin IV was contemporary to the first rise and defeat of Sauron. Durin VII is appears to be from the timeframe of the Lord of the Rings and second defeat of Sauron, though he did not participate and seems to be known instead for reclaiming Khazad-dum from the orcs.

Why Examine Tolkein?

So what's the point of the elaborate Tolkein parallel? There may be 7 ring-shaped great runes, but there is also clearly one ring that rules them all - the Elden Ring. Examining Tolkein is one of several avenues of analysis reaching the conclusion that the ring is a dangerous object that corrupts everyone who touches it and must be destroyed. Of the six endings the only one that understands this is Ranni's Age of Stars. And in the Lord of Frenzy Flame ending the Tarnished succumbs to the power of the ring with head becoming a ring of flame matching the firey beacon on top of the Frenzy Flaming Tower - itself visually recalling a depiction of the Eye of Sauron atop the tower of Barad-dur as seen in the 2000's Lord of the Rings trilogy adaptation.
And even more, there's one ring bearer in particular who provides another piece to the puzzle of Radagon and Marika's dual identities. The dissociative identity of Gollum and Smeagol can completely describe the relationship between Marika and Radagon. Two thoughts in one body. With this lens I think that Radagon/Marika were likely not separate entities at the time of their Shattering and may have never had a separate existence. They can appear to hold conversations with each other through reflective surfaces, such as a very shatter-able mirror.
It is quite possible that another Great Rune (or more) will make an appearance in the DLC. If this does happen, I'll re-evaluate Ring of Power theory based on the nature of the added rune.
One last note which, again, is oblique enough for plausible deniability. The end of Patches questline would have the Tarnished deliver the Dancer's Castanets to Tanith, inside the volcano. If you know anything about castanets, they are typically made of hard materials such as wood or ivory (or plastic) and carved into a pear shape. Not so for the Dancer's Castanets. From a visual examination these are made of metal cast in a circular shape and with a ring shaped engraving filled with filigree. A metal ring-shaped object delivered to a volcano, echoing the One Ring delivered to Mt. Doom in the Lord of the Rings.
submitted by miirshroom to EldenRingLoreTalk [link] [comments]


2024.05.15 03:07 Then_Marionberry_259 MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS

MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS
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TORONTO, May 14, 2024 (GLOBE NEWSWIRE) -- Discovery Silver Corp. (TSX: DSV, OTCQX: DSVSF) (“Discovery” or the “Company”) today announced financial results for the three months ended March 31, 2024 (“Q1 2024”). The Company also provided a summary of key events since the beginning of 2024, including the release on February 20, 2024, of the feasibility study results (the “Feasibility Study” or “Study”) for Discovery’s 100%-owned Cordero silver project (“Cordero” or the “Project”) in Chihuahua State, Mexico. All figures are stated in Canadian dollars unless otherwise noted.
Tony Makuch, CEO, commented: “During Q1 2024, we achieved a major milestone with the release of the Feasibility Study for our Cordero Project. The Study results clearly establish Cordero as one of the world’s largest silver development projects both in terms of reserves and estimated production. The Project will average 37 million silver equivalent (“AgEq”) 1 ounces (“Moz”) annually over the first 12 years with low unit costs that will generate attractive economic returns. Very importantly, the Project will deliver substantial socio-economic benefits in Mexico in the form of job creation, skills training, direct investment, the purchasing of local goods and services and tax revenue, and will be developed and operated in a manner that achieves best practice in responsible mining. In addition, we will be bringing valuable technology and infrastructure as part of the Project that will provide important benefits in key areas like water treatment and purification. We will also be continuing our work to build Cordero’s presence in the community around Parral, and in Chihuahua State, through ongoing direct participation in, and support for, local initiatives, organizations and institutions.
“Another key feature of the Cordero project is the tremendous leverage it provides to the price of silver. The Project’s robust economic returns were estimated using a silver price of US$22 per ounce. To date in 2024, the price of silver has increased close to 20%, to over US$28 per ounce, fueled largely by favourable market fundaments with the silver market expected to be in deficit for the fourth consecutive year in 2024 reflecting record demand in key sectors like electric vehicles, solar and other forms of green energy. At current spot metal prices 2 , the Project’s after-tax net present value (“NPV5%”) increases by 70%, from US$1.2 billion to US$2.0 billion and reaches US$3.0 billion in Year 4 when the Project reaches final completion to 51,000 tonnes per day. This significant leverage does not include the potential benefit of growth in reserves that could occur at higher prices, with there being 240 million tonnes of Measured and Indicated Resource situated outside the Feasibility Study reserve pit that was estimated using a silver price of US$24 per ounce.
“Looking ahead, our work program in 2024 is aimed at further de-risking Cordero, continuing to advance permitting, acquiring or leasing additional surface access rights and making further progress with our community relations program as we work towards completing permitting and financing for the Project.”
HIGHLIGHTS FROM Q1 2024:
  • 2024 Work Program: Highlights of the 2024 work program were released in January 2024 and included plans to complete Front-End Engineering Design (“FEED”) work to permit the ordering of long lead-time items; additional permitting, including a target to submit the Change of Land Use (“Cambio de Uso de Suelo” or “CUS”) during the third quarter; engineering and permitting work related to power generation and transmission and water treatment; further progress acquiring or leasing land surface rights; and continuing to advance community relations work in support of the permitting process.
  • Feasibility Study: Results of the Feasibility Study for Cordero were released on February 20, 2024. The results position Cordero as a world-leading silver development project with large-scale, long-life, low-cost production that will generate attractive returns, deliver substantial benefits for Mexico and achieve best practice in responsible mining.
    • Large-scale, long-life, low-cost production : 19-year life-of-mine (“LOM”) with average annual production of 33 Moz AgEq LOM and average all-in sustaining costs 3 under US$13.50 per AgEq ounce.
    • Attractive returns: Two-stage development plan contributes to favourable economics, with a LOM NPV5% of US$1.2 billion at US$22 per ounce silver, which increases to US$2.2 billion in Year 4 when the Project reaches final completion.
    • Substantial benefits for Mexico: Total investment of US$1.4 billion (including a US$606 million initial investment), 2,500 direct jobs created during construction, peak employment of over 1,000 direct jobs during operation, an estimated US$4 billion of goods and services purchased and expected tax payments of approximately US$1.4 billion within Mexico.
    • Industry-leading environmental standards: Third-party reviews of proposed environmental practices completed to ensure compliance with industry-leading standards; US$130 million budgeted for site restoration and rehabilitation; significant investment included for infrastructure and technology to recycle wastewater with treated water to be the primary source of water for the Project.
  • Land access agreement reached: The Company finalized a land access agreement for the use of 600 hectares of land adjacent to the Project in March 2024, which will be used for the access road to the mine as well as for water storage. The agreement was reached with Ejido Cordero, a local land cooperative, and is part of the Company’s ongoing efforts to advance and de-risk the Cordero project.
  • Increase in silver prices: Spot silver prices have increased close to 20% year to date in 2024 (as of May 13, 2024) to US$28.39 per ounce. Higher silver prices largely reflected continued strong market fundamentals, with the Silver Institute 4 projecting a market deficit in 2024 of over 200 million ounces, the fourth consecutive year of market deficits and the second highest deficit in over 20 years. According to the Silver Institute, market deficits are being driven by record levels of industrial demand for silver, largely related to the use of silver in electric vehicles, solar panels and other forms of green energy, as well as the emerging use of silver in many artificial intelligence applications. Mine production of silver declined by 1% in 2023, with another slight reduction expected in 2024.
  1. Please see the Technical Disclosure section of this news release for more information related to AgEq production.
  2. Current spot metal prices as at May 13, 2024 include silver: US$28.39 per ounce; gold: US$2,346 per ounce, zinc: US$1.34 per pound and lead: US$1.02 per pound versus Feasibility Study prices of silver: US$22.00 per ounce; gold: US$1,600 per ounce; zinc: US$1.20 per pound; lead: US$1.00 per pound.
  3. Non-GAAP Measure. Please see the Technical Disclosure and Non-GAAP Measures sections of this news release.
  4. Please see the Silver Institute’s World Silver Survey 2024, and related news release, available at www.silverinstitute.org
SELECTED FINANCIAL DATA:
The following selected financial data is summarized from the Company’s unaudited condensed interim consolidated financial statements and related notes thereto (the “Financial Statements”) and the Management’s Discussion and Analysis (“MD&A”) for the quarter ended March 31, 2024.
The Company’s Financial Statements and MD&A are available at www.discoverysilver.com or on SEDAR at www.sedarplus.ca
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(1) D efined as current assets less current liabilities from the Company’s consolidated financial statements.
About Discovery
Discovery’s flagship project is its 100%-owned Cordero project, one of the world’s largest undeveloped silver deposits. The Feasibility Study completed in February 2024 demonstrates that Cordero has the potential to be developed into a large-scale, long-life project with low unit costs and attractive economic returns that offers the combination of margin, size and scalability. Cordero is located close to infrastructure in a prolific mining belt in Chihuahua State, Mexico.
On Behalf of the Board of Directors,
Tony Makuch, P.Eng
President, CEO & Director
For further information contact:
Forbes Gemmell, CFA
VP Corporate Development
Phone: 416-613-9410
Email: forbes.gemmell@discoverysilver.com
Website: www.discoverysilver.com
Qualified Person
Gernot Wober, P.Geo, VP Exploration, Discovery Silver Corp. and Pierre Rocque, P.Eng., an independent consultant to the Company, both “Qualified Persons” as such term is defined in NI 43-101, are the Company's designated Qualified Persons for this news release within the meaning of National Instrument 43-101 Standards of Disclosure for Mineral Projects (“NI 43-101”). Mr. Wober and Mr. Rocque have reviewed and validated that the information contained in this news release is accurate.
Technical Disclosure
  • The Feasibility Study project team was led by Ausenco Engineering Canada ULC (“Ausenco”), with support from AGP Mining Consultants Inc. (“AGP”), WSP USA Inc. (“WSP”) and RedDot3D Inc.
  • Mineral resources that are not mineral reserves do not have demonstrated economic viability.
  • A full technical report has been prepared in accordance with NI 43-101 and was filed on SEDAR on March 28, 2024.
  • AgEq produced is metal recovered in concentrate. AgEq payable is metal payable from concentrate. AgEq produced and AgEq payable are calculated as Ag + (Au x 72.7) + (Pb x 45.5) + (Zn x 54.6); these factors are based on metal prices of Ag - $22/oz, Au - $1,600/oz, Pb - $1.00/lb and Zn - $1.20/lb.
  • AISC is calculated as: [Operating costs (mining, processing and G&A) + Royalties + Concentrate Transportation + Treatment & Refining Charges + Concentrate Penalties + Sustaining Capital (excluding $37M of capex for the initial purchase of mining fleet in Year 1)] / Payable AgEq ounces.
NON-GAAP MEASURES:
The Company has included certain non-GAAP performance measures and ratios as detailed below. In the mining industry, these are common performance measures and ratios but may not be comparable to similar measures or ratios presented by other issuers and the non-GAAP measures and ratios do not have any standardized meaning. Accordingly, these measures and ratios are included to provide additional information and should not be considered in isolation or as a substitute for measures of performance prepared in accordance with IFRS Accounting Standards. Total cash costs per ounce, all-in sustaining costs, and free cash flow, are all forward-looking non-GAAP financial measures or ratios. As the Cordero Project is not in production, these prospective non-GAAP financial measures or ratios may not be reconciled to the nearest comparable measure under IFRS and there is no equivalent historical non-GAAP financial measure or ratio for these prospective non-GAAP financial measures or ratios. Each non-GAAP financial measure and ratio used herein is described in more detail below.
TOTAL CASH COSTS
The Company calculated total cash costs per ounce by dividing the sum of operating costs, royalty costs, production taxes, refining and shipping costs, net of by-product silver credits, by payable ounces. While there is no standardized meaning of the measure across the industry, the Company believes that this measure is useful to external users in assessing operating performance.
ALL-IN SUSTAINING COSTS
The Company has provided an all-in sustaining costs performance measure that reflects all the expenditures that are required to produce an ounce of silver from operations. While there is no standardized meaning of the measure across the industry, the Company’s definition conforms to the all-in sustaining cost definition as set out by the World Gold Council in its updated Guidance Note issued in 2018. The Company believes that this measure is useful to external users in assessing operating performance and the Company’s ability to generate free cash flow from current operations. Subsequent amendments to the guidance have not materially affected the figures presented.
FREE CASH FLOW
Free Cash Flow is a non-GAAP performance measure that is calculated as cash flows from operations net of cash flows invested in mineral property, plant, and equipment and exploration and evaluation assets. The Company believes that this measure is useful to the external users in assessing the Company’s ability to generate cash flows from its mineral projects.
FORWARD-LOOKING STATEMENTS:
Neither TSX Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.
This news release is not for distribution to United States newswire services or for dissemination in the United States.
This news release does not constitute an offer to sell or a solicitation of an offer to buy nor shall there be any sale of any of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful, including any of the securities in the United States of America. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “1933 Act”) or any state securities laws and may not be offered or sold within the United States or to, or for account or benefit of, U.S. Persons (as defined in Regulation S under the 1933 Act) unless registered under the 1933 Act and applicable state securities laws, or an exemption from such registration requirements is available.
Cautionary Note Regarding Forward-Looking Statements
This news release may include forward-looking statements that are subject to inherent risks and uncertainties. All statements within this news release, other than statements of historical fact, are to be considered forward looking. Although Discovery believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of future performance and actual results or developments may differ materially from those described in forward-looking statements. Statements include but are not limited to the feasibility of the Project and its attractive economics and significant exploration upside; construction decision and development of the Project, timing and results of the feasibility study and the anticipated capital and operating costs, sustaining costs, net present value, internal rate of return, the method of mining the Project, payback period, process capacity, average annual metal production, average process recoveries, concession renewal, permitting of the Project, anticipated mining and processing methods, feasibility study production schedule and metal production profile, anticipated construction period, anticipated mine life, expected recoveries and grades, anticipated production rates, infrastructure, social and environmental impact studies, the completion of key de-risking items, including the timing of receipt permits, availability of water and power, availability of labour, job creation and other local economic benefits, tax rates and commodity prices that would support development of the Project, and other statements that express management's expectations or estimates of future performance, operational, geological or financial results Information concerning mineral resource/reserve estimates and the economic analysis thereof contained in the results of the feasibility study are also forward-looking statements in that they reflect a prediction of the mineralization that would be encountered, and the results of mining, if a mineral deposit were developed and mined. Forward-looking statements are statements that are not historical facts which address events, results, outcomes or developments that the Company expects to occur. Forward-looking statements are based on the beliefs, estimates and opinions of the Company’s management on the date the statements are made and they involve a number of risks and uncertainties.
Factors that could cause actual results to differ materially from those described in forward-looking statements include fluctuations in market prices, including metal prices, continued availability of capital and financing, and general economic, market or business conditions, the actual results of current and future exploration activities; changes to current estimates of mineral reserves and mineral resources; conclusions of economic and geological evaluations; changes in project parameters as plans continue to be refined; the speculative nature of mineral exploration and development; risks in obtaining and maintaining necessary licenses, permits and authorizations for the Company’s development stage and operating assets; operations may be exposed to new diseases, epidemics and pandemics, including any ongoing or future effects of COVID-19 (and any related ongoing or future regulatory or government responses) and its impact on the broader market and the trading price of the Company’s shares; provincial and federal orders or mandates (including with respect to mining operations generally or auxiliary businesses or services required for operations) in Mexico, all of which may affect many aspects of the Company's operations including the ability to transport personnel to and from site, contractor and supply availability and the ability to sell or deliver mined silver; changes in national and local government legislation, controls or regulations; failure to comply with environmental and health and safety laws and regulations; labour and contractor availability (and being able to secure the same on favourable terms); disruptions in the maintenance or provision of required infrastructure and information technology systems; fluctuations in the price of gold or certain other commodities such as, diesel fuel, natural gas, and electricity; operating or technical difficulties in connection with mining or development activities, including geotechnical challenges and changes to production estimates (which assume accuracy of projected ore grade, mining rates, recovery timing and recovery rate estimates and may be impacted by unscheduled maintenance); changes in foreign exchange rates (particularly the Canadian dollar, U.S. dollar and Mexican peso); the impact of inflation; geopolitical conflicts; employee and community relations; the impact of litigation and administrative proceedings (including but not limited to mining reform laws in Mexico) and any interim or final court, arbitral and/or administrative decisions; disruptions affecting operations; availability of and increased costs associated with mining inputs and labour; delays in construction decisions and any development of the Project; changes with respect to the intended method of mining and processing ore from the Project; inherent risks and hazards associated with mining and mineral processing including environmental hazards, industrial accidents, unusual or unexpected formations, pressures and cave-ins; the risk that the Company’s mines may not perform as planned; uncertainty with the Company's ability to secure additional capital to execute its business plans; contests over title to properties; expropriation +or nationalization of property; political or economic developments in Canada and Mexico and other jurisdictions in which the Company may carry on business in the future; increased costs and risks related to the potential impact of climate change; the costs and timing of exploration, construction and development of new deposits; risk of loss due to sabotage, protests and other civil disturbances; the impact of global liquidity and credit availability and the values of assets and liabilities based on projected future cash flows; risks arising from holding derivative instruments; and business opportunities that may be pursued by the Company. There can be no assurances that such statements will prove accurate and, therefore, readers are advised to rely on their own evaluation of such uncertainties. Discovery does not assume any obligation to update any forward-looking statements except as required under applicable laws. The risks and uncertainties that may affect forward-looking statements, or the material factors or assumptions used to develop such forward-looking information, are described under the heading "Risks Factors" in the Company’s Annual Information Form dated March 28, 2024, which is available under the Company’s issuer profile on SEDAR+ at www.sedarplus.ca.

https://preview.redd.it/45knjpyrph0d1.png?width=150&format=png&auto=webp&s=a3c95f1b326e2d2c2af5225ac8ec4d8a0b62c41e
https://preview.redd.it/tvqf6zzrph0d1.png?width=4000&format=png&auto=webp&s=2794cd260062a4db8fcd7f8cc4d38b0cc0be064e
Universal Site Links
DISCOVERY SILVER CORP
STOCK METAL DATABASE
ADD TICKER TO THE DATABASE
www.reddit.com/Treaty_Creek
REPORT AN ERROR
submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]


2024.05.14 23:14 Illustrious-Flow9397 Both sides of GDKP

Notice: Throwaway account
Message for GDKP simps: Since GDKP is the best system for keeping geared players in raids, for making players stick to the end, and for ensuring players watch mechanics since they can have their cut taken from them, most people would gravitate towards it. Now, I don't have numbers, but let's say half of the players spend 8 hours farming a day, or sit at the AH and just earn gold. It is perfectly reasonable for those players who don't enjoy raiding to still have the best gear in the game, and therefore go and buy it. The problem arises when players who play few hours and are not good at raiding want to join raids. Most people gravitate towards GDKP, and they feel they don't have the skill and gear to join, and they don't have legitimate gold to buy it. Then the most logical solution for them is to buy gold with real money. So the pressure is there, and GDKPs do put pressure on those kinds of players, driving them to engage in RMT, and I totally understand the Blizzard line of thinking (even though I think they just don't address the problem from the root cause but just give a pill to fix short-term solutions). But unless Blizzard can fix it (and I will explain later how they can), for now banning GDKPs is the best solution possible. The same goes for leveling; giving people dungeon spams and incursions forces everyone to level most efficiently, so if they just removed EXP, the world would feel more alive. And you can say you can still quest, but it is different when everyone on the server is on quests or you are alone in the big world and everyone is in X part of the world doing the same thing, while you try to kill an Elite for a quest just by yourself. People from OG Classic will remember how easy it was to come to the Elite and find 2-3 people already waiting there for more randoms to come and join to kill the Elite to finish a quest. So letting GDKP go through is killing normal guilds, and you can not deny that.
Message for GDKP haters: Reddit is full of players obsessed with their egos, and I reached out anonymously (same as with this account) and started asking them why they hate GDKP. When you start putting "if"s, you come to the conclusion that it is just an ego issue and it has nothing to do with prices in the game or with RMT. Eight out of ten conversations came to this conclusion, and paraphrasing here: "If Blizzard had the option to stop RMT, they would still be against it since noobs should not be allowed to get the best gear in the game." And "It would be fine to have GDKPs, but back in the game where the best loot would be for the guild and sell trash from the raid to noobs who want to pay gold." Again, I reached out to ten people who were against GDKPs, and only one of them didn't mention this reason. Only one mentioned inflation because of GDKP, and when you just showcase that gold is already in the game, so no RMT, there is no new gold generated by GDKPs; they just hit you with: "You don't understand." In reality, inflation is happening because of botting, and that botting generates new gold that is sold to people willing to buy. So if RMT is stopped, GDKP cannot possibly cause inflation; therefore, botting is the only problem for inflation. Without inflation, there is only supply and demand as any economy would function. The more an item is needed, the more it will cost, the more people farm it will start to cost less, and if someone has a monopoly, it would skyrocket. Economy 101.
Fix of the issue: Blizzard should implement an in-game option for loot GDKP, the same as Master loot. When that option is selected, create a UI for GDKP functionalities, bidding, splitting, etc. But in that functionality, Blizzard should conduct a full-on scan of that account and any gold incoming through the account that doesn't make sense. For example, just gained X gold from someone who never communicated with that person, sold Y item that is usually 2s for huge amounts of gold, and so on. Instantly flag that account for a person to go in and check it manually for less room for error, and if even suspicion by a real person, ban them for 7 days and put them into "semi-blacklist" accounts that are monitored as "possible RMT". If the offense is repeated and there is proof that they bought gold, permanent ban them. That way, everyone participating in those kinds of GDKPs would know their account will be checked, and you will make WoW less of an RMT/pay-to-win game that GDKP haters say it is.
Note for those people saying there will be loopholes, so review should be account-wide on all of your subscriptions so there is no room for "I will have a subscription to buy gold and pay for items on X sub, and play on Y sub". And again, I know there might be a workaround, but this will cut the RMT for GDKPs enormously. And again, the same for crime; you can never achieve 0% crime, but every decision should aim to enforce less crime in the real world. And from my view, botting is still happening, RMT is still happening, and GDKPs are happening. Just because some aren't aware of it, doesn't mean if they banned it no one is doing it; it's just less in the open. And punishing the population that likes GDKP since that can create an incentive to have alts, especially in SOD where you should try every class to see all runes and all possibilities, is killing the alt population.
Again, without Blizzard implementing something like this, I am still pro-"GDKP ban," but I think it is the wrong solution if they just ban it and leave it like that. They should have banned it and worked on something. This is just my idea; I believe people can come up with even better ideas. I'm just showing that this Reddit community is attacking each other without realizing both sides are partially right.
GDKP simps: "This is the best loot system, and I don't need to build my schedule around a guild and X other people. I can just log in and join GDKP and know everyone will perform since they will be punished if not performing."
GDKP haters: "It drives more RMT, it kills the guilds."
Both are correct, so we should try to fix the RMT issue and let people play how they wish to play their game.
Feel free to agree and disagree and write your own views. This is more for people to sit down and think about how the "other side" feels and thinks. And if by any chance, a Blizzard employee is reading this, a message to Blizzard:
"Hi there, Reddit should be just for you to bounce off ideas, not to listen to us. Someone will always complain. Create a vision for SOD and stick to it. Say, 'This is how we planned it. If you don't like it, you have Hardcore, Era, Cata, Retail.' We are building this as X vision and stick to your ideals. When you are game-oriented and not just focused on money to please customers and get more revenue, you understand that not everyone will love the game, but it's better to have 50% of the player base enjoying it and being subbed for 2 years because of SOD, than to change something for people who complained and will unsub after 2 months and never come back. And if you want to know if the community likes or hates something, for the love of God, don't ask on Twitter or Reddit. Put it in the game as a notice that is clickable so people who actually play the game can vote on it. Not what group has the most ragers on Reddit and Twitter. Have a poll in-game for people who are playing the game and never go on Twitter or Reddit."
Sorry for long post
submitted by Illustrious-Flow9397 to classicwow [link] [comments]


2024.05.14 21:16 Illicitline45 Corrupt windows files and how to repair them

So I have run sfc/scannow on a machine with a freshly installed copy of windows and lo-and-behold I got aroud 1800 error messages (after filtering them with a python script from a sfcdetails.txt file). I'm certain sfc/scannow didn't repair them (it in fact said it couldn't). So how f*ed am I? Below is a list of the filtered error messages and the files/modules they are referring to (I deleted all redundant references and been left with around 250 files/modules). I don't know what "Cannot verify component files" means, is it due to how I ran the command on cmd promt(I was in admin mode)?
From what I could gather from this, .NET framework is gone, but I already figured as much and tried to install a windows tool to repair (although that didn't seem to do anything). Is there a way to repair these files without reinstalling windows? Is there even a need to repair them if I was able to install programms just fine on the pc?
cannotRepair
n: 1
ErrorMessage: "pkt {} in the store, hash mismatch"
[l:38]'SystemSettingsThresholdAdminFlowUI.dll' of Microsoft-Windows-SystemSettingsThreshold-AdminFlows
repairedFiles
n: 0
repairingFiles
n: 0
cannotVerify
n: 245
ErrorMessage: "Cannot verify component files for" // "manifest is damaged (true)"
.NET Framework
Accessibility
AspNetMMCExt
CustomMarshalers
DataSvcUtil
IEExec
IEExecRemote
IEHost
IIEHost
ISymWrapper
InstallUtil
MSBuild
Microsoft .NET Framework 3.0 - Core
Microsoft-Windows-NETFX35CDFComp
Microsoft-Windows-NETFX35LinqComp
Microsoft-Windows-NETFX35WPFComp
Microsoft-Windows-NETFXCoreComp
Microsoft-Windows-NetFx2-Deployment
Microsoft-Windows-NetFx3-Core
Microsoft-Windows-NetFx3-Deployment
Microsoft-Windows-WPFCoreComp
Microsoft-Windows-WWFCoreComp
Microsoft.Build.Conversion.v3.5
Microsoft.Build.Engine
Microsoft.Build.Framework
Microsoft.Build.Tasks
Microsoft.Build.Tasks.v3.5
Microsoft.Build.Utilities
Microsoft.Build.Utilities.v3.5
Microsoft.JScript
Microsoft.VisualBasic
Microsoft.VisualBasic.Compatibility
Microsoft.VisualBasic.Compatibility.Data
Microsoft.VisualBasic.Vsa
Microsoft.VisualC
Microsoft.Vsa
Microsoft.Vsa.Vb.CodeDOMProcessor
Microsoft_VsaVb
NetFx-ADO_NET_DIAG
NetFx-APPLAUNCH_EXE
NetFx-ASPNET_APPDATA
NetFx-ASPNET_COMMON_SQL
NetFx-ASPNET_CONFIG
NetFx-ASPNET_DEFWSDLHLPGEN
NetFx-ASPNET_FILTER_DLL
NetFx-ASPNET_INSTALLPERSISTSQL
NetFx-ASPNET_INSTALLSQLSTATETEMP
NetFx-ASPNET_ISAPI_DLL
NetFx-ASPNET_MEMBERSHIP_SQL
NetFx-ASPNET_MMC_ASP_EXT_DLL
NetFx-ASPNET_PERF_DLL
NetFx-ASPNET_PERF_H
NetFx-ASPNET_PERF_INI
NetFx-ASPNET_PERSONALIZATION_SQL
NetFx-ASPNET_PG_PERSNLIZATION_SQL
NetFx-ASPNET_RC_DLL_RES
NetFx-ASPNET_REGBROWSER_FILES
NetFx-ASPNET_REGIIS_EXE
NetFx-ASPNET_REGSQL_CFG
NetFx-ASPNET_ROLES_SQL
NetFx-ASPNET_STATE_EXE
NetFx-ASPNET_STATE_PERF_H
NetFx-ASPNET_STATE_PERF_INI
NetFx-ASPNET_SYSTEM_WEB_TBL
NetFx-ASPNET_UNINSTALLPERSISTSQL
NetFx-ASPNET_UNINSTALLSQLSTATETEM
NetFx-ASPNET_WEBADMIN
NetFx-ASPNET_WEBADMIN_APPCFG_RES
NetFx-ASPNET_WEBADMIN_APPCONFIG
NetFx-ASPNET_WEBADMIN_CODE
NetFx-ASPNET_WEBADMIN_HELP
NetFx-ASPNET_WEBADMIN_IMAGES
NetFx-ASPNET_WEBADMIN_LOCRES_RES
NetFx-ASPNET_WEBADMIN_PERMISSIONS
NetFx-ASPNET_WEBADMIN_PERM_RES
NetFx-ASPNET_WEBADMIN_PROVIDERS
NetFx-ASPNET_WEBADMIN_PROV_RES
NetFx-ASPNET_WEBADMIN_RES_RES
NetFx-ASPNET_WEBADMIN_ROLES
NetFx-ASPNET_WEBADMIN_ROLES_RES
NetFx-ASPNET_WEBADMIN_SECURITY
NetFx-ASPNET_WEBADMIN_SECUR_RES
NetFx-ASPNET_WEBADMIN_USERS
NetFx-ASPNET_WEBADMIN_USERS_RES
NetFx-ASPNET_WEBADMIN_WIZARD
NetFx-ASPNET_WEBADMIN_WIZARD_RES
NetFx-ASPNET_WEBEVENT_SQLPROV
NetFx-ASPNET_WEBMEDTRUST_CFG_DFLT
NetFx-ASPNET_WEBMEDTRUST_CONFIG
NetFx-ASPNET_WEBMINTRUST_CFG_DFLT
NetFx-ASPNET_WEBMINTRUST_CONFIG
NetFx-ASPNET_WEB_CONFIG
NetFx-ASSEMBLYLIST_XML
NetFx-AspNetEnforceViewStateMac
NetFx-CLR_ILASM_EXE
NetFx-CLR_MOF
NetFx-CLR_SYS_ENTSERVCS_THUNK_DLL
NetFx-CORPERFMONEXT_DLL
NetFx-CSC_EXE_Config
NetFx-CSharpCompilerMsg
NetFx-CSharp_Compiler_csc
NetFx-CSharp_Compiler_cscomp
NetFx-CVTRESUI_DLL
NetFx-Culture_DLL
NetFx-DFDLL_DLL
NetFx-DV_ASPNETMMC_CHM_RES
NetFx-DW
NetFx-Debugging_msdia70
NetFx-EVENTLOGMESSAGES_DLL
NetFx-FUSION_DLL
NetFx-INSTALLSQLSTATE_SQL
NetFx-INSTALLUTILLIB_DLL
NetFx-LH_Shared_dll_keys
NetFx-MACHINE_CONFIG_OCM
NetFx-MSBuild_Commontypes_Schema
NetFx-MSBuild_Core_Schema_
NetFx-MSBuild_Data_Files
NetFx-MSBuild_Schema
NetFx-MSBuild_Targetfiles
NetFx-MSBuild_rsp
NetFx-MSCORDBC_DLL
NetFx-MSCORDBI_DLL
NetFx-MSCOREE_TLB
NetFx-MSCORIE_DLL
NetFx-MSCORJIT_DLL
NetFx-MSCORLD_DLL
NetFx-MSCORLIB_TLB2
NetFx-MSCORPE_DLL
NetFx-MSCORRC_RES_DLL
NetFx-MSCORSECR_DLL
NetFx-MSCORSEC_DLL
NetFx-MSCORSN_DLL
NetFx-MSCORSVC__DLL
NetFx-MSCORSVW_EXE
NetFx-MSCORTIM_DLL
NetFx-Microsoft_VSA_tlb
NetFx-NETFXSBS10_EXE
NetFx-NETFXSBS12_HKF
NetFx-NGEN_EXE
NetFx-NORMALIZATION_DLL
NetFx-PERFCOUNTER_DLL
NetFx-Redist_Config_Files
NetFx-SBS_IEHOST_DLL
NetFx-SBS_VSAVB7RT_DLL
NetFx-SHARED_NETFX_20_MSCORLIB
NetFx-SHFUSION_DLL
NetFx-SHFUSION_RES_DLL
NetFx-SHFUSION__CHM
NetFx-SYSTEM_DRAWING_TLB
NetFx-SYSTEM_TLB
NetFx-SYS_ENTERPRISESERVICES_TLB
NetFx-SYS_WINDOWS_FORMS_TLB
NetFx-Scripting_Engine_TLB
NetFx-System.Drawing
NetFx-System.Management
NetFx-System.Messaging
NetFx-System.Runtime.Serialization.Formatters.Soap
NetFx-System.ServiceProcess
NetFx-System.Web.Mobile
NetFx-System.Web.Services
NetFx-System.Windows.Forms
NetFx-System.Xml
NetFx-TLBREF_DLL
NetFx-UNINSTALLSQLSTATE_SQL
NetFx-VBC_EXE_Config
NetFx-VB_Compiler
NetFx-VB_Compiler_UI
NetFx-VSA_CodeDOM_TLB
NetFx-WEBHIGHTRUST_CONFIG
NetFx-WEBHIGHTRUST_CONFIG_DEFAULT
NetFx-WEBLOWTRUST_CONFIG
NetFx-WEBLOWTRUST_CONFIG_DEFAULT
NetFx-WMINET_UTILS_DLL
NetFx-XPTHEMES_MANIFEST
NetFx-_VsaVb7rt
NetFx-_VsaVb7rtUI
NetFx-_vc_Assembly_Linker_Messages
NetFx-_vc_Assembly_Linker_dll
NetFx-cvtres_for_VC_and_VB
NetFx-mscorsvw
NetFx-peverify_dll
NetFx35 - CDF
NetFx35 - Linq
NetFx35 - WPF
NetFx35CDF-CDF_GenericCommands
PresentationBuildTasks
PresentationUI
RegAsm
RegSvcs
System.ComponentModel.DataAnnotations
System.Configuration.Install
System.Core
System.Data.DataSetExtensions
System.Data.Entity
System.Data.Entity.Design
System.Data.Linq
System.Data.OracleClient
System.Data.Services
System.Data.Services.Client
System.Data.Services.Design
System.Data.SqlXml
System.Deployment
System.Design
System.DirectoryServices.AccountManagement
System.DirectoryServices.Protocols
System.Drawing
System.Drawing.Design
System.EnterpriseServices
System.Management
System.Management.Instrumentation
System.Messaging
System.Runtime.Serialization.Formatters.Soap
System.ServiceModel.Web
System.ServiceProcess
System.Speech
System.Transactions
System.Web.Abstractions
System.Web.DynamicData
System.Web.DynamicData.Design
System.Web.Entity
System.Web.Entity.Design
System.Web.Extensions.Design
System.Web.Mobile
System.Web.Routing
System.Web.Services
System.Windows.Forms
System.Windows.Presentation
System.WorkflowServices
System.Xml
UIAutomationClient
UIAutomationClientsideProviders
UIAutomationProvider
UIAutomationTypes
WPF-Deployment
Windows Presentation Foundation
Windows Workflow Foundation
WindowsFormsIntegration
aspnet_compiler
aspnet_regbrowsers
aspnet_regsql
caspol
cscompmgd
dfsvc
jsc
sysglobl
couldNotReproject
n: 1
Error: "source file in store is also corrupted"
\??\C:\Windows\System32\\SystemSettingsThresholdAdminFlowUI.dll; source file in store is also corrupted
componentReferences
n: 1
Error: "This component was referenced by"
[l:126]'Microsoft-Windows-Client-Desktop-Required-Package
P.S.: I deleted the codes for the pkt on "cannotRepair" and for the Microsoft-Windows-Client-Desktop-Required-Package because I don't what they are, better be safe than sorry on the internet. If those are need I'll post them in the comments
submitted by Illicitline45 to techsupport [link] [comments]


2024.05.14 20:36 LordXamon Mod guide for vanilla players, now updated for 1.5 [draft]

WORK IN PROGRESS
Let me share my 3000h of modded wisdom with you, my fellow vanilla comrades. My attempt here is to provide you with as many as possible improvements to the base game while keeping the style, balance, and content as vanilla as possible. As they say, when it works the best is when you don't realize it is there. I guarantee you that after playing for a while with these, you will no longer be able to tell what's from the base game and what's not.
I decided to separate my recommendations onto different types of lists, so it's easier to navigate. The most purists players can stick with QoL only. Or, even if you're a psychopath purist who doesn't want QoL improvement, you can still use the performance list or the retextures. Please, note that a lot of these mods come with options to tune up your experience. It is recommended you give them a look.
You don't know how to mod? Maybe this very basic guide will help. Also, some of these mods require the DLCs. You don't have the DLCs? Just don't use the mod.
You can find the steam collection here.
Dependencies:
Performance
Minor changes
Mayor changes
Balance
Content
Atmospheric changes
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2024.05.14 17:59 Then_Marionberry_259 MAY 14, 2024 MAG.TO MAG SILVER REPORTS FIRST QUARTER FINANCIAL RESULTS

MAY 14, 2024 MAG.TO MAG SILVER REPORTS FIRST QUARTER FINANCIAL RESULTS
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VANCOUVER, British Columbia, May 14, 2024 (GLOBE NEWSWIRE) -- MAG Silver Corp. (TSX / NYSE American: MAG) (“MAG”, or the “Company”) announces the Company’s unaudited consolidated financial results for the three months ended March 31, 2024 (“Q1 2024”). For details of the unaudited condensed interim consolidated financial statements of the Company for the three months ended March 31, 2024 (“Q1 2024 Financial Statements”) and management’s discussion and analysis for the three months ended March 31, 2024 (“Q1 2024 MD&A”), please see the Company’s filings on the System for Electronic Document Analysis and Retrieval Plus (“SEDAR+”) at ( www.sedarplus.ca ) or on the Electronic Data Gathering, Analysis, and Retrieval (“EDGAR”) at ( www.sec.gov ).
All amounts herein are reported in $000s of United States dollars (“US$”) unless otherwise specified (C$ refers to Canadian dollars).
KEY HIGHLIGHTS (on a 100% basis unless otherwise noted)
  • MAG reported net income of $14,895 ($0.14 per share) driven by income from Juanicipio (equity accounted) of $19,244, and adjusted EBITDA 1 of $32,447 for the three months ended March 31, 2024.
  • A total of 325,683 tonnes of ore at a silver head grade of 476 grams per tonne (“g/t”) (equivalent silver head grade 2 713 g/t), was processed at Juanicipio during Q1 2024.
  • Juanicipio achieved silver production and equivalent silver production 2 of 4.5 and 6.4 million ounces, respectively, during Q1 2024.
  • Juanicipio delivered robust cost performance with cash cost 1 of $2.50 per silver ounce sold ($8.66 per equivalent silver ounce sold 3 ), and all-in sustaining cost 1 of $6.11 per silver ounce sold ($11.22 per equivalent silver ounce sold 3 ) in Q1 2024.
  • Juanicipio generated strong operating cash flow of $42,521 and free cash flow 1 of $27,820 in the first quarter of 2024 after tax payments of $25,772.
  • Juanicipio returned a total of $17,459 in interest and loan principal repayments to MAG during Q1 2024.
  • MAG published its updated technical report on Juanicipio on March 27, 2024 outlining robust economics with an after tax NPV of $1.2 billion over an initial 13-year life of mine, generating annual average free cashflow exceeding $130 million. Mineral Resources increased by 33% from the 2017 PEA, with substantial growth in Measured and Indicated categories. Inferred resources also expanded, highlighting significant near-term, high-grade upside potential. An inaugural 15.4 million tonnes Mineral Reserve Estimate at 628 g/t silver equivalent grade was declared enhancing economic confidence. Extensive exploration upside remains, with only 5% of the property explored, indicating high potential for further discoveries.
  • MAG announced 2024 production and cost guidance with Juanicipio expected to produce between 14.3 million and 15.8 million silver ounces yielding between 13.2 million and 14.6 million payable silver ounces at all-in sustaining costs of between $9.50 and $10.50 per silver ounce sold. Juanicipio remains on track to achieve 2024 guidance.
  • On March 22, 2024 the Company, through its Gatling Exploration Inc. subsidiary, acquired 100% ownership of the Goldstake property (contiguous to its current land holdings) from Goldstake Explorations Inc. and Transpacific Resources Inc., for consideration of C$5,000.
________________________
1 Adjusted EBITDA, total cash costs, cash cost per ounce, all-in sustaining costs, all-in sustaining cost per ounce and free cash flow are non-IFRS measures, please see below ‘ Non-IFRS Measures ’ section and section 12 of the Q1 2024 MD&A for a detailed reconciliation of these measures to the Q1 2024 Financial Statements.
2 Equivalent silver head grade and equivalent silver production have been calculated using the following price assumptions to translate gold, lead and zinc to “equivalent” silver head grade and “equivalent” silver production: $23/oz silver, $1,950/oz gold, $0.95/lb lead and $1.15/lb zinc.
3 Equivalent silver ounces sold have been calculated using realized price assumptions to translate gold, lead and zinc to “equivalent” silver ounces sold (metal quantity, multiplied by metal price, divided by silver price). Q1 2024 realized prices of $23.73/oz silver, $2,112.27/oz gold, $0.92/lb lead and $1.08/lb zinc.
CORPORATE
  • The Company is well underway with the preparation of its 2023 sustainability report underscoring its continued commitment to transparency with its stakeholders while providing a comprehensive overview of the Company’s environmental, social and governance (“ESG”) commitments, practices and performance for 2023. A copy of MAG’s 2022 sustainability report and MAG Silver 2022 ESG Data Table are available on the Company’s website at https://magsilver.com/esg/reports/ 4
________________________
4 Information contained in or otherwise accessible through the Company’s website, including the 2022 sustainability report and MAG Silver 2022 ESG Data Table, do not form part of this News Release and are not incorporated into this News Release by reference.
EXPLORATION
  • Juanicipio:
    • Infill drilling at Juanicipio continued in Q1 2024 from underground aimed at upgrading mineralization in areas expected to be mined in the near to mid-term. During Q1 2024, 11,271 metres were drilled from underground.
    • Surface drilling focused on expanding and upgrading the deeper zones and broader regional exploration started in April 2024.
    • During 2024, Juanicipio plans to drill a total of 50,000 metres, with 33,000 metres from underground and 17,000 metres from surface.
  • Deer Trail Project, Utah:
    • On May 29, 2023 MAG started a Phase 3 drilling program focused on up to three porphyry “hub” target areas thought to be the source of the manto, skarn, epithermal mineralization and extensive alteration throughout the project area including that at the Deer Trail and Carissa zones. In late 2023 an early onset of winter snowfall impacted the commencement of the third porphyry “hub” target, which is now expected to be drilled in 2024. The two completed “hub” holes to date total 2,738 metres. Both holes intercepted alteration and mineralization in line with what is expected on the edges of porphyry systems. Follow-up drill targets are planned for summer 2024.
    • With the early onset of snowfall, Phase 4 drilling focussed on lower elevations commenced in the last quarter of 2023 and continued through Q1 2024, aimed at offsetting the Carissa discovery and testing other high-potential targets in the Deer Trail mine area. During Q1 2024, 1,208 metres were drilled at Carissa with results pending.
  • Larder Project, Ontario:
    • Drilling targeting Cheminis and Bear totalled 5,391 metres in Q1 2024. Targets tested include down plunge extension of the high-grade double knuckle at the Bear East zone and extending the Cheminis south mine sequence down plunge.
    • Cheminis Update: Follow-up drilling of the Cheminis South Cadillac-Larder Break (“CLD”) mine sequence down plunge is planned to test below the most recent intercepts. Hole GAT-24-026 intersected a new zone on the north side of the CLB within a fuchsite-silica-albite altered komatiite grading 3.9 g/t gold over 16 metres with 2 higher grade shoots associated with albite dykes (see Table 1 below).
    • Bear Update: Utilizing the updated model and incorporating the updated data from recent drilling, the Bear East zone was successfully extended down plunge by up to 1,100 metres depth. Hole GAT-24-024NB intersected gold mineralization on both sides of the CLB which confirms the presence of either another structural trap at depth or the continuation of the “double knuckle” zone at surface. Gold mineralization intersected on the north zone included 9.4 g/t gold over 2.2 metres within a strongly altered komatiite with syenite intrusions and 1.6 g/t gold over 4.2 metres on the south zone within the south iron-rich volcanics (see Table 1 below). Bear East remains open in all directions.
Table 1: 2024 Larder Drillholes Highlights
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JUANICIPIO RESULTS
All results of Juanicipio in this section are on a 100% basis, unless otherwise noted.
Operating Performance
The following table and subsequent discussion provide a summary of the operating performance of Juanicipio for the three months ended March 31, 2024 and 2023, unless otherwise noted.
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(1) Equivalent silver head grades have been calculated using the following price assumptions to translate gold, lead and zinc to “equivalent” silver head grade: $23/oz silver, $1,950/oz gold, $0.95/lb lead and $1.15/lb zinc (Q1 2023: $21.85/oz silver, $1,775/oz gold, $0.915/lb lead and $1.30/lb zinc).
(2) Equivalent silver payable ounces have been calculated using realized price assumptions to translate gold, lead and zinc to “equivalent” silver payable ounces (metal quantity, multiplied by metal price, divided by silver price). Q1 2024 realized prices of $23.73/oz silver, $2,112.27/oz gold, $0.92/lb lead and $1.08/lb zinc (Q1 2023 realized prices of $22.93/oz silver, $1,959.50/oz gold, $0.94/lb lead and $1.43/lb zinc).
During the three months ended March 31, 2024 a total of 325,081 tonnes of ore were mined. This represents an increase of 45% over Q1 2023. Increases in mined tonnages at Juanicipio have been driven by the operational ramp up of the mine towards steady state targets.
During the three months ended March 31, 2024 a total of 325,683 tonnes of ore were processed through the Juanicipio plant; no ore was processed at the nearby Fresnillo and Saucito processing plants (100% owned by Fresnillo). This represents an increase of 47% over Q1 2023. The increase in milled tonnage has been driven by the Juanicipio mill commissioning and operational ramp up to nameplate capacity over the course of 2023.
The silver head grade and equivalent silver head grade for the ore processed in the three months ended March 31, 2024 was 476 g/t and 713 g/t, respectively (three months ended March 31, 2023: 363 g/t and 530 g/t, respectively). Head grades in Q1 2023 were lower as low-grade commissioning stockpiles were processed through the Juanicipio plant. Silver metallurgical recovery during Q1 2024 was 89.1% (Q1 2023: 87.0%) reflecting ongoing optimizations in the processing plant.
The following table provides a summary of the total cash costs 5 and all-in sustaining costs 5 (“AISC”) of Juanicipio for the three months ended March 31, 2024, and 2023.
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________________________
5 Total cash costs, cash cost per ounce, cash cost per equivalent ounce, all-in sustaining costs, all-in sustaining cost per ounce, and all-in sustaining cost per equivalent ounce are non-IFRS measures, please see the “ Non-IFRS Measures ” section below and section 12 of the Q1 2024 MD&A for a detailed reconciliation of these measures to the Q1 2024 Financial Statements. Equivalent silver ounces sold have been calculated using realized price assumptions to translate gold, lead and zinc to “equivalent” silver ounces sold (metal quantity, multiplied by metal price, divided by silver price). Q1 2024 realized prices of $23.73/oz silver, $2,112.27/oz gold, $0.92/lb lead and $1.08/lb zinc (Q1 2023: $22.93/oz silver, $1,959.50/oz gold, $0.94/lb lead and $1.43/lb zinc).
Financial Results
The following table presents excerpts of the financial results of Juanicipio for the three months ended March 31, 2024 and 2023.
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Sales increased by $72,207 during the three months ended March 31, 2024, mainly due to 179% higher metal volumes and 2% higher realized metal prices.
Offsetting higher sales was higher production cost ($9,409) which was driven by higher sales and operational ramp-up in mining and processing, including $3,545 in inventory movements, and higher depreciation ($14,083) as the Juanicipio mill achieved commercial production and commenced depreciating the processing facility and associated equipment in June 2023. Operating margin increased by 21% to 52%, mainly due to operational leverage and the lower reliance on the nearby Fresnillo and Saucito processing facilities.
Other expenses increased by $2,159 mainly as a result of higher extraordinary mining and other duties ($872) in relation to higher precious metal revenues from the sale of concentrates and higher consulting and administrative expenses ($2,690) as an operator services agreement became effective upon initiation of commercial production (the “Operator Services Agreement”), offset by lower exchange losses and other costs ($1,566).
Taxes increased by $20,980 impacted by higher taxable profits generated during Q1 2024, and non-cash deferred tax credits related to the commencement of use of plant and equipment in Q1 2023.
Ore Processed at Juanicipio Plant (100% basis)
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(1) The underground mine was considered readied for its intended use on January 1, 2022, whereas the Juanicipio processing facility started commissioning and ramp-up activities in January 2023, achieving commercial production status on June 1, 2023.
(2) Includes toll milling costs from processing mineralized material at the Saucito and Fresnillo plants for Q1 2023.
Sales and treatment charges are recorded on a provisional basis and are adjusted based on final assay and pricing adjustments in accordance with the offtake contracts.
MAG FINANCIAL RESULTS – THREE MONTHS ENDED MARCH 31, 2024
As at March 31, 2024, MAG had working capital of $72,833 (December 31, 2023: $67,262) including cash of $74,683 (December 31, 2023: $68,707) and no long-term debt. As well, as at March 31, 2024, Juanicipio had working capital of $107,088 including cash of $30,991 (MAG’s attributable share is 44%).
The Company’s net income for the three months ended March 31, 2024 amounted to $14,895 (March 31, 2023: $4,713) or $0.14/share (March 31, 2023: $0.05/share). MAG recorded its 44% income from equity accounted investment in Juanicipio of $19,244 (March 31, 2023: $7,919) which included MAG’s 44% share of net income from operations as well as loan interest earned on loans advanced to Juanicipio (see above for MAG’s share of income from its equity accounted investment in Juanicipio).
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NON-IFRS MEASURES
The following table provides a reconciliation of cash cost per silver ounce of Juanicipio to production cost of Juanicipio on a 100% basis (the nearest IFRS measure) as presented in the notes to the Q1 2024 Financial Statements.
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(1) As Q3 2023 represented the first full quarter of commercial production, information presented for total cash costs together with their associated per unit values are not directly comparable.
(2) By-product revenues relates to the sale of other metals namely gold, lead, and zinc.
(3) Equivalent silver payable ounces have been calculated using realized prices to translate gold, lead and zinc to “equivalent” silver payable ounces (metal quantity, multiplied by metal price, divided by silver price). Q1 2024 realized prices: $23.73/oz silver, $2,112.27/oz gold, $0.92/lb lead and $1.08/lb zinc (Q1 2023: $22.93/oz silver, $1,959.50/oz gold, $0.94/lb lead and $1.43/lb zinc).
The following table provides a reconciliation of AISC of Juanicipio to production cost and various operating expenses of Juanicipio on a 100% basis (the nearest IFRS measure), as presented in the notes to the Q1 2024 Financial Statements.
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(1) As Q3 2023 represented the first full quarter of commercial production, information presented for all-in sustaining costs and all-in sustaining margin together with their associated per unit values are not directly comparable.
(2) Equivalent silver payable ounces have been calculated using realized prices to translate gold, lead and zinc to “equivalent” silver payable ounces (metal quantity, multiplied by metal price, divided by silver price). Q1 2024 realized prices: $23.73/oz silver, $2,112.27/oz gold, $0.92/lb lead and $1.08/lb zinc, (Q1 2023 realized prices: $22.93/oz silver, $1,959.50/oz gold, $0.94/lb lead and $1.43/lb zinc).
For the three months ended March 31, 2024 the Company incurred corporate G&A expenses of $3,964 (three months ended March 31, 2023: $3,262), which exclude depreciation expense.
The Company’s attributable silver ounces sold and equivalent silver ounces sold for the three months ended March 31, 2024 were 1,757,630 and 2,475,862 respectively (three months ended March 31, 2023: 880,429 and 1,230,412 respectively), resulting in additional all‐in sustaining cost for the Company of $2.26/oz and $1.60/oz respectively (three months ended March 31, 2023: $3.71/oz and $2.65/oz respectively), in addition to Juanicipio’s all-in-sustaining costs presented in the above table.
The following table provides a reconciliation of EBITDA and Adjusted EBITDA attributable to the Company based on its economic interest in Juanicipio to net income (the nearest IFRS measure) of the Company per the Q1 2024 Financial Statements. All adjustments are shown net of estimated income tax.
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(1) As Q3 2023 represents the first full quarter of commercial production, information presented for EBITDA and Adjusted EBITDA is not directly comparable.
The following table provides a reconciliation of free cash flow of Juanicipio to its cash flow from operating activities on a 100% basis (the nearest IFRS measure), as presented in the notes to the Q1 2024 Financial Statements.
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(1) As Q3 2023 represents the first full quarter of commercial production, comparative information presented for free cash flow of Juanicipio is not directly comparable.
Qualified Persons: All scientific or technical information in this press release including assay results referred to, and mineral resource estimates, if applicable, is based upon information prepared by or under the supervision of, or has been approved by Gary Methven, P.Eng., Vice President, Technical Services and Lyle Hansen, P.Geo, Geotechnical Director; both are “Qualified Persons” for purposes of National Instrument 43-101, Standards of Disclosure for Mineral Projects
About MAG Silver Corp.
MAG Silver Corp. is a growth-oriented Canadian exploration company focused on advancing high-grade, district scale precious metals projects in the Americas. MAG is emerging as a top-tier primary silver mining company through its (44%) joint venture interest in the 4,000 tonnes per day Juanicipio Mine, operated by Fresnillo plc (56%). The mine is located in the Fresnillo Silver Trend in Mexico, the world's premier silver mining camp, where in addition to underground mine production and processing of high-grade mineralised material, an expanded exploration program is in place targeting multiple highly prospective targets. MAG is also executing multi-phase exploration programs at the 100% earn-in Deer Trail Project in Utah and the 100% owned Larder Project, located in the historically prolific Abitibi region of Canada.
Neither the Toronto Stock Exchange nor the NYSE American has reviewed or accepted responsibility for the accuracy or adequacy of this press release, which has been prepared by management.
Certain information contained in this release, including any information relating to MAG’s future oriented financial information, are “forward-looking information” and “forward-looking statements” within the meaning of applicable Canadian and United States securities legislation (collectively herein referred as “forward-looking statements”), including the “safe harbour” provisions of provincial securities legislation, the U.S. Private Securities Litigation Reform Act of 1995, Section 21E of the U.S. Securities Exchange Act of 1934, as amended and Section 27A of the U.S. Securities Act. Such forward-looking statements include, but are not limited to:
  • statements that address maintaining the nameplate 4,000 tpd milling rate at Juanicipio;
  • statements that address our expectations regarding exploration and drilling;
  • statements regarding production expectations and nameplate;
  • statements regarding the additional information from future drill programs;
  • estimated future exploration and development operations and corresponding expenditures and other expenses for specific operations;
  • the expected capital, sustaining capital and working capital requirements at Juanicipio, including the potential for additional cash calls;
  • expected upside from additional exploration;
  • expected results from Deer Trail Project drilling;
  • expected results from the Larder Project at the Fernland, Cheminis, and Bear zones;
  • expected capital requirements and sources of funding; and
  • other future events or developments.
When used in this release, any statements that express or involve discussions with respect to predictions, beliefs, plans, projections, objectives, assumptions or future events of performance (often but not always using words or phrases such as “anticipate”, “believe”, “estimate”, “expect”, “intend”, “plan”, “strategy”, “goals”, “objectives”, “project”, “potential” or variations thereof or stating that certain actions, events, or results “may”, “could”, “would”, “might” or “will” be taken, occur or be achieved, or the negative of any of these terms and similar expressions), as they relate to the Company or management, are intended to identify forward-looking statements. Such statements reflect the Company’s current views with respect to future events and are subject to certain known and unknown risks, uncertainties and assumptions.
Forward-looking statements are necessarily based upon estimates and assumptions, which are inherently subject to significant business, economic and competitive uncertainties and contingencies, many of which are beyond the Company’s control and many of which, regarding future business decisions, are subject to change. Assumptions underlying the Company’s expectations regarding forward-looking statements contained in this release include, among others: MAG’s ability to carry on its various exploration and development activities including project development timelines, the timely receipt of required approvals and permits, the price of the minerals produced, the costs of operating, exploration and development expenditures, the impact on operations of the Mexican tax and legal regimes, MAG’s ability to obtain adequate financing, outbreaks or threat of an outbreak of a virus or other contagions or epidemic disease will be adequately responded to locally, nationally, regionally and internationally.
Although MAG believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of future performance and actual results or developments may differ materially from those in the forward-looking statements. These forward-looking statements involve known and unknown risks, uncertainties and many factors could cause actual results, performance or achievements to be materially different from any future results, performance or achievements that may be expressed or implied by such forward-looking statements including amongst others: commodities prices; changes in expected mineral production performance; unexpected increases in capital costs or cost overruns; exploitation and exploration results; continued availability of capital and financing; general economic, market or business conditions; risks relating to the Company’s business operations; risks relating to the financing of the Company’s business operations; risks related to the Company’s ability to comply with restrictive covenants and maintain financial covenants pursuant to the terms of the Credit Facility; the expected use of the Credit Facility; risks relating to the development of Juanicipio and the minority interest investment in the same; risks relating to the Company’s property titles; risks related to receipt of required regulatory approvals; pandemic risks; supply chain constraints and general costs escalation in the current inflationary environment heightened by the invasion of Ukraine by Russia and the events relating to the Israel-Hamas war; risks relating to the Company’s financial and other instruments; operational risk; environmental risk; political risk; currency risk; market risk; capital cost inflation risk; risk relating to construction delays; the risk that data is incomplete or inaccurate; the risks relating to the limitations and assumptions within drilling, engineering and socio-economic studies relied upon in preparing economic assessments and estimates, including the 2017 PEA; as well as those risks more particularly described under the heading “Risk Factors” in the Company’s Annual Information Form dated March 27, 2023 available under the Company’s profile on SEDAR+ at www.sedarplus.ca .
Should one or more of these risks or uncertainties materialize, or should underlying assumptions prove incorrect, actual results may vary materially from those described herein. This list is not exhaustive of the factors that may affect any of the Company’s forward-looking statements. The Company’s forward-looking statements are based on the beliefs, expectations and opinions of management on the date the statements are made and, other than as required by applicable securities laws, the Company does not assume any obligation to update forward-looking statements if circumstances or management’s beliefs, expectations or opinions should change. For the reasons set forth above, investors should not attribute undue certainty to or place undue reliance on forward-looking statements.
Please Note: Investors are urged to consider closely the disclosures in MAG's annual and quarterly reports and other public filings, accessible through the Internet at www.sedarplus.ca and www.sec.gov
LEI: 254900LGL904N7F3EL14

For further information on behalf of MAG Silver Corp. Contact Michael J. Curlook, Vice President, Investor Relations and Communications Phone: (604) 630-1399 Toll Free: (866) 630-1399 Email:info@magsilver.com 
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Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to indiegameswap [link] [comments]


2024.05.14 17:46 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to GameTrade [link] [comments]


2024.05.14 17:46 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
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  • GOAT OF DUTY
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  • Godlike Burger
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  • Good Knight
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  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
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  • Haegemonia: Legions of Iron
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  • Hitman (2016) Game of the Year Edition
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  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
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  • How to Survive 2
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  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
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  • I am Bread
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  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
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  • Ice Age Scrat's Nutty Adventure
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  • IN SOUND MIND
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  • INDUSTRIA
  • Infectonator 3: Apocalypse
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  • JANITOR BLEEDS
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  • JUMANJI: The Video Game
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  • JUST CAUSE 4: COMPLETE EDITION
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  • Kardboard Kings: Card Shop Simulator
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  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
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  • Killing Floor 2 Digital Deluxe Edition
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
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  • LAST OASIS
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  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
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  • Lemnis Gate
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  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
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  • Marvel's Avengers - The Definitive Edition
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  • Medieval II: Total War - Definitive Edition
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  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
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  • Ministry of Broadcast
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  • MKXL
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  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
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  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
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  • My Big Sister
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  • My Summer Adventure: Memories of Another Life
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  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
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  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
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  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
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  • No Time to Relax
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  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
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  • Obduction
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  • Observer: System Redux
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  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
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  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
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  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
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  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
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  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
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  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
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  • Quake II
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  • Quern - Undying Thoughts
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  • RAGE
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  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
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  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
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  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
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  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
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  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.14 16:33 guirmss .NET 8 Kestrel: ERR_CERT_COMMON_NAME_INVALID When generating self-signed ssl certificate for my local IP

I'm trying to generate a self-signed SSL certificate from this .cnf file:
[req] default_bits = 2048 distinguished_name = req_distinguished_name req_extensions = req_ext x509_extensions = v3_req prompt = no [req_distinguished_name] countryName = BR stateOrProvinceName = SC localityName = PB organizationName = MyCompany CN = 20.14.3.12 // My Local IPv4 [req_ext] subjectAltName = u/alt_names [v3_req] subjectAltName = u/alt_names [alt_names] IP.1 = 20.14.3.12 // My Local IPv4 
To create the .key and .crt file, I'm using openssl:
openssl req -x509 -days 36500 -newkey rsa:2048 -keyout key.key -out cert.crt -config san.cnf 
I'm also adding the .crt file in Microsoft Management Console, specifically in Root Certification Authorities folder
In my .NET 8 code, I'm adding the following `Kestrel` tag in `appsettings.json`:
"Kestrel": { "Endpoints": { "HttpsInlineCertAndKeyFile": { "Url": "https://20.14.3.12:7142", "Certificate": { "Path": "./Utils/Certificates/cert.crt", // the path is correct "KeyPath": "./Utils/Certificates/key.key", "Password": "mypassword" } } } } 
My application listen to https://20.14.3.12:7142 and when I try to open swagger, for example, I see the error:
NET::ERR_CERT_COMMON_NAME_INVALID
PS: I've tested it using localhost instead of my ip and all works fine, the only change that I've make was to change the IP.1 in .cnf file for `DNS.1`
submitted by guirmss to learnprogramming [link] [comments]


2024.05.14 14:08 Then_Marionberry_259 MAY 14, 2024 SVB.TO ARRAS MINERALS COMMENCES 2024 FIELD PROGRAM ON ITS 3,300 SQ KM LICENCE PACKAGE IN PAVLODAR, KAZAKHSTAN

MAY 14, 2024 SVB.TO ARRAS MINERALS COMMENCES 2024 FIELD PROGRAM ON ITS 3,300 SQ KM LICENCE PACKAGE IN PAVLODAR, KAZAKHSTAN
https://preview.redd.it/or2ebwhqud0d1.png?width=3500&format=png&auto=webp&s=f30c6f662ac86e6fb01ff75e24575cb4c117e005
VANCOUVER, BC / ACCESSWIRE / May 14, 2024 / Arras Minerals Corp. (TSXV:ARK) ("Arras" or "the Company") is pleased to announce the commencement of a regional field program across the more than 3,300 square kilometre license package it controls in Pavlodar, Kazakhstan.
Highlights of the Planned 2024 Regional Field Program:
  • The 2024 Exploration program will target licences associated with the Teck Strategic Alliance, and Arras's 100% owned Elemes and Tay projects.
  • An extensive airborne and ground geophysics program, followed by a mapping, soil sampling and drill program over the Package A and Package B Licences under the Strategic Alliance with Teck Resources Limited ("Teck").
  • A geophysics and detailed mapping program followed an initial diamond drill program targeting the Berezski and Aimandai copper targets located within the Elemes Project.
  • An initial scout KGK program followed by an initial diamond drill program on the Tay Project, targeting the 6.5-kilometre x 2.1-kilometre Induced Polarization ("IP") chargeability anomaly.
Tim Barry, CEO of Arras, commenting on the upcoming 2024 Field Program, stated, "We are very much looking forward to starting the 2024 field program. This will be our third exploration season in Kazakhstan. Over the previous couple of seasons, we have assembled an excellent team of young local geologists, gained hard won experience on how to effectively explore in Kazakhstan, and put in place robust systems which allows us to quickly assess projects and move them to the next stage. Furthermore in 2024, we are very pleased to also have our partner, Teck, working with us. They will provide invaluable additional support via their technical specialists. We are also excited to follow up on our Elemes and Tay prospects and expect to drill them later in the season after refining the targets with additional mapping and geophysics.
The 2024 field program has the potential to be transformative for Arras. We expect to drill at least three new porphyry prospects this year, which when combined with the Beskauga Project which we have under an option to purchase, means we potentially have at least four porphyry prospects controlled by the company. The project portfolio is close to incredible infrastructure and the country is quickly becoming a tier-one destination for copper and gold exploration globally as demonstrated by many of the copper and gold majors establishing a presence in Kazakhstan over the past 6-12 months."
Arras's licence package is located within the Bozshakol-Chingiz metallogenic belt, a belt of rocks that includes the Bozshakol Mine, as well as the Beskauga copper-gold-silver porphyry deposit currently under option by Arras. The licence package is composed of 17 licences and covers just over 3,300 square kilometres in area and is shown in the map below.
https://preview.redd.it/v7rw44mqud0d1.jpg?width=1425&format=pjpg&auto=webp&s=984ca4ef4c1bd19e4105fd1c2e1ebd740a1d4d98
A budget of approximately US$2.5M for 2024 has been established for the Alliance package and will include airborne and ground geophysics followed up by mapping, soil sampling, and targeted KGK and potentially diamond drilling. The initial focus will be on Package "A" with work on Package "B" expected to commence in the coming months.
The Elemes Project - the Berezski and Aimandai Targets: The Berezski and Aimandai targets are located within the 531 square kilometre Elemes Project. The Berezski Target is an 8.8-kilometre-long copper anomaly which was announced in February 2024 and contains shallow historical drilling that has yielded notable results such as 132 meters at 0.80% CuEq and 108 meters at 0.94% CuEq from surface. The Aimandai Target is a 14-kilometre x 3.2-kilometre NE-SW trending coherent copper ("Cu") anomaly (>100ppm) which was announced in March 2024 that is parallel to Berezski and approximately five kilometers to the east and has had no known drilling.
https://preview.redd.it/iw64wwnqud0d1.jpg?width=1430&format=pjpg&auto=webp&s=4270407cdd4aa0fda0e2632c4cc653075f757e9c
Over the coming months, both targets will be mapped in detail along with ground geophysics to better refine the drill targets. A diamond drill program is planned to follow to test these two exciting new targets.
The Tay Project - The Tay IP Target: The Tay IP Target is a 6.5-kilometre x 2.1-kilometre East-West trending coherent Soviet-era Induced Polarization ("IP") chargeability anomaly located 28 kilometres north of the Bozshakol open pit copper-gold mine, and 85-kilometres from Arras's operational base in the city of Ekibastuz. The entire prospect is masked with unconsolidated cover believed to be 10-40m deep and has received no systematic modern exploration to date.
https://preview.redd.it/qpi7ebpqud0d1.png?width=942&format=png&auto=webp&s=efc58a6cdd1e08dac7fbee34c1d6d96cda187873
The Tay Prospect is strategically situated with outstanding accessibility and local infrastructure, including nearby high voltage power lines, railway, and roads.
Plans are underway to follow up the chargeability anomaly with a KGK drill program which will drill through the overburden and test the top of bedrock to understand the geology and then follow up with a diamond drillhole program to test the chargeability high.
Qualified Person: The scientific and technical disclosure for this news release has been prepared under supervision of and approved by Matthew Booth, Vice President of Exploration, of Arras Minerals Corp., a Qualified Person for the purposes of NI 43-101. Mr. Booth has over 19 years of mineral exploration experience and is a Qualified Person member of the American Institute of Professional Geologists (CPG 12044).
On behalf of the Board of Directors
"Tim Barry"
Tim Barry, MAusIMM CP(Geo) Chief Executive Officer and Director
INVESTOR RELATIONS: +1 604 687 5800 [info@arrasminerals.com](mailto:info@arrasminerals.com)
Further information can be found on:
About Arras Minerals Corp.
Arras is a Canadian exploration and development company advancing a portfolio of copper and gold assets in northeastern Kazakhstan, including the Option Agreement on the Beskauga copper and gold project. The Company has established the third-largest license package in the country prospective for copper and gold (behind Rio Tinto and Fortescue). In December 2023, the Company entered into a strategic alliance with Teck Resources Limited ("Teck") in which Teck will sole fund a US$5 million generative exploration program over a portion of the Arras license package in 2024-2025 focusing on critical minerals. The Company's shares are listed on the TSX-V under the trading symbol "ARK".
Cautionary Note to U.S. Investors concerning estimates of Measured, Indicated, and Inferred Resources:* This press release uses the terms "measured resources", "indicated resources", and "inferred resources" which are defined in, and required to be disclosed by, NI 43-101. The Company advises U.S. investors that these terms are not recognized by the SEC. The estimation of measured, indicated and inferred resources involves greater uncertainty as to their existence and economic feasibility than the estimation of proven and probable reserves. U.S. investors are cautioned not to assume that measured and indicated mineral resources will be converted into reserves. The estimation of inferred resources involves far greater uncertainty as to their existence and economic viability than the estimation of other categories of resources. U.S. investors are cautioned not to assume that estimates of inferred mineral resources exist, are economically minable, or will be upgraded into measured or indicated mineral resources. Under Canadian securities laws, estimates of inferred mineral resources may not form the basis of feasibility or other economic studies.*
Disclosure of "contained ounces" in a resource is permitted disclosure under Canadian regulations, however the SEC normally only permits issuers to report mineralization that does not constitute "reserves" by SEC standards as in place tonnage and grade without reference to unit measures. Accordingly, the information contained in this press release may not be comparable to similar information made public by U.S. companies that are not subject NI 43-101.
Cautionary note regarding forward-looking statements:* This news release contains forward-looking statements regarding future events and Arras' future results that are subject to the safe harbors created under the U.S. Private Securities Litigation Reform Act of 1995, the Securities Act of 1933, as amended, and the Exchange Act, and applicable Canadian securities laws. Forward-looking statements include, among others, statements regarding plans and expectations of the exploration program Arras is in the process of undertaking, including the expansion of the Mineral Resource, and other aspects of the Mineral Resource estimates for the Beskauga project. These statements are based on current expectations, estimates, forecasts, and projections about Arras' exploration projects, the industry in which Arras operates and the beliefs and assumptions of Arras' management. Words such as "expects," "anticipates," "targets," "goals," "projects," "intends," "plans," "believes," "seeks," "estimates," "continues," "may," variations of such words, and similar expressions and references to future* periods, are intended to identify such forward-looking statements. Forward-looking statements are subject to a number of assumptions, risks and uncertainties, many of which are beyond management's control, including undertaking further exploration activities, the results of such exploration activities and that such results support continued exploration activities, unexpected variations in ore grade, types and metallurgy, volatility and level of commodity prices, the availability of sufficient future financing, and other matters discussed under the caption "Risk Factors" in the Management Discussion and Analysis filed on the Company's profile on SEDAR+ on February 28, 2024 and in the Company's Annual Report on Form 20-F for the fiscal year ended October 31, 2023 filed with the U.S. Securities and Exchange Commission filed on February 28, 2024 available on www.sec.gov. Readers are cautioned that forward-looking statements are not guarantees of future performance and that actual results or developments may differ materially from those expressed or implied in the forward-looking statements. Any forward-looking statement made by the Company in this release is based only on information currently available and speaks only as of the date on which it is made. The Company undertakes no obligation to publicly update any forward-looking statement, whether written or oral, that may be made from time to time, whether as a result of new information, future developments, or otherwise.
SOURCE: Arras Minerals Corp.
View the original press release on accesswire.com

https://preview.redd.it/jr4pw4tqud0d1.png?width=4000&format=png&auto=webp&s=ba5a7e4b24e2096db05540a17a0d6f730af74c5c
Universal Site Links
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2024.05.14 12:59 AccountOk3687 Aoe 4 creator problem

Hello, i installed age of empires 4 content creator and when i try to generate the map i made in the creator such errors show up: <<<
failed to load default ocean water material. new ocean water will be disabled.
MapGen - ocean_deco_water_intersection: failed to find a valid placement location for GLOBAL region; placement area may be too limiting or too crowded. Placed 2 of 101 regions.
Editor graphics device unable to find the desired graphic adapter, the render view may not fuction as expecteed. ensure a monitor is attached to it or is set as the preferred adapter in the windows graphic settings.
MapGen - Failed to load: attr->AttributeExists_PL(name) attr->TableExists_PL(name)Failed loading an attribute data field for map generation. It is likely that your attribute data is out of sync with your local build or build from the build launcher.>>>
i will also write to support but maybe someone does have the fix for the ocean water problem?
submitted by AccountOk3687 to aoe4 [link] [comments]


2024.05.14 09:43 gianniperoni Clean Pepsi V3 126710 BLRO. First time buying a rep, please help.

Clean Pepsi V3 126710 BLRO. First time buying a rep, please help.
  1. Dealer name: CTIME (great communication, QC in 3 days, paid on Friday pics on Monday)
  2. Factory name: Clean
  3. Model name (& version number): GMT-Master II 126710 BLRO Red/Blue Ceramic 904L Steel Clean Factory Best Edition on Jubilee Bracelet DD3285 V3 (Supposes to be V3, I can't say if it's V2)
  4. Price Paid: 598 $
  5. Album Links: attached
  6. Index alignment: Slightly off
  7. Dial Printing: looks good
  8. Date Wheel alignment/printing: looks good
  9. Hand Alignment: looks good
  10. Bezel: looks good, but I am a newbie, please help me understand if V2 or V3
  11. Solid End Links (SELs): can't say
  12. Timegrapher numbers: +1 s/d; Amplitude: 277; Beat Error: 0.0 ms
  13. Anything else you notice: this is my first rep purchase, please help me understand if this is V2 or V3 and the crown at 6 is too uncentered like it seems from the pics. Thanks!
https://preview.redd.it/aozyxhtojc0d1.png?width=1335&format=png&auto=webp&s=4270155fe8a53da9415d270960bbc2955b43ff13
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https://preview.redd.it/krx8fa2sjc0d1.jpg?width=4032&format=pjpg&auto=webp&s=c52fd75dc1479853cad7baf7fc4be70131d44ba8
https://preview.redd.it/7lbfprusjc0d1.png?width=1244&format=png&auto=webp&s=72296f6e1ccef2e16897d327fb7823365376602b
submitted by gianniperoni to RepTimeQC [link] [comments]


2024.05.14 05:52 ricotito23 [USA-PR] [H] Switch,PS4,PS5,Vita,3DS Games [W] PayPal

Selling my personal collection. Over 800 Games. Sorry my bad english. Paypal ff. Free Shipping over $100. Sorry i know this list will hurt eyes. I don't have a computer to edit it well. More photos at request. Offers are welcome. Most of these Prices are based on Pricharting (sorry im lazy to put my prices for these 800 games) i would like to sell this has a lot but im from Puerto Rico so thats likely impossible.
https://imgur.com/a/ntp4d6Q
Nintendo Switch
13 Sentinels: Aegis Rim CIB+ 32.92 1971 Project Helios New 15.41 Boy and His Blob New 50.49 Little Golf Journey New 29.62 Robot Named Fight [Premium Edition] New 50.5 Adventure Time: Pirates of the Enchiridion New 25.68 AeternoBlade II New 35.5 Afterparty New 38 Aggelos New 38.22 AI: The Somnium Files CIB+ 60.5 AI: The Somnium Files CIB+ 60.5 AI: The Somnium Files - nirvanA Initiative CIB+ 40 Alex Kidd in Miracle World DX New 18.98 Alwa's Collection New 25.62 American Hero New 40.49 Ancestors Legacy New 24.07 Annapurna Interactive [Deluxe Limited Edition Collection] New 372.64 ANNO: Mutationem [Limited Run] New 69.5 Ape Out [Special Reserve] New 49.13 Ara Fell & Rise of the Third Power New 57.24 Arcade Spirits New 20 Archvale New 51.25 ARMS CIB+ 30.5 Ary and the Secret of Seasons New 12.52 Arzette: The Jewel of Faramore New 74.23 Assassin's Creed: The Rebel Collection CIB+ 17.48 Astalon: Tears of the Earth New 50.63 Astral Chain New 48.99 Astronite New 19.48 Atelier Ryza 2: Lost Legends & the Secret Fairy New 86.98 Atelier Ryza: Ever Darkness and the Secret Hideout CIB+ 49.5 Atelier Ryza: Ever Darkness and the Secret Hideout New 60.1 Attack on Titan 2: Final Battle New 74.23 Axiom Verge 1 & 2 Double Pack New 74.5 Azure Striker Gunvolt 3 New 48.5 Azure Striker Gunvolt: Striker Pack CIB+ 25.79 Balan Wonderworld New 11.77 Baldur's Gate and Baldur's Gate II: Enhanced Editions New 140.05 Battle Chef Brigade Deluxe CIB+ 32.61 Battle Princess Madelyn: Royal Edition New 52.88 Bayonetta New 40.76 Bayonetta 2 CIB+ 35.5 Bayonetta 3 New 34.67 Bayonetta Origins: Cereza and the Lost Demon New 32.5 Black Bird New 55.5 Blade Runner: Enhanced Edition New 48.72 Blasphemous CIB+ 108.49 Blaster Master Zero New 44.14 Blaster Master Zero II New 40.49 Blaster Master Zero III New 34.5 Blazing Beaks New 30.02 Blazing Chrome CIB+ 65.92 Bloodrayne 1 & 2: Revamped Dual Pack w/ Slipcover New 100.47 BloodRayne Betrayal: Fresh Bites New 40.49 Bloodstained: Curse Of The Moon 2 New 28.49 Bloodstained: Ritual of the Night New 21.23 Blossom Tales II: The Minotaur Prince New 46.48 Blossom Tales: The Sleeping King CIB+ 150.47 Blue Fire CIB+ 28.49 Blue Reflection: Second Light New 59.83 Bomb Chicken CIB+ 38.14 Bravely Default II New 29.4 BROFORCE [SWITCH RESERVE] New 53.82 Bug Fables: The Everlasting Sapling New 55.93 Bugsnax CIB+ 30.77 Burnout Paradise Remastered CIB+ 14.98 BUTCHER New 36.9 Cannon Dancer: Osman New 54 Captain Toad: Treasure Tracker CIB+ 30.49 Captain Tsubasa: Rise of New Champions New 26.09 Card Shark Collector's Edition New 47.5 Carrion: Special Reserve Edition New 50.6 Castlevania Anniversary Collection New 50.49 Cat Girl Without Salad: Amuse-Bouche New 40.97 Cat Quest + Cat Quest II: Pawsome Pack New 49.5 Cathedral New 66.91 Cave Story+ CIB+ 34.49 Celeste New 62.39 Chicken Police - Paint it RED! CIB+ 13.25 Children of Morta CIB+ 22.09 Children of Zodiarcs New 44.77 Citizens Unite! Earth X Space New 29.49 Coffee Talk New 42.15 COGEN: Sword of Rewind & Gunvolt Chronicles: Luminous Avenger iX 2 Double Pack New 80.48 Collar X Malice New 30.49 Collection of Mana New 25.5 Contra Anniversary Collection New 41.45 Contra Anniversary Collection New 41.45 Cooking Mama: Cookstar New 36.11 Corpse Killer: 25th Anniversary Edition New 42.7 Cosmo Dreamer & Like Dreamer: Double-D Collection New 25.00 Cris Tales New 13.99 Crisis Core: Final Fantasy VII Reunion CIB+ 29 CrossCode New 52.99 Crossing Souls - Special Reserve New 40.00 Cruis'n Blast New 20.48 Crystal Crisis New 31.52 Cthulhu Saves Christmas New 45.17 Cult of the Lamb [Special Reserve] New 72.48 Dandara: Trials of Fear Edition CIB+ 41.29 Dark Devotion New 45.49 Darksiders Genesis CIB+ 18 Darkwood CIB+ 108.46 DARQ: Complete Edition New 38.97 Dawn of the Monsters New 50.36 Dead Cells: Return to Castlevania Edition New 32.01 Dead or School New 52.03 Deadly Premonition 2: A Blessing in Disguise CIB+ 16.77 Deadly Premonition Origins New 38.03 Death end re;Quest New 41.97 Death Road to Canada New 40 Death's Door [Special Reserve] New 33.03 Death's Gambit: Afterlife New 38.72 Demon Throttle [Reserve Edition] New 25.25 Demon Throttle [Reserve Edition] New 25.25 Demon Turf New 40.82 Demon's Tilt New 44.5 Deponia Collection New 83.14 Dex New 48.38 Diablo III: Eternal Collection New 25.77 Digimon Survive New 20.95 Dimension Drive [Limited Edition] New 65.48 Disaster Report 4: Summer Memories CIB+ 25.5 DISC ROOM [SWITCH RESERVE] New 38.69 Disgaea 5 Complete New 39.5 Disney Classic Games: Aladdin and the Lion King New 18.29 Disney Tsum Tsum Festival New 26.55 DISTRAINT Collection New 33.76 Divinity: Original Sin II - Definitive Edition New 180.49 Dodgeball Academia New 19.5 DoDonPachi Resurrection New 55.38 Doki Doki Literature Club Plus! New 30.49 Donkey Kong Country: Tropical Freeze CIB+ 32.97 DOOM CIB+ 28.9 Doom 64 New 45.45 DOOM Eternal New 89 DOOM: The Classics Collection New 50.5 Double Dragon & Kunio-Kun Retro Brawler Bundle New 52.83 Double Dragon IV New 33.97 Double Dragon: Neon New 50.49 Downwell [Special Reserve Edition] New 75 Double Switch: 25th Anniversary Edition New 55.89 Dragon Ball Z: Kakarot + A New Power Awakens Set New 30.8 Dragon Quest Treasures New 29.53 Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition New 46.97 Dragon Star Varnir New 45.49 Dragon's Dogma: Dark Arisen CIB+ 24.74 Dragon's Lair Trilogy New 144.25 DRAINUS New 63.39 Dreamscaper New 44.72 Dusk New 44.49 Eastward CIB+ 20.3 Eldest Souls New 45.5 Elliot Quest New 28.48 Enclave HD New 52.67 Ender Lilies: Quietus of the Knights New 63.97 Endling - Extinction is Forever New 25.76 Epic Chef New 15.57 Espgaluda II New 60.27 Fairy Fencer F: Advent Dark Force New 48.41 FAR: Lone Sails New 49.69 Fast RMX New 71.73 Fatal Twelve New 44.49 Fault Milestone One New 28.49 Fight'N Rage New 45.49 FINAL FANTASY VII & VIII REMASTERED TWIN PACK CIB+ 37.63 Final Fantasy X / X-2 HD Remaster New 51.33 Final Fantasy XII: The Zodiac Age New 31.61 Fire Emblem Engage New 35.07 Fire Emblem Warriors: Three Hopes New 20.17 Fire Emblem: Three Houses New 45.45 Flinthook New 45.49 Flipping Death CIB+ 28.39 Foretales New 19.29 Forgotton Anne CIB+ 35.49 Fran Bow New 111.48 Freedom Finger CIB+ 77.4 Freedom Planet New 57.39 Furi CIB+ 48.64 Gal Metal: World Tour Edition CIB+ 17.69 Garden Story New 46.5 Gato Roboto [Special Reserve Edition] New 55.49 Ghost 1.0 + Unepic Collection: Standard Edition New 80.5 Ghost of a Tale New 66.61 Going Under New 37.47 Golf Story New 82.75 Gotta Protectors: Cart of Darkness New 45.35 Grandia HD Collection New 82.51 GrimGrimoire OnceMore [Deluxe Edition] New 42.33 GRIS [Limited Special Reserve] CIB+ 85.25 Guacamelee! One-Two Punch Collection CIB+ 87.57 Gunbrick: Reloaded New 24.68 Gunlord X New 107.79 Guns, Gore & Cannoli 1 & 2 New 105.28 Gunvolt Chronicles: Luminous Avenger iX New 84.5 Gyakuten Saiban 123: Naruhodo Selection New 41.49 Hades New 39.19 Haven New 45.49 Heaven's Vault New 32.15 Hero Must Die. Again New 56.5 Heroland Knowble Edition New 18.63 Hollow Knight CIB+ 31.5 Horgihugh and Friends New 28.18 Hot Wheels Unleashed New 22.03 Hotline Miami Collection [Special Reserve] New 54.36 Hyper Light Drifter [Special Edition] New 72.29 Hyrule Warriors: Definitive Edition CIB+ 49.69 Ib New 55.46 Ikenfell New 42.56 Immortals Fenyx Rising New 15.22 In Sound Mind: Deluxe Edition New 21.81 Indivisible New 19.41 Infernax New 50.5 Inscryption [Special Reserve] New 283.5 Ion Fury New 35.35 ITTA CIB+ 45.74 ITTA [Steelbook Edition] New 65.84 Ittle Dew 2+ New 43.45 Jamestown+ New 50.98 Joe Dever's Lone Wolf New 65.54 Katamari Damacy REROLL New 23.45 Katanakami New 42.3 Kaze and the Wild Masks New 32.44 KeyWe New 25.49 Killer Queen Black New 16.13 King's Bounty II New 17.85 Kingdom Hearts: Melody of Memory New 20.59 Kingdoms of Amalur: Re-Reckoning CIB+ 19.98 Kirby and the Forgotten Land CIB+ 37.97 Knights and Bikes New 45.49 Kotodama: The 7 Mysteries of Fujisawa New 19.45 KUNAI New 40.5 L.A. Noire CIB+ 29.99 Lair of the Clockwork God New 39.13 Layers of Fear: Legacy New 147.86 LEGO Star Wars: The Skywalker Saga New 20.48 Little Nightmares II CIB+ 20.75 Live A Live CIB+ 26.42 Lonely Mountains: Downhill SRG#46 New 86.79 Loop Hero CIB+ 35.47 Loop Hero [Collectors Edition] New 80.75 Love Esquire [Limited Edition] New 90.5 LoveKami Trilogy New 45.87 Luigi's Mansion 3 CIB+ 33.25 Lumines Remastered New 32.5 LUNARK New 49.52 Mario + Rabbids Sparks of Hope CIB+ 15.42 Mario + Rabbids: Kingdom Battle CIB+ 12.5 Mario Kart 8 Deluxe New 38.35 Mario Party: Superstars CIB+ 39.5 Marvel Ultimate Alliance 3: The Black Order New 41.5 Mary Skelter 2 New 45.49 Mary Skelter: Finale New 49.39 Mato Anomalies New 19.73 Mega Man 11 New 20.48 Mega Man Zero/ZX Legacy Collection CIB+ 24.5 Megadimension Neptunia VII New 45.5 Metroid Dread CIB+ 35.34 Metroid Prime Remastered New 34.34 Mighty Gunvolt Burst New 44.45 Mighty Switch Force! Collection CIB+ 45.49 Ministry of Broadcast New 26.72 Minoria New 50.47 Miracle Snack Shop [Limited Edition] New 35.00 Moero Chronicle Hyper New 90.35 Moero Crystal H New 50.77 Momodora: Reverie Under the Moonlight New 71.68 MONARK Deluxe Edition New 37 Monster Boy and the Cursed Kingdom New 78.59 Monster Hunter Generations Ultimate New 42.69 Monster Hunter Rise CIB+ 15.49 Monster Hunter Stories 2: Wings of Ruin New 31.49 Monster Sanctuary New 58.46 Monstrum New 38.5 Mother Russia Bleeds [Special Reserve] New 59.25 Mother Russia Bleeds [Special Reserve] New 59.25 Ms. Splosion Man CIB+ 31.98 Mulaka New 60.00 Murder By Numbers Collectors Edition New 80.36 Mushihimesama New 60.7 My Friend Pedro [Special Reserve Edition] New 79.7 Narita Boy New 45.55 NEO: The World Ends With You CIB+ 20.5 NeoGeo Pocket Color Selection Vol. 1 New 43.06 Neon Abyss New 42.38 Neversong & Pinstripe CIB+ 37.5 New Pokémon Snap CIB+ 31.81 New Super Lucky's Tale New 33.59 New Super Mario Bros. U Deluxe New 39.5 Ni no Kuni II: Revenant Kingdom - Prince's Edition New 18.14 Ni no Kuni: Wrath of the White Witch New 26.5 NieR: Automata - The End of YoRHa Edition New 39.5 Night in the Woods New 59.92 Night Trap: 25th Anniversary Edition New 56.06 Ninja Gaiden: Master Collection New 50.42 No Man's Sky CIB+ 26.25 No More Heroes CIB+ 40.5 No More Heroes 2: Desperate Struggle CIB+ 35.92 No More Heroes III CIB+ 15.5 Ocean's Heart New 53.33 Octahedron New 45.43 Octopath Traveler New 52.43 Octopath Traveler II New 39.99 Oddworld - Collection New 36.25 à Œkami HD New 32.99 One Step From Eden New 34.15 Oniken + Odallus Collection New 36.51 Opus Collection CIB+ 22.49 Ori: The Collection New 28.97 Othercide New 32.45 Outlast: Bundle of Terror / Outlast 2 CIB+ 277.52 Overlord: Escape from Nazarick New 35.97 Owlboy CIB+ 16.48 Oxenfree New 99.53 Panzer Dragoon New 40.5 Panzer Paladin New 48.13 Paper Mario: The Origami King CIB+ 36.5 Pathway New 27.6 Phoenotopia: Awakening [Premium Edition] New 114.25 Pikmin 3 Deluxe CIB+ 39.75 Pikmin 4 New 42.79 Piofiore: Fated Memories New 27.95 PixelJunk Eden 2 New 25.49 Pocky & Rocky Reshrined New 25.49 Pokémon Brilliant Diamond CIB+ 32.75 Pokémon Legends: Arceus New 41.19 Pokémon Mystery Dungeon: Rescue Team DX CIB+ 40.5 Pokémon Sword CIB+ 30.26 Pokémon Violet New 44.5 Pokémon: Let's Go, Pikachu! CIB+ 35.47 Postal Redux New 25.5 PowerSlave: Exhumed New 65.06 Prinny Presents NIS Classics Volume 2 [Deluxe Edition] New 43.99 Prodeus New 40.67 Project Warlock New 67.14 Puyo Puyo Tetris New 17.5 Q.U.B.E. 2 New 51.32 Quake New 38.49 Radiant Silvergun New 58.09 Rainbow Billy: The Curse of the Leviathan New 23.82 Razion EX New 137.71 realMyst: Masterpiece Edition New 78.08 République: Anniversary Edition New 35.49 Return of the Obra Dinn New 58.18 Return to Monkey Island CIB+ 43.09 Return to Shironagasu Island CIB+ 28.5 Risk of Rain 2 New 14.7 River City Girls CIB+ 80.23 River City Girls 2 New 50.5 River City Girls [PAX Variant] New 142.6 River City Girls Zero New 44.49 River City: Rival Showdown New 30.49 Rogue Heroes: Ruins of Tasos CIB+ 46.5 Roki CIB+ 39.07 Rolling Sky Collection CIB+ 20.00 Root Film New 34.09 RUINER [SWITCH RESERVE] New 54.47 Rune Factory 3 Special New 23.41 Rune Factory 3 Special New 23.41 Rune Factory 4 Special [Archival Edition] New 153.5 Sakuna: Of Rice and Ruin New 27.5 Sally Face [Deluxe Edition] New 224.81 Sam & Max Save the World New 43.5 Sam & Max: Beyond Time and Space Remastered New 44 Samurai Jack: Battle Through Time New 70.48 Save me Mr Tako: Definitive Edition New 33.5 Scott Pilgrim vs. The World: The Game - Complete Edition New 32.49 Sea Horizon [Limited Edition] New 42.49 Sea of Solitude: The Director's Cut New 20.00 Seabed New 40.42 SeaBed [Limited Edition] New 135.38 Senran Kagura Reflexions New 129.74 Senren * Banka New 86.76 SENSEs: Midnight [Limited Edition] New 47.43 Serious Sam Collection [Switch Reserve] New 60.49 Seven Pirates H New 51.25 Seven Pirates H New 51.25 Seven Pirates H New 51.25 Shadow Man Remastered New 48.39 Shadowgate New 62.5 Shadowrun Trilogy New 56.64 Shadows of Adam New 34.49 Shadowverse: Champion's Battle New 21.95 Shantae New 39.34 Shantae and the Pirate's Curse New 381.21 Shantae and the Pirate's Curse Box 49.62 Shantae and the Seven Sirens New 50.2 Shantae: Half-Genie Hero [Ultimate Edition] New 38.2 Shantae: Risky's Revenge New 38.51 Shaq Fu: A Legend Reborn New 19.57 Shikhondo: Soul Eater New 34.44 Shin Megami Tensei III: Nocturne HD Remaster New 25.5 Shin Megami Tensei V New 22.38 Shin Megami Tensei V New 22.38 Shining Resonance Refrain [Draconic Launch Edition] New 48.6 Signalis New 32.03 Sine Mora EX New 23.02 Skelattack New 50.49 Slime-san New 43.74 Smile For Me New 46.94 SNK Heroines Tag Team Frenzy New 29.15 Sol Cresta: Dramatic Edition New 45.48 Sonic Colors Ultimate CIB+ 15.48 Sonic Frontiers CIB+ 21.62 Sonic Mania New 16.51 Spiritfarer New 28.95 Splatoon 2 CIB+ 19.67 Splatoon 3 New 43.99 Star Wars Pinball New 19.72 Star Wars: Knights of the Old Republic New 60.49 Star Wars: Knights of the Old Republic II - The Sith Lords New 59.79 Star Wars: Knights of the Old Republic II - The Sith Lords New 59.79 Star Wars: Republic Commando New 26.45 Steel Assault New 48 Streets of Rage 4 New 33.45 Strife: Veteran Edition New 37.72 Subnautica + Subnautica: Below Zero New 32.49 Super Blood Hockey New 60.96 Super Bomberman R New 20.42 Super Mario 3D All-Stars CIB+ 82.33 Super Mario 3D World + Bowser's Fury CIB+ 39.5 Super Mario Bros. Wonder CIB 38.99 Super Mario Maker 2 CIB+ 30.48 Super Mario Odyssey New 39.59 Super Mario RPG New 39.93 Super Meat Boy New 38.5 Super Meat Boy Forever New 25.98 Super Monkey Ball Banana Mania New 13.48 Super Smash Bros. Ultimate CIB+ 38.74 Supraland New 33.75 Sushi Striker: The Way of Sushido New 12.17 Taiko no Tatsujin Rhythm Festival New 15.5 Tails of Iron [Crimson Knight Edition] New 42.89 Tales of Vesperia: Definitive Edition New 30.41 Tandem: A Tale of Shadows New 20.48 Terraria New 24.66 Caligula Effect 2 New 56.3 Caligula Effect: Overdose New 61.95 DioField Chronicle CIB+ 25.46 Elder Scrolls V: Skyrim CIB+ 35.31 Falconeer: Warrior Edition New 18.88 Friends Of Ringo Ishikawa New 26.73 Great Ace Attorney Chronicles CIB+ 30.98 Knight Witch Deluxe Edition New 32.07 Legend of Heroes: Trails of Cold Steel III - Extracurricular Edition CIB+ 31.77 Legend of Tianding New 51.61 Legend of Zelda: Breath of the Wild CIB+ 34 Legend of Zelda: Link's Awakening CIB+ 32.57 Legend of Zelda: Skyward Sword HD CIB+ 31.24 Legend of Zelda: Tears of the Kingdom New 47.46 Letter: A Horror Visual Novel [Limited Edition] New 73.75 The Messenger [Special Reserve Games Edition] New 280.00 Missing CIB+ 35.5 Mummy Demastered New 57.71 Red Lantern New 58.5 RED STRINGS CLUB [SWITCH RESERVE] New 38.5 Silver Case 2425 Deluxe Edition CIB 35.5 TakeOver New 47.41 Talos Principle New 51.62 Touryst New 68.88 Wonderful 101: Remastered New 23.5 World Ends with You: Final Remix New 53.95 There Is No Game: Wrong Dimension New 53.51 Thumper New 45.45 Time on Frog Island CIB+ 17.43 Timespinner [Limited Run] CIB+ 77.28 Tiny Barbarian DX New 33.97 To The Moon New 67.98 ToeJam & Earl: Back in the Groove! CIB+ 49.86 Tokyo Mirage Sessions #FE Encore New 66.72 Tokyo Mirage Sessions #FE Encore New 66.72 TowerFall New 45.5 Transistor CIB+ 61.01 Travis Strikes Again: No More Heroes CIB+ 24.99 Treasures Of The Aegean New 17.98 Triangle Strategy New 37.47 Trigger Witch New 34.59 Trigger Witch - Limited Edition New 57.66 Trover Saves the Universe New 37.76 Turok / Turok 2: Seeds of Evil New 167.4 Twin Blades of the Three Kingdoms New 50.5 Two Point Hospital New 26.5 UnderMine New 51.08 Unravel Two CIB+ 18.35 Unreal Life New 39.15 Unsighted New 47.2 Untitled Goose Game New 22.45 Valfaris New 39.64 Valis: The Fantasm Soldier Collection New 70.61 Valis: The Fantasm Soldier Collection II New 50.5 Valkyria Chronicles 4 New 66.81 Very Very Valet New 17.77 Wandersong CIB+ 33.99 Warborn New 16.6 Warhammer 40,000: Mechanicus CIB+ 21 WarioWare: Get it Together! CIB+ 24.55 West of Dead New 39.1 Wizard of Legend New 62.66 Wonder Boy: The Dragon's Trap New 39.14 World Of Simulators New 45 Wreckfest New 25.5 Wulverblade New 68.83 Xenoblade Chronicles 2 Loose 42.6 Xenoblade Chronicles 2 CIB+ 48.49 Xenoblade Chronicles 2: Torna the Golden Country New 58.45 Xenoblade Chronicles 3 New 39.49 Xenoblade Chronicles: Definitive Edition New 45.5 Xtreme Sports New 50.5 Yoku's Island Express CIB+ 35.5 Yooka-Laylee and the Impossible Lair New 35.5 Yoshi's Crafted World CIB+ 36.75 Young Souls New 34.49 Yu-Gi-Oh! Legacy of the Duelist: Link Evolution CIB+ 17.69 Yuppie Psycho: Executive Edition (Elite Edition) New 45.49 Yurukill: The Calumniation Games (Deluxe Edition) New 20.73 Zombies Ate My Neighbors and Ghoul Patrol New 40.09
PS4
88 Antarctica New 45.00 Antartica 88 [Variant Cover] New 185.5 Deadpool CIB+ 76.33 Deadpool CIB+ 76.33 Death Park New 75.48 Death Park New 75.48 Death Park New 75.48 Death Park New 75.48 Digimon Survive New 16.55 Divinity: Original Sin II - Definitive Edition New 71 Doki Doki Literature Club Plus! New 21.17 Helldivers [Super-Earth Ultimate Edition] CIB+ 62.97 Minecraft: Story Mode - A Telltale Games Series - The Complete Adventure CIB+ 58.41 Outriders: Worldslayer New 18.48 Revenge of The Bird King New 31.99 Saints Row: The Third Remastered New 15.1 Senran Kagura Burst Re:Newal [At the Seams Edition] New 60.49 Senran Kagura Burst Re:Newal [Tailor Made Edition] New 47.99 Senran Kagura: Peach Beach Splash (No Shirt, No Shoes, All Service Edition) New 71.5 Shadow Warrior 2 [Special Reserve Edition] New 235.52 Super Perils of Baking Special Edition [SEGA Outerbox] New 200.5 Swords of Ditto: Mormo's Curse [Special Reserve Edition] New 47.1 Tamashii New 734.39 Teenage Mutant Ninja Turtles: Mutants in Manhattan CIB+ 51.58 Valkyria Chronicles Remastered Steelbook Edition New 30.45
Vita
2064: Read Only Memories New 67.97 88 Heroes New 40.6 99Vidas New 125.97 Hole New World New 48.82 Rose in the Twilight New 192 Winter's Daydream [Limited Edition] New 64.1 Aegis of Earth: Protonovus Assault New 26.49 Akiba's Beat New 30.25 Akiba's Trip: Undead & Undressed CIB+ 25.49 Alone With You New 38.5 Angry Birds Star Wars New 20.48 Another World: 20th Anniversary Edition New 40.49 Antiquia Lost New 34.75 Aqua Kitty: Milk Mine Defender DX New 51.5 Army Corps of Hell New 23.99 Asdivine Hearts New 35.46 Astro Aqua Kitty [Limited Edition] New 64.7 Atari Flashback Classics New 60.61 Atelier Escha & Logy Plus: Alchemists of the Dusk Sky (Limited Edition) New 168.49 Awesome Pea Collection [Limited Edition] CIB+ 40.1 Axiom Verge Multiverse Edition New 56.56 Back in 1995 [Limited Edition] New 191.4 Bard's Gold New 33 Bastion New 64.16 Batman: Arkham Origins Blackgate CIB+ 23.67 Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien New 33.49 Bit.Trip Presents...Runner2: Future Legend of Rhythm Alien New 33.49 Bloodstained: Curse of the Moon New 118.23 Borderlands 2 CIB+ 23.49 Breach & Clear New 308.01 Broken Age New 33.77 Bunny Must Die: Chelsea and the 7 Devils New 95 Call of Duty: Black Ops Declassified CIB+ 22.29 Call of Duty: Black Ops Declassified Loose 18.98 Chaos;Child New 45.61 Chasm CIB+ 60.49 Child of Light CIB+ 24.56 Claire: Extended Cut CIB+ 35.17 Code:Realize - Future Blessings Loose 14.9 Code:Realize - Guardian of Rebirth New 25.5 Code:Realize - Guardian of Rebirth Loose 14.2 Conga Master Go! [Limited Edition] New 51.83 Corpse Party: Blood Drive New 58.77 Cosmic Star Heroine CIB+ 43.25 Criminal Girls 2: Party Favors CIB+ 74.09 Criminal Girls: Invite Only CIB+ 54.49 Croixleur Sigma New 40.49 Cursed Castilla EX [Limited Edition] New 60.5 Curses 'N Chaos New 38.72 Damascus Gear: Operation Osaka New 40.51 Damascus Gear: Operation Tokyo New 41 Danganronpa 2: Goodbye Despair Loose 19.41 Danganronpa 2: Goodbye Despair Loose 19.41 Danganronpa Another Episode: Ultra Despair Girls New 31.5 Danganronpa V3: Killing Harmony CIB+ 58.89 Danganronpa: Trigger Happy Havoc CIB+ 25.97 Dariusburst: Chronicle Saviours New 47.38 Deadbolt New 42.44 Death Mark CIB+ 23.22 Death Tales [Limited Edition] New 40.4 Deemo: The Last Recital New 34.22 Defender's Quest: Valley of the Forgotten New 37.86 Demon Gaze Loose 22.22 Demon Gaze CIB+ 25.81 Demon Gaze II New 74.66 Demon's Tier+ [Limited Edition] CIB+ 55.49 Dengeki Bunko: Fighting Climax CIB+ 25.5 Devious Dungeon - Limited Edition CIB+ 67.38 Devious Dungeon 2 [Limited Edition] New 84.5 Digimon Story: Cyber Sleuth CIB+ 65.9 Disgaea 4: A Promise Revisited CIB+ 25.49 Dokuro New 52.94 Dragon Fantasy: The Black Tome of Ice New 34.5 Dragon Fantasy: The Volumes of Westeria New 40.49 Dragon Sinker: Descendants of Legend New 35.5 Dungeon Travelers 2: The Royal Library & The Monster Seal CIB+ 53 Dynasty Warriors: Next Loose 16.66 Earth Defense Force 2: Invaders from Planet Space New 28.19 EMMA: Lost in Memories [Limited Edition] New 52.49 Exile's End New 39.65 Exist Archive: The Other Side of The Sky Loose 18.48 Fate/Extella: The Umbral Star Noble Phantasm Edition New 46.26 Fernz Gate New 30.69 Final Fantasy X / X-2 HD Remaster Loose 25.49 Final Fantasy X-2 HD Remaster New 61.19 Forma.8 New 32.5 Freedom Wars CIB+ 13.48 Furwind [Limited Edition] CIB+ 40.5 Futuridium EP Deluxe New 45.97 Gal*Gun: Double Peace CIB+ 32.34 Ghoulboy [Limited Edition] New 160.5 God of War Collection New 74.75 Grand Kingdom New 47.6 Gravity Rush CIB+ 44.5 Guacamelee! New 70.48 Guard Duty [Limited Edition] CIB+ 47.38 Gundemoniums New 84.18 Gunhouse New 30.38 Habroxia New 129.94 Habroxia 2 [Limited Edition] New 65.5 Halloween Forever [Limited Edition] New 74.5 Home: A Unique Horror Adventure New 35.92 Horizon Chase Turbo [Limited Edition] New 76.81 Hot Shots Golf: World Invitational New 26.19 HtoL#NiQ The Firefly Diary: Limited Edition New 59.25 Hue New 40.5 Hyperdevotion Noire: Goddess Black Heart CIB+ 35.5 Hyperdimension Neptunia PP: Producing Perfection CIB+ 35.97 Hyperdimension Neptunia Re;Birth1 CIB+ 47.01 Hyperdimension Neptunia Re;Birth1 CIB+ 47.01 Hyperdimension Neptunia Re;Birth2: Sisters Generation CIB+ 60.49 Hyperdimension Neptunia Re;Birth2: Sisters Generation CIB+ 60.49 Hyperdimension Neptunia Re;Birth3: V Generation CIB+ 55.95 Hyperdimension Neptunia Re;Birth3: V Generation CIB+ 55.95 Hyperdimension Neptunia U: Action Unleashed CIB+ 43.81 Iconoclasts New 96.5 Indigo 7 : Quest for Love New ? Jak and Daxter Collection CIB+ 50.49 Jet Set Knights [Limited Edition] New 100.5 Jet Set Knights [Limited Edition] New 100.5 Just Ignore them + My Big Sister Collection New 60.49 Kawaii Deathu Desu New 45.5 Killzone: Mercenary Loose 24.49 Killzone: Mercenary CIB+ 32.68 Knightin' + [Limited Edition] New 60.45 Knytt Underground New 128.14 La-Mulana Ex New 38.03 LEGO Batman 2: DC Super Heroes Loose 11.33 LEGO Jurassic World CIB+ 13.44 LEGO Ninjago: Shadow of Ronin Loose 17.12 LEGO Star Wars: The Force Awakens New 28.75 LEGO Star Wars: The Force Awakens Loose 12.21 LEGO The Lord of the Rings Loose 10.49 Lone Survivor: The Director's Cut New 42.49 Luckslinger [Limited Edition] New 60.41 Lumines: Electronic Symphony New 18.61 Mary Skelter: Nightmares CIB+ 92.87 MegaTagmension Blanc + Neptune VS Zombies New 37.58 MeiQ: Labyrinth of Death CIB+ 25.39 Mercenary Kings: Reloaded Edition [Limited Edition] New 106.71 Metagal [Limited Edition] CIB+ 100.35 Metal Gear Solid HD Collection CIB+ 46.49 Metal Slug 3 New 115.48 Mind Zero CIB+ 20.48 Mooseman [Limited Edition] New 119.05 Mortal Kombat CIB+ 26.99 MotoGP 13 CIB+ 23.83 MUSYNX New 50.49 Muv-Luv New 53.36 Muv-Luv Alternative New 66.95 Muv-Luv Complete Set New 90.5 My Aunt is a Witch [Limited Edition] New 55.5 Mystery Chronicle: One Way Heroics New 27.94 Need for Speed: Most Wanted - A Criterion Game CIB+ 20.32 Neurovoider New 35.5 Nicole [Limited Edition] New 48.22 Night Trap: 25th Anniversary Edition New 58.99 Nova-111 New 28.67 Nurse Love Addiction New 59.18 Nurse Love Syndrome New 50.49 Nurse Love Syndrome Loose 15.49 Oceanhorn: Monster of Uncharted Seas New 52 Octodad: Dadliest Catch New 46.36 Oddworld: Abe's Oddysee - New 'n' Tasty New 149.5 Oddworld: Munch's Oddysee HD New 52.5 Oddworld: Stranger's Wrath HD New 69.73 Odin Sphere Leifthrasir CIB+ 72.45 Odin Sphere Leifthrasir Loose 70.5 One More Dungeon CIB+ 60 Operation Abyss: New Tokyo Legacy CIB+ 31.5 Oreshika: Tainted Bloodlines New 93 Pantsu Hunter: Back to the 90s New 156.5 Papers, Please New 115.47 Pato Box [Limited Edition] New 73.23 Penny-Punching Princess New 45.41 Period: Cube - Shackles of Amadeus New 54.65 Persona 4 Golden Loose 25.37 Persona 4 Golden New 61.12 Persona 4: Dancing All Night - Disco Fever Edition New 145.5 Phantom Breaker: Battle Grounds New 53.5 Pix the Cat New 28.84 Plague Road New 43.4 PlayStation All-Stars Battle Royale New 31.74 Proteus New 36.49 Psychedelica of the Ashen Hawk New 51.5 Psychedelica of the Ashen Hawk New 51.5 Psychedelica of the Black Butterfly CIB+ 33.57 Psycho-Pass Mandatory Happiness CIB+ 28.99 Pushy and Pully in Block Land New 70.45 Rabi-Ribi New 93.59 Rainbow Moon New 44.89 Ray Gigant New 102.84 Rayman Legends Loose 17.37 Rayman Origins CIB+ 16.71 Retro City Rampage DX [Re-Release] New 35.00 Revenant Dogma New 35.36 Revenant Saga New 29.44 Reverie [Limited Edition] CIB+ 43.49 Riddled Corpses EX New 40.49 Risk of Rain New 38 Rock Boshers DX New 29.34 Rocketbirds 2: Evolution New 55.5 Rocketbirds: Hardboiled Chicken New 43.2 Root Double [Xtend Edition] New 53.5 Root Letter New 46.11 Salt and Sanctuary New 100.49 Salt and Sanctuary New 100.49 Saturday Morning RPG New 50.49 Sayonara Umihara Kawase++ New 67.33 ScourgeBringer [Limited Edition] New 59.97 ScourgeBringer [Limited Edition] New 59.97 Senran Kagura Shinovi Versus: Let's Get Physical Edition New 115.5 Senran Kagura: Bon Appétit! New 150.44 Senran Kagura: Bon Appétit! Full Course - Collector's Edition New 185.13 Senran Kagura: Estival Versus Endless Summer Edition New 115.48 Sense: A Cyberpunk Ghost Story New 155.5 Severed [Limited Edition] New 100.81 Shakedown: Hawaii CIB+ 36.85 Shantae: Half-Genie Hero CIB+ 37.5 Shinobido 2: Revenge of Zen CIB+ 38.67 Shovel Knight New 96.49 Sid Meier's Civilization Revolution 2+ CIB+ 76.26 Silent Hill: Book of Memories CIB+ 76.38 Sir Eatsalot [Limited Edition] CIB+ 53.08 Siralim New 50.5 Siralim 2 New 30.49 Skullgirls: 2nd Encore New 52.81 Sky Force Anniversary New 75.48 Slain: Back From Hell [Signature Edition] New 76.5 Sly Cooper Collection CIB+ 52.27 Smart as... CIB+ 9.67 Soldner-X 2: Final Prototype New 44.12 Sonic & All-Stars Racing Transformed CIB+ 23.56 Sorcery Saga: Curse of the Great Curry God [Limited edition] New 80.5 Soul Sacrifice CIB+ 17.36 Soul Sacrifice Delta New 105.5 Spelunky New 70.5 Spy Hunter CIB+ 24.31 Stay [Limited Edition] New 130.5 Stealth Inc: A Clone in the Dark (Ultimate Edition) New 29.13 SteamWorld Dig New 55.72 SteamWorld Heist New 52.97 Steins;Gate CIB+ 30.58 Steins;Gate 0 CIB+ 29.49 Stranger of sword city limited edition New 63.57 Super Hydorah New 47.9 Super Meat Boy New 60.5 Super Mutant Alien Assault New 34.9 Super Skull Smash GO! 2 Turbo New 42.35 SUPERBEAT: XONiC New 28.49 Superdimension Neptune VS Sega Hard Girls New 58.5 Sword Art Online: Hollow Fragment New 65.48 Synergia [Limited Edition] New 110.49 Tachyon Project Limited Edition New 55.35 Takotan [Limited Edition] New 51.59 Tales from Space: Mutant Blobs Attack New 50.24 Tales of Hearts R CIB+ 69.48 Tales of Hearts R Loose 50.5 Task Force Kampas New 36.5 Tetris Ultimate New 70.47 Tetris Ultimate New 70.47 Amazing Spider-Man CIB+ 64.75 Amazing Spider-Man CIB+ 64.75 Bard's Tale: Remastered and Resnarkled New 50.49 Bit.Trip Limited Edition New 33.5 Count Lucanor [Signature Edition] New 144.47 House in Fata Morgana: Dreams of the Revenants Edition CIB+ 99.5 House in Fata Morgana: Dreams of the Revenants Edition M+B 40.1 King of Fighters '97: Global Match New 64.81 Legend of Heroes: Trails of Cold Steel CIB+ 36.49 Legend of Heroes: Trails of Cold Steel (Lionheart Limited Edition) New 72.39 Legend of Heroes: Trails of Cold Steel II CIB+ 57.82 Longest Five Minutes New 32.5 Lost Child New 56.03 Lost Cube [Limited Edition] New 50.49 Ratchet and Clank Trilogy CIB+ 72.77 Swapper New 51.48 Swindle New 27.51 Walking Dead: Season Two - A Telltale Games Series New 22.61 Thomas Was Alone New 33.5 Tokyo Xanadu New 49.32 Touch My Katamari CIB+ 33.72 Twin Breaker: A Sacred Symbols Adventure [Limited Edition] CIB+ 47.09 Ultimate Marvel Vs. Capcom 3 CIB+ 31.21 Ultimate Marvel Vs. Capcom 3 CIB+ 31.21 Uncharted: Golden Abyss CIB+ 27.23 Uncharted: Golden Abyss CIB+ 27.23 Undertale New 66.38 Unepic [Limited Edition] New 274.98 UnMetal New 163.32 Utawarerumono: Mask of Deception New 72.27 Utawarerumono: Mask of Truth - Launch Edition New 36.5 Utawarerumono: Mask of Truth - Launch Edition New 36.5 VA-11 Hall-A New 79.91 Valkyrie Drive: Bhikkhuni CIB+ 66.81 Vasara Collection New 98.5 Velocity 2X: Critical Mass Edition New 63.05 Volume New 32.25 Windjammers New 35.83 Wipeout 2048 New 31.24 World of Final Fantasy New 33.99 Xeno Crisis [Limited Edition] New 100.5 Xeno Crisis [Limited Edition] New 100.5 Xeno Crisis [Limited Edition] New 100.5 Xenon Valkyrie+ New 68.11 Xeodrifter New 44.2 Yomawari: Midnight Shadows CIB+ 33.71 Yomawari: Night Alone / htol#NiQ: The Firefly Diary CIB+ 40.5 Ys Origin New 56.4 Ys VIII: Lacrimosa of DANA New 72.34 Ys: Memories of Celceta CIB+ 25.99 Yumeutsutsu Re:After [Limited Edition] New 82.97 Yumeutsutsu Re:Master [Limited Edition] New 75.48 Zero Escape: Virtue's Last Reward CIB+ 15.5 Zero Escape: Zero Time Dilemma New 33.17 Zero Escape: Zero Time Dilemma Loose 24.51
3DS
Aliens: Infestation Loose 59.32 Minecraft: New Nintendo 3DS Edition New 34.72 New Nintendo 2DS XL White & Orange Loose 206.5 Senran Kagura 2: Deep Crimson (Double D Edition) New 70.5 Senran Kagura 2: Deep Crimson (Double D Edition) New 70.5 Shantae and the Pirate's Curse [Collector's Edition] New 89.39 Shantae and the Pirate's Curse [Collector's Edition] New 89.39
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