Drakath armor hack
Rune Knights
2020.05.26 05:31 Rune Knights
Rune Knights is a free-to-play, cooperative, third-person, hack-and-slash action RPG focused on customization, crafting, and combat. Level up by killing monsters, collect loot, craft your own weapons and armor, and choose from over 120 unique talents and 90 different powerful abilities. Customize your character's aesthetics, stats, and gameplay as you battle through procedurally generated and hand-crafted levels with a variety of enemies and bosses.
2012.05.14 06:19 Werro_123 Galactic Empires
Space Engineers - Faction Pvp Server
2024.05.15 03:06 PsychologyFit5039 Melee Weapon Primaries (or secondaries) For Dwarves
This may have been brought up before, but as a hack and slash lover myself, I personally can see a lot of potential in further building upon the melee aspect of the game. We already have perks that coincide with melee combat with dashes, stun breaking, and vampirism, so why not build our arsenal with some more brute force brutality? I have thought up a concept weapon for each of the miners that I think fit them conceptually and come with real versatility to make them a worthwhile pick in the game. I'm no balancing expert, but some good old rocks, sticks, and stones never hurt anyone is dwarves didn't want it to. Going right into the weapons themselves now we'll begin with:
Scout: A good old shovel. Basic double swings back and forth with the basic attack and an overhead slam for holding down the attack button. For some extra spice it can do more slam damage based on dwarven velocity on impact. If an alt fire feature is added besides the pickaxe it could be used to jab the shovel into a surface and hang from it, using a free hand to mine still until pulling it out to fall back to the ground.
Gunner: Rocket Axe. Big, slow, arcing strikes better for horde clear. Charged attack is a larger swing that spits burning fuel in a wide arc that could open up some cool overclock features. If alt fire is added it could have a thruster jump that grants added mobility by launching a short distance in the direction you're facing.
Driller: Big Stone block on a stick. This massive sledge hammer takes heft, but it's overhead strikes crush heavy armor like hot pie crust. It's charge attack is another slam, but it cracks the air with a concussive blast to stun all those pesky bugs in the immediate surrounding area. This one's potential alt fire is tougher, but a gemstone demolishing, mighty CRACK of swing that can instantly mine a slightly-larger-than-dwarf sized area despite hardness might be a good fit considering the weight of this weapon and slow start up speeds for swinging.
Engineer: This guy wants to show off more plasma know-how with a laser whip. This little metal rod emits a long beam of hot, beard scorching, purple plasma. With quick, standard whip strikes as it's basic attack it may not seem like much more than a hot laser pointer, but it gets a bit fancier with it's charged attack. It comes out as a twirl of the whip to sting anything close by after a short charge, or a straight, long, whip crack at full charge with a heavy damaging sweet spot at the tip. As far as the alt, a grapple that you swing on rather than being pulled to. How does it work? Management knows and that's what's important. Alternatively if engine limitations don't allow, the two charge attacks can be separated into the charge and alt.
Anyways, those are my weapon concepts for a melee update. I feel the primary slot would be a better place for them to make an impact, so to say, as we already have the pickaxe, drills, and boomerangs (which feels martial enough) in secondary, tertiary, and mandatory slots already. I tried to make things that would fit in a space between Deep Rock's technology and overall dwarven lore. Remember, ranged combat is known to be the way of leaf lovers, hence why they send robots instead of fighting us head on. I, for one, would be excited and honored to show my physical prowess and strength in the name of DRG.
FOR ROCK AND STONE!
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2024.05.15 00:19 hoggersbridge Engines of Arachnea: A Science Fantasy Epic (Chapter 17: what Lies Beneath Flesh)
Link for all the chapters available here:
Engines of Arachnea on Royal Road High above in her hiding spot, Zildiz had heard enough. The Leapers were her kindred’s most hated of adversaries, and she could not allow them to gain even a fraction of the grey behemoth’s awesome might. An apocalyptic vision arose in her mind of titanic Leaper variants towering over the rooftops of Chthonis, setting the Parchment City alight with beams of all-destroying light emanating from their many eyes.
Four against one. Those were slim odds even under the best of circumstances. Still, she had the element of surprise, and ambush predators were often unaccustomed to being preyed upon themselves. But Leapers were notoriously difficult opponents to sneak up on as they literally had eyes on the backs of their heads. But Zildiz was a veteran of countless border skirmishes, and had learned of a small blind spot in their vision. It was above and slightly behind the axis of their posterior lateral median eyes. But many Gallivants who had tried to make their first kill that way did not survive to tell the tale—the flutter of their wings gave them away. She would have to drop straight down on her first target. No hesitation, no second chances.
She saw the alpha Leaper lean down to extract the prey-form’s gilt helix, and saw her opening.
Rene heard a branch snap somewhere above him and felt a gust of wind blow across his neck, bearing with it droplets of moisture that pattered lightly against the visor of his mask. His first thought was that it had started to rain. He glanced up at the monster to find that it had extruded a new mouthpart, some manner of sharp, serrated tongue whose tip oozed a wet and viscous fluid. Rene flinched reflexively, expecting at any moment to feel the point punching through his skull before draining out its contents like a straw. But then the blade twisted sharply, wrenching its way out of the back of the monster’s head and drenching Rene’s mask in a shower of gore, the four-eyed devil letting out a wet gurgle as it slumped over in a twitching heap.
Pawing at his mask with his bound wrists, Rene peered through his smeared vision and saw a figure standing atop the corpse that, if anything, possessed an even less lovely countenance than his erstwhile interlocutor. A bulbous compound eye stared back Rene like a shattered mirror, a thousand miniscule reflections of himself repeating across its scaly lenses.
Rene recognized the creature as one of the harpies from earlier. One of its broad wings was missing. It drew its bloodstained blade across its mandibles, casually licking the weapon clean as an eight-limbed devil leapt at the harpy from behind, letting loose a bloodcurdling scream. But the harpy did not even turn at the sound, merely pointing its other blade arm behind it and letting its attacker impale itself upon it, clean through. With its dying spasms the devil pulled itself up the length of the blade in an effort to reach the harpy, even as its two kin recovered from their surprise and pounced at the harpy from either side. What followed was a blur of movement almost too quick for the human eye to follow as the harpy spun in place, cleaving the monster on the left halfway through its sternum. In the same movement it turned the devil stuck on the end of its blade into the path of the attacker on the right, using it as a living shield. The impact still bowled the harpy over, all four of the combatants rolling on the ground in a ball of threshing limbs and furious struggle.
The din was horrendous. Siezing the golden opportunity which had presented itself, Rene reached once more for the sword of the ancients, stretching his sinews for all they were worth. It was just enough to let him pinch the pommel-button between his middle and forefingers. Raising it up in spite of his trembling, sweat-slick grip, Rene coaxed the hilt into palm of his waiting hand, then pounded the button against his chest, feeling the sword come alive in his hands. As the fight raged on behind him, Rene sliced his legs free. He tucked in his head as he hit the ground, rolling onto his arse and reversing his grip on the sword, swiftly cutting the bonds around his wrists. When he tried to stand, however, he found that his legs were still unresponsive, all the blood within them having flowed up to his torso during his time spent hanging upside down. Pounding the life back into the clammy flesh of his calves with his fist, Rene looked anxiously around and discovered that the battle had since moved elsewhere, leaving two black-furred corpses in its wake. Cries of rage and a frenzied shaking among the bushes allowed him to guess where the other monsters were. He hoisted himself to his feet, picked up the safety kit and staggered away from the sounds of fighting, pins and needles still numbing the soles of his feet.
As he stepped over the dead bodies in his path, Rene was just about to congratulate himself on a smooth escape when his toes snagged on something and he tripped, going down heavily on his side. Rene felt a powerful yank on his ankle and looked to see the previously impaled monster glaring up at him. It wriggled on its belly and pulled him closer with one hand while it held in its spilled guts with the other three. By the ancestors, was it strong! Rene hacked at the hand holding his foot and lopped it off at the forearm, feeling only the slightest tug of resistance as the edge sheared through bone and meat alike. The hand was still clamped shut about his ankle with a death grip as he stood back up.
The fiend’s back arched as it brought its vile hump of flesh to the fore, dozens of sucking orifices on its misshapen surface spreading open wide.
Thwip! Thwip!
Jets of silk flew out of the spinnerets, the monster using its claws to grasp the threads and shuttering them back and forth like the shuttles of a loom. Cords flicked out and ensnared Rene’s sword arm, pinning it to his side while the weaver applied a lightning-fast field dressing on its abdominal wound, closing off both ends with wads of its makeshift bandage. Rene strained mightily against the loops of silk, but they never budged an inch. Meanwhile, the monster raked him with its claws, opening bright lines of agony across his chest and shoulder. Rene bit back a scream and dropped the sword point-first into the soil. It sank quivering up to its hilt, leaving him completely defenseless as the monster jumped and snatched him up in its gangly embrace. Rene fell to one knee as its weight bore him to the earth, reaching out with his free hand to draw the sword out of the ground and cleave through its rows of hairy legs.
Severed limbs went rolling every which way, the black devil tottering. Yet as it fell its outer mouthparts seized Rene by the temples and pinned him in place as it bit right into his face. Venomed fangs skittered across the transparent surface of his mask, scoring it with deep scratches. To his amazement the crystal held strong and did not shatter—once more the materials of the ancients had proven their incredible durability. Rene worked his arm clear and chopped wildly at the monster’s arms, felt its hold on him slacken as they fell away, leaving only spurting stumps. The butchered devil fell on its humped back and began shrieking its head off.
Rene raised his sword to deliver the coup de grace but was interrupted by the sudden reemergence of the other combatants who burst back onto the scene. The harpy was grappling with one of the devils, quickly being overpowered by its brute strength. As the devil sank its fangs into the bulging pair of compound eyes and tore off the top of the harpy’s head, the latter found an opening and slipped both its blades through in tight uppercutting motions, ramming them under the devil’s chin and out the other end. Ripping outwards and across with its arms the harpy tore its enemy’s head apart and sent the soggy chunks scattering into the treetops.
Reeling in obvious pain, it kicked the body aside and took off with a shutter of its wings, attempting an escape. A feral scream split the air as, the last devil leapt up to intercept it, entrails dangling in the place of its missing lower body. Devoid of sanity or self-preservation, it tacked the rising harpy and sent both of them crashing into a stout branch. They fell back to the earth with a bone-crunching thump, followed by a confetti-shower of dead leaves shaken from their stems.
Rene looked back at his enemy and saw the devil stubbornly gathering itself up for another spring. All it had left were a single arm and leg apiece, that and a merciless glitter in its eyes.
“You can’t be serious,” he complained, and put an end to its efforts by splitting its head right down the middle. Rene shook his head in disbelief and went over to polish off the other two, snipping his webbed arm loose as he did. He found the bisected devil crawling on its elbows and mewling with pain as it wriggled towards the unmoving body of the harpy, clearly intending to finish what it had started.
There were eyes on the back of its head, Rene now noticed. Four of them, the same number as on the front. It saw him coming and rolled over, raising its arms to shield itself.
Rene’s boot came stomping down all the same. He felt its head crunching under his heel as he squashed it into a flattened pie and was nauseated. Rene then approached the harpy, eyeing its blade arms warily and giving it a wide berth. He didn’t want to get anywhere near those frightful things, not after what he’d seen. Instead he went over to a fallen log and cut himself an oversized club from one of its boughs. Sticking the sword back into the ground, he hefted the length of wood over the harpy, intending to smash its head in from a distance.
He felt strangely squeamish at prospect of another head going splat. A wave of dizziness came over him and he had to take a moment to collect himself, doubling over and beginning to dry heave. Leaning heavily on the bough like a staff, he examined the harpy and thought that it looked sufficiently dead. Through the gaping holes in its face he saw the gooey interior of its head. Was that its brain poking through the cracks in the armored hide? Blimey, it had a big one. Equal parts revolted and intrigued, Rene reached over with the branch and prodded at it, testing for a reflex.
Nothing. Better to be safe than sorry, though. Rene raised the bough on high and steeled himself to do the deed once and for all.
A piece of the head fell away, and Rene gasped. Abandoning common sense, he threw aside the club and squatted over the body, frantically tearing off the rest of its cranial casing, plunging his fingers into the sticky mess and pulling out clumps of armored flesh until what lay beneath was finally revealed.
Rene clutched at his forehead as if it was about to explode. Backing away with a sense of dawning horror, he repeated over and over to himself: “It can’t be. It can’t be, it can’t! That’s not possible! It’s…it’s…”
Beautiful.
That was what Rene had meant to say. But the word felt so utterly absurd given the context that it took all his will to keep from bursting into a fit of deranged laughter. And who could have blamed him?
For beneath the ruined visage of flesh, the creature wore the face of a woman.
Link for all the chapters available here:
Engines of Arachnea on Royal Road submitted by
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2024.05.15 00:00 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards
N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.
For sale (for Steam Gift Cards or gifted Steam Wallet balance):
For trade:
*
signifies that a game is tentatively up for trade, assuming I buy the bundle
- The Elder Scrolls: Legends: 2 Card Packs (Skyrim) 1 Event Ticket 100 Gold 100 Souls
- ESO Vanity Pet: Bristlegut Piglet and 15 Days of ESO Plus
WANT:
- 5D Chess With Multiverse Time Travel
- Astebreed: Definitive Edition
- Avernum: Escape from the Pit
- BlazBlue: Calamity Trigger
- CrossCode
- Dead Rising 4
- Dungreed
- Mega Man X Legacy Collection 2
- Mega Man Zero/ZX Legacy Collection
- Mortal Kombat Komplete Edition
- Myst (2021)
- NBA 2K23
- NECROPOLIS: BRUTAL EDITION
- Omensight: Definitive Edition
- OPUS: Echo of Starsong - Full Bloom Edition
- OPUS: Rocket of Whispers
- OPUS: The Day We Found Earth
- Power Rangers: Battle for the Grid
- RAGE
- Resident Evil Village
- The Jackbox Party Pack 5
- The Jackbox Party Pack 6
- The Jackbox Party Pack 7
- Wonder Boy: The Dragon's Trap
- Zombie Army 4: Dead War
- any extra copies of WWE 2K23
IGS Rep Page:
https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/ submitted by
Mizzno to
indiegameswap [link] [comments]
2024.05.14 22:13 AuthorCaseyJones Fun New Consequence in Death House (Cloak Room + 3rd Floor Mashup)
My Sunday team's been venturing into Durst House, and a Tabaxi on the team achieved a first-- he put on one of the capes in the cloak room. (In his defense, it was raining outside and the capes were dry.)
Those familiar with the campaign know there's a Rug of Smothering in the house, and certain glamours on the first two floors vanish when PCs reach the third. There's also a suit of Animated Armor on the third floor.
Our Tabaxi reached the third floor landing with the rest of the group, and someone got close enough for the Armor to Animate. A second later, the Tabaxi's cape became a Cape of Smothering. He managed to rip it off himself, and had the idea of hurling it at the Animated Armor.
Finding no life to smother, the cape snapped onto the Armor's shoulders-- so it could attack PCs behind the armor.
The fight was brutal, and the cape outlasted the suit itself by a round or two, viciously attacking the heroes. The Tabaxi was *briefly* slain.
To add terror to injury, after the battle our feline friend hacked up a furball of cape fabric, wrapped tightly around a lil' figurine of the Tabaxi, dead. Fun times!
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2024.05.14 22:10 The_OG_Chad A medical / game overhaul to maximize depth/immersion with mostly current code and mechanics. A compromise to bridge “hardcores” + “casuals” and not killing expensive medical ships.
It’s a little scattered doing it on my phone. I’ll get home and clean it up. But I want peoples input. I really think this would work and it’s totally realistic. I think CIG needs some guidance and the medical changes offer the perfect moment to add these features in the game.
I have been a developer for years and I can see CIG trying balance what’s realistic and what they promised. Every startup I was with came to a point where they realized their proposals were far too aggressive, and the higher ups would not even listen to ideas unless they were easy to implement.
So, I’ve been trying to come up with ideas that take minimal effort for maximum gains. These are fairly simple, but will add depth or will lay the groundwork for easy future development.
I think this is the perfect topic for my first idea. The medical system is tricky, but so important. Right now, the medical system is boring and doesn’t add much to the game and with a few tweaks it could add 25% more and be a major part imo while feeling more immersive and satisfying both parties. We need to look to other amazing games like Eve online and cyberpunk imo.
The hard-core fans want investment and death to cost. Now that I am older and have a family, I understand how hard it is to balance that in time to play Now that I am older and have a family, I understand how hard it is to balance that and time to play. It’s really hard to get your average gamer to want to invest 30 minutes to simply respawn.
So in my opinion, we need a system that…
- Makes death inconvenient and costly but with several ways to pay the “bill”, not only costly at that moment so the player decides quitting is easier.
- Makes the game far more immersive and makes the game deeper, not shallower. In real life in the future, in the future, medical would be a vast portion of warfare and finance and exploration and exploitation. Not just a glorified HP counter.
- Makes all medical ships useful and relevant. Cannot have a shallow system where one ship is clearly the best.
- Makes healthcare and biology affect all the other parts of the game…. It is our bodies and minds after all. In the future, the wealthy will modify their bodies, just like their ships.
- Uses a lot of these modules that are currently window dressing, but have amazing application. Things like blood pressure and reflex times and damage reduction and bio scanners and the HUD and incorporates it to a tiered clone system.
TLDR is We need a Cyberpunk / Eve style futuristic bio medical system with weapons and implants that completely change a persons capabilities and a jump clone system that reflects this. T5-T1 clones 5 being a throwaway and 1 being a Spartan from Halo. T1 would have the exact HUD we have now with additional systems. T4 and less is like the game in photo mode with nothing. People take for granted how much information you get from the HUD and who would really have access to it?
The beauty of this is while it sounds like a lot and would add 25-50% more careers, economys, gameplay and strategy’s from a gameplay perspective. Its actually not much at all from a development point of view. It would reuse all of the current systems now, and add a few skills like scanning / hacking and weapons like EMP, Darts to humans. Generally, this is how it would work.
T5 clone is a meat bag with a 4 hour life used as a spare tire. It’s the base level. Operated similar to when you’re drunk because The damage from the cryo. You can do stuff, but you are very limited. They can be carried around in 1 SCU containers or special lockers in big ships for dangerous work like reactor repairs etc.
T4 clone is a meatbag the same we are inhabiting right now IRL. Basically this is exactly like you turning off the game hud in photo mode. These cannot be cold stored and reused. No HUD or endgame information input at all outside of your Moby glass watch.
T3 clone is the first of the implants. It can take one implant. Combat might allow thermal vision or the local map and radar and crosshair. Exploration might have the ability to bookmark or see things on your HUD that you scanned from your ship. Conversation might add elements to charisma and talking people into doing things, getting better prices on goods, or hearing rumors about opportunities, etc. Covert allow you to scan people and check their inventory and run checks on who they are, what crimes they have committed, etc.
Basically it’s a stripped down version of the hud that’s active all the time even without helmets. It has to work in tandem with your mobi. You have to select one element.
T2 clone has upgraded reflexes, can run longer, survive more dmg and has the complete HUD suite. It has the bandwidth and upgrades to support 1 implant and 1 physical modification. Everything CIG has been adding can be added to the HUD but you have to switch between exploration, combat, conversation, covert etc. 1 physiological mod or weapon. Like a brain hacking chip that can open ship doors, and emp that shut down all electronics in a 20 m radius for 15 seconds or a drone or fiber optics camera. Then there are all the illegal modifications like hidden blades, Multi launchers with everything from neurotoxin to EMP darts.
T1 clone is very costly and made for combat and for solo explorers who need complete autonomy. 20% more hp, and basically 20% better everything. It has the complete HUD with the ability to Connect to the data stream of two ships in your party. If your buddys ship detect an enemy ship coming in it would pop up in your actual vision as a big red square with information. You would have the ability to zoom without a helmet on and have limited scanning just like your ships function on everything.
It could 2 implants. 1 legal and 1 illegal implant. Emp, Hacker etc
It also has two physical modifications. Blades, darts etc
Also the tier 2 and 1 are the only clones that are not harmed using heavy or power armor. The others are slowly harmed by s by the rapid and jarring servos, etc. so they are all time limited.
Imagine how amazing this would make the universe in general. You would have ripper docs implanting stolen, or military implants. Corpses would now be valuable if they had upgraded organs for implants. People would become targets just for their implants.
If you killed an assassin coming after you, you could take his cool tools.
Sometimes corpses could be worth as much as a ship. You could actually ransom back bodies.
You could have a repo men coming to collect the implants. Organ traders and human traffickers.
But it would also make T1 and 2 ships completely necessary in combat because they were the only ones who could rec clone military units.
Best of all. All of this code is already there. All of the heads up display and all these cool features they’ve been adding Would be the implants themselves.
The game the Way it is it doesn’t make sense that a Moby glass can produce all of this data. It makes the game more immersive as well.
It doesn’t have to be over the top like cyberpunk. But we almost have brain implants now and everything is going wireless, you really think in the future they’re gonna be wearing a wristwatch? Everything will be brain implant and wetware.
With these easy changes, we solve our medical problems and add a ton of depth along with the ability to add as much depth as we want.
All you would need is to create the UI for this, but the game already has a lot of that with its biological scanners. All the balancing could happen by biologically if you’re using implants, etc.
Jump clones would cost a lot of money to make, and healthcare in real life is one of the most expensive things. But just like the hospital doesn’t make you pay your bill the moment you’re out of surgery, we need to spread the cost to a later time.
The time the player needs to respawn is usually after they have already planned and loaded up and executed, but didn’t succeed. This is time where casual players set aside their block of playable hours. (when the kids are asleep and wife is watching something etc) So by making it too costly at that moment, ( 30 minutes to an hour, getting geared up and in ship flying back) your odds are they will just quit, which is not engaging for other players and your odds of a major war or event go down drastically. What’s good for the game and what was so successful in Eve was the fights after the opening.
Instead the front loading all the time investment, Charge 5-25k for the biomaterial. spread the cost of the death to a later time and let them pay off their debt when they log back in.
We also want to make the smaller tier 3 ships necessary while not killing the t1 and 2 beds.
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2024.05.14 21:29 -Reusko- Random gadget ideas!
So I have couple gadget ideas for each class : Light gets a bola, that immobilize enemies for a brief time, maybe like 2-3 seconds. For Heavy he gets a bear trap that does the same thing, and Medium was sort of an after thought were he gets a gun that throws a net. The main idea for the gadget was immobilization but didn't know how to add extra effects to make them special for each class. maybe the bear trap does some bleed dmg, the net does shock dmg similar to stun gun but it just make it hard to ads( not a fan of this part since it sounds like the better version of stun gun and I don't think that's fair). Another Idea is for the heavy, is a backpack, it takes 2 gadget slots but one team member can hop on like a piggy back ride. Another idea is armor introducing , so we have health and armor, so that way medium have healing beam, light have health packs as a gadget and heavy have armor pack or vice versa. Another idea for light is hacking, where you can turn enemy deployable into friendly ones, since the medium already got data reshaper.
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2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2
Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark
essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by
PhantasmagoriaLuna to
DrCreepensVault [link] [comments]
2024.05.14 17:17 Gloomy_Cockroach5666 I had to do this after seeing the Game Theory video/short
| The third one is referring to the darksider hacking event, where a player on guild wars 2 got hacked and controlled by the devs to take off his armor climb the highest building and wave goodbye as he jumped off and got a permanent ban, I know it’s not completely Minecraft related, but I had to think of a way to fill the gaps in the meme submitted by Gloomy_Cockroach5666 to MinecraftMemes [link] [comments] |
2024.05.14 17:02 BoofPackAB Help With Load Order (PS5)
I have no idea what I’m doing so any help would be appreciated! Here’s my current load order:
Unofficial fallout 4 patch
Simplegreen
AWKCR
Settlement electricity overhaul
Cheat room
All map markers
Sanctuary cleanup
Home plate with armory room
Choose your own perks
No build limit
Busty mod
Scrap that settlement
Legendary modification
Companion infinite ammo
See through scopes
Quick hack and pick
UCO
Free maker
TLS realistic gunfire
Faster positive affinity
The companions enhanced
Quick start
Spawn settlers
Simple settlers
Skillzerk armor pack
Silents XP scaling
Starting special 70
submitted by
BoofPackAB to
Fallout [link] [comments]
2024.05.14 16:58 SystemSpark [USA] [H] Pixel Pals, FF7 Rebirth DE; Car Battler Joe, Haunting Grounds, Chrono Trigger Maps, Cubivore, Turbo, Project Justice, Xenogears, Power Stone 2, Faria, Izuna 2, amiibo, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/NGC/Genesis/Saturn Games, Controllers, Swag [W] Lists,Wants
If you would like to buy, please check my thread on
/gamesale.
Photos upon request.
Storage Solutions | Condition |
Thin Jewel Case for CD/DVD/Blu-Ray | New. Clear front, black back |
Standard Jewel Case for CD/DVD/Blu-Ray | New. Clear front and back |
Genesis/Famicom Retro Protection | New, PET acid-free plastic cartridge protector |
Super Famicom Cartridge Retro Protection | New, PET acid-free plastic cartridge protector |
SNES Cartridge Retro Protection | New, PET acid-free plastic cartridge protector |
NES Cartridge Retro Protection | New, PET acid-free plastic cartridge protector |
amiibo | Condition |
Tears of the Kingdom Link | Loose |
Ocarina of Time Link | Loose |
Majora's Mask Link | Loose |
Smash Bros. Link | Loose |
Skyward Sword Link | Loose |
Zelda & Loftwing | Loose |
Wind Waker Link | Loose |
Wind Waker Zelda | Loose |
Twilight Princess Link | Loose |
Wolf Link and Midna | Loose |
Callie | Loose |
Marie | Loose |
Inkling Boy [Neon Green] | Loose |
Inkling Girl [Neon Pink] | Loose |
Inkling Squid [Neon Purple] | Loose |
Splatoon 2 Pearl | Loose |
Splatoon 2 Marina | Loose |
Splatoon 3 Inkling [Yellow] | Loose |
Splatoon 3 Octoling [Blue] | Loose |
Splatoon 3 Small Fry | Loose |
Zelda Loftwing | New In Box |
Sanrio amiibo cards | Sealed Pack |
Mario Cereal Box | Cereal Removed/Flattened |
Isabelle Summer Outfit | Open Box |
Cyrus/K.K./Reese | New In Box/Damaged box |
Tom Nook | New In Box |
Mabel | New In Box |
Digital Codes | Condition |
SCOTT PILGRIM VS THE WORLD-STANDARD EDITION-US | Switch Digital Code |
Figures | Condition |
Chrono Trigger Chrono (Crono)/Robo/Eira (Ayla) Formation Arts Figure | Loose figure, most limbs are detachable by design, no missing parts |
Pit Figma Figure | First Edition, Open Box, Contains everything but AR cards |
Lillie (Pokemon) Nendoroid | Sealed. US edition from the Pokemon Center |
Pixel Pal Mega Man | Sealed, damaged box |
Pixel Pal SMB3 Mario | Sealed |
Pixel Pal SMB3 Luigi | Sealed |
Tracer Nendoroid (730) | Sealed |
Tracer (Blizzard Entertainment Cute But Deadly Series 2 Vinyl) | Loose figure |
Switch | Condition |
Adventure Acedamia | Sealed |
Atelier Ryza 3 | Complete in Box |
Azure Striker Gunvolt Striker Pack | Sealed |
Bendy and the Ink Machine | Complete in Box |
Cruel King and the Great Hero Storybook Edition | Complete in Box |
Ender Lilies | Sealed, Japan Import |
Grim Fandango Remastered | Complete in Box, no slip cover |
Labyrinth of Refrain | Loose |
Legend of Zelda Tears of the Kingdom | Sealed |
Metroid Dread Collector's Edition | Sealed, a few dings associated with shipping |
Monster Hunter Stories 2 Collector's Edition | Sealed |
The Mummy Demastered | Complete in Box |
River City Girls | Complete in Box, US Copy, Best Buy Variant |
Shadowverse Champion's Battle | Loose |
Shantae | Sealed |
Shantae Risky's Revenge | Sealed |
Shantae Collector's Edition | Sealed |
Shantae Risky's Revenge Collector's Edition | Sealed |
Teenage Mutant Ninja Turtles Cowabunga Collection | Sealed |
Wonder Boy: The Dragon's Trap | Complete in Box |
Yu-Gi-Oh Legacy of the Duelist: Link Evolution | Loose |
Wii | Condition |
Batallion Wars 2 | Game and Case |
Castle of Shikigami III | Complete in Box |
Okami | Game and Case |
WiiU Games | Condition |
Batman Arkham City Armored Edition | Sealed |
Disney Infinity 2.0 | Sealed |
Nintendoland | Complete in Box |
Star Fox Guard | Complete in Box |
Turbo Super Stunt Squad | Complete in Box, Art/Manual damage |
DS | Condition |
Animal Crossing Wild World | Game, Case, and inserts. No Manual |
Final Fantasy Fables Chocobo's Dungeon DS+ | Complete in Box, Japanese Import |
Izuna 2 The Unemployed Ninja Returns | Loose |
Super Scribblenauts | Loose |
3DS | Condition |
Kid Icarus Uprising (Japanese) | Game, Manual, and Case (No Big Box) |
Kid Icarus Uprising | Complete in Box, Includes Big Box, Stand and AR cards |
Senran Kagura Deep Crimson Double D Edition | Sealed |
GBA | Condition |
Car Battler Joe | Loose. Label imperfections |
Chocobo Land A Game of Dice | Loose |
Lady Sia | Loose, EU import |
Lady Sia | Loose. Label imperfections |
Super Mario Advance | No label |
NES | Condition |
Adventure Island II | Loose |
Faria | Game and Box. Box has some wear |
Kid Icarus | Game, Box, and Manual; Box shows wear; Protective case for box and manual included |
Rainbow Islands | Loose |
Super Mario Bros & Duck Hunt | Loose |
SNES | Condition |
Metal Marines | Loose |
Secret of Mana | Loose |
Super Punch-Out | Loose |
Super Scope 6 | Loose |
Wild Guns | Loose, Bad Label Damage |
Gamecube | Condition |
Cubivore | Loose disc |
Pikmin | Player's Choice, Complete In Box |
Star Fox Assault | Loose disc |
Resident Evil 0 | Player's Choice, Case and Discs, no manual |
Resident Evil | Player's Choice, Complete In Box |
Resident Evil | Complete In Box |
Resident Evil 4 | Complete In Box, Disc 2 has label wrinkles |
Super Mario Sunshine | Game and case, no manual |
Sega Genesis | Condition |
Jurrassic Park | Loose cartridge, Sharpie on Label |
Phantasy Star IV | Loose cartridge, Label Damage |
Quackshot | Complete In Box |
Rocket Knight Adventures | Loose cartridge, Label Damage |
Spider-Man | Loose cartridge, Label Damage |
Sega Saturn | Condition |
NiGHTS Into Dreams | Complete in Box, Not for Resale Edition |
Night Warriors Darkstalkers' Revenge | Loose |
Sega Dreamcast | Condition |
Project Justice | Complete in Box, page 2 detached from manual. |
Power Stone 2 | Loose |
PSP | Condition |
Daxter | Loose, Greatest Hits, Not For Resale |
Power Stone Collection | Loose |
Silent Hill Origins | Game and Case |
PS1 | Condition |
Castlevania Chronicles | Complete in Box |
Chocobo Racing | Loose |
Chocobo no Fushigi na Dungeon | Complete in Box, Japanese Import |
Chocobo's Dungeon 2 | Complete in Box, Manual is badly water damaged |
Dark Stalkers | Loose slim case version |
Dark Stalkers 3 | Disc and Manual, no back art |
Rival Schools | Complete in Box |
Silent Hill | Loose disc, Greatest Hits |
Valkyrie Profile | Discs and Case, no manual |
World of Dragon Warrior Torneko The Last Hope | Loose |
Xenogears | Complete in Box |
PS2 | Condition |
Avatar The Last Airbender | Disc and Case |
Baldur's Gate Dark Alliance | Complete in Box; Greatest Hits |
Bully | Greatest Hits, game & artwork |
Burnout 3 Takedown | Complete, Water Damage on back cover art |
Burnout Dominator | Case and Disc, Disc has superficial scratches but still boots |
Castlevania Curse of Darkness | Loose, Disc has light scratching |
Crash Bandicoot The Wrath of Cortex | Greatest Hits, Used, Disc and Case |
Dragon Ball Z Budokai | Complete in Box |
Dragon Ball Z Budokai Tenkaichi | Complete in Box; Greatest Hits |
Final Fantasy X | Greatest Hits, Used, Disc and Case |
Final Fantasy X-2 | Complete; Greatest Hits |
Haunting Ground | Complete in Box, Water Damage on art and manual |
Killzone | Complete in Box |
Grand Theft Auto Vice City | Disc, Case, Poster, No Manual |
.Hack Infection | Complete in Box, Includes Anime DVD |
.Hack Mutation | Complete in Box, Includes Anime DVD |
.Hack Outbreak | Complete in Box, Includes Anime DVD |
.Hack Quaratine | Discs and Case, no manual |
Marvel vs Capcom 2 | Cracked Disc, won't boot for me. Comes with case, no manual |
Metal Gear Solid 2 Sons of Liberty | Greatest Hits, Used, Disc and Case |
Naruto Ultimate Ninja 2 | Disc and Case |
Need for Speed Underground | Greatest Hits, Used, Disc and Case |
Need for Speed Underground 2 | Complete in Box |
Need for Speed Hot Pursuit 2 | Greatest Hits, Used, Disc and Case |
Resident Evil Dead Aim | Game and Case, No manual |
Scarface | Complete; Greatest Hits |
Simpsons Road Rage | Loose, Greatest Hits |
Valkyrie Profile 2 | Complete In Box, some wear on the artwork and manual |
Tekken Tag Tournament | Disc and Case, Greatest Hits, Full side Movie Gallery sticker on DVD face |
PS3 | Condition |
Sports Champions | Complete in Box |
PS4 | Condition |
APEX Construct | Sealed |
Gravity Rush Remastered | Loose |
J-Stars Victory VS+ | Loose |
SteamWorld Dig 2 | Sealed |
XBOX One | Condition |
Watchdogs | Sealed |
Consoles | Condition |
Monster Hunter Rise Edition Switch | New in Box (No game code) |
Oculus Quest 1 | Complete in Box |
Playstation 2 w/FreeMcBoot | Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included. |
Pokemon Scarlet/Violet Edition OLED Switch | New In Box |
SNES Jr. | Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner. |
Splatoon 3 Edition OLED Switch | New In Box |
Controllers | Condition |
FortniteWildcat Joy-Con Set | Comes from the Fortnite Edition Console, never used |
Joy-Con Grip | Bagged/Unused - Came with console |
Oculus Quest 1/Rift S Left Controller | Used but very good condition. Comes with silicon case |
Oculus Quest 1/Rift S Right Controller | Used but very good condition. Comes with silicon case |
Platinum Gamecube Controller | Third Party, no nintendo logo, wired, good condition |
Joy-Con (Left/Gray) | Good, no drift |
Joy-Con (Right/Neon Red) | Good, no drift, Factory refurbished |
SNES Controller | Third Party, no nintendo logo |
SPIN Z WiiU Pro Controller | Black, Near Mint |
Misc. | Condition |
Chocobo White Mage Plush | Good |
Chocobo Mystery Dungeon Everybuddy Pin | Thief costume |
Chocobo's Dungeon Card Game Monsters Expansion Pack | Sealed |
Black MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
Yellow Nyko MagicGate 8MB PS2 Memory Card | Has Free McBoot loaded onto the card |
The Art of Splatoon 2 | Sealed |
Mario Kart 8 Target Pre-Order Keychain | Sealed. Cut in the film. |
Nintendo Switch AC Adapter | Gently used |
Nintendo 64 Memory Jumper Pack | OEM/Authentic Regular Pack, not to be confused with the expansion |
Super Smash Bros. Ultimate Pre-Order Coin | Sealed |
Breath of the Wild Sheikah Coin | From BotW Special Edition, Good condition |
Pokken Art Cel Pre-Order Bonus | Sealed |
Blastoise New 3DS Plates | Plates are mint and unused |
Nintendo 3DS Stand | OEM, Came with Kid Icarus Uprising |
Kid Icarus Uprising Players Guide (Imported from Japan, no AR cards) | Shows a little wear |
Kid Icarus AR Card Set (205/404) | Contains 249/402 different North American (AKDE) cards, no duplicates. An itemized list can be provided upon request. |
Kid Icarus AR - Pit Rally Cry Sealed Pack | Sealed pack of cards that contains AKDE-403,014,086 |
Shantae Risky's Revenge 2 LP Soundtrack Vinyl | Sealed |
Super Mario Wonder Framed Art Print | Comes from Best Buy, Sealed |
Tears of the Kingdom Pin Set (The Legend of Zelda) | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Art Book (The Legend of Zelda) | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Poster (The Legend of Zelda) | From the TotK Collector's Edition. Mint |
Portal 2 Wheatley LED Flashlight | Sealed |
Cases/Boxes/Inserts | Condition |
Chrono Trigger Manual | SNES, Slight Wear |
Chrono Trigger Orange Border Map | Slight Water Damage, 2 Pin holes in the folds, frame optional |
Chrono Trigger Green Border Map | Slight Water Damage |
Disgaea 1 Rosen Queen Edition | Everything but the game |
Dragon Ball Z Budokai Tenkaichi | Greatest Hits Artwork |
Shantae Slip Cover | Limited Run Nintendo Switch 5 Game Slip cover with protector |
Burnout Revenge | PS2 case and manual |
Doom Eternal Steelbook | PS4 Sealed, no game |
Dot Hack (.HACK) Infection | PS2 case and manual |
Dot Hack (.HACK) Mutation | Empty Case only |
Dot Hack (.HACK) Outbreak | PS2 case and manual |
Dragonball Z Budokai Tenkaichi | PS2 Greatest Hits Case Only, damaged clips but artwork is in good shape |
The Legend of Zelda Tears of the Kingdom Collector's Edition | Includes everything but the game |
Metroid Dread Special Edition | Box only, damaged from shipping |
God of War Chains of Olympus | Case and Manual Only |
Gran Turismo 3 A-spec | PS2 case only, 'Not For Sale' version |
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only | Empty Box, good condition |
Animal Crossing Nintendo Switch Console Box Only | Empty Box, good condition |
Pokemon Dialga & Palkia Switch Lite Box Only | Empty Box, good condition |
Rival Schools Front Artwork | Just the front artwork |
Fortnite Nintendo Switch Console Box Only | Empty Box, good condition |
The Witcher III Wild Hunt | Empty Case, good condition |
Tears of the Kingdom Steelbook (The Legend of Zelda) | From the TotK Collector's Edition. Empty Case, Mint |
Witch's Wish Box | Empty Box, good condition |
Freebies | Condition |
Playstation 2 IDE Connector | Upgraded my HD Adapter to SATA, these are the old/leftover connectors. |
Nintendo Switch Cart Caddy | 3D Printed. Holds 16 carts. Can connect to an OEM dock. |
Yoshi Mario Kart Keychain | Good |
Small Jotaro Kujo Figure | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
Large Jotaro Kujo Figure | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
2 Cartridge DS Travel Case | 2 Cartridge DS Travel Case |
4 Cartridge DS Travel Case | 4 Cartridge DS Travel Case |
Wonderswan Display Stand | 3D Printed. Does not fit Wonderswan Crystal |
Lavos Figure | 3D printed in PLA Wood Filament. Not my model, found on thingiverse. |
Wants | Console |
Kid Icarus Uprising AR Cards: AKDE-025 AKDE-039 (Will consider others) | None |
Asheron's Call Memorabilia | PC |
Game & Watch Devices (Excluding 35th Mario & Zelda editions) | G&W |
Trip World | GB |
Classic NES Series: Excitebike | GBA |
Classic NES Series: Dr. Mario | GBA |
Classic NES Series: Pac-Man | GBA |
Kirby Tilt 'n' Tumble | GBA |
Pokemon Puzzle Challenge | GBC |
R.O.B. Accessories | NES |
Yo Noid | NES |
Pirates Of Dark Water | SNES |
Chrono Trigger Box/Inserts | SNES |
Marvel Super Heroes War of the Gems | SNES |
Ribbit King | NGC |
Mario Wonder Cards/Pins Pre-Order Bonuses | None |
Metal Gear Acid | PSP |
Racing Lagoon | PS1 |
Parasite Eve 2 | PS1 |
Red Ninja (Art/Manual) | PS2 |
Night Warriors Darkstalkers Revenge (Case & Manual Only) | Saturn |
Wonderswan Games | Wonderswan |
DS Download Station 1-8,10,11,12,14,16,17,20 | DS |
Oni | PS2 |
Sega Master System Games | Master System |
ROG Ally Extreme | PC |
submitted by
SystemSpark to
gameswap [link] [comments]
2024.05.14 16:58 SystemSpark [USA] [H] Pixel Pals, FF7 Rebirth DE; Car Battler Joe, Haunting Grounds, Chrono Trigger Maps, Cubivore, Turbo, Project Justice, Xenogears, Power Stone 2, Faria, Izuna 2, amiibo, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/NGC/Genesis/Saturn Games, Controllers, Swag [W] Paypal F&F
Prices are subjective, negotiable, and do not include shipping. If you would like to trade, check out my thread on
/gameswap. Also accepting Cashapp and Venmo. One Freebie per order. Photos upon request.
Storage Solutions | Price | Condition |
Thin Jewel Case for CD/DVD/Blu-Ray | 1/per | New. Clear front, black back |
Standard Jewel Case for CD/DVD/Blu-Ray | 1/per | New. Clear front and back |
Genesis/Famicom Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
Super Famicom Cartridge Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
SNES Cartridge Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
NES Cartridge Retro Protection | 1/per | New, PET acid-free plastic cartridge protector |
amiibo | Price | Condition |
Tears of the Kingdom Link | 25 | Loose |
Ocarina of Time Link | 25 | Loose |
Majora's Mask Link | 30 | Loose |
Smash Bros. Link | 20 | Loose |
Skyward Sword Link | 20 | Loose |
Zelda & Loftwing | 15 | Loose |
Wind Waker Link | 20 | Loose |
Wind Waker Zelda | 20 | Loose |
Twilight Princess Link | 50 | Loose |
Wolf Link and Midna | 25 | Loose |
Callie | 20 | Loose |
Marie | 20 | Loose |
Inkling Boy [Neon Green] | 15 | Loose |
Inkling Girl [Neon Pink] | 25 | Loose |
Inkling Squid [Neon Purple] | 17 | Loose |
Splatoon 2 Pearl | 20 | Loose |
Splatoon 2 Marina | 20 | Loose |
Splatoon 3 Inkling [Yellow] | 22 | Loose |
Splatoon 3 Octoling [Blue] | 20 | Loose |
Splatoon 3 Small Fry | 20 | Loose |
Zelda Loftwing | 30 | New In Box |
Sanrio amiibo cards | 12 | Sealed Pack |
Mario Cereal Box | 15 | Cereal Removed/Flattened |
Isabelle Summer Outfit | 40 | Open Box |
Cyrus/K.K./Reese | 18 | New In Box/Damaged box |
Tom Nook | 12 | New In Box |
Mabel | 9 | New In Box |
Digital Codes | Price | Condition |
SCOTT PILGRIM VS THE WORLD-STANDARD EDITION-US | 10 | Switch Digital Code |
Figures | Price | Condition |
Chrono Trigger Chrono (Crono)/Robo/Eira (Ayla) Formation Arts Figure | 100 | Loose figure, most limbs are detachable by design, no missing parts |
Pit Figma Figure | 90 | First Edition, Open Box, Contains everything but AR cards |
Lillie (Pokemon) Nendoroid | 300 | Sealed. US edition from the Pokemon Center |
Pixel Pal Mega Man | 30 | Sealed, damaged box |
Pixel Pal SMB3 Mario | 30 | Sealed |
Pixel Pal SMB3 Luigi | 30 | Sealed |
Tracer Nendoroid (730) | 30 | Sealed |
Tracer (Blizzard Entertainment Cute But Deadly Series 2 Vinyl) | 8 | Loose figure |
Switch | Price | Condition |
Adventure Acedamia | 30 | Sealed |
Atelier Ryza 3 | 90 | Complete in Box |
Azure Striker Gunvolt Striker Pack | 40 | Sealed |
Bendy and the Ink Machine | 30 | Complete in Box |
Cruel King and the Great Hero Storybook Edition | 60 | Complete in Box |
Ender Lilies | 55 | Sealed, Japan Import |
Grim Fandango Remastered | 45 | Complete in Box, no slip cover |
Labyrinth of Refrain | 65 | Loose |
Legend of Zelda Tears of the Kingdom | 60 | Sealed |
Metroid Dread Collector's Edition | 110 | Sealed, a few dings associated with shipping |
Monster Hunter Stories 2 Collector's Edition | 160 | Sealed |
The Mummy Demastered | 55 | Complete in Box |
River City Girls | 120 | Complete in Box, US Copy, Best Buy Variant |
Shadowverse Champion's Battle | 15 | Loose |
Shantae | 50 | Sealed |
Shantae Risky's Revenge | 50 | Sealed |
Shantae Collector's Edition | 150 | Sealed |
Shantae Risky's Revenge Collector's Edition | 150 | Sealed |
Teenage Mutant Ninja Turtles Cowabunga Collection | 30 | Sealed |
Wonder Boy: The Dragon's Trap | 40 | Complete in Box |
Yu-Gi-Oh Legacy of the Duelist: Link Evolution | 18 | Loose |
Wii | Price | Condition |
Batallion Wars 2 | 11 | Game and Case |
Castle of Shikigami III | 75 | Complete in Box |
Okami | 10 | Game and Case |
WiiU Games | Price | Condition |
Batman Arkham City Armored Edition | 40 | Sealed |
Disney Infinity 2.0 | 15 | Sealed |
Nintendoland | 10 | Complete in Box |
Star Fox Guard | 10 | Complete in Box |
Turbo Super Stunt Squad | 200 | Complete in Box, Art/Manual damage |
DS | Price | Condition |
Animal Crossing Wild World | 35 | Game, Case, and inserts. No Manual |
Final Fantasy Fables Chocobo's Dungeon DS+ | 25 | Complete in Box, Japanese Import |
Izuna 2 The Unemployed Ninja Returns | 70 | Loose |
Super Scribblenauts | 5 | Loose |
3DS | Price | Condition |
Kid Icarus Uprising (Japanese) | 40 | Game, Manual, and Case (No Big Box) |
Kid Icarus Uprising | 120 | Complete in Box, Includes Big Box, Stand and AR cards |
Senran Kagura Deep Crimson Double D Edition | 75 | Sealed |
GBA | Price | Condition |
Car Battler Joe | 180 | Loose. Label imperfections |
Chocobo Land A Game of Dice | 15 | Loose |
Lady Sia | 30 | Loose, EU import |
Lady Sia | 50 | Loose. Label imperfections |
Super Mario Advance | 13 | No label |
GB | Price | Condition |
Alleyway | 5 | Loose |
Kid Dracula | 240 | Loose |
NES | Price | Condition |
Adventure Island II | 25 | Loose |
Faria | 200 | Game and Box. Box has some wear |
Kid Icarus | 180 | Game, Box, and Manual; Box shows wear; Protective case for box and manual included |
Rainbow Islands | 35 | Loose |
Super Mario Bros & Duck Hunt | 10 | Loose |
SNES | Price | Condition |
Metal Marines | 90 | Loose |
Secret of Mana | 55 | Loose |
Super Punch-Out | 25 | Loose |
Super Scope 6 | 22 | Loose |
Wild Guns | 270 | Loose, Bad Label Damage |
Gamecube | Price | Condition |
Cubivore | 350 | Loose disc |
Pikmin | 50 | Player's Choice, Complete In Box |
Star Fox Assault | 30 | Loose disc |
Resident Evil 0 | 15 | Player's Choice, Case and Discs, no manual |
Resident Evil | 25 | Player's Choice, Complete In Box |
Resident Evil | 27 | Complete In Box |
Resident Evil 4 | 30 | Complete In Box, Disc 2 has label wrinkles |
Super Mario Sunshine | 40 | Game and case, no manual |
Sega Genesis | Price | Condition |
Jurrassic Park | 10 | Loose cartridge, Sharpie on Label |
Phantasy Star IV | 70 | Loose cartridge, Label Damage |
Quackshot | 40 | Complete In Box |
Rocket Knight Adventures | 37 | Loose cartridge, Label Damage |
Spider-Man | 12 | Loose cartridge, Label Damage |
Sega Saturn | Price | Condition |
NiGHTS Into Dreams | 40 | Complete in Box, Not for Resale Edition |
Night Warriors Darkstalkers' Revenge | 50 | Loose |
Sega Dreamcast | Price | Condition |
Project Justice | 225 | Complete in Box, page 2 detached from manual. |
Power Stone 2 | 90 | Loose |
PSP | Price | Condition |
Daxter | 10 | Loose, Greatest Hits, Not For Resale |
Power Stone Collection | 30 | Loose |
Silent Hill Origins | 50 | Game and Case |
PS1 | Price | Condition |
Castlevania Chronicles | 165 | Complete in Box |
Chocobo Racing | 55 | Loose |
Chocobo no Fushigi na Dungeon | 20 | Complete in Box, Japanese Import |
Chocobo's Dungeon 2 | 70 | Complete in Box, Manual is badly water damaged |
Dark Stalkers | 70 | Loose slim case version |
Dark Stalkers 3 | 50 | Disc and Manual, no back art |
Rival Schools | 130 | Complete in Box |
Silent Hill | 105 | Loose disc, Greatest Hits |
Valkyrie Profile | 325 | Discs and Case, no manual |
World of Dragon Warrior Torneko The Last Hope | 90 | Loose |
Xenogears | 150 | Complete in Box |
PS2 | Price | Condition |
Avatar The Last Airbender | 10 | Disc and Case |
Baldur's Gate Dark Alliance | 17 | Complete in Box; Greatest Hits |
Bully | 15 | Greatest Hits, game & artwork |
Burnout 3 Takedown | 11 | Complete, Water Damage on back cover art |
Burnout Dominator | 9 | Case and Disc, Disc has superficial scratches but still boots |
Castlevania Curse of Darkness | 60 | Loose, Disc has light scratching |
Crash Bandicoot The Wrath of Cortex | 10 | Greatest Hits, Used, Disc and Case |
Dragon Ball Z Budokai | 11 | Complete in Box |
Dragon Ball Z Budokai Tenkaichi | 15 | Complete in Box; Greatest Hits |
Final Fantasy X | 6 | Greatest Hits, Used, Disc and Case |
Final Fantasy X-2 | 6 | Complete; Greatest Hits |
Haunting Ground | 300 | Complete in Box, Water Damage on art and manual |
Killzone | 15 | Complete in Box |
Grand Theft Auto Vice City | 10 | Disc, Case, Poster, No Manual |
.Hack Infection | 20 | Complete in Box, Includes Anime DVD |
.Hack Mutation | 45 | Complete in Box, Includes Anime DVD |
.Hack Outbreak | 65 | Complete in Box, Includes Anime DVD |
.Hack Quaratine | 300 | Discs and Case, no manual |
Marvel vs Capcom 2 | 60 | Cracked Disc, won't boot for me. Comes with case, no manual |
Metal Gear Solid 2 Sons of Liberty | 10 | Greatest Hits, Used, Disc and Case |
Naruto Ultimate Ninja 2 | 10 | Disc and Case |
Need for Speed Underground | 10 | Greatest Hits, Used, Disc and Case |
Need for Speed Underground 2 | 24 | Complete in Box |
Need for Speed Hot Pursuit 2 | 10 | Greatest Hits, Used, Disc and Case |
Resident Evil Dead Aim | 50 | Game and Case, No manual |
Scarface | 40 | Complete; Greatest Hits |
Simpsons Road Rage | 15 | Loose, Greatest Hits |
Valkyrie Profile 2 | 40 | Complete In Box, some wear on the artwork and manual |
Tekken Tag Tournament | 10 | Disc and Case, Greatest Hits, Full side Movie Gallery sticker on DVD face |
PS3 | Price | Condition |
Sports Champions | 10 | Complete in Box |
PS4 | Price | Condition |
APEX Construct | 15 | Sealed |
Gravity Rush Remastered | 60 | Loose |
J-Stars Victory VS+ | 30 | Loose |
SteamWorld Dig 2 | 20 | Sealed |
XBOX One | Price | Condition |
Watchdogs | 15 | Sealed |
Consoles | Price | Condition |
Monster Hunter Rise Edition Switch | 420 | New in Box (No game code) |
Oculus Quest 1 | 180 | Complete in Box |
Playstation 2 w/FreeMcBoot | 80 | Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included. |
Pokemon Scarlet/Violet Edition OLED Switch | 400 | New In Box |
SNES Jr. | 120 | Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner. |
Splatoon 3 Edition OLED Switch | 400 | New In Box |
Controllers | Price | Condition |
FortniteWildcat Joy-Con Set | 120 | Comes from the Fortnite Edition Console, never used |
Joy-Con Grip | 8 | Bagged/Unused - Came with console |
Oculus Quest 1/Rift S Left Controller | 115 | Used but very good condition. Comes with silicon case |
Oculus Quest 1/Rift S Right Controller | 115 | Used but very good condition. Comes with silicon case |
Platinum Gamecube Controller | 20 | Third Party, no nintendo logo, wired, good condition |
Joy-Con (Left/Gray) | 35 | Good, no drift |
Joy-Con (Right/Neon Red) | 35 | Good, no drift, Factory refurbished |
SNES Controller | 10 | Third Party, no nintendo logo |
SPIN Z WiiU Pro Controller | 25 | Black, Near Mint |
Misc. | Price | Condition |
Chocobo White Mage Plush | 20 | Good |
Chocobo Mystery Dungeon Everybuddy Pin | 5 | Thief costume |
Chocobo's Dungeon Card Game Monsters Expansion Pack | 25 | Sealed |
Black MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
Yellow Nyko MagicGate 8MB PS2 Memory Card | 20 | Has Free McBoot loaded onto the card |
The Art of Splatoon 2 | 300 | Sealed |
Mario Kart 8 Target Pre-Order Keychain | 10 | Sealed. Cut in the film. |
Nintendo Switch AC Adapter | 20 | Gently used |
Nintendo 64 Memory Jumper Pack | 20 | OEM/Authentic Regular Pack, not to be confused with the expansion |
Super Smash Bros. Ultimate Pre-Order Coin | 15 | Sealed |
Breath of the Wild Sheikah Coin | 25 | From BotW Special Edition, Good condition |
Pokken Art Cel Pre-Order Bonus | 7 | Sealed |
Blastoise New 3DS Plates | 200 | Plates are mint and unused |
Nintendo 3DS Stand | 30 | OEM, Came with Kid Icarus Uprising |
Kid Icarus Uprising Players Guide (Imported from Japan, no AR cards) | 30 | Shows a little wear |
Kid Icarus AR Card Set (205/404) | 600 | Contains 249/402 different North American (AKDE) cards, no duplicates. An itemized list can be provided upon request. |
Kid Icarus AR - Pit Rally Cry Sealed Pack | 20 | Sealed pack of cards that contains AKDE-403,014,086 |
Shantae Risky's Revenge 2 LP Soundtrack Vinyl | 55 | Sealed |
Super Mario Wonder Framed Art Print | 25 | Comes from Best Buy, Sealed |
Tears of the Kingdom Pin Set (The Legend of Zelda) | 20 | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Art Book (The Legend of Zelda) | 65 | From the TotK Collector's Edition. Mint |
Tears of the Kingdom Poster (The Legend of Zelda) | 20 | From the TotK Collector's Edition. Mint |
Portal 2 Wheatley LED Flashlight | 120 | Sealed |
Cases/Boxes/Inserts | Price | Condition |
Chrono Trigger Manual | 100 | SNES, Slight Wear |
Chrono Trigger Orange Border Map | 80 | Slight Water Damage, 2 Pin holes in the folds, frame optional |
Chrono Trigger Green Border Map | 80 | Slight Water Damage |
Disgaea 1 Rosen Queen Edition | 150 | Everything but the game |
Dragon Ball Z Budokai Tenkaichi | 5 | Greatest Hits Artwork |
Shantae Slip Cover | 100 | Limited Run Nintendo Switch 5 Game Slip cover with protector |
Burnout Revenge | 5 | PS2 case and manual |
Doom Eternal Steelbook | 15 | PS4 Sealed, no game |
Dot Hack (.HACK) Infection | 20 | PS2 case and manual |
Dot Hack (.HACK) Mutation | 20 | Empty Case only |
Dot Hack (.HACK) Outbreak | 30 | PS2 case and manual |
Dragonball Z Budokai Tenkaichi | 10 | PS2 Greatest Hits Case Only, damaged clips but artwork is in good shape |
The Legend of Zelda Tears of the Kingdom Collector's Edition | 100 | Includes everything but the game |
Metroid Dread Special Edition | 5 | Box only, damaged from shipping |
God of War Chains of Olympus | 15 | Case and Manual Only |
Gran Turismo 3 A-spec | 5 | PS2 case only, 'Not For Sale' version |
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only | 90 | Empty Box, good condition |
Animal Crossing Nintendo Switch Console Box Only | 20 | Empty Box, good condition |
Pokemon Dialga & Palkia Switch Lite Box Only | 30 | Empty Box, good condition |
Rival Schools Front Artwork | 25 | Just the front artwork |
Fortnite Nintendo Switch Console Box Only | 20 | Empty Box, good condition |
The Witcher III Wild Hunt | 20 | Empty Case, good condition |
Tears of the Kingdom Steelbook (The Legend of Zelda) | 30 | From the TotK Collector's Edition. Empty Case, Mint |
Witch's Wish Box | 50 | Empty Box, good condition |
Freebies | Price | Condition |
Playstation 2 IDE Connector | Free with purchase | Upgraded my HD Adapter to SATA, these are the old/leftover connectors. |
Nintendo Switch Cart Caddy | Free with purchase | 3D Printed. Holds 16 carts. Can connect to an OEM dock. |
Yoshi Mario Kart Keychain | Free with purchase | Good |
Small Jotaro Kujo Figure | Free with purchase | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
Large Jotaro Kujo Figure | Free with purchase | 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R |
2 Cartridge DS Travel Case | Free with purchase | 2 Cartridge DS Travel Case |
4 Cartridge DS Travel Case | Free with purchase | 4 Cartridge DS Travel Case |
Wonderswan Display Stand | Free with purchase | 3D Printed. Does not fit Wonderswan Crystal |
Lavos Figure | Free with purchase | 3D printed in PLA Wood Filament. Not my model, found on thingiverse. |
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2024.05.14 16:36 dear_remnant [CAN-ON] [H]PS1-5,3/DS,GC,GBA,NSW,amiibo,misc [W] lists
Hi,
Here's what I can offer for trades. CIB unless noted otherwise. List may get updated after initial posting.
Have
PS1 | |
Breath of Fire 3 | Manual damaged. Missing first page. Disc plays okay. |
Breath of Fire 4 | |
Parasite Eve | Small crack in the case |
Tactics Ogre | |
Dragon Warrior 7 | |
Legend of Legaia | |
Metal Gear Solid | missing manual |
Suikoden | small rip in first page of manual |
Wild Arms 2 | loose disc only |
Final Fantasy Tactics | |
Revelations: Persona | box only |
Star Ocean: The Second Story | |
Gran Turismo | Brand new. Plastic wrap is gone but seal at the top is still intact. |
A bug's life | |
Black Dawn | |
Formula1 98 | |
Small soldiers | |
The next tetris | |
Star wars: Episode 1 The phantom menace | |
Twisted metal III | |
Wu-Tang: Shaolin Style | |
Apocalypse | |
Playstation Underground Jampack | |
NHL FaceOff 99 | |
NFL Xtreme | |
NFL GameDay 2001 | Sealed. Small rip in the plastic wrap |
NFL GameDay 2000 | |
MLB 2000 | |
3Xtreme | |
Contender | |
Jampack Summer 99 | |
Jampack Winter 98 | |
Interactive CD Sampler Pack Volume 3 | |
Spyro | |
Bust A Groove | |
PS2 | |
Shin Megami Tensei: Persona 3 [Limited Edition] | outer box showing some wear |
.Hack Quarantine | Missing anime DVD, Case may not be original |
Front mission 4 | |
Katamari Damacy | |
Silent Hill 3 | |
Silent Hill 4 | |
Suikoden 3 | |
Final Fantasy XII Limited Edition (steelbook) | |
Xenosaga Episode 1 | |
Xenosaga Episode 3 | |
Guitar Hero | |
Guitar Hero Metallica | |
Guitar Hero III Legend of Rock | |
Rockband AC/DC Track Pack | |
Grandia II | |
Grandia III | |
Shin Megami Tensei III: Nocturne | |
Kingdom Hearts | GH |
Dragon Ball Z Budokai Tenkaichi 3 | |
PSP | |
Untold Legends Brotherhood Of The Blade | |
Prince Of Persia: The Forgotten Sands | |
Legend Of Heroes III Song Of The Ocean | loose umd only |
Grand Theft Auto Liberty City Stories | GH |
Robots | UMD Movie |
Vita | |
Killzone Mercenary | loose |
PS3 | |
Metal Gear Solid: The Legacy Collection [Artbook Bundle] | Sealed with artbook |
Dante's Inferno Divine Edition | with slipcover, missing manual |
BlazBlue: Continuum Shift Extend | |
Batman: Arkham City | |
Blazing Angels: Squadrons of WWII | |
Disney Infinity starter pack | Sealed |
Record of Agarest War 2 | Sealed, One corner of box is dinged |
Dead Island Riptide [Rigor Mortis Edition] | Sealed |
Dead Space 3 Dev-team Edition | Sealed, 4004/5000 |
Battlefield 3 | |
Battlefield 4 | |
Far Cry 2 | |
Far Cry 4 | |
Cabela's Big Game Hunter 2010 | |
Heavy Fire: Afghanistan | |
Tom Clancy's Rainbow Six Vegas | |
Little Big Planet Karting | |
Batman: Arkham Asylum - GoTY edition | |
Medal of Honor: Warfighter | |
Need for Speed: The Run LE | |
Need for Speed: Hot Pursuit LE | |
Need for Speed: Hot Pursuit | loose, GH |
Need for Speed: Rivals | missing manual |
Sonic's Ultimate Genesis Collection | |
Duke Nukem Forever | |
Lego Batman 2: DC Super Heroes | GH |
Lego Star Wars: The Force Awakens | loose |
Destiny | |
Lost Planet 3 | Sealed |
God of War Collection | GH |
Ferrari Challenge Trofeo Pirelli | |
Dead Space | |
Blazing Angels: Squadrons of WWII | |
Dead Island | |
Batman: Arkham City | |
Blazblue: Continuum Shift Extend | |
Blur | |
Prototype 2 Blackwatch Collector's Edition | Sealed |
PS4 | |
Fallout 4 Pipboy edition | Sealed |
Elder Scrolls Online Tamriel Unlimited Imperial Edition | Sealed |
Wolfenstein II: The new Colossus Collector's Edition | Sealed |
Final fantasy vii remake | |
Final fantasy vii remake deluxe edition | Sealed |
Neptunia x SENRAN KAGURA: Ninja Wars | digital code |
Kingdom Hearts All-in-one | sealed |
Fifa 14 | |
Battlefield 4 | |
INSIDE / LIMBO double pack | |
WWE 2K15 Hulkamania Edition | sealed |
Dying Light | |
Fallout 4 | |
Borderlands: The Handsome Collection | |
Maid of Sker | Sealed, PEGI |
NBA 2K19 | |
Dynasty Warrior 7 Empires | Chinese version |
R-Type Final 2 Inaugural edition | Sealed |
Transformers: Rise Of The Dark Spark | |
Injustice: Gods Among Us Ultimate Edition | |
PS5 | |
Tales of Arise | Sealed |
Elden Ring preorder code x3 | Willing to throw this in free with any trade |
Elden Ring with steelbook bundle | Bundle seems to be Bestbuy Canada exclusive |
Scarlet Nexus | Sealed |
Evil Dead | digital code |
Horizon Forbidden West Collector's Edition | Sealed |
Spider-man 2 | digital code |
Xbox | |
Terminator 3: Rise of the Machines | gamestop sticker on manual |
Xbox360 | |
Ace Combat 6: Fires of Liberation | |
Banjo-Kazooie: Nuts & Bolts | |
Fallout 3 | |
Halo 4 LE | Sealed |
Lost Odyssey | |
Silent Hill: Homecoming | |
Otomedius Excellent | |
GameCube | |
Resident Evil | |
Donkey Konga 2 | Sealed |
Wii | |
Super Mario All-Stars: 25th Anniversary Edition | Sealed |
The Last Story LE | |
Sin & Punishment: Star Successor | Sealed |
Switch | |
Xenoblade Chronicles 2 | |
Xenoblade Chronicles 2: Torna the Golden Country | Sealed |
Xenoblade Chronicles 3 | Sealed |
Metroid Dread Special Edition | Sealed |
Shin Megami Tensei V Fall of Men Premium Edition | Sealed |
Hoa | Sealed |
Story of Seasons: Pioneers of Olive Town Premium Edition | Sealed |
Prinny Presents NIS Classics Volume 1 [Deluxe Edition] | Sealed |
AI: THE SOMNIUM FILES – nirvanA Initiative Collectors Edition | Sealed |
Legend of Zelda the tears of the kingdom Collector's edition | Sealed |
Fire Emblem Engage Divine Edition | Sealed |
GBA | |
Platinum GBA SP | loose |
Crash Bandicoot Purple: Ripto's Rampage | loose |
Avatar: The Last Airbender | loose |
SpongeBob SquarePants Movie | loose |
American Dragon Jake Long Rise Of The Huntsclan | loose |
Ty The Tasmanian Tiger 3 | loose |
Pokemon LeafGreen | loose |
Pokemon Sapphire | loose, dry battery replaced |
Chronicles Of Narnia Lion Witch And The Wardrobe | loose |
Super Mario Advance 4: Super Mario Bros. 3 | loose |
Tales of Phantasia | loose |
Shining Soul 2 | loose |
Kirby and the Amazing Mirror | loose |
Kirby Nightmare in Dreamland | loose |
DS | |
Coral Pink DS Lite | Excellent cosmetic condition, charger included |
White DSi | no charger, stylus |
TMNT | |
Lego Harry Potter Year 1-4 | |
Phantasy Star 0 | missing manual |
Flash Focus | |
Castlevania: Order of Ecclesia | loose |
Valkyrie Profile: Covenant of the Plume | loose |
Final Fantasy: The 4 Heroes of Light | loose |
Pokemon HeartGold | loose, small damage on label |
Pokemon HeartGold | big box with pokewalker |
Pokemon SoulSilver | box only |
Pokemon Diamond | |
Pokemon Diamond | loose |
Pokemon Platinum | loose |
Pokemon Black | |
Pokemon Black | missing manual |
Pokemon Black | box only |
Hoppie | no manual, some water damage in cover arts |
Kingdom Hearts 358/2 Days | |
Metroid Prime: Hunters - First Hunt | loose |
Diddy Kong Racing | |
Fossil Fighters | |
Professor Layton And The Curious Village | |
Pheonix Wright: Ace Attorney | loose |
3DS | |
3DS XL Black+Red | CIB, Cave Story digital installed |
New 3DS XL Galaxy | loose. Charger included. Missing stylus, Dual IPS screen |
Pokemon X | |
Rune Factory 4 | |
Bravely Second: End Layer | Warning booklet missing |
Kingdom Hearts 3D Dream Drop Distance LE | Missing AR cards |
Pokemon Sun | loose |
Pokemon Ultra Sun | |
Pokemon X | loose, have 2 |
Kirby Triple Deluxe | loose |
LEGO Star Wars The Force Awakens | Case in rough shape. Missing manual |
Etrian Odyssey V: Beyond The Myth [Launch Edition] | sealed |
Sonic: Lost World | |
Super Smash Bros. for Nintendo 3DS | |
Mario Kart 7 | |
Kirby: Triple Deluxe | Nintendo Selects |
Donkey Kong Country Returns 3D | Nintendo Selects |
Tales of the Abyss | sealed |
Fantasy Life | |
Amiibo (all SSB except noted otherwise) | All sealed in original box |
Peach (Super Mario) | 025W1 |
Yoshi (Super Mario) | 524W2 |
Mario | 434W2 |
Bowser | 464S1 |
Diddy Kong | 424S1 |
Luigi | 434S1 |
Pikachu | 474W2 |
Squirtle | 279W5 |
Ivysaur | 299W5 |
Snake | 2559G1 |
Sonic | 494W2 |
Peach | 444W3 |
Link (Link's awakening) | 2079G1 |
Link | 524S1 |
Link (Majora's mask) | 187S1 |
Guides | |
Tales of Vesperia | BradyGames |
Dark Souls | FuturePress, Sealed |
Dark Souls II CE | FuturePress, Sealed |
Dragon Warrior VII | Prima |
Breath of Fire IV | Prima |
Ni No Kuni: Wrath of the White Witch | Prima, Hard Cover |
Wild Arms 4 | Prima |
God of War III | BradyGames |
Resident Evil 6 | BradyGames, Hard Cover, Sealed |
Legend of Zelda Collector's Box Set | Prima, sealed |
Steelbooks | G1 size unless noted. No games included. |
Assassin's Creed 3 | in shrink wrap |
Assassin's Creed Collection | |
Batman Arkham City Armored Edition | |
Batman Arkham City | G2 |
Call of Duty Black Ops II | |
Dead Space 3 | in shrink wrap |
Devil May Cry | G2 |
Dishonored | |
Duke Nukem Forever | in shrink wrap |
Epic Mickey 2 | |
Farcry 3 | in shrink wrap |
FF XIII Lightning Returns | in shrink wrap |
Hitman Absolution | |
Injustice Gods Among Us | |
Medal of Honor Warfighter | G2 |
New Super Mario Bros U | |
NHL 12 | |
Prototype 2 | in shrink wrap |
Sleeping Dogs | |
Thief | |
World of Warcraft Mist of Pandara | |
Misc | |
FF X Play Arts Tidus | Still in original box, never displayed out of box |
FF X Play Arts Yuna | Still in original box, never displayed out of box |
FF X Play Arts Auron | Still in original box, never displayed out of box |
FFVII Advent Children Play Arts Sephiroth | Still in original box, never displayed out of box |
FFVII Advent Children Play Arts Vincent | Still in original box, never displayed out of box |
FFVII Advent Children Play Arts Cloud with Fenrir | Still in original box, never displayed out of box |
Steer 'n win jr racing wheel/pedal | compatible with PS1/N64 |
Diablo III Collector's Edition PC | Sealed |
Diablo III Reaper of Souls Collector's Edition PC | Sealed |
Homeworld Collector's Edition PC | Sealed |
Want:
Mostly interested in JRPGs and horrors. Working design, Enix, Falcom, NIS, Atlus, etc. Also looking for many turbo/turbo CD games. Must be CIB unless noted otherwise.
PS1 |
Adventures of Lomax |
Deception III: Dark Delusion |
Echo Night |
Kartia |
King's Field (Long box) |
King's Field II |
Klonoa: Door to Phantomile |
Koudelka |
Misadventures of Tron Bonne |
RayCrisis: Series Termination |
RayStorm |
Shadow Tower |
Tail Concerto |
Thunder Force V |
Torneko: The Last Hope |
Resident evil survivor |
PS2 |
Echo Night: Beyond |
Forever Kingdom |
Haunting Ground |
ObsCure |
Shadow Heart |
Silent Hill 2 (Greatest Hits) |
Silent Hill: Shattered Memories |
Tsugunai: Atonement |
PS4 |
Atelier Ryza LE |
Atelier Sophie LE |
Tales of Berseria CE |
PS5 |
The Last of us Part 1 Firefly edition (sealed) |
The Last of us Part 2 WLF edition (sealed) |
Vita |
Hyperdimension Neptunia Re;Brith 1 LE |
GBC |
Dragon Warrior Monsters |
Dragon Warrior Monsters 2: Cobi's Journey |
Dragon Warrior Monsters 2: Tara's Adventure |
Dragon Warrior I & II |
Lufia: The Legend Returns |
Revelations: The Demon Slayer |
GBA |
DemiKids: Dark/Light Version |
Klonoa 2: Dream Champ Tournament |
Klonoa: Empire of Dreams |
Lufia: The Ruins of Lore |
Lunar Legend |
Summon Night: Swordcraft Story |
Summon Night: Swordcraft Story 2 |
GameCube | |
Star Fox: Assault | Manual only |
Jet Black GameCube box and cardboard inserts | |
Indigo wired OEM controller | very low want |
Switch | |
Dragon quest xi | sealed preferred |
DS | |
Blue Dragon: Awakened Shadow | |
Commando: Steel Disaster | |
Dragon Quest V | |
Dragon Quest IV | Box and manual only |
Etrian Odyssey | |
Izuna: Legend of the Unemployed Ninja | |
Lufia: Curse of the Sinitrals | |
Lunar: Dragon Song | Manual only |
Resident Evil: Deadly Silence | |
Sands of Destruction | |
Super Robot Taisen OG Saga Endless Frontier | |
3DS | |
Corpse Party: Back to School Edition | |
Dragon Quest VIII | |
Etrian Mystery Dungeon (Launch soundtrack bundle preferred) | |
Etrian Odyssey Nexus (launch edition) | |
Fire Emblem Echoes: Shadows Of Valentia Limited Edition | |
Radiant Historia: Perfect Chronology (launch edition) | |
Shin Megami Tensei: Devil Summoner: Soul Hackers (with soundtrack) | |
Shin Megami Tensei: Devil Survivor 2 Record Breaker (launch edition) | |
Shin Megami Tensei IV Apocalypse Launch Edition | |
Others | |
Turbografx-16 Console | CIB preferred |
Turbografx-16 and Turbo CD games | CIB preferred. Almost everything except sports games will be considered. Big priority now |
Dragon Quest Slime controller for Switch | |
All Uncharted Waters games (SNES and Genesis, CIB) | |
Notes.
- Prefer to trade within Canada, but will consider cross border too if offers are attractive. I'm okay with conus (with some exceptions).
- Will provide pics upon request.
- I have not listed everything in haves/wants. I will gladly check your list and work something out.
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2024.05.14 15:25 OrganizationGreat248 Unlucky Isekai Life (Part 2 of 6)
Ruby groaned as the alarm went off signaling that one of her charges had arrived back from their mission. While troublesome in its own right, what really got under her skin was that she only had one charge at the moment, and that edge lord piece of shit wasn’t supposed to complete his task for AT LEAST another 4 deca-cycles according to the prediction algorithm. Grumbling to herself, she rolled out of bed and poured herself a glass of water to offset the hangover she was trying to recover from.
A few moments later she was gliding down the hall to the meeting room. She knew Jason was going to pitch a fit that she had left him waiting, the self-entitled brat always did think the world revolved around him; but perhaps he should have thought about that before freaking dying so early. If he wanted her to be there to meet him upon death, he could at least have the decency to not die the morning after one of her binges.
Other staff members gave her a wide berth, even if it was a hollow title, she was still technically far above basically anyone else in the pecking order, at least those who had a physical presence within the Agency. She knew they all mocked her behind her back, even divine beings were sadly prone towards gossip. She put the anger at her subordinates/coworkers out of her mind for now; even if she didn’t particularly LIKE Jason, he still didn’t deserve her coming in with baggage.
Lost in her thoughts, she hadn’t noticed that she’d arrived in front of the conference room door. She had been mulling over her thoughts, just staring into nothingness, for several minutes before she finally snapped back to the present. With a soft rap on the door, she opened it and floated inside. Jason was lounging, sprawled out on the regally padded chair throne he so fancied.
They exchanged pleasantries before she sat down to go over the mission summary. Upon seeing the cause of death, she had regrettably lost her composure and started to laugh uncontrollably. Her mighty subordinate had been felled by a goblin?! The mighty Jason Alexander Coyle, “mercenary extraordinaire”, had gotten his shit kicked in by a lowly goblin using what looked like a shiny butter knife. Oh, it was just too rich to not laugh at the absurdity.
It took her much longer than she would like to admit, to stop laughing. Jason of course wore a sour look through the entire endeavor. She shrugged it off, she had little doubt that if the same thing had happened to someone else, he would have been right beside her doubled over in laughter. Hell, once he was in a less pissy mood, she might even be able to get him to laugh about it later.
As luck would have it, it appeared that Jason’s actions had been enough to alter the tides of the war. The kingdom, and its divinity, would still lose many to the battles ahead, but Jason had done enough that the Agency could still bill the client for services rendered. As she spoke, she could see the disdain the man had for her, he always complained that she was drunk and reeked of liquor. Sure, that was often true, but he didn’t need to be such a stick in the mud about it all.
She went ahead and authorized the transfer of credits to Jason’s account. As soon as she did so, he opened up the store page and tuned her out. She watched him open up the back-channel site and purchase something, a small part of her wondered who was going to get roasted over the coals this time for allowing their admin privileges to be hacked. She toyed with the idea of bringing up his illegal actions, but truth be told she didn’t really give a shit. The other divinities were far too lax with their security, it had been child's play for one of her previous wards to hack into the Agency’s system and build the black site.
She’d ask him once about the whole thing, didn’t really grasp as much as she would have liked, but basically it functioned by spoofing a handler's credentials. This allowed the user to gain access to encrypted parts of the network, specifically access to certain privileged services that handlers enjoyed and most importantly, access to the mission assignment database. Users could buy and sell restricted or banned goods, and a part of the profits would be siphoned off to her ward’s personal account.
With Jason’s attention otherwise occupied, Ruby went ahead and reviewed the logs for his previous mission. Something about it was nagging at her. She couldn’t put it into words; however, the whole series of events just didn’t feel like ‘bad luck’. Using her divine authority, she rewound events, watching Jason’s lungs unfill with blood and refill with air.
The goblin skulked back to its den of corpses, resheathing the dagger at its hips, and reburied itself underneath the bodies. She let it rewind another few moments before stopping the feed and letting it run at normal time. She watched the goblin, slowly shifting the bodies out of the way, making sure they made no noise when it moved them. Slowly, carefully, it began to creep towards Jason’s exposed back. It drew the blade, again slowly and quietly. It closed the distance making sure to never let Jason see it or to give him any reason to think someone was behind him. Then in a flash of movement it leapt, burying the dagger right into a joint in Jason’s armor. The placement was perfect, no resistance, so the blade sank to the hilt. Allowing it to puncture Jason’s right lung.
Ruby rewound the log once more. This was wrong, very wrong. The goblin was way too good to just be some random grunt. Its movements were too smooth, its aim too precise. No, she was sure of it now, this was not a normal goblin. She focused her attention on the thing, aiming to scan the goblin for abnormalities, the dust covering it offering a surprising level of resistance to her scan. Not enough to stop her from doing what she wanted, but more resistance than she felt was reasonable for the anti-magic powder.
When she finally gained access to the monster’s stat block, her suspicions were proven correct. That was no normal goblin, that was a Redcap, a Redcap assassin no less. What in the dozen hells was a Redcap assassin doing in the middle of a freaking battlefield?! Such a valuable unit wouldn’t be used on the front lines, their skill set was terribly suited for the chaos that was an active battle. No, something was very wrong here and Ruby was going to figure out what.
As her mind raced trying to puzzle out what the actual fuck was going on, something else about the goblin flagged in her mind. It had come out of the corpse pile with the dagger already in its possession. She highlighted the various bodies that had made up the goblin's hidey hole, and then rewound the scene back. Every time one of the highlighted bodies met their fate, she froze the moment and pulled the scene into a separate window. It took a few minutes, but she eventually had all of the corpses frozen in the heartbeat before their deaths. She went through and scanned every single individual. Not a single one had been equipped with a magic disruptor blade. “So, where the fuck did the Redcap get a kingdom issued disruptor?”
Looking up, she saw that Jason was still fiddling with whatever it was that he bought. She tried to make idle conversation with the man, but he had gone full auto pilot, giving curt one-to-two word answers when asked a question or having to respond to a comment. She rolled her eyes, as much as she and him butted heads, she did have to admit that she did kind of like the guy. He had been going a little too hard into the whole dark and brooding edge lord thing recently, but that was hardly his fault. The human soul was ill suited to withstand the trauma of death, much less multiple deaths. The Agency usually did a memory scrub every couple missions, to prevent that kind of issue, but Jason had been dodging the screenings. For a moment she considered just letting sleeping dogs lie. Jason was dead and the mission was over regardless of what she might find, but the whole thing just rubbed her the wrong way.
Taking a little nip from her pocket flask, she once more focuses her attention on the Redcap. After scrubbing through the last several months of the creature’s life, she finally finds what she was looking for. The blade had come from one of Jason’s personal guards.
Ruby did a deep dive on the guard, and what came back made her blood run cold. The man had recently lost his lover. Jason had ordered a company to mop up a fleeing enemy force, before it could regroup and cause more issues. The entire thing had been a ruse and the company had been slaughtered to the last. The guard's lover had been part of that company. The loss had hit the man hard, driving him to the only rock left in his life. His deep belief in the kingdom’s divinity.
And wouldn’t you know it, apparently the kingdom’s divinity had some issues with Jason that it couldn’t be bothered to address through the proper channels. So instead of letting Ruby handle the trainwreck that was Jason’s social skills, this little scum lord of a God, had taken upon themself to deal with the issue. Several months of holy visions were enough to convince the grieving widow to betray everyone and everything he had ever known.
Once the guard had been properly brainwashed into turning his coat, it had been a simple matter to worm his way on to all of Jason’s post-fight surveys of the battlefield. The magic scanners that were exclusive to Jason’s retinue, had allowed him to see that Jason’s inhuman ability to avoid taking damage was really just a creative use of high-level magic. High-level magic that could have easily been used to save many of the kingdom’s soldiers. But of course, Jason believed himself too good to give the common man a means to protect themselves and those they loved. All this knowledge was of course worthless to the guard, he was nowhere near skilled enough to actually challenge Jason. But wouldn’t you know it, the divinity had thought of that too.
The podunk worm had brokered a secret deal with the enemy he’d contracted the Agency to deal with. In exchange for getting rid of a thorn in the God’s side, it would use its powers to scale back the war. Instead of facing a war of eradication, the enemy would be allowed to keep some of the land it had conquered.
At the urging of his God, the guard held a series of clandestine meetings with the Redcap. Imparting all the information he had learned in the months of shadowing Jason. He also gave the beast two gifts, the first was a Disruptor blade the guard had swiped from a fellow honor guard; when Jason’s corpse was found the blade would be traced back to the unfortunate guard instead of the traitor. The second was a satchel of Grarothian powder that had been blessed by the divinity, to ensure that Jason wouldn’t see the attack coming. It had worked of course; Jason hadn’t even known he was in danger till the blade was already buried in his lung. Oh, she was going to have the wannabe God’s head on a pike after this.
It pained her to admit it, but Jason deserved the final say in how this was all going to go down. She attempted to grab his attention, but the man was lost in his own little world. She tried waving her hands, ignored. She tried snapping her fingers in his ears, ignored. She even went so far as to beat her wings, blasting his face with the wind force of just under a category 1 hurricane; again ignored. Her rage was starting to reach fever pitch. So, she defaulted to the most tried and true method of stress reduction she had in her arsenal. She decided the only way for herself and Jason, once he knew the truth, to calm down would be to relax with a drink of the finest Earth treats.
With a heavy heart she opened up her most beloved extra planer storage space. This place was used for the only two things Ruby really cared about anymore. It was where she kept her most prized and coveted liquor, and where she kept the last few mementos, she possessed of her fallen wards. Her eyes scanned the room, she needed to pick the right apology gift. As she carefully made her way towards the back, she saw it. Tucked in about two thirds of the way to the back wall, stood a single hogshead of ancient scotch whiskey. The second to last gift she had received from one of her dearest friends, all those years ago.
Yes, this was the correct one. She felt it deep within her chest, a proper atonement requires a proper level of sacrifice. With a heavy heart she lifted the barrel over her head and began to stride out of the extra dimensional space. As she neared the opening, the soft clink of something falling and a flash of gold caught her eye. Sitting on a tiny end table was a small pouch of coins, one of which had somehow gotten loose and tumbled face up onto the polished table face.
For a moment she hesitated, she knew exactly what those coins were; and knew how much trouble she would get into if upper management found out she had them. That said, she also knew a sign when she saw one. The artifacts that she held within this place were the last remnants of those she had failed most of all. She pondered the meaning behind the fact that two of her previous charges seemed to have taken a shine to Jason, offering up to him their most precious of gifts. With a heavy heart and a plea to those long lost, she grabbed the coin before closing the pocket dimension.
With a loud *CLUNK* She set the hogshead down. Apparently, the sound of the barrel had finally made enough noise to draw Jason’s attention away from his screen. From a much smaller storage pocket she produced two crystal glasses. Pouring a hefty serving into each glass, she set one down in front of herself and the other in front of Jason. Locking eyes with the man, she said a single word.
“Drink”
The man twisted his face up in disgust at the sight of the liquor.
“Thanks, but no thanks, I’m not inclined to degr...”
“I said, DRINK!” Ruby growl bellows, casting the Command spell on the last word. Jason, despite his best efforts to ignore the compulsion, is forced to do as he is told, and takes a hearty swig of his hundred-year-old Scotch. With a smile on her lips, Ruby takes the opportunity to sip the illustrious gift. The hours melt away as they both sip and savor the deep complex flavors of this legendary brew.
As the drink flows her recollection of events becomes just a tad bit hazy. She can’t really remember how long it takes, but she does eventually come clean about the reason for this impromptu bout of drinking. It comes as little shock that Jason is... less than pleased to learn about the events that led to his death. He downs the rest of his drink in a single gulp, a waste of grand booze in Ruby’s opinion, and demands she fill his next one to the brim. For the first time in FAR too long, Ruby gets to see the Jason she had known all those years ago was still in there.
As the festivities carried on, she would occasionally catch him fiddling with the token he had bought. Curiosity finally getting the better of her, she decided to ask him about it, deciding to NOT mention that she knew it was illicitly purchased. He was cagey about it at first, but eventually loosened up and told her the truth.
He had grown bored with the usual missions that he had been assigned. He was sick of always having to play support, always cleaning up someone else’s messes, always laying the groundwork for someone else’s story. So, he had decided to cash in his points, and finally make use of the vacation time he had accrued. He had picked out what looked to be a pretty basic Isekai mission. Ruby suggested not mentioning his luck to anyone else, even she was aware how rare and coveted those missions were.
As the night wound to a close, they said their goodbyes. Before taking her leave, Ruby remembered the other present she had for Jason. A sharp whistle was the only warning she gave him before flicking the coin at his head. Even drunk, the man’s senses were still a thing to marvel at as he caught it in midair .
“The fuck is this?”
“Think of it as a gift.” She snorts.
“Oh, how generous of you. A whole gold coin, whatever will I spend it on.” Jason responds as he jangles the large coin pouch at his hip.
“Oh, fuck off. I’ll take it back if you’re going to be a brat about it.”
Jason drops the coin into his wallet and shakes it again for good measure. “Oops, too late now. Guess you’ll just have to let me keep it.” He gives her a smug grin.
She scoffed before turning around and making for the door. She could hear him activate the token as she closed the door behind her. As she wandered down the hallways back to her room, she pondered the events of the day. The rogue client would need to be dealt with, but she still wasn’t sure if burying him in legal paperwork for the next millennia or two, or just giving him a good old fashion human curb stomping, was the better punishment for his actions.
The choices bounced around in her head till she finally reached her residence. Having made no real progress in deciding her actions, she elected to just table the decision till she woke up next. The God was small time, so it wasn’t like it was going anywhere.
She took her time getting ready to sleep. Being a divine being herself, she didn’t actually NEED to sleep, but she did so enjoy the human customs surrounding the whole process. She took a long hot bath to unwind, before summoning a pair of adorable pajamas. Her body clean, and her mind at peace she laid down in her oversized excessively fluffy bed.
She had barely closed her eyes and began to drift off to blissful sleep, before she was awoken once again by the sound of her alarm going off.
“You have got to be shitting me. HOW?!?!”
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HFY [link] [comments]
2024.05.14 15:17 ex0-tekk Diabolist VR 6.0 is Now Available!
| Hey guys! Ex0TeK here again ... Diabolist VR 6.0 is now available on Wabbajack to download and play! What is Wabbajack??... Quoted from Github: "Wabbajack is an automated Modlist Installer that can reproduce an entire modding setup on another machine without bundling any assets or re-distributing any mods." \"Stay Awhile and Listen\" -Deckard Cain. What is DVR? Diabolist VR is a high fantasy theme-based mod list hosted on Wabbajack which pays homage to the hack-n-slash loot-hoarding Action RPG of the late 90s, it does this by adding Diablo inspired mods and much more, this includes: - A custom flame Diablo intro.
- Authentic in-game Diablo font.
- Custom loot box intro replacer.
- Intro and in-game music overhaul.
- The Secret Cow level from Diablo II.
- Gauntlet mouse cursors from Diablo II.
- A classically generous 4 tier loot system.
- A dual town portal spell called Voidgate.
- The Horadric Crafting Cube from Diablo II.
- The Imperius Solarion Spear and Tyrael Armor from Diablo III.
- Various weapons and armor inspired by or inspiring the Diablo series.
- The female Amazon from Diablo II visually improved over the LE version.
- Hundreds of unique monsters with more aggro range, enhanced combat abilities and increased population.
- Several Large Land and Dungeon Expansions, such as: Dark Glade World, Skyrim Underground, Forgotten Dungeons, Hammet's Dungeon Pack 1 & 2, Land of Vominheim, The Realm of Merentif, and The Isle of Valefrost.
!!! NOT SAVE FILE COMPATIBLE FROM ALL PREVIOUS VERSIONS !!! !!! A NEW GAME IS REQUIRED !!! DVR 6.0 is a complete overhaul from previous versions. Diabolist VR 6.0 Update Changelogs ☝️ Pastebin Link Provided☝️ -To Much Info to Post Here- -A Few Screenshots and Videos Clips Are Posted on DVR Discord Server- FINAL NOTE: Before committing to downloading DVR or even joining the DVR Discord Server, ( and especially if you're new to Wabbajack) feel free to look over the DVR Install Guide on GitHub to see the PC requirements with critical install steps, but also to read what other features this mod list has, there are many. Please report ALL bugs and mod list issues to the #👹dvr-support-chat c hannel within the DVR Discord Server, as I will NOT be doing any tech support on Reddit or GitHub. Diabolist VR is being maintained but is not being developed further past 6.0, however, I will continue to support both DVR and LoSVR through Discord technical support channels until both mod lists are removed from Wabbajack altogether. ⚔️ Thanks For Downloading Diabolist VR & Have Fun Monster Hunting and Loot Hoarding! 🛡️ Est. 1997 submitted by ex0-tekk to skyrimvr [link] [comments] |
2024.05.14 14:48 level2janitor Hacking Grave for standard fantasy
Grave is i think my favorite OSR game. it's a lesser-known hack of Knave 1e designed for dark souls inspired games and i've been running a campaign of it for roughly 2 years now. i praise it here every time i get the opportunity - i've ended up liking it so much, actually, that i really wanted it to be the default system i use for D&D-style fantasy.
this is a bit of an issue as the dark souls elements (souls as both currency & XP, PCs getting multiple deaths, etc) are a pretty specific flavor, so it requires some tweaking. but i want to talk about why i like the system so much before talking about making it work more seamlessly for vanilla fantasy.
good stuff unchanged from Knave: knave 1e is popular enough here that i probably don't need to introduce it, but in case anyone is out of the loop, here you go
- super lightweight, as knave's only 7 pages long
- rather than picking a class, your character is defined entirely by randomly rolled stats & gear. you be a fighter by spending your limited inventory on a big sword & armor and having good strength, you play a wizard by carrying a bunch of spellbooks and having good intelligence. etc etc. very elegant and streamlined
- simple, quick iterations on various old-D&D mechanics, like reaction rolls, morale, monster stats, etc. one-roll side-based initiative. i tend to prefer these over actual D&D/retroclones since they're so clean and easy for new GMs and players to remember
reasons i like Grave specifically: - PCs have stamina - a resource for spells/combat maneuvers - equal to their empty item slots, adding an axis of customization where a fighter might be more heavily armed & armored for bigger numbers with fewer maneuvers, or play a more nimble swashbuckler for lower numbers with a lot more maneuvers.
- spells are divided into wizardry (INT), theurgy (WIS) and witchcraft (CHA) which adds much more diversity to casters. a wizard and cleric now feel different whereas in knave 1e all spellcasters are largely interchangeable. combined with the stamina mechanic this gives grave vastly more PC diversity than knave while adding very little extra crunch, which i think is super impressive
- grave adds premade packages of starting stats/gear as an alternative to rolling (though you can still roll), essentially adding back character classes. this is really nice, especially when running for new players whose expectations are closer to something like 5e.
- multiple second chances at death per PC (because dark souls) - a little anti-OSR, but i really like it for giving new players a bit of a buffer & time to get invested in their PC. importantly, this only ever goes down as you die, never up, so you have this really nice ticking-clock thing going on as you die more often. it is still way too generous with extra deaths tho, if you run grave i recommend cutting the amount of second chances in half
- whole page of 50 magic items that are all cool and flavorful. the $2 PDF price is probably worth it just for these honestly
- sands off a couple of knave's oddities, like using wisdom for ranged attacks instead of dex. this is an upside or downside depending on preference, but i find it more intuitive to new players
seriously you should play grave. it's so good
my houserules
with 5e being my first ttrpg, that slightly more heroic-fantasy vibe influenced my design here a bit; my goal was to essentially replace 5e with grave as my go-to system for people new to RPGs.
you can find the full PDF here! - diceless skills: i really like skills as a way to customize PCs a little further, but i dislike defaulting to a die roll for task resolution. so instead the game uses a spin on joseph manola's skill system, i.e. if you have the skill on your sheet, you're just considered really good at that thing for the purpose of the GM's rulings. & that's the whole mechanic.
- weapon traits: easy-to-remember, one-sentence traits like crushing weapons being good against armor, rapiers giving you more maneuvers, axes cleaving through enemies, spears having extra reach, etc. weapons deal more damage if they're heavier or don't have traits. the goal is for weapon choice to feel impactful without there being an obvious best one.
- dungeon crawl procedure: this is something knave & grave lack and it's the only thing i feel is really missing from them. i don't really like super-structured dungeon turns with each PC picking exactly 1 action/movement each 10 minutes, so here the referee just marks off 10 minutes behind the screen as appropriate.
- balance adjustments: i love getting to discover characters instead of hand-craft them, so i kept the rolling option on top of grave's classes. but it is reworked so now it gives you the same amount of stats as everyone else, just randomizing where they go instead of how good or bad they are, since i've never liked that power variance. HP is also standardized now.
- ticking-clock deaths: i wanted to keep grave's feeling of gradually getting closer to death the more you fall in combat, even though there's no extra-lives thing built into the lore here. instead you take a mortal wound each time you reach 0HP, and when you hit 3 wounds, you die. they never go away. i like it better than straight death at 0HP because it gives new players a chance to make mistakes without instantly dying, but is still an impactful, permanent consequence.
- other additions: different playable creatures like elves/goblins/etc, a little bestiary, some GM advice, a d50 potion table, proper XP-for-gold rules, free maneuver on to-hit rolls of 20+ (stolen from knave 2e), and a simple character sheet.
i've run this version of grave for kids a few times and it's gone really well. ben milton & jason tocci (knave and grave designers respectively) deserve most of the credit here, since i'm just building on their work and creativity. huge thanks to both of them
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osr [link] [comments]
2024.05.14 09:03 UsualAcanthaceae8775 What if their was a Ben 10 5v5 hero shooter like marvel rivals (Redesigns)
Feel free to make art of these redesigns and give criticism of the designs
Redesigns: Heatblast Redesign: Sleeker with magma-like veins glowing beneath his rocky exterior. Equipment: Volcanic Gauntlets that enhance his fire abilities. Outfit: A flame-retardant suit with a core reactor symbol on the chest.
Diamondhead Redesign: Crystalline armor with reflective surfaces and sharper edges. Equipment: A crystal shield that can morph into different defensive shapes. Outfit: A suit with geometric patterns that shimmer with a diamond-like brilliance.
XLR8 Redesign: More aerodynamic with streamlined armor and a visor for high-speed travel. Equipment: Turbo boots that leave a trail of blue energy when he sprints. Outfit: A racing suit with a sleek helmet that has a retractable visor.
Fourarms Redesign: Bulkier with reinforced joints for extra strength. Equipment: Heavy-duty gauntlets that can smash through barriers. Outfit: A gladiator-inspired ensemble with a belt displaying his alien number.
Stinkfly Redesign: Brighter colors with translucent wings and bioluminescent spots. Equipment: A harness that helps distribute healing mist more effectively. Outfit: A lightweight suit that glows in the dark, highlighting his flight path.
Upgrade Redesign: Futuristic with a sleek metallic finish and circuit patterns. Equipment: A modular backpack that can transform into various tech gadgets. Outfit: A tech-suit that integrates with his body, allowing for seamless transformations.
Ghostfreak Redesign: More ethereal with a ghostly aura and chains that represent his phasing ability. Equipment: Ectoplasmic chains that can extend and bind enemies. Outfit: A tattered cloak that billows as if always caught in an otherworldly wind.
Snare-oh Redesign: Ancient Egyptian motifs with hieroglyphs etched into his bandages. Equipment: Ankh-shaped gauntlets that enhance his sand powers. Outfit: A pharaoh’s headdress that symbolizes his regal presence on the battlefield.
Frankenstrike Redesign: More industrial with visible bolts and conductive wiring. Equipment: A pair of Tesla coil shoulder pads that amplify his electric attacks. Outfit: A patchwork suit that resembles a mad scientist’s lab coat.
Eye Guy Redesign: Eyes of varying sizes with adaptive irises for different vision modes. Equipment: A visor that coordinates his eye beams for precision strikes. Outfit: A suit with lens patterns that focus his ocular energy.
Swampfire Redesign: More plant-like with vibrant green foliage and fiery red flowers. Equipment: Compost Gauntlets that enhance his regenerative abilities. Outfit: A botanical suit with leaf patterns and a fiery emblem on the chest.
Echo-Echo Redesign: Sleek and white with sound wave patterns across his body. Equipment: Sonic Amplifiers that boost his sound-based attacks. Outfit: A suit with a sound equalizer display that reacts to his sonic screams.
Humongosaur Redesign: Dinosaur-like with armored plating and a more pronounced tail. Equipment: Meteor Hammer fists that increase his smashing power. Outfit: A prehistoric-themed armor set with bone and rock elements.
Jetray Redesign: More streamlined with sharper wings and a jet engine-like back. Equipment: Aero Fins that improve his maneuverability in the air. Outfit: A flight suit with a sleek helmet and goggles for high-altitude visibility.
Big Chill Redesign: Ghostly with icy blue tones and frost-covered wings. Equipment: Frostbite Claws that leave a chilling effect on enemies. Outfit: A cloak that shimmers like thin ice and leaves a trail of frost.
Brainstorm Redesign: Brain-like patterns with neural connectors and a brighter shell. Equipment: Cerebral Enhancer that increases his psychic abilities. Outfit: A lab coat with a brainwave pattern and a utility belt for gadgets.
Goop Redesign: More viscous with glowing internal organs visible within. Equipment: Polarity Boots that allow him to stick to surfaces and maintain shape. Outfit: A containment suit that helps him keep form and focus his attacks.
Spidermonkey Redesign: More arachnid with additional eyes and spikier fur. Equipment: Web Slingers that shoot stronger and stickier webs. Outfit: A stealth suit with a spider emblem and grip-enhancing gloves and boots.
Loadstar Redesign: Magnetic with a core that glows when using his powers. Equipment: Gravitational Greaves that enhance his magnetic field control. Outfit: An armored suit with polarized plates that attract and repel metal.
Rath Redesign: Fiercer with more pronounced claws and tiger-like stripes. Equipment: Rage Amplifiers that boost his strength when his health is low. Outfit: A luchador-inspired costume with a mask that embodies his wild spirit.
Water Hazard Redesign: More aquatic with a sleeker, streamlined body and gill-like structures. Equipment: Aqua Cannons that can shoot high-pressure water streams. Outfit: A wetsuit with hydrodynamic patterns and a water drop emblem.
Ampfibian Redesign: More translucent with visible bio-electric currents flowing through his body. Equipment: Electro-Flippers that increase swimming speed and maneuverability. Outfit: A suit with neon trims that pulse with his electric charge.
Armodrillo Redesign: Bulkier with reinforced armor plating and drill bits. Equipment: Seismic Boots that enhance ground-shaking abilities. Outfit: A miner’s outfit with a helmet light and a rugged utility belt.
NRG Redesign: Glowing core with a more robust containment suit. Equipment: Reactor Gauntlets that can channel and shoot nuclear energy. Outfit: A radiation suit with a warning symbol and energy-absorbing layers.
Terraspin Redesign: Shell patterns resembling wind turbines and more pronounced fins. Equipment: Cyclone Discs that can be thrown to create gusts of wind. Outfit: An aviator jacket with a turtle shell pattern and wind direction arrows.
Clockwork Redesign: More gears and clockwork mechanisms visible with a timeless finish. Equipment: Chrono Keys that can unlock temporal abilities. Outfit: A steampunk-inspired suit with brass accents and a pocket watch.
Jury Rigg Redesign: More mechanical with tools integrated into his limbs. Equipment: Wrecking Ratchets that increase his dismantling speed. Outfit: A mechanic’s jumpsuit with patches and a tool belt.
Chamalien Redesign: More chameleon-like with adaptive skin that changes patterns. Equipment: Camo Cloak that enhances his stealth capabilities. Outfit: A suit with a chameleon scale motif that shifts colors with his movements.
Feedback Redesign: More electrically charged with pulsating energy lines across his body. Equipment: Antenna Arrays that increase the range and power of his electrical attacks. Outfit: A suit with circuitry patterns that glow with stored energy.
Bloxx Redesign: Modular with interlocking blocks that can reconfigure on the fly. Equipment: Building Bracers that allow for quicker construction of barriers and structures. Outfit: A construction-themed outfit with a hard hat emblem and utility belt.
Ball Weevil Redesign: Brighter colors with a more pronounced spherical body for rolling. Equipment: Plasma Cores that create larger and more potent explosive orbs. Outfit: A sleek suit with orb patterns and a visor that helps target his plasma globes.
Pesky Dust Redesign: Fairy-like with more delicate wings and a dreamy aura. Equipment: Dreamcatcher Net that can capture and amplify his sleep-inducing dust. Outfit: A mystical robe with star and moon motifs that enhance his magical presence.
Atomix Redesign: Radiant with a mini-reactor core and energy veins visible on his body. Equipment: Fusion Gauntlets that stabilize and focus his nuclear energy. Outfit: A hazard suit with a reactor symbol and protective plating.
Gutrot Redesign: Chemical tanks visible on his body with tubes connecting to his gauntlets. Equipment: Diffuser Mask that spreads his gases over a wider area. Outfit: A biochemical suit with a respirator and hazard symbols.
Whampire Redesign: More vampiric with bat-like features and a darker color scheme. Equipment: Echo-Locator Goggles that help him navigate and hunt in the dark. Outfit: A gothic cloak with a high collar and a clasp shaped like a bat.
Shocksquash Redesign: Bulkier with coils and capacitors integrated into his limbs. Equipment: Shock Boots that generate electricity with each stomp. Outfit: An electrified suit with lightning bolt patterns and insulated gloves.
Wildmutt Redesign: Enhanced sensory nodes and a more streamlined body for agility. Equipment: Sonic Collar that amplifies his roars and tracking abilities. Outfit: A sleek suit with padded armor to protect while maintaining flexibility.
Grey Matter Redesign: More pronounced cranial features and brighter skin to highlight his intelligence. Equipment: Quantum Computer Backpack that assists with hacking and strategy. Outfit: A miniaturized lab coat with various gadget holsters.
Ripjaws Redesign: Sharper teeth and fins, with a bioluminescent glow for underwater combat. Equipment: Aqua Jetpack that allows for swift movements in and out of water. Outfit: A reinforced diving suit with pressure resistance for deep-sea excursions.
Cannonbolt Redesign: A more aerodynamic shell with reinforced plating for rolling attacks. Equipment: Momentum Wheels that increase speed and control during rolls. Outfit: A racing stripe motif with impact-absorbing materials.
Wildvine Redesign: Thicker vines and a broader range of plant-like features. Equipment: Photosynthesis Boosters that enhance healing and growth abilities. Outfit: A botanical armor set with leafy camouflage.
Spitter Redesign: More pronounced glands and a wider mouth for his spitting attacks. Equipment: Hydration Pack that keeps him primed for slime production. Outfit: A moisture-retaining suit that helps in slime regeneration.
Buzzshock Redesign: Brighter electrical arcs and a more compact body for zipping around. Equipment: Static Amplifiers that boost his electrical output. Outfit: A suit with conductive pathways that glow with stored electricity.
Blitzwolfer Redesign: More pronounced fangs and claws, with a darker, more intimidating appearance. Equipment: Lunar Lenses that enhance his night vision and howling range. Outfit: A tattered cape that billows as he moves, adding to his fearsome presence.
Upchuck Redesign: A wider mouth and a more robust digestive system visible on his belly. Equipment: Digestive Accelerators that allow for quicker consumption and energy conversion. Outfit: A suit with reinforced areas around the stomach to handle his expansive appetite.
Ditto Redesign: Brighter colors and more expressive faces to differentiate his clones. Equipment: Cloning Belt that enhances the stability and independence of each clone. Outfit: A uniform with a number system to keep track of his duplicates.
Waybig Redesign: Cosmic patterns on his skin and a more imposing stature. Equipment: Stellar Stabilizers that help him maintain balance and leverage his size. Outfit: A suit with celestial motifs that reflect his cosmic origins.
Arctiguana Redesign: Icier appearance with sharper spines and a more pronounced frill. Equipment: Cryo Converters that enhance his ice beam’s freezing capabilities. Outfit: An insulated suit that protects him from overheating and helps focus his cold powers.
Chromastone Redesign: More prismatic with a crystalline structure that refracts light. Equipment: Prism Gauntlets that enhance his energy absorption and refraction abilities. Outfit: A suit with angular, reflective panels that mimic his crystalline form.
Alien X Redesign: Cosmic and ethereal with starry patterns that shift and change. Equipment: Celestial Scepter that focuses his reality-warping powers. Outfit: A robe that seems to contain a piece of the universe, complete with twinkling stars.
Nanomech Redesign: Sleeker with more advanced nanotechnology features. Equipment: Micro-Assembler that allows him to construct various devices on the fly. Outfit: A tech-enhanced suit that adjusts to his size changes.
Fasttrack Redesign: Streamlined with aerodynamic features for enhanced speed. Equipment: Velocity Vambraces that boost his speed and agility. Outfit: A racing suit with dynamic lines that glow when he accelerates.
Eatle Redesign: Bulkier with a reinforced exoskeleton and sharper mandibles. Equipment: Digestive Reinforcement Belt that aids in processing consumed materials. Outfit: A utility belt with compartments for storing consumed materials.
Gravattack Redesign: More planetary with a core that glows like a molten core. Equipment: Graviton Anchor that helps him control his gravitational fields. Outfit: A suit with orbiting bands that represent his control over gravity.
Crashhopper Redesign: More insectoid with enhanced leg hydraulics for powerful jumps. Equipment: Impact Dampeners that protect him during high-velocity landings. Outfit: A suit with spring-loaded accents that highlight his leaping abilities.
Walkatrout Redesign: More amphibious with sleek scales and a streamlined body. Equipment: Aqua-Dynamic Fins that improve his swimming and maneuverability. Outfit: A wetsuit with a slippery surface to aid in evasive maneuvers.
Molestache Redesign: More distinguished with a larger, more versatile mustache. Equipment: Mustache Combs that can be used as weapons or tools. Outfit: A Victorian-style suit with a bow tie and a monocle for a touch of class.
The Worst Redesign: Tougher looking with visible scars and a more rugged appearance. Equipment: Resilience Amplifiers that make him even harder to take down. Outfit: A battered suit that looks like it’s been through many battles.
Kickin Hawk Redesign: Sharper talons and more pronounced feathers for a fiercer look. Equipment: Talon Enhancers that increase the power of his kicks. Outfit: A martial arts gi with feathered accents that flutter as he moves.
Toepick Redesign: Darker and more ominous with a face that’s hidden until revealed. Equipment: Fear Inducers that amplify the terror he instills in enemies. Outfit: A cloak that shrouds him in mystery, only opening to unleash his frightful visage.
Astrodactyl Redesign: More alien with wing membranes that glow with cosmic energy. Equipment: Jetpack Harness that enhances his flight and energy projection. Outfit: A suit with aerodynamic features and a helmet with a visor for space travel.
Bullfrag Redesign: More muscular with amphibious traits and a tougher skin texture. Equipment: Strength Enhancers that boost his physical prowess. Outfit: A tactical vest with various pouches for carrying mission essentials.
submitted by
UsualAcanthaceae8775 to
Ben10 [link] [comments]
2024.05.14 08:52 AncientPC Thoughts and tips after climbing to 10k in 2 weeks.
Yes, I had a lot of time. I originally played this game when it launched during the pandemic and stopped at 1k trophies, and picked it up again ~3 years later. I want to share my thoughts about the last ~15 days while it's still fresh and answer any questions people might have.
I have a 43% win rate in 3600 BR games, and 300+ games with each of the following heroes: Angel, Bastion, Blizzard, Blot, Cyclops, Ghost, Levi, Lynx, Ramsay, Raven, Sparkle, Vi. I have the most fun with Angel, Raven, Ramsay, and Lynx.
I've unlocked every hero except Alice, paid for Blizzard and Vi.
Trophy Tiers
Broadly speaking, the percentage of poor players decreases as you gain higher trophies. Being completely honest, I saw a bunch of mistakes made by enemies, teammates, and myself at 9k trophies. At 10k+ trophies, most of the mistakes I see are my own.
Low Tier: <3k
I have a second account on an old phone at this tier that I use to play under powered / rarely used heroes in casual games. It's mostly bots and occasional humans with rudimentary gameplay.
Mid Tier: 3-7k
People are still misplaying all the time, but in general are improving and trying to coordinate as a team. Pickup teams are pretty easy to create and people are generally friendly. Honestly, I probably had the most
fun at this tier since I enjoy playing the game casually with a variety of heroes and different team compositions (vs trying to win all the time).
There's still plenty of bots in offpeak hours.
High Tier: >7k
This is the first tier where it starts to get competitive. Relatedly, this is also the first tier I started seeing bad manners and griefing.
Early on when I was around 2k, I teamed up with some high trophy players and played in 10k games. That's when I learned first hand
how much faster and aggressive the game was. On certain maps (Bank, Village, Hotel), fights will often initiate after picking up ~2 items.
As for bad manners, I'm used to it from playing plenty of other online games but enjoyed the fact that Bullet Echo largely doesn't have it. However at 7k+, now you get a lot of people bm'ing when they kill you, if two people fight over an item, etc. It most commonly manifests as sprays/stickers, but also a lot of head shaking and the occasional teamkill grenade for taking "their" item.
Pickup teams are a lot more mercenary. People join up, and if the team loses most will leave; there's little to no chat banter anymore. If someone misplays a few times, they often get kicked from the team, the team is disbanded, and/or they get defriended. This, uhh, has totally
never happened to me.
10k
The "end game." Heroes' power typically ranges 1650 - 2200 (Ultimate level 70 to Immortal), with the occasional Divine player. There's relatively few bots during peak times.
The games are fast and brutal, and any small mistake is quickly exploited. My winrate has dropped significantly even when playing my better characters, but I'm learning. Pre-10k, I'd typically open 3x battle and skull chests under 30 minutes. Now, opening battle/skull chests and winning contracts has become significantly harder.
Bravery Road
I don't have any experience with this tier since I lack Divine heroes. Others have shared that it's mostly full of bots.
Heroes
Tier List
This is based on 9k+ trophy BR in the hands of a good player:
- S: Vi, Lynx, Mirage, Arnie
- A: Blizzard, Ramsay, Raven, Dragoon, Angel, Freddie
- B: Firefly, Shenji, Ghost, Alice, Leviathan, Hurricane, Satoshi, Sparkle, Tess, Levi
- C: Blot, Bertha, Doc, Cyclops, Slayer
- D: Bastion, Stalker, Smog
Hero Investment
First off, invest in heroes that you enjoy playing regardless of tier lists. If you want recommendations for <7k gameplay, here's my list:
- Vi, Lynx: A class in most game modes and high tier effectiveness.
- Levi: she is A class for koth (camp and use ability in the final 1v1), and a solid B class in multiple modes: farming bots, sabo, low-mid tier BR. Satoshi is a good alternative.
- Bastion: he is A class for low-mid tier Bsabo/bot farming, and B class for low-mid koth. Don't get too attached though because his effectiveness drops off a cliff at 7k+ (more below).
- Hurricane: shotgunner with a shield and high tier effectiveness.
- Firefly/Blot: Blot's easier to learn snipers and farm bots/sabo in a more campy store, while Firefly has a higher skill ceiling and a more aggressive sniper.
- Ghost: He's probably the easiest SMG to learn with his cloak ability. Angel is better for long term usability and bot farming, but requires better map awareness and teammate coordination.
That's at least one hero per class (for contracts and gameplay variety), but a heavy bias towards Skytech faction because of all the shields.
Bastion
Bastion is great for bot farming and low / mid tier gameplay, but is easily outplayed in 7k+ games. I had a bunch of mid tier Bastion friends that I invited to 7k+ games and they've always left after a few games due to being outplayed.
Outplaying Bastion is usually done through kiting or baiting and flanking with teammates since their range is too short and movement speed is too slow. Bastion (and Blot to an extent) is outclassed by more mobile shield heroes: Angel, Hurricane, Satoshi.
Leviathan gets a special call out since his turret is great for zoning and has extended spray that can be abused to hit behind walls.
Grenade Users (Firefly/Shenji/Sparkles/Freddie)
Pre-10k, most of these are terrible nade spammers hoping to get an easy kill. I've seen so many Firefly users use more nades than bullets in a round, adding little value chucking nades into thin air. Shenji users, please use your nades to zone the enemies and less about trying to kill them. Also stop burning the grass because you can, especially when you're up against snipers.
Vi
My win rate with Vi is significantly higher than the rest of the field, which shows how broken she is. I think she needs to be nerfed, and she's my most played and highest leveled character (Stellar).
I also have some bad experiences after teaming up with a bunch of Vi-only tryhards (about 6-8 different teammates for 5+ games each). They're generally incredibly aggressive and good at racking up a high kill count, but often lack map awareness or team dynamics besides spamming, "Let's go!"
Tips
League
Climb as fast as you can, as high as you can since you get more loot per chest depending on your league level, and streaking gets harder the higher you climb in trophies. Bot farming (read below) is the easiest way to streak games and hit the next league level.
I think there is an argument to be made about staying in purple 1. I found it significantly easier to win most of the contracts at purple 1, but I was grouped with all the other grinders once I hit purple 2. This might be a red herring though.
Resources
- Long term the limitations are: nuts, drone resources, personal gear copies
- Gold, batteries, and 💵 currency (to an extent) is relatively abundant.
- There is a limit to watching ads per 8-12 hr period. If you're going to grind, save the ad watching for 2x battle/skull chests.
- Hero cards are distributed evenly over obtained heroes. My Supreme Shenji, Mythic Levitation, and a dozen Rare and Epic heroes all have enough cards to upgrade to Ultimate level 70 (my average level across all heroes). Recently obtained characters will appear more often in battle/skull chests until they reach the average number of cards across all heroes. My most recently unlocked hero—Mirage—is already at Ultimate level 70 in less than a week despite giving her 0 jokers. This probably means we're going to see a lot more Vi's in low/mid tier games.
Spending Money
Contracts
- 7 day contract hacks (and assuming you have enough time to grind) is the most effective use of money.
- Consistently winning the 21 hr contract for 300 jokers is critical.
- 3 hr contract (particularly in off hours) can be pretty easy to win for 20 jokers.
- Read the contracts carefully. Often you can use a hero to progress against 2 or more contracts simultaneously.
- Bot farming and SvS is usually the easiest way to quickly get contract points.
- Ghost in koth is a great way to grind "The Collector" contract.
- A lot of people in the top 3 will try to snipe the contract in the final hours. You can check their profile to see if they're online and contract leaderboard if their scores are increasing. I've lost a lot of sleep defending my #1 spot in the 2 day and 1 week contracts.
- I've given up on winning contracts and buying contract hacks anymore since the 10k games are significantly harder and I'm burnt out.
Star Pass
- I don't mind spending $15 to get the new hero via the base pass, but I don't think the premium pass is worth it.
- I didn't get tiers 2 and 3 for Vi but still got her to Stellar with a lot of grinding via contract hacks and jokers.
Technology
It's $10/mo. You get a random hero motivated and 8 drone plugins (2 of each color) per week, and 10 tech tokens/day. 70 tech tokens/week is enough to get drone blueprints, 2xpersonal gears boxes, some squad gear, 500 nuts, and 5 costume tokens. Also your name is highlighted in gold.
I think it's great for the first month or two for the personal gear and drone parts, but not sure if it's worth keeping afterwards.
Bots
Recognizing bots means you can adapt your strategy when playing with and against them.
Identification
Pre-game
- bot syndicates: RedSuns, CCCP, BoDammit, BIOS, Psychonauts, MotherOfBot, Botsavethequeen, 486DX, etc
- listed after human players
- don't have drones
- never play as the newer characters: Blizzard, Vi, Shenji, Ramsay, Lynx, Tess
In game
- immediately opens chests
- goes in a straight line while swinging their flashlight, humans tend to run with their flashlight facing forward except when checking corners
- doesn't use any abilities
Farming (BR, SvS, sabo, koth)
Bot farming is a great way to hit the streak for a league jump or grind for festival tokens.
I find sabo, SvS, and sometimes arcade in offpeak hours (or other region's servers) the easiest modes for bot farming.
Generally bots will collect a few items and start roaming looking for enemies. If a firefight ensues, the bots will start swarming towards noise like zombies.
The best characters to farm bots are those that can do a lot of damage without taking any themselves. Since bots will run in a straight line towards you, assault rifles and snipers excel at bot farming.
- Recommended heroes: Bastion, Satoshi, Blot, Hurricane, Levi, Firefly, Blizzard, Cyclops
- Not recommended: Ghost/Stalker (bots are unaffected by cloak), Slayer (fire rate is too slow), SMG users (can't reload fast enough when swarmed)
As teammates
It sucks to get bots as teammates, but if you understand their behavior you can take advantage of it to try and win the round.
- don't get sucked into unnecessary fights, let them die and don't bother reviving
- use them as dumb scouts to flank the enemy
- treat the round as a training exercise on how to win one-vs-many fights. It'll happen more and more often as you climb trophies
Drones
- medpro is great for tanks, assault rifles, and attacking SMGs (Angel, Alice, Freddie, Ghost)
- zenith is great for snipers, Raven/Ghost, 10k+ games
- guard is useless except for the occasional ability to zone enemies
Zenith gets increasingly valuable in 7k+ games as you never have time to revive and/or enemies will camp dead bodies. Zenith's ability to revive through walls can also be exploited.
In game tactics
This is already a long post, so I'll brain dump common improvements / mistakes that I come across. Feel free to ask questions in the comments.
- Don't be greedy and go after risky upgrades/chests. More often than not you're going to get sucked into an early fight. Even if you win that one, you'll quickly get swarmed by bots and/or other teams. It's not worth losing a round because you might get a purple upgrade. Even if you win the fight with only one downed teammate, they're unlikely to be revived in 7k+ games because everyone nades/camps the drones/bodies so you end up permanently hampered being down a teammate or flanked and wiped trying to revive.
- Don't be greedy for early ammo and upgrades. In 7k+ games, fights can/will happen by the time you've picked up 1-2 items. Taking multiple ammo means losing an effective teammate that can shoot a weapon. If you're a low ammo user (e.g. Vi, Slayer, Bastion), opt for a 2x or 3x ammo pack and leave the 4x ammo pack for high ammo users (e.g. SMGs, assault rifles). Leave and ping optimal upgrades for teammates. This means reserving scopes for snipers, armor for machine gunners, extended magazine for SMG/shotgunners, explosive ammo for DPS.
- Shotgun users should heal at spawn and save the armor pickup for others.
- Generally stick together as a team.
- Don't follow suiciders (bots/humans) and get sucked into unnecessary fights, preferring to fight 2v3v3v3. Yes this conflicts with the above bullet point.
- Learn the map. This means knowing where are the spawns, purple chests, hot zones, and choke points. This means you can anticipate where you'll need to slow down and prepare for a fight (e.g. early game near purple chests between two spawns). In low/mid tiers, human teammates often run straight for a neighboring spawn while completely ignoring the safe purple chest right behind them because they run straight ahead in the direction they were facing when spawned. I find it easiest to familiarize myself with maps by using heroes with high vision like snipers (particularly Lynx) and Raven.
- Develop map awareness. You can tell who is left based on the gun sounds and the weapon in kill notifications. Generally avoid fights with many teams remaining, and go after the last two teams as they're fighting. If machine gunners are remaining, try to find open spaces. If snipers are remaining, try to initiate fights near corners and obstacles. In low/mid tiers, human teammates will often emulate bots and run straight towards the fight with a complete lack of map awareness.
- Good Shenji users use grenades to zone enemies rather than outright damage. Bad Shenji users kill their teammates / prevent them from being useful. If you're playing with a Shenji teammate, expect that they're going to nade everything and act accordingly.
- Tess users should try to use the lightning ball judiciously against enemy shields or to zone, and not disable their teammates' shields and abilities.
- Cyclops/Raven users should not spam their skill early game, and used selectively late game. It gives away your position and in high tier games only invites unwanted attention (weak teams run away and strong teams run/dash/jump towards the scan). Learn to use scan offensively and defensively when appropriate. At higher trophies, it can be used as a feint for an invasion or to lure enemies into a trap.
- Deployed drones can be used as a ward to protect blind spots.
- SMG users should use stimpacks offensively rather than only to heal.
- Be careful about any teammate or enemy that jiggles constantly or spams the jump ability/sound. It's usually a skilled, high apm player with Mirage/Arnie/Dragoon. Your blind spots are not safe.
- There is a time to initiate and time to fall back. In early/mid tiers, people need to learn to retreat more often (and communicate it to their teammates). Don't attack that unsuspecting enemy just because you can, but attack if it's the right time to do so (e.g. the team is in the right place, the enemy team is caught off guard/still recovering from their last fight).
tldr
I thoroughly enjoyed playing Bullet Echo, bots and all.
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2024.05.14 02:34 Skootchy Fallout 4 Brotherhood of Steel quest line hit me in the feels today.
Spoilers ahead for the BOS storyline
I know the games been out for a long time, but I realized I never actually ever did the main quest line. I mostly just ran around and killed stuff and did side quests.
Well after watching the fallout show and the update, I decided to give a full playthrough, the entire story, and all the DLC.
Then they did something that I was NOT expecting. I decided to go full BOS. I always brought Paladin Danse with me, and anything that sounded like we were going to be in a good fight, I would bring my Power Armor.
So after you get to the institute, you can upload a program that basically hacks them and sends all the info back to the BOS.
And this is what fucks me up.
Seriously, spoilers.
They find that Paladin Danse's DNA is in their system.......he is a synth. Obviously the head BOS guy is like....doesn't matter, he has to die. I was going to try and see if there was anything I can do..scribe Haylen basically begs you not to kill him. And then I go and find him. And he is so about the BOS, that he literally asks you to kill him.
So I did. And now I'm at work and I feel fucked up about killing my BOS Bro, I literally carried him with me for 30 levels. I had hooked him up with weapons and armor.
I didn't even bother picking any of it up. I left it with him. It's his. I made it for him.
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Skootchy to
gaming [link] [comments]
2024.05.14 01:24 InverseFlash Respect Nico! (Undead Unluck)
All of you unconsciously prune information. Forget it. Feed off it at your own convenience. I remember everything. Everything. Constantly. The pain of losing my comrades. The sadness. All of the information that composes those moments…never leaves my brain for a second.
Nico Vorgeil is the head of Union's science division. An atheist turned anti-theist, he was recruited for his one of a kind skill in pioneering the understanding of the universe. The only thing that could push him even further was his own union with a woman that had intellect to match his own. However, when she died in childbirth, his Negation manifested, dooming him to suffer endlessly. He died in regret, having betrayed everything he stood for in exchange for a few fleeting moment with his late wife.
But now, Fuuko Izumo's on a quest to give everyone a happy ending. And Nico's the one she wishes that for the most…
Key
Scaling
Notes
- Feats are listed in order of appearance. Hover over a link to see the chapter(s) of origin.
- Feats from chapters up to 132 are from the 100th Loop.
- Feats from 133 on are from the 101st Loop, with this RT leaving off at 206.
- Character profile.
- Huge thanks to NegativeGamer and doctorgecko for creating threads that contributed to this one.
Strength
Durability
Speed
Skill
Inventions
General Union Things
Note: Ichico matches his number of inventions, much higher than the other lab members, so it's possible some of these belong to her.
Memory-Wiping
Network
Reach
Other
Single-Person Gadgets
Loop 100
Loop 101
Weapons
Specific - Others'
Specific - Own
Astral Dolls
Psycho-Pods
General
Durability/Shields
Lasers
Other
Type: Self-Targeting Compulsory Activation
Tragedy: Ichico Nemuri's death in childbirth is the only memory he has of his wife
Nico's Negation prevents him from forgetting anything his mind has processed since acquiring the Negation. This in turn crushes out the memories he had from before the Negation awakened.
Other
I couldn't forget even if you told me to. Those words. Those memories. I've ingrained them into my soul!!
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2024.05.14 00:01 Lou9896 2TMC [Semi-Vanilla][SMP]{1.20.1}{Java}{Datapacks}{Whitelist}{Discord}{Hermitcraft-like}{21+}
Hello we are 2TMC a 21+ community server much like Hermitcraft. We are a SMP with emphasis on being friendly (with a little bit of chaos) with other players, and trying to be a welcoming community to everyone. We are running a Semi-Vanilla server with a few terrain generation mods and additional mods that enhance the vanilla experience (see list below).
We are looking for players who will be active in game on chat and on our Discord voice channels. The server is in NA but we accept players from all around the world. Discord and a mic are required! We love to chat on voice in game but it's definitely not required! We are also youtubestreamer friendly. So if you love to play minecraft and are looking for a friendly environment where you can prank others and do community projects then send us a message! We'd love to chat with you.
Data packs on the server - afkdisplay
- anti enderman grief
- armored elytra
- better item frames
- blackstone cobblestone
- blaze and cave's advancements pack
- coal to black dye
- charcoal to black dye
- confetti creepers
- coordinates hud
- craftable notch apples
- craftable coral blocks 3x3
- craftable gravel
- craftable bundles rabbit hide
- custom nether portals
- double shulker shells
- dragon drops
- durability ping
- fast leaf decay
- graves
- larger phantoms
- more mob heads
- mountain angels
- name formatting station
- player head drops
- real time clock
- silence mobs
- straight to shapeless
- unlock all recipes
- universal dyeing
- unpackable nether wart
- villager workstation highlights
- wandering trades hermit edition
Fabric mods on the server - armor poser
- audioplayer
- cloth config api
- clumps
- enhanced groups
- fabric per player spawns
- geophilic
- head index
- just an end anchor
- keep head names
- more mob variants
- no chat reports
- player pronouns
- radio
- regrowth
- shulker+
- shulkerboxtooltip
- simple voicechat
- slimyfloor
- status
- stitched snow
- terralith
- towns and towers
- william wythers' overhauled overworld
Fabric mods required to join the server
- armor poser
- cloth config api
- just an end anchor
- more mob variants
- no chat reports
- shulker+
- simple voicechat
- status
- xareos minimap
- xareos worldmap
Server Rules - Be Respectful
- No griefing, stealing, or cheating
- Chat is English only
- Non-Destructive Pranks are allowed (so Hermitcraft style pranks)
- Spawn area is for a spawn town
- Bases must be built 250 blocks away from Spawn.
- No duping except for carpet, rail and tnt.
- No combat logging, this means mobs as well.
- Taking items/griefing from active and maintained ruin sites is prohibited.
- No hacking or hacked clients
- No using others builds, items, villagers, etc without their permission.
If you are interested in joining please fill out this
application submitted by
Lou9896 to
smp [link] [comments]
2024.05.14 00:00 Lou9896 2TMC [Semi-Vanilla][SMP]{1.20.1}{Java}{Datapacks}{Whitelist}{Discord}{Hermitcraft-like}{21+}
Hello we are 2TMC a 21+ community server much like Hermitcraft. We are a SMP with emphasis on being friendly (with a little bit of chaos) with other players, and trying to be a welcoming community to everyone. We are running a Semi-Vanilla server with a few terrain generation mods and additional mods that enhance the vanilla experience (see list below).
We are looking for players who will be active in game on chat and on our Discord voice channels. The server is in NA but we accept players from all around the world. Discord and a mic are required! We love to chat on voice in game but it's definitely not required! We are also youtubestreamer friendly. So if you love to play minecraft and are looking for a friendly environment where you can prank others and do community projects then send us a message! We'd love to chat with you.
Data packs on the server - afkdisplay
- anti enderman grief
- armored elytra
- better item frames
- blackstone cobblestone
- blaze and cave's advancements pack
- coal to black dye
- charcoal to black dye
- confetti creepers
- coordinates hud
- craftable notch apples
- craftable coral blocks 3x3
- craftable gravel
- craftable bundles rabbit hide
- custom nether portals
- double shulker shells
- dragon drops
- durability ping
- fast leaf decay
- graves
- larger phantoms
- more mob heads
- mountain angels
- name formatting station
- player head drops
- real time clock
- silence mobs
- straight to shapeless
- unlock all recipes
- universal dyeing
- unpackable nether wart
- villager workstation highlights
- wandering trades hermit edition
Fabric mods on the server - armor poser
- audioplayer
- cloth config api
- clumps
- enhanced groups
- fabric per player spawns
- geophilic
- head index
- just an end anchor
- keep head names
- more mob variants
- no chat reports
- player pronouns
- radio
- regrowth
- shulker+
- shulkerboxtooltip
- simple voicechat
- slimyfloor
- status
- stitched snow
- terralith
- towns and towers
- william wythers' overhauled overworld
Fabric mods required to join the server
- armor poser
- cloth config api
- just an end anchor
- more mob variants
- no chat reports
- shulker+
- simple voicechat
- status
- xareos minimap
- xareos worldmap
Server Rules - Be Respectful
- No griefing, stealing, or cheating
- Chat is English only
- Non-Destructive Pranks are allowed (so Hermitcraft style pranks)
- Spawn area is for a spawn town
- Bases must be built 250 blocks away from Spawn.
- No duping except for carpet, rail and tnt.
- No combat logging, this means mobs as well.
- Taking items/griefing from active and maintained ruin sites is prohibited.
- No hacking or hacked clients
- No using others builds, items, villagers, etc without their permission.
If you are interested in joining please fill out this
application submitted by
Lou9896 to
MinecraftServerFinder [link] [comments]
2024.05.13 23:28 kiltedfrog What a difference an O makes.
"I will gladly take care of your Wyrm problem," the Knight in shining armor said to the princess.
The princess narrowed her eyes at him. "It sounds like you're saying Wyrm, not worm."
The Knight Flipped up his helmet visor, "What? Wyrms is Wyrms right? And the ones you need killed are up in the mountains. Earth Wyrms, yea?"
"Worms," The princess over exaggerated the 'o' as she said 'worm', "Yes. Gargantuan Earth Worms, they threaten to destroy the entire mountain range. I need them slain."
"Earth Wyrms! Easily done princess, they can't even fly." The Knight slapped his visor shut, certain he'd be able to handle these Earth Wyrms with ease.
Air Wyrms and Fire Wyrms could both fly and were therefor quite a pain to kill, having to track them relentlessly until they tired was... well tiresome.
Water Wyrms had to be killed underwater most of the time, because mankind had yet to make a fishing boat buoyant enough to fish one from the sea.
With a grin from ear to ear, a simple go there and murder a monster mission in mind, the Knight bowed deeply before excusing himself from the princess' presence.
She turned to her Advisor, "He does know they're Worms and not Wyrms right?"
The old wizard shrugged. "How difficult could it be to kill giant worms?"
The Knight and his squire and their company of friends, set out to the mountains to the north where their quarry was said to be. Among their host was a young wizard who had only barely passed his apprenticeship exams, there was a lady dwarf, who was of course a blacksmith. Her beard was always set with flowers from their next member, her husband the elvish archer. The elf say he's no true archer, merely a hobby, of a thousand years. Their final member was an ex-communicated clergy member from the empire on the other side of the mountains.
A few short days of easy travel over rolling hills and they'd made their way to the foot of the mountains. The Knight and his party experienced the first earth quake then, it was gentle enough that the Knight hadn't even noticed it. The dwarf sure did though.
"Something's not right," She said when the tiny quake ended. "Earth Wyrms must be fighting something else right now for us to be feeling this rumble."
"Then they'll be softened up for us when we get there, or maybe already dead. All that mattered to the princess was that they die, we need only verify those deaths." The Young Wizard said, hopeful he wouldn't have to fight at all.
The clergyman said a prayer to his strange god, and bid them all, "Prepare for the worst tomorrow, this way when it likely goes better than that, you can be overjoyed at our fortune."
The squire took the first watch, and the Knight the second. Nothing happened but the soft snores of their compatriots. For the third watch they had the elf. He required far less sleep than humans or dwarves, except for once a lunar month when he had to sleep for a whole day.
During his watch the ground rumbled again. More than rumbled, it shook and cracked. A span the size of large horse opened up and split their camp in half. The elf didn't exactly have to sound the alarm, everyone woke up to the thunderous crack of the landscape opening.
In the pre-dawn light leaking over the horizon they could see the fractures leading up into the mountains. Their camp just happened to be on the end of one such crack. The whole mountain they were headed to seemed to have cracked.
"These must indeed be large Wyrms." the Knight said. "I shall need all my weapons sharpened to their finest edge to piece their hides."
The Dwarf set to work spinning her whetstone and putting the sharpest edge on the Knight's swords and axes and even the arrow heads of her husband's arrows were sharpened. The squire was loaded down with heavy, very sharp weapons, and followed his master up into the recently cracked mountain. As they traveled the ground steadily rumbled.
They found an opening which they hoped would lead them into the caves inside the mountain where they might find at face these dread Earth Wyrms.
As they entered the caverns they were surprised to find a thick slime coating the walls.
"How curious." The young Wizard said, collecting a sample into a glass vial and staring at intently.
The clergyman said another prayer, and placed a blessing of damage resistance on all his friends. They would all be nigh-on unpuncturable, unslashable, and unbludgeonable for a few hours. You could do those things, and it might throw them around, but they wouldn't be injured any more than their pride. This foreign god's power was how the Knight had become so good at killing Wyrms. The clergyman had other blessings, which were not needed at the moment, fire resistance, and water breathing being two big ones. Air walking was a wizard trick, and so they recruited the young wizard.
The wizard projected a light up into the middle of the height of the cave they now found themselves in, and it showed that the cave was nearly as tall as the castle walls, in one direction it went off into the darkness beyond what his meek light could show, but the other direction was blocked by a gigantic wall of pink slimy flesh.
"Oh..." The wizard said, understanding a moment too late. "Earth Worms."
The Knight had approached the pink wall and tried to hack into it, but the slime coating the ouside of the great flesh mass was to sticky and too thick. It quickly stole his weapon from him, and then the next and the next and the next.
The gargantuan lack-minded creature, reacted to something behind it, and backed up in the tunnel. The Knight was quickly caught in the ooze, the squire too. The Elf unleashed a volley of arrows, but they met the same fate as their archer, only a few seconds sooner. The thick layer of mucus on the outside of the worms was the greatest armor they had ever faced. Almost as thick as a the knight was wide, it more than caught and stopped any attacks from such small creatures as the knight as his allies.
Trying desperately to help his wife escape, the elf and the dwarf ended up caught in the thick slime together.
The wizard knew he was boned, so stood and faced the slime with dignity.
And the Clergy man. Well, he said one final prayer for the souls of himself and his party members before being backed over by a brainless worm. His quiet hope was that his god would protect them all until the worm deposited them elsewhere as it continued to devour the mountain range.
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