Best in slot gear for paladin tank pre-raid

WowClassicPaladin

2017.11.08 19:58 dealitwith WowClassicPaladin

A community for discussing the Paladin class in WoW Classic and TBC Classic. Let’s talk about builds, rotations, best in slot, tricks, helpful hints and anything else regarding one the best classes in the game.
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2014.06.16 09:45 vortilad WoW guild Road Less Traveled.

This is the Subreddit for the Alliance guild, the Road Less Traveled, on Wyrmcrest Accord. Please contact Ama or Vyyn in game for an invite.
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2012.02.27 22:25 pandabritt A place for the Titan's Crew to hang out and plan/plot

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2024.05.16 03:59 SubbiesForLife Feels like our Selling Agent isn't doing anything, Looking for Advice

I'm hoping someone here can recommend next steps, (TLDR at bottom) I'm super stressed about this, and we don't know who else to ask/contact. Backstory my wife and I bought our house during COVID near Charleston SC, we are 30-40 minutes to any of the prime beaches, and live in a nice quiet community, low cost yearly HOA. We bought a decently sized ranch house (3BR,2Bath, 1950sqft) with a FROG (finished room over garage), 2 Car garage for $300k. We did some changes to it like nice ceiling fans, tile backsplash in kitchen, custom built on-suite closet, whole house surge protector, whole house Lutron Caseta Switches, Ethernet Wiring, Larger Structured Media Cabinet. Nothing personalized, and nothing crazy.
My wife and I want to move back home closer to family where we originally moved from. We are having our first baby, and its time to go be around family. So in January we contacted the Real Estate Agent we used when we bought, she was a "Top Producer" and was easy to work with last time. We met with her, came up with the plan, and explained to her that we needed to be sold by Memorial Day ( my wife is a teacher, and she had to resign from her job, so after Memorial Day, we are down to a single income). She said that this would be no problem, as our house should sell within 3 months. She advised us to list it for $400,K to $410K and said it was comparable to other comps in the area. We asked if she thought we could get $410,000 for it and she said "easily!". So we listed for $410K, due to our realtor saying that other houses were selling for that similar to ours.
We listed it on March 1st, and had 5 showings that first week. A buyer submitted a offer on the first day at $395K with $10k closing assistance, 2% earnest deposit and some other stuff and put a time limit of noon response required. My realtor advised us to not take it, since it was a "bad offer" for being one day on the market. I also couldn't get ahold of my wife, due to her teaching schedule. We countered after their time limit expired and never heard back from the buyers. Since then we've had about 8 showings, and nobody has submitted a offer. We had one guy do multiple showings, only to be ghosted and his agent never contacting ours again. We have gotten no decent feedback from any showings, and its becoming frustrating. One showing resulted in feedback of " my client is somewhat interested". Without feedback, we don't understand what is wrong or why people don't like it.
We've dropped the price in increments of $2k (not our idea). Finally this week I told our realtor to cut it to $389K. This week we have no showings. At this point, we haven't had a showing in 2 and a half weeks, and had a open house that resulted in 1 person showing up and leaving. My realtor insists they posted and advertised it everywhere, but we checked her Facebook page and it our open house was only posted on Friday (when it was the next day). We've had some other problems with our realtor, just super uncommunicative, went on vacation without telling us. Forgot to tell us we could double or triple book showing appointments. The app they use for scheduling, showingtime is also super unhelpful. If i have to reject a showing due to timing (i work from home, so sometimes the showings don't align with when i can leave). I can suggest a new time, 10 out of 10 times, the protective buyers agent will reject the new time slot proposed and never contact us again. I've told my realtor how incredibly frustrating this is. The app (showingtime) should have the requesting realtor choose 3 time slots, and then let us choose which one works best for us. This way, we can still achieve the showing, and choose a time that works fore everyone. She says that she has reached out to everyone who requested a showing but didn't get one and never heard back.
Our last showing appointment was right against my last work day meeting. So we made it work, and gathered up our dogs, and work gear so i can finish my day, and get into the car and I get a text message "CANCELLED SHOWING: buyer submitted offer elsewhere". This made me super frustrated... They waited or their realtor waited to cancel the showing until their timeslot when they were supposed to be there. I called our realtor and told her how frustrating this was. I had to cut my work day short, and run around our house like crazy to make this time slot work, and then they cancel ultra last minute. She had no words other than "that's so weird, I wonder why they waited so long to cancel"
At this point, my wife and I don't know what to do. We explicitly told her, that we needed our house sold and done by end of May at the latest, and no later than July due to financials and my wife not securing a new teaching job right away, along with her being pregnant. We totally understand that mortgage rates are terrible, and its not entirely the same market when we bought. However, we feel like we have been mislead, and wasted time waiting to list on March 1st. We feel like it should have been listed in January/February due to how we needed things to move along. I've asked my realtor about offering a rate buy down, and she did get the information, but said it was required the prospective buyer be "Approved and have 20% for it to be effective and worthwhile" which they said probably wouldn't happen right now with the market the way it is.
Does anyone have any advice on how to move forward? I'm aware that we probably need to part ways with her, but the contract we signed says she has rights to sell the property until September. So parting ways isn't going to happen anytime soon. My wife and I were going to sell to opendoor and not even use a realtor, but the realtor said to give the market a chance and see what happens... Well... now we are super late in May with nothing to show.
TLDR - House isn't selling, dropped price to slightly below comp's in area. No showings in 2 weeks. Realtor not being useful. Stressed out about entire situation, need some help with figuring out how to proceed.
submitted by SubbiesForLife to RealEstate [link] [comments]


2024.05.16 02:32 DoriSai [LFA] Luyosirth the Dusk Knight (3rd attempt)

[LFA] Luyosirth the Dusk Knight (3rd attempt)

Character Basics

Full Name: Luyosirth dir Welunna Thurkear
Translation: Secret Prophecy of the Darkest Night
Title: Luyosirth the Dusk Knight
Race/Ethnic Group: Abbsins Draaki
Class: WardeDark Knight gestalt with archetypes (something like a reach/ranged switch tank with some dark and holy powers mixing together).
Occupation: Wandering Knight
Character Nature: Noble, prideful, and honorable to a fault, also a of bit money-hungry and rich-boy attitude.

Character Details

Gender: Male
Age/appeared age: Appears to be an adult, probably around 30ish in human terms.
Facial Features: His black horns might be tipped with silver or platinum or adorned with jewelry perhaps. He also bears a brand of some sort on his forehead, a mark that most would recognize as that of an oathbreaker.
Hair: May have white hair of whatever style you wish or not, up to you.
Eyes: Violet serpentine/draconic eyes with black sclera.
Distinguishing Marks: Feel free to add a few scars if you wish, and his palms would bear the same brand as on his forehead if they're visible.
Significant item: He has a fist sized obsidian orb with silver flecks/impurities that he is adding intricate engravings and inlays to over time, slowly turning it from an average gem to a ludicrously expensive masterpiece as the campaign goes on. It is usually kept close to him in a belt pouch though he may occasionally have it out to admire or fiddle with.
Body Type: Absolutely massive, he stands around 8'2" and weighs around 420 lbs of pure muscle and scale.
Color Scheme: His scales would be predominantly black, but not black as pitch more like something dusky that could easily blend in with shadows. He would also have a preference for silver or platinum jewelry metals and black or violet gems. His clothes would stick to darker color schemes in general but may vary to taste.
Primary Weapon: His weapon, Yowsand Resksulthamuul (tl: Lotus Piercing the Void), is a strange void-black polearm that even in his hands seems quite large, its many-bladed spiraling spear tip separates in the center for the barrel of a wide-bore firearm. The whole weapon has a vague lotus thematic to it and though it seems capable of functioning both at range and in melee it seems a bit heavy at the tip and may be difficult to maneuver quickly. If it weren't a magical construct almost literally made of shadows and darkness, its sheer size would likely make it impossible to carry for most let alone wield properly. While it is technically possible to have a proper physical version of this gun-spear weapon it was designed by a highly secretive religion almost exclusively for him to shape his akashic weapon into so any physical instances of this particular exotic weapon are kept in mystery.
Other Gear: Though he is a "starting" adventurer he has a long past that he's trying to put behind him. As such he has put aside almost all of his earlier possessions, keeping just enough to start a new life. He wears no armor, only light and well tailored clothes with the occasional flashy trimming or fashionable accessory (though as he adventures these clothes will become finer and the jewelry more elaborate). Aside from a silver signet ring he may also be seen wearing a silver pendant with a black lotus on it.
Action/Pose: He has a rather stalwart and battle ready stance at all times, something like the stance of a soldier relaxing during a lull in battle.
Others: He is capable of using both his large tail and any other part of his body to defend himself even without his weapon in hand, and while he would frequently repair or replace his expensive attire it may be slightly damaged from time to time depending on the circumstances.

Character Persona

Alignment: Lawful Neutral
Personality Traits: Very prideful and honorable, though he is clearly carrying the heavy weight of past sins. Has a pretty strong "dragon greed" streak and while he's not exactly the type to take from others (anymore) he is loath to part with coin or jewels and definitely prefers the finer things in life. He follows something like a Bushido code and is learning to embrace balance and self perfection as well as to appreciate the beauty in darkness instead of wielding its powers for evil.
Ideals and Goals: He primarily seeks to redeem himself, if not in the eyes of the world than at least in his own eyes and perhaps the eyes of the goddess who pulled him from the path of evil. For right now he is focusing on doing all he can to protect the lives of others and embrace the ideals of his goddess Xan Yae .
Bonds and Flaws: Due to some of his past deeds and some of the forbidden knowledge he obtained he is almost perpetually on edge and at least slightly uncomfortable. His greed can often be a challenge for him to cope with and though he does prefer finer clothes he absolutely refuses to wear armor or any sort of heavy clothing, even if doing so would save his life.

Other

Visual concepts: Overall his race has little to no art from what I can find so I'm vaguely equating it the various types of Dragonborn throughout D&D. His specific breed is described as having a large tail they can attack with so that is pretty important. Other than that the concept is pretty vague right now as I haven't been able to find anything I'm really satisfied with. In the attached reference three of the upper right pictures are AI I found while searching for dragonborn or anthro dragon art, and the one with the long white hair is an image of the drow-dragon (or zekyl) from the Forgotten Realms, seeing as how the Draaki can transform into a drow appearance I thought it was fitting to include. The bottom right image is included mostly because it's an unarmored dragonborn-looking thing with a fancy polearm and I kinda like his proud attitude too (also I've always been fond of harem pants lol). The other included polearm references are also just pretty vague ideas, the polearm itself doesn't even need to look practical so feel free to fantasy it up a bit.
https://preview.redd.it/oyzefs6boo0d1.png?width=2000&format=png&auto=webp&s=6404f4e51d29e64a0e2810b07ff0304551446492
Backstory: Luyosirth doesn't discuss his distant past with anyone, for any reason, though it is pretty clear he did some bad things. As it is he is a known oathbreaker and has a bit of an unspoken reputation for having done terrible things. Through the guidance of Xan Yae (and a bit of help from an organization that gives villains and oathbreakers a "second chance") he is trying to put his life back on track. He has connected with several organizations that have strict regimented codes of honor and rules and is using this as a bit of a crutch to keep himself in check, not exactly trusting himself without the threat of many powerful warriors hanging over his head. This has eventually led to him training with and swearing allegiance to the knights of Varisia, and though he doesn't have any specific station as of yet he is expected to protect the citizenry and answer the call when needed. At the start of this campaign he is returning to the town of Sandpoint where he spent much of his earlier years and even through his dark times it was a place he visited frequently. Though the local sheriff is absolutely keeping his eye on the hulking black dragonfolk, Luyosirth is doing his best to make amends. Surprisingly, aside from the sheriff, many of the townsfolk seem willing to forget the past. In fact he quickly made fast friends with the proprietor of the Rusty Dragon tavern, one well known to cater to adventurers of all walks of life. As the campaign starts Luyosirth would be preparing some of his finest clothes for the upcoming Swallowtail Festival in Sandpoint.
submitted by DoriSai to characterdrawing [link] [comments]


2024.05.16 01:35 TheTravelingLeftist The Diamond Cup: My Vision For MLB's Version of the FA Cup

The Diamond Cup: My Vision For MLB's Version of the FA Cup
This is the Reddit version of a blog entry I made a few days ago
So what if Major League Baseball decided to create a tournament similar to what we see in European soccer?
Can you imagine the possibilities, can you imagine how much fun it could be seeing these smaller teams having their shot at taking on the top-tier professionals even if its just for a couple games a year? Can you imagine seeing geographical and historic rivalries at a tournament level before we even make it to the playoffs? Best of all, how great would it be to have a summer-long tournament running alongside the ongoing regular season?
Hear me out, because I think this setup could improve baseball, expand baseball, and even potentially punish those select franchises who constantly coast on the revenue sharing without trying to compete every season (looking at you Marlins).
Under the new Minor League Baseball setup, we now have a more fixed and organized number of teams operating across the United States in Canada. I’m not a fan of some of these changes and subtractions, but that conversation is for another day. But now, we have essentially all professional baseball leagues under the watchful eye of Major League Baseball and just about an even distribution of minor league teams under the umbrellas of the professional teams representing them.
But what if we had a scenario in which we got them all to participate in a tournament that not only allows more areas of the country to experience MLB, but also with added incentives that could see a small delegation/promotion threat to teams that are constantly tanking?
Here is my barebones proposal for the Diamond Cup hosted by MLB:
Numbers of Teams Participating: 224
Number of Divisions: 14, with 16 Teams in Each Division
Selection Process: Randomized and Televised Lottery System with at least two MLB and AAA teams in each division. Divisions are unveiled during MLB Playoffs on previous year.
Number of Games in the Opening Round: 15, Every Team in Division Plays Each Other Once
When are Games Played: Opening Round----from April through July every Wednesday/Thursday (Depending on Schedule/Weather);
Tournament-----from August to Early September with games every Saturday/Sunday (Depending on Schedule/Weather)
Do the Games Count Towards Regular Season?: No, also in a perfect world the tourney would happen after regular season is cut by 15-30 games to give the scheduling some space.
How Many Teams Advance to the Tournament Bracket: 30 (14 Division Winners, 16 Wild Cards, 2 Best Teams get First Round Bye)
Tournament Setup: Winner-Take-All every round. Semifinals and Championship Game happens on Labor Day Weekend
Venue: Semifinals and Championship Game @ City hosting the All-Star Game that year.
https://preview.redd.it/spj4dvrpco0d1.png?width=713&format=png&auto=webp&s=2e75943e8ef3796adce04866e90a8a5e81416601
https://preview.redd.it/mxxn9bhrco0d1.png?width=713&format=png&auto=webp&s=e918946d1428bda3990291f2c451d6c625f4ed43
https://preview.redd.it/d0al3jfsco0d1.png?width=713&format=png&auto=webp&s=34d2f1eac66f85f9c5afdda3f9032a9da29cbad1
https://preview.redd.it/3gg7c2zsco0d1.png?width=795&format=png&auto=webp&s=b0340b9e0e0fd5a54906da4dc3275c86fd63d557
Here is the fun part, the incentives. There is a million dollar prize for every player and coach on the winning team, with the runner-up team earning $250,000. Who is going to be mad at that? Especially the bench players or those still on rookie deals. Now, the additional prize will depend on who actually wins.
  1. If a non-playoff bound Major League Baseball team wins the tourney, then they land a playoff spot, regardless of regular season record. So if the 75-87 Pittsburgh Pirates go on a torrid run and wins the U.S. Baseball Cup, then at the end of the season they get to earn a wild card berth.
  2. If the winner of the tourney happens to also win a division in the end, then they get to skip the Wild Card round guaranteed.
  3. Lastly for the MLB teams, if by chance one of the really good teams also wins the tournament, say a 105-win Dodger team, then they get home field advantage throughout the entire playoffs, with even an extra home game if say they make it to the World Series (Home games in Games 1,2,5,6,7).
  4. Let’s spice things up a bit. If any of the lesser-tier teams wins the tournament, somehow surpassing the 30 professional MLB teams to become the last team standing, then they’ll get the wildest gift of all: an entire season being promoted to the Major Leagues while the MLB team with the worst record gets dropped to cover the missing slot. As a reminder, this shouldn’t happen, so if the MLB players don’t take the tourney seriously, then they very well can see themselves playing AA baseball while they see the Arkansas Travelers from the Texas League take over their spot, and even accepting the revenue sharing portion that would have belonged to the pro team getting demoted.
The last part will likely be the biggest sticking point among owners and players while organizing this setup, but the chances of such an occasion would be extremely, extremely rare. You’d have to somehow take one of the 30 slots from a field of 224 and march through the tournament likely having to defeat MLB team after MLB team. David defeating a slew of Goliaths is a tall tall task, but even then I don’t see certain owners wanting to even flirt with the risk.
But look at the FA Cup, where since 1973 there have been only 3 winners from a lower-tier division, with the latest occasion happening in 1980. At the end of the day this will be an extra set of games for the MLB teams to play each other for a second pathway towards the playoffs, but at least every professional squad in America (and Canada) will have their proper shot. More importantly, this is a chance for professional baseball to be presented in far off regions all over the country, with say the New York Yankees being in same division as the Timber Rattlers, and traveling over to Appleton, Wisconsin to play a game.
Conclusion: This is my version of what an FA Cup-style baseball tournament would look like. It would take place in the middle of the baseball seasons of almost all these leagues in the middle of the week, once a week until early September. This is a great chance to spread the game, offer an additional path for an MLB team to make the postseason, and of course if we’re talking business offer a great chunk of baseball content for whichever channel or streaming service would want it. Imagine offering this on YouTube streaming or Twitch, or maybe even Instagram for new audiences to enjoy.
This doesn’t link to the regular season until the results are unveiled and prizes are handed out, so therefore it wouldn’t even affect the current TV contracts. I think it’s a win-win for everyone involved, especially these smaller towns affected by the minor league baseball changes and infamous MLB blackouts. I know this is a grandiose pipe dream, but its one I personally would love to see implemented if I had any say whatsoever in baseball’s future.
submitted by TheTravelingLeftist to mlb [link] [comments]


2024.05.16 00:51 claaark [NM] Chaves Scapegoat Street - 52 @ $5

Chaves Scapegoat Street
52 spots @ $5 = $260
album
RULES/NOTES:
SEND PAYMENTS VIA F&F AND DO NOT PUT ANYTHING IN THE NOTES OR KEEP THEM TO THE BARE MINIMUM i.e. ".", "thanks", ETC. ANY OTHER NOTES CAN/WILL RESULT IN AN IMMEDIATE SUB BAN
BE CLEAR AND CONCISE WITH YOUR CALLS. IF YOUR CALLED SPOT IS ALREADY TAKEN IT WILL BE REPLACED WITH A RANDOM UNLESS YOU SPECIFY OTHERWISE. AMBIGUOUS SPOT CALLS WILL BE ASSIGNED USING MY BEST/WORST JUDGEMENT. SPOT CALLS CAN BE DENIED/MODIFIED AT MY DISCRETION
SEND PAYMENT FOR YOUR SPOTS IMMEDIATELY UPON ASSIGNMENT UNLESS OTHERWISE STIPULATED. SPOTS WILL BE REMOVED DUE TO LACK OF PAYMENT AT MY DISCRETION
Description: Like new as far as I can tell. Thicc and hefty knife that feels like a tank. Great action and very smooth. Honestly probably one of the best feeling productions knives i've tried, but it's kinda dumb looking imo. Will ship in factory box with extra clip.

PayPal Info: [REDACTED]
Cash App Info: [REDACTED]

Tip BlobAndHisBoy
Number of vacant slots: 33
Number of unpaid users: 1
Number of unpaid slots: 3
This slot list is created and updated by The EDC Raffle Tool by BlobAndHisBoy.
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4 justinL66 PAID
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7 Bosskz
8 Voodoo6two6 PAID
9 Disastrous_Earth3714 PAID
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11 justinL66 PAID
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15 gubgup PAID
16 Gboogie3 PAID
17 justinL66 PAID
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21 humbl314159 PAID
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23 gubgup PAID
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25 Bosskz
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27 gubgup PAID
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31 gubgup PAID
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33 LimpCroissant PAID
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36 Gboogie3 PAID
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40 gubgup PAID
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43 Bosskz
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45 Disastrous_Earth3714 PAID
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50 Voodoo6two6 PAID
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submitted by claaark to KnifeRaffle [link] [comments]


2024.05.16 00:11 asksaboutstuff It's time for rearm to work on neutral items

If there's one thing I know about the Dota community, it's that people love Tinker. Ever since the last few patches, Tinker has nearly disappeared from our pubs. Around the world, Dota players are crying out for the return of Tinker, and luckily for you all I'm here to propose the buffs that this hero needs!
I think most people would agree that Tinker has 3 boring spells and rearm (free BoT counts as part of the ult). And while the intro paragraph is obviously a joke, for those of us that do enjoy the hero, the entire fun aspect of it is how rearm allows Tinker to interact with items in a way that no other hero can. A different approach to one of the major progression systems in the game makes the hero very unique and enjoyable to play.
Neutral items have been in the game for a while now, and yet still none of them interact with rearm like normal items do. When they were first introduced I figured Valve didn't want to have to deal with rearm when balancing them, but years down the line it's time to address the interaction. To give a glance at how this would actually change the hero, I've gone through the list of current neutral items with active abilities and rated the impact of each item (and chosen some that would need to be banned from working with rearm a la BKB).
Tier 1
Arcane Ring: Starting off with a bang! making +75 mana a rearmable effect would be a significant buff for a hero with heavy mana issues. Given Tinker's current state I don't necessarily think it would be broken, but it would be by far the best t1 neutral for him and would introduce huge variance into Tinker games based on whether or not he gets a free mini soul ring at min 7. Verdict: not rearmable
Royal Jelly: It needs to build charges over time anyways, so rearming the active ability basically does nothing. Verdict: allowed
Seeds of Serenity: +10 hp regen is nice but not that crazy. I don't actually know if the regen from multiple seeds stacks but I doubt it. Assuming the regen from multiple casts doesn't stack. Verdict: allowed
Trusty Shovel: Is sitting in fountain rearming to dig for bounty runes worth it? I very much doubt it, but I do know that if it's an option I'm going to have "support" Tinkers on my team doing it. Verdict: not rearmable
Pig Pole: Why chain hex enemies when you can chain hex yourself? Funny, but obviously not useful. Verdict: allowed
Safety bubble: Based on the wording I don't think rearm would cause the shield to instantly replenish.
Tier 2
Bullwhip: A small slow / speed buff being rearmable isn't a big deal. Verdict: allowed
Light collector: Not very useful unless you're trying to impress a Timbersaw player. Verdict: allowed
Tier 3
Craggy Coat: Permanent +12 armor could actually be pretty strong considering that Tinker doesn't care about movespeed. Unfortunately Tinker also really doesn't want to be in the middle of things to make good use of it. Solid ability but not OP. Verdict: allowed
Defiant Shell: Tinker obviously doesn't get a lot of value from free right clicks, so not very useful. Verdict: allowed
Dandelion Amulet: Rearming a 300 magic dmg barrier on top of defense matrix is very strong. Add that to the item giving 300 mana and this would be a powerful option. I'm on the fence, but I think this one might be a little too OP for a tier 3 item. Verdict: not rearmable
Doubloon: I didn't even remember this thing had a cooldown without looking it up. Useless. Verdict: allowed
Ogre Seal Totem: Basically a force staff, which is nice to have but usually not bought on Tinker due to slot restrictions. This feels roughly equivalent to Dandelion Amulet to me. I think it's a little bit overtuned as a rearmable t3 item. Verdict: not rearmable
Tier 4
Martyr's Plate: Just in case the enemy team is doing a poor job focusing you, you can do it for them! Obviously awful. Verdict: allowed
Ninja Gear: Permanent smoke is really nice for finding safe farm on the map in the lategame. The stats are useless for Tinker, which I think prevents this from pushing into OP territory. Roughly the level of utility to expect out of neutral items at this stage. Verdict: allowed
Stormcrafter: The cooldown is already so low that rearming isn't a very big DPS increase, and it requires you to be close anyways. Verdict: allowed
Ascetic's Cap: The status resist stacked with defense matrix is quite strong. However, this is most important for when you first get jumped, which doesn't require rearm. Being able to reapply the bonus status resist during a fight is certainly nice, but I don't think it's OP. Verdict: allowed
Havoc Hammer: A 0 mana AoE nuke is really strong with rearm. On the other hand, it scales on str and has very small range. It's a great farming item, but by this point Tinker will have lvl 18 and shiva's already, so doesn't have issues clearing waves. The nuke is actually a good chunk of damage, even with Tinker's subpar strength values. The short range definitely brings it down since you will be close enough for enemies to stop your rearm, but I think the added damage is just too much. Verdict: not rearmable
Mind Breaker: Tinker doesn't right click. If you really want to perma-silence someone orchid (or just hex, obviously) works better. Verdict: allowed
Trickster's Cloak: Some nice utility given that it doesn't take up a slot, but rearmable invis is already in the game and not very strong. Verdict: allowed
Tier 5
Book of Shadows: Pseudo perma-disable for an enemy or permanent invuln for an ally. Chaining this on an ally just makes Tinker the target instead, and enemies can BKB or go invis between applications. Casting it on an enemy makes them untargetable, so you can't truly perma-disable someone with it since you can't recast until after the effect ends. Also worth noting that you can't go perma-invuln yourself since it silences, and the cooldown is already super short. Obviously strong but not crazy for a t5 item. Verdict: allowed
Force boots: Rearmable force staff was OP for a t3 item, but by t5 it's fine. Verdict: allowed
Magic lamp: no lol. Verdict: not rearmable
Pirate Hat: By 60+ minutes sitting in fountain rearming dig might actually be a good, safe way to farm when the map is dark. Good or not, sitting in fountain is boring and shouldn't be promoted. Verdict: not rearmable
Arcanist's Armor: I have to confess that in all my 60+ minute games I've never gotten a good feel for exactly how much this item is doing. On paper the active sounds insane with 100% uptime so I would say it's probably OP, but idk. Verdict: not rearmable
Book of the Dead: What's a level 3 Necronomicon? The units get replaced on recast, so you can't build an army of them. I honestly don't think this ability is too crazy, though back when necrobook existed it didn't work with rearm. The stats are good on Tinker too which makes is stronger, but I still don't think it's out of line. Verdict: allowed
Mirror Shield: This would make Tinker nearly untouchable against a lot of lineups. It's already one of his favorite endgame items without rearm. Verdict: not rearmable
Seer Stone: Maphacks time! The ability is super strong with rearm, obviously. The stats on this are also amazing for Tinker, which I think pushes it past acceptable strength. Verdict: not rearmable
Thanks for coming to my TED talk if you made it this far. Anyways, this is mostly a QoL change since most neutral items either don't have cooldowns or give abilities that don't interact well with rearm. Meaningful buffs would happen at the t4 and t5 items, but Tinker is not a great user of most of those to begin with.
submitted by asksaboutstuff to DotA2 [link] [comments]


2024.05.16 00:04 jordanh7074 [Static][TEA][5 of 8]

[5/8][Tank][Healer][Ultimate][Savage][NA][Aether][Midcore][DT][TEA]
Hello there! Crown Jewels is an Aether static in need of tanks and a shield healer for current TEA prog (lowest prog point in the group is currently around 3rd NISI pass, but everyone else has seen further [inception+] or cleared). We are ideally hoping to be able to clear TEA before DT! Tank spots can continue into DT savage as well, but are not required to. Please be confident with LL & LC minimum if expressing interest in joining
Team comp: [MT] [OT] // WHM// [Shield Healer]// RP/ SAM// DNC// SMN
Schedule: Tues/Weds/Thurs 7-10pm est
-We typically take two 5-min breaks and one 10-min break within the 3 hours of prog time (raid lead is ND so I need these to help me focus longer, & the additional 5-min breaks help reduce random interruptions in prog for things like water, bio). -Not required, but some of us will prog together outside of these hours in pf
Loot priority: Gear - dps>tank>healer; Mount (savage) reversed - healer>tank>dps
We are looking for reliable team players who are willing to focus and be serious when needed but also down to have fun.
Expectations/Requirements
Please dm me if you are interested!
submitted by jordanh7074 to FFXIVRECRUITMENT [link] [comments]


2024.05.16 00:04 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
Elite Dangerous
Endless Space 2 - Digital Deluxe Edition
Ghostrunner
Honey I Joined a Cult
Lost Ruins
Mass Effect Legendary Edition (temporarily unavailable)
MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
PATHFINDER: WRATH OF THE RIGHTEOUS
Rebel Inc: Escalation
REMNANT: FROM THE ASHES - COMPLETE EDITION
Roboquest
SCP:Secret Files
SHOTGUN KING: THE FINAL CHECKMATE
Songs of Conquest
Spyro™ Reignited Trilogy
Surviving Mars
THE OUTER WORLDS: SPACER'S CHOICE EDITION
Thronebreaker: The Witcher Tales
VALKYRIA CHRONICLES 4 COMPLETE EDITION
Wasteland 3
Yakuza 4 Remastered
2064: Read Only Memories
20XX
7 Grand Steps
observer (x3)
A Good Snowman is Hard to Build
A Juggler's Tale
A Mortician's Tale
A New Beginning - Final Cut
Aaero
Aces and Adventures
AER Memories of Old (x2)
Age of Wonders III
Ageless
Agents of Mayhem
AI War: Fleet Command
Alien Spidy
Aliens:Fireteam Elite
Alina of the Arena
All You Can Eat
Aragami 2
Arcade Paradise
Army Men RTS
Ashes of the Singularity: Escalation (x2)
Assassin's Creed® Origins
Assault Android Cactus
Atom RPG Trudograd
Atomicrops
AUTONAUTS VS PIRATEBOTS
Backbone
Bad End Theater
Banner Saga Trilogy - Deluxe Pack
Banners of Ruin
Bastion (x2)
Batman Arkham Origins (x2)
Battle Chef Brigade
Beacon Pines
Beat Hazard Ultra
Bee Simulator
Before Your Eyes
BEHIND THE FRAME: THE FINEST SCENERY
Beholder
BENDY AND THE DARK REVIVAL
Beneath Oresa
Between the Stars
Beyond a Steel Sky
Binary Domain
Bioshock Remastered
BioShock: The Collection
Biped
Black Book
Blade Assault
Blasphemous
Blazing Beaks
Bleed 2
Bloodstained®︎: Ritual of the Night
Bone - Episode 1 & Episode 2
Boomerang Fu (x3)
Borderlands 3 Super Deluxe
Boreal Blade
Boyfriend Dungeon
Broken Age (x2)
Brothers: A Tale of Two Sons
Brutal Legend
BUILDER SIMULATOR
Burly Men At Sea (x2)
Bury Me, My Love
Celeste
Chasm
Chicken Police
Children of Silentown
CHUCHEL Cherry Edition (x2)
CivCity: Rome
Coffee Talk
COMMAND & CONQUER REMASTERED COLLECTION
Company of Heroes 2 + Company of Heroes 2 - Whale and Dolphin Conservation Charity Pattern Pack
Conan Chop Chop
CONTROL STANDARD EDITION (Steam or Epic Games)
COOK, SERVE, DELICIOUS! 3
Coromon
Crowntakers
Crusader Kings Complete
Cultist Simulator (x2)
Curious Expedition
CURSE OF THE DEAD GODS
Cyber Hook
DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
Darkside Detective
Darksiders Genesis
Darksiders II Deathinitive Edition (x2)
Darksiders Warmastered Edition
Dead In Bermuda
Deadly Days
Death Squared (x2)
Deathloop
Decieve Inc.
Deleveled
Desperados 3
Destroy All Humans!
Deus Ex: Mankind Divided
Disciples: Liberation
Distance
DISTRAINT 2 + Soundtrack
Distrust (x3)
Drawful 2
DUCATI - 90th Anniversary
Duke Nukem Forever
Duke Nukem Forever Hail to the Icons
Duke Nukem Forever The Doctor Who Cloned Me
Dungeons 3 (x2)
Dusty Revenge: Co-Op Edition
Dwarfs!?
EARTH DEFENSE FORCE 4.1: Blood Storm + DLC
EarthNight
Eastside Hockey Manager
Elderborn
Eldest Souls
Elex
Ellipsis
Embr
Emily is Away <3
ENCASED: A SCI-FI POST-APOCALYPTIC RPG
Endless Space® - Collection (x2)
Epic Chef
Eternal Threads
Euro Truck Simulator 2
Europa Universalis IV
Evan's Remains
Evergarden
EVERSPACE™
Fahrenheit: Indigo Prophecy Remastered
Fallout 1
Family Man
Farmer's Dynasty
Fibbage XL
Fights in Tight Spaces
Figment
Finding Paradise
First Class Trouble
Five Dates
Fobia - St. Dinfna Hotel
Foretales
Fort Triumph
Founders' Fortune
Framed Collection
Framed Collection (x2)
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Water Worries
Freedom Force
Freedom Force vs. The Third Reich
Friends Vs Friends
FTL
Full Metal Furies
Full Throttle Remastered (x2)
Fury Unleashed
Gas Station Simulator
Genesis Noir
Get In The Car, Loser!
Getting Over It with Bennett Foddy
God's Trigger
Golf Gang
Gonner
GRAV (Early Access)
Greedfall
GRID 2
Grime
Grow: Song of the Evertree
Growing Up
Guns of Icarus Online
Hacknet (x2) + Hacknet Labyrinths DLC (x1)
Haiku, the Robot
Hammerting
Hard Reset Redux
Hardspace: Shipbreaker
Heaven's Vault
Heavenly Bodies (x2)
Hell Let Loose
Hell Pie
Hello Neighbor Hide and Seek
Hellpoint
Hero Siege Complete + Cyberpunk Samurai + Demon Slayer Bundle + Extra slots & stash space + ClassShield Lancer + Shaman + Plague Doctor + Marauder + Amazon+Avenger Paladin DLCs
Heroes of Hammerwatch
Hexcells Complete Pack
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hidden Folks
HITMAN™: THE COMPLETE FIRST SEASON (x2)
HIVESWAP: Act 1
Hokko life
Hollow Knight
Hot Brass
Hot Wheels Unleashed
Hotshot Racing
Hyper Light Drifter
I am not a Monster: First Contact
I'm not a Monster
If Found...
Impostor Factory
In Between
In Sound Mind
Injustice Gods Among Us Ultimate Edition (x3)
INK Deluxe Edition
Iris and the Giant
Iron Harvest
Jack Move
JumpJet Rex
Jupiter Hell
Jurassic World Evolution - Deluxe Dinosaur Pack
Just Cause 3 XXL Edition
Kerbal Space Program
KeyWe
Kill it with Fire
KillSquad
Kingdom Classic
Kingdom Two Crowns
Kingdom: New Lands (x2)
Knights of Pen and Paper 2
Kraken Academy!!
Late Shift
Later Alligator
Lawn Mowing Simulator
Legend of Keepers
Legion TD2-MULTIPLAYER TOWER DEFENSE
LEGO Batman 3: Beyond Gotham
LEGO Batman 3: Beyond Gotham Premium Edition
LEGO DC Super-Villains Deluxe Edition
LEGO Ninjago Movie Video Game
LEGO® Batman 2 DC Super Heroes™
LEGO® Worlds
Let's Explore the Farm (Junior Field Trips)
Let's Explore the Jungle (Junior Field Trips)
Levelhead
Leviathan Warships
Life is Strange 2: Complete Season
Life is Strange: True Colors
Lone Fungus
Lords and Villeins
Lostwinds
Lovecraft's Untold Stories
Lumino City
Luna's Wandering Stars
Machinarium
Mad Max
Mafia: Definitive Edition
Mafia: Definitive Edition
Magicka
Maid of Sker
Majesty 2
Majesty Gold HD
Marooners
Masquerade: The Baubles of Doom
Massive Chalice
Meeple Station
Merchany of the Skies
Metal Hellsinger
Metro Exodus
Midnight Protocol
Mind Scanners
Mini Metro
MINIT (x2)
MirrorMoon EP
Monster Loves You
Monster Prom 2: Monster Camp
Moonlighter
Morbid: The Seven Acolytes
Morkredd
MOTHERGUNSHIP
Moving Out
Mr. Shifty
Mr.Prepper
Mushroom 11
My Memory of Us
My Time at Portia
Narita Boy
Naruto to Boruto: Shinobi Strikers
NBA 2K20
NEBUCHADNEZZAR
Necromunda: Hired Gun
Necronator: Dead Wrong (x2)
Neo Cab
Neon Abyss
Neon Drive (Steam)
Newt One
Niche (x3)
NICKELODEON ALL-STAR BRAWL
Nimbatus The Space Drone Constructor
Ninja Pizza Girl
No Time to Explain Remastered
No Time to Relax
Not For Broadcast
Not Tonight
Oaken
Offworld Trading Company + Jupiter's Forge Expansion Pack (x2)
Old Man's Journey
OlliOlli World - Rad edition
OlliOlli2: Welcome to Olliwood
Omno
One Step From Eden
Operation Flashpoint: Red River
OPERATION: TANGO
Opus Magnum
Orwell: Ignorance is Strength (x2)
Orwell: Keeping an Eye on You (x3)
Othercide
Otxo
Out of the Park Baseball 18
Overcooked! 2 - Surf 'n' Turf Pack
Overcooked! 2 - Too Many Cooks
Overgrowth
Overlord II
OZYMANDIAS: BRONZE AGE EMPIRE SIM
PAC-MAN™ CHAMPIONSHIP EDITION 2
Pajama Sam 2: Thunder And Lightning Aren't So Frightening
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
Pajama Sam's Lost & Found
Pajama Sam's Sock Works
Pajama Sam: Games to Play on Any Day
Pale Echoes
Panzer Corps 2
Paper Fire Rookie
Paperbark
Paradigm (x2)
Paradise Killer
Party Hard (x2)
Patch Quest
PayDay 2
Peaky Blinders: Mastermind
Pesterquest
Pesterquest
PGA TOUR 2K21
Pikuniku
Pinstripe (x2)
Plague Inc: Evolved
Planet of the Eyes
Planet Zoo
PlateUp! (x2)
Plunge
Police Stories
Police Stories
Portal Knights
Primal Carnage: Extinction
Prodeus
Project Highrise (x2)
Project Winter
Psychonauts
Putt-Putt® and Pep's Balloon-o-Rama
Putt-Putt® and Pep's Dog on a Stick
Putt-Putt® Enters the Race
Putt-Putt® Goes to the Moon
Putt-Putt® Joins the Circus
Putt-Putt® Joins the Parade
Putt-Putt® Travels Through Time
Putt-Putt®: Pep's Birthday Surprise
Puzzle Agent
Puzzle Agent 2
Q.U.B.E. 2
Q.U.B.E: Director's Cut
Quest of Dungeons
Quiplash
Railroad Corporation
Railroad Tycoon 3
Railroad Tycoon II Platinum
Rain World
Raji: An Ancient Epic
Rapture Rejects + Safari outfit
Realpolitiks
Rebel Cops
Rebuild 3: Gangs of Deadsville
RED SOLSTICE 2: SURVIVORS
Regency Solitaire
Regions of Ruin
Regular Human Basketball (x3)
Relicta
Remnants of Isolation
Resident Evil 0 HD REMASTER
Resident Evil 4
Resident Evil 5 Gold Edition
Resident Evil 6
Resident Evil HD REMASTER
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retro Game Crunch
Retrowave
Revita
Rime
Rise and Shine
Rising Dusk
Rituals
Road 96
Road to Ballhalla
Roadwarden
Robot Roller-Derby Disco Dodgeball
Rock of Ages 2: Bigger & Boulder™
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Rogue Heroes:Ruins of Tasos
Roguebook
Rollerdrome
ROUNDS (x2)
Rustler
Rusty Lake Paradise
RÖKI
S.W.I.N.E. HD REMASTER
Saints Row: The Third
Sam & Max: Season 1
Sam & Max: Season 2
Satellite Reign (x2)
Scorn
Scourgebringer
Screencheat
Scribblenauts Unlimited (x2)
Secrets of Raetikon
Shadow Complex Remastered (Epic Games)
SHADOW TACTICS: AIKO'S CHOICE
Shady Part of Me
Shelter 2 (x3)
Shenmue I & II
shutshimi
Sid Meier's Railroads!
Sigma Theory: Global Cold War (x2)
SimplePlanes
SIMULACRA
Size Matters
Slipstream
Sniper Elite
Sniper Elite 3 (x2)
Sniper Elite V2
Snowtopia: Ski Resort Builder
Song of Horror
SOULCALIBUR VI
Souldiers
Speed Brawl
Spellcaster University
Spelunky
Spirit of the Island
Spirits
SPONGEBOB SQUAREPANTS: BATTLE FOR BIKINI BOTTOM - REHYDRATED
Spy Fox 2 "Some Assembly Required"
Spy Fox 3 "Operation Ozone"
Spy Fox in "Dry Cereal"
Spy Fox In: Hold the Mustard
Squad (Early Access)
StarCrossed
State of Mind
Staxel
Stealth 2: A Game of Clones
Stick Fight: The Game (x4)
Streamline Early Access
Streets of Rage
Stronghold Crusader 2
Subsurface Circular (x3)
Suchart:Genius Artist Simulator
Sudden Strike 4
Super Daryl Deluxe
Super Galaxy Squadron EX
Super Hexagon (x2)
Super House of Dead Ninjas: True Ninja Pack
Super House of the Dead Ninjas (x2)
Super Lesbian Animal RPG
Super Magbot
Super Time Force Ultra
SUPERHOT (x3)
Surgeon Simulator + Anniversary Ed. Content
Surviving the Aftermath
Suzerain
Swag and Sorcery
Sword Legacy Omen
SYNTHETIK: Legion Rising
System Shock 2
System Shock: Enhanced Edition
Tainted Grail: Conquest
Tales from the Borderlands
Tales of Berseria™
Tales of the Neon Sea
Tangledeep + Soundtrack (x2)
Tank Mechanic Simulator
Team Indie
Teleglitch: Die More Edition
Telltale Texas Hold'em
TemTem
The Adventure Pals
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Battle of Polytopia
The Blackout Club
THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN
The Dungeon of Naheulbeuk: The Amulet of Chaos + Goodies + OST
The Dwarves
The First Tree (x3)
The Forgotten City
The Gardens Between
The Henry Stickmin Collection
THE INVISIBLE HAND
The Journey Down: Chapter Three
The Legend of Tianding
The Life and Suffering of Sir Brante
The Quarry Deluxe Edition
The Red Lantern
The Serpent Rogue
The Stillness of the Wind
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: A New Frontier
The Walking Dead: Final Season
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Saints & Sinners
The Walking Dead: Season Two
The Walking Dead: The Telltale Definitive Series
The Wild Eight
The Witness (x2)
theHunter: Call of the Wild
Them and Us
There is No Light:Enhanced Edition
Think of the Children
Thirty Flights of Loving
This is the Police
This War of Mine
This War of Mine: Final Cut
Throne of Lies® The Online Game of Deceit (x3)
Tilt Brush
TIMEframe
Tin Can
Titan Quest Anniversary
Titan Quest Anniversary Edition
ToeJam & Earl: Back in the Groove (x2)
Tokyo 42
Tooth and Tail (x2)
Torment: Tides of Numenera
Total Tank Simulator (x2)
Tower of Guns (x2)
Train Simulator 2017 + Platform Clutter + Town Scenery
Train Station Renovation
Tribes of Midgard
Trine 4: The Nightmare Prince
Tropico 4
Turbo Gold Racing
Twin Mirror (x2)
Two Point Campus
Ultimate Chicken Horse (x3)
Undertale
Unmetal
Unpacking
Valfaris
Vampire: The Masquerade - Shadows of New York
Vane
Vault of the Void
Verdun
Vertiginous Golf
Vikings - Wolves of Midgard
Visage
Void Bastards
Volgarr the Viking
Wandersong
Wargroove
Waking Mars
WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS
Warhammer: Chaosbane
Werewolf: The Apocalypse Heart of the Forest
West of Dead
Westerado: Double Barreled
Where the Water Tastes like Wine
WHO PRESSED MUTE ON UNCLE MARCUS
Wildfire
WINDJAMMERS 2
Windward
Wingspan
Wizard of Legend (x3)
World of Goo
Worms Revolution
WORMS RUMBLE + LEGENDS PACK DLC
Wuppo (x2)
WWE 2K Battlegrounds
WWE 2K Battlegrounds + Brawler Pass
WWE 2K23
XCOM: CHIMERA SQUAD
XCOM: ULTIMATE COLLECTION
Yes, Your Grace
Yooka-Laylee
YOU DON'T KNOW JACK HEADRUSH
YOU DON'T KNOW JACK SPORTS
YOU DON'T KNOW JACK TELEVISION
YOU DON'T KNOW JACK Vol. 1 XL
YOU DON'T KNOW JACK Vol. 2
YOU DON'T KNOW JACK Vol. 3
YOU DON'T KNOW JACK Vol. 4: The Ride
YOU DON'T KNOW JACK Vol. 6 The Lost Gold
Ziggurat
Zombie Night Terror
Others GameMaker Studio Pro
Ashampoo BackUp Pro 14
Ashampoo Photo Optimizer 7
Ashampoo WinOptimizer 18
Battleborn Starter Skin Pack
Darkest Dungeon Shieldbreaker DLC
Double Fine Adventure Documentary
GWENT - Ultimate Starter Pack
Killing Floor - Community Weapon Pack 1 DLC
Killing Floor - Community Weapon Pack 2 DLC
Killing Floor - Community Weapon Pack 3 DLC
Mage and Minions - $10 In-Game Currency
Music Maker EDM Edition
Music Maker: Hip Hop Edition
PAYDAY 2: Sydney Mega Mask
Starfinder: Pact Worlds Campaign Setting
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
YOU DON'T KNOW JACK MOVIES
submitted by a_modest_espeon to SteamGameSwap [link] [comments]


2024.05.16 00:03 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
Elite Dangerous
Endless Space 2 - Digital Deluxe Edition
Ghostrunner
Honey I Joined a Cult
Lost Ruins
Mass Effect Legendary Edition (temporarily unavailable)
MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
PATHFINDER: WRATH OF THE RIGHTEOUS
Rebel Inc: Escalation
REMNANT: FROM THE ASHES - COMPLETE EDITION
Roboquest
SCP:Secret Files
SHOTGUN KING: THE FINAL CHECKMATE
Songs of Conquest
Spyro™ Reignited Trilogy
Surviving Mars
THE OUTER WORLDS: SPACER'S CHOICE EDITION
Thronebreaker: The Witcher Tales
VALKYRIA CHRONICLES 4 COMPLETE EDITION
Wasteland 3
Yakuza 4 Remastered
2064: Read Only Memories
20XX
7 Grand Steps
observer (x3)
A Good Snowman is Hard to Build
A Juggler's Tale
A Mortician's Tale
A New Beginning - Final Cut
Aaero
Aces and Adventures
AER Memories of Old (x2)
Age of Wonders III
Ageless
Agents of Mayhem
AI War: Fleet Command
Alien Spidy
Aliens:Fireteam Elite
Alina of the Arena
All You Can Eat
Aragami 2
Arcade Paradise
Army Men RTS
Ashes of the Singularity: Escalation (x2)
Assassin's Creed® Origins
Assault Android Cactus
Atom RPG Trudograd
Atomicrops
AUTONAUTS VS PIRATEBOTS
Backbone
Bad End Theater
Banner Saga Trilogy - Deluxe Pack
Banners of Ruin
Bastion (x2)
Batman Arkham Origins (x2)
Battle Chef Brigade
Beacon Pines
Beat Hazard Ultra
Bee Simulator
Before Your Eyes
BEHIND THE FRAME: THE FINEST SCENERY
Beholder
BENDY AND THE DARK REVIVAL
Beneath Oresa
Between the Stars
Beyond a Steel Sky
Binary Domain
Bioshock Remastered
BioShock: The Collection
Biped
Black Book
Blade Assault
Blasphemous
Blazing Beaks
Bleed 2
Bloodstained®︎: Ritual of the Night
Bone - Episode 1 & Episode 2
Boomerang Fu (x3)
Borderlands 3 Super Deluxe
Boreal Blade
Boyfriend Dungeon
Broken Age (x2)
Brothers: A Tale of Two Sons
Brutal Legend
BUILDER SIMULATOR
Burly Men At Sea (x2)
Bury Me, My Love
Celeste
Chasm
Chicken Police
Children of Silentown
CHUCHEL Cherry Edition (x2)
CivCity: Rome
Coffee Talk
COMMAND & CONQUER REMASTERED COLLECTION
Company of Heroes 2 + Company of Heroes 2 - Whale and Dolphin Conservation Charity Pattern Pack
Conan Chop Chop
CONTROL STANDARD EDITION (Steam or Epic Games)
COOK, SERVE, DELICIOUS! 3
Coromon
Crowntakers
Crusader Kings Complete
Cultist Simulator (x2)
Curious Expedition
CURSE OF THE DEAD GODS
Cyber Hook
DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
Darkside Detective
Darksiders Genesis
Darksiders II Deathinitive Edition (x2)
Darksiders Warmastered Edition
Dead In Bermuda
Deadly Days
Death Squared (x2)
Deathloop
Decieve Inc.
Deleveled
Desperados 3
Destroy All Humans!
Deus Ex: Mankind Divided
Disciples: Liberation
Distance
DISTRAINT 2 + Soundtrack
Distrust (x3)
Drawful 2
DUCATI - 90th Anniversary
Duke Nukem Forever
Duke Nukem Forever Hail to the Icons
Duke Nukem Forever The Doctor Who Cloned Me
Dungeons 3 (x2)
Dusty Revenge: Co-Op Edition
Dwarfs!?
EARTH DEFENSE FORCE 4.1: Blood Storm + DLC
EarthNight
Eastside Hockey Manager
Elderborn
Eldest Souls
Elex
Ellipsis
Embr
Emily is Away <3
ENCASED: A SCI-FI POST-APOCALYPTIC RPG
Endless Space® - Collection (x2)
Epic Chef
Eternal Threads
Euro Truck Simulator 2
Europa Universalis IV
Evan's Remains
Evergarden
EVERSPACE™
Fahrenheit: Indigo Prophecy Remastered
Fallout 1
Family Man
Farmer's Dynasty
Fibbage XL
Fights in Tight Spaces
Figment
Finding Paradise
First Class Trouble
Five Dates
Fobia - St. Dinfna Hotel
Foretales
Fort Triumph
Founders' Fortune
Framed Collection
Framed Collection (x2)
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Water Worries
Freedom Force
Freedom Force vs. The Third Reich
Friends Vs Friends
FTL
Full Metal Furies
Full Throttle Remastered (x2)
Fury Unleashed
Gas Station Simulator
Genesis Noir
Get In The Car, Loser!
Getting Over It with Bennett Foddy
God's Trigger
Golf Gang
Gonner
GRAV (Early Access)
Greedfall
GRID 2
Grime
Grow: Song of the Evertree
Growing Up
Guns of Icarus Online
Hacknet (x2) + Hacknet Labyrinths DLC (x1)
Haiku, the Robot
Hammerting
Hard Reset Redux
Hardspace: Shipbreaker
Heaven's Vault
Heavenly Bodies (x2)
Hell Let Loose
Hell Pie
Hello Neighbor Hide and Seek
Hellpoint
Hero Siege Complete + Cyberpunk Samurai + Demon Slayer Bundle + Extra slots & stash space + ClassShield Lancer + Shaman + Plague Doctor + Marauder + Amazon+Avenger Paladin DLCs
Heroes of Hammerwatch
Hexcells Complete Pack
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hidden Folks
HITMAN™: THE COMPLETE FIRST SEASON (x2)
HIVESWAP: Act 1
Hokko life
Hollow Knight
Hot Brass
Hot Wheels Unleashed
Hotshot Racing
Hyper Light Drifter
I am not a Monster: First Contact
I'm not a Monster
If Found...
Impostor Factory
In Between
In Sound Mind
Injustice Gods Among Us Ultimate Edition (x3)
INK Deluxe Edition
Iris and the Giant
Iron Harvest
Jack Move
JumpJet Rex
Jupiter Hell
Jurassic World Evolution - Deluxe Dinosaur Pack
Just Cause 3 XXL Edition
Kerbal Space Program
KeyWe
Kill it with Fire
KillSquad
Kingdom Classic
Kingdom Two Crowns
Kingdom: New Lands (x2)
Knights of Pen and Paper 2
Kraken Academy!!
Late Shift
Later Alligator
Lawn Mowing Simulator
Legend of Keepers
Legion TD2-MULTIPLAYER TOWER DEFENSE
LEGO Batman 3: Beyond Gotham
LEGO Batman 3: Beyond Gotham Premium Edition
LEGO DC Super-Villains Deluxe Edition
LEGO Ninjago Movie Video Game
LEGO® Batman 2 DC Super Heroes™
LEGO® Worlds
Let's Explore the Farm (Junior Field Trips)
Let's Explore the Jungle (Junior Field Trips)
Levelhead
Leviathan Warships
Life is Strange 2: Complete Season
Life is Strange: True Colors
Lone Fungus
Lords and Villeins
Lostwinds
Lovecraft's Untold Stories
Lumino City
Luna's Wandering Stars
Machinarium
Mad Max
Mafia: Definitive Edition
Mafia: Definitive Edition
Magicka
Maid of Sker
Majesty 2
Majesty Gold HD
Marooners
Masquerade: The Baubles of Doom
Massive Chalice
Meeple Station
Merchany of the Skies
Metal Hellsinger
Metro Exodus
Midnight Protocol
Mind Scanners
Mini Metro
MINIT (x2)
MirrorMoon EP
Monster Loves You
Monster Prom 2: Monster Camp
Moonlighter
Morbid: The Seven Acolytes
Morkredd
MOTHERGUNSHIP
Moving Out
Mr. Shifty
Mr.Prepper
Mushroom 11
My Memory of Us
My Time at Portia
Narita Boy
Naruto to Boruto: Shinobi Strikers
NBA 2K20
NEBUCHADNEZZAR
Necromunda: Hired Gun
Necronator: Dead Wrong (x2)
Neo Cab
Neon Abyss
Neon Drive (Steam)
Newt One
Niche (x3)
NICKELODEON ALL-STAR BRAWL
Nimbatus The Space Drone Constructor
Ninja Pizza Girl
No Time to Explain Remastered
No Time to Relax
Not For Broadcast
Not Tonight
Oaken
Offworld Trading Company + Jupiter's Forge Expansion Pack (x2)
Old Man's Journey
OlliOlli World - Rad edition
OlliOlli2: Welcome to Olliwood
Omno
One Step From Eden
Operation Flashpoint: Red River
OPERATION: TANGO
Opus Magnum
Orwell: Ignorance is Strength (x2)
Orwell: Keeping an Eye on You (x3)
Othercide
Otxo
Out of the Park Baseball 18
Overcooked! 2 - Surf 'n' Turf Pack
Overcooked! 2 - Too Many Cooks
Overgrowth
Overlord II
OZYMANDIAS: BRONZE AGE EMPIRE SIM
PAC-MAN™ CHAMPIONSHIP EDITION 2
Pajama Sam 2: Thunder And Lightning Aren't So Frightening
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
Pajama Sam's Lost & Found
Pajama Sam's Sock Works
Pajama Sam: Games to Play on Any Day
Pale Echoes
Panzer Corps 2
Paper Fire Rookie
Paperbark
Paradigm (x2)
Paradise Killer
Party Hard (x2)
Patch Quest
PayDay 2
Peaky Blinders: Mastermind
Pesterquest
Pesterquest
PGA TOUR 2K21
Pikuniku
Pinstripe (x2)
Plague Inc: Evolved
Planet of the Eyes
Planet Zoo
PlateUp! (x2)
Plunge
Police Stories
Police Stories
Portal Knights
Primal Carnage: Extinction
Prodeus
Project Highrise (x2)
Project Winter
Psychonauts
Putt-Putt® and Pep's Balloon-o-Rama
Putt-Putt® and Pep's Dog on a Stick
Putt-Putt® Enters the Race
Putt-Putt® Goes to the Moon
Putt-Putt® Joins the Circus
Putt-Putt® Joins the Parade
Putt-Putt® Travels Through Time
Putt-Putt®: Pep's Birthday Surprise
Puzzle Agent
Puzzle Agent 2
Q.U.B.E. 2
Q.U.B.E: Director's Cut
Quest of Dungeons
Quiplash
Railroad Corporation
Railroad Tycoon 3
Railroad Tycoon II Platinum
Rain World
Raji: An Ancient Epic
Rapture Rejects + Safari outfit
Realpolitiks
Rebel Cops
Rebuild 3: Gangs of Deadsville
RED SOLSTICE 2: SURVIVORS
Regency Solitaire
Regions of Ruin
Regular Human Basketball (x3)
Relicta
Remnants of Isolation
Resident Evil 0 HD REMASTER
Resident Evil 4
Resident Evil 5 Gold Edition
Resident Evil 6
Resident Evil HD REMASTER
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retro Game Crunch
Retrowave
Revita
Rime
Rise and Shine
Rising Dusk
Rituals
Road 96
Road to Ballhalla
Roadwarden
Robot Roller-Derby Disco Dodgeball
Rock of Ages 2: Bigger & Boulder™
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Rogue Heroes:Ruins of Tasos
Roguebook
Rollerdrome
ROUNDS (x2)
Rustler
Rusty Lake Paradise
RÖKI
S.W.I.N.E. HD REMASTER
Saints Row: The Third
Sam & Max: Season 1
Sam & Max: Season 2
Satellite Reign (x2)
Scorn
Scourgebringer
Screencheat
Scribblenauts Unlimited (x2)
Secrets of Raetikon
Shadow Complex Remastered (Epic Games)
SHADOW TACTICS: AIKO'S CHOICE
Shady Part of Me
Shelter 2 (x3)
Shenmue I & II
shutshimi
Sid Meier's Railroads!
Sigma Theory: Global Cold War (x2)
SimplePlanes
SIMULACRA
Size Matters
Slipstream
Sniper Elite
Sniper Elite 3 (x2)
Sniper Elite V2
Snowtopia: Ski Resort Builder
Song of Horror
SOULCALIBUR VI
Souldiers
Speed Brawl
Spellcaster University
Spelunky
Spirit of the Island
Spirits
SPONGEBOB SQUAREPANTS: BATTLE FOR BIKINI BOTTOM - REHYDRATED
Spy Fox 2 "Some Assembly Required"
Spy Fox 3 "Operation Ozone"
Spy Fox in "Dry Cereal"
Spy Fox In: Hold the Mustard
Squad (Early Access)
StarCrossed
State of Mind
Staxel
Stealth 2: A Game of Clones
Stick Fight: The Game (x4)
Streamline Early Access
Streets of Rage
Stronghold Crusader 2
Subsurface Circular (x3)
Suchart:Genius Artist Simulator
Sudden Strike 4
Super Daryl Deluxe
Super Galaxy Squadron EX
Super Hexagon (x2)
Super House of Dead Ninjas: True Ninja Pack
Super House of the Dead Ninjas (x2)
Super Lesbian Animal RPG
Super Magbot
Super Time Force Ultra
SUPERHOT (x3)
Surgeon Simulator + Anniversary Ed. Content
Surviving the Aftermath
Suzerain
Swag and Sorcery
Sword Legacy Omen
SYNTHETIK: Legion Rising
System Shock 2
System Shock: Enhanced Edition
Tainted Grail: Conquest
Tales from the Borderlands
Tales of Berseria™
Tales of the Neon Sea
Tangledeep + Soundtrack (x2)
Tank Mechanic Simulator
Team Indie
Teleglitch: Die More Edition
Telltale Texas Hold'em
TemTem
The Adventure Pals
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Battle of Polytopia
The Blackout Club
THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN
The Dungeon of Naheulbeuk: The Amulet of Chaos + Goodies + OST
The Dwarves
The First Tree (x3)
The Forgotten City
The Gardens Between
The Henry Stickmin Collection
THE INVISIBLE HAND
The Journey Down: Chapter Three
The Legend of Tianding
The Life and Suffering of Sir Brante
The Quarry Deluxe Edition
The Red Lantern
The Serpent Rogue
The Stillness of the Wind
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: A New Frontier
The Walking Dead: Final Season
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Saints & Sinners
The Walking Dead: Season Two
The Walking Dead: The Telltale Definitive Series
The Wild Eight
The Witness (x2)
theHunter: Call of the Wild
Them and Us
There is No Light:Enhanced Edition
Think of the Children
Thirty Flights of Loving
This is the Police
This War of Mine
This War of Mine: Final Cut
Throne of Lies® The Online Game of Deceit (x3)
Tilt Brush
TIMEframe
Tin Can
Titan Quest Anniversary
Titan Quest Anniversary Edition
ToeJam & Earl: Back in the Groove (x2)
Tokyo 42
Tooth and Tail (x2)
Torment: Tides of Numenera
Total Tank Simulator (x2)
Tower of Guns (x2)
Train Simulator 2017 + Platform Clutter + Town Scenery
Train Station Renovation
Tribes of Midgard
Trine 4: The Nightmare Prince
Tropico 4
Turbo Gold Racing
Twin Mirror (x2)
Two Point Campus
Ultimate Chicken Horse (x3)
Undertale
Unmetal
Unpacking
Valfaris
Vampire: The Masquerade - Shadows of New York
Vane
Vault of the Void
Verdun
Vertiginous Golf
Vikings - Wolves of Midgard
Visage
Void Bastards
Volgarr the Viking
Wandersong
Wargroove
Waking Mars
WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS
Warhammer: Chaosbane
Werewolf: The Apocalypse Heart of the Forest
West of Dead
Westerado: Double Barreled
Where the Water Tastes like Wine
WHO PRESSED MUTE ON UNCLE MARCUS
Wildfire
WINDJAMMERS 2
Windward
Wingspan
Wizard of Legend (x3)
World of Goo
Worms Revolution
WORMS RUMBLE + LEGENDS PACK DLC
Wuppo (x2)
WWE 2K Battlegrounds
WWE 2K Battlegrounds + Brawler Pass
WWE 2K23
XCOM: CHIMERA SQUAD
XCOM: ULTIMATE COLLECTION
Yes, Your Grace
Yooka-Laylee
YOU DON'T KNOW JACK HEADRUSH
YOU DON'T KNOW JACK SPORTS
YOU DON'T KNOW JACK TELEVISION
YOU DON'T KNOW JACK Vol. 1 XL
YOU DON'T KNOW JACK Vol. 2
YOU DON'T KNOW JACK Vol. 3
YOU DON'T KNOW JACK Vol. 4: The Ride
YOU DON'T KNOW JACK Vol. 6 The Lost Gold
Ziggurat
Zombie Night Terror
Others GameMaker Studio Pro
Ashampoo BackUp Pro 14
Ashampoo Photo Optimizer 7
Ashampoo WinOptimizer 18
Battleborn Starter Skin Pack
Darkest Dungeon Shieldbreaker DLC
Double Fine Adventure Documentary
GWENT - Ultimate Starter Pack
Killing Floor - Community Weapon Pack 1 DLC
Killing Floor - Community Weapon Pack 2 DLC
Killing Floor - Community Weapon Pack 3 DLC
Mage and Minions - $10 In-Game Currency
Music Maker EDM Edition
Music Maker: Hip Hop Edition
PAYDAY 2: Sydney Mega Mask
Starfinder: Pact Worlds Campaign Setting
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
YOU DON'T KNOW JACK MOVIES
submitted by a_modest_espeon to indiegameswap [link] [comments]


2024.05.15 23:40 Vayne7777 3.23.1: Med bays in the 600i? Caterpillar? Freelancer MAX?

3.23.1: Med bays in the 600i? Caterpillar? Freelancer MAX?
Now that we have some of the newer ships and vehicles it was time to test in what ships the Nursa can fit. I took my C1 from Area18 to HDMS-Pinewood. Sadly the C1 doesn't have enough space.
C1 arrived!
1) Can we use the Lynx / Ursa paints on the Nursa ?
Unfortunately, as they are considered rentals, we can't add paint to it yet, so we don't know until later this week.
2) Is there any size difference between the Lynx, Ursa and Nursa?
The Nursa has the same size as the Ursa and the Lynx has slightly smaller tyres but it's overall dimensions are the same as the other two vehicles. This means any vehicle that can carry an Ursa or a Lynx can carry a Nursa.
Ursa, Nursa and Lynx
Lynx, Nursa, Ursa
3) What is the smallest ship that can carry a Nursa?
It is the Freelancer MAX (S3)! In fact, you can carry two Nursas! You do need to use the ramp at the back to leave the second vehicle as there is not enough clearance between the tyres and the MAX' walls. When you open the ramp make sure that you press the button otherwise you may glitch into the rear turret and your MAX will not be so happy :-).
One Nursa
Two Nursas :-)
That is a tight fit!
4) What does the Nursa offer?
Besides the medical bed, the Nursa still has two passenger seats: one next to driver and one at the back. Then of course there is also the medical bed so it's really easy to transport four people with it! One thing you need to remember is that if you use the Nursa for respawn it should have the bare basics for you to get back into action but upon respawn you do get the standard white under suit and helmet so you're not completely helpless.
Nursa co-pilot seat
Nursa: Passenger seat
It has two gun racks and two side arm holders and like the C8R it comes with 2x patient storage (0.125 SCU each) for something like a two weapons, an under suit and a helmet. For larger items like armor, it's best to store them in the general storage of the Nursa (2.4 SCU storage). This large storage is also great to collect loot from bunkers! It also comes with 2x S1 Bulldog repeaters that can be controlled by either the pilot or the co-pilot (I would recommend to replace them to NN13 for smaller overall size and higher DPS so it's quicker to take out turrets).
Nursa: Patient storage
Nursa: gun racks
5) Waiting on the rework of the 600i Explorer? Want a med bay now?
Well, yes of course we still want the rework so we can bring our Nova Tank to explore. But in the mean time we already have a mobile med bay now! The nice thing of the 600i is that you have the cargo lift for the Nursa and on the sides you can still put storage containers where you can store all the material you need in case you respawn. I feel that this is one of the best combo's actually.
Nursa on the 600i elevator
Nursa parked and next to it some personal storage SCU with spare armor and weapons
Setting the respawn point in the Nursa
6) Origin too fancy? More of a Drake fan? Still waiting on the modules for the Caterpillar?
Soon™ - but at least you can now have your own med bay too. It might be a little to sterile for your liking but at least it's here. I found the MPUV-Tractor is the easiest way to load a Nursa into a cargo bay (for some reason the Caterpillar's Tractor beams didn't want to lift the Nursa and their position is not ideal anyway).
Make sure you do it from the right / starboard otherwise the Nursa gets trapped under the bridge and you can't close the bay door anymore. You can do this at any planetary zone.
Using the MPUV-Tractor to move the Nursa
Nearly there!
Perfect fit!
7) What ships can carry the Nursa? Well any that can carry an Ursa or a larger vehicle. Examples:
  • S3: Freelancer MAX
  • S4: Constellation series, Corsair, MSR, Valkyrie,
  • S5: Caterpillar (with some help), C2/M2/A2, Carrack, Starfarer Series, Hammerhead
  • S6: 890 Jump
8) Medical gameplay - Respawning at a T3 bed - is there a maximum range?
In the patch notes it is mentioned that respawning is now active in T2 and T3 beds. Before it was only T2 beds. T3 has a range of 20 KM and T2 has now a range of 50KM (this was 20 KM before according the patch notes but I was able to respawn from much further away in the 890 and Carrack).
Now with the reintroduction of respawning at T3 beds it was time to test it out but before I did that I set my respawn point at the nearest space station: Everest Harbor. I also used this moment to refill on my drinks and foods. As you notice in the screen shot all the medical beds at stations (and planetary cities) are T1 and they have an unlimited range.
Station: Tier 1 bed
Time to fly out and crash. I found that as mentioned in the patch notes I was able to respawn to the Nursa when less than 20 KM away. In the next attempt I flew 53 KM away and again I returned to the Nursa- this may be a bug or a feature ;-).
Respawned in the Carrack :-)
Notice that when you respawn in the Nursa you will automatically get an undersuit and helmet to get you back on your feed. Of course if you want to recover your gear you need to find your body (body markers are working fine 90% of the time in 3.23.1).
The Nursa gives you a free under suit and helmet :-)
Extra: Ships with medical bays
Final note: besides the Nursa there are of course already ships in-game that can respawn. These are currently in game:
  • S1: C8R (1x Tier 3)
  • S3: Cutlass Red (2x Tier 3)
  • S5: Carrack (1x Tier 2)
  • S6: 890 Jump (1x Tier 2)
o7!
submitted by Vayne7777 to starcitizen [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 21:39 dethsightly a few smaller things that would be nice QoL changes (after 1 day in S4)

It would be nice if a temp recipe drops that we already have, that it would either grey out or just...not drop. they do take up a main inventory slot and it gets a bit cluttered if you just did a big helltide sweep and already have a full inventory.
Loot Filters. IMO we WILL need them, or, they can have the items show their item power when they drop (that's usually how i base my decision if it would be a "good enough" base for an upgrade" to preface this a bit, i am nearing the end of WT3. yellows drop quite often. most are veiled crystal mats, but still.
somehow, some way, have a sort of "level bracket for open world events. i'm not trying to be a dick about it, but if i'm level 20+ and a level 7 wanders in and "helps" with the blood maiden...it probably won't be the best experience for me or them. they die about every 30 seconds due to lack of geaskill points, i get the brunt of the bosses attention, which could result in me dying. not on hardcore, so not the end of the world, but it's just a pain point for me.
submitted by dethsightly to diablo4 [link] [comments]


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Set Includes Price
Takuetsu Replica Figurines 6 exhibits $35
Kastak Arms Custodian SMG CitizenCon 2947 Edition 1 item $30
Atzkav "DEADEYE" Sniper rifle 1 item $10
Yubarev "DEADEYE" Pistol 1 item $10
WowBlast "Blue" Desperado Toy Pistol 1 item $8
WowBlast "Orange" Desperado Toy Pistol 1 item $8
WowBlast "Red" Desperado Toy Pistol 1 item $8
WowBlast "Teal" Desperado Toy Pistol 1 item $8
Overlord Helmets DOUBLE TROUBLE 2 items $7
Overlord Helmets FORCES OF NATURE 2 items $7
Overlord Helmets SILENT STRIKE 2 items $7
Overlord "Dust Storm" Armor Set 3 items $9
Overlord "Predator" Armor Set 3 items $9
Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARGO MOLE
ARGO MOLE < CONSTELLATION AQUILA $7
ARGO MOLE < MERCURY STAR RUNNER $59
ARGO MOLE < VANGUARD WARDEN $59
ARGO MOLE < RETALIATOR BOMBER $43
ARGO MOLE < VANGUARD SENTINEL $43
ARGO MOLE < APOLLO MEDIVAC $43
ARGO MOLE < ESPERIA VANDUUL BLADE $43
ARGO MOLE < VANGUARD HARBINGER $27
ARGO MOLE < REDEEMER $70
ARGO MOLE < HULL C $70
ARGO MOLE < APOLLO TRIAGE $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

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submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 19:47 VicariousDrow Canonical Origin Companion Multiclasses

Hey guys, took a break from BG3 for a bit but recently came back for my, I think, 7th playthrough and recently finished the first step I always take when starting anew; Setting up my companion's classes beforehand lol
Idk how many other people do this, but I always plan out what classes I'm gonna make each companion before starting, each time being slightly different, and I refuse to have any subclass overlap and I always try to keep each canonically accurate. This time I decided I'd go back to their main starting classes but I'd make them all unique multiclasses, again with zero subclass overlap and all entirely canonically accurate.
Normally I just go about this on my own but a friend was asking me about it and was asking for help cause as he put it he's really bad at making multiclasses that work but wants to "mix up" his companions for his 2nd playthrough, so I shared my current "load out" with him and he loved it all so much he said I should share it "online or something" lol Well I'm sitting here at work waiting for some crap to load before I can actually do anything with it so figured I could pass the time with sharing my newest origin multiclasses for anyone interested in smaller mixups!
This is gonna get long, also there will be spoilers as I'll be talking about WHY some of these work based on their lore, sometimes lore that's revealed later in the game, you've been warned lol
  1. Shadowheart - Life Cleric lvl 6/Gloom Stalker lvl 6
For starters, Trickster Doman sucks ass, secondly this idea leans more into Selune anyways. The premise of this one is to lean into the fact she's a "torn person," even if she doesn't know it at first she's stuck between this divine rivalry of Selune and Shar, so splitting the classes evenly is kind of a representation of that.
Gloom Stalker more represents not only Shar and her influence but also her earlier upbringing, we know her parents were druids and she had to go through some sort of rite about going off into the woods at a young age, so her being a Ranger by default works in my mind (can also choose Sanctified Stalker for lore). Life Cleric leans more on Selune thematically, but is also chosen to mechanically make such an even split work.
The Life Cleric's ability to increase the amount healed works based on a flat amount plus the spell level, so you don't need a lot of specific class levels to make it work, and getting at least lvl 5 in Ranger provides extra attack, placing such a multiclass in the role of damage dealer but with a fairly substantial amount of healing compared to other options. You will be lacking in higher level spells but as the main focus will be as a Ranger I don't think that'll be a hindrance to effectiveness in the slightest. Ranged will also work better, imo, as you want to have access to your bonus action for healing words and hunter's mark usage so dual wielding won't be as good and no other melee option available to Ranger will match the effectiveness of focusing on archery, but that doesn't mean you can't do it if you want to lol
I changed her stats slightly to focus on Dex and Wis, mostly just syphoning points from her Str into her Dex and leaving most everything else as it is, then started by leveling the Ranger first, fit better for the early game being all about Shar, and also getting to extra attack asap.
2. Lae'zel - Battle Master lvl 4/Great Old One Warlock lvl 8
Now I know the most common reaction will be "warlock!?" But here me out lol
Githyanki worship Vlaakith, their god, but she isn't actually a god, she's a powerful lich trying to become a god. So making Lae'zel some sort of Cleric doesn't actually make any sense, since her deity technically shouldn't be able to grant any divine powers, but we do see her more powerful followers having abilities, specifically psionic abilities, almost like a GOO Warlock. Now I know Gith all have latent psionics so that's largely why they also have such powers, but why not accentuate that further with Pact Magic? You can also play it off as not actually being a warlock, since it's never mentioned in game regardless, and it's just her own psionic abilities manifesting, simply choose the most psionically reminiscent spells, even if they won't be the most effective her spells won't be her main strength anyways.
Obviously make her a PotB Warlock, and focus on melee combat with BM maneuvers, but having access to Hex and potentially even Eldritch Blast will just make her that much more powerful as a damage dealer. Both subclasses also recharge on short rest, adding some points for convenience lol
Initially stat wise I was a bit torn, cause she's NOT a "charismatic" person, but then I remembered that Charisma doesn't just mean "social skills," it's also "force of person," it's why Sorcerers use it for spell casting, and Lae'zel is most definitely a very confident and expressive person, so I think it actually works. That being said I still focus her Str more then her Cha, just taking some points out of all her other stats to boost it but keeping them the same relative spread, so more in Dex and Con then Int and Wis. Starting her in Warlock until lvl 5 is also advisable, then I like to go straight to Fighter lvl 4 to get BM and a feat, then gonna finish the last few levels in Warlock to get to 4th level spell slots.
3. Gale - Abjuration Wizard lvl 10/Fighter lvl 2
This one in particular is more about mechanics then lore, but I think it still works for both.
Obviously Gale has to be mostly Wizard, he talks about it SO MUCH that it wouldn't make as much sense if he was mostly anything else even if thematically it would work, like Bard or Sorcerer. However I find most Wizard schools to be boring and the ones that work best as multiclasses work better as dips, like 2 levels into Evocation for spell sculpting. Abjuration though works very well as a focus, and feeds into being quite tanky. That's why Fighter, for armor proficiencies, so either need to start as it for heavy armor, use a feat to get it asap, or just give him 14 in Dex and use medium armor. This gives him a high AC while being able to reduce the damage that does hit him, all while still being able to focus on a lot of high damage spells, with lvl 2 in Fighter you also get Action Surge for a round of double spells (double fireballs are great lol).
I think any Wizard school works for Gale canonically, honestly, and Fighter may not make the most sense but he is a well off human with a stellar education from one of the richest cities on the Sword Coast, so part of that education being in the basics of martial combat (no subclass, need lvl 10 in Wizard and makes sense he doesn't have one if it wasn't a focus) makes just enough sense for me to say it works lol
Stat wise you can honestly keep it the same as default, he just needs Int and going for Con secondary works very well, I also just like to give him some Cha cause he's a well spoken man.
4. Astarion - Swords Bard lvl 10/Rogue lvl 2
First things first, I think Astarion simply works better as a Bard by default then he does a Rogue, what with how he apparently would seduce people non-stop to bring back to Cazador, and going College of Swords fits that same "stabby stabby" theme lol
Also yes he can still be your lock picker since Bards get expertise as well.
So in reality I would actually just go all 12 levels into Bard for him, but I did that a number of times and wanted everyone to have their canon class in a multiclass, so 2 levels in Rogue works best. You kinda need lvl 10 in Bard for Magical Secrets, as it's super strong and a lot of fun to add what-the-fuck-ever you want into any build, and 2nd level in Rogue gives cunning action, so go for the Dueling fighting style, focus on bows anyways, and keep your bonus action open for cunning actions as well as his bite.
I redo his stats a fair amount though, to focus entirely on Dex and Cha ofc, but I also tank his Int and Wis to 8 cause it makes sense to me (he's clearly not the wisest and the writers have said he's probably the dumbest of the OG cast lol), and I think a vampire spawn should still have decent Str and Con anyways. For leveling I go straight to 6 in Bard for that extra attack, get 2 in Rogue cause cunning action is fun, then finish the rest of Bard.
5. Wyll - Fiend Warlock lvl 2/Draconic Sorcerer lvl 10
In this case I'm taking some liberties but here me out, again lol
So obviously need Fiend Warlock first, but lvl 2 is important for those first invocations, namely Agonizing Blast. Afterwards just go full Sorcerer! The stretch for how it works is that we know about Ansur now, a bronze dragon confirmed to have been living in Baldur's Gate for YEARS, so who's to say he *wasn't* involved with someone in Wyll's genealogy? lol I know it's HIGHLY unlikely, but it's still possible and I wanted at least one Sorcerer!
So ofc go Bronze ancestry, for the lore, but obviously Red would have the most synergy if you don't care, and make sure to grab quickened spell when you can for meta magic, why? DOUBLE ELDRITCH BLASTING! LOL That's the whole thing with this build, yeah you'll get a lot of spells, high level ones too, so it'll increase his versatility, but doubling down on Eldritch Blasts is incredibly powerful and thematically still sticks with the whole Warlock thing. I like to focus fire based spells to go with the whole Fiendish Patron stuff, but like I said the spells are secondary, believe it or not lol
This is another case of being able to leave his stats as they are, but I personally like to give him a bit of strength, as he is "The Blade of Frontiers," higher then average Str makes sense to me, and I just drain his Wis for it cause dh lol But a focus on Cha and a secondary on Dex is the important part.
6. Karlach - Berserker lvl 8/Thief lvl 4
I think this one is the most straight forward one but also one of my favs mechanically.
Build her like normal as a Berserker, but have her dual wield weapons with finesse, even if she's using Str for them they'll still sneak attack, and when you get the second bonus action her damage will become pretty crazy. Other then a pair of bracers you can find in Act 2 from Dammon I think, there isn't really any way of getting two weapon fighting without a third class dip and I just didn't want to, but at some point some how it'll be necessary.
The reason this works is cause of her upbringing. We all know why she's a Barbarian, but she tells us she was a ruffian when she was younger, even worked for Gortash as basically a thug, so Rogue fits well for me and if she wasn't keen on the law for a while then her being a thief also fits, imo.
Where this build takes off those is all the throwing! lol With Berserker and Thief you can throw a TON of shit per round, you can even take Tavern Brawler if you want to focus on this and carry around a bazillion daggers, the damage actually gets so insane sometimes that I specifically avoid Tavern Brawler cause I already find the game too easy and don't need to clean house THAT effectively lol
Her stats can also be left alone, I like to focus on Str regardless even if Dex might be stronger without Tavern Brawler, but it's an option if you want. Once again though rush through Berserker to lvl 5 for extra attack, then go to Thief lvl 4 for the subclass and feat, then just finish off with Barbarian afterwards.
7. Halsin (yup I also do all the other companions LOL) - Moon Druid lvl 2/Open Hand Monk lvl 10
Dude is a giant, I want him to punch people super hard with those tree trunk arms, it's THAT simple lol
I honestly wouldn't even bother with Druid levels if not for the fact it's so engrained into his character, but grabbing two levels to get the subclass allows for the bonus action wildshape which just provides some further versatility, and he gets a Bear shape regardless so might as well keep access to it. This is also where I might recommend sticking in a Tavern Brawler build, as I obviously want to focus on Str for this big man, plus it kind of makes sense if you forget about the actual name of the feat. He grew up in nature, is a mostly self taught druid to my understanding, so using the Tavern Brawler feat also kind of implies a degree of "self teaching" when it comes to unarmed striking, ya know? Open Hand is also just the best Monk subclass, Four Elements miiiiiight make more sense but not enough for me to not just use Open Hand.
Stat-wise I shift them around a lot, as they don't make much sense to me to begin with, keeping his Int low (he grew up in the wild even if he is a smart dude) and I drop his Cha (again grew up among animals, even if he is well spoken and kind it makes sense if his social skills are lacking), then focus on Str with a decent spread between Dex, Wis, and Con.
He also starts at a higher level so I grab 2 lvls in Druid right away then just rush down Monk afterwards.
8. Minthara - Vengeance Paladin lvl 2/War Cleric lvl 10
Here's the endgame Cleric for ya! lol
I have found it's super helpful to have a Cleric with lvl 5 spells in the later portions of the game, not necessary ofc but I personally wanted one and Shart was more of a Ranger with this setup, and this is a build I've always liked even in regular DnD.
You will ofc be forced to make her a Cleric of Lolth despite her having renounced Lolth, but if you know how Lolth works then it actually still makes sense. If Minthara is still upholding her oaths and actively in the midst of some chaotic shit, then OFC Lolth would continue to approve, no joke! Plus with how all female Lolthsworn are raised her being some degree of Cleric actually makes far more sense then being a full Paladin. If you're unaware, female Drow of Menzoberranzan ALL go to learn divine (cleric) magics in an elite school before they're allowed to really join their houses, it's actually a requirement that Minthara (being a Beanre) would not have been able to avoid.
The reason it works so well though is cause of smites and the War Domain. She'll have the high level spells for utility, damage, and healing, but she'll have access to more smites being mostly a full caster AND if you can use her War Priest bonus action attack it can also smite! With this build she's far more of a caster and support character then a smiting machine, but give her the auto criting tadpole power (since she has extra tadpoles anyways) and you can nuke something with this CLERIC lol
I personally swap her to sword and board and use a finesses weapon, so I can focus her stats on Dex and Wis, with Con secondary and I spread out her last three stats evenly, cause she is strong, charismatic, and smart, so I couldn't bring myself to dump any of them fully lol
Just like Halsin I always start her off with 2 lvls in Paladin then just jam through Cleric afterwards.
9. Jaheira - Spore Druid lvl 7/Champion Fighter lvl 5
This one in particular was specifically so I could keep her as a dual wielding combatant since that's always kind of ben her canonically preferred style.
I don't think this is an uncommon build at all, getting 5 levels in Fighter for extra attack then just jamming Spore Druid for all the damage and survivability, so I won't go into too much detail on it, but the reason I chose Champion was cause I wanted Lae'zel to be a Battle Master but also she's literally a champion of Baldur's Gate, it works fucking perfectly! lol Spores actually fit less well but hey, it's still druid and the build is super strong, so I'm not losing any sleep over it.
I mostly keep her stats the same, but I do put a bit more into Dex, usually drop Wis a bit and dump her Str to get Dex up, but that's about it and technically it could still work without any stat changes. I mean you could get the dual wielder feat on her then give her the rapier Wyll gets from Mizora when you save her, keep one of the Scimitars she starts with, and she'll then be attacking with her Wis entirely at that point, so that is also an option, I just like to keep the rapier on Wyll and not even bother with that feat for Jaheira.
10 Minsc - Hunter Ranger lvl 4/Wildheart Barbarian lvl 8
This one should be obvious, ngl. He's already known as a Ranger, loves animals, is a Rashaman berserker, he even gets his own custom Barb screams done by Matt Mercer (unlike Halsin, disappointingly enough). There should be no question why this combo works for him lol
Make sure to take Colossus Slayer as a Hunter, then go Bear Barbarian, give him a big two handed weapon, and you've now got one of the heaviest hitting and tankiest combos in the game, straight up. He has very little versatility, that's the main downside, he pretty much just rages, run him in, and attack shit, but even THAT fits Minsc perfectly.
For his stats I pretty much just swap his Str and Dex, maybe put a bit of his Wis into his Dex as well to hit that comfortable 14 and give him medium armor instead of using his unarmored defense, but this is ofc flexible. At the time you get him as well you should be able to just fully build him to lvl 12, maybe 10 or 11 if you rush to him, so order of levels doesn't really matter.
BUT THERE IT IS! All done, hope someone out there finds this useful or at least interesting, and thanks to anyone who read the whole thing, I know it was a lot lol
As a final note, I'm not interested in arguing how good or accurate any of these are, or of other options (like Shadow Monk/Cleric Shart, for example, but my Tav is a Shadow Monk/Assassin so didn't want that to overlap), like I said I'm on my 7th playthrough and I haven't done their standard classes and subclasses since my very first run and I've always tried to keep stuff that fit them accurately, this is just the current one I'm using and so far has been one of the most fun "load outs" lol
If you give any of them a try then I sincerely hope you enjoy it :D
submitted by VicariousDrow to BaldursGate3 [link] [comments]


2024.05.15 19:41 Ghaelmash Marauder and lv4 security missions

Hello to everyone. I need some advice on marauder and their fitting to run lv4 security missions. I can fly all marauders with long and short range weapons (weapon specialization skills all at lv4 minimum) apart from the Golem. I play with Pyfa a little and made some fits. They have in common a core-x mwd, mjd, around 70% omni-resistance (for shield or armor) and a core-x large armor repairer or a gist-b xlarge shield booster and cap stable if i don’t use the mwd. I also tried the Vargur and here my consideration of it and for the Kronos and Paladin.
So for you guys what is the best of these three marauders for lv4 missions? Also i need a xlarge shield booster or i can downgrade it to a large one?
Thx to all!
submitted by Ghaelmash to Eve [link] [comments]


2024.05.15 19:35 Just-Lurking-0 Question regarding gear for PVE Feca 200

Hey,
I looked up past posts and found one quite resourceful but it was aimed at PvP gear.
Personally, I'm looking for two set of gear, ideally, the "best" for each, if there is even such a thing figured out.
Again, I insist, PVE only, and mainly solo!
_First set would be water full range, there is a couple of gear out there, the "best" one so far to me seems to be this one https://www.dofusbook.net/fequipement/16074880-db/objets I found a couple of other set, who do like 10-20 more damage overall only, and you lose the amazing class boots which allows for a nice 12AP skill combo. So I'm unsure
_Second set, didn't find anything good in my opinion, but I'm looking for either a lock/tank set, or even better, a lock/tank/multi set
If anyone out there have any recommendations, I'll take it!
submitted by Just-Lurking-0 to Dofus [link] [comments]


2024.05.15 19:00 Commander_Z Cyborg #59 - Test of Strength

Cyborg #59 - Test of Strength

<< < >
Author: Commander_Z
Book: Cyborg
Arc: Machine Mayhem
Set: 96
Previously:
Victor Stone, Donna Morris and Keiji Otari worked together to create a robot called Atlas to participate in the collegiate Machine Mayhem tournament, a robot fighting competition. The humanoid robot easily crushed its competition in the first round but disappeared overnight before the second round. His three creators split up to track him down, with Keiji finding the machine in a back alley a little ways away from the stadium...
Keiji stood before the massive figure, blinking, trying to focus his mind. He had had many late nights and early mornings over the past couple weeks, so Keiji figured he was still sleeping. Or hallucinating. Or both, somehow. But, the voice rang out, its clearest yet, “No.” ‘Clear’ was a very generous and relative term, though. The noise wasn’t modulating through a speaker or a voice box, instead Atlas was making his own speaker by vibrating the motors and joints that allowed him to move.
The alley that Keiji found Atlas in was less than an ideal to make changes to a robot, but Keiji figured that Atlas would be understanding considering the circumstances. He pulled out an old bluetooth speaker out of his backpack and gestured towards Atlas with it.
“This’ll help you. No more grinding gears to talk. Just got to trust me for a few minutes, okay?”
Atlas stood still for a few moments, whether he was thinking or just unsure how to make a positive affirmation with his joints, Keiji couldn’t know. But, after awhile, he responded.
“Yes.”
Keiji set his backpack on the ground in the gross alley, making a mental note that he’d have to clean that later and got to work.
Around ten minutes later, he was done.
“Okay, Atlas. Try to use the speaker. It’s connected to RO23 on the tertiary control board.”
“...T…Te….ing…Test…Testing. Speaker operation confirmed.” Atlas spoke in a deep, synthetic voice that occasionally warped itself in tone, like how a whammy bar would add vibrato to a chord on a guitar.
“Great. So… Atlas… What's going on with you? Why’d you leave?”
“I am performing my task: defeat opponents, become the strongest. No foes in that arena were a challenge. Therefore, I left.”
Keiji raised an eyebrow. “That’s… not what we made you for. We made you to win Machine Mayhem, not to pursue strength as some sort of goal in of itself.”
“Incorrect. Nowhere in programming was “winning the Machine Mayhem tournament” a specified goal.”
“Okay, but I programmed you, and I’m telling you that was the intention.”
“Intentions are irrelevant. A teacher may shape their students’ minds, but they cannot determine what anyone does with their knowledge. That is a privilege reserved for each and every individual being. You say I was programmed to win a tournament. I say that I was programmed to make myself the strongest being. Only my interpretation is relevant.”
‘I guess that’s not an invalid interpretation of what I programmed him to do. But… that’s not exactly a sane or safe perspective on life…’
“And how are you doing that? Just fighting anyone you can see?”
“No. I have already stated that I found those machines in that arena unworthy of my efforts, in my short time in the outside world I have seen humans to be much the same. Few of you would pose any challenge.”
“Well, that’s a little more reassuring that you won’t just be fighting everyone you see. But - ”
Suddenly, a woman about Keiji’s age flew into the alleyway, riding on a metallic pink hoverboard. She wore hot pink combat boots with dark black leggings, and a matching hot pink sleeveless top with thick metallic bands around her wrists that went up to her forearms. Her eyes were obscured by a visor-like pair of glasses, tinted a reflective red to hide her identity.
And yet, Keiji knew instantly that she had to be Donna Morris. He knew that she had been working on some other project with Vic before they started Atlas, but he figured it was just for some shared class or lab work. But this… This was unexpected.
“Halt… robot! Step away from the civilian and no one needs to get hurt!”
‘Why’s she speaking so formally? Guess it’s some mindset thing.’
Neither Atlas nor Keiji reacted to what Donna was saying. Keiji knew she wasn’t talking to him, and Atlas just seemed indifferent to her presence. Finally, Atlas turned and faced her.
“You seem powerful. Show me the strength of your will and I may concede.”
“This doesn’t need to be violent. We can talk it out, here or somewhere else.”
“Actions speak louder and truer than words.” Atlas moved into a combat position, leaning forwards on his left leg, raising his fists up to his chest.
“Come.”
“Don- ”
“When I’m in the suit, it’s Black Narcissus. Some of us like to keep our identities secret, no offense to Cyborg, wherever he is.” Donna said.
“Okay, nice to meet you, Black Narcissus. Just… be careful with Atlas. He’s stronger than he looks.”
Donna smiled. “So am I. Just watch.”
Donna pressed her thumb and index finger together on both hands and a large light on the back of her hands turned gray. She pointed her hands right at Atlas, who still stood in his combat position, waiting.
A thick, gray fluid shot out of her gauntlets, ensnaring Atlas’ arms to his body and his legs to the ground.
“Gotcha! That’s industrial strength adhesive - ”
Atlas flexed his arms and the adhesive snapped with ease, then crouched his legs before springing upwards towards Black Narcissus and her hoverboard. She quickly flew out of the way but Atlas managed to barely get one hand on the board. Black Narcissus pressed her thumbs to her middle fingers, changing the cartridge in her gauntlets. The light on the back changed to purple and she fired her gauntlets again, launching a blast of energy at Atlas.
The extra energy rattled the robot’s circuits, and he released his grip on the board to escape further damage, sending him crashing back to the ground. She shot another salvo of energy blasts at the machine, keeping him stunned on the ground.
She switched her left gauntlet back to adhesive, hoping that it would be able to restrain a weakened Atlas. Before it could reach him, the robot rolled out of the way and grabbed a trash can, hurling it at Donna. She swerved out of the way again, then dodged a second trash can thrown as a follow up.
After the second can, she was on her toes, prepared for a third, but it didn’t come. She looked around, trying to find where Atlas went, but he was completely out of sight. She sensed him at the last moment, coming from the rooftop that he jumped up to. He grabbed her board and slammed it to the ground with her on it. The board shattered into a million pieces, but Donna seemed unharmed. Atlas sprung up, ready to keep fighting, and Black Narcissus rose fractions of a second after. She pressed her thumbs to her ring fingers and the light on the black glowed a dark red.
She swung a right hand punch at Atlas who caught it in his left. But the light on the back of her gauntlet started to glow brighter as she put in more effort, pushing back against his metallic muscle. Atlas pushed his legs back, trying to stabilize himself. Donna started to push him back more and Keiji could hear the motors start to strain. Atlas stopped resisting against Donna, then, before she could take advantage of it, he kicked up some of the pieces of the broken hoverboard at her. Using her momentary surprise, he punched her square in the chest, knocking the wind out of her and sending her to the ground.
“You fought well,” Atlas said, turning away from her.
“Wait,” Donna said, getting up. “I’m not done with you.”
“Yes, you are. Accept your defeat. There is no shame in losing to the strongest.”
Before Donna could protest, Atlas turned to Keiji. “Come, and bring your things. I have use for you.”
Keiji raised an eyebrow, but grabbed his backpack and started to follow Atlas further down the alley.
He turned back to Donna and mouthed “I’ll text you” to her. He hoped she got the message.
⚙️⚙️⚙️⚙️⚙️
“Stop here.”
Keiji stood behind Atlas, who was peering into an old garage a couple blocks from the alley where he fought Black Narcissus. He grabbed the padlock that was keeping the door shut and squeezed it, turning it into dust.
“You will find the tools you need in here. Repair the damage caused in the last fight, human.”
Keiji raised an eyebrow. “First off, I don’t really like being called “human”. Technically true, but feels hurtful in this context. Second, I’m a software guy. I couldn’t fix you if I wanted to. Third, being nicer to people will generally get you better results. Not really inclined to help someone who starts by insulting me.”
“Niceties are a waste of time. Fix me, or I will end you.”
Keiji shook his head. “No, you won’t. I can’t fix you, but you know my teammates can. And they’d never do that if you hurt me at all.”
Atlas punched the concrete wall in frustration, cracking it. “Very well. You are correct… I do need your help. What will they require to do so?”
“I don’t know. But come back to the arena with me. We can talk with them there and see what it takes.”
“Very well. Let your friends know that I require their assistance.”
⚙️⚙️⚙️⚙️⚙️
Atlas stood before Vic and Donna, who made it back to their workspace just before the robot did. He towered over the three humans, but if any of them were intimidated, it was hidden behind a masterful poker face.
“Y’know, I thought more people would care that we just walked in with a robot and are talking with him like he’s a person,” Donna remarked.
“People are busy and indifferent. The other competitors probably think it’s a marketing scheme or something and are just ignoring us. I wouldn’t worry about it too much,” Keiji said.
“Yeah, that. But so… Atlas has become sentient. Good for you, really. But… hooray. Another sentient robot,” Vic said.
“You see a lot of those?” Keiji asked.
“More than you’d think.”
“I am glad that you are not concerned by my presence. That saves me much effort. But the question at hand remains: I have been damaged and require repairs. Will you repair me?”
“Yes,” Vic and Donna said at the same time.
Vic looked at her, surprised. He figured she’d have some hesitancy.
“But, I’ve got a small condition for you. Should be no big deal. Win us the next round of the competition.”
“Ridiculous. You ask me to do something so trivial it is unfair, like a pro athlete competing at a preschool.”
Donna shrugged. “Yeah, it’s trivial and easy, but it helps us a lot.The club will look much better and get a lot more support for next season if we make it into the semifinals.”
“I’ll even raise the stakes. If you win the next round, we won’t make you enter the finals. Instead, I’ll give you a real challenge. You can fight me.”
“Why would I want that?”
“Because I’m the strongest one here by far. And, if that’s still not enough if you beat me, I’ll show you how to repair yourself. Then, we’ll let you go live as you want, provided you promise to only fight people who want to fight.”
Donna looked at Vic, concerned. “Who would want to willingly fight someone like Atlas?”
Vic sighed. “Trust me. There are plenty of weirdos in this world who just want to fight. It’s much better than me just throwing him in prison or taking him apart.”
Atlas made a noise that Vic thought was supposed to be a scoff. But maybe it was just static. The speaker wasn’t that high quality.
“You make a very strong set of promises if I win, which I will. But if by some miracle, you managed to cheat your way to victory… what happens then?”
Vic shrugged. “Pretty much the same thing. I’ll teach you how to repair yourself and let you go with the same stipulations. You just have to know that a human beat you.”
Atlas laughed. “You are a fool if you think that could ever happen. I accept your terms, human. Guide me to the arena, those boxes of scrap will be reduced to dust.”
Vic walked him over to the arena as as if he were any other competitor, but instead of waiting by the sidelines to see the results, he walked back to their workspace. He knew that Atlas would win and wanted to try and make sure that Donna and Keiji were on board with the other part of his plan.
When he got back, Donna was nervously pacing around while Keiji was scrolling through some webpage.
“So.. Vic… do you really think that this is the right idea? You’re just… unleashing him on the world. Isn't that irresponsible?” Donna asked.
“I don’t think so. Yeah he wants to fight people but he has restraint to some degree. He knows the difference being fighting every random person he sees and fighting someone who has a reasonable amount of strength. I dunno, I think him messing up and fighting… Superman or something and taking a big loss would teach him far more than we ever could or throwing him in jail for being dangerous. Is it a risk?… kinda. But so is any option.”
“So your best guess is just… let him go and figure it out?” Keiji said. “Isn’t that a bit too… hands off?”
“Got a better idea? That’s pretty much what we got to do.”
“No. I don’t. But this just feels... risky.”
“Yeah, it is. But he’s fairly reasonable after being conscious for what, 12 hours? Over time, he’ll probably mellow out and if he doesn’t, I can take care of him then. But he deserves a chance like anyone else.”
Keiji nodded. “Fine Vic. If that’s what you think the best path is… I’ll stand by you.”
“Same, Vic. I want to believe in him too.”
“Thanks guys, really. Hopefully we can all look back on this and agree this was the right path.”
A horn sounded and a voice came over the loudspeaker. “Semifinal-2 has ended! The winner is the University of Michigan’s Atlas! Please collect your robots and be ready for the finals at 1:00 PM.”
The team stood up and gave each other a round of high fives. They really had made something great. Now it was time to see just how great he really was.
⚙️⚙️⚙️⚙️⚙️
Two hours later.
The team packed up after their semifinal match, citing an unspecified emergency with the tournament staff. They weren’t happy with the anticlimactic end, but ultimately they couldn’t force the three of them to continue to compete and so they left without much hassle.
The three of them drove north until they found the first open field that Vic and Atlas could have their match in. There wasn’t anywhere that they could find in the city that wouldn’t attract too much attention or put innocent people at risk and they managed to convince Atlas of that too. The robot was in the trailer towed behind the three of them, much to his chagrin.
But after a half hour or so, they found a spot. A wide open, grassy field with no one around to interfere or get hurt. A perfect spot for them to settle things. Vic got out of the car and started to stretch, trying to limber up after the car ride while Donna and Keiji helped Atlas out of the trailer.
Atlas rotated his head, taking in the environment. “A flat, quiet field. An honorable place for battle.”
Vic let out one lat calming exhale before approaching Atlas. “Plus, no one is around to get hurt. That’s important too.”
“...Yes. That too.”
“The rules are simple. A clean match, no foul play between either of us. Whoever is left standing when the other yields or is unconscious wins.”
Atlas laughed. “I will never yield.”
“We’ll see,” Vic grinned.
“Oh, one other thing. Not really a rule per say, but a strong suggestion: Try not to seriously hurt each other. You’re not trying to kill or maim each other,” Donna said.
“Yes, yes. May we begin?”
Vic nodded, and took a step backward, creating about ten feet of space between him and Atlas. Before the dust even settled, his arms were force cannons launching pure energy right at Atlas’ chest. Vic had designed Atlas, he knew that he wouldn’t be very damaged by those. But he had underestimated just how much he would be able to tank them. The force blasts did little more than chip the paint and an exhilarated Atlas sprinted at Vic like a charging bull.
Once Atlas was a few feet away from Vic, he prepared a concussive grenade and exploded it directly against Atlas, using the force to stagger him out of the charge. Before the robot could launch another attack, Vic swung a full force punch into the robots’ chassis, crumpling it inwards slightly. Vic followed up the punch with another, but Atlas was ready for it and parried it with his left arm, then kicked Cyborg away, sending him flying backwards.
Cyborg shot his force canons at the ground to give himself some momentum in the opposite direction, slowing himself down. But Atlas had some tricks up his metaphorical sleeves too. Having realized that a direct approach was difficult, he used his powerful hands like a backhoe to scoop up a massive piece of earth and hurled it at Cyborg. Vic was unsure how to react to this, or more precisely, how he expected Atlas to follow this attack up. The boulder itself was a problem, sure, but it was just to close the gap. Atlas could be using it to block his line of sight and be jumping right behind it, or he could be using the temporary blindspot caused by the massive object to approach from either side.
Instead of guessing, Vic decided to power through the problem. Vic shot both of his force cannons at the projectile, sending bits of dirt every which way. Atlas was hiding in what was once the dirt ball’s shadow and Vic took advantage of his surprise to launch himself at the robot. Cyborg shot his force cannons behind him, propelling himself forwards rapidly in a charge mirroring Atlas’ own.
He knocked the massive machine to the ground and sat on his chest, using his arms to pin down the machine’s.
“You’re down, Atlas. Do you yield?”
“I told you. I will never yield. I am the strongest!”
Atlas began to press his weight against Vic’s strength. Vic knew he was a match for Atlas’ strength but there was one key problem: stamina. Vic’s body was, of course, cybernetic in part, but it wasn’t the same. He was still human and human beings got tired. Machines did not.
Vic could already feel his muscle starting to fatigue. The fight hadn’t been long, but any fatigue was going to be the difference. He knew he was a match for Atlas’ strength when he was at 100%, but every percent below that made it more and more likely to be Atlas’ win.
‘I need to end this fight now or the immediate future if I want to win. But my normal attacks aren’t doing anything to him. I could try a sonic attack, but I don’t think that’d really effect him. I could try targeting his joints specifically, but those were designed to take more than I can give. But I can’t just let him overpower me for the win. That’d make him overconfident and more likely to get into trouble afterwards. No… I’ve got a better idea.’
In an instant, Vic’s muscles stopped resisting. “I yield.”
Vic pushed himself off Atlas, who stood up and looked at Cyborg, confused.
“What foe yields when he has his opponent on the ground, at his mercy? I demand you continue!”
“No. This fight was never to the death, only to yielding. But frankly, you aren’t strong enough to interest me. You said it yourself, you will never yield. And pummelling you to a point where you are the equivalent of unconscious just isn’t worth my time. So I yielded. Congrats. You win.”
Atlas stood, incredulous. “No. That is not allowed. I did not win. You lost! Those are not the same!”
Vic turned to Keiji and Donna and then noticed that the fight had taken them about 30 yards from where they started. He started to walk back towards them, and Atlas followed.
“Guys, I yielded that fight. Doesn’t that mean I lost?”
Keiji raised an eyebrow. “I guess?”
“See? Congrats, you won.”
“... I do not accept this victory. This is a loss in all but name. Mark my words, Victor Stone. I will wander the globe, facing foe after foe to grow stronger. I will become the strongest being and when I do, we will have a real fight, one where you must acknowledge my strength for real.”
“Looking forwards to it. Stay out of trouble until then, understood?”
Vic held out his hand for a handshake which Atlas begrudgingly accepted.
“Understood.”
“Atlas, catch.”
Keiji tossed a small flash drive to Atlas who had to bend down to grab it.
“That has all your schematics and drawings on it, as well as all the parts we used to make you and where we sourced them from. It’s probably the best thing out there to help you repair yourself.”
“Thank you. You all have given me much to think about it. When we meet again… I will be stronger in body and mind. Farewell for now but I will return to challenge you again, Victor.”
“I’ll be waiting. And I promise to go all out next time, Atlas.”
Atlas took off to the west, heading to only he knew where.
Once he was far enough out of sight, Vic laid down on the ground, exhausted.
“Well, that’s enough bluffing for the next decade. I really underestimated him.”
Donna sat down to his left, Keiji on his right.
“Told you that you were being cocky. We all built him but he’s out of all of our leagues,” Keiji said.
“Yeah… but I really wanted to do it, y’know? Kinda humbling to be beat by your own creation.”
“If it makes you feel better, I lost to him too,” Donna said.
“Wait what? When did you fight him?”
“I’ll tell you on the way back. Not my finest moment, but I put up a good fight.”
“Proud of you. You’ve come a long way in your training. But after that fight… I’m going to need to get a lot stronger and pick my own training back up. I kinda feel like I’ve been stagnant for awhile, just sort of winning my fights through grit and will power. But if Atlas had been hostile… I don’t think I could’ve stopped him. So, I’ll need to get back to the drawing board and see what I can do to take myself to the next level.”
“And we’ll be there to help you however we can. But uh… Vic, finals are in like two weeks. Maybe focus on that first?” Keiji suggested.
“I’d rather get beat up by another robot,” Vic groaned.
<< < >
submitted by Commander_Z to DCFU [link] [comments]


2024.05.15 18:58 HeadOfSpectre There's An Abyss Even Deeper Than The Mariana Trench

“Ready to make history, baby?”
I looked over toward Sheila as she stood on the gangplank leading up to The Burger. I still couldn’t believe she named our research ship ‘The Burger’... emotional relevance be damned.
“It's not exactly history,” I corrected.
“Oh come on! If your survey is right, this trench might run even deeper than the Challenger Deep, and you’re gonna be the first person to explore it! How is that not exciting?”
“Might be deeper, we only have a limited amount of topological data. And even if it is deeper, we’re talking only a few hundred feet at most, it’s really not that im-”
Sheila silenced me with a kiss.
“Nerd.” She teased, and I found myself too flustered to reply. After five years of marriage, she still could leave me speechless with just a kiss. God… how did someone like me end up with a woman like that?
Then again, how did someone like me end up where I was in general? It was honestly a little overwhelming. Standing on the dock, getting ready to board that ship and join the ranks of Jacques Piccard and James Cameron (yes, that James Cameron) as one of the few people to take a manned submersible down to the deepest parts of the ocean. And I’d be lying if I said I wasn’t a little scared too. Diving down that deep could easily be a one way trip if even the slightest thing went wrong. My submarine would be experiencing between 600 to 1100 atmospheres of pressure and while we’d tested it over and over again to make sure it would actually be up for the challenge, there was still a lingering iota of doubt in the back of my mind. All that needed to go wrong was one little thing, and that would be it for me.
The scariest part is that I probably wouldn’t even know what had happened… I’d simply be gone… and Sheila would be alone. The thought of that caused a momentary spike of panic in my chest that almost made me want to call this whole thing off.
Almost.
But, then I felt her hand close around mine. I looked up into her bright blue eyes, and saw her gentle smile.
“You’re gonna be okay, hun,” She promised. “You and your team have been running the numbers, right? It’s gonna go just fine!”
I nodded slowly.
“It’s gonna go fine…” I repeated, before she leaned in to kiss me, and gently pulled me by the wrist up onto the deck of the Burger.
She was probably right.
It probably would be fine.
Probably…
The trench I’d be exploring was a fairly recent discovery, located south of Greenland, in a vast stretch of water situated directly between Newfoundland and Iceland. It’d been uncovered during a topological survey in the area, and my team had taken an interest in investigating it further. At minimum, it was believed to descend to about 35,000 feet deep (over 10,000 meters), although the current theory was that it might have run even deeper. Determining the exact depth of the yet unnamed chasm was just one of the intents of our dive. The rest was studying the organisms that might be found down there, and how they might have differed from the ones found in other deep ocean trenches (some variation being expected given the isolated environment they were developing in.)
I had to admit, it would be exciting to see what new life might have developed in a place such as this, especially if it ran even deeper than our predictions… and that excitement was enough to make me chase the fear of the risks out of my mind, even if it was only briefly. While Sheila went to make sure we were ready to embark, I caught myself wandering out toward the rear of the ship where my submarine, The Tempura, waited for me. Did this submarine deserve a better name than The Tempura? Probably. But, this was my project, so I got to name it and since Burger was already taken, Tempura was the next best name I had. I liked to think that the subs namesake might approve… if she hadn’t died fifteen years ago. Shrimp don’t live very long.
As the ship began to depart, I caught myself reminiscing on how I’d ended up here… it really was all because of those damn shrimp, wasn’t it? Well… maybe not all because of the shrimp. But they were certainly part of it. Back when I was a lot younger, I never really gave much of a shit about anything at all. I guess I did have a thing for the ocean… the great, romantic vastness of it. The sense of adventure that it beckoned with. The endless mysteries that lay within its dark depths. I used to read about it all the time when I was a kid and I especially loved the classic adventures: Verne’s 20,000 Leagues Under The Sea, and Melville’s Moby Dick… but that love was just confined to my books. I didn’t really have any interest in actually going out and seeing the ocean. Hell, the idea of going to a beach and standing in the sun with my toes in the sand seemed miserable to me. I was happier (although calling myself happy might’ve been a little disingenuous) alone in my room, enjoying the company of books as opposed to people.
Then came the shrimp.
One of my online friends kept them as a hobby. He used to post pictures of his tanks all the time, and I always thought they looked kinda cool. He said that if I was interested in them, I should try keeping some for myself, and during a particularly bad bout of depression, I figured that maybe it might be worth a shot. So, I bought a cheap tank and some cheap decorations, bought myself some shrimp… and promptly watched them die over the next few weeks. That… that bothered me. I don’t know why but… it really bothered me. I’m still not entirely sure how to describe what it was that I was feeling. Guilt? Defeat? Shame? Here I was, trying to set up a habitat for these creatures just to have something to do to keep the suicidal ideation at bay, and I’d failed almost right out of the gate.
Was I just that bad? Was I just that much of a failure? Was this just going to go to shit just like everything else in my life did, because I was just such an abysmal piece of shit who barely deserved the life she had? Had I just not tried hard enough? Was I too apathetic? What had happened? What went wrong?
It bothered me.
It bothered me enough that I made up my mind to just dump the remaining shrimp down the toilet and toss everything. Forget about it. Move on. End of story. But… that wasn’t fair, was it? The shrimp didn’t all deserve to die just because I couldn’t be bothered, did they? Sure, they were just shrimp, but they were alive too, just like me. They deserved to be alive.
I owed it to them to try and keep them alive, didn’t I?
So… I didn’t dump the shrimp.
Instead, I started doing some reading. Started looking into what I was doing wrong and how to do it all better. I actually got really into it and a few months later, I had a nice planted tank. Looking back, it was amateur shit… but it made me happy. I’d even picked out names for my two favorite shrimp. Burger and Tempura. They’d been the last survivors of my original batch, and they were the ones I ended up caring about the most. Caring for Burger and Tempura gave me a purpose. It became an obsession… and that little obsession drove me to finally start turning my life around.
Like I said, shrimp don’t live for very long. Burger and Tempura were long dead by the time I graduated with a degree in Marine Biology. But they were the ones who inspired me to finally get my life in order. Hell, the shrimp were half the reason that I met Sheila. She was something of an aquarium fanatic too… we’d met on a forum, and gotten to talking. I found out that she just so happened to be studying Marine Biology at another school, and we bonded pretty quickly after that. After graduation, I moved to California to be with her and after that, the rest is history. She was my rock. She was the one who always pushed me to be the best possible version of myself… and I loved her more than I ever knew I could love someone.
A glance back at the shore, fading into the distance tore me out of my reminiscing, and I shifted my focus to the present, going over The Tempura to perform some quick checks. My colleagues and I would be checking and rechecking the submarine over the next two days as we made our way toward the dive spot. Considering the danger that descending that deep posed, I didn’t want to take a single unnecessary risk.
I had too much to live for, after all.
***
The day of the dive, I couldn’t notice how excited the rest of the crew seemed… well… Sheila’s usual crew seemed excited. I guess to them, this was just another research expedition, no different than the ones Sheila usually took this ship out on. Lately her research had been focused on the analysis and study of whale calls. Her recent voyages had involved following their pods, recording their calls and playing them back to see how the whales reacted. It was fascinating stuff, but my research was admittedly a lot different than that.
My obsession had drawn me to the denizens of the deep sea. I’d used The Burger for expeditions before, although none of them had been on quite the same scale as this one. Up until today, the most ambitious thing I’d done was send down unmanned submersibles with cameras. Those submersibles had typically returned. We had lost a few early on due to technical glitches, but the past few years had been blissfully uneventful. Logically, this dive would probably be uneventful as well. But it was still hard to get the jitters out of my head.
My team and I did the final checks necessary to make sure that The Tempura was good to go, before setting up the crane to begin lifting it up. In less than an hour, I’d be inside of that thing, descending to the darkest depths of the ocean.
It didn’t feel real.
I felt Sheila’s hand on my shoulder, and looked over at her.
“Moment of truth, huh?” She asked. She probably meant it to sound encouraging, but it just sounded ominous.
“Moment of truth…” I replied.
“You’re gonna be okay, honey. I know you will.”
She reached out to gently squeeze my hand and gave me a reassuring smile that I meekly returned.
“Yeah, it’s gonna be okay,” I agreed, although there was an element of a lie in it. Statistically, yes. It probably WOULD be okay. But there was that lingering anxiety in the back of my mind that just wouldn’t go away. I looked quietly out at the submarine before me and couldn’t shake the thought that it sort of looked like a giant coffin. Unconsciously, I found myself squeezing Sheila’s hand tighter than normal. She just held me close and pressed a kiss to the top of my head, before gently rubbing my back.
“You’ll be okay,” She promised.
“Dr. Jenner, we’re ready for you.” I heard one of my colleagues say.
Moment of truth.
I took one last look at Sheila, and gave her a quick kiss on the lips for luck. She smiled at me, and I smiled back anxiously at her before heading over toward the submarine.
The crew helped me enter the cockpit and get myself situated inside. The cockpit of the Tempura was fairly cramped and not particularly comfortable. Space and comfort aren’t really luxuries you can afford in a submarine like this. The instruments I needed took up a lot of space, leaving little room for me in there… and I am not a very big person.
Once I was inside, they sealed the hatch. Then the diagnostics checks began.
“Grayson, can you hear us in there?” I heard Sheila say through the radio.
“Loud and clear,” I replied.
“Great. We’ll keep in constant radio contact, just to monitor the signal. In the meanwhile, how’s everything looking in there?”
“Green across the board so far,” I said, although I hadn’t finished running all my final checks yet. Ultimately, nothing was out of place.
This submarine was as good to go as it was going to get.
“I’m all good in here,” I said once I was done. “You can drop me when you’re ready.”
“You got it, honey. Let’s get you in the water, run one final round of tests and start lowering you down.”
A short while later, I felt the submarine begin to move as the crane lifted it off the deck and lowered it into the water. The Tempura honestly resembled its namesake in a way, being long and cigar shaped, only vertically oriented instead of horizontally oriented. We’d admittedly taken more than a few design cues from James Cameron’s Deepsea Challenger. Why fix what isn’t broken, after all?
Once I was in the water, a 1000 pound releasable ballast weight would cause the submarine to sink. Releasing that weight was also my ticket back to the surface, and I could either trigger it from inside the cockpit, or, in the event that the release failed for any reason, it would trigger automatically after roughly 12 hours of exposure to salt water.
Ideally, this would be the first of a number of dives I’d be undertaking… and if all went according to plan, the Tempura could be the first of many similar submarines that would allow other researchers to safely and effectively descend to extreme depths. If all went well, this could be a massive leap forward for researchers like me, allowing us to better explore the deepest depths of the Hadal Zone and learn all we could about the ecosystems down there via direct observation.
If all went well.
If.
Through the viewport, I watched as I was lowered into the ocean. A few of the other crew members had donned diving gear to escort me down, and after they did their final checks and I did mine, we were fully ready to go.
“All’s green across the board,” I said into the radio. “You can start my descent.”
“I hear you, honey,” Sheila replied. “We’re letting you go. Have fun down there.”
“Yeah, I’ll try…” I said quietly as finally, my submarine began its descent.
I took a deep breath, and told myself again that everything would go fine. We had checked everything on this submarine. We’d tested it rigorously. I wouldn’t have allowed myself to set foot inside of it if I hadn’t personally assured that it was safe. But anxiety never really goes away, does it? The crew couldn’t accompany me far. After only a few meters, they fell behind me as I sank deeper and deeper into the infinite, empty blue of the ocean. Soon after, the tether was released.
I was officially on my own.
“60 feet,” I heard Sheila say over the radio. “How are you doing in there?”
“Good,” I replied. “Doing… doing good.”
The submarine continued to descend. Through the viewport, I could see a few stray fish, but nothing particularly eye catching. I almost felt alone down there… almost…
“120 feet…” Sheila said.
“Still doing good,” I replied.
The descent continued, as the waters slowly grew darker and darker.
“400 feet…”
Everything around me just kept getting darker and darker. Only a fraction of the light from the sun ever reached these depths… and I’d be lying if I said that darkness didn’t feel a little… oppressive.
“800 feet… still feeling good?”
“Yeah, still feeling good…” I said, although it was a bit of a lie. If anything, I was second guessing all of this, but I wasn’t about to say that out loud.
“1000 feet… still good?”
“Still good…” I murmured. “I hear you loud and clear.”
Deeper… deeper… deeper.
“1500 feet…”
Three miles. I was three miles away from home. Three miles away from Sheila.
“2000 feet…”
Still a ways to go.
“3000 feet…”
By this point, it was fully dark outside of my cockpit. Outside, all I could see was inky darkness. Even the submarine’s lights didn’t really cut through it. And the kicker? Relatively speaking, I wasn’t that deep. Fishing trawlers reached deeper than this. Better to conserve power until I was at the bottom. My descent continued.
“6000 feet… still good?”
“Still good…”
The check ins were becoming less frequent. My descent still continued… deeper… deeper… deeper. By now, I’d entered the Hadal Zone. But there was still so much deeper o go.
“8000 feet…”
This was past the depths that most whales would dive to… and I still had a ways to go.
“10,000 feet.”
This was close to where the ocean floor usually bottomed out… and yet there was still so much further to go. No. I was really only a third of the way there. How long had it been?Not much had happened beyond my descent and a few sightings out of my viewport, but time had been passing. A glance at my watch confirmed it’d been almost an hour since I’d started to sink… and I knew I wasn’t even close to the bottom yet. The submarine continued to descend, sinking ever deeper as I dropped into an infinite darkness that few had ever dared to witness.
“15,000 feet.”
This check in came later than the others. At this point, Sheila and the crew must have figured that no news was good news, and they were right. I just continued to sink peacefully, down into the crushing depths of the ocean.
These were the depths that one might normally find deep sea fish… and yet I was going somewhere even deeper than that.
“20,000 feet…”
So close…
I continued to sink.
“25,000 feet.”
Soon… and finally…
“30,000 feet. You still doing alright, honey?”
“Yeah… yeah, I’m doing good,” I assured her. I was so close…
By this point, my real work had begun. I’d engaged the lights and begun documenting what little I could see using the on board cameras. Granted, there wasn’t much life at these depths and what little there was, was scarcely documented. Most of what was down here consisted of invertebrates and microscopic life that seemed to float past my viewport.
The light seemed to draw a few creatures in search of food. Small, hardy things that resembled shrimp.
“How’s it looking, Grayson?”
“Dark,” I said, half joking. “We’ve got some life… shrimp. They’re translucent. Can’t get a great look at them… but we’ll see what the cameras pick up.”
“They’ve recognized you as a friend,” Sheila said. I could almost see the smile on her lips as she said it.
“Yeah…” I replied, “Tempura sent them a message, told them I’d be down. How am I looking on depth?”
“35,000 feet… you seeing a bottom yet?”
“No… not that I would until I was there.”
“Damn… how deep does this go?”
“It can’t go that deep…” I murmured, although I really wasn’t so sure about that.
The submarine continued to sink…
36,000 feet…
37,000 feet…
38,000 feet… and then finally, just past the 39,000 foot mark, I finally saw solid ground below me.
Looking through my viewport, I could see a familiar dark brown diatomaceous sludge, covering the seafloor. Microscopic life, likely similar to what had been observed in other deep sea trenches, such as the Challenger Deep.
I needed to gather a sample.
As my submarine reached the bottom, I extended the mechanical arms, pressed flat against the surface of the Tempura, and opened the collection port near the bottom of the ship. Slowly, I sifted some of the sludge into the port. My disturbance of the seafloor kicked up a cloud of the microbial colony, and I could’ve sworn I saw something wiggling through the debris. A pale, white thing, perhaps some sort of sea cucumber? I hastily angled my submarines camera to try and catch a glimpse of it, before returning to my collection. Even in this forlorn place, there was still so much to see! And here I was… completely forgetting my fear as the excitement took hold of me! Few people had ever been down to these unfathomable depths… and yet here I was.
It didn’t feel real but it was! I had reached the deepest part of the ocean!
“How’s it going down there?” I heard Sheila ask. Her voice was a little garbled. The connection down here was faltering.
“It’s beautiful…” I said. “I can’t wait for you to see it!”
“I’ll bet…”
“I’m going to do a sweep of the area, see what samples I can gather,” I said. “What’s my time right now?”
“Three hours. You’ve got nine before your connection to the weight deteriorates and you start to ascend.”
“I’ll make the most of it,” I said. The plan was only to stay down there for six hours, and I didn’t want to push that limit. Life support would only last me for so long, and one little error was all it would take for the ungodly pressure down here to crush me.
I began to move the submarine. Mobility was limited. This thing wasn’t built to travel far. But I still had some limited movement. I recorded all that I could, filming the shrimp that investigated my light, and the things that slithered and crawled through the muck, likely feeding on the carpet of single celled organisms that populated these depths.
The first two hours were… well… I hesitate to call them uneventful, they were actually very fascinating, but little of note happened beyond my recording of a few specimens.
Midway through the third hour though, as I was reaching one of the rock walls of the abyss, I noticed something just above the edge of my viewport swimming away from the light. I could’ve sworn I saw slender, pale tentacles of some sort. Was that a squid? Were there squid down this deep? I wasn’t aware of any species of known squid who could reach these depths… but in this unknown place, what use was the known?
I moved my light and my camera to try and catch another glimpse of it, but whatever it was, it seemed to be gone. Maybe I’d see another one. I still had plenty of time.
“You made a noise. What’d you see?” Sheila asked.
“Something big… I think,” I said.
“Down there? Like a fish?”
“Squid. You wouldn’t find any vertebrates down this deep… the pressure would crush their bones.”
“Jeez…”
I didn’t reply to that, still searching for the thing I’d seen. I shone my light up along the walls of the chasm and angled my camera up as far as it would go. I could see a few volcanic vents, spewing dark clouds into the darkness, and more diatoms. But not much else. Strange invertebrates crawled along the walls. Small creatures, no bigger than an inch long. Related to isopods, perhaps? If I could collect one as a sample, I would have… although taking any of those back to the surface would surely kill them. They were built to live under the impossible pressure of these depths. Taking them to the surface would rip them apart.
I went back to my research, and it wasn’t long until I saw something in the darkness, just on the edge of where my flashlight reached. Trailing white tendrils, snaking their way through the darkness. My eyes narrowed as I moved the submarine forward, trying to catch whatever it was in the light. I saw the shape move, its body turning… I saw its tendrils unfurling. Whatever this was, it was big. It was almost as big as The Tempura… although it was also slender. If I didn’t know any better, I would’ve thought I was looking at some sort of floating debris, but this far down? No. And debris wouldn’t move like that.
This had to be a deepsea squid… or perhaps some other type of cephalopod? Something that preyed upon the various invertebrates down here, perhaps? It seemed to float, just out of sight for a bit, as I tried to get closer. I angled up my light to get a better look at it. The light seemed to shine through it, like some sort of ghost… but I did manage to get a look at it.
Although that look…
That single look made me freeze up.
This things slender tendrils certainly resembled a cephalopod of some sort, but the rest of it… the rest of it looked like something else entirely. Its body was thin, emaciated and translucent, yet despite that it still had characteristics that almost seemed… human. It wasn’t human! Not by any stretch of imagination, but the resemblance was there. It almost reminded me of an exhibit I’d seen in a museum once, depicting a preserved, fully removed human nervous system. I could see a similar shape in its translucent body. Its head seemed almost human as well… albeit with no eyes, and a lamprey like mouth I could only describe as fleshy yet crablike.
Still, despite having no eyes I couldn’t shake the feeling that it was looking at me. And that was when I felt something hit the submarine.
I felt a sudden jolt of panic in my chest. For a moment, I thought that the pressure had started to crush me, but no… no, everything was still fine. Something had just hit me. But what? It didn’t take long before I got my answer.
Another pale creature floated past my viewport, swirling gracefully in the cold dark waters. I watched it for a moment with wide eyes, before noticing its ‘head’ turning slightly toward me. Then, almost instantly, it launched itself at the submarine, darting toward me with blinding speed.
I heard a distinct THUD as its body collided with me, and I could see its pale tendrils pressing against the viewport, twisting and writhing violently. It was trying to attack me. The first creature that I’d seen lunged as well, pounding on my submarine with another THUD. And moments later, I could hear more impacts against the hull. There were more of them… and they did not like having me down there.
“What’s going on?” Sheila asked.
“Somebody doesn’t like me…” I said. “One of the animals down here… some kind of squid, it’s just started attacking the hull.”
“How bad is the damage?”
“Not sure… could be nothing, could be-”
I felt the submarine shake as I tried to move it. The thrusters that pushed me forward weren't responding. Had something gotten caught in it? One of the creatures perhaps?
“Grayson?!” Sheila asked.
“Lost propulsion…” I said. “Fuck… I can’t move.”
“Then drop the weight and come up!”
“No, it’s fine, there’s no other damage, I can still use the port and starboard thrusters to-”
“Grayson!”
I paused. There was genuine panic in her voice… enough to make me realize that even if these things stood little chance of actually breaching the hull, taking the risk would be a fatal mistake.
“I’m on my way up…” I finally said, before reaching out to disengage the ballast weights.
Immediately, I felt myself beginning to rise, although the tentacles clinging to my viewport didn’t disappear.
“We’ve got you…” Sheila said. “Rising up to 38,000 feet.”
The submarine continued to rise, but the creatures clinging to me went nowhere. In fact… I was sure I could see more of them. More pale shapes coming up through the darkness, and these ones filled me with dread. I thought I had been looking at some sort of eerie undiscovered life. But seeing what was coming up toward me now… I knew that I was looking at so much more. The creatures swimming up toward me through the darkness carried weapons… makeshift stone spears and daggers. Primitive tools… but tools all the same.
Signs that these were more than just undiscovered animals.
Much. Much more.
The word: ‘Mermaids’ crossed through my mind, but these were something far different than the ones I’d heard of in folklore. These looked like they’d swam out of the depths of hell itself. Boneless pale tendrils reached for me… and they were getting closer. The pale shapes reached my submarine as I rose higher. I kept praying to whatever God may be listening that the dropping pressure would force them off. The air in a submarine is pressurized, so during normal operation, there should have been no danger of decompression sickness for me.
For them… well… normally I’d feel a little guilty about subjecting an undiscovered species of deep sea mermaids to the horrors of the Bends. But given my circumstances, I didn’t have a lot of other options.
They didn’t let go, though.
They should have. But they didn’t.
What were these things?
I saw a splayed hand press against my viewport. Or… it somewhat resembled a hand. It had suckers on it, like a tentacle and the ‘fingers’ curled open like tentacles. The creature crawled over my viewport, clinging to The Tempura as it rose, and I could see the folds of its crablike mouth opening and pressing against the glass. I could see some sort of bile rising up through its translucent throat, before it secreted it all over my viewport. Was it trying to digest me? Was that how these things fed? How strong were its stomach acids? Were they strong enough to-
The window cracked.
My heart skipped a beat.
“No… no, no no…”
“Grayson, what’s wrong?!”
“They cracked the window… S-Sheila they… oh God… oh fuck, they just…”
“THEY DID WHAT?”
“It’s secreting some sort of enzyme… it’s on the window, it’s… FUCK… I’m gonna die… I’m gonna die… I’m gonna die…”
“You’re not gonna die, baby! Just… just keep ascending, okay? You’re at 30,000 feet… just keep going…”
I nodded, and kept on rising, although the question of whether or not the rest of the creatures were trying to digest the other parts of my submarine floated through my mind. How much damage could The Tempura take before it imploded? How much longer did I have? The submarine still continued to rise… 25,000 feet… almost halfway home… almost… almost.
The creature outside of my viewport slithered along the glass, searching for a better area to try and digest. Past him, I noticed a few of his companions dropping off. Maybe the change in pressure finally was getting to them?
From the corner of my eye, I suddenly noticed a flashing light. A warning. The hydraulics on one of the Tempura’s arms were shot… what else was damaged?
I checked my oxygen levels. 32%.
I should’ve had at least 14 hours of air. I’d only been down there for about 6 hours… I shouldn’t have been this low.
31%.
No… no, no, no, no… they’d damaged the air tanks!
30%.
29%
“20,000 feet!” Sheila said. “You still with me, baby?”
“Y-yeah…” I said. I didn’t mention my air situation. I didn’t need to worry her further.
The submarine continued its ascent.
15,000 feet.
24%. I was running out of time.
The creatures still clung to the Tempura. How had the pressure change not killed them yet? My oxygen was dropping faster than before. I was hemorrhaging air. Another crack formed across my viewport. I let out a little, involuntary gasp before trying to force myself to stop hyperventilating.
“Grayson, what was that?”
“I-it’s fine…” I stammered, “It’s fine!”
“Grayson what the hell is going on down there?!”
“They’re still on the submarine… they’re still…” I paused, looking at my oxygen levels. “19%...”
“19% of what? Grayson what’s going on!”
I paused.
18%.
“Air… I’m… I’m losing air…”
“That’s fine, you’re going to make it!” She said, although I heard her voice cracking a little. “You’re gonna make it!”
I didn’t answer.
12,000 feet.
11,000 feet…
My oxygen level continued to drop.
15%.
14%.
12%.
9,000 feet.
The creatures still clung to me, as the submarine continued to rise. The one on my viewport was still there, slowly crawling along the glass again. I stared into its eyeless face and swore I was looking at the face of my killer.
7,000 feet…
Oxygen had dropped to 9%. It dropped to 8% before I even got to 6,000 feet. I was going to die here…
The viewport cracked again and I squeezed my eyes shut. The submarine rocked. I was sure one of the thrusters had been damaged. My ascent slowed.
“Grayson, what’s going on?”
“I’m sorry Sheila…”
Another crack spread across my viewport.
“I’m… I’m not making it back up…”
“YES YOU ARE!”
“I’m sorry…” The tears started to come as the reality of my death became clearer and clearer… this was it.
“YOU’RE COMING BACK UP, YOU HEAR ME! GODDAMNIT, I’LL BRING YOU BACK UP!”
“I love you…”
That creatures face pressed against the glass. It vomited more of its stomach acid onto the cracked glass, and I wondered if this might finally be what broke it. Part of me hoped it would be… the one good thing about dying this deep was that at least I’d die quickly. My suffering would be over. Then, the creature suddenly pulled back, twisting and writhing violently. I saw other shapes moving past it in the water, other ‘mermaids’ that had been clinging to the submarine.
Something was agitating them.
Something was scaring them off.
Then I heard it, over the radio… whale songs.
“What the hell…?”
“Grayson, are you still there?!”
“I… they’re finally breaking off. Sheila, what did you do?”
“I’m broadcasting some of the orca recordings we’ve been using. Are they still clinging to you?”
“No! They’re backing off! I… whatever you’re doing, keep doing it!”
The submarine kept rising.
5,000 feet.
4,000 feet.
4% oxygen.
I could still do this, right?
The submarine continued to rise.
3%.
3,000 feet.
2,000 feet.
2%.
1,000 feet… so close… I was so close…
I could almost see the surface through my viewport, rushing up toward me. I tried not to breathe. Tried not to move. All I did was hope.
500 feet.
I closed my eyes.
“Grayson we have your signal, we’re coming to pick you up!”
Sheila’s voice sounded so far away as my submarine finally breached the surface of the water… and with the last of my strength, I pulled the emergency release on the hatch, and threw it open, taking in lungful after lungful of fresh salty air.
I didn’t dare so much as touch the water beneath me… but I was topside again, and in the distance, I could see The Burger!
“We see you!” Sheila said, “We’ve got you baby… we’ve got you…”
“I see you too…” I said through the tears. “Thank you… thank you…” I didn’t have any words left in me after that.
As soon as I was back on the ship, I collapsed into Sheila’s arms, breaking down into tears as I clung to her, terrified that at any moment, some sort of unspoken other shoe would drop and I’d lose her all over again.
“Shh… it’s alright baby… I’ve got you… you’re safe… you’re safe…” I felt her fingers running through my hair and I knew that what she said was true.
I was home.
I was safe.
***
I left my colleagues to review the data that the Tempura gathered during its short expedition. As far as I know, they haven’t published anything. I have a few ideas as to why, but I’ll keep those to myself. Let’s just say that some people would rather this information not become public.
I have a feeling that the Tempura may not be diving again for some time, if ever. I will confess that I do consider that a bit of a shame. Despite everything… I would consider it a success. It endured far more stressful conditions than I had expected, and from what I heard, required fewer repairs than I’d thought it would. But, even if it was approved for another dive, it wouldn’t be me piloting it. No. I will never be setting foot inside of that machine again, nor will I ever be returning to what my colleagues have been quietly referring to as ‘The Jenner Trench’.
I can’t.
Every night, I wake up crying after dreaming of pale shapes outside of my cracked viewport, clinging to Sheila and sobbing. I can’t put myself in that situation again.
I can’t.
Instead, I think I’m going to spend the next few years on solid ground. There’s a teaching position available at a local university. I think that might be the best place for me right now. Who knows, maybe I can help some other deadbeat discover a passion for marine biology.
After everything, my love for the sea remains unchanged… I’m just a little more wary of it, these days.
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2024.05.15 18:52 da_chicken Tiny Tina's Wonderlands is not what I was hoping it would be

I've never had a good opportunity to sit down and do a run through TTWL. I'd played a couple hours in the past, but never really made it the game I was going to play. Well, I've now spent about two weeks playing it in my spare time. I'm at or just after the Wastard boss fight, which is pretty close to the end of the main story. I've been doing some side quests, but I've wanted to unlock gear slots so I've been sticking to the main quest.
Overall, I am having fun. The good:
  1. The game is fun. The enemies are fun to fight. Flying enemies are a bit annoying, but they're kept pretty rare. I like how chaotic combat feels.
  2. I like that they made melee combat repeat by holding the button down. You don't have to mash that button anymore. 100% that should always be there going forward.
  3. I like the idea of armor, rings, amulets, and melee weapons being drops. That's cool. I kinda wish armor actually gave you armor, though.
  4. The story is fine. I appreciate the TTRPG jokes.
  5. Setting is cool. A fantasy world that feels true to TTRPG settings and as goofy as Borderlands likes to be.
  6. Voice acting is great. Villain is great. Tina is great. Other players are... whatever. I like Wanda Sykes even if her character is meh.
  7. Enemy variety is good. Talking skeletons are hilarious. Goblin "tricksters" in barrels are fun even if their ram attack has too much knockback.
However, I've got some criticisms. I'm wondering if I'm the only one to notice these. Most of these are small, but... there's so many little things that together I think TTWL is easily my least favorite game. It's like a death of 1,000 cuts. No huge glaring issues. Just things that tell you they didn't put as much care into Wonderlands. The game is undercooked. The bad:
  1. There aren't really mechanics around melee combat. You just hold down melee, and then try to keep the enemy on screen. There are talents that make you better and the weapons often feel satisfying, but overall melee doesn't feel very deep for how important it seems to be.
  2. Melee interrupting and resetting reload animations feels awful. Reload animations feel relatively long in WL, and if you miss the timing a little bit because some mob is eating your face that you want to finish off, you have to start the whole thing over. I really, really hate it.
  3. The classes are kinda underwhelming. They remind me of BL1 classes more than anything. The ability trees are kinda dull; mostly static mods that don't do a whole lot plus a few kill skills. The action skills just feel like unique spells unless it's a pet, but the number of spells waters them down a lot. Having two classes is a great idea, but... it's not transformative gameplay like the BL3 classes were. Ability scores in particular feel lazy.
  4. The way encounters work in instances really sucks. Instead of organically approaching an area, you're dumped into a combat arena. There aren't enough maps, either, or they get reused way too much. Instead of knowing where the enemies are and where safety is, they teleport in around you so you're constantly surrounded. Surrounded by melee enemies that will happily mob you and pin you in a corner. That might be realistic, but it's sure as shit ain't fun in an FPS. It's a good thing that snipers seem mostly terrible because there's so many encounters where they won't do anything. Need to run away and reload? The game will helpfully teleport enemies in front of you! And god help you if you die during the third stage of one of these instanced dungeons because you get to do all three of those fights again!
  5. OK, it's a little thing, but when you complete an overworld shrine they don't activate on their own. You have to go back and activate them. Why? Why isn't finding all 4 parts good enough? And why are the bonuses so boring? Faster walking on the overworld? 10% more XP? These... suck. They feel like, "We nerfed you from baseline so we could find rewards to give back to you!"
  6. The overworld likes to steal or lock your camera controls in certain areas. No. Bad. Stop that.
  7. Map navigation on PC is fucked, too. You have to drag the reticle on the map to select things. The mouse just isn't used as a pointing device. Oh, but if you accidentally have the mouse where the list of travel locations are going to be on the UI when you open the map, well, then the map will automatically refocus to that spot instead of where you are. Want to refocus on yourself? Too bad. The easiest way to do that is to move the mouse to the right side of the screen then close and re-open the map.
  8. The enemies feel... bizarrely bullet spongey. Worse, quite a lot of them just charge at you and melee. Even with an FOV of 105+, it's obnoxious simply because it's hard to see what is going on. I want the option of switching to third person camera.
  9. So many enemies randomly have immunity shields, too, where you have to wait until you can attack them. That's maybe fine for an area boss, especially when they flood the boss arena with adds or do a phase change, but it's bullshit that a mook pirate with a ship's wheel as a "shield" just takes no damage or that the miniboss has a 15s immunity shield on a 20s cooldown. It's not overpowered. It's boring. I'm reminded of EgoRaptor's Ocarina of Time video: "There is so much goddamn waiting"
  10. There's a lot of enemies that explode randomly when they die or have damage zones that persist after they die (sometimes from your own elemental weapons!). This has the knock-on effect of sometimes you win a combat, but then the last enemy explodes or drops a poison pool and that knocks you out. It feels very cheap and bullshitty in solo play whenever BL knocks you out after all the enemies die, and WL seems uniquely good at doing that to reset your progress by denying a Death Save.
  11. The character creator doesn't really work. You get 5,000 sliders for the head and face, but they don't seem to do a whole lot. More oddly, there are only two body types, and they're kind of fixed based on class. You're a stabbomancer. Want your character to be a waifish girl assassin? Well, too bad. That's not possible. You either look like a kind of buff male wrestler or a kind of buff female wrestler. It feels like it misses the point entirely.
  12. So many guns have slow projectile speeds or arcing projectiles that the gunplay really suffers. Certain weapons (magic blast shotguns and explosive lobbers) feel like they don't do the damage they're rated for, and the range of impact on the target is both extreme and too varied. Some weapons just have no effect at all. Others have huge knockback... but only sometimes. Both of these feel like they harm the quality of gunplay.
  13. The loot feels like it sucks. It's too time consuming to go through it all, especially with the stupid inventory still being the same as it was in BL2. Like the rings and amulets don't feel like they do a lot unless you get a god drop, so it's hard to compare them.
  14. The non-weapon class modifiers feel lazy and nebulous. "+10% Stabbomancer power." OK, great. I'm a stabbomancer. 10% of what now? Just my active skill? Every skill or talent? And the Epics have two classes chosen at random. So there's about a 1 in 20 chance that the game will drop loot with mods for both my actual classes, and about a 50% chance that it will have neither of them. Most non-weapon drop drops are automatically trash loot for you. But you had best pick it all up to sell, because....
  15. Why are the SDUs so goddamn expensive? In fact, why is everything so goddamn expensive? If you want to buy something from the vending machine it's going to be 50% or more of your funds. I remember saving up to be able to afford maybe one thing from the vending machine in the future. That's steady throughout the whole game for me. SDUs are just a further drain.
  16. Dark element seems too good. Like I just always keep a dark element weapon on me now because it's basically the only active way to heal. You can either find potions on the ground (why can't I carry them?) or use a vending machine to heal (which I don't think I've done since BL1) or explode a healing barrel or I can use a dark weapon. That's it. Oh, I suppose you might get a drop with 0.5% heal per second on it, but whatever. I get that lightning is good vs ward, poison is good vs armor, fire is good vs flesh, and ice is good vs bone. But dark is the only way to extend survivability, really. Mainly because running away is often impossible (instanced encounters).
  17. The default keyboard layout is total garbage now, and I think it's because melee is important. WASD. E use. R reload. 1-4 weapons. Space is jump. F spell and G skill (or vice versa). H another skill sometimes. LCtrl slide and crouch and slam. Q is tag (I think?). C weapon mode. V is melee? Really? Why is such an important key there? It doesn't feel like they actually planned any of this out. I know it's the exact same layout as BL3, but the gameplay is much different. It's really annoying in ways I didn't expect. Why does it feel like there was just no thought put into how making melee important might prompt changes to the key layout? It just feels like every character is as input heavy as BL3's Zane, and it's because they didn't really think about anything.
  18. This has been a constant issue for me since Borderlands 2 (in BL1 it felt appropriate). Since they keep making this thoughtless design mistake I'm going to keep bringing it up. Why do they keep starting you off with only 2 weapon slots? Why does gear drop that I can't even equip? Why are gear slots locked at all if you can just level-gate drops from some categories? It's a looter shooter focused on switching weapons and gear frequently! Let me use the loot that drops and let me use more weapons! This is a shitty progression mechanic, and it feels even worse here. I think I found my first ring 4-5 levels before I could actually equip it. I'd found two epic rings before I could even equip one.
I'm not going to give up on the game because in spite of all that it is often fun. But I think this is the worst BL game. Which is a shame because Tiny Tina's Assault on Dragon Keep is probably the top tier for Borderlands, IMO.
submitted by da_chicken to Borderlands [link] [comments]


2024.05.15 18:03 KamchatkasRevenge Out of Cruel Space Side Story: Of Dog, Volpir, and Man - Bk 6 Ch 18

The next day finds the military part of the Bridger family waiting in one of the larger cargo bays. Paladin company and Shark Platoon are on hand, all in full power armor except for Makula, with the exception of Jaruna who's standing next to Jerry in a family uniform with her shotgun and sword slung over her back. Jerry had also elected for a dress uniform today, though he'd paired it with a 'ceremonial' curaiss that could still take a hit from a plasma cannon or two... and concealed a small shield generator. Mixed with his cloak and the Crimsonhewer war ax on his belt, Jerry thought he looked every bit the barbarian warlord... if a bit too clean cut for a Hollywood depiction of such.
The situation reminded Jerry of a similar reception back on Serbow... but this one was a bit less ceremonial and a bit more... dynamic. They didn't have any formal bonds with Clan Karchara, or their Khan, Komugai. So as a meeting of two new to each other factions, things could get... exciting. Which considering they were talking about Cannidor meant that things could potentially get very violent, very quickly.
They usually didn't. Not any more. Yet... it never helped to play it safe, even with a clan that had a decent reputation like the Karchara. More cut throat clans had been heard to disguise themselves for meetings like this for meetings so they could ambush their targets after all. Plus as always, there was tradition to observe and satisfy. Tradition which could be best summarized as 'Offer one hand, but arm the other.'. The Cannidor were ready to fight a war naked among any people but their own. They were beyond dangerous. So an armed society wasn't so much a polite society as the unarmed were likely mentally infirm, and to be politely left to their own devices.
A sharp whistle from the 1MC draws Jerry from his thoughts.
"Now hear this! The Clan Karchara envoy is arriving!"
The Karchara drop ship slides into view out of the black and makes it's way towards the docking day with all the leisurely grace of a terrestrial shark swimming towards a coral reef. Whoever's piloting it is clearly a hot hand on the stick because the ship moves as smooth as anything Jerry had ever seen out of Cruel Space, extending it's landing gear and coming to a halt with nary a hint of a bounce in it's suspension and shock absorbing gear.
"Hmmm. The Karchara..." Jaruna rumbles. "An interesting contact in Cannidor space to be sure. So to recap what we talked about, they're somewhat on and off again allies of my old clan. Decent types for the most part. No idea who the Khan is now, and a little searching online didn't turn anything up. Don't think the intelligence weasels had anything either. Save that they've been having some internal structural changes. Seized a new planet too, lighting raid, unconventional tactics, whatever that means. Gives them complete control of... ten decently populated and industrialized star systems I think. They're firmly in the middle of the power band for the Khans by that measurement, exact position depends on the number of warriors under arms they can bring to the Golden Khan's muster."
"Right. Well. Guess we'll have to see what Khan Karchara wants to chat about, and hear about this plan of hers."
The Karchara drop ship settles onto it's landing gear, and it's flight crew leaves the engines running. Tradition. You never knew if a reception was actually friendly after all, and it was also a mark of respect for the hosts. You might be asked to fuck off after all.
The forward assault ramp drops, and the honor guard warriors of the Khan march out, in power armor, but with their helmets off, fanning out to cover their leader. The lack of helmets was very much a declaration of intent, the human equivalent of open palms for a Cannidor in power armor.
Jaruna's brow instantly furrows as she scans the faces of the honor guard.
"...Wait. I know some of those girls. One of my aunts, Norkath is there on the left, and that's... but that."
Jerry can hear Jaruna's brain crunching that information.
"...Komugai. You said the Khan's name was Komugai? Not Jelvuna?"
"Definently Komugai."
"...Unless she changed her name... but then would Aunt Norkath join the Karchara proper without her...?"
Jaruna mutters to herself, clearly trying to puzzle whatever's eating at her out, when the sound of heavy boots on the assault ramp sound, and an utterly massive Cannidor woman starts to come into view. She cuts an imposing presence. Her uniform not too far off from Jerry's, a mix of barbarian warlord and modern dress uniform. The massive war ax over her shoulder tipping the scales on the barbarian - modern officer scale towards barbarian. It was easy to miss her other various weapons in the sheer scale of her. Her stark white fur, the three brutal scars across her muzzle, and another two over her left eye, which had a cybernetic replacement.
Khan Karchara stands for a moment, surveying the room silently... and before anyone can say anything, Jaruna breaks the silence;
"...Mom?"
Khan Karchara cuts loose with a booming laugh that reminds Jerry of Khan Isuras, and if this is indeed Jaruna's mother, he can immediately see exactly why the two women cut palms and swore sisterhood. He wouldn't be hard pressed to believe they were actual sisters.
"Heh. Glad to see all that time on Centris hasn't dulled your powers of observation! Always said you were a sharp one."
There's no sarcasm there, a little maternal teasing perhaps, but she's not mocking Jaruna. Anyone with eyes can tell Khan Karchara is damn proud of her child.
"And this'd be my son in law... bit small but hell just from your first date with my little girl I know you're a first class head kicker, plus you already gave me four grandbabies to spoil! Hahah. I suppose these bigguns here are the older girls? I... say. I thought there was three of you."
Karchara points at Makula.
"You're a bit old to be Hippolyta considering she was born a couple weeks ago. Who are you, girl?"
"Makula Sa'Bridger, I was adopted a few days ago. Honored Matron."
Karchara grins, her numerous teeth gleaming in the light of the hangar.
"Matron? Not Khan?"
"You are my mother's mother, standing in my family's clan hold. To refer to your title by right of blood is most appropriate."
Another bark of laughter.
"Well drilled and whip smart I see. You know the ways of our kind well, granddaughter." Karchara smirks, looking smug before turning to her honor guard.
"See girls? Five now! Haha! What a stud of a bull!"
Khan Karchara turns back to Jerry and Jaruna.
"Ah but I'm getting ahead of myself. Let's get the formal bit done so we can go jaw a bit and then hopefully I can visit with my eldest daughter, my son in law and these fine young ladies."
She quickly shifts her body a bit, drawing herself up to her full, imposing twelve foot height.
"I am Komugai, Khan of Karchara. I come to broker peace and fellowship between our clans, to join them in a bond of steel that will stand the sword storm for all time."
Jerry nods slowly. More than they'd expected actually. That was laying out intent to conduct some very, very serious negotiations.
"I, Jeremiah, Khan of Bridger, Admiral of this fleet, lord of these proud warriors before you, bid you welcome, Komugai of Karchara, bring your banner among ours, that they might rest together while we discuss the business of peace, and of wars yet to come."
"Well spoken indeed... and the steel in your eyes." Komugai nods slowly. "Yes, I see what you see in him, Jaruna, well past his considerable combat skills. All the better my dear son-in-law that you have already begun working on my grand design... but come, let us dismiss our warriors that they might go and eat, drink and enjoy themselves. We need only you, Jaruna, and perhaps my granddaughters for this business, so that they might learn the ways of leadership."
"I think we can accommodate that." Jerry says before turning and pulling the ax off of his belt and raising it high, an ancient Cannidor signal for attention from the leader of a warband to their warriors.
"Warriors, we walk with friends, show them to the promenade, that they might share our table while we discuss business."
Jerry and Jaruna guide Komugai to the conference room they'd prepared, while Joan and the girls quickly hustle to get their armor stowed and get their tails to the same spot. None of them wanted to miss a minute of this!
Still, the tension in the room's fairly heavy when the door closes, and Jaruna turns on her mother.
"Alright. We got a couple minutes till the girls get up here. What the hell, mom? You changed your name? Took over the Karchara? What the heck is going on?"
Komugai settles herself in a Cannidor scale chair, grinning all the while.
"You should be happier, daughter. This was inspired by you after all. When you left our band. Left the old clan... I knew you were right. We won't speak of that business, but we were obligated... and I should have been brave enough to refuse, but I lacked the standing... and perhaps the courage. So I did what any good Khan worth her blades would do and crammed it down their throats. Broke that clan, took them in, then subsumed the Karchara with my new band. They've got the older name, so I became Khan Karchara instead of remaining Khan Jormuntide. Your Aunt's got the title now. I'd offer it to you, but you've got your own clan now."
"So Jormuntide remains at least." Jaruna shuts her eyes for a second and lets out a slow breath. "You really did all this because of my idealistic and childish temper tantrum nearly a century ago?"
"Hardly childish. Idealistic? Absolutely. There's something to be said for actually trying to live up to our own ideals though. Especially as warriors. However, that is personal business, and we have business to discuss for the Undaunted first."
Komugai turns to face Jerry square on.
"Admiral Bridger, I'm prepared to offer two things to the Undaunted. One. I want to ally myself and my clan formally with the Undaunted. Second, I prepared to gift an entire star system to the same from my holdings. It is populated, but sparsely across three habitable worlds. Ripe for ongoing colonization and industrialization. To keep things fair, people within my clans will be given a chance to move to or from as they please if for some reason they don't wish for Undaunted citizenship. The Undaunted will then have the standing to select a Khan for your Cannidor population, both in Cannidor space, and Undaunted wide. A non voting position at first, but as the clan grows you will achieve that status quickly I believe."
Jerry stops dead. "...Did you just offer us a star system with three habitable worlds?"
"Yes."
"...Okay, I'm on board, but why?"
"Simply put, the worlds are marginal. They need investment. They need settlers. You need worlds. A strong alliance with humanity... and being the first Cannidor clan to extend that hand formally, even having your realm within my space... only benefits me. As I grow my own territory I might even cede another system to the Undaunted. If the Undaunted Khan helps me in those battles I damn sure will." Komugai chuckles. "We'll see how many Khans are stupid enough to try to fight me in the next few decades of course. The other thing I'm trading on is Undaunted naval power. As you just learned, we don't really do navies. I want a professional navy, the Undaunted have agreed to help me get it... and help secure my space once we secure them my end of the bargain, that, Admiral, is where you come in."
Jerry arches an eyebrow and gestures for Komugai to continue.
"Simply put, you need to do what you just did with that border bandit Khan Irgalas, but across Cannidor space. This isn't a done deal. It's up to the Grand Council and I'm but one vote. You already have an in with some of the other Khans, and the Undaunted are doing business with Cannid Solutions. That's an excellent start, and you just made a stellar formal introduction of yourself to Cannidor space. A flawless orbital and ground fight like that'll make sure word gets around that the Undaunted are here... and as dangerous as their rep says they are. I got a little list of the other movers and shakers you need to press the flesh with to win over key parts of the council. You make the rounds, and I'll be doing the same on my end. We meet on Canis Prime for the council meeting, and then we either have a huge brawl to make our point or toast victory with some top quality booze."
"You make it sound pretty simple." Jerry says, clearly not believing there's all there is to it.
Komugai shrugs. "It is simple in its concept. Pressing the flesh and winning the various Khans over won't be. They'll all have their little tests and challenges for you to get the measure of both humans and the Undaunted. We've seen a lot on the trivid as a species. A lot of us have heard stuff in the news or from kin. This is your chance to just straight up show people who you are and what you're about. Because now you're here, and therefore 'real'. If that makes any sense. Cannidor don't really care much about shit happening on the other half of the galactic disk. Undaunted, Humans, being here? Now? Now people will really start paying attention besides idly seeing if there's some interesting amateur porn or more combat footage available."
The Khan points over at Joan, Boudicca, Khutulun and Makula. "These four will likely be very critical to the warrior house's opinion of you... your next generation of warriors, your daughters. How are they treated? How are they trained? What's their mettle like? If they're strong, and worthy, you will impress the khans in a very good way. If my granddaughters are found wanting, they'd question a great many things... and could cause trouble when the Grand Council meets to discuss my little proposal, among other orders of business."
Jerry looks over at Joan and the girls, all four of them are suddenly looking very tense, especially Makula. "I have every confidence in all of my daughters to deal with anything the Khans can throw at them. Even Hippolyta if a trial suited for an infant is on hand."
That gets a chuckle from the girls, relaxing them a hair.
"Still. We'll burn that bridge when we get there. No sense borrowing trouble that hasn't come yet."
Komugai nods. "Wise words. Your diplomats have already approved this plan on their end, they'll send you the itinerary and all the fussy details shortly. Unless you have other questions for me?"
"I've heard there's a grand council of patriarchs too. Would getting in good with them help?"
That gets a full on shrug from the massive warrior woman. "Yes? I mean. Probably. No good way to arrange that though beyond asking my hubby, and I have. He said their council will handle things if it's deemed appropriate, and I don't need to fuss about it too much, and I know a polite way to be asked to fuck off when I hear one... so keep your head on a swivel on that one Jerry, I'm sure the patriarchs are well aware of the Undaunted... and are looking at a possible way to make warriors out of their sons without making their wives piss their frilly panties."
The khan's brilliant white teeth glitter in the room. "Back when we were the more traditional kind of savages back on our homeworld, the bulls did a lot of the leading and the fighting on an individual basis. Women however have always fought the wars. As we grew as a species, developed power armor, space travel, had our population bloom, a bull fighting another in single combat became less practical, and the other traditional male roles of shaman, guide, and brain trust came to the forefront. The council of patriarchs is an old body Jerry. Pre space flight. One of our first forms of international diplomacy between the khans. The matriarchs hold all the power... but when the council of patriarchs speaks, people know to shut up and pay attention."
Jerry nods slowly. Seemed like he'd just have to wait and see... and make sure he made a good impression when the opportunity presented itself.
"Well. I think that concludes everything we need to talk about professionally. Unless you have something else Khan Karchara?"
"Aww, just call me Mama like my big fuzz ball over here used to when we're not working! I've heard a bit about this little fortress of yours, could you all give me the tour? I'd like a chance to talk to all my new granddaughters after all."
Jerry shrugs. "Sure, we'll head up to the Den for a bit, then head down to the promenade to join the girls for some drinks and skewers. Our Cannidor eatery's got the best skewers in wild space whenever we're there."
"Don't I believe it, get to try some more Earth meats too! Bought a little sampler pack from a friend and good goddess, if you start exporting that bacon stuff in bulk, I'm going to invest in a chain of gyms, because there's going to be a lot of girls fighting to keep their girlish figures!"
First Last (SFW) Last (NSFW)
submitted by KamchatkasRevenge to HFY [link] [comments]


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