Valentine village from paper

shoegaze

2008.03.15 23:45 shoegaze

[link]


2012.01.21 07:52 Because_Titties How To Train Your Dragon

This is Berk. We had dragons.
[link]


2016.08.06 19:32 IllustriousCactus London, UK Fountain Pen Club

The London, UK Fountain Pen Club is a laid-back club for fountain pen enthusiasts in London.
[link]


2024.05.16 09:00 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.05.16 08:02 PropRatActual The Albino Ep 10

Well, Hi all! again! 4Th Wall here, I figured since I just got power back, I might as well play some catch up on both series. Hope you enjoy this episode!!
Yup, I fucked that up. This is a repost with the correct Episode number, LOL! It's been a while since I've done that.
First, Previous, Next (Patreon)
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

Benjamin smiled, watching the girls skip ahead of him. Today was a testing day of sorts for him. Unwilling to release firearms into this world haphazardly, yet unwilling to go without them as a backup; he had pulled from one of his sister’s favorite video games. He had “melted down” his bowie knife, repurposing the metal to be used in his latest creation. The final product rode on his hip like a short sword, but Ben was satisfied in the design when the vast majority of the people he passed ignored it as just another adventurer’s blade. Benjamin hoped, that with the existence of Majik, that he would be able to pass off any… peculiarities... as the realm of the supernatural.

The three of them arrived at the tailor’s establishment, and the girls were met with a customary indifference that seemed to present itself when a slave’s “master” was present. The moment Benjamin entered, the seamstress ceased to pay attention to the girls, and instead addressed him directly, “Ah, The Forgemaster’s Protégé. What can I do for you this day.” She said cooly, bowing slightly in welcome. “I’m here commission some clothing for these two, a reward for good service.” Benjamin began. It was technically true; the success of the forge had afforded him much more coin than a mere apprentice could have made. Qort had taken him on as a true partner, and Benjamin earned enough to comfortably afford to cloth his “slaves” in whatever he chose.

Some stigma’s remained however, and the seamstress seemed to glare sideways at the girls as they perused the fabrics adorning the walls. “Is that wise? A slave could lose her place with such gifts.” she asked, her polite tone barely hiding her disapproval. Benjamin sighed internally, ‘oh for fucks sake’ he groaned in his own mind before putting on facad, “I find that proper reward, afforded on the right servant can result in” he paused, projecting a smug expression and blatantly looking the girls up and down. “a profound dedication to their duties” he finished with a satisfied smile as the seamstress covered her mouth with a hand to hide a smile of her own. The gambit worked, and the Seamstress was obviously satisfied that the “Aereesen slave whores” were being properly “used”. “Ah, I understand. What did you have in mind for them.” She practically moaned back at Benjamin. ‘This hag needs a good pounding….’ Benjamin’s inner monologue threatened to crack his facade, “That’s the fun part, my good lady. It’s their choice. The surprise is half the excitement.” He chuckled.

The seamstress openly smiled at him this time before nodding and stepping over to the two girls. Benjamin breathed a sigh of relief as she seemed to treat them at least marginally more warmly. The old racist bag didn’t need to know that Benjamin was secretly building a small nest egg for his girls, or that his sending them out to do errands for him was how he was teaching them about money, value, and the application of Mathematics. She also didn’t need to know that the full Cutlery set that she had purchased last week had been made by Vi’s own hand as her first full solo commission set. Benjamin had stamped his “mark” on them, because slaves were not allowed to own anything, including their own work; but Vi had begun with raw steel and finished with one of the finest cooking knife sets he had seen in this world or his.

Benjamin settled onto a bench outside, using the excuse of wanting to enjoy the morning air to afford his girls some privacy. Now that Viola and Valtrya were eating a healthy diet, and the right calorie amount; they had blossomed into absolute bombshells. Their hair had recovered, and both sported long flowing locks that boasted a silky satin black color and texture that betrayed hints of deep royal purple. The color reminded Benjamin of one of those expensive custom car paints that changed color depending on the lighting.

Their skin recovered almost as quickly as their hair. The sickly, scabbed look was quickly replaced with the same satin quality as their hair to the touch, but with a light grey coloring that almost seemed to tease the edge of hinting at a greyish purple. A dense pattern of Small freckles of the same dark, almost royal, purple as the highlights in their hair frolicked on both girl’s cheeks, and down the sides of their necks. Because of their early lack of understanding on modestly, Ben knew that those freckles traveled much further. The sad truth was that Benjamin understood fully why Aereesen’s were the prize of slavers and brothels, and he silently prayed that he could give them enough self-worth and skill to have a better life than that, once he got them out of the Principality.

A door’s soft creaking broke Benjamin from his thoughts as the two sisters stepped out smiling, “Get everything you need?” he asked standing as the three of them departed the establishment. Val nodded vigorously, and Vi smiled as she spoke, “I think so, but I had to practically beg the woman to stop showing us lingerie… what did you tell her?” Benjamin felt his cheeks heat as he responded, “What I had to. The old hag doesn’t get enough at home. It’s not my fault that your ‘enthusiasm’ is in the forge and your studies, not between the sheets. I didn’t lie to her, I just let her draw her own conclusions, sorry.”

Vi’s eyes twinkled for a second, “Oh,” She smirked, “Thaaat’s why she broke out the silk. Some of her options were..” She blatantly bit her lip at Benjamin. “You didn’t…” He asked in shock, and Vi lifted up on her tippy toes to brush her lips against his ear, “Not telling” she purred, setting Bens senses on fire. She backed up a step, openly smirking at his beet red face. “But your expression is adorable… My Lord” She stated the last two words with a deep sultry tone, knowing that Ben couldn’t scold her in public before taking his hand, “May we visit the bazar next? Val saw some jewelry she wanted to look at.” Benjamin gave her a pointed look, that turned into a smile as she beamed at him, “Ok, sounds good. I need to pick up some food for the week.”

It was later that afternoon when the three of them left the bazar. They found Jukha waiting on the bench in front of their home. “Jukha! How are you!” Benjamin called, clasping the Orc’s hand firmly as the girls rushed inside to put up their purchases. Jukha reciprocated, if somewhat stiffly, to the strange to him gesture. “Benjamin, it is good to see you well.” His tone stopped Ben in his tracks, “What is it. Is your wife, ok?”
Jukha shook his head, “Vilora is well, but I have been tasked with finding you.” He said carefully, “The slaver, the one you dueled for those two,” he nodded to Vi and Val as they stepped back out of the building, “The Heir of The Romoregin house is here. He has lodged an official demand for satisfaction, and he brought a champion.”

Benjamin stiffened, “Another duel? You said an ‘official demand’… what happens if I refuse.” Jukha winced at Ben’s tone, “It is an archaic practice of my people, rarely remembered, and even more rarely demanded. You cannot deny a satisfaction claim, but should you prevail, no further claims can be made upon your person. I am sorry Benjamin, but if you flee or refuse, your life is forfeit; and your property goes to the claimant.” Jukha looked pointedly at Viola and Valtrya. “The young puke has put me in danger as well, if I do not deliver you and them to the duel, I can be detained. If they torture me….” Benjamin’s eyes widened before hardening in understanding. “Jukha…” He turned to find Viola standing next to him, with his musket in one arm and his ammunition bag in the other, and sighed, “Fuck”. He loaded his musket with a single roundball cartridge this time, unwilling to fire buck and ball in the town streets. He pealed the ball out of the paper wading after pouring the poweder, reaching into his haversack to retrieve a small round patch made of pillow ticking. Jukha looked on in mild fascination as Benjamin spit on the cloth patch before wrapping the ball in it and ramming the whole thing down the barrel. It wasn’t much, but it reduce windage, ensuring at least reasonable enough accuracy from the smoothbore to keep from hitting innocent bystanders. It would also virtually eliminate blow-by, upping the chamber pressure and giving him a little more velocity. “I’m ready.”

The four of them entered the small city square to be met with Qort and three Org guards. These soldiers wore different insignia that Benjamin had been taught were the mark of the capital. “Beenjaymen Shayfe” one of them butchered his name, “I am.” Ben nodded firmly, the other guard nodded, “And your two slaves, good. Has Jukha informed you of the proceedings.” Benjamin scowled, “A legalized way to attempt a revenge killing? Yea, I’ve been told.” Ben didn’t bother to hide his vitriol, “So I have to kill a motherfucker for defending myself from his father?”

“Not quite. The Heir has brought a champion. The rules are simple, all forms of combat are allowed” The first guard began as the second one began chaining the wrists of Viola and Valtrya. Benjamin began to move before thinking, only to be held back by Jukha, “Peace albino. They must do this. Fighting them will cause a forfeit.” Benjamin looked at the terrified faces of the two girls. He forced himself to calm down outwardly, but Benjamin could feel the rage building. He had worked so hard to save those two, to get them out.. now some snot nosed brat was going to try to kill him because his father didn’t know when to fuck off. Benjamin stepped out from around the guards. The “heir” was a young Durr. Ben had no frame of reference for age, but the Heir was substantially shorter, and his facial tentacles were almost mere buds. Beside him stood a crimson colossus, the same species as the Hunter he had shot saving Jukha. He was taller than that female, and was wearing plate armor, gilded in silver. He hefted a great sword of some kind and smiled openly at Benjamin. It was not a pleasant expression. “Ah, so You’re the puke I’ll be cleaning from my blade. I am Krastorin. Come here, pale one, I’ll make it quick.”

Benjamin looked him over, subtly shifting into a shooting stance but keeping his musket looking like he was resting the butt of a spear on the ground. “You look accomplished, what makes you do the bidding of the boy.” He asked, blatant scorn on his tone. The Young Durr flinched, his small tentacle buds writhing violently. “H’Dare Yee!” he bellowed, voice cracking with the strain of fury, “Aye’ll ‘ave Yee Head on Me’Wall!!”
Benjamin ignored him, focusing on the Hellirine. The man looked back at the boy with a raised eyebrow, “The young puke promised me one of those.” He pointed at Vi and Val, who had reverted to their former trembling submissive postures that Ben had met them in. “It appears that they are as well kept as claimed. I look forward to sampling them.” He leered. Benjamin looked over at the Young Durr and found his face a mixture of relief and anger. ‘Ah, lied about daddy’s slaves.’ He turned to the soldier standing next to him, “Is the duel on?” he growled.

“Combatants! Begin!” was the Soldiers response, and the crimson mercenary lifted his sword from his shoulders advancing forward with a long confident stride, “at last, let’s get this over wi..” a clap of thunder echo’d through the Feral wood, and most of the crowd cried out in surprise as Benjamin disappeared, seemingly behind a bubble of fire, and brimstone. The single round ball ignored the mercenary’s plate armor. Punching straight through as the soft lead mushroomed out into a ragged disk that measured almost an inch and a half. The mangled projectile, still travelling at almost half the speed of sound, eviscerated the chest cavity of the Mercenary before blowing a one foot wide hole out of the crimson man’s back. The exit wound missed Krastorin’s spine by an inch, but it didn’t matter. The projectile embedded itself into a post, thankfully missing any bystanders by mere inches in some cases. The Young Durr, who was standing just behind and to the side of his champion, was screaming as he pawed at the bits of pale yellow blood, bones, and fragments of internal organs now covering him from head to toe.

Benjamin handed the smoking musket to Jukha, drawing his short sword and walking over to a sputtering, choking, and coughing Krastorin. The Hellirine lay face down on the ground, having fallen that way from the momentum of his initial advance. The back of Benjamins mind was sickly amused as he remembered the old Hollywood trope of bullets throwing people backward, and a pinch of regret sparked in his soul as his opponent death rattled. He stepped up to the Heir, resting the blade against his neck, “Are we done here. Be a better man than your father and learn when to save your own life.” The Young Durr froze, staring up at him in abject terror for several moments as a puddle formed at his feet. Benjamin opened his mouth to speak again when the boy simply passed out, falling into the puddle of his own mess as his mind refused to stay conscious.

Benjamin turned to walk back towards Jukha and the girls. “Unchain them.” Benjamin’s tone could have frozen a raging forge’s inferno. To his surprise, two of the soldiers drew their weapons on him, “You need to come with us. All Touched must be registered with...” Benjamin pointed his short sword at the one talking… and pulled the trigger. The percussion revolver built into the hilt of the short sword was zero’d using a notch Benjamin cut into the crossguard, and the tip of the curved blade as a crude set of open sights. The barrel of the revolver lay along one side of the blade, and was rifled. The speaking soldier orc’s took the smaller pistol round through the forehead, exploding the back of his skull in a cone of dark green and grey mist. The exit wound showered his companion in bits of bone and brains. Benjamin’s thumb found the hammer, and four satisfying clicks echo’d in the stunned silence, “HEAR ME!” He growled, “I, am touched by the Gods. I posses the power to end any life I choose using the power of Hell itself!” ‘if I have to show them a gun, might as well throw them off the trail’ “The violence of the raging volcano obeys my very fingertips.” His revolvesword bucked a second time as another soldier orc made a move to rush him. The smaller pistol round still punched through the orcs armor and out the back, but only left him screaming on the ground. Benjamin re-cocked, and leveled his weapon at the orc holding the chains to Val and Vi. “Now, release them.” This last remaining Orc did as asked, before gathering up his screaming companion as the girls rushed to Benjamin, he pulled them close, whispering, “I’m sorry we wont be able to pick up your dresses.”

The three of them packed up that night. Qort had understood, knowing all too well what the Principality would do to acquire a Touched of Benjamins ability. “Stay safe my friend. I pray our paths cross again.” Jukha snuck them out of the village that night, using his wagon to get them to his home. They stayed a week, laying low while they planned their next move. The girls spent their time learning recipes from Jukha’s wife, and ben took the time to unwind a bit. Jukha and He went on a hunt, and Benjamin was given a run down on the flora and fauna of the Feral wood. The two of them brought back a pair of Stags, and the three women cooked them a feast.

“Dinner’s ready!!” called Viola, setting the last of the sides on the table as the dutch oven roasted meat was brought off of the stove top. It was a simple yet elegant meal. Stag, potatoes, some kind of Kale style vegetable that Benjamin had never seen before. Soon enough, everyone at the table was leaning back, as full as they could make themselves. “So, pinkskin,” Jukha asked, “Where do you plan on going. I wouldn’t mind you staying with me. I could use another hunter, but I suspect that they would notice the extra product I brought to the village.”

Benjamin Hummed, “The Maridian Combine. Qort told me that they banned slavery over a century ago, the girls have learned so much already. It would be easy to find jobs for them.” Vi and Val drooped slightly but hid it well. Jukha noticed it but said nothing. “A good choice, their boarders are well guarded, you would need to free them before you cross, or end up in a dungeon yourself.”

“Good point, I can write up a simple writ of freedom. Something I can sign and give to them.” Benjamin nodded, “I can get started on that to…” he paused as a hand fell on his. He looked to see Viola staring at him, fighting back tears, “Hey, what’s wrong. You will be free…” Jukha nodded slowly and stood. “love,” he said to Vilora, “I need some help with the livestock” The Farie met his eyes in unspoken understanding, fluttering out the front door with Jukha.

“Vi, what’s wrong.” Benjamin asked gently.

“No… go… Val… stay…” Both of them turned to Valtrya in shock. She was trembling, “I wont..leave.”

“You speak?” Benjamin looked in shock, but Viola spoke next, “Benjamin, we don’t want to leave. We want to stay, with you. I…” She paused. Ben sighed, “I want you to stay too.” He said, finally admitting it to himself, “But I can’t own you. It’s killing me that you are my property.” He reached up and wiped a tear from Vi’s eyes, “You are so much more than property. I feel evil, every day that I wake up knowing that I could do anything I wanted to you, or worse, die and have someone else hurt you for the fun of it.” Benjamin bowed his head. Viola reached out, lifting his chin to look into his eyes, “Then come with us.” She whispered as Val stood up and stepped around the table, “yes.. You, come.” She wrapped herself around Ben from the side leaning in until she was resting her head against his shoulder, “I’m… staying.. with you.” she said softly. Viola nodded, “Benjamin, how old do you think we are.”

Ben looked at her in confusion, “I have no idea, I’ve always assumed you were teenagers. 13-14 years old for Val, maybe 16 for you, but that was when you were skin and bones.” He admitted.

Viola’s eyes widened in understanding. “You did not want to bed us because you thought us children.” Benjamin nodded slowly, answering. “And forcing sex on a child is the worst kind of crime on my world”. Viola and Valtrya looked at each other, before Vi spoke. “Ben, my sister will turn one hundred and three in a fortnight. I just had my one hundred and fifteenth birthday last week.” She leaned in, pressing her lips to Bens as she kissed him passionately for a moment. “We are no children,” Viola paused as Valtrya leaned in, kissing Ben lightly on the neck, “You are not forcing us to do anything, but leave.” Viola whispered as she began to close in to a surprised Benjamin for another kiss.

The door to the cabin flew open violently, and the girls pulled back to a more modest distance. Jukha walked in, carrying a panting Vilora. “What happened.” Ben asked hurriedly, hoping he wasn’t blushing as hard as the heat on his cheeks suggested. Vilora waved a hand as Jukha set her down in her chair, “The Vin… My sisters… they reached out… They wish to meet…” The Farie gathered herself, “They also sent a warning. We must leave, tonight… hunters.”
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
If you made it this far, I very much appreciate it. I hope you enjoyed the episode! If you believe I have earned it, I have a Patreon that is two episodes ahead of the free releases for this series. I hope you feel taking a look is worth it. Either way, come hang out in the comments. Everyone's welcome! I've discovered Im a bit of a "warts and all" poster, so even critical comments are welcome. Hell, You might even teach me something (it happens more than I'd like to admit).
I have heard people off and on reference Royal road, So I am going to give it another shot. I'll be adding the Royal Road link from now on. If you like reading over there, It is on the same schedule as here. I would greatly appreciate a like/review/comment if you feel so inclined. Thank you again for stopping by.
First, Previous, Next (Patreon) Royal Road
submitted by PropRatActual to HFY [link] [comments]


2024.05.16 04:50 TheForce122 I figured out who created SARS-COV-2

I figured out who created SARS-COV-2
Nathan Wolfe (Rothschild-Epstein-Maxwell asset) of DARPA/EcoHealth/Gates Foundation ran the COVID-19 creation operation with Peter Daszak of EcoHealth via the Global Virome Project (Wuhan Lab). Nathan Wolfe dedicated his book "Viral Storm" to Israeli spy Jeffrey Epstein and Bill Gates and is BFF with Israeli spy Ghislaine Maxwell.
"Did virus hunters cover up a lab leak?" (Good article about the Global Virome Project headed by Nathan Wolfe and Peter Daszak) https://archive.is/G8Lp8
"Hunter Biden's Ukraine BioLab Partner (Nathan Wolfe) Was Partners With Ghislaine Maxwell" https://archive.is/0BxQM
Documentary on Nathan Wolfe: https://youtu.be/Q8UgtUtDDp8?si=rtVbLNeSElmDwTkz
Bill Gates 9/4/19 $55 million BioNTech mRNA vaxx creator investment: https://archive.is/IP0b9
Elon/Grimes 9/4/19 tablet: https://archive.is/s7kJT
Former EcoHealth VP Andrew Huff September 2019 DARPA weird job offer: https://twitter.com/AGHuff/status/1492249880546398215
Former EcoHealth VP Dr. Andrew Huff legal declaration confirming EcoHealth funded by Bill Gates and CIA (In-Q-Tel) and that Peter Daszak told him he was working with CIA: https://archive.is/iZL1N
"Redfield: COVID-19 Was in Wuhan in September or October 2019: Former CDC director also tells CNN that the virus likely escaped from a lab"
https://www.med pagetoday.com/special-reports/exclusives/91843 - https://archive.is/YsEui
"COVID-19 might have started to spread in September 2019 in the United States: study"https://archive.is/NpOqY
On the 12th Sep 2019, the main database of samples and viral sequences of the Wuhan Institute of Virology went offline. Eventually every single of the 16 virus databases managed by the WIV was taken offline.
https://archive.is/i79eW
Here's former CDC director Robert Redfield under oath before the Congress on Wuhan Lab September 2019 events:
https://www.youtube.com/live/aXXWRaM-sWQ?feature=share
I will say if you go back and look, it's declassified now, and I'm sure you all have your classified briefings, but the declassified information now:
In September of 2019, three things happened in that lab, one is they deleted the sequences, that was highly irregular, researchers don't usually like to do that
Second thing they did was they changed the command and control of the lab from the civilian control to the military control. Highly unusual, and I've been involved in dual use labs when I was in the military.
And the third thing they did which I think is really telling is they let a contractor redo the ventilation system in that laboratory. So I think clearly there was strong evidence that there was a significant event that happened in that laboratory in September. It's now been declassified, you can read it. I'm sure there's more classified information around it.
Scientist Richard Ebright
The relevance of this is that SARS Cov-2, the pandemic virus, is the only virus in its entire genus of SARS-related coronaviruses that contains a fully functional cleavage site at the S1, S2 junction. And here is a proposal from the beginning of 2018 [from Fauci/Gates-funded EcoHealth Alliance] proposing explicitly to engineer that sequence at that position in chimeric lab- generated coronaviruses.
Eminent Virologist David Baltimore of CalTech
When I first saw the furin cleavage site in the viral sequence, with its arginine codons, I said to my wife it was the smoking gun for the origin of the virus. These features make a powerful challenge to the idea of a natural origin for SARS2.
Former CDC Director Robert Redfield:
I was concerned because of the presence of the furin cleavage site that we've talked about and I think it's important to understand what that cleavage site does. That cleavage site totally changes the orientation of the binding domain of COVID, so where before it could not see the ACE2 receptor which is the human receptor, it totally changes the orientation now so it has high affinity for human receptors. So that furin cleavage site bothered me, it didn't seem like it belonged there.
And then if you look at the sequences they use in those 12 nucleotides for arginine, where the arginine sequence nucleotide triplet were coded for humans. So why did it have the arginine coding for humans and not bat? It was very disconcerting to me. It looked like this virus was engineered.
It's not scientifically plausible that this virus went from a bat to humans and became one of the most infectious viruses that we have for humans.
Scientist Valentin Bruttel:
I tried to raise awareness to this for a year now. WIV use BsaI and BsmBI/Esp3I sites before to make synthetic WIV1 variants. And exactly those sites appear in a "silently introduced, perfect for synthetic assembly" pattern in SARS2, but non of its nat. relatives.
seriously, what is the chance that exactly those type IIs restriction appear or disappear through random evolution in a Banal-20-52 like virus? 5-6 precise mutations in 30000bp? about 1 in 1020! SARS2 is clearly synthetic!
Type Ils restriction sites prove a synthetic origin
Synthetic RNA viruses are assembled at the DNA level and later transcribed. 30,000 nucleotides cannot be synthesized in one go. These viruses are therefore assembled from smaller, 2- 8,000 nucleotide long pieces. Specific DNA restriction sites are often added to later reassemble the individual building blocks in the correct order. It is also technically possible to hide these interfaces (No See'em), but this was not done in the WIV.
In a 2017 paper, two very specific, particularly suitable type Ils restriction enzymes were used at the WIV. These have the advantage that they can produce different DNA overhangs (sticky ends), which are crucial for a correct assembly of the complete genome: Bsal and BsmBI.
SARS2 shows a Bsal and BsmBI restriction site pattern which is ideal for assembling synthetic viruses and to later replace the spike protein or furin cleavage site.
Bsal and BsmBI restriction sites also exist in closely related viruses (Banal20-52, RaTG13), but these are distributed in such a way that an artificial virus could never be generated using the methods established at WIV 2018/19.
The probability that the required 5 synonymous mutations, which enable a synthetic assembly of SARS2, arose purely by chance is less than 1 in 1020 or about as likely as winning the lottery jackpot 3 times in a row.
Dr. Valentin Bruttel
https://twitter.com/VBruttel/status/1566365635680124929?t=koDQ9poynY6I9qSchgQAnw&s=19
submitted by TheForce122 to conspiracy [link] [comments]


2024.05.16 03:35 greg-thompson123 I’m In Love and I Don’t Know What To Do Next

Hey Reddit, this is a burner account because I just wanted to steer clear of people I know finding this.
I am a young adult who was in a long term relationship for 4 years since I was 16. That relationship ended about a year ago. She was horrible to me at the end (cheating and what not) but the first couple years were a blast. After getting out of that relationship I kinda hopped right into another one. She’s 2 years older and I met her at some random party at university, let’s call her Molly. She’s gorgeous, the exact girl that I would be into on paper. I was instantly attracted to her and we had an amazing night together which ended in a hookup. In the morning, I asked for her snap and she happily grabbed my phone and added herself. About a week later we went on a date. BEST DATE EVER! We could not stop talking and the sparks were flying. I could tell we both felt it because we were both smiling, laughing and poking fun at each other the whole time. Afterwards we had an amazing night together at her place. About a month went on with this kinda routine and it was thrilling. We were both all over each other going on fun dates and getting to know one another. Until she became really distant. At first I shrugged it off but then I started to get worried. She consistently apologized and it seemed genuine every time but I knew something else was up. It was around Christmas time at this point and I went back home to see my family. After the holidays I landed back in my university town and saw a text from Molly. She said she was sick, and that she had been falling behind in school and could hardly get out of bed. She had been going to the hospital consistently and had not been able to find time to see me, let alone explain her situation. I felt so bad for her. I made sure to tell her that I was there for her but she insisted that she couldn’t be able to hold up a relationship while trying to recover. She said “It’s what’s best for you, I can’t be there for you like I want to. Like I should”. I took it with chest and wished her the best, and said “if anything ever changes, I’d love to give us another shot”. At this point I knew I wanted to be in a relationship, I knew I was at the point in my life where I want to share it with someone. Although I wasn’t over Molly I went out dating again. About a month later I met the sweetest girl ever, Let’s call her Eva. She wasn’t someone I’d usually be attracted to but her personality was so kind and infatuating. We moved fast together. Going out for Valentine’s Day, surprising each other with gifts and writing notes. It was so wholesome and genuine. We actually made it official and she was my girlfriend, something I only wish I did with Molly. After two months of being together I decided I’d go home for the summer to be with my family (we were dealing with the loss of a loved one and I thought I’d be there for my siblings). The idea of being back home for 4 months got me thinking. I knew I didn’t want to do long distance with Eva but I did really love her, just not enough. I hadn’t been single since I was 16 and I knew I needed some time to understand myself. So, I decided I’d break up with her. Literally just as I came to that conclusion, Molly texted me. She said that she was out of ICU and things were looking up for her, she was also heading home (a different city then me) for the summer and wanted to catchup before I left. I was shocked by this text and dropped my phone and it cracked. I had no idea what to do. All the amazing memories with Molly came flooding back. I had already decided that I would break up with Eva, so is it really that bad if I say yes? I felt awful. I told Molly that I’d need a minute to think about that but I appreciated her reaching out. I then took a week to make sure I wanted to break things off with Eva and, a week later, I did it. She was heartbroken. I felt awful. She was amazing to me and I kinda blindsided her. But I knew it was the right thing for me. That night I got plastered with a bunch of buddies and went out to a club. I then texted Molly back and said something stupid like “God I missed you, we should go on a date”. She for some reason said yes. I woke up hungover out of my mind the next morning but happy as ever. We went out on that date a week later, which was 2 days before she’d head home for the summer. It was once again, BEST DATE EVER! We picked off right where we left off and the sparks flew so far we almost burnt the restaurant down. We went back to her place and, once again, had a great night. She said something during that date that haunts me. It was “I wish I never pushed you away, I’ve missed you”. Anyway, it’s a month into summer and Molly and I have been texting every day. It’s non-stop conversations and flirting. We’re texting as if we’re together. I’ve fallen in love with her again and I’m so far away from her. I don’t know what to do. I want to actually start a relationship with her but not over messages. I want to see her, I want to be with her again. I’m in love and I don’t know what to do next. Should I text her how I feel? Or wait 3 more months till I’m back in town and she is too then give it a shot? I’m lost and confused and madly in love. I can’t stop thinking about her. I know she cares about me and possibly is in love with me too but I’m definitely more head over heels.
TLDR: I got back with who’s girl I was kinda “with” and now we’re texting every day and I’m head over heels for her. We’re not dating or anything. Idk if I should tell her or what, I’m going crazy about it.
Thanks for reading, I’d love any advice. Cheers
submitted by greg-thompson123 to Advice [link] [comments]


2024.05.16 01:01 Ball1091 Update

Hello We have started a joint project between myself, Eifion Rogers and Geraint Thomas.
The idea for a book came about when I found out that the vice president of Bethlehem Steel was born not far from me, in a small village called Pontardulais, where Geraint Thomas is chairman of the football club.
And from this the project started growing and gathering momentum.
‘The Yankees of Soccer’
We’re currently researching and writing a book about this iconic American institution, which is a fairytale story to say the least.
This will be my second book, The first book I wrote was a great success. This project helped establish a junior soccer club for Bryn Rovers Afc, in my small village of 3,000 people, which is in the Bannau Brechiniog area of Wales.
The whole idea for this book came about by researching Welsh/American history, and Scottish football history, and this story literally enchanted me immediately.
I have coached soccer in Wales for 29 seasons and have been captivated by the beautiful game for 35 years, and this story continues to amaze me.
One of the greatest dynasties in American soccer had a strong Welsh/Scotish (Celtic) background, Horace Lewis from Pontardulais (10 miles away) was Vice President of Bethlehem Steel, and he was instrumental in the success of the company soccer team, located in Pennsylvania USA.
The project will look at the history of the club and also delve into the Welsh links in both Bethlehem and other areas of Pennsylvania such as Milford, which I have visited and still have some contacts over there. I will also be looking at the significance of the Scotish Impact on this great team, as well as the legacy that’s still being carried forward with the MLS team Philadelphia Union.
One of the best ever Scottish football exports Archie Stark was the star of the team, one of his goal records was only just beaten by none other than Lionel Messi, there was an invasion of British/Scottish football talent many left pro clubs to move to the USA.
We started researching the history of BethlehemSteelFC which has Celtic connections through Wales and Scotland, a great problem I’ve encountered is the sheer vast amount of insane stories about Scottish footballers. The two stories that stick out the most so far are, ‘Wee Willie’ William McLean who disappeared in 1938 and Tommy Hislop who also had an alias Bryce Scouller.
Were looking to have some feedback from Scottish fans to give this story its correct dedication, the team simply wouldn’t have formed without the Scottish impact.
Is there anyway you could run a story for me please? I’ve been featured in numerous Welsh papers and am currently speaking to the USA media to arrange exposure, I’d love to get in touch with family members of these legendary players if that was possible.
Looking forward to hearing from you
If anyone is interested in hearing more about this project please contact me at Eifion.rogers@icloud.com
Diolch Thanks
Eifion Rogers Geraint Thomas
https://www.pressreader.com/uk/south-wales-evening-post/20220822/281732683282067
Here’s a link to our Reddit community page https://www.reddit.com/BethlehemSteelFC/
https://www.southwalesguardian.co.uk/news/20231517.book-american-soccers-connection-pontardulais/?fbclid=IwAR31-MY86F9HYgbf2D-t9pUCDUOjhnQg3lq_Xv5-ZfnKrWjy3roJSTrnBJQ&ref=suit
https://www.walesonline.co.uk/news/wales-news/horace-edgar-lewis-american-soccer-24703760
https://lehighvalleylive.com/bethlehem/2022/05/bethlehem-steel-was-the-yankees-of-soccer-one-player-set-a-record-that-stood-for-87-years.html
https://www.nationalsoccerhof.com/builders/horace-edgar-lewis.html
http://bethlehemsteelsoccer.org/biolewish.html
submitted by Ball1091 to BethlehemSteelFC [link] [comments]


2024.05.16 00:35 Vincanss 200 games in PSVR2 library celebration

As the PSVR2 hits 200 games on the store I thought I’d celebrate by listing out all 53 collected titles in a year and a half (actually some were free upgrades from PSVR).
It’s a GREAT library of games already with no doubt some stinkers in the 200 alas I will only be listing about what I know about, so it’s just the games I picked up and played, no order in particular but all are rated … here goes!
  1. Resi Evil Village (5/5)
  2. Resi Evil 4 (5/5)
  3. Madison VR (5/5)
  4. Red Matter 1 (5/5)
  5. Red Matter 2 (5/5)
  6. Legendary Tales (5/5)
  7. GT7 (5/5)
  8. Demeo (5/5)
  9. Song in the Smoke Enhanced (4/5)
  10. Green Hell (4/5)
  11. Propagation Paradise Hotel (5/5)
  12. No Man’s Sky (6/5)
  13. Pavlov (5/5)
  14. Crossfire Sierra (3.5/5)
  15. Breachers (4/5)
  16. Zombieland (4/5)
  17. Moss 1 (5/5)
  18. Moss 2 (5/5)
  19. Saints & Sinners (5/5)
  20. Saints & Sinners Retribution (5/5)
  21. Tetris Effect (5/5)
  22. A Fisherman’s Tale (3/5)
  23. Another Fisherman’s Tale (3.5/5)
  24. Ven VR (3.5/5)
  25. Thumper (4.5/5)
  26. Switchback VR (4/5)
  27. 7th Guest (5/5)
  28. Synapse (4/5)
  29. Hubris (4/5)
  30. Paper Beast (3.5/5)
  31. Walkabout Mini Golf (5/5)
  32. Room VR (4/5)
  33. Star Wars Tales from Galaxy’s Edge (4/5)
  34. Rez Infinite (4/5)
  35. Kayak (4/5)
  36. Horizon Call of the Mountain (4/5)
  37. Synth Riders (4.5/5)
  38. Vampire: The Masquerade - Justice (4/5)
  39. Very Bad Dreams (3.5/5)
  40. Pistol Whip (5/5)
  41. The Light Brigade (5/5)
  42. Galaxy Kart (4/5)
  43. Vertigo 2 (4/5)
  44. Hellsweeper VR (4/5)
  45. Racquet Fury (4/5)
  46. Amazing Asteroids (4/5)
  47. Doctor Who (3/5)
  48. Ovrdark (3.5/5)
  49. Beat Saber (5/5)
  50. Arizona Sunshine 2 (3.5/5)
  51. Arashi: Castles of Sin (3.5/5)
  52. Humanity (4/5)
  53. VR Skater (5/5)
Here’s to the next 200 on the store! Amazing headset, great library great times. 👍👍🫡
submitted by Vincanss to psvr2 [link] [comments]


2024.05.16 00:31 Vincanss 200 games in PSVR2 library celebration

As the PSVR2 hits 200 games on the store I thought I’d celebrate by listing out all 53 collected titles in a year and a half (actually some were free upgrades from PSVR).
It’s a GREAT library of games already with no doubt some stinkers in the 200 alas I will only be listing about what I know about, so it’s just the games I picked up and played, no order in particular but all are rated … here goes!
  1. Resi Evil Village (5/5)
  2. Resi Evil 4 (5/5)
  3. Madison VR (5/5)
  4. Red Matter 1 (5/5)
  5. Red Matter 2 (5/5)
  6. Legendary Tales (5/5)
  7. GT7 (5/5)
  8. Demeo (5/5)
  9. Song in the Smoke Enhanced (4/5)
  10. Green Hell (4/5)
  11. Propagation Paradise Hotel (5/5)
  12. No Man’s Sky (6/5)
  13. Pavlov (5/5)
  14. Crossfire Sierra (3.5/5)
  15. Breachers (4/5)
  16. Zombieland (4/5)
  17. Moss 1 (5/5)
  18. Moss 2 (5/5)
  19. Saints & Sinners (5/5)
  20. Saints & Sinners Retribution (5/5)
  21. Tetris Effect (5/5)
  22. A Fisherman’s Tale (3/5)
  23. Another Fisherman’s Tale (3.5/5)
  24. Ven VR (3.5/5)
  25. Thumper (4.5/5)
  26. Switchback VR (4/5)
  27. 7th Guest (5/5)
  28. Synapse (4/5)
  29. Hubris (4/5)
  30. Paper Beast (3.5/5)
  31. Walkabout Mini Golf (5/5)
  32. Room VR (4/5)
  33. Star Wars Tales from Galaxy’s Edge (4/5)
  34. Rez Infinite (4/5)
  35. Kayak (4/5)
  36. Horizon Call of the Mountain (4/5)
  37. Synth Riders (4.5/5)
  38. Vampire: The Masquerade - Justice (4/5)
  39. Very Bad Dreams (3.5/5)
  40. Pistol Whip (5/5)
  41. The Light Brigade (5/5)
  42. Galaxy Kart (4/5)
  43. Vertigo 2 (4/5)
  44. Hellsweeper VR (4/5)
  45. Racquet Fury (4/5)
  46. Amazing Asteroids (4/5)
  47. Doctor Who (3/5)
  48. Ovrdark (3.5/5)
  49. Beat Saber (5/5)
  50. Arizona Sunshine 2 (3.5/5)
  51. Arashi: Castles of Sin (3.5/5)
  52. Humanity (4/5)
  53. VR Skater (5/5)
Here’s to the next 200 on the store! Amazing headset, great library great times. 👍👍🫡
submitted by Vincanss to PSVR [link] [comments]


2024.05.15 22:00 Discardbobulated “SHE’S FAST ENOUGH FOR YOU, OLD MAN.” A shift of gears and a timely change of approach along with an update, a rant, a ponderance.

Cross-posted from AOAIBetrayeds. AOAIBetrayeds is an online peer support group and safe space reserved for betrayed individuals who are considering, actively attempting to, or have reconciled after infidelity. If you feel you would benefit from a more private supportive sub for only betrayed people, message the mods at AOAIBetrayeds or send me a DM.
It's been 2 months since I posted an update so I think it is time.
Context: Me: 59m. Her: 55f. Married 33 years, together 36. WW had a full on EA bookended with multiple sexual PA's (1 in Dec, 2022 and 3 in Sept, 2023 (last 2 on Dday). She then pretended to go NC with AP for an additional 5 months which created Dday #2 in February. Read my story and updates using my profile for posts if you want to see background.
https://www.reddit.com/useDiscardbobulated/submitted/
NO ADVICE PLEASE: Just like last time I posted, and the time before that, I am processing all of this stuff, and working with my therapist and my support group closely, so I will ask for advice only when I think I need it and when I think I am ready to receive it. Right now, I just thought I’d post an update for those who might be following along or anyone for whom my story resonates. I hope you’re OK.
I can use reassurance. I have asked for no advice because I am all full-up with advice that I am taking and utilizing. More and/or different advice will potentially muddy my process and have my approach blurred. Reassurance though? Bring it on. We all need it. Sometimes directly and sometimes just by being here and reading the stories of others. Reassure me.
As many of you know, I was dealt a huge blow the day after Valentine’s Day. That’s 3 months ago today for those of you keeping track. My wife, with whom I was 5.5 months into ‘reconciliation’ with, came clean and told me that she was still in contact with her AP for the entirety of that span of time.
The revelation of The Big Lie as I refer to it now, even with my wife, was in incredibly damaging hit to the idea of reconciliation. It was as shattering, if not MORE shattering as the original affair revelation. Big lies, little lies, untruths, the masking of truth, the omission of truth…all are devastating to the traumatized betrayed. If you know anything of the effects of trauma (as most of you do I am sure), you know that each lie usually triggers a trauma response, and each trauma response piles into a vast storage area in your brain where it pools and stays ready to fuck you up every time it’s poked. And mine was poked A LOT in the last 3 months. A LOT.
I started the ‘last 3 months’ phase of this journey with this huge setback that was The Big Lie. It reset our progress to zero in some cases. If you look at some things, like my ability to control the PTSD events, then that progress was still in effect. (I was still able to recognize the PTSD event coming on and sometimes get control of it before spiraling out of control). If you look at the timeline of physical sexual events, that didn’t change. If you take into account all the books and articles read, all the podcasts and audiobooks listened to, and all the hours spend by me in IC, then then those items were (mostly) still intact.
But you know what was now absolutely fucking GONE?
~T R U S T~
I had spent that first 5.5 months learning to trust again as we were working our way through reconciliation. You can look back at my post history prior to February, 2024 and see a solid progression of trust being built, of confidence being regained, and of affection, sexuality, appreciation, and friendship being rebuilt.
ALL of that was 100% GONE in ONE moment. GONE.
LIES are destructive. Secondary Dday lies like this one are DEEPLY destructive.
Trust is often cited as the most important ingredient in a personal relationship. How can we even begin to consider something as gigantic as a marriage reconciliation when trust has been completely blown up? I don’t have an answer to that. I am looking for it.
You know what was also lost at the point of the revelation of The Big Lie?
Hope. Optimism. Self-esteem. Admiration. Lust. Attraction. Affection. All gone.
My feelings of these things were returning in slivers over those 5.5 months after Dday and now they were just GONE.
Replacing these feelings were different feelings I had. Now I was feeling: Helpless. Worthless. Inadequate. Unloved. Betrayed. Devastated. Like a Chump. Belittled. Emasculated. Unworthy. Ugly. Undesirable …and incredibly MANIPULATED.
She had spent this time manipulating me into complacency while she continued to carry on her affair in the form of regular communication with ‘her friend’ AP. They talked on the phone regularly, texted regularly. All the while she was putting forth what I THOUGHT was EFFORT into our reconciliation, but was really just a collection of actions that were meant to placate me.
The Fake R time, as I now know it, included: I love you’s. Hand holding. Sex. Apologies. Forward thinking. Plans. I was feeling like PROGRESS was happening. I was still experiencing the PTSD events. Still having times when I would lash out in anger at her for what she had done, but those awful things were decreasing in intensity and frequency and I was thankful for that.
I was able to see what reconciliation looks like.
Only I wasn’t. It was all a sham. Now that she is not in contact with him (I hope and believe), she has stopped the hand holding (mostly). Not one ‘I love you’ in the past 3 months. The hugs I used to get now feel like the hugs you’d give a kid with a scraped knee. The feeling of being wanted and being on a path to something better has been obliterated. And sex? 2-3 times a week during the Fake R has become 1 time in the last 3 months.
So now, after the revelation of The Big Lie I am left with a VERY odd feeling. A feeling like what I WANT BACK is the pre-Big-Lie actions. The ‘I Love You’s’, the hand holding, the sex…
But since I now know these as things that were done to manipulate me, I really DON’T want them back. What I want is something that I have not yet seen: An honest reconciliation and the actions that come with that. And now that my mind has suffered the mind-fuck rollercoaster of the last 8 months, I don’t even know what honest reconciliation looks like. My perception is fucked up. I no longer can think accurately about this stuff because of the gaslighting. It’s hard to even describe the feeling of disconnection with my own reality.
A METAMORPHOSIS The changes in how she was treating me now that she no longer has AP in her back pocket as a ‘friend’ to talk to are stark. She has expressed that the sex was just to placate me. That she can’t feel good about US anymore because she doesn’t have knowledge of how HE is doing anymore. She cannot “live her good life” with me because she doesn’t know if HE is able to “have a good life”. She is NO CONTACT with him, but clearly some of her still has a connection to him. That hurts.
During these last 3 months I have gone from non-functioning to confused to (almost) accepting. Along the way I have passed ANGRY, DEVASTATED, DEFEATED, and a hundred other negative emotions.
I also spent nearly all of my time doing what ALL us betrayeds do. I tried to get her to UNDERSTAND MY PAIN. I wanted her to really know what she has done to me. Not just what she did with the affair, but with the aftermath of the affair and the 5.5 months that I was trying to regain trust in her and she was faking R with me so that she could continue her EA with HIM. I was CONSTANTLY wanting her to HURT because I thought that if she could HURT like I HURT then she could understand my pain and come to really know what it is she has done. And if she could get to THAT place, then surely she would finally find the shame and guilt that I think she deserves to bear.
The problem is that even with all my effort to explain to her in words, in mental breakdowns, in PTSD trauma events, in triggers, sadness, crying and constant malaise, nothing was changing.
She wasn’t displaying any of the remorse, guilt and shame that I want from her. She wasn’t giving me any of the actions or words she was giving me during Fake R. She wasn’t holding my hand. She wasn’t saying I love you. She wasn’t touching me or having sex with me. She was just enduring my wrath.
During the last time that I sat with her and had a Q&A about how she could do this and all the same questions that I have asked before and my saying again how hurt I was and how it was ALL HER FAULT and how I thought she should feel SHAME I ended up feeling a little tranquil. I felt like maybe I had told her enough times. I didn’t know if she fully understood like I wanted her to but I thought that we were at a place where MORE of this was going to do NOTHING. After all, almost 3 months of it hadn’t YET produced anything, why would MORE have any potential for positive progress.
So I had a thought. What if I just treated her nicely? What if I stopped with the finger wagging and the name calling and the ‘why me’s’ and the angry lashing out. What if I instead tried to hold HER hand occasionally? What if I just WASN’T adversarial? Could that help? Could that get her to see me differently? Could that get ME to see me differently? Could that reset my mind and get me out of the victim moment and into some undefined type of recovery?
I wondered to myself if I had it in myself to let those things go. I wondered if I was CAPABLE of not being so fucking angry at her for what she had done. I mean, we both are clearly aware of what she has done and what it has caused in me, so I don’t have to restate that over and over and over again, DO I?
I took this question with me to IC.
IC reframed it in a way that resonated with me somehow. She said: “Look, you’ve spent a lot of time ‘spinning’, trying to make heads or tails of your predicament. Trying to get her to love you again. Trying to find connection with her. Why? Because you love her. Isn’t that the entire point? If you want to reconcile with her the end goal is for you to love one another again because you love her, right?” She said: “Why don’t you try showing her your true self? The self that loves her. The self that wants reconciliation because you love her. Maybe start with small things? Don’t go crazy and drive yourself nuts with a huge reversal from anger and hurt to loving and wonderful. Instead just don’t hurl negativity all the time. Relax instead. Act like reconciliation is under way in order to see if that action can initiate a real reaction.”
In other words, release the Restraining Bolt that keeps you in the stew of anger and contempt and head off to find a crazy old wizard and your path to freedom from the tyranny of self-pity.
Interesting.
This made SOME sense to me, and partly made sense to me because of the way I was FEELING. It would NOT have made sense to me 2 months ago, or even a week ago. It makes sense to me because of where I am NOW. A shift in gears from the anger and hatred to something more nurturing. Not a full tack. More of a subtle lane change. (sorry to mix my motoring and sailing metaphors).
So this is where I am now. I made the decision in my head to move over into this other lane. I did this less than 36 hours ago. I have not yet determined if this has been beneficial or not. I feel anxious. Of course I didn’t NOT feel anxious in that other lane, so this is a wash. I have not yet experienced any super-positive changes to my own attitude. I have no idea if she has even noticed. I hope she has and I intend to ask her if she has when we go see our marriage counselor today.
T I M E
My support group has told me that time is my friend. That only time will allow my wife to recognize that she truly is the villain in her own story. To have her really understand that SHE is the cause of all of this. For her to recognize also that her AP is not the needy ‘good guy’ that weaseled his way into her psyche, but the manipulative fuck that we all know he is. TIME. Time also for me to be able to release the anger like I have been attempting to do over the last couple days. Time for me to ponder how I can find my own self esteem again and really shed my feelings of inadequacy and ugliness (among others). Time for WW and I to possibly find some bonding time and make some memories that are not anger and sorrow and self pity and….
“She’s fast enough for you, old man.” I guess she is. That’s what they tell me. Essentially the theme of this slow-burn reconciliation thing. That if she is showing ANY progress, then that is the progress that we as betrayeds need to embrace. ANYTHING is “fast enough” because you cannot speed this process up. You will never do the Kessel Run in less than 12 parsecs. Not gonna happen. 1-5 years is what they say reconciliation takes for it to be complete if it makes it to complete. I have told myself to give it at least 3. My hope is that I will feel a shift from tentative to optimism at some point along the way and that will give my brain the jump to light speed that it needs for me to relax and feel safe again.
This ‘update’ doesn’t predict a future. I have no preconceived ideas about how this might pan out. I just thought that an update could be beneficial.
Beneficial to ME in my selfish need for some validation of where I am and what I’m going through. For ME to be able to try to get it all on ‘paper’ so that I can help myself try to understand where I am. For ME to see a progression, no matter how up-and-down it has been.
Beneficial for OTHERS who may have a story like mine or PARTIALLY like mine who will be able to see themselves in this writing and be able to feel less alone. Beneficial maybe to all of us who might have a Bad Motivator.
Thanks for reading, my fucked up comrades. Sorry you are here in this sub. It’s a truly shitty place to need to be. I appreciate all of you. Without this sub and the people in it I think I might literally not be around. Here’s to you and your futures. May you find some peace.
Fuck these affairs.
submitted by Discardbobulated to AsOneAfterInfidelity [link] [comments]


2024.05.15 18:44 TheGentleman300 Conquest Chapter 18: the worst chapter in the series imo, and rewriting it (part 1)

A friend of mine started playing Fates for the first time, so once again I got bitten by the “complaining about Fates” bug. In particular, watching chapter 18 of Conquest again after so many years really got me going, and while the general consensus I’ve seen online about this chapters writing was negative, I wasn’t that satisfied by any of the overviews of it I read. I decided to give it a shot myself.
Dissecting why something doesn’t work is fun and all, but I think it’s also important to be constructive which is why I wanted to rewrite this chapter alongside my criticisms. I really do think there’s a lot of potential here that could have been the highlight of the entire story, and so I’d love to try my hand rewriting this chapter to be what it could have been rather than what we got. I have most of it done already, but Reddit only has so many characters before it cuts you off and this post is plenty long enough as is, so I’ll save that for another part coming up soon. This will be part 1, explaining what the chapter is and elaborating on my issues with it, while part 2 will be rewriting it along with my thought process and explanations.
Recap: https://fireemblem.fandom.com/wiki/Black_%26_White/Script
Corrin and Co are traveling when they decide to rest for the night at the nation of Izumo. They are greeted by Izana, the archduke of the kingdom, who seems to be a real goofball. After introducing himself, the levity is ended when it’s revealed the entire Hoshidan family has been invited here as well! Before any swords can be undrawn, Izana tells both parties that the kingdom has a strict neutrality pact neither of them can violate.
The scene cuts to later, where Ryoma enters Corrin and Xanders room to talk with them. Xander and Ryoma’s argument is cut short when Ryoma is dragged off by Nohrians. Turns out “Izana” is actually a Nohrian mage named Zola, who disguised himself to trick the Hoshidan royal family into a trap. Corrin and Xander don’t approve of such dishonorable methods to win, however, and fight to rescue their captives with Xander saying “we’ll win this war with honor or die trying”. After Leo kills Zola, the game cuts to later where we see Nohrians and Hoshidans alike having a meal, much to the delight of the real Izuma, who turns out is exactly as bizarre as the fake impression. Xander and Ryoma confirm with eachother that their fight will continue as usual, but Corrin states that no matter what happens they’re grateful they got to see both families eating together even if it’s not under the best circumstances, and the chapter ends with them saying they’ll revel in this feeling.
So on paper, I think this chapter is a great idea. Despite being at war, when one family is at the total mercy of the other, they lend a hand instead of kicking them while they’re down. This highlights how the two nations could accomplish so much together if only they weren’t at war with eachother. If utilized well, this could have been a great “eye of the tornado scene” emphasizing how tragic it is that these two families who share so much in common are forced by fate to fight eachother, making it all the more sorrowful when that’s brought to it’s conclusion through bloodshed. This would also encourage Conquest players to buy Birthright in a natural and subtle way as well now that they’ve had a nice sample of the other side. Of course, I don’t think this chapter was utilized well, and after reading the script again I believe it boils down to three major problems.
-Problem 1: The Lack of Worldbuilding Causes the Conflict to be Driven by Contrivances.
This is one of the many instances where the lack of fleshing out the world and it’s rules out really hampers the weight of the scenes. Unlike Awakening where there was a general cause-and-effect outlining the level structure, all of the Fates routes are much more individual and self-contained when it comes to chapters. This means the game has to really stretch itself to justify this elaborate setup being brought up and solved in one single chapter of regular length, and it’s very apparent when you write out the summary of events here.
Corrin and his army are just walking by when they happen upon the capital of the country. Corrin decides this would be a great place to rest for the night at and are instantly welcomed by its leader, who is also the only person in the game of that country. The entire Hoshidan family also just happen to bump into us because they coincidently came here at roughly the same time, with somehow neither party noticing the other until they were staring at eachother in the same room.
The only thing we know about this new nation we’ve never seen or heard about before is that it’s a peace-loving land with some sort of neutrality pact which means the two nations can’t fight here. What is the importance of this place that would entice all the Hoshidan royals to come over for a banquet in the middle of their country being invaded? Never explained. What exactly is this pact and what power does Izuno have to enforce it, if any? Never explained. Xander, prince of a nation at war and frontline general, has never heard of it. How does Garon or Iago never figure out or look into what happened here, considering the royals walked through their trap unharmed and everybody in charge of the trap vanished? Never brought up.
How many times here was this supposedly major event dependent on coincidences, seemingly important details left completely unexplained, and characters not knowing things that should be basic information of the world they live in? Things like all this quickly build up and make the world feel small scale and artificial, as if nothing truly exists until it’s in the peripheral vision of main characters. In a vacuum, this could all be excusable if the main meat of the chapter was just so dense and important that they just want a convenient excuse to delve into it. But about that…
-Problem 2: Nothing happens, either character-wise or plot-wise.
This is the only scene in both Birthright and Conquest where all eight of the royal families are together in one spot, and they’re unable to fight eachother. What a brilliant idea! How many great scenes could you come up with from this setup alone? How many directions could this move towards?
-The families bonding over their memories with Corrin (X)
-Calling eachother out for uncool actions, like Ryoma refusing to help Elise or Nohr siccing monsters on farming villages (X)
-Working together to defeat some threat they’d have trouble taking down on their own (X)
-Some cultural exchange (X)
-Some melancholy scene where, even if there’s a lot of resentment, they acknowledge how this may be the last time they ever get to have a meal with Corrin. (Somewhat?)
-Corrin sits down and has a mature conversation with his birth family elaborating on their choice to stay with Nohr (X)
-Some negotiation or debate between the two families about the future of their countries relationship, successful or not (X)
-Corrin being formally declared by the Hoshidan royals as a Nohrian, officially cutting them out of the family (X)
So what does Conquest do with this prompt? It does the unexpected route where all of them but Ryoma are shuffled out as soon as they’re introduced, captured offscreen, rescued offscreen, most of their dinner is offscreen, finishing their meal and leaving is offscreen, all of them sans Ryoma have barely any dialog, and none of them are even present in any of the CG’s.
We actually start off strong, Ryoma and Xander naturally puff out their chest and don’t get along when they’re in the same room, but seem to calm down when Corrin elaborates on how similar they are to eachother. But the game is so eager to get to fighting that it drags Ryoma away kicking and screaming before he even gets to share what he had to say to Corrin, let alone explore what having common ground means to the two of them.
1) I understand this is the Nohrian route so it makes sense the focus is mostly on them, but Takumi only gets three lines here, one of which is “…” Hinoka also only gets three lines, which I think is still more than she got in Birthright, and two of those lines are “You!” and “What are you doing here?”. Sakura lucks out as she’s the only sibling on either side who has anything to say whatsoever when Corrin says they’re grateful they could share another meal with the Hoshidans. That’s a start, but the fact remains Ryoma is the only sibling in the chapter whose remotely relevant, the rest could be omitted and nothing would change. They are only here to be damsels in distress heightening the stakes of defeating the local bad guy rather than providing any character development, checking up on how they are doing without Corrin and Azura, comparing and contrasting their differences between their counterparts, sharing any new information about them, foreshadowing Takumi’s possession, any notable interactions with their counterparts, etc. But no, nothing happens.
2) I also understand this is a video game and they don’t have all the time in the world before the next fight has to happen, yet Conquest is oddly completely uninterested in it’s own set-up. Zola, a minor chapter boss introduced and killed in this chapter, has more screentime and relevance here than any of the siblings, something you’d think would be the actual meat of the chapter they’d want to delve into.
The implications and weight of two dueling nations and families obligated to pause their fighting and dine with eachother could easily take up two or even three chapters as a pivotal arc, yet it’s completely blazed through as if the game considered it a cute novelty rather than a potential life-changing or history-changing moment. Simply put, it’s wasted potential, as if to say “Oh both of the two families meeting in a game about choosing between mutually exclusive families? Eh whatever.”
I wanna stick with just this chapter and not rewrite a good chunk of the entire story, but I can’t stress enough that in any other game this chapter would be the plot-defining moment paving the new way forward rather than chapter 15’s “we’ll expose Garon as a monster by helping him invade an innocent people.”
Neither of the two families are fighting because they outright want to, this isn’t a war about irreconcilable differences or mutually exclusive goals, the only reason for any conflict whatsoever as far as the game has shown us is that the guy in charge of Nohr is a sociopath who threatens to kill his own children at the drop of a hat. Sure, they probably won’t hold hands singing kumbaya after one extended conversation with eachother, but when all of them are in a truce far away from Garon’s authority having a meal together, nothing significant comes out of it plot-wise?
In fact, at the end of the day what significance happened here at all?
If there’s no juicy character interactions or exploration, and no setting up future events, then presumably the point of this big moment of Corrin and Xander leaping to save their enemies was made to show off that despite working in the same army, our heroes are indeed better than the swarms of war criminals under Nohr’s name we’ve seen and would never tolerate such things under normal circumstances. They’ve talked the talk about disagreeing with their father’s cruel methods, now here’s proof they’ll walk the walk, aren’t they such noble people? The way this is done however, opens up another can of worms…
-Problem 3: Protags come off as dicks
While our heroes are indeed more likeable and moral than blatant monsters like Garon and Hans, liking peace and disliking war crimes is not enough of a reason for a pat on the back. Our protags might not be burning villages for fun, but it’s difficult to take their proclaimed goal of peace seriously considering both the context of working for people who DO burn villages for fun and they way they handle themselves when presented with an opportunity to work on this supposed goal.
Corrin and Azura
Azura in particular is problematic here. During Odovakar 's excellent overview of the problems with Fates writing, he goes into detail about how Azura’s line about “this is all quite heartwarming. We're like one big family...albeit, a dysfunctional one.” in particular comes off as incredibly tone deaf and tasteless given the circumstances of Azura and Corrin marching on one family’s homeland for the sake of the other family. What I think was also worth noting is the context leading up to that line…
Sakura: I was just, um...th-thinking...it's really nice to finally see you again. I'm glad you... I'm glad you f-found a way to be happy... Corrin: Sakura... I'm happy to see you too. Sakura: R-really? You mean it?! Oh, Corrin! Elise: HMPH! Back off, you! He/She's my brothesister! MINE! Sakura: Ah! I'm s-sorry! Corrin: Elise! Mind your manners, little one. Elise: But she's trying to take you away from me... She's my archnemesis
Whether intentional or not, this is actually a very clever microcosm of the family’s conflict acted out by the youngest and most innocent among them who probably weren’t even born when the conflict started. The Hoshidan loves their sibling, but their time with Corrin is interrupted by the Nohrian shoving them away and declaring Corrin for themselves. This is a great way to challenge our protags to some introspection about themselves.
Azura: Heehee! Corrin: Azura? Did you just...giggle?
Instead, Azura just finds this a real knee-slapper. I understand maybe this is just meant to be a cute image of imoutos fighting over oni-chan Corrin and nothing more, but the context makes it very hard to swallow the narrative’s insistence that all this is “heartwarming” as Azura puts it. Keep in mind that all the Hoshidan nobles are sitting at the same table watching all this. Do you think Ryoma also finds it funny that his little sister is scared off and declared an archnemesis by the daughter of the man who killed his father in cold blood? Do you think Hinoka also thinks it's like one big dysfunctional family when Corrin is preparing to march on her homeland with an army?
I get it, I totally know what they were going for, and in a vacuum it could be a great line making for a properly bittersweet moment. “Even if the two are at eachothers throats and the future is bleak, me and Azura are grateful we get to have at least one big normal dinner together like a real family.”
But the future is bleak because of Corrin and Azura participating in an invasion, the families are at eachothers throats partially because Corrin and Azura haven’t accomplished anything to reform Nohr. If anything, Corrin should feel great shame here. Elise just unintentionally reenacted the history between the nations where Nohr was clearly in the wrong, and Corrin is sitting directly across and staring at the family who’ve done nothing wrong to him yet are going to be hurt because of Corrin’s decision. Grateful they could spend time with them again? Maybe. But cheerful and laughing?
ProZD: D-did an alien write this game? blows gently
But at least Corrin doesn’t show outright contempt for the family they’re screwing over…
Xander and Leo
Xander: Corrin! There's no need to insult me like that. I could not possibly be anything like this sorry excuse for a prince. … Xander: We will win with honor or die trying. Come, Corrin. Let us go set free our sworn enemy. … Corrin: Heh, sorry... It's just that you and Ryoma really are so much alike. If you weren't on opposite sides of a war, I think you could have been great friends. Xander: Yeesh... Do me a favor and keep that nonsense in your head where it belongs. … Xander (to Ryoma): We only acted as Nohrian royals should. When we leave this place, you'll be nothing but an enemy to be defeated once more.
Okay, but why? Ryoma is not the one Xander overheard laughing to himself about how much he’s going to make Corrin suffer. How are the Hoshidan royals “nothing but enemies to be defeated” here when they’re just trying to defend their homeland from somebody who assassinated their king at a peace meeting? Where is all this contempt from Xander coming from?
It’s perfectly understandable he doesn’t get along super well with Ryoma because of the tensions between their nations, that makes sense, but I see no reason for why Xander is making several petty insults to his face unprompted, let alone so nonchalant and even somewhat eager to get back to waging a war Xander himself calls “a senseless war of greed and madness” in the epilogue.
He doesn’t treat his own people much better this chapter, declaring Zola and his henchmen as “traitors” to be “dealt with” for their dishonorable methods when ironically Zola taking over the country by disguising himself as the archduke is actually one of the least evil and self-destructive things we’ve seen the kingdom do so far. It must be emphasized that every sibling was in the same room watching Garon demand Xander kill Corrin if he interferes with killing POWs for his amusement, and half of them were in the same room when Garon ordered his henchmen to murder every singer they can find in a neutral country. So a few hundred or thousand innocent people, most of whom would presumably be young woman, murdered to snuff out potential assassins. Or Garon directly ordering the deaths of unarmed civilians in chapter 13 with Hans relaying “Villagers are just soldiers who haven’t picked up a sword yet.”
Xander talks a big game in this chapter about how “we’ll win this war with honor or die trying”, but how do you honorably win a war when your nation is constantly and openly rushing to pointless overkill brutality like this at every turn? What moral high ground does this country have that Xander is so determined to preserve he kills loyal soldiers over what he sees as sullying it, when at no point in the game does the influence of Nohr ever do anything but make life significantly worse? His sudden fervor towards doing the right thing is completely contrasted later on when Xander is the one telling Corrin there’s no justice to be found in war and you just gotta do what you gotta do rather than what’s morally right, in response to Corrin being upset the Nohrian army is killing woman and children who looked at them funny.
“Justice is an illusion, a fairy tale…Letting innocents die is a tragedy, but so is letting the chance for peace slip away. This is war. There is no such thing as a clean win when lives are on the line.”
“Justice is just a fairy tale, innocent people getting screwed over is something we have to accept in war because there’s no such thing as a clean win! But also we better win this senseless war of greed and madness with honor or die trying!”
I understand one might get the impression I’m going off topic or selectively picking and choosing quotes here from all over the game, but no matter how you look at it Xanders beliefs, morality, and priorities are just all over the place depending on what the plot needs him to do. This means not only is his motivation for helping his enemies here faulty no matter how you look at it, but it also makes the extreme lengths he goes to do so, killing his own subjects who won him victory on a silver platter because it wasn’t a “proper” victory, come off as baselessly self-righteous at best and outright cruel at worst.
I’m sure the game would assure us Zola and all his mooks are terrible people who had it coming, but the issue is no matter how virtuous you portray Xander and creepy you portray Zola, Xander is still directly managing the war for a megalomaniac and helping him achieve his goals in spite of his long history of open sadism and public crimes that make Zola look like a saint. By ignoring the clear root cause of Nohr's dishonor while going this hard against random goon's participating in dishonor, instead of being a gallant preserver of morals, he comes off like a bully who selectively picks and choices punishment.
On the topic of punishment, it particularly rubs me the wrong way how Leo just casually mercs Zola at the end, keep in mind Birthright confirms for all his faults he actually isn’t a complete monster like Garon and dies trying to help the protag.
Leo (smiling portrait): You’d probably rather die than live with the shame, correct? In that case…
Zola: Eek! No, please! M-m-milord... I was wrong! S-so wrong! I have seen the error of my ways! P-please...spare my unworthy life!!
Leo (still smiling): Make peace with it, Zola. Perhaps on the other side you will find forgiveness.
Leo makes a fair argument that the stakes are too high and Zola can’t be trusted not to snitch, but this is bit sadistic, no? One of the most powerful people in the country is smug and sarcastic as he’s getting ready to execute somebody whose bleeding on the ground begging for his life and genuinely confused as to why we’re upset with him. I know the intent of “I was wrong! I have the seen the error of my ways!” is supposed to be him saying whatever Leo wants to hear to weasel out of punishment, but that’s exactly the thing, he’s fully cooperating and doing everything he can to appease this guy. And then he’s just killed like a dog without trial or final words, presumably using the spell that skewers you with tree branches.
Didn’t the game use killing defeated foes like this to establish Garon as a bloodthirsty monster? Why is Corrin just standing there watching this happen? This exact same scenario in Birthright has them jump to spare Zola, but here their disapproval is very meek and only voiced after the deed is already done. It’s still apparently too much for Leo though, who chastises Corrin for being “too soft…I envy your innocence.” And then he declares the matter settled on their behalf.
I’m sure this scene was meant to show off Leo’s pragmatism and strategy skills, but it just makes him look like a sociopath and Corrin look spineless. And that’s the biggest issue with this chapter to me, more than the plot being driven by contrivances that aren’t explained or the lack of any character development or interesting scenes taking advantage of the setup, the actions and dialog of our protags don’t match the noble heroes the narrative insists they are:
These are not the actions of heroic characters.
Summary: Overall, this is a very bizarre chapter. It feels like something meaningful happens here at first glance, your brain sees what’s going on and knows that this is supposed to be a huge moment. Peaceful music playing, a very well-drawn CG of dozens of individual units, liberating a country from Nohrian control, Corrin and Azura are happy and say some lines that sound like they should be deep and impactful.
But when you step back and analyze the bigger picture and context, you find that more or less embodies all of Fates writing, both good and bad. It has a brilliant premise that gets your mind going, excellent presentation to accompany it, and some individual scenes or dialogue in a vacuum are very welcome. If you’re a casual player who just wants context for your favorite characters fighting, it’s easy to feel satisfied at first glance and move on thanks to those factors, especially since the gameplay and MyCastle are very fun. At the same time, there’s no denying the severe flaws that hamper the experience.
Despite being the hyped-up main draw of the chapter, our exciting premise that opens so many doors is almost completely neglected in favor of (once again) exposition on meaningless settings and characters that aren’t relevant anywhere else and also reminding us how evil Nohr is, to the point the chapter title is Black and White. The context makes it very difficult to take the plight of our heroes seriously due to their lack of action (both before and in the present) to achieve their proclaimed goal despite ample opportunity, the proaction they do have being unnecessarily extreme and self-serving, and a narrative that insists they are in the right at every turn despite the results clearly showing us otherwise. There’s definitely bits and pieces of something great buried in all this teasing us, otherwise I wouldn’t be interested enough to write this much all these years later, but as is it’s just a mess. An enjoyable mess, but a mess all the same.

But what do you guys think of Conquest Chapter 18: Black and White? Do you also consider it a wreck, or was there something positive here you believed I missed? What would you like to see in a potential rewrite of it?
submitted by TheGentleman300 to fireemblem [link] [comments]


2024.05.15 18:05 Western_Moment2320 What is BigCities game?

BigCities is a new gaming project that uses dynamic NFTs to trade and upgrade fantastic virtual cities. When you add a city to your collection, it will start generating a return from taxes paid by citizens using the principle of staking, with up to 107% APR yelds. Using BigCitiesCoin (BGCN) to buy cities and upgrades, the value of the token will grow, and with it, the value of the cities when you want to sell them in the marketplace! Improve numerous aspects of the city, such as education, safety, healthcare, traffic, pollution, waste management! Take care of the citizens and they will repay you with ever higher taxes! Don't miss this new gem with very high potential!
White paper & Tokenomics at https://www.bigcities.xyz

Tokenomics

- Staking: Users earn rewards as long as they keep their cities on their wallet. The reward program use an exponential decay function: starting from 30 million tokens disbursed in the first year, each subsequent year will reward 15% less. In this way it is calculated that approximately 200 million (199.87 million) will be disbursed in 50 years.
The 830 cities are divided into 10 categories, each of which returns a certain percentage for staking
Telegram https://t.me/MetroMint
Twitter https://twitter.com/metromint_sol
BUY: https://dexscreener.com/solana/2gy1efvtucv4bc1sb3uqqhbyaatguffhym7ygjbvcd8q
No matter if the little village of Porcofinos or a metropoly like Prais , you'll be able to upgrade many aspects of your city and earn more from them!
submitted by Western_Moment2320 to BigCities_NFT_game [link] [comments]


2024.05.15 15:16 Xciv Tips for others after 50 Hours of fun

Putting it down for now while waiting patiently for the game to be finished!
Big list of tips after roughly 3 playthroughs:
Economy:
  1. Make sure you have enough Oxen for all the work in your village. Work with Ox includes: construction, sawmill, and plowing fields if you perk into it. Prioritize that 2nd Ox so you can simultaneously make planks and build buildings. If you're poor and stuck with one Oxen, either pause your Sawmill or pause construction if you want to prioritize doing one or the other. If you go heavy into farming I recommend 4 oxen.
  2. Burgages with sizeable vegetable gardens solve your food problems. My first playthrough was plagued with chronic food shortages, until I figured out the power of vegetable Burgages. But do remember that the larger your vegetable plot, the less that family works their assigned job. So make sure they're working low priority jobs, like Mining and Ox handling, rather than critical full time jobs, like Trading or managing the Stockpile.
  3. I start each village with four 0.5 Morgen vegetable gardens with double families, which covers your basic food needs. You can force two families per Burgage plot by clicking the minus icon to have larger plots. Use farming fields to measure 0.5 Morgen with precision.
  4. Roads are free, use roads to force Burgage plots into the exact shapes and sizes you want.
  5. You can use farm fields (free to put down and delete) to shuffle Hunting zones around. Keep shuffling that deer around different patches of forest until they're where you want them.
  6. Trade is king. Even if you do not spec into it, one of the first jobs among your first 10 families should be a trader. Sell literally anything you don't immediately need that can generate some town wealth. I prefer berries and hides. This initial town wealth is invaluable because it can buy Burgage extensions, which keeps your food income self-sufficient. One of the biggest pitfalls is an expanding population without an equally expanding source of food.
  7. Farming is for 3 things: (1) Ale for Level 3 Burgages // (2) Linen for Gambesons and Clothing variety // (3) Wheat for Bread for food variety and food security for large populations. So counterintuitively, do not build farms until late game. It is only for late game when you're pushing your village to Tier 3. Also because of this, I recommend building your largest town (300+ population) in a zone with good farming fertility. Farming has a lot of more complex supply chains that require a lot of people. Do not start farming in the early game, prioritize getting a Manor and Church up, first, with stable food supply from Extensions.
  8. If you have a ton of resources but some households are still not being supplied (I have 10 months worth of firewood but a house is not getting firewood???), it's because your Market is not being stocked. To stock more to the Market you need to build more Stockpiles and Granaries. People assigned to these will open market stalls and transport goods to them, which will then supply your town.
  9. Houses get stocked with resources in a priority system based on distance to the market. Close to market get stocked first, so try to plan your town where your Tier 3 houses are hugging closest to your market as they have the greatest demands for resource variety.
  10. Distance to the Church and Wells DO matter, at least from what I've observed. Villagers physically travel to wells and the church (correct me if I'm wrong and it's just cosmetic), so make sure to build multiple wells, and have the church centrally located.
  11. Build a Manor ASAP. Your Retinue are your standing army and using them against bandits does not interrupt your economy. You want your Retinue ASAP. They are also powerful fighters.
Warfare:
  1. The Baron gets Influence from killing bandits, and he uses this influence to claim provinces and contest your provinces. If the Baron runs out of provinces to claim and contests your home province before you manage to build a large enough army, it's GAME OVER. So it is of vital importance to beat the Baron to bandit camps and monopolize the glory and loot from the camps for yourself.
  2. As soon as bandit camps appear, you want to beeline over there and beat the Baron to killing these camps. You can manage this with the starting 20 Spear Militia by building 2 units of Spears, splitting this 20 into 10 and 10. Always choose to send the spoils of the looted camp to your Personal Wealth.
  3. Use this to purchase temporary Mercenaries to clear future camps (it's a net gain in Personal Wealth if you fire the mercenaries so you only pay them for one 30 day period, and more importantly, you deny the Baron Influence and keep your Militias alive). You can rely on mercenaries this way until you have your Retinue up and running.
  4. Having more units is better. Six units, 10 men each, is more tactically valuable than having two units, 30 men each. The reason is if you surround an enemy unit from multiple sides, they get the Surrounded debuff, which reduces Efficiency by -40%. So if you surround a unit from 3 sides they get a whopping -80%, making them basically useless in combat. So if it's 30 vs. 30 units of equal quality, you can whoop them by splitting up into three groups of 10.
  5. Spears are good for tanking. Swords are all-rounders. Polearms are good for offense but are made of paper. Retinue are good at fighting but baaaad at running around (they lose stamina faster). My personal preference is to hold the center line with Retinue, and work the flanks with Spears and Polearms.
  6. As soon as you unlock a 2nd province and you have enough Personal Wealth to do so, start building your 2nd village. Beeline it to that 2nd Manor, which instantly spawns 5 men of Retinue for free. Remember, having two units of Retinue, 5 men each, is stronger than having one Retinue of 10, because of flanking debuffs. Three Retinues is the magic number that will see you through the whole game, but more is always merrier.
  7. The hardest battle in the game has you facing 7 enemy units, one of which is a 36-soldier Retinue unit. This is why I recommend having 3 Retinue of your own along with your 6 Militia. Due to a bug you might be limited to 5 Militia, in which case just colonize one more village and bring 4 Retinues for an easy victory!
  8. Use stances to maximize situations. If you're in a 1v1 against a stronger unit (Spear Militia vs. enemy Retinue), use the defensive stance. If you've surrounded an enemy on three sides use offensive stance.
  9. Do not sprint all over the map unless you absolutely need to get somewhere fast. You want to save stamina for combat. At the start of combat, assuming your units start at full stamina, turn on sprint for all your units. Tactically getting somewhere a little faster and getting those juicy surrounds is worth more than getting to a position late but with full stamina. You can toggle sprint with the R key.
submitted by Xciv to ManorLords [link] [comments]


2024.05.15 15:09 chanma50 'IF' Review Thread

I will continue to update this post as reviews come in.
Rotten Tomatoes: Rotten
Critics Consensus: A sweet ode to rediscovering one's inner child, IF largely works as old-fashioned family entertainment despite an occasionally unfocused and unnecessarily complicated plot.
Score Number of Reviews Average Rating
All Critics 57% 70 5.90/10
Top Critics 53% 19 5.60/10
Metacritic: 48 (23 Reviews)
Sample Reviews:
IF may be guilty of trying too hard, but it’s a refreshing change from so many family movies that barely seem to be trying at all. - Frank Scheck, Hollywood Reporter
IF wasn’t enough to keep my attention, how will it keep the attention of a child for 104 minutes?? - Valerie Complex, Deadline Hollywood Daily
It’s tonally discombobulated and nowhere near as enchanting as Michael Giacchino’s score seems to think it is. - William Bibbiani, TheWrap
When “IF” reaches its cathartic finale, some kiddos might be wondering why their parents are sniffling and tearing up – if they're still paying attention and not off playing with their own imaginary friend by then. 2.5/4 - Brian Truitt, USA Today
“IF” is largely a bust — a family film in search of an audience that it never convincingly finds. 2/4 - Ty Burr, Washington Post
The movie is a disordered wreck that confuses impulse for inspiration and dissipates any impossibility of impact by constantly switching focus. 1/4 - Mick LaSalle, San Francisco Chronicle
... The dialogue between Bea and other real-world characters tends toward the obvious. But among the IFs the movie slants toward something fresher — if not absolute originality, then at least a dash of imagination. 2.5/5 - Natalia Winkelman, Boston Globe
What is supposed to be a comedy develops into an honest film about coping with loss. 4/5 - Dina Kaur, Arizona Republic
Bells and whistles and imaginary friends aside, it’s that message of the inner child that’s ultimately essential – and If channels just enough of it for this viewer to, at least for a few moments, remember hers. 3/5 - Adrian Horton, Guardian
A children’s fantasy of wistful wonder and another satisfying chapter in the career of the actofilm-maker John Krasinski. 4/5 - Ed Potton, Times (UK)
It’s all thumpingly corny, but in the way good family films often are. 4/5 - Robbie Collin, Daily Telegraph (UK)
[It] isn’t so much a film but a series of emotional cues. It’s the same experience, really, as sitting down to watch an hour-and-a-half video loop of dogs being adopted. 2/5 - Clarisse Loughrey, Independent (UK)
Far from perfect in its execution, but once IF hits its stride, Reynolds and Fleming keep this emotional adventure entertaining enough. 3/5 - Kelechi Ehenulo, Empire Magazine
We don’t know what’s happening most of the time, and worst yet, we don’t know how to feel about it, no matter our age. That’s much more than a failure of just imagination. C- - Kate Erbland, indieWire
What IF lacks is what it champions: the magical imagination of childhood. 4/10 - A.A. Dowd, IGN Movies
A movie that loudly yells at audiences they need to have some fun, while not actually providing any fun itself. 3/10 - Matt Singer, ScreenCrush
Krasinski's paper-thin script [...] gestures broadly at a kind of mechanical worldbuilding but soon throws its hands up in the air and greedily chases one heartstring after another. 1.5/4 - Clint Worthington, RogerEbert.com
A heartfelt hit from Krasinski, with some carefully constructed chaos and a fine cast. Despite the occasional meandering, this is a fun family film that deserves to be a huge hit. 4/5 - Linda Marric, HeyUGuys
It is a smudgy valentine, all heart, whimsy, and charm. If the message is a bit messy and the logic not quite sound, for me that was more than made up for by the tenderness. B+ - Nell Minow, Movie Mom
SYNOPSIS:
From writer and director John Krasinski, IF is about a girl who discovers that she can see everyone’s imaginary friends — and what she does with that superpower — as she embarks on a magical adventure to reconnect forgotten IFs with their kids. IF stars Ryan Reynolds, John Krasinski, Cailey Fleming, Fiona Shaw, and the voices of Phoebe Waller-Bridge, Louis Gossett Jr. and Steve Carell alongside many more as the wonderfully unique characters that reflect the incredible power of a child’s imagination.
CAST:
DIRECTED BY: John Krasinski
WRITTEN BY: John Krasinski
PRODUCED BY: Allyson Seeger, Andrew Form, Ryan Reynolds, John Krasinski
EXECUTIVE PRODUCERS: John J. Kelly, George Dewey
DIRECTOR OF PHOTOGRAPHY: Janusz Kaminski
PRODUCTION DESIGNER: Jess Gonchor
EDITED BY: Andy Canny, Christopher Rouse
MUSIC BY: Michael Giacchino
COSTUME DESIGNER: Jenny Eagan
RUNTIME: 104 Minutes
RELEASE DATE: May 17, 2024
submitted by chanma50 to boxoffice [link] [comments]


2024.05.15 11:27 Howling-wolf-7198 What I know about Xinjiang/Uyghur

Disclaimer: I am Chinese and cannot speak or read Uyghur. Xinjiang is a vast land, and the online communication of residents is strictly controlled, so even people from different regions are unaware of the specific situation in other regions, and there are significant differences between different regions. I tried to cross validate using sources from different ethnic groups as much as possible, but my language definitely caused some bias in my sampling.
There is a long-term tense relation between local ethnic groups, especially between the Han and Uyghur ethnic groups. A local Han who sympathized with the Uyghur told me that his American friend who visited described it as "racial segregation, and it was spontaneous among people.".
Other ethnic minorities also have resentment towards Uyghur people due to Uyghur nationalism. They also suffered from repression, although not as severe as the Uyghurs. Some blame the government, while others blame the Uyghurs.
Local Han generally believe this is what Uyghurs deserve. Mainland Chinese are generally unaware of this matter due to censorship, but no hostility towards Uyghurs.
Not all, but there are definitely some events that meet the criteria for terrorist attacks. It also involves indiscriminate attacks on other ethnic minorities and Uyghur who do not agree with them.
CPC actually tries to conceal these events as much as possible. If it is really impossible to conceal, their public deaths are much less than what actually happened, whether the deceased were Han Chinese, attacked Uyghurs, or attackers. The public parts are due to the controversy caused by the discovery of large-scale detention.
What other separatists did was also concealed as much as possible. CPC seems to primarily aim to avoid resentment towards the Uyghurs as a whole among the majority of people in China, and pretend its rule is prosperous and unshakable.
A local Hui who have been hacked by terrorists before:
If officials claim nothing happened, means manything happened. If officials claim one or two people died, means a group of people have died. If officials claim thirty people died, means a village has disappeared.
Separatists and CCP went to war, and the people suffered.
Uyghurs mainly reside in the southern Xinjiang region and are mainly poor farmers. Most areas in southern Xinjiang are mainly Uyghur, although Han immigrants have appeared in urban areas in the past two decades. Before the crackdown, a rural Uyghur may have never seen any native Chinese speakers in their lifetime. When I visited there last year, most adult Uyghurs can't speak Chinese at all, and most who speak fluent Chinese are businessperson. I visited there with the company of a local Uyghur friend(abbreviated as T). Most of the repression was lifted in 2021, and what I saw was a mild version:
Small mosques are demolished or sealed off. The landmark mosques has been preserved, but locals dare not enter because it poses a risk of getting them into trouble. Inside are mainly tourists. All Arabic slogans have been covered or replaced with Uyghur versions. Halal symbols are prohibited. Some tourists are Uyghurs from northern Xinjiang. They have greater freedom. Locals are not allowed to wear Ḥijāb or grow large beards. Uyghur ethnic clothing without religious significance is also taboo. The stores sell them, but only for tourists. All cutting tools on the street are restricted to fixed objects with iron chains. Economic decline. Not many locals consume. During the period of severe repression, people had no income. Even civil servants are owed wages by the government due to financial constraints. Before 2017, schools almost exclusively taught Uyghur language, and local teachers were also Uyghurs who did not speak Chinese. Now it's almost pure Chinese. T is worried about the hidden camera when speaking. All taxis have prominent cameras. All polices are Uyghur. T claims that after 2021, who is visible on the streets is not police, but just security guard disguised. The real police are either undercover or hiding. All signs are bilingual or in Chinese. Simple Uyghur language signs are prohibited. Ethnicity can be distinguished by appearance. When others notice that we are a mixed ethnic team, they will be surprised.
The riots were mainly initiated by Uyghurs from rural areas in southern Xinjiang. This place has been subjected to the most severe repression.
The total population of Uyghurs is over 10 million. No one can be certain how many had entered the camp. They don't have an interconnected database for this. I read a local official privately claiming that perhaps 500,000 are a close number. When I mentioned that Western media claimed the number was one million, and T felt it was an underestimate. Another Uyghur from a northern city think this is an exaggeration.
As of now, Uyghurs, even if living in mainland China, dare not post too many opinions on these matters through online. Others lives Xinjiang cannot either. When they post content that the local government deems inappropriate, they may be knocked on and asked to delete their posts. This is highly unlikely to happen in other regions.
A local programmer told me, if the photos you take accidentally include any part of camps, when it is post online, it would disappear directly.
In the past few years, the density of Uyghur people visible in the inland has significantly increased. Young people from various ethnic groups in Xinjiang seem to be generally trying to leave Xinjiang due to limited freedom and insufficient income. Riots and repression have both led to loss of the Han population. A resident of Urumqi told me that the actual population here may only be half of what is recorded on paper. Xinjiang government is attempting to recruit Han Chinese from mainland China to settle down.
In mainland, when reside in hotels, Uyghurs will be registered by the police. Only specific qualified hotels are allowed to accept them. Several male Uyghurs said they may have been raided and inspected by the police at night.
Uyghurs have different opinions. I do know three Uyghurs clearly express that CPC's suppression is generally good, although they still complain. This includes T, whose father was once detained in a camp. I don't know the proportion of different opinions. The random Uyghurs themselves seem unclear about this too.
The camp seems to have different levels. My data point from Uyghur in rural area of southern Xinjiang and specifically, there was indeed a terrorist attack carried out by the residents from this town, so this is the most extreme situation. By T, camp and repression were described as:
In 2017, if you are an adult male and not in school or college, likely to enter a camp. This is about 80% of men. It almost came to an end after September 2019. Two thirds of them had returned. (The rest are mainly sentenced, with a few deaths) Pure torment. Later, the government was afraid of the West, and people gained meat in their diet and skill training. (about diet, I explain as the financial difficulties faced by the Xinjiang government. After the camps attracted international attention, they received more funding from the central government.)
Government know they just need to persuade the househead. Women and children will obey him. Many excuses be used to get you into the camp. Sometimes it's intentional to provoke you, and when conflicts occur, they tell you that your viewpoint is flawed (needs to be modified). They will inquire and analyze from neighbors what you have done before and recently. If you lie, they will find out. TBH, Han cadres are most rational. The main ones bullying us are Uyghur cadres.
Submissive people were released after one or two years. Disobedient people were sentenced to prison. Who completely disobeys had died. There are an average of 400 families in the village. They would receive seven or eight corpses from the camp. Those sentenced families have had difficult times. Only women and two children in the family, difficult to survive. Women are easily bullied, children do not obey her, wander around and do not help her with work. The villagers did nothing wrong. My father is not interested in religion. When he returned from the camp, he spoke Chinese more fluently than me. Outsiders recruiting locals for terrorist attacks, then they fled, and locals were retaliated against. Many people here are uneducated. They are easily deceived by outsiders (to create a terrorist attack/riot). This is brainwashing to prevent them from being deceived by outsiders. I hate those outsiders. They have caused many families to break down, and give us Uyghurs a bad reputation. Islam is good, distorted by these people. I dislike the local extremist religion before. I was not even allowed to sing.
He described the welfare policy:
The government has established new villages. You only need to pay a small fee to move over. Most of the expenses are subsidized by the government. They have carried out infrastructure construction. Our living environment has improved a lot. But the economy has not been developed, and our income has not increased. If your family is considered trustworthy, you may be helped to start a business in mainland. If someone is sentenced, their family will receive financial assistance.
He is a firsthand witness to the terrorist attack that occurred locally:
This has been reported as the death of thirty Hans. It's completely different. Terrorists intercepted the road and killed all Han trapped in the convoy. The Uyghur who resisted them were also killed. The actual number of deaths is over a thousand. I can't believe my childhood friends would kill people. The next day, the tank arrived at our village. All participants had been captured. The rest of us were frequently visited by cadres. Terrorists intercept convoys by chopping down trees. So the government forced the people to cut down the trees next to the road a few years ago.
submitted by Howling-wolf-7198 to stupidpol [link] [comments]


2024.05.15 08:26 Aeogeus Do Not Fight Monsters

“What do you mean it’s wrong?” said Tamara, becoming frustrated with Samuel.
“I'm trying to tell you that plants do not eat earth. They just absorb nutrients from it,” Samuel replied, equally annoyed as this was the fourth time he had explained it. “Look, just take my word for it, OK,” he added.
“Fine, but you will have to explain it again,” Tamara retorted.
Samuel and Tamara were partners in a scientific study of their forest home. It was genuinely idyllic in every sense of the word; the trees stretched high into the sky, and everyone was covered in succulent leaves, a deep and gorgeous shade of green. Around their trunks were rings of flowers gathered from every continent, and a thick carpet of grass lay on the ground.
The two sat underneath a chestnut tree, writing up their findings for the day. It had focused mainly on tree sizes and growth rates, and they had continued this study for, on and off, almost a year.
Samuel turned to look at his assistant and found that she was just as remarkable as the day they had first met: golden locks, like living sunlight, tied neatly in a bun. Her eyes were an emerald green, and all in all, she was gorgeous. However, it was when you came to her waist that things became truly incredible because rather than a pair of legs, there was a long and wide snake’s tail.
It was huge, at least seven metres long and as wide as her torso. The scales were the same beautiful colour as her hair and reflected the sunlight in such a way that she appeared to glow. She was wearing an ultramarine tunic with a black diamond in the centre. She was like this not because of a plague, a curse or some mutation; Tamara was a Lamia; it was how she was born.
Samuel, on the other hand, looked far less impressive. He was around five foot ten, with dull brown hair and equally dull eyes. His stomach stuck out from the rest of him. No amount of exercise was able to get rid of it.
He was by every description a ‘dull as dishwater’ human. His clothes, however, were slightly more interesting. He wore a navy blue tunic with a thick leather belt wrapped around his waist. On his feet was a pair of excellent leather boots, able to withstand whatever the world threw at them and on his forearms and shins, he wore something Tamara had never seen or even heard of before: a pair of vambraces and greaves, Samuel called it armour.
Three strips of rugged leather layered on top of one another made up each piece, and between each layer was a collection of tiny metal beads. When Tamara asked what they were for, Samuel said they were for protection.
All of this would have been inconceivable to Samuel two years ago, but he had become used to it in time. Samuel was not born into this world; he had arrived. How? He did not know, but he remembered it all vividly; his senses had been overloaded, and at first, he believed he had died.
“What’s wrong?” Tamara asked Samuel, who had been silent for over a minute.
Samuel snapped out of his daydream and said: “nothing, just thinking about that day again.”
Tamara nodded and said nothing else; she knew exactly what was wrong.
Samuel went straight back to writing. When Samuel first showed up, there had been no paper or pens, but what was even stranger than the lack of these apparent necessities was that Samuel had had to invent both of these items.
Tamara and those like her did not possess a written language; they relied entirely on their memories, and until Samuel had shown up, Tamara had not even conceived of the notion, but she had picked it up astonishingly quickly.
“It still sounds like eating to me,” said Tamara, bringing the conversation back to the original topic.
“Well, it isn’t; eating requires a mouth and stomach,” Samuel replied.
“Says who?” Tamara asked defiantly.
“Says me,” Samuel answered.
Samuel jotted down the last of his notes and left the pages to dry in the sun. Samuel then turned to his right and looked at a large book, the size of a chair’s seat, bound in yellow leather and knotted by animal tendons. He picked it up and began to leaf through the pages.
His eyes glanced over paragraphs about oak trees and orchid flowers until he finally reached the section he sought; the page was titled Silver Birch (Betula Pendula).
“Have you finished the drawing on Silver Birch yet?” Samuel asked without looking.
Tamara was currently focused on a drawing of sunflowers, but she understood his request and, without looking up or saying a word, handed him the picture he wanted.
Samuel took the drawing and took several moments admiring it. Like all her work, the picture was astounding; not only did it look like an actual Silver Birch, but it also seemed to be alive, as though it would start blowing in the breeze.
Samuel punched four holes along the sheet's left side, undid the tendon strings and then attached the drawing behind the title page. He added eight more pages to his book, four of text and four illustrations.
Their work was now done; there was no more writing or drawing today, and he placed their work into a knapsack Tamara had brought with her. Samuel turned to his partner and asked: “so what do you want to do now?”
Tamara looked up through the canopy and could make out the silhouettes of several birds and finally said: “I’d quite like to fly.”
Samuel smiled, chuckled and said, “Yes, so would I, but that would require every member of the village working together for decades.”
Tamara looked Samuel in the eye and said: “are you making fun of me?”
Samuel did not reply; he just looked Tamara dead in the eye. She observed every minute twitch on Samuel's face and concluded he was not.
“How could a person fly?” She asked, suddenly intrigued.
“I don’t know, I’m not an engineer,” Samuel answered, “So apart from flying, what else do you want to do?”
Tamara let out a sigh and said: “I guess we will just have to walk.”
These were the moments Samuel lived for, just a quiet afternoon with his best friend enjoying a stroll; he was utterly content.
“You seem chipper,” Tamara said, noticing the growing smile on Samuel’s face.
“That’s because I feel chipper” he replied
They passed through the trees, heading towards their favourite spot, a beach by the side of a lake so large you could not see the other side.
“So, how is everyone?” Samuel said, trying to spark a conversation.
“You mean every single one because that could take a while?” Tamara replied.
“Let’s start with your mother” he clarified.
Tamara’s mother, Pancha, was more or less just a larger version of her daughter, just as brash and headstrong.
“She’s fine; she has finally stopped asking me what happened every time I come to meet you,” she said.
“Really, and it only took her two and a half years,” said Samuel with a smirk.
Yes, that first year here, had been a real trial. Samuel had never felt so scared, isolated and persecuted in his life. When he thought about it, he could still feel the fear and the hopelessness.
A gust of air slammed into Samuel’s face, bringing him back to the present, and what a wonderful time it was. The water was crystal clear, the beach was covered in sparkling white sand, and the distinct aroma of water wafted through the air. Samuel breathed it all in as Tamara spread herself over the beach.
The cooling breeze that Samuel found so enjoyable, Tamara found far less agreeable. Tamara was ectothermic or cold-blooded. She could not maintain her body temperature; she needed to absorb it from her environment, and the wind was slowly draining her.
“Comfortable down there?” Samuel asked.
Tamara turned her head, looked up at him and said: “Actually, yes, not as good as my bed, but still fine.”
Samuel left Tamara to her thermoregulation and strolled down to the water’s edge, “stay where I can see you!” Tamara called.
“Yes, MOM,” Samuel answered sarcastically, though he knew it was more for Tamara’s sake than his; she had a problem with open spaces.
Samuel closed his eyes, stretched his arms above his head, feeling his muscles strain against the tension, and yawned. Small tears formed in his eyes and wiped them away. He had only been up for a few hours but was ready for bed.
“Too much thinking, that was the problem,” Samuel mumbled to himself.
The sunlight sparkled on the water’s surface. It seemed as though millions of diamonds were suddenly brought into existence, danced for a few moments, and then vanished as quickly as they came. It was beautiful, just like everything else here.
He climbed up a rock that jutted from that sand and sat down, his legs dangling over the edge. As he kicked his legs, a ray of sun caught his greaves, and although the leather was rather dull, it still dazzled him.
Samuel heard a sound reminiscent of sandpaper brushing against wood, and he knew at once what it was. He waited four more seconds and said, without moving an inch, “Don’t even think about it!”
“How did you know?” Tamara asked, feeling simultaneously impressed, confused and disappointed.
Samuel looked her in the eye and replied: “who do you think you’re dealing with?”
Tamara had not clambered up the rock like Samuel; she had simply raised herself on her tail so she stood over two metres high.
“Are you feeling better?” he asked.
Tamara smiled and answered, “yes, thanks for asking.”
Tamara moved behind Samuel and then began to coil around the boulder, and if he had not experienced it all before, it would have been unnerving. Tamara was only twelve and a half, yet she was already far stronger than him. Samuel was sure if Tamara really wanted to, she could crush a bison to death. After the graceful dance around the stone, she sat down beside Samuel.
The pair was silent for a few minutes, except for a quick coughing fit by Samuel; they took in the unnatural beauty of their surroundings.
“Hey, I have a question,” said Tamara, coming back to her senses.
“What is it?” Samuel replied.
“You still haven’t told me why we are studying the forest?” She asked.
In an instant, Samuel became deeply confused. To him, it seemed all too obvious why they were doing it.
“There is no practical reason for doing it. We do it so that we know,” Samuel answered.
Tamara became silent. Samuel realised that she was deep in thought and decided to give her all the time she needed until she finally said: “Is this one of those human things?”
Samuel, upon hearing this, gave a small chuckle and answered: “yes, if you like.”
Suddenly, something caught Samuel’s eye. It was a crab, no bigger than a golf ball. Its back was powder blue, and it held its arms upright, its claws pointing down. The tiny creature would walk forward, scoop some sand into its mouth, and then leave a small pellet behind.
“Look at that!” said Samuel, nudging Tamara’s shoulder and pointing at the tiny crustacean. Tamara turned her head and looked directly at where he was pointing; she strained her eyes at what she thought was a pebble; she was about to climb down and collect it when it suddenly moved, and she squealed.
Tamara dragged the bottom end of her tail up from the beach and timidly said, “What’s that?”
Samuel remembered that tone of voice all too well, and it brought with it some unpleasant memories, but he pushed them to the back of his mind and said: “it’s a crab.”
Samuel was certain he had seen this type of crab before but could not put a name to the image. Samuel was sure he had read about them, watched a documentary, or attended a lecture, but he could not remember. Ultimately, he decided to drop it for now and see if the answer would come to him.
Tamara kept staring at it as though she believed it would pounce if she took her eyes off it for one second.
“Is it dangerous?” she asked, her voice hushed to ensure the creature did not notice her.
Samuel sighed and answered: “it’s a crab, Tamara, unless you happen to be a nematode then…”
Samuel paused mid-sentence as his brain finally connected the dots and asked, “Wait, you have never seen a crab before?”
This perplexed Samuel for a moment until he remembered that Tamara did not have a television, a car, and she could not fly a plane, so it was not unexpected that she would not know what a crab was.
Tamara shook her head in response to his question, and Samuel added: “you know what a woodlouse is, right?”
Tamara nodded and said, “I like woodlice.”
“Well, a crab is just a type of woodlouse that lives near water,” Samuel concluded.
However, he could tell from her face that she was unconvinced, so he got off the rock, walked over to the tiny creature, wary of its pincers, and picked it up by its backside.
“What are you doing?” Tamara called in alarm.
Samuel held the animal, its legs flailing wildly in an attempt to escape, and said, “showing you there is nothing to be worried about.”
Taking care not to crush it, Samuel clambered back up the rock and presented the animal to her. Tamara stared at it for some as the crab bobbed its eye up and down and tried in vain to find a part of Samuel it could nip.
“It’s actually kind of… cute,” Tamara said after two minutes of silence.
She relaxed her tail and let it rest on the beach once more. “Can it hold it?” She asked Samuel, fear being replaced by interest.
“Of course, you can. Just make sure you hold it by its back and be careful of the pincers; if they get you, it will hurt.”
Samuel handed the crab over to her and watched as Tamara began to inspect the animal from every angle. The crab had a white underbelly and purple joints.
“You think you could draw it from memory?” Samuel asked.
“Hmm?” Tamara replied. Samuel let out a sigh and repeated. After three more attempts, Tamara finally took notice and said, “Yes.”
Five minutes later, Samuel said, “we should probably put him back now.”
Tamara moaned about it, but Samuel said: “he has his own life, Tamara; you can’t keep him!”
She conceded, grumbling under her breath, and gently placed the animal back on the sand. As the crab dashed away, the two noticed that while they had been fixated on that single crab, thousands more had emerged on the beach.
Upon seeing the swarm of animals make their way across the beach, Tamara let out a squeal and once again pulled her tail up off the beach. The army of crabs marched along the shore. The collective walking produced a sound loud enough to hear from fifty metres away, and at last, Samuel remembered what they were and said, with no small amount of satisfaction in his voice, “they’re soldier crabs.”
“What are they going to do?” Tamara asked, concerned by the sudden appearance of so many creatures.
Samuel kept staring at the gathering, but he heard her question and replied, “They’re just feeding,” and added quickly, “But we are far too big for them.”
“That's odd,” Samuel said under his breath.
“I know there are so many of them,” Tamara said, deeply unnerved by the sheer vastness of the swarm.
“No,” Samuel said, “There should be this many of them; it’s where they are that is strange.”
Tamara momentarily took her eyes off the army and asked, “So where should they be.” There was a slight flicker of fear in her voice at the prospect of being invaded; rats and mice where bad enough. They did not need another pest.
“By the sea, not a freshwater lake,” he answered.
“The Sea?” Tamara almost yelled. Samuel was a little surprised by this enthusiasm and turned to face her.
“Yes,” he said.
“Have you ever been to the sea,” she asked.
“Yes, many times,” Samuel said, uncertain where this was going.
“I bet it’s wonderful,” Tamara added with a smile.
Samuel was silent as his brain connected a few dots and asked: “how can you know about the sea if you don’t know about crabs?”
She smiled; Tamara enjoyed it when she knew something that he did not, “there is a story that my mom told me that before we came to this forest, we were a different people that lived by the sea.” Tamara paused for a breath.
“But then humans came and drove us from the water, and we fled inland. Our people split into two. One half went to the mountains, and the other settled in the forest.”
Tamara finished and waited for his reply. Samuel, however, just kept looking at her. Tamara was concerned that she had upset him; he did not like it when humans were labelled as the enemy, yet his face and posture were not those of one who was sad or angry.
“You people blame us for everything, don’t you?” Samuel said with a chuckle.
“If there is a fire, it’s a human’s fault. If there is an earthquake, it’s a human’s fault. If a little Boreray boy drinks all their apple juice in one gulp, it’s a human’s fault.”
“So, getting back on topic, where did these “Soldier crabs” come from anyway? We have visited this lake for over two years and never seen even a glimpse?” Tamara asked. Samuel looked back to the slowly advancing army, and several ideas flashed through his head.
“Maybe they have been dormant up until now; perhaps they make a large circle around the lake shore, and it’s simply luck that we were here on the day they passed by, or maybe the migrated here from somewhere else.”
They watched the crabs' ceaseless march until Tamara said, “These things are still giving me the creeps. Can we go now?” Samuel could not argue that there was something eerie about all of these animals appearing, seemingly, from nowhere; however, there was still one thing he had to be certain of.
“You think you could draw one from memory?” he asked.
Tamara’s face contorted in a scowl. Samuel, for all his good points, could become far too focused on his research, which often caused him to become ignorant of other people.
Yet she knew sitting here yelling at him would accomplish nothing, so she told him the truth: “Yes, can we go now!” Samuel nodded and then slid off the rock. Tamara copied him, and they both slinked back to the cover of the trees.
Now that she was beneath the canopy, Tamara let out an enormous sigh of relief as the anxiety slowly left, and the close air warmed her body. On the other hand, Samuel began to chafe at the stagnant air while his head began to bead with sweat, but it was nothing he had not experienced before, so he gritted his teeth and bared with it.
With their plans now ruined, Tamara and Samuel wandered aimlessly through the woods, chatting about what they could do to fill the rest of the day. Several ideas arose, including visiting a nearby waterfall and a set of monument stones, but none truly appealed to them.
In the end, Tamara said, “how about we just call it a day?”
Samuel was happy about this. Tamara was his only form of human contact, yet he could not deny the pointlessness of wandering around the woods, so he said, “Ok, but let’s take the long way.”
Samuel heard a sound above him and saw a red squirrel scampering through the trees.
“Is it difficult?” Tamara asked.
Samuel looked at Tamara and replied, “Well, it can give me a crick in my neck sometimes.”
Tamara let out a short laugh and clarified, “No, I mean, is it difficult being so inquisitive? It looks exhausting.”
He was not entirely sure what she meant by that. To Samuel, Tamara was every bit as curious as him, so he stated: “you tell me, you went out looking for me just because you wanted to know.”
“True,” answered Tamara, “and everyone has always said that I am always asking questions, but you’re like a boar that just ate sugar beat.”
“I have no idea what that means,” Samuel said, shaking his head. “But I do know that people always told me, when I was a boy, that humans are, by their nature, infinitely curious, but personally, I think that it’s just how I was born.” there was a pause, and he quickly added, “just like you.”
Tamara’s fingers started to numb as she brushed them against the bark of passing trees. She took a good look at the trees around her. Tamara had lived her entire life sheltered by these trees. This place was her home, her family’s home and her friend’s home, and she loved it, a perfect example of the innate beauty of nature.
Samuel, however, was of a different opinion this forest disturbed him, though this feeling had diminished with time. The trees all grew in perfect symmetry, four and a half strides form each other.
From Tamara’s perspective, there was nothing strange about this, yet Samuel often said that this should not be possible, that the wood should be a mess and that the trees should grow in an unorganised fashion. Yet to Tamara, the idea of messy forests was just as impossible as a structured one was to him.
Noon came and went, and Samuel’s stomach began to rumble. His breakfast was becoming a distant memory; he thought he might be able to bear it for another hour or so, but as they travelled closer to the village, Tamara started to become irritated by Samuel’s constant growling.
“We need to find you something to eat before that sound drives me nuts!” Tamara stated bluntly.
“That’s all well and good, my dear, so long as you can materialise food out of the aether,” answered Samuel, with just a hint of condescension in his voice.
Tamara did not know what the aether was, but it did not matter. “No, but I do know a nearby tree with some great fruit in it,” she replied.
Samuel found this strange for two reasons. Firstly, he found it very difficult to believe there was a source of food in this forest that either he had not found, or Tamara had not told him about yet.
Secondly that, Tamara would know much about something she could not eat. Tamara was strictly carnivorous; she ate nothing but meat.
He wanted answers fast and asked: “So why haven’t you told me about this before?”
“Because I can’t stand the smell, that’s why, and I didn’t want you stinking up the place,” she explained.
“If it smells disgusting, what makes you think I will eat it?” he asked.
“Because the Boreray can’t get enough of it, some of them say that they taste like all the best parts of every fruit and vegetable we grow, which is a shame because they smell like all the worst,” she added.
He asked no more questions. He was too busy thinking; this fruit sounded so familiar, but he could not remember. The need to survive day in day out had pushed most of his standard learning, from school and university to the back of his mind, not forgotten mind you just buried.
I'm back with Tamara and Samuel latest adventure. If you like what you've read so far and want to know where it's going you can find the complete story by following the links below.
e-book(US/UK/CA/AU/DE)
Physical(US/UK/CA/DE)
If you do decide to read ahead please leave a review or rating, every single one helps immensely, and helps me keep doing what I'm doing.
Also the e-book will be at a reduced price until the last chapter it published on reddit.
submitted by Aeogeus to HFY [link] [comments]


2024.05.15 07:03 jordo56 My tale of how I lost all of my honor as John

-Spawn into my save. I visit rhodes to pay some past bounties and buy new guns. -Leave Rhodes uneventfully and head to Valentine to visit the saloons. -Visit the first and shittier saloon with no issues at all. -Visit the better saloon and bump into some drunk jackass who wants to duel. I decline but he calls me a coward so I follow him out to the alley and proceed to break his jaw. This received 0 attention from the law. I decided to loot him and everyone lost their shit. I tackled the witness in the middle of the street in front of the sheriff. The sheriff pulled their gun so I naturally pulled my new revolvers and added some holes to his anatomy. I end that killing spree with a modest $300 bounty and down to 1/4 honor. -I head to a random train station to pay said bounty and run into the mail clerk voiced by Geoff Ramsey. Some stuff goes down and all 15 people, including Geoff’s character, are gunned down. -I leave no witnesses and stumble across what I thought were raiders by a camp fire. They even “shit we gotta skedaddle” so I instinctively gunned them down. Turns out they were part of a fishing village to the left and they were pissed I just killed their kin. I committed some genocide after they shot first and lost the rest of my honor. -I thought going to Saint Denis would make sense because I read you can just say hi to everyone and gain honor quickly. Two street urchins start taunting me so I tell them off. I briefly follow them into this alley and get ambushed by 4 robbers. I managed to kill them but now somehow I am wanted for murder. I escape after taking a couple of the local police force. -I now am down to almost max low honor all because some drunk jackass in Valentine decided to start some shit.
submitted by jordo56 to RDR2 [link] [comments]


2024.05.15 05:38 lilithweatherwax Hermione's first espionage operation (following Snape, Philosopher's Stone)

"What did you do now, Severus?"
Severus looks up from the paper he is marking (Carmichael, surprising improvements) to glare at Minerva, who simply grins in response. He carefully avoids looking in the direction of the staffroom entrance, beyond which, for the past five minutes, Granger has been lurking. In what is possibly an attempt to avoid recognition, she has her face hidden behind an enormous book. Every so often, she peeks over the top and glowers at him, a ferocious scowl on her face.
Severus has no idea what he has done to deserve this.
"Absolutely nothing, as far as I can remember," he replies crossly. Minerva, ensconced in a chair by the window, safely out of the brat's line of sight, is finding the whole thing hilarious.
"You know, I did run into the three of them earlier," she says, after a pause. "It seems they wanted to talk to Albus about the Stone, although how they found out about that..."
"Hagrid," grunts Severus, striking out a sentence. Entrusting something to Hagrid and emphasizing its' importance would make sure that the entirety of Hogwarts and Hogsmeade village would know of it within the week. Which, now that he thought about it, was probably why Albus had asked him in the first place.
"Hagri-, oh, of course." Minerva frowns, temporarily diverted. "What was Albus thinking, that dog of his in a castle full of teenagers?"
"The beast is rather noisy, but it is unlikely to injure anyone."
"It bit you!"
To be fair to the mutt, that may have happened because Severus had inadvertently trod on its' tail. He has no intention of admitting this, however. "I suspect the troll had spooked it," he says instead. "You were saying about Potter and his squad?"
"What? Oh, yes, they were very concerned about the Stone," says Minerva. A mischievous glint appears in her eyes. "You see, they believe someone is trying to steal it."
"ME?" squawks Severus loudly. Out of the corner of his eye, he sees the girl jump and edge closer to the door. "Me?" he repeats, lowering his voice. "Me, as opposed to Quirrel and his ridiculous turban? Quirrel, who twitches at every single shadow and jumps three feet whenever you speak to him?"
Minerva smiles beatifically. "I've always said that air of menace you cultivate would come back to bite you."
"He teaches Defense!" A job virtually guaranteed to ensure that you would never again be fit to hold a teaching position, one way or another.
"They're still first years. They probably don't know about the curse. Besides, you have to admit it's better this way."
Severus pins her with his most intimidating look, capable of making students confess to things they had never done. Minerva just laughs.
"It is! At least this way they'll just follow you around and stay out of trouble."
Grumbling, he drops his gaze and picks up the next paper (Cauldwalder). A thought strikes him.
"Now that you mention it," he says slowly. "I did find the three of them loitering around the third floor corridor a while ago," – and he had chased them away, no doubt thoroughly convincing them of his nefarious activities – "I don't suppose you know where Potter and Weasley are?"
That stops her short. "Honestly, those three. I told them to let it go!" She stands up. A moment later, a tabby slips past him and vanishes out the door. Severus returns to his marking.
Ten minutes and two papers later, he looks up to find that Granger is still hovering near the door. Scowling, he rises to confront her. He needs to use the lavatory and he will be damned if he has to do so with that idiot standing watch outside.
submitted by lilithweatherwax to HPfanfiction [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 01:05 Mainestrone [Flash] [2000s] Online game by SOS Children's Village

Platform(s): Online
Genre: Third person 2D, Top down, Educational game
Estimated year of release: Mid-to-late 2000s
Graphics/art style: cartoony, very colorful, may have taken place in fall due to brown leaves lying on the ground, the background colours were light or dark depending on the in-game time, character lines appeared in big speech bubbles
Notable characters: Several school-aged children and adult caretakers
Notable gameplay mechanics: Very simple, arrow keys to explore your surrondings, space bar to trigger conversations and mouse to play minigames
Other details: Even though I played the game on a German gaming website, it was in English and advertised an international child welfare organisation. Judging by the blue logo popping up occasionally, I assume it was SOS Children's Village. The MC (you could chose their gender and ethnicity) lived in a housing facility with other children and some adult custodians. When you talked to the characters, they urged you to get informed about children in need. I remember five minigames: Picking up apples falling from a tree, raking up leaves, putting paper in a wastebasket, throwing basketballs through a hoop and solving simple jigsaw puzzles that consisted of pictures of real-life children. You could also drive to school via bus.
submitted by Mainestrone to tipofmyjoystick [link] [comments]


2024.05.14 20:20 wlady4000 A journey to a new country

Once upon a time, there was a young individual named Alex. Alex hailed from a small village in a country torn by conflict and economic hardship. Despite the adversities, Alex dreamed big and harbored a burning desire for a better life. With unwavering determination, Alex decided to embark on a journey to a new country in pursuit of opportunities.
However, the path was far from smooth. Alex faced numerous obstacles along the way, from treacherous border crossings to navigating unfamiliar territories. Without proper documentation, every step seemed like a gamble, fraught with the risk of being detained or deported. Yet, Alex pressed on, fueled by hope and resilience.
Upon arriving in the new country, reality hit hard. Without legal papers, opportunities seemed scarce, and the future appeared bleak. But Alex refused to be defined by circumstances. Instead, Alex took matters into their own hands, seeking out every possible avenue to forge a path forward.
Despite the odds, Alex was determined to pursue education. With sheer grit and resourcefulness, Alex managed to enroll in a local community college, working odd jobs to make ends meet. Every obstacle became a stepping stone, fueling Alex's drive to succeed against all odds.
As years passed, Alex's hard work and perseverance paid off. Despite the challenges of being an undocumented immigrant, Alex graduated with a bachelor's degree in business administration, a testament to resilience and dedication.
But Alex's journey didn't end there. Armed with newfound knowledge and skills, Alex ventured into entrepreneurship, starting a small business from scratch. It wasn't easy, facing bureaucratic hurdles and financial constraints, but Alex refused to be deterred.
Through sheer determination and unwavering faith, Alex's business began to thrive. From humble beginnings, it grew into a successful venture, creating job opportunities and contributing to the local economy.
Despite the adversities faced along the way, Alex's story is a testament to the power of resilience, perseverance, and the indomitable human spirit. From overcoming obstacles to achieving academic and entrepreneurial success, Alex's journey serves as an inspiration to many, a reminder that with determination and courage, anything is possible, even against the toughest odds.
submitted by wlady4000 to u/wlady4000 [link] [comments]


2024.05.14 16:22 TheBlaringBlue Ranking the Shire Arcs in AC: Valhalla

I wrote mini reviews of each arc here, but because there are so damn many arcs, this ended up being a wall of text, despite me trying to keep them short. Feel free to skim or read only what interests you!
--
The episodic nature of Assassin’s Creed: Valhalla means that its narrative is split into chunks. These chunks take place across the many shires of medieval England and vary in terms of length, depth and, well, pointlessness. I thought ranking them would be a fun exercise — a competition of story arcs, all vying for best Viking mini-narrative.
It goes without saying, but I’m about to spoil the whole damn game, so read at your own risk.
--
21. Wincestre
Wincestre is just another Lunden or Jorvik, accept with more Jesus, more King Aelfred and way less… anything worthwhile. This one was just a total nothing-burger of an experience. The fact that it comes so late in the narrative really hurts it, too, because by now you’ve experienced arcs that are a similar traditional Assassin’s Creed city-style that at least aren’t this bad. Aelfred’s turning on Eivor at the end also didn’t feel coherent, convincing or warranted to me. Big miss.
20. Lunden
The smaller, denser cities with multiple targets to track down and ‘social stealth’ options are certainly here to attempt to replicate the traditional AC experience, but Lunden fails to do so meaningfully, and even gets a huge points deduction for being misleading.
The arc is set up to feature twists with Stowe and Ercke (is one a traitor? Will your romancing of Stowe make things complicated?), but after their initial scenes they’re mitigated to what I would hardly even call side characters as Eivor unveils three randos as Order members, kills them and then leaves town. At least there was a cool boss sequence on the river?
19. Snotinghamscire
This arc sees you reunite with Hemmingr Jarl, his son Villi and his compatriot, Trygve. Eivor has an existing relationship with these characters, but the player doesn’t. As a result, nothing that happens with them lands meaningfully.
After Hemmingr passes, this arc boils down to running dull errands to prepare for the burial ceremony. Eivor chooses whether Villi or Trygve will succeed Hemmingr in the end, but the decision is very clear-cut and suggested to the player, lacking the nuance of the game’s other difficult decisions. This arc isn’t memorable, doesn’t concern the main quest, and feels like fluffy filler in the worst way.
18. Jorvik
Another version of the Lunden & Wincestre arcs, Jorvik is stronger than its competitors for presenting the Order members to your face before you deduce who they are. There was nothing shocking about their reveals, but each provided an interesting set piece to navigate during assassinations.
Problematically, the arc sets itself up for Eivor to accuse a traitor, only for her decision to not matter at all. You never get to act on your accusation at Yuletide — the Order member interrupts and attacks the feast no matter who you accuse.
17. Cent
The Cent arc sees Eivor team with Basim to track Fulke. It feels important and part of the main story, but it’s all for naught in the end — you come face-to-face with Fulke in what seems like a meaningful story moment, only for her to run away. Your reward is finding out Sigurd had his arm cut off.
This arc earns some points for getting Fulke screen time and tiptoeing the tightrope of Eivor and Basim’s rocky relationship believably, but certainly can’t be called good. This is because once you pull back the veil, you realize you never advanced the plot and were running in circles for nothing the entire time. At least the other “filler” arcs were forthright about their (lack of) connection to the main story.
16. Jotunheim
This arc has a compelling story to it — Odin running from his fate and bending over backwards to flee from it is interesting, his broken relationship with Loki should be a strong point for the arc, and his moral gray areas (sleeping with a Jotunn, betraying Tyr) certainly make for a complex character’s development.
It has the ingredients of a strong arc, but I just couldn’t shake the why am I doing this feeling I had the entire time. Everything in between Odin’s big moments is a fetch quest and I just felt like I was wasting my life.
This one is weird because on paper it feels like there’s a lot of substance here, but ultimately, I felt nothing while playing it besides contempt for having drank the potion in Ravensthorpe again.
15. Lincolnscire
Heir to the throne Hunwald is exiled from Lincoln and reaches out to Ravensthorpe for help. Eivor tracks down his sickly and dying father and then must cast the deciding vote for whom the new Ealdorman will be after his death.
The game wastes your time with one of Hunwald’s competitors, Aelfgar, (who is a dork) and paints the bishop as evil pretty clearly (he turns out to be an Order member). I suppose this arc could hit hard for someone who accidently put an Order member in charge. For that and for Hunwald at least having a strong drive and personality, this arc earns some marks.
14. Essex
Eivor is brought in to repair a marriage by separating husband and wife naturally without a public divorce. She reunites Ealdorman Birstan with his former lover and sets up a fake public kidnapping to whisk away his wife, Estrid.
I think many would rate this arc far lower than I have here because it is pure side mission nonsense — but for me, this arc stands strong on the backs of convincing and fun characters in Birstan and Estrid, as well as the tangled web of relationships between the two of them, Birstan’s son, and Rollo, Estrid’s former lover.
13. Ledecestrescire
Ledecestre sees the intros of Ivarr, Ubba and Ceowulf. You team up with the sons of Ragnar to help put Ceowulf’s father on the throne in Mercia.
Ledecestrescire earns points for strong, realized characters in the Ragnarsons and Ceowulf, a believable conflict with the Mercian king, as well as the arc’s biggest moment with killing or sparing Leofrith in Tamworth.
12. Asgard
Asgard looks pretty and hits hard when you first arrive. I appreciate Ubi for creating places like Atlantis and Asgard to run around and explore in.
Unfortunately, both felt supremely empty. However, watching Odin fight tooth and nail to run from his fate was satisfying and Loki is aptly deceptive and frustrating. The Builder gave the arc a nice wrinkle, too and climaxed with a nice boss fight.
I spent too much time tracking down tears, but I think if you look at just the main missions here, this is a solid experience in an incredible environment.
11. East Anglia
In this arc, Eivor works alongside Oswald to fend off violent Dane aggressors and claim his leadership role.
Oswald is honorable and likeable — watching him teach the Danes in his court that bravery can reveal itself in more nuanced ways rather than physically was powerful, and giving Eivor the decision to allow Oswald to fight his own battles or fight for him solidified the feeling of fathering Oswald through this arc into manhood and leadership.
I bought into this arc because I felt the story was touching and meaningful and the cast was strong.
10. Vinland
Nothing really happens here aside from hunting down Gorm Kjotveson, but the arc earns major points for how refreshing it is.
I played it late in the story when I was feeling quite a bit of fatigue towards the game and everything about Vinland just landed for me, giving me new energy to actually enjoy what I was doing.
The new landscape is insanely gorgeous and fun to navigate. The stripping down of Eivor’s equipment essentially forces you to start from scratch — but it really makes the four stealth encounters stronger; you have to approach them differently due to being unarmed and unarmored.
The whole thing was a little bit of a reset button for the entire experience of Valhalla and it sorely needed it.
9. Suthsexe
Suthsexe is the meeting with Guthrum and the rising action leading up to defeating Fulke.
The arc is fun, feels impactful as well as meaningful and sees you reunite with all the old friends you’ve made up to this point. Fighting alongside Soma and others was a big positive for me. Storming Fulke’s fort at least included some different mechanics than many forts up to this point, so it felt fresh. Her boss fight in the darkness of the crypts was exceptional, as was her confession sequence.
This arc was mostly good, satisfying fun the whole way through, but didn’t include too much intrigue as the ones ranked above it did.
8. Rygjafylke
Look, I’ll be honest. I’m writing this particular paragraph after completing the game and this opening section was so long ago that I don’t have a great memory of it.
What I do know is that Valhalla opened strongly. I found it all pretty compelling. I remember it being atmospheric, believable and driven by strong characters like Sigurd, Varin, Haytham, Basim and Kyotve. I was bought-in very early and Rygjafylke really got the game off to a strong start.
7. Hamtunscire & Epilogue
Aelfred screen time is a good thing, and this arc earns marks for his badassery in the face of Guthrum, as well as his manipulation of the Dane army. Ally deaths in the battle at Chepeham give the arc meaningful stakes and ratchet up the tension. This arc is brief and straightforward — there’s not much story to it since it’s really just war throughout the whole thing.
Afterwards, Eivor tracks down the final member of the Order and confronts him in a touching sequence over some burnt bread in a small swampy town in the middle of nowhere. It’s a humble conclusion for Aelfred and the swirling epic that was AC: Valhalla.
6. Hordafylke
The return to Norway contains two things: Eivor & Sigurd finding closure with Sigurd’s father, and the two locating “Yggdrasil.”
I quite enjoyed the pit stop with Sigurd’s father, and the entire Yggdrasil sequence was incredibly interesting. It was a refreshing change of pace from what you’ve been doing for the past 100 hours and featured a nice boss fight at the end. No matter which ending you get, the conversation with Sigurd after the dust settles is impactful and weighty.
5. Oxenefordscire
Finally reunited with Sigurd, this is the arc we learn of his obsession with his ancestry and true nature. Eivor’s reaction of discomfort and distrust towards Sigurd’s change is honest and relatable and she must juggle relations between Sigurd and the Thane they are working to put in charge, Gaedric.
Negotiations with King Aelfred are complex and a late intervention from Fulke reveals her true allegiance to the Order and puts Sigurd in enemy hands.
This arc moves the plot along moreso than the last 400 hours you’ve been playing the game, while also establishing and reinterpreting Eivor’s relations with the cast in meaningful ways. It ratchets up the tension of the main quest and narrative, which up to this point had been lagging behind due to a breadth of shire arcs.
4. Glowecestrecire
I’m so surprised to see myself rank this so high — after the first third of the arc, I was considering putting it in dead last. I felt Gunnar’s fiancé’s unintelligible dialogue, the trick-or-treating, the druid encounter, and Eivor’s 400th drunken night of debauchery to be a disrespectful waste of my time this deep (over 80 hours) into the game.
But then the arc turned, with two solid stealth encounters and a stellar boss fight. Navigating the Aelfwood was a gorgeous thrill and the confrontation with Modran is atmospheric and a fantastically fresh take on the typical Valhalla boss or mini boss fight.
When I decided to focus-up on the story and let the Celtic and Welsh mythos shine, the arc became a terrestrial fever dream of satisfying magic, intrigue and character interactions.
3. Grantebridgescire
Eivor looks to ally with Soma, the leader of Grantebridge, but her town’s just been sacked from the inside by a traitor. After saving her three companions in the thick river bogs, you take back Grantebridge and then embark on an investigation to discover the rat.
Its the investigation that makes the whole arc. It has a slew of clues, nuance and red herrings to consider. One of its strengths is how open ended the investigation is — you can follow the quest markers, but talking to the town’s people and hunting down the yellow-painted ship is up to you (at least I think, I played on the most ‘difficult’ exploration setting).
This arc earns big points because the investigation matters — you have to tell Soma to kill one of her closest friends and then watch her do it, living with your right or wrong decision.
2. Eurvicscire
Finally meeting the third of the famed Ragnarson’s, Eivor finds Halfdan a paranoid soul, waxing poetic about friendship and treason. The arc balances the two on a blade’s edge to tremendous effect.
Halfdan believes he has a traitor in his midst and the main culprit is his right-hand man, Faravid.
Faravid's dialogue is expertly written to feign allegiance to Halfdan, but never reveal too much of his true nature. Eivor’s wavering relationship and trust with him are complex and the Wolf-Kissed can lie to both him and Halfdan depending on dialogue choice. Every decision feels like it carries weight. It’s this ambiguity that makes the arc compelling and gives the decisions importance.
This arc could feel disconnected (it’s not part of the main plot and Halfdan doesn’t appear in the late game, no matter your decision) and thus appear as pointless fluff, but I won’t fault it for that. As a self-contained story, this was flat-out interesting and kept me in anticipation of the next reveal or twist. Imagery and foreshadowing, red-herrings, and great atmosphere all make for an engaging and compelling experience. I only wish every shire arc could’ve reached these heights.
1. Sciropscire
Sciropescire’s strengths come somewhat from the arcs that came before it, as it sees Eivor quickly reunited and working with Ivarr and Ceowulf. Your preexisting relationship with both gives this arc an advantage over others where it doesn’t have to establish too much all at once, as well as it starting off with you already having a personal connection of some sort with the main cast. Still, each set piece here is strong enough on its own –
  1. Eivor & co. join to negotiate peace with King Rhodri. She can offer 600 silver to whomever she chooses to try and quell the peace talks. Each option is mired in obscurity, has obvious pros and cons, and plenty of uncertainty. It felt impactful, difficult and nuanced.
  2. After peace talks go sour with Ivarr’s outburst, Eivor, Ivarr and Ceowulf sack a village under Rhodri’s control. It’s brutal and takes a long time to burn (on purpose!). You then fight a huge party of Rhodri’s men. The whole scene feels vile, over the top and harsh (on purpose!).
  3. The twist is that Ivarr kills Ceowulf in cold blood to earn himself the opportunity to get his own revenge on Rhodri — only revealed after you sack Rhodri’s fort (after reaching peace with him). A brutal blood eagle from Ivarr and the game’s best boss fight ensue.
It’s close between the top 3, but this is the best arc in the game, for me.
For once, the game forces you to face the trail of bloodshed and destruction your ‘pacifying’ of England has left in your wake. Additionally, the ambiguous decision-making process in negotiating peace, the brutal village burning sequence, the tangled web of Ivarr’s relationships and motivations, the twists of the peaceful alliance and Rhodri’s fate, and finally, the Ivarr boss fight are just too good all in tandem to not take first place.
--
I’m conflicted looking back on these.
There’s many that feel even more empty than I remember them being now that I draft them as text. However, a surprising number of highly-rated arcs aren’t actually part of the main quest.
Ultimately, I’m left bewildered at the scale and scope of the epic that this game took me on. I was so fatigued by the end of it, but in hindsight so happy I completed it.
submitted by TheBlaringBlue to assassinscreed [link] [comments]


2024.05.14 14:42 Personal-Mix8387 One shot only D20 session suggestion for how to run it and lore

Hi everyone. Im running a campaing and in the last session one of my player didn't follow the others cause his character was just too drunk ( he is a really good roleplayer ). So the entire second half session he didn't play and didn't join the others. I would like to reward him with a session just for his character, so in a couple of days we will meet at a bar, and drinking beers we will run what i called "Mahmood shenanigans, the adventure of an Alcoholic homeless angry gnome". With us there will be also other two friend of mine, I will provide the PC for them. As you can see from the title i would like either some lore suggestion and some technical suggestion. We will be in a bar so I wont print any map, I will just bring a few D20, player sheets, pen and paper.
Regarding the lore, the players were blackmailed from a detective. The detective knows that they are somehow killers so his told them that if they manage to retrieve a lot of alcohol from the nearby village called "cold spring cider village forever" he will clean their criminal record. The reason why the detective wants all those alcohol is because the PC woke up a giant close to the village and now the giant wants to destroy everything. The detective is busy keeping the giant sleeping with magic and the idea is to inject directly in his veins all the alcohol to keep him a sleep forever. As soon as they arrived in this town they were welcomed too nicely but none of them realized that. So all the group followed a bartender that gave us free drinks besides for Mahmood. Mahmood loves free drinks so why bother follow the bartender just to uncover some hidden city plots ? ( yeah there is a hidden plot in the city, a missing pedant , people killed now and then and this kind of things, I took ispiration from a youtube DND serie). Soooo the group went with the bartender and they were trapped and a lot of things happened, I would say in around 6 hours. I would like to give Mahmood also an adventure. Some ideas ? I was thinking to involve the neighbour village called "cold spring cider village forever and ever". The two villages are always in competition and they accuse each other about weird things that happen to both the villages.
Any idea?
Thaaaaaaaaaaaanks for reading so far ;)
submitted by Personal-Mix8387 to DnDHomebrew [link] [comments]


2024.05.14 14:27 Personal-Mix8387 One shot only D20 session suggestion for how to run it and lore

Hi everyone. Im running a campaing and in the last session one of my player didn't follow the others cause his character was just too drunk ( he is a really good roleplayer ). So the entire second half session he didn't play and didn't join the others. I would like to reward him with a session just for his character, so in a couple of days we will meet at a bar, and drinking beers we will run what i called "Mahmood shenanigans, the adventure of an Alcoholic homeless angry gnome". With us there will be also other two friend of mine, I will provide the PC for them. As you can see from the title i would like either some lore suggestion and some technical suggestion. We will be in a bar so I wont print any map, I will just bring a few D20, player sheets, pen and paper.
Regarding the lore, the players were blackmailed from a detective. The detective knows that they are somehow killers so his told them that if they manage to retrieve a lot of alcohol from the nearby village called "cold spring cider village forever" he will clean their criminal record. The reason why the detective wants all those alcohol is because the PC woke up a giant close to the village and now the giant wants to destroy everything. The detective is busy keeping the giant sleeping with magic and the idea is to inject directly in his veins all the alcohol to keep him a sleep forever. As soon as they arrived in this town they were welcomed too nicely but none of them realized that. So all the group followed a bartender that gave us free drinks besides for Mahmood. Mahmood loves free drinks so why bother follow the bartender just to uncover some hidden city plots ? ( yeah there is a hidden plot in the city, a missing pedant , people killed now and then and this kind of things, I took ispiration from a youtube DND serie). Soooo the group went with the bartender and they were trapped and a lot of things happened, I would say in around 6 hours. I would like to give Mahmood also an adventure. Some ideas ? I was thinking to involve the neighbour village called "cold spring cider village forever and ever". The two villages are always in competition and they accuse each other about weird things that happen to both the villages.
Any idea?
Thaaaaaaaaaaaanks for reading so far ;)
submitted by Personal-Mix8387 to dndnext [link] [comments]


http://swiebodzin.info