Chet codes for crosstown caze

Did the machine shop just ruin my 351 Cleveland Heads?

2024.05.09 23:19 vainamo- Did the machine shop just ruin my 351 Cleveland Heads?

Hi all. I have a set of Boss 351 heads, and a set of the similar D1AE-GA Torino heads. The only difference between the two is that the Torino ones have a wider date code during which they were produced, and they do not have the screw-in rocker studs for the adjustable valve train. See the D1AE-GA section here for more details if interested.
So I took the Torino set along with one of the Boss heads to the machine shop, and told them I wanted the Torino set's rocker stud pedestals to match exactly the Boss head. They said no problem, they'd done it before, all good. When I got them back today, one of the stud pedestals on only one of the torino heads had been milled down quite a bit shorter than all the rest. The blue painted one is the Boss, the bare metal one is the Torino.
Boss: https://i.imgur.com/bAsChet.jpeg
Torino done wrong: https://i.imgur.com/7pxUDQ8.jpeg
My question is: does this matter, or is it adjustable to still work? If it can be made to work, will it be weaker because there is less thread engagement? How screwed am I?
submitted by vainamo- to EngineBuilding [link] [comments]


2024.05.09 13:38 SeaweedSea21 Stodeh Viewbotting on Twitch

Stodeh Viewbotting on Twitch
Over 600 viewers but only 4 people have talked in the last 30 minutes. I can go on a stream with 20 or less viewers and see more chat action.
https://preview.redd.it/iavdqus8aezc1.jpg?width=1695&format=pjpg&auto=webp&s=4d62ac4b2ce507f38214c035623de735b64686bb
submitted by SeaweedSea21 to StreamersCheating [link] [comments]


2024.05.08 13:59 shane_ask Map for Deleted Mission M1505

Map for Deleted Mission M1505
I've put a few hundred hours into Isolation, poked around in its files before, and am pretty familiar with its development and cut content so I wasn't expecting to find anything new about it after so long. But I was looking through the map UI and found something interesting. The game still includes the map, both levels, for the original Corporate Penthouse level that was deleted. Maybe this is floating around out there already, but I've never seen it before.
Map as extracted from the game
The labels are included in the map, but unfortunately set at runtime (for localization) so all of them are set to "TXT". I decided to take a stab at analyzing it for fun.
Map after filling in some labels
Some rooms are recognizable: the washrooms (appear in a couple DLCs), the lounge (same one from Systech Lobby), and the fancy apartment from Corporate Lockdown (though it has an extra compartment by the bed--maybe a private washroom?). The other labels are very speculative but I tried to make reasonable guesses. I am fairly certain the rooms in the center are smaller apartments (the "Prosperity Ring" mentioned in the deleted mission scripts) since the deleted content seems to indicate there are at least 5 apartments on this level. With so many washrooms on this level there must be some more bunks somewhere, and likely one of them is filled with showers rather than toilets.
Everything in blue is a purely hypothetical walkthrough that I did as an exercise to include what we know from the concept art (from both Edouard Caplain and Brad Wright) and the deleted content:
Setup: In the old plotline, the level begins with Amanda arriving in a private shuttle. She retrieves the key card of Executive Barker (Seegson guy in charge of shipping) from his personal effects in the Morgue. She is helping Waits catch Marlow who is the one setting up traps around the station and is on the run with the black box Amanda wants.
  1. Amanda somehow arrives above the level (Waits:"You need to be on the deck below") and seems to immediately be in Barker's apartment so I'm guessing that his apartment has direct access (probably via ladder in the area that becomes Ransome's computer room in the Corporate Lockdown DLC). She listens to his messages before leaving.
  2. Amanda exits into a lounge (see concept art). There is no indication where the upper level connects, but it seems to fit nicely in the middle. In Corporate Lockdown the apartments have a stairway up in their entrance so it stands to reason the stairs leading to the other four apartments in the center lead down. I'm guessing the whole central area is "Prosperity Ring, Executive Habitation".
  3. Amanda heads towards Ransome's apartment and find that the lounge outside his apartment has been breached (shows up a few times in concept art). Waits tells her she has to find a way in through an adjacent apartment.
  4. She heads back and find a notice posted on the vacant apartment: "For rent! To arrange a viewing, find Chet - your Seegson Accommodation Supervisor." She needs to find Chet.
  5. Game logic requires him to be on the opposite side of the map. Probably in a bunk area similar to what we see in Lingard's DLC Overrun, but fancier. There is also an announcement for this area that "Quarantine has been broken" so it probably happens now and the alien begins stalking. Maybe there is also a wealthy holdout or two still barricaded in one of the other apartments, and a couple hospitality Joes still manning the restaurants or bars.
  6. She heads across the map to find a computer terminal where Chet is conveniently still logged in and gets the code for the vacant apartment from his email.
  7. She heads back and enters the apartment. The hallways connecting the apartments are a bit odd, but I guess they must be some sort of shared utility/maintenance area. Whatever they are they let Amanda get into Ransome's apartment. Marlow was here and got the codes for the Anesidora.
  8. She needs to meet Waits at the Anesidora (which is in dry dock in this version of the plot). She heads to an elevator (probably hacks it open using an upgrade she finds in Ransome's apartment so she can't leave until she finishes the mission) and escapes. She does eventually catch Marlow somehow before letting him out to team up to destroy the station.
Hopefully that was interesting, but again a lot of speculation on my part. The only certain thing is the layout of the level and the locations of the labels so feel free to come up with your own interpretations.
submitted by shane_ask to alienisolation [link] [comments]


2024.05.06 04:44 Davidudeman [US] [Selling] 4k + BluRay + DVD + Vinyl Records! Singles + Bundle Deals! - RARE OOP TITLES/SLIPCOVERS/+ MORE! *PRICES DROPPED!*

[US] [Selling] 4k + BluRay + DVD + Vinyl Records! Singles + Bundle Deals! - RARE OOP TITLES/SLIPCOVERS/+ MORE! *PRICES DROPPED!*

READ FIRST :)

Selling bundles AND singles of all different formats of movies!

Prices are in photos!

Shipping is $5 flat regardless of how many items you purchase (even bundles, still only $5, i’ll cover the rest if its more)
I ship within the US only!
I accept Venmo or Paypal!

IM OPEN TO OFFERS! :)

————————

NOTES:

  • In the steelbook bundle, John Wick 2, The Hitmans Bodyguards Wife, and Ash Vs. The Evil Dead Season 3 Steelbooks are ALL sealed/brand new and include digital codes! :)
  • The Hunger Games: Mockingjay Parts 1 & 2 4k’s are both still SEALED/BRAND NEW with their own respective OOP slipcovers! Perfect condition! Both contain digital codes as well!
  • The Zombieland steelbook in the steelbook bundle is a rare OOP Zavvi exclusive steelbook that is BLURAY ONLY, and region free! There is a very small dent on the front cover (see pics)
  • NONE of the 4k’s in the 4k bundle include digital codes!
  • Hansel & Gretel: Witch Hunters (Unrated) is a rare BluRay Mediabook that is OOP!
————————

VINYL RECORDS:

FLUME BUNDLE SOLD AS BUNDLE ONLY!
https://imgur.com/a/Omxrhep <<< MORE PICTURES!
Reluctantly selling my Flume & Chet Faker’s Lockjaw EP, Flume (2x LP Deluxe Edition), and Skin Companion EP 1 Vinyl Records! Need some extra money right now and i figured i’d sell a few of my rarest vinyl records.
The Lockjaw EP was an extremely limited release that i bought off of Future Classic’s website (Flumes official label) years ago. It also includes a digital download (unknown is code is expired or not). This one alone sells for around $250-$300 sealed.
It’s still sealed, it does have an extremely small 1cm crease at the top right corner (pictured, barely noticeable), but other than that, i’ve kept it in a safe for YEARS.
The Flume 2x LP Deluxe vinyl is sealed/brand new, in perfect condition with retail stickers in the front! It also includes a digital download (unknown is code is expired or not)
The Skin Companion EP 1 is VERY rare and has never been played, brand new/sealed and has the original retail stickers on the back as well. It also includes a digital download (unknown is code is expired or not)
All of these come from a smoke and pet free home, away from the sun, and i take VERY good care of my collection.
Also adding a $15 hard cover protector sleeve for the Lockjaw EP and 2 standard plastic cover sleeves for the other 2 records (included for free)
I will extremely safe in a box with lots of protection.
ASKING $275 SHIPPED FOR THE BUNDLE! i’m open to offers!
—————-
XXXTENTACION - Members Only Vol. 3 RARE Vinyl
https://imgur.com/a/7IK46xS <<< MORE PICTURES!
This is an incredibly rare XXXTENTACION limited edition Members Only Vol. 3 vinyl record. This US edition double LP features 33 RPM speed and a milky clear vinyl with red splatter design, housed in a cardboard sleeve.
The record grading is Mint, and the sleeve grading is also Very Good Plus (VG+) with a single very slight crease on the top left corner (barely noticeable). This record also features colored vinyl and is perfect for vinyl record collectors.
The records have never been played and have been locked in a safe since purchase in 2019. I will ship very safely!
ASKING $150 SHIPPED :)
————————————

FULL LIST OF DVD/BLURAY BUNDLE: (SOLD AS BUNDLE ONLY!!)

Looking for $70 for the whole bundle! comes out to about $1.75 per

BluRays:

  • Stomp Live (Brand New/Sealed) *RARE OOP
  • Uncut Gems (2019) (includes BluRay + DVD)
  • Hereditary (2018) (NO BLURAY DISC INCLUDED! ONLY CONTAINS DVD IN BLURAY CASE)
  • Sully (Includes BluRay + DVD)
  • Shaft (2019)
  • The Postcard Killings
  • Keanu
  • I Am Legend
  • Interstellar (Includes BluRay + DVD)
  • D13-U
  • The Italian Job
  • Eyes Wide Shut - RARE OOP! (sells for around $10)
  • Good Neighbors
  • Central Intelligence (Unrated)
  • Cheap Thrills OOP!
  • The Man From U.N.C.L.E (Includes Slipcover + BluRay + DVD)
  • Synecdoche New York
  • The Curious Case of Benjamin Button (2-Discs, Criterion)
  • Bardem Biutiful (2010) RARE OOP!
  • Vacation (30th Anniversary Edition)
  • Talladega Nights (Theatrical Cut)
  • Gravity (2013)
  • Friday The 13th: The Killer Cut (2009)
  • Straight Outta Compton (Includes Unrated Cut, Includes BluRay + DVD)
  • The Black Phone (Includes BluRay + DVD)
  • Stomp Live RARE OOP!
  • Madagascar (Includes BluRay + DVD)
  • Magic Mike
  • Hot Tub Time Machine (Unrated)
  • The Spongebob Squarepants Movie (2004) (Includes BluRay + DVD)
  • Gamer (2009) (2-Disc Special Edition)

DVD’s:

  • Digging Up The Marrow (Brand New/Sealed)
  • The Beach Bum (Brand New/Sealed) RARE OOP!
  • Vacation (2016)
  • Kiss Kiss Bang Bang
  • Disturbia (Brand New/Sealed) (Bilingual Cover)
  • High School High
  • Baby Driver
  • Step Up 3
  • The Life Aquatic With Steve Zissou (Criterion 2-Disc, w/ Slipcover)
  • Stockholm (Brand New/Sealed)
  • Jeepers Creepers (Brand New/Sealed) (Walmart Exclusive Artwork) RARE OOP!
  • Lords of Dogtown (Unrated)
  • Game Night (Brand New/Sealed) (2018)
submitted by Davidudeman to MediaSwap [link] [comments]


2024.05.04 23:26 Unerving_agent Help needed plz🙏

Help needed plz🙏 submitted by Unerving_agent to ArmaReforger [link] [comments]


2024.04.28 17:41 bolognaboy69 Nice wins this weekend.

Nice wins this weekend. submitted by bolognaboy69 to underdogfantasy [link] [comments]


2024.04.22 16:50 Meles_B Making sense of the timeline and The Fall Of Shady Sands

TL;DR

The Fall of Shady Sands was when Lucy was taken in 2277, the Nuke of Shady Sands happened in 2282.
The whole timeline in the show has been quite confusing, to say the list. I'm trying to make sense of all the information we were given in the show and out of it, so that the timeline made more sense.
Now, what lore do we have in the show to collaborate with the official timeline:

The ages of protagonists

We have several points considering flashbacks:
  • It is heavily implied that Lucy was around 6 years old when she returned back to the Vault (and lost her mother):
Up until I was six, I really thought that the big light on our farm was the sun.
My mom used to take me to play out under that light, and I swear I could feel the sun baking my skin.
After my mom was gone, I realized it was just her that made it all feel so real.
  • We don't know the exact age of Lucy, but what we see from the Vault scenes is:
    • She is old enough to teach children history
    • She has tried to find a marriage partner for some time, and it is unlikely that participation of the exchange was the first solution.
    • She had relations with Chet for around 10 years.
Putting her as 6 in 2282 would make her 20 years old:
    • The Vault 101 (which is the closest we have to Vault education lore) has children getting specialized training/job placements/apprenticeships by 17. Lucy can be a teacher by 20, at least in the very beginning of her career.
    • I'd find it unlikely that she would resort to a Vault 32 trade by 20 - that sounds too early for me.
    • That would mean she began relations with Chet around 10 years old, which is also way early.
If we put her as 6 yo in 2277, she would be 25 years:
    • That's old enough to teach for some time
    • 25 years old is "Christmas Cake" age, and would make sense for Lucy to worry about being unmarried.
    • 15 years is quite more common to begin relations with someone.
IMO, while both ages can work, 25 years is more believable.
I won't take into account Purnell's age, as there are middle-aged actors playing teenagers all the times - it's rarely evidence. Also, because of Moten and Maximus.
Now, Maximus:
  • We see his scene in Shady Sands, immediately after nuking. The child looks around 6? years old.
  • He is still in training in the Brotherhood, and is an Aspirant, which is the lowest rank in the food chain. However, he has been in the Brotherhood since childhood.
If he is 25 (and was 6 in 2277), it would be weird - he has been educated since childhood, and not passing even to a squire by 25 is very strange. 20 or less is more understandable.
IMO, if we try to look into the ages, it makes more sense for Lucy to be older than Maximus, which would set their flashbacks apart.

The Plague of 77'

You know, my vault has endured hardship, too.
In the Great Plague of ’77, everyone had to quarantine, they couldn’t work the farms together.
People starved. My mother included.
My dad dropped to 128 pounds, and he still refused to do anything like this.
This part gives us the most likely timeline when Rose died - 2277.
  • This gives Hank a convenient excuse to hide exodus of his family - Betty could easily cover for him remotely, while he rescues his children back.
  • The language Lucy uses for her mother vs her father (my mother starved vs my dad dropped weight) implies that she not just starved, but starved to death. That is the most reasonable time to declare Rose's death to the Vault - no one to see the funeral, no one to disbelieve the death. Including Lucy - even at 6 years old, it would be easier for her to get gaslighted into believing she got separated from her mother by the quarantine, and then she died.

The library card

The biggest evidence for the nuke date at 2277 is this library card - it was supposed to be returned in November 2276, but never was. It was in a destroyed elementary school, so it is obvious that for the dates to commence, it would either sit in that locker for 5 years, or something should've happen by late 2276 to prevent the book return.
  • One of the overlooked things in that locker is a book titled "The New California Republic" by Kate Williams. Miss Williams is what Moldaver was named before the war, which is unlikely a coincidence.
So, the theory I have for the locker is that used to belong to someone we know, who left Shady Sands by 2277 - can be Rose (who could try to teach in the school), or Lucy/Norm, who could begin to study there, or even Moldavers (again, teaching there). That would, although flimsy, explain why the locker was there unused for 5 years.

What is the Fall

My theory, based on that, is that the Fall is a successful raid on Shady Sands, probably by the Brotherhood (which would make it unrelated to Hank's rescue, but likely act as a distraction), or credited to them. Then, NCR retaliated at the Brotherhood, leading to a massive reignited campaign against the Brotherhood.
  • It explains how Shady Sands is still prosperous by 2282 - a raid wouldn't knock out the entire Shady Sands, and be only a temporary disgrace.
  • The raid wouldn't last long, and likely be driven out quickly by the NCR troops - but it would cause enough chaos for Hank to use it for his needs.
  • The Fall would explain why Shady Sands is called "The First Capital" on the show (G.I. Blues is clearly a reference to F2 name of Shady Sands, but retroactively can explain that). After the raid, NCR has changed capital to another place, while the most of the political capital still has remained in Shady Sands.
  • The Fall and the counter-attack by the NCR would explain why the Brotherhood is in a sorry state now - NCR hit them in retaliation, and hit them hard.
Now, the reasons could be that the NCR had a lot of troops tied in the First Battle of the Hoover Dam, and with the Divide explosion, it would be hard for them to return to the heartland. While there would still be troops available, it would make sense for them to be more spread out.
I doubt it was a major siege, but a quick raid, for some specific purpose, could work out.
Now, alternative variants:
  • The Enclave raid is a good option. But: If Enclave could do it before, why would they do it only in 2277? If the Enclave had the ability to hurt NCR, one of their archenemies, they would do it as soon as they could. And if it was done due to Hank, I really doubt that Enclave would listen to Hank - even if he is a Vault-Tec representative, Enclave doesn't give a fuck for Vault-Tec.
    • However, Siggi clearly knew both Vault 33, and MacLanes. Possibly Hank aided them big (explaining why there is Enclave around California after NCR purges - Hank restored their facility from cryosleep)?
    • Enclave probably does have resources (They definitely can get T-51b Power Armor) to false flag a Brotherhood attack - driving NCR against Brotherhood. In the meantime, Hank can rescue children from Rose.
  • A raid by anyone who isn't them is unlikely IMO - raiders can't really go against NCR police in Shady Sands, and Hank has nothing to give them.
  • I absolutely do not buy the "The Fall is due to economic conditions" or something like that. That doesn't make sense at all - NCR had issues, but it wasn't a failed state in any way, not even remotely.

The Nuking of Shady Sands

Shady Sands was presumably nuked. By what, however?
Hank does admit that it was his choice -
"I had to make a choice. Between their violent world and our peaceful one. And I believe, Lucy, I know I made the right choice."
  • Hank fired the nukes directly:
    • The Vault-Tec was unlikely have any nukes on their own before the war - it tried to gain Appalachian nukes before that. It's possible, although very unlikely, that WV or other nukes were under Vault-Tec control, enough for Hank to call it remotely (likely from the Vault, as it would be in 2282) from Vault 31 or 33.
    • Again, if that would happen in 2282, Lucy would remember him being absent, and he would need another reason to cover his absence.
  • Hank fired the nukes through the Enclave:
    • The Enclave had an access to Bradley-Hercules - a satellite which could fire nukes from orbit, and while the satellite's options are limited in the game, it could make sense that either there are other satellites, or in 5 years it could change firing line towards California.
    • If the Enclave had a firing shot against NCR, they would have done it the moment they could at all. NCR destroyed Navarro. It claimed the legacy of the United States. It is one of the biggest nemesis of the Enclave, only Brotherhood rivaled them. So, either Enclave were given the shot only by 2282, or they weren't the ones.
    • It is possible that Hank gave them some crucial information about nuclear plans of Vault-Tec (if they had nukes), control codes from Vault 31, or something else (like the cold fusion chip), in exchange of Enclave extracting his children from Shady Sands.
  • Hank/Enclave rigged the Shady Sands reactor:
    • Hank was implied to be well-versed in SCIENCE, so it might be plausible that he returned to Shady Sands in 2282, rigged the reactor and left before it could explode. It is possible, but also needlessly dangerous for him - he would need a head-start in days before explosion, and the security of a reactor would be strong. An Enclave mole, working at the reactor, could rig it for the Enclave, however.
  • The bomb was smuggled:
    • Also a possible solution - you can find nuclear warheads in a lot of places out there. A van with the nuke goes into Shady Sands and goes boom. I doubt Hank had any influence to do that, but the Enclave might have the reason and resources.
submitted by Meles_B to falloutlore [link] [comments]


2024.04.21 23:03 ProgressiveRox Buds' buds speculation

SPOILERS FOR END OF SEASON 1
In the pilot when Moldaver captured 6 vaulties and had them on their knees at gunpoint, she told Hank to choose between them and his daughter, and as we know he chose his daughter.
My theory is that each of those Vaulties was from the Buds' buds program in V31, so when she asked him to choose it was a quick way of determining if there was even a chance of breaking him enough to give her the code she needed.
I'll admit my only evidence for this is that 1 of those people (Stephanie the Cyclops) is a confirmed member, but wouldn't it also make sense if Chet was also a Bud? He could have been the one to warn Betty about the need to clean up V32 before Norm took more people in there. And it would be a good plot twist if Lucy's cousin-with-benefits turned out to be a Sleeper Agent.
Or not, that's probably more likely.
submitted by ProgressiveRox to Fotv [link] [comments]


2024.04.18 00:59 Alwayz_Tired_0617 I received this email. I didn't download it and no idea who this is. Is it a scam?

I received this email. I didn't download it and no idea who this is. Is it a scam? submitted by Alwayz_Tired_0617 to antivirus [link] [comments]


2024.04.09 21:25 low_man_help Sacramento's PnR Coverages vs. SGA From December 14th and February 11th Game [OC Anaylsis]

My post on SGA's best and worst PnR coverages was crossposted to this sub by u/kingcakebabyokc, so I thought you might like this one.
The piece that was crossposted was an extensive look at SGA and GTO vs. FEP coverages in the PnR.
I logged and coded 227 PnRs vs. Western Conference playoff teams for the piece. Two of those games were against the Kings.
These are my notes from those games. I just wanted to share what coverages went well, which ones didn't, and general thoughts from both Kings games I watched for the piece—I hope that's okay with this sub.
The big piece has videos that help show why some of these coverages are less than ideal vs. SGA and why some are successful. There are a lot of Kings ones in the edits (most aren’t good coverages), but to prevent the idea of this being fully self-promotional, I will link the videos in the comments below and not up here.
Here is a breakdown of Sacramento’s coverages vs. SGA’s PnR and their effectiveness.

Number of Poss TOs Points Per Poss (Fouls)
Ghost (No Switch) 5 0 1.8 (2)
Ghost (Switch) 1 0 3.0
Ghost (Blitz) 3 2 1.0
Over + Drop 4 0 1.625 (1)
Down + Drop 1 0 2.0
Over + Level -> Drop 3 0 1.333
Over + Show/Blitz 12 0 1.125 (2)
Refusal (At the level) 10 0 1.5 (1)
Switch (At the level) 1 0 0.5
UNDER 1 0 0.5

Game 1 (December 14th):
SGA ran 23 PnRs, finishing at 1.333 PPP, with two turnovers and four fouls drawn.
During the December 14 game, Sacramento decided to employ an aggressive strategy at the level of the PnR. Sabonis played eight times in a blitz or aggressive show coverage, allowing only 0.75 PPP on those actions.
The numbers say this was an effective strategy. But they are heavily weighed by a few misses on open shots early in the game.
Even though the Kings only gave up 0.75 PPP on these actions, they gave up wide-open shots on every possession to pretty good shooters.
This coverage also exposed Sacramento to SGA’s preferred action (the refusal) when seeing the screener's defender up at the level. SGA refused six PnR actions when the secondary defender was at the level (ready to show/blitz) and scored 1.833 PPP while drawing three fouls.
If you combine the actions, it comes out to 14 PnRs at 1.214 PPP with three fouls drawn and many open shots!
^^ As the game went on and Oklahoma City got the rhythm of the coverage, bringing a big up to the level of the screen hurt Sacramento more and more.
If you don't vary the looks, SGA and Oklahoma City get in a groove and can exploit this aggressive coverage with space and ball movement.
Game 2 (February 11th):
SGA ran 14 PnRs, finishing at 1.667 PPP, with zero turnovers and two fouls drawn.
Sacramento again decided to be aggressive at the level of the PnR in this game.
They played four times in a blitz or aggressive show coverage and allowed a whopping 1.875 PPP on those actions.
SGA also had four refusals this game and scored 1.00 PPP, but out of these four possessions, he created two wide-open three-point shots for 40% three-point shooters.
If you combine both actions, the result is 8 PnRs at 1.437 PPP. That is not good enough to win.
Sacramento’s aggressive coverage surprised SGA in the first half of their December game and was momentarily effective.
But once the Thunder started getting a feel for what Sacramento was doing, they set the screen higher and slipped the action. This led to good shots as the December game continued and into the February game. This caused Sacramento to put Sabonis in more drop coverages, where SGA has a clear advantage.
Sacramento has aggressively attacked SGA at the screen level, which is not a coverage strategy that most effectively naturalizes SGA because it creates 4v3 attacks with skillful players in the short roll and allows SGA to refuse the screen and attack 4v3 himself.
Sacramento covered 22 PnRs at 1.30 PPP throughout two games with the screener's defender up at the level, ready to Blitz/Show on the action. This number will not lead to success.
I would expect Oklahoma City to defeat Sacramento if they meet in a series.
Sacramento could make a change that would give them a puncher's chance:
They could switch from being aggressive at the level to going ‘under” every SGA action and not allowing him or the ball to get downhill without heavy resistance.
This would help in three areas where SGA and the Thunder found success vs. the Kings:

  1. Keep Sabonis shielded from downhill attacks while in “Drop” coverage.
  2. No need to "Veer" switch onto Chet to take away his pick-and-pop threes.
  3. Do not give up 4v3 attacks from the screener when the Kings blitzed the PnR action.
Ellis went under a PnR action in the second half of the February game; it led to a tough shot from SGA after being stuck for a few seconds.
The soft switch and Under have been the most effective coverage on film I’ve seen during the 227 PnR actions logged for the bigger piece. It has allowed teams to keep their defensive shell and limit drive and kick actions from the Thunder.
Thanks for reading. I’m interested in seeing if the Kings start to mix in some “Unders” when Sabonis is involved in the action tonight or if they stay with the ultra-aggressive strategy at the level for SGA PnRs.
submitted by low_man_help to Thunder [link] [comments]


2024.04.07 23:26 Cody_Learner Found Jia Tan of xz package backdoor, GPG key in one of my chroots

I've been using a persistent nspawn container for building AUR packages exclusively, using my own script for several years now.
Recently, I found Jia Tan's GPG key in the nspawn container.
I'm not sure which package pulled in the key and if it's anything to be overly concerned about. I deleted the key when I found it, and forgot about it till I read the file today, that I saved listing the GPG keys in the nspawn ccontainer.
I wasn't too concerned finding the key, have already checked my systems, know it was basically a non issue on Arch systems using the official package, and don't have any ssh servers accessible from the WAN, or even running except when I'm using it.
My thoughts were that an AUR package was or is pulling from one of his git repos somewhere. I have no idea what package it was at this point and haven't looked into it yet. I'll build AUR packages sometimes just to test for building, and remove it thereafter. Does this warrant any further investigation? Possibly track down the AUR package/s to see whats being pulled in? I could search through my nspawn container .SRCINFO files if it's worth the time, but keep only my currently used AUR packages build directories.
Anyone else have or find his key?
[builduser@chroot-p5g /]$ gpg --list-keys
/home/builduse.gnupg/pubring.kbx ---------------------------------- pub rsa2048 2011-06-03 [SC] 6645B0A8C7005E78DB1D7864F99FFE0FEAE999BD uid [ unknown] Allan McRae  uid [ unknown] Allan McRae (Developer)  sub rsa2048 2011-06-03 [E] pub rsa2048 2017-06-04 [SC] [expired: 2022-08-02] B8151B117037781095514CA7BBDFFC92306B1121 uid [ expired] Andrew Gregory (pacman)  pub rsa2048 2016-04-07 [SC] 27EDEAF22F3ABCEB50DB9A125CC908FDB71E12C2 uid [ unknown] Daniel Stenberg  sub rsa2048 2016-04-07 [E] pub rsa2048 2013-04-30 [SC] 8657ABB260F056B1E5190839D9C4D26D0E604491 uid [ unknown] Matt Caswell  uid [ unknown] Matt Caswell  sub rsa2048 2013-04-30 [E] pub rsa4096 2014-10-04 [SC] 7953AC1FBC3DC8B3B292393ED5E9E43F7DF9EE8C uid [ unknown] Richard Levitte  uid [ unknown] Richard Levitte  uid [ unknown] Richard Levitte  uid [ unknown] Richard Levitte  uid [ unknown] Richard Levitte  uid [ unknown] Richard Levitte  sub rsa4096 2014-10-04 [E] pub rsa4096 2021-07-16 [SC] [expires: 2031-07-14] A21FAB74B0088AA361152586B8EF1A6BA9DA2D5C uid [ unknown] Tomáš Mráz  uid [ unknown] Tomáš Mráz  uid [ unknown] Tomáš Mráz  sub rsa4096 2021-07-16 [S] [expires: 2027-07-15] sub rsa4096 2021-07-16 [E] [expires: 2031-07-14] pub dsa1024 2001-09-05 [SC] 5ED46A6721D365587791E2AA783FCD8E58BCAFBA uid [ unknown] Mark Adler  sub elg2048 2001-09-05 [E] pub rsa4096 2010-10-24 [SC] [expired: 2024-02-02] 3690C240CE51B4670D30AD1C38EE757D69184620 uid [ expired] Lasse Collin  pub rsa4096 2019-01-19 [C] EC3CFE88F6CA0788774F5C1D1AA44BE649DE760A uid [ unknown] Mark Wielaard  uid [ unknown] Mark Wielaard  uid [ unknown] Mark Wielaard  sub rsa2048 2019-01-20 [A] sub rsa2048 2019-01-20 [S] sub rsa2048 2019-01-20 [E] pub rsa4096 2021-03-09 [SC] 4EF4AC63455FC9F4545D9B7DEF8FE99528B52FFD uid [ unknown] Zstandard Release Signing Key  pub rsa2048 2011-01-12 [SC] [expired: 2021-12-31] D8692123C4065DEA5E0F3AB5249B39D24F25E3B6 uid [ expired] Werner Koch (dist sig) pub rsa2048 2014-10-29 [SC] [expired: 2020-10-30] 031EC2536E580D8EA286A9F22071B08A33BD3F06 uid [ expired] NIIBE Yutaka (GnuPG Release Key)  pub ed25519 2020-08-24 [SC] [expires: 2030-06-30] 6DAA6E64A76D2840571B4902528897B826403ADA uid [ unknown] Werner Koch (dist signing 2020) pub ed25519 2021-05-19 [SC] [expires: 2027-04-04] AC8E115BF73E2D8D47FA9908E98E9B2D19C6C8BD uid [ unknown] Niibe Yutaka (GnuPG Release Key) pub rsa4096 2019-12-21 [SC] [expired: 2022-12-20] A5A45B12AD92D964B89EEE2DEC560C81CEC2276E uid [ expired] Martin Matuska  uid [ expired] Martin Matuska  pub rsa4096 2013-10-09 [SC] C01E1CAD5EA2C4F0B8E3571504C367C218ADD4FF uid [ unknown] Benjamin Peterson  uid [ unknown] Benjamin Peterson  uid [ unknown] Benjamin Peterson  sub rsa4096 2013-10-09 [E] pub ed25519 2019-11-20 [SC] [expires: 2024-11-18] 76C0969C076A23EC4849F462D3E3E8ACF99DE8EA uid [ unknown] Ashish Kulkarni (Open Source)  sub cv25519 2019-11-20 [E] [expires: 2024-11-18] pub dsa1024 2006-11-05 [SC] 84736900600FF95EF23513F52975A150DEF6218F uid [ unknown] Vincent Ladeuil  uid [ unknown] Vincent Ladeuil  uid [ unknown] Vincent Ladeuil  uid [ unknown] Vincent Ladeuil  uid [ unknown] Vincent Ladeuil  uid [ unknown] Vincent Ladeuil  uid [ unknown] Vincent Ladeuil  sub elg2048 2006-11-05 [E] pub dsa1024 2004-08-02 [SC] 7C0135FB088AAF6C66C650B9BB5869F064EA74AB uid [ unknown] Chet Ramey  sub elg1024 2004-08-02 [E] pub rsa3072 2021-07-30 [SC] [expired: 2024-01-08] 19882D92DDA4C400C22C0D56CC2AF4472167BE03 uid [ expired] Thomas E. Dickey (self-signed w/o SHA1)  uid [ expired] Thomas E. Dickey (use for email)  pub dsa1024 2003-10-02 [SC] C7ECC365AB6F255E1EB9BA1701FA998FBAC6374A uid [ unknown] Stuart Bishop  uid [ unknown] Stuart Bishop  uid [ unknown] Stuart Bishop  uid [ unknown] Stuart Bishop (Work)  uid [ unknown] Stuart Bishop (dropbear.id.au Domain Admin)  sub elg4096 2003-10-02 [ER] pub dsa1024 2004-03-06 [SCA] 58B277C0D208F7AC460C07C84548B3A8C0D70C12 uid [ unknown] John Szakmeister  sub elg4096 2004-03-06 [ER] pub rsa4096 2014-10-04 [SC] [expired: 2024-01-30] EFC0A467D613CB83C7ED6D30D894E2CE8B3D79F5 uid [ expired] OpenSSL security team  uid [ expired] OpenSSL OMC  uid [ expired] OpenSSL Security  ============================================================================================================== pub rsa4096 2022-12-28 [SC] [expires: 2027-12-27] 22D465F2B4C173803B20C6DE59FCF207FEA7F445 uid [ unknown] Jia Tan  sub rsa4096 2022-12-28 [E] [expires: 2027-12-27] =============================================================================================================== pub rsa3072 2022-12-09 [SC] [expires: 2025-12-08] DB2C7CF1B4C265FAEF56E3FC5848A18B8F14184B uid [ unknown] Martin Matuska  uid [ unknown] Martin Matuska  sub rsa3072 2022-12-09 [E] [expires: 2025-12-08] pub rsa4096 2014-12-15 [C] [expires: 2025-07-21] EF6E286DDA85EA2A4BA7DE684E2C6E8793298290 uid [ unknown] Tor Browser Developers (signing key)  sub rsa4096 2021-09-17 [S] [expires: 2024-08-23] 
EDIT:1
Did a search after posting....
It's the pacman-static AUR package that pulls in the xz package source, which Jia was the dev of for some time...
/home/jeff/.a-Aurch-AUbase/chroot-p5g/home/buildusepacman-static/src/xz/*
I do find it interesting that reportedly, the test files were involved in the process (creating a bash script) as part of the back door code injection. There are several files titled as 'test-*' included in the build directories. Going in for a closer look....
The test directory contents:
$ file src/xz/tests/* awk '{print" "$0}'
src/xz/tests/bcj_test.c: C source, ASCII text src/xz/tests/code_coverage.sh: POSIX shell script, ASCII text executable src/xz/tests/compress_prepared_bcj_sparc: ELF 32-bit MSB relocatable, SPARC, version 1 (SYSV), not stripped src/xz/tests/compress_prepared_bcj_x86: ELF 32-bit LSB relocatable, Intel 80386, version 1 (SYSV), not stripped src/xz/tests/create_compress_files.c: C source, ASCII text src/xz/tests/files: directory src/xz/tests/Makefile: ASCII text, with very long lines (446), with escape sequences src/xz/tests/Makefile.am: ASCII text src/xz/tests/Makefile.in: makefile script, ASCII text, with escape sequences src/xz/tests/ossfuzz: directory src/xz/tests/test_bcj_exact_size.c: C source, ASCII text src/xz/tests/test_block_header.c: C source, ASCII text src/xz/tests/test_check.c: C source, ASCII text src/xz/tests/test_compress_generated_abc: POSIX shell script, ASCII text executable src/xz/tests/test_compress_generated_random: POSIX shell script, ASCII text executable src/xz/tests/test_compress_generated_text: POSIX shell script, ASCII text executable src/xz/tests/test_compress_prepared_bcj_sparc: POSIX shell script, ASCII text executable src/xz/tests/test_compress_prepared_bcj_x86: POSIX shell script, ASCII text executable src/xz/tests/test_compress.sh: POSIX shell script, ASCII text executable src/xz/tests/test_files.sh: POSIX shell script, ASCII text executable src/xz/tests/test_filter_flags.c: C source, ASCII text src/xz/tests/test_filter_str.c: C source, ASCII text src/xz/tests/test_hardware.c: C source, ASCII text src/xz/tests/test_index.c: C source, ASCII text src/xz/tests/test_index_hash.c: C source, ASCII text src/xz/tests/test_lzip_decoder.c: C source, ASCII text src/xz/tests/test_memlimit.c: C source, ASCII text src/xz/tests/test_microlzma.c: C source, ASCII text src/xz/tests/test_scripts.sh: POSIX shell script, ASCII text executable src/xz/tests/tests.h: C source, ASCII text src/xz/tests/test_stream_flags.c: C source, ASCII text src/xz/tests/test_suffix.sh: POSIX shell script, ASCII text executable src/xz/tests/test_vli.c: C source, ASCII text src/xz/tests/tuktest.h: C source, ASCII text src/xz/tests/xzgrep_expected_output: ASCII text 
EDIT:2
And as expected, found nothing similar to the content described here: https://www.openwall.com/lists/oss-security/2024/03/29/4
I'm guessing this key will only be present if you built AUR pacman-static on your system. That said I don't see how having the key could pose any potential issues with this package and based on what I found...
As for other AUR packages that may use his key, be aware and if found, check what it may be pulling in.
submitted by Cody_Learner to archlinux [link] [comments]


2024.04.01 12:16 TheArtyDans I got my Special Edition from Amazon....

I got my Special Edition from Amazon....
Imagine my excitement when I open this factory sealed copy to find what appears to be a blank CD-R inside the case... No printing on the disc, and it looks like nothing is even burnt on it. The PS5 obviously rejected it. Anyone else had this happen?
submitted by TheArtyDans to yakuzagames [link] [comments]


2024.03.28 04:41 whamikaze Summer themed fishing season #PixelShowcase

Hope Springs + Season of the Saltwater Serenade (previous idea)
This is an idea for a summer season in Fish 2.0!

Seasonal content

Unique locations
Seasonal fish
New fish
NPCs found
Items found
Accessories
Accessories switch up the way fishing tools work.
With this comes a new box: the Tackle Box. Feel free to organise rarities accordingly.
submitted by whamikaze to dankmemer [link] [comments]


2024.03.21 16:40 anthropoid [BashPitfall] `local -g var` is Pretty Useless

[Credit: This post was inspired by what seemed to be an odd comment in another thread.]
Can you guess what this code prints?
z=42 a() { local z z=27 b echo "a/z=$z" } b() { local -g z z=79 } a echo "main/z=$z" 
If you guessed a/z is 27 and main/z is 79, because z in b() points to the global z, I'm afraid you've been misled by the bash docs:
$ ./test.sh a/z=79 main/z=42 
This code, however, prints a/z=27 and main/z=79:
z=42 a() { local z z=27 b echo "a/z=$z" } b() { local -g z=79 } a echo "main/z=$z" 
And this one complains z: unbound variable:
set -u a() { local z z=27 b echo "a/z=$z" } b() { local -g z z=79 } a echo "main/z=$z" 
But this one, that combines the declaration and assignment of global z, doesn't:
set -u a() { local z z=27 b echo "a/z=$z" } b() { local -g z=79 } a echo "main/z=$z" 
See, the description for declare (to which local is a rough twin) says this:
The -g option forces variables to be created or modified at the global scope, even when declare is executed in a shell function. It is ignored in all other cases.
But you also have to take into account dynamic scoping, also documented in the man page:
The shell uses dynamic scoping to control a variable's visibility within functions. With dynamic scoping, visible variables and their values are a result of the sequence of function calls that caused execution to reach the current function. The value of a variable that a function sees depends on its value within its caller, if any, whether that caller is the "global" scope or another shell function. This is also the value that a local variable declaration "shadows", and the value that is restored when the function returns.
Everyone who's used local to shadow a throwaway variable like i from another variable named i in its caller function knows this in their gut.
But what the docs don't say is that the only thing local -g var is good for is enabling functions to create/modify global variables with special declare attributes, like the -A (associative array) flag, and only if you assign a value at the same time:
set -u a() { local z z=27 b echo "a/z=$z" } b() { local -gA z=([Hi]=there [Lo]=blow) } a declare -p h 
yields, instead of z: unbound variable...
$ ./test.sh a/z=27 declare -A z=([Lo]="blow" [Hi]="there" ) 
but divorce the assignment from the declaration:
set -u a() { local z z=27 b echo "a/z=$z" } b() { local -gA z z=([Hi]=there [Lo]=blow) } a declare -p z 
and you get this, because this b's z is actually a's z, which is clearly not an associative array:
$ ./test.sh ./test.sh: line 11: Hi: unbound variable 
Confused? So was I, so I filed a bug report, which led to an interesting email chat with Chet Ramey and the other bash maintainers. The upshot:
  1. NOTABUG, but we'll accept documentation suggestions to remove this confusion.
  2. Yes, a local -g var declaration-without-assignment is Pretty Useless.
submitted by anthropoid to bash [link] [comments]


2024.03.18 13:37 TELMxWILSON FFFRESH MUSIC! Particle, Ed Rush, DJ Marky, Wilkinson, IMANU, Annix, Nia Archives, Camo & Krooked, The Caracal Project and more.. Reviews for some traditional Dancefloor bangers and a Deep Tech hidden Gem from Malley [+weekly updated Spotify playlist] New Music Monday! (Week 12)

 
Weekly updated Spotify Playlist H2L: New Drum & Bass
Soundcloud Playlist H2L: New Drum & Bass Soundcloud
Youtube Playlist H2L: New Drum & Bass Youtube
Youtube Music Playlist H2L: New Drum & Bass YT Music
Apple Music Playlist H2L: New Drum & Bass Apple Music
Retroactive Playlist H2L: Retroactive New DnB
Last Week's list http://reddit.com/1bc22yb
Follow us on Instagram TELMxWILSON, lefuniname, voynich
 

Picks Of The Week (by u/lefuniname)

1. METHOD - From The Ashes (feat. Houndeye) / Watch Me [Ridmic]

Recommended if you like: Lexurus, Andromedik, Jon Void
Nowadays, there's so many different paths you can take towards recognition and success in music. One that is probably among the rarest ones out there is through YouTube Mixes - I see your confusion, allow me to give an example. Let's talk about man like METHOD.
Obviously, there's a lot more to his musical journey than I let on in the intro there. Straight outta Den Haag, Dutchman Bob Devilee, as he's known to friends, family and me because I googled it, has been building up a community of like-minded DnB enthusiasts for ages now. What you might not know, however, is that his initial plans for YouTube weren't music related at all! 13 years ago, Bob started his now 41k subscribers strong channel off under the name HDCommentary, a place for Starcraft 2 commentaries, Modern Warfare 2 (the original one!) quickscoping, Minecraft, Hearthstone and League of Legends content - truly the most early 2010s sentence I've ever written. From 2017 on, gaming gave way to music, or more specifically, DnB mixes! What didn't change, however, was his closeness to the community he was building. Every mix saw him specifically asking for feedback, with Bob responding to each and every comment, in the early days even promising a response in less than 24 hours. It even became part of his morning routine!
The next few years saw him spreading his DJing wings far and wide, participating in various mix competitions for Viper, Fiber, High and Liquici-Tea, and winning the one organised by Primal Instinct, sharing a lot of his favourite mashups on his socials and, of course, continuing to deliver his hype-inducing full hour mixes. As a big-time fan of the aforementioned Dutch Liquid, both Power- and regular, imprint Liquicity, he eventually started crafting warm-up mixes for their bigger events to spread the hype, cementing himself as an integral part of the larger community. Behind the curtain of all the big mixes with their view counts in the hundreds of thousands, in other words on his publicly available SoundCloud, you could also see how much fun he was having playing around with tunes, from random set openers featuring the right amounts of Mr. Happy to some Dubstep mashups, and if you go far back enough, even a piano-driven cover of Hakuna Matata. In 2019, his loyal SoundCloud followers could even get a glimpse of what's to come in the near future: his first original production!
The ID uploaded back then was an early version of what would eventually become You Started A Fire, one of his two debut songs on High Tea's 2020 Rooibos compilation (the other one being Hefty, or should I say Hef-tea?). Only around a year after crossing off that entry on his bucket list, the next milestone was reached: A release on Liquicity's then-new sub-label Ridmic, complete with an upload on the main channel and an inclusion on the legendary Yearmix! That was merely the beginning though. 2022 saw METHOD releasing on both the Spring and Winter AquaSettlement compilations, plus another anthem on Ridmic, of course leading to plenty more Yearmix inclusions, and, most importantly, a set on the summer festival's Nebula stage! The madness didn't even stop there though, in 2023 Liquicity officially commissioned him to put together mixes celebrating the seasonal compilations, officially uploaded on the main channel! Plus, a slot on the summer festival's Solar stage!
Now, METHOD once again returns to the place his Liquicity producer career began, Ridmic, with a Dancefloor one-two-punch so well-crafted, so anthemic and just so all-around sick I just want to hear it blasted out at all the summer festivals. Especially From The Ashes, with his fellow literally game-changing game industry colleague, DnB craftsman and simply too amazing vocalist Houndeye delivering yet another stunning and entirely too catchy vocal performance, captures that spirit of the Liquicity anthem so well I had to do a double-take on the artist name the first time I heard it. Synths so large they make any home setup feel like the main stage, melodies so sing-alongable you won't get them out of your head anytime soon and chugging basses so fat, you can't help but break out into skanking. The flipside of the project, Watch Me, takes all these qualities and flips them on their head: Hypnotic vocals, relentless 4x4 beats, bunker vibes out the wazoo! Get you a METHOD man that can do both.
Methodically crafted for both the big outdoor stages and the more intimate venues, supremely catchy, straight-up anthems.
Other Dancefloor releases from this week: - Polygon - Echoes Of Yesterday - Wilkinson, NORTH - Balance - Dirtyphonics, Circadian - You Want Me - Culture Shock - Breathe

2. Malley - Distance / Convergence 💎 [Stellar Audio]

Recommended if you like: Skylark, Misanthrop, Secula
Now for something a bit more out-there. Let's talk about up-and-comer, and this week's Hidden Gem Of The Week™️, Malley!
There's not a whole lot to be said about Oliver "Malley" O'Malley's backstory up until now, but that kind of makes the level of sound design he's pushing nowadays even crazier! Born and raised in Norwich, but now residing in York, the 21-year-old has been smashing it as part of the respective local underground scenes for quite some time now, with gigs at Norwich's Basement Session and York'z Breakz, but what really makes him stand out in my eyes is the wild evolution his own productions have made. In just a year or so, he went from the more rave-y, UK sound type tunes in 2020, to the experimental, breaky and techy sides of things in 2021, when he debuted his first proper release, Whisper, on Bad Taste. The techy aspect continued to grow more and more though, each tune sporting an even more intricate level of production than the ones that came before, and by 2023, his SoundCloud had become a real treasure trove of techy smashers (especially Reason!). In other words, a perfect candidate for my favourite Bristol-based label out there, Stellar Audio!
After the conclusion of the interplanetary SOL Series earlier this year, with us having examined the celestial bodies inhabited by Submonitor and Vici, Stellar has now engaged the Phase 3™️ hyperdrive to travel even further across the musical galaxy, with Malley being our captain for this maiden voyage. While recalibrating the Direction we're all going in, our vessel's engine experiences a bit of a stuttery bumpy start, but our captain luckily manages to work around it. As we pass all sorts of intergalactic bleeps and bloops, the sparse bassy bursts of propulsion keep us aimed towards greatness. Also, the drum action is rather tight, which is something that carries over to the next stop on our interstellar journey, Convergence. As we close in towards our destination, the sheer scale of the planetary system we aim to explore simply overwhelms us - basslines that seem to defy every single one of our known laws of physics, paired with drum action that rapidly evolves in a matter of minutes, going from minimal steppers to metallic companions to the symbiotic distortion underneath, eventually ending up as a fast-paced whirlwind of madness that's making our heads spin.
All metaphors aside, this is absolutely fantastic! Production so out of this world, so cinematic and so maximalley minimal that you can't help but be fascinated by it.
Other techy stuff from this week: - Cuepric, Melanie Ring - Aphel 💎 - IMANU, INDI - Reminiscing - The Caracal Project, Camo & Krooked - While you count down. - LYLY - Argue 💎 - LYLY - Crashing Down 💎 - Liveon - Block Universe
 

New Releases

General DnB / Mixed

submitted by TELMxWILSON to DnB [link] [comments]


2024.03.16 09:43 somethingelse2025 What Is Gematria : The History, Ancient & Modern Usage

Gematria is a system of assigning numerical values to Hebrew letters. It is a form of numerology that has been used by Jewish scholars for centuries to find hidden meanings in the Bible and other sacred texts.
The word ‘gematria’ is derived from the Greek word ‘grammata,’ which means ‘letters.’ The earliest known use of gematria dates back to the 2nd century BCE, when it was used by the Jewish philosopher Philo of Alexandria. However, it is believed that gematria was developed much earlier.

The Numerical System

In its simplest form, gematria involves assigning a numerical value to each Hebrew letter. The numerical values are assigned based on the order of the letters in the Hebrew alphabet. For example, the letter א has a value of 1, the letter ב has a value of 2, and so on.
Once the numerical values of the letters have been assigned, they can be added together to find the numerical value of a word or phrase. For example, the word ‘chai’ (חַי) has a numerical value of 18, because the numerical value of the letter Chet (ח) is 8 and the numerical value of the letter Yud (י) is 10.

The Ancient Usage

Gematria can be used in a variety of ways. It can be used to find hidden meanings in the Bible, to compare different words or phrases, or to create acrostics. For example, the name ‘David’ has a numerical value of 14, which is the same numerical value of the word ‘king.’ This suggests that David was destined to be king.
Biblical Interpretation: In Jewish tradition, Gematria was used to uncover hidden meanings in the Hebrew Bible (Tanakh). Scholars believed that words or phrases with the same numerical value were connected in some way. For example, the word for ‘life’ (חי, pronounced as ‘chai’) has a numerical value of 18. This led to the belief that 18 was a lucky and symbolic number associated with life. Similarly, phrases with numerical equivalences were seen as having deeper connections, providing insights into the text’s interpretation.
Numerical Symbolism: Greek philosophers like Pythagoras used Gematria to explore the underlying numerical patterns in the universe. They believed that numbers had inherent properties and significance. For example, the number 10 (represented by the letter Yud, in Hebrew) was seen as a symbol of completeness and perfection. This concept influenced Greek philosophy and mathematics.
Divination and Prediction: Some individuals in the past used Gematria for divination and predicting future events. They believed that by manipulating words and numbers, they could gain insights into upcoming circumstances or make sense of seemingly random occurrences.
Naming and Identity: Gematria was sometimes used in the past to choose or change names. Parents might calculate the numerical value of potential names for their child to ensure a name with positive or auspicious connotations. Similarly, individuals might adopt new names with specific numerical values as a reflection of their identity or spiritual path.
These examples demonstrate the diverse ways in which Gematria was employed in the past, ranging from religious interpretation and mysticism to philosophical exploration and even practical applications like naming. It reflects the belief that numbers and words held deep and interconnected meanings that could be unraveled through careful analysis and contemplation.

The English Gematria

The English version of gematria is based on the Hebrew system, but it uses the English alphabet. The numerical values of the letters are assigned based on their position in the alphabet. For example, the letter A has a value of 1, the letter B has a value of 2, and so on.
The English version of gematria was first used in the 16th century by Christian scholars who were interested in Jewish mysticism. They used it to find hidden meanings in a variety of texts.
Similar to the Jewish and Greek versions of gematria, English gematria can be used in a variety of ways, such as finding hidden spiritual meanings between words and phrases in the Bible, finding connections between famous individuals and historical events, and making modern-day predictions such as the outcome of sporting matches and elections. Example uses, in Bible, the word ‘Jesus’ has a numerical value of 444, which is the same numerical value of the word ‘Messiah.’ In historical events, The word ‘Hitler’ has a numerical value of 259, which is the same value of the word ‘Holocaust.’ In politic, The names ‘Trump’ and ‘Biden’ have the same numerical value of 25. The Modern Gematria

Gematria In Digital Age

In digital age, gematria is no longer confined to the realms of scholarly study and ancient scriptures, it has broken free from its traditional boundaries and no longer the exclusive domain of academics, this ancient practice has gained popularity among the tech-savvy Gen Z and Millennials, breathing new life into this ancient tool, transforming it from a cryptic code into a personal Rosetta Stone for unlocking hidden layers of information within pop culture, history, and current events.

Rise of Gematria Popularity

The rise of gematria’s popularity in the digital age can be attributed to several factors. Firstly, the use of English gematria has made the practice more accessible to a wider audience. Secondly, the widespread availability of online gematria calculators provides a convenient way for anyone to calculate numerical values of words and phrases. Finally, online communities dedicated to gematria discussions frequently share intriguing results produced by these calculators, often suggesting the existence of hidden messages or hidden meanings within words and phrases.

Gematria Calculator

Gematria calculators are digital tools that assign numerical values to words and phrases based on specific gematria systems. Users simply enter their desired text, and the calculator outputs the corresponding numerical value. These tools are popular among non-scholars who use them to interpret hidden meanings in political events, predict sporting outcomes, and analyze other modern subjects. However, due to the lack of standardization in cipher systems, calculators with similar cipher names may produce different results. To address this, some gematria calculators allow users to create custom ciphers with their own numerical assignments and Gematria Decoder is one of them.

Making Sense Of All The Ciphers

The modern day English gematria has many ciphers. In this demonstration we wil be using Gematria Decoder as our digital tool. The most popular 8 ciphers are included in the App :
The above ciphers are all based on the English alphabet. For example, the ‘Hebrew cipher’ uses the English alphabet but adopts a numerical system similar to the Hebrew gematria system.
As a beginner, you might be overwhelmed by all of these ciphers, letters, and numbers. They may look complex and intimidating, but they are actually very simple and easy to understand and use.
All you need to know now is this — You could pick just one cipher or select a bunch of them or use them all as one. The choice is yours
Each cipher has its own set of values.
Which one to use is up to you, you need to try them out to decide which one is right for you.

The Modern Usage

If you are wondering the word ‘Jesus’ has any connection with the word ‘Messiah’. You could do a search on both words and compare their values.
The word Jesus produces these results — 74 in ‘Simple’ cipher, 444 in ‘English’ cipher and 11 in ‘Reduced’ cipher
The word ‘Messiah’ produces these results — 74 in ‘Simple’ cipher, 444 in ‘English’ cipher and 29 in ‘Reduced’ cipher.
The app will highlight both 74 and 444 values to indicate that both ‘Simple’ cipher and ‘English’ cipher suggest that Jesus and Messiah indeed have connection but ‘Reduced’ cipher show there isn’t any relatoinship between the two.
If the results produced by the ‘Simple’ and ‘English’ ciphers make sense to you, then pick them as your main gematria ciphers and do all of your searching using them. In general, pick the ciphers that yield the most relevant results and disable those that are not. Most internet users use multiple ciphers at once because they believe that this will reveal more hidden connections. However, purists would stick to just one cipher.
If you are non English speaking user, the app allows you to create your own cipher in your own language.

Intriguing Results

One of the major draws of using English gematria is the intriguing results it produces on modern subjects. Here are a few examples to demonstrate that
Example 1: Entering the phrases “Thriller Album,” “Grammy Award,” “Chimpanzee Bubbles,” and “Painkiller” into a gematria decoder reveals that they are all connected with “Michael Jackson.” This aligns with established facts in real life.
Example 2: In the 2024 Taiwan presidential election, there were three candidates: Lai Ching-te, Hou Yu-ih, and Ko Wen-je. Entering their names into the gematria Decoder revealed that only Lai Ching-te has a connection with the word “President,” and indeed, Lai Ching-te emerged as the winner and became the President of Taiwan.
Skeptics may dismiss these results as mere coincidences and superstitions. However, for true believers, these results demonstrate that gematria can be applied to the English language as effectively as in Hebrew and to modern subjects, suggesting its potential for uncovering hidden messages. These reasons are why gematria is gaining popularity in the digital age.
Visit Gematria Decoder now and experiment with it yourself.
source : gematria-history-its-past-and-present-usage
submitted by somethingelse2025 to u/somethingelse2025 [link] [comments]


2024.03.15 00:42 Davidudeman [For Sale] Flume Vinyl Bundle, 3 Records - Lockjaw EP, Flume (2x LP Deluxe), Skin Companion EP 1 (RARES!)

https://imgur.com/a/OVnWmkP
SOLD AS BUNDLE ONLY!
Reluctantly selling my Flume & Chet Faker’s Lockjaw EP, Flume (2x LP Deluxe Edition), and Skin Companion EP 1 Vinyl Records! Need some extra money right now and i figured i’d sell a few of my rarest vinyl records.
The Lockjaw EP is VERY rare and was an extremely limited release that i bought off of Future Classic’s website (Flumes official label) years ago. It also includes a digital download (unknown is code is expired or not) It’s still sealed, it does have an extremely small 1cm crease at the top right corner (pictured, barely noticeable), but other than that, i’ve kept it in a safe for YEARS. - This one sells for around $200-$300 sealed/new
The Flume 2x LP Deluxe vinyl is sealed/brand new, in perfect condition with retail stickers in the front! It also includes a digital download (unknown is code is expired or not)
The Skin Companion EP 1 is VERY rare and has never been played, brand new/sealed and has the original retail stickers on the back as well. It also includes a digital download (unknown is code is expired or not)
All of these come from a smoke and pet free home, away from the sun, and i take VERY good care of my collection.
Also adding a $15 hard cover protector sleeve for the Lockjaw EP and 2 standard plastic cover sleeves for the other 2 records (included for free)
I will extremely safe in a box with lots of protection
Looking for around $375 for the bundle, shipped.
Comment or message me with any questions!
submitted by Davidudeman to VinylCollectors [link] [comments]


2024.03.05 17:32 Sikatanan 3rd Quarter Awards. Who would you pick? [OC Analysis]

It’s time to hand out the last set of quarterly awards!
For this article, we’re counting the third quarter as the ~20 games played since Jan 18th, so the statistics cited have been pulled from that sample whenever possible.
[Thanks for reading! As always, I've included a bunch of illustrative GIFs that can be viewed in-context here or at the links embedded in the article. If you're curious, here are my Q1 and Q2 awards.]

Most Improved Player of the Quarter: Donte DiVincenzo, New York Knicks

My Most Improved Player of the Quarter is given to the player who improved the most from the first half of the season to the third quarter; this is not a reflection of the actual award, which looks at play this year compared to last year.
Usually, I try not to put too much weight on someone who simply plays more minutes and, therefore, puts up bigger numbers. Sometimes, though, those numbers get so big they can’t be ignored. In that spirit, I want to acknowledge The Big Ragu himself, Mr. Donte DiVincenzo.
DiVincenzo averaged 11/3/2 in his 22 minutes per game for the first 41 games of the season. But trading away Immanuel Quickley, Quentin Grimes, and RJ Barrett and injuries to OG Anunoby and Julius Randle opened up both minutes and shots for the taking, and DiVincenzo was ready to swipe them. His role started to expand in January before exploding in February.
For the third quarter, DiVincenzo averaged 21 points (!) in 35 minutes (!!), but that doesn’t tell the full story. DiVincenzo ramped up his three-point shooting to an absurd degree, hitting 39% of his 11.6 triples per game.
To put that in context, Steph Curry is averaging 12.1 triples per game for the season on 41% accuracy; Luka Doncic is second, putting up 10.2 attempts on 38% shooting. In other words, if DiVincenzo had been doing this all year, he’d be the second-best three-point shooter in the league. Nobody else is even close to that level of volume and accuracy.
Three-point shooting quality rarely holds as sample sizes get bigger. As someone starts jacking up more and more triples, the difficulty of those shots increases, which should drive down percentages. Not so in DiVincenzo’s case.
He is hunting triples with abandon. They’re rarely bad shots, but they certainly are aggressive. Look at him shake Herb Jones (a feat in itself!) and put up a moonball that soars juuuust past Jones’ lengthy fingertips: [video here]
DiVincenzo’s playing with the confidence of a high school Mean Girl, and he’s just as ruthless. Is he pulling up for three in a 1-on-5 situation with 21 seconds on the shot clock in the third quarter? Hell yeah, he is: [video here]
The Knicks have some fascinating rotation questions to answer when everyone returns to full health.
Shoutout to Deni Avdija, who also garnered consideration for this award (along with many others). I’ve got a lot more coming on him soon, in case you’re a sicko who wants to read about the Wizards.

Perimeter Defensive Player of the Quarter: Kris Dunn, Utah Jazz

All season, I’ve broken the Defensive Player award into perimeter and interior categories. This reflects my belief that, while interior defensive players are way more important in the aggregate, perimeter guys deserve some shine, too.
(I have no idea what will happen with positionless All-Defensive teams this season, but there will be a lot of centers involved, I suspect.)
Perimeter defense, more than any other awards, is about feel and eye test. Box score metrics are inadequate, and advanced stats haven’t advanced our understanding of perimeter defense nearly as much as interior defense.
So if you want to pick Herb Jones, or Jalen Suggs, or Derrick White, or Alex Caruso (my winner last quarter), or any other number of worthy defensive options, be my guest. There’s little tangible ammo to argue with, much less to mount a winning campaign. And to be entirely honest, I’ve talked about most of those guys this season; I wanted to highlight the fearsome Dunn.
The on-ball stuff is what makes highlight reels. Many players pretend to play full-court defense; Dunn doesn’t pretend or play. Watch him strip De’Aaron Fox one-on-one in the backcourt here: [video here]
Dunn might be the league’s best transition defender (he inherits the crown from Draymond Green). He has an uncanny ability to get his hands on the rock as opponents start to gather, knocking it out of bounds and allowing the Jazz to set up their defense. Look at him blow up this transition play twice while his fellow Jazzmen casually jog back: [video here]
He’s one of the best at chasing foes around picks and staying attached to shooters’ hips. Watch Klay Thompson be the tail to Dunn’s dog here, as Dunn refuses to lose him around two different screens: [video here]
Outside of the occasional shoutout on The Lowe Post, Dunn doesn’t get nearly as much national recognition as his peers. Let’s all try to change that.

Interior Defensive Player of the Quarter: Victor Wembanyama

I just wrote a whole bunch about Wemby’s unheralded case for Defensive Player of the Year, so you should have seen this coming if you saw that post a few weeks back. One quick updated stat: Wembanyama averaged 3.9 blocks and 1.7 steals per game in the third quarter, for a total of 5.6 stocks.
The players in second — Walker Kessler and Chet Holmgren — are only averaging 3.4 stocks. To be fair, Kessler played just 23 minutes per game, while Holmgren and Wemby hovered around 30. He’s had an underrated defensive season off Utah’s bench. But even normalizing for minutes, nobody is within Wemby’s zip code as a defensive playmaker.
While box-score stats aren’t everything, they sure are something when the gulf is this wide. Rudy Gobert remains the overwhelming frontrunner for the award, given his dominance and Wembanyama’s acclimatization to NBA action, but this might be the last year that anyone besides the Spur wins for a long, long time.

Rookie of the Quarter: Victor Wembanyama, San Antonio Spurs

Rookie I’m Talking About Instead: Brandin Podziemski, Golden State Warriors

Like I said, I’ve talkeda metric ton about Victor Wembanyama this season. What seemed like a close two-man race to start the year between Wemby and the (outrageously good!) Chet Holmgren has become a blowout, and Wemby is getting better by the minute. Brandon Miller is a distant but deserving third.
But since we’ve already discussed many of the most deserving rookies, I want to highlight Brandin Podziemski, Golden State’s bulldog guard.
Before Podziemski’s back injury last week, he had usurped Klay Thompson’s place in the starting lineup. He’s certainly not the triggerman Thompson is from deep, but he stays within the offense without being gun-shy, an important distinction.
Of note: Steph Curry, Andrew Wiggins, Jonathan Kuminga, and Draymond Green have played approximately 300 possessions each with Klay Thompson and Podziemski — a small sample, but not nothing. In those ~300 with Klay, the lineup has a net rating of +8.6 points per 100 possessions — not bad! In the ~300 with Podziemski, the lineup is +21.2, an elite mark. Much more goes into that than Podz’s mere presence, of course, but it’s at least a directional sign that the lineup switch has been successful.
Podziemski is a ridiculous rebounder for his size. His ability to control the glass as a guard (5.8 rebounds per game and a ridiculous 15.3% defensive rebounding rate that looks more like a power forward's stat) are part of the reason the Warriors have successfully been able to run out more lineups with Draymond Green at center this quarter. When a shot goes up, Podziemski is an attentive boxer-outer and aggressive high-pointer: [boring-ass video here]
Is that rebounding clip the lamest “highlight” I’ve ever embedded? Undoubtedly. But it’s illustrative! Look at how he checks his man, Scoot Henderson, to make sure Henderson’s not crashing the glass before ripping the ball out of the air in traffic. Textbook.
Podz is smart, feisty defensively, and an effective secondary playmaker. He can play either guard position, but he’s physically strong enough to play some small forward in a pinch. That positional versatility is important for a Warriors team that thrives on flexibility.

Sixth Man of the Quarter: Naz Reid, Minnesota Timberwolves

Honestly, it’s an underwhelming crop of Sixth Men this quarter. My pick would have been Bogdan Bogdanovic, except he started in 10 of 20 games this quarter. The rule is that a player has to come off the bench in >50% of games played to qualify for the real award, and that’s what we’ll hold to here.
Therefore, my Sixth Man of the Quarter is Wolves big man Naz Reid.
Reid’s ability to shapeshift gives the Wolves more lineup flexibility than people realize. He can replace either Karl-Anthony Towns or Rudy Gobert, and his shooting (43% from deep on more than four attempts per game) ensures that the team can keep two bigs on the floor at all times without sacrificing spacing. Big men with legitimate shooting — not just decent accuracy on two attempts per game — are extremely rare. Big men who can shoot and hold up defensively are rarer still.
The stat line for the quarter of 12/5/1 and a block doesn’t pop, but it undersells how useful his skillset is for this Wolves team. Reid has dramatically improved defensively this season. He’s become quicker on the perimeter and a legitimate shotblocking threat in the paint. He gives the Wolves some switchability, something they don’t like to do with Gobert or Towns as often.
Reid also loves to push the ball in transition, something the Wolves don’t do a lot of otherwise (they are last in the league in transition frequency). At times, the Wolves’ sometimes-stagnant offense needs his jolt of adrenaline. Reid has a nifty handle for a 6’10” guy, and he’s eager to use it: [video here]
The ideal Sixth Man is someone who can both slot into his team’s existing strengths and provide an off-speed pitch. Reid’s improved defense and aggressive mindset check both those boxes, and he takes the quarterly crown.

Coach of the Quarter: Joe Mazzulla, Boston Celtics

The Celtics were a league-leading 16-3 in this timeframe. It was a relatively easy schedule, but the Celtics’ +14.6 net rating in this timespan is half again as good as second-place Minnesota’s +9.3.
There were statement games aplenty. Boston pantsed Golden State the other night in an epic demolition, obliterated Dallas, and even beat Miami twice. The only bad loss was to a then-surging Clippers team.
Boston has had good health and boasts the most talented rotation in the league. The latter, in particular, almost guarantees that Mazzulla won’t win the Coach of the Year award — there’s a sense from many that any Joe could have these guys atop the league. But this specific Joe’s third quarter deserves love.
Mazzulla is coaching. From bespoke offensive game plans to take advantage of individual defenses to wild Jrue-Holiday-at-center defensive lineups to some of the most elaborate switching schemes in the league, Mazzulla isn’t just sitting on his hands and watching his dudes play. He’s even calling the occasional timeout!
Most real coaching happens behind closed doors; a big part of it is personnel management and personal touch. On the outside, we can only judge coaches by results and what snippets of process we can glean. It would have been easy for the Celtics players and management to quit on Mazzulla after last season (and maybe they would have if the Heat had finished them off in four or five games). Instead, the rotation improved, the players bought in, and Mazzulla has the Celtics miles and miles ahead of the rest of the pack.
Players aren’t the only ones who improve; coaches do, too. Mazzulla has shown greater flexibility and more creativity in his second season at the helm. The playoffs, of course, are the ultimate test, but it’s hard to ask for much more from a regular season performance.

Clutch Player of the Quarter: Max Strus, Cleveland Cavaliers

Listen, I did zero research for this. You can save all your arguments about FG% in the last few minutes of five-point games, etc. The answer is Max Strus.
And while the half-court game-winner rightfully gets all the attention, he also went five-for-five from deep in the last four minutes to cap off a ridiculous Cavaliers comeback.
That’s clutch.

Most Valuable Player of the Quarter: Luka Doncic, Dallas Mavericks

People have very strong opinions about MVP, and that’s great! Despite the plethora of statistical evidence people have to back their preferred candidate, at this point, it’s largely down to a matter of taste. If you’d prefer the metronomic dominance of Jokic and his eye-popping box scores, Shai’s slicing and dicing (32 points on 50/50/85 percent shooting is ridiculous), or Giannis’ steady two-way play (30 points on Shaq-like shooting while regaining his defensive form since Doc took over), that’s fine. The fun of MVP is that everyone can look at the same candidates and come to different conclusions. Jokic was my Q1 MVP, and SGA was my choice in Q2.
But in the third quarter, Doncic averaged a silly 36 points, 10 rebounds, and 11 assists on 52/39/79 percent shooting splits. WTF is that? While he’s comfortably the worst defender of the top MVP candidates, he even averaged 1.6 steals per game.
Advanced stats are similarly rosy. Out of the four major MVP candidates (Doncic, Shai Gilgeous-Alexander, Giannis Antetokounmpo, and Nikola Jokic), he had thebest Estimated Plus/Minus for the quarter, although SGA was close behind. I asked Neil Paine to help me find Wins Above Replacement over this period, and he was gracious enough to oblige: Doncic slightly edges everyone else in WAR per game, too. Both the traditional and advanced stats usually favor Doncic for this period.
Other teams won more games during this stretch. But none of the other candidates had to deal with the bevy of injuries and trades upending half of the rotation like Dallas did.
Doncic whines too much to officials and teammates and still takes the occasional play off. It’s distasteful, at best. His 15 technical fouls this season mean he’s one away from a suspension (with more suspensions for subsequent techs a looming threat). The Mavericks, as a whole, have felt disjointed of late while losing four of their last five following a seven-game winning streak.
But Doncic is also putting up a historic combination of efficiency and volume while rebounding like prime Westbrook and putting forth career-best defensive efforts. It’s hard to put too much blame on him.
Luka is the least likely of this foursome to actually win the award for a variety of reasons, but his incredible third quarter deserves acknowledgment.
That's all I've got. Who would you have picked?
submitted by Sikatanan to nbadiscussion [link] [comments]


2024.03.05 17:13 Sikatanan 3rd Quarter Awards. Who would you pick? [OC Analysis]

It’s time to hand out the last set of quarterly awards!
For this article, we’re counting the third quarter as the ~20 games played since Jan 18th, so the statistics cited have been pulled from that sample whenever possible.
[Thanks for reading! As always, I've included a bunch of illustrative GIFs that can be viewed in-context here or at the links embedded in the article. If you're curious, here are my Q1 and Q2 awards.]

Most Improved Player of the Quarter: Donte DiVincenzo, New York Knicks

My Most Improved Player of the Quarter is given to the player who improved the most from the first half of the season to the third quarter; this is not a reflection of the actual award, which looks at play this year compared to last year.
Usually, I try not to put too much weight on someone who simply plays more minutes and, therefore, puts up bigger numbers. Sometimes, though, those numbers get so big they can’t be ignored. In that spirit, I want to acknowledge The Big Ragu himself, Mr. Donte DiVincenzo.
DiVincenzo averaged 11/3/2 in his 22 minutes per game for the first 41 games of the season. But trading away Immanuel Quickley, Quentin Grimes, and RJ Barrett and injuries to OG Anunoby and Julius Randle opened up both minutes and shots for the taking, and DiVincenzo was ready to swipe them. His role started to expand in January before exploding in February.
For the third quarter, DiVincenzo averaged 21 points (!) in 35 minutes (!!), but that doesn’t tell the full story. DiVincenzo ramped up his three-point shooting to an absurd degree, hitting 39% of his 11.6 triples per game.
To put that in context, Steph Curry is averaging 12.1 triples per game for the season on 41% accuracy; Luka Doncic is second, putting up 10.2 attempts on 38% shooting. In other words, if DiVincenzo had been doing this all year, he’d be the second-best three-point shooter in the league. Nobody else is even close to that level of volume and accuracy.
Three-point shooting quality rarely holds as sample sizes get bigger. As someone starts jacking up more and more triples, the difficulty of those shots increases, which should drive down percentages. Not so in DiVincenzo’s case.
He is hunting triples with abandon. They’re rarely bad shots, but they certainly are aggressive. Look at him shake Herb Jones (a feat in itself!) and put up a moonball that soars juuuust past Jones’ lengthy fingertips: [video here]
DiVincenzo’s playing with the confidence of a high school Mean Girl, and he’s just as ruthless. Is he pulling up for three in a 1-on-5 situation with 21 seconds on the shot clock in the third quarter? Hell yeah, he is: [video here]
The Knicks have some fascinating rotation questions to answer when everyone returns to full health.
Shoutout to Deni Avdija, who also garnered consideration for this award (along with many others). I’ve got a lot more coming on him soon, in case you’re a sicko who wants to read about the Wizards.

Perimeter Defensive Player of the Quarter: Kris Dunn, Utah Jazz

All season, I’ve broken the Defensive Player award into perimeter and interior categories. This reflects my belief that, while interior defensive players are way more important in the aggregate, perimeter guys deserve some shine, too.
(I have no idea what will happen with positionless All-Defensive teams this season, but there will be a lot of centers involved, I suspect.)
Perimeter defense, more than any other awards, is about feel and eye test. Box score metrics are inadequate, and advanced stats haven’t advanced our understanding of perimeter defense nearly as much as interior defense.
So if you want to pick Herb Jones, or Jalen Suggs, or Derrick White, or Alex Caruso (my winner last quarter), or any other number of worthy defensive options, be my guest. There’s little tangible ammo to argue with, much less to mount a winning campaign. And to be entirely honest, I’ve talked about most of those guys this season; I wanted to highlight the fearsome Dunn.
The on-ball stuff is what makes highlight reels. Many players pretend to play full-court defense; Dunn doesn’t pretend or play. Watch him strip De’Aaron Fox one-on-one in the backcourt here: [video here]
Dunn might be the league’s best transition defender (he inherits the crown from Draymond Green). He has an uncanny ability to get his hands on the rock as opponents start to gather, knocking it out of bounds and allowing the Jazz to set up their defense. Look at him blow up this transition play twice while his fellow Jazzmen casually jog back: [video here]
He’s one of the best at chasing foes around picks and staying attached to shooters’ hips. Watch Klay Thompson be the tail to Dunn’s dog here, as Dunn refuses to lose him around two different screens: [video here]
Outside of the occasional shoutout on The Lowe Post, Dunn doesn’t get nearly as much national recognition as his peers. Let’s all try to change that.

Interior Defensive Player of the Quarter: Victor Wembanyama

I just wrote a whole bunch about Wemby’s unheralded case for Defensive Player of the Year, so you should have seen this coming if you saw that post a few weeks back. One quick updated stat: Wembanyama averaged 3.9 blocks and 1.7 steals per game in the third quarter, for a total of 5.6 stocks.
The players in second — Walker Kessler and Chet Holmgren — are only averaging 3.4 stocks. To be fair, Kessler played just 23 minutes per game, while Holmgren and Wemby hovered around 30. He’s had an underrated defensive season off Utah’s bench. But even normalizing for minutes, nobody is within Wemby’s zip code as a defensive playmaker.
While box-score stats aren’t everything, they sure are something when the gulf is this wide. Rudy Gobert remains the overwhelming frontrunner for the award, given his dominance and Wembanyama’s acclimatization to NBA action, but this might be the last year that anyone besides the Spur wins for a long, long time.

Rookie of the Quarter: Victor Wembanyama, San Antonio Spurs

Rookie I’m Talking About Instead: Brandin Podziemski, Golden State Warriors

Like I said, I’ve talked a metric ton about Victor Wembanyama this season. What seemed like a close two-man race to start the year between Wemby and the (outrageously good!) Chet Holmgren has become a blowout, and Wemby is getting better by the minute. Brandon Miller is a distant but deserving third.
But since we’ve already discussed many of the most deserving rookies, I want to highlight Brandin Podziemski, Golden State’s bulldog guard.
Before Podziemski’s back injury last week, he had usurped Klay Thompson’s place in the starting lineup. He’s certainly not the triggerman Thompson is from deep, but he stays within the offense without being gun-shy, an important distinction.
Of note: Steph Curry, Andrew Wiggins, Jonathan Kuminga, and Draymond Green have played approximately 300 possessions each with Klay Thompson and Podziemski — a small sample, but not nothing. In those ~300 with Klay, the lineup has a net rating of +8.6 points per 100 possessions — not bad! In the ~300 with Podziemski, the lineup is +21.2, an elite mark. Much more goes into that than Podz’s mere presence, of course, but it’s at least a directional sign that the lineup switch has been successful.
Podziemski is a ridiculous rebounder for his size. His ability to control the glass as a guard (5.8 rebounds per game and a ridiculous 15.3% defensive rebounding rate that looks more like a power forward's stat) are part of the reason the Warriors have successfully been able to run out more lineups with Draymond Green at center this quarter. When a shot goes up, Podziemski is an attentive boxer-outer and aggressive high-pointer: [boring-ass video here]
Is that rebounding clip the lamest “highlight” I’ve ever embedded? Undoubtedly. But it’s illustrative! Look at how he checks his man, Scoot Henderson, to make sure Henderson’s not crashing the glass before ripping the ball out of the air in traffic. Textbook.
Podz is smart, feisty defensively, and an effective secondary playmaker. He can play either guard position, but he’s physically strong enough to play some small forward in a pinch. That positional versatility is important for a Warriors team that thrives on flexibility.

Sixth Man of the Quarter: Naz Reid, Minnesota Timberwolves

Honestly, it’s an underwhelming crop of Sixth Men this quarter. My pick would have been Bogdan Bogdanovic, except he started in 10 of 20 games this quarter. The rule is that a player has to come off the bench in >50% of games played to qualify for the real award, and that’s what we’ll hold to here.
Therefore, my Sixth Man of the Quarter is Wolves big man Naz Reid.
Reid’s ability to shapeshift gives the Wolves more lineup flexibility than people realize. He can replace either Karl-Anthony Towns or Rudy Gobert, and his shooting (43% from deep on more than four attempts per game) ensures that the team can keep two bigs on the floor at all times without sacrificing spacing. Big men with legitimate shooting — not just decent accuracy on two attempts per game — are extremely rare. Big men who can shoot and hold up defensively are rarer still.
The stat line for the quarter of 12/5/1 and a block doesn’t pop, but it undersells how useful his skillset is for this Wolves team. Reid has dramatically improved defensively this season. He’s become fleeter on the perimeter and a legitimate shotblocking threat in the paint. He gives the Wolves some switchability, something they don’t like to do with Gobert or Towns as often.
Reid also loves to push the ball in transition, something the Wolves don’t do a lot of otherwise (they are last in the league in transition frequency). At times, the Wolves’ sometimes-stagnant offense needs his jolt of adrenaline. Reid has a nifty handle for a 6’10” guy, and he’s eager to use it: [video here]
The ideal Sixth Man is someone who can both slot into his team’s existing strengths and provide an off-speed pitch. Reid’s improved defense and aggressive mindset check both those boxes, and he takes the quarterly crown.

Coach of the Quarter: Joe Mazzulla, Boston Celtics

The Celtics were a league-leading 16-3 in this timeframe. It was a relatively easy schedule, but the Celtics’ +14.6 net rating in this timespan is half again as good as second-place Minnesota’s +9.3.
There were statement games aplenty. Boston pantsed Golden State the other night in an epic demolition, obliterated Dallas, and even beat Miami twice. The only bad loss was to a then-surging Clippers team.
Boston has had good health and boasts the most talented rotation in the league. The latter, in particular, almost guarantees that Mazzulla won’t win the Coach of the Year award — there’s a sense from many that any Joe could have these guys atop the league. But this specific Joe’s third quarter deserves love.
Mazzulla is coaching. From bespoke offensive game plans to take advantage of individual defenses to wild Jrue-Holiday-at-center defensive lineups to some of the most elaborate switching schemes in the league, Mazzulla isn’t just sitting on his hands and watching his dudes play. He’s even calling the occasional timeout!
Most real coaching happens behind closed doors; a big part of it is personnel management and personal touch. On the outside, we can only judge coaches by results and what snippets of process we can glean. It would have been easy for the Celtics players and management to quit on Mazzulla after last season (and maybe they would have if the Heat had finished them off in four or five games). Instead, the rotation improved, the players bought in, and Mazzulla has the Celtics miles and miles ahead of the rest of the pack.
Players aren’t the only ones who improve; coaches do, too. Mazzulla has shown greater flexibility and more creativity in his second season at the helm. The playoffs, of course, are the ultimate test, but it’s hard to ask for much more from a regular season performance.

Clutch Player of the Quarter: Max Strus, Cleveland Cavaliers

Listen, I did zero research for this. You can save all your arguments about FG% in the last few minutes of five-point games, etc. The answer is Max Strus.
And while the half-court game-winner rightfully gets all the attention, he also went five-for-five from deep in the last four minutes to cap off a ridiculous Cavaliers comeback.
That’s clutch.

Most Valuable Player of the Quarter: Luka Doncic, Dallas Mavericks

People have very strong opinions about MVP, and that’s great! Despite the plethora of statistical evidence people have to back their preferred candidate, at this point, it’s largely down to a matter of taste. If you’d prefer the metronomic dominance of Jokic and his eye-popping box scores, Shai’s slicing and dicing (32 points on 50/50/85 percent shooting is ridiculous), or Giannis’ steady two-way play (30 points on Shaq-like shooting while regaining his defensive form since Doc took over), that’s fine. The fun of MVP is that everyone can look at the same candidates and come to different conclusions. Jokic was my Q1 MVP, and SGA was my choice in Q2.
But in the third quarter, Doncic averaged a silly 36 points, 10 rebounds, and 11 assists on 52/39/79 percent shooting splits. WTF is that? While he’s comfortably the worst defender of the top MVP candidates, he even averaged 1.6 steals per game.
Advanced stats are similarly rosy. Out of the four major MVP candidates (Doncic, Shai Gilgeous-Alexander, Giannis Antetokounmpo, and Nikola Jokic), he had the best Estimated Plus/Minus for the quarter, although SGA was close behind. I asked Neil Paine to help me find Wins Above Replacement over this period, and he was gracious enough to oblige: Doncic slightly edges everyone else in WAR per game, too. Both the traditional and advanced stats usually favor Doncic for this period.
Other teams won more games during this stretch. But none of the other candidates had to deal with the bevy of injuries and trades upending half of the rotation like Dallas did.
Doncic whines too much to officials and teammates and still takes the occasional play off. It’s distasteful, at best. His 15 technical fouls this season mean he’s one away from a suspension (with more suspensions for subsequent techs a looming threat). The Mavericks, as a whole, have felt disjointed of late while losing four of their last five following a seven-game winning streak.
But Doncic is also putting up a historic combination of efficiency and volume while rebounding like prime Westbrook and putting forth career-best defensive efforts. It’s hard to put too much blame on him.
Luka is the least likely of this foursome to actually win the award for a variety of reasons, but his incredible third quarter deserves acknowledgment.
That's all I've got. Who would you have picked?

submitted by Sikatanan to nba [link] [comments]


2024.02.28 21:28 Jawyp Grading the 22 Most Common Complaints from the Community Based on how Justified they are:

Grading the 22 Most Common Complaints from the Community Based on how Justified they are:

Introduction

Ever since the All-Star Opal drop, there has been a surge of complaints about the game and its mechanics on this subreddit. I made a list of the most common community complaints I've seen, and I'm going to grade them on a scale of:
Level 1: Justified Complaint
These are legitimate issues with core gameplay mechanics that make the game meaningfully less fun, or are unfairly predatory towards players and should be removed for fairness reasons.
Level 2: Overblown, but Justified Complaint
These are legitimate issues with the game, but are either minor issues that don't make the game meaningfully less fun, or receive disproportionate anger compared to their impact.
Level 3: Unjustified Complaint
These are mechanics that receive complaints, but have legitimate gameplay reasons for their existence that are not just "it makes 2K more money".
Before I rate them, here is a list of the complaints, in rough order of how prevalent they are on MyTeam
https://preview.redd.it/54ck8wqzndlc1.png?width=1378&format=png&auto=webp&s=5ef1a67fda451ec45ea26f1f4659e8cad930fe45
And without further ado, here is the ranking, along with proposed solutions when applicable:

Level 1: Justified Complaints

Bad/mean/angry community: This one is fair. A lot of players are extremely toxic or will act very salty when they lose or win, and it's gotten to a point where I just mute player audio whenever I play online. Solution? I don't know if there is one unfortunately.
Unfair or tedious agendas: Agendas that are just "do this easy and menial task over and over again, but we are going to restrict the speed in which you can do it" should not be in the game. Compare the current JJJ agenda (get 3 blocks with a player in TT or Domination 30 times) to the one for Chet (200 blocks); both of them were long grinds, but at least someone could modify their playstyle for Chet to get blocks faster. It creates a new challenge, as you're now trying to get as many blocks as possible instead of just winning as fast as possible. The JJJ agenda, however, sucks, because you can't get multiple players with 3+ blocks per game to count for it. That removes any challenge and strategy one might use, and just makes it a menial task to complete. Solution? Replace tedious agendas with either more difficult but shorter ones, or don't place a hard time minimum required to complete them.
Season 2 cards being in packs: The Season 2 cards are all 1-3 Gem levels above how they play, which makes them basically worthless. You can't use them in Salary Cap because their Salaries are too high, and you can't use them offline modes because the CPU will match you up against obviously-superior real cards from those gem levels. They only serve to dilute pack odds. Solution? Change the Gem levels of these cards to adequately reflect their performance.
Exchange trade-ins for duplicate cards being poor: Legit issue that makes the less-likely/nominally better rewards for winning various game modes or getting Challenge/Agenda packs worse than simply getting MT. Solution? Either increase the quicksell value for duplicate cards, or adjust their value in the exchange to better match the rarity of the card.
Not enough information about pack odds is communicated to players: Only telling players the odds for pulling a Galaxy Opal or better are sub-2% does not adequately convey the likelihood of pulling one. Solution: Give more complete information on what the odds actually are.
CPU cheating on HOF: This one is tough, because on one hand, rare/difficult shots do happen in real basketball. Sometimes a player is just going to hit an insane shot no matter how difficult the defense is. But it's super frustrating when you brick 5 slightly-contested 3s in a row only for the CPU to come in and nail a 100% contested 3 to win the game. Solution? Not really sure. This one is going to be a permanent complaint because it's pure random chance when it happens.
Some free rewards not being good enough for their difficulty: Case in point are the current Domination rewards. Pau and Dame are both basically worthless, and Dame in particular because 2K gave out several free Pink Diamond PG cards that are much better than him. Despite that, they're each locked behind 10 hour plus grinds. Solution? Either release new Dominations with updated rewards more frequently, or continue to create Evos for the existing rewards.
Not enough content if you don't want to play online: I feel this one the most especially when there aren't big agendas to complete. It just feels like you're aimlessly playing into the void a good amount of the time. Solution? I have a couple of ideas, offline Salary Cap, create more agendas to earn outdated/early cards, like the Legendary Path one we got a couple months ago, offline agendas to earn uniforms, arenas, emotes, player icons, more customization options for arenas, and implementing content from MyGM into offline play.
The game overall costs too much for this level of pay-to-win elements to be present inside it: Pretty simple, it's just hard to justify having to pay $70 just to gain access to a mode with tons of pay-to-win elements inside it. Solution? Either drop the price or make MyTeam a free-to-play mode.

Level 2: Overblown, but Justified Complaints

Very low pack odds for Kareem and Shaq: The odds for them are indeed extraordinarily low, but everyone is seeing the same odds, so it's unlikely for this to create a competitive advantage. I've played a bunch of online games since Kareem came out and have yet to see a single person with him. Solution? Increase the odds a bit.
The pricing behind the all-star Opal drop: The amount one needed to pay in the player market for one random Galaxy Opal was disproportionate to the actual performance of the card. Solution? At least let us choose the GO we want if we're paying 800k MT for the set.
No auction house: Fair. I love in-game economy simulations like this, but it's also nice to have the player market. I do not think not having it has increased prices for cards.
Card art is unattractive: Agreed somewhat, but I see this complaint so often it makes me ask "does it really matter that much?"
Various UI issues, like the amount of time it takes to open a bunch of packs: This is a little issue, but if you get a bunch of reward packs or one of the every badge packs, it takes an annoyingly-long amount of time to open all of them. Or the unskippable showoff animation the game gives whenever you get a new Amy or above (even if it's a worthless S2 one). Solution? Make the animations skippable + create an open all button for the packs.
General uselessness of low tier shoes, shoe boosts, and badges: Why are non-diamond shoes or bronze boosts even in the game? No one uses these, they're just filler content. Solution? Get rid of them and adjust packs/odds/rewards accordingly.

Level 3: Unjustified Complaints

Offball/5 out players online: The skill curve for playing defense is fustratingly-high. I mostly offball because I get repeatedly cooked by opponent point guards even though I've been playing 2K for years; offline play just does not prepare you for online defense. I get why people are annoyed at this, but there isn't a good solution to it, nor do I even think it's really a problem. Plenty of games would just involve each team scoring every possession if the game forced them to play on-ball because of how hard it is to play good defense.
Opals not being in the player market yet: Locking these to packs for now both makes it less likely an average player hits an all-Galaxy Opal lineup and gets crushed no matter what, and allows for a smoother progression into all-GO teams instead of people immediately jumping from all-PD lineup to an all-GO one. Keeping them in packs means the big spenders will keep playing the game, keeping prices down for everyone, and ensures a steadier progression to stronger and stronger lineups as the year goes on.
Rush cards either being agendas or locked to packs: I don't see the issue with this. You can directly obtain these cards right now via agendas. Making them available in the player market would essentially make the agendas worthless for a good chunk of the player base.
Getting golds from Challenge packs: Just how the odds shape up. You're not going to get an elite card from a pack every single time. People are going to focus on the negatives (I grinded for this and got nothing out of it) while forgetting the time pack odds did go in their favor (I opened an exchange base pack and got a Galaxy Opal out of it)
Online-only agendas: Online play is a big chunk of the game. It's in 2K's interest to encourage as large of an online player base as possible to keep the game alive. Online-only agendas do that.
NMS being too hard to be competitive: Don't see how this is true. Plenty of good players have been released either from easy agendas or locker codes, like Chet, Haliburton, Lin, Maxey/Mitchell, Embiid, Luka, and so on.
MT earnings being capped: This prevents people from exploiting the mechanics of the game to earn far more MT per hour than people who play the game normally, which breaks the economy of the game.
submitted by Jawyp to MyTeam [link] [comments]


2024.02.27 15:28 Freddie040 Qualifier 1 Doctor_Blindeye vs Any_media_5997 !

Qualifier 1 Doctor_Blindeye vs Any_media_5997 !
Make sure to cast your votes in the Comments as to who you think would win! These will be what decides who would win. Upvotes do not count as a vote and each vote must be partnered with a proper reason for the victory. X striker vs x keeper alone is not enough!
Well the qualifiers are finally here let’s get in the match! Here’s our press conferences from the two teams!
If you desire to find any further info on each team their bios can be found in my previous bios post.
DrBlindeye press conference
Press conference with some members of the team.
Q: Captain Talisman how do you expect to win?
Talisman response: you see, I will use the occult standard strategy, Ghost lock it until we won, and no original Members of raimon is in my foe's lineup.
Q: will you spam hissatsu?
Adriano : Hell yeah mate, and you better believe we will wi-
Davy D Jones: Dammit Adriano give me the mic, we can't assure that we might spam Hissatsu, but if the captain's strategy fails, spamming is inevitable.
Q: Why is Talisman the captain?
Maximino : I don't know, apparently the coach favor him more than anyone else in this team.
Q: do you think you could beat your opponent in the match?
Sandra / Norika : Probably Not, but to Quote the Coach and the captain "Nah Ghost lock Solos"
Q: why is there no defender in your team
Talisman: We don't need no Defender, Ghost lock is all we need
Q: Any final words from the players that is present here?
Talisman: Ghost lock solos the whole competition
Maximino : My captain is an idiot
Adriano : Let's show them the will of the Asylum
Davy D Jones: yo ho ho on the sea we go, send this ball on the way they go, for salvation we fight in the truth we know, I will goal again and again for this virtual Hoe.
Sandra :I just hope we strike one goal, two would be nice
A word from the manager:
Doctor blind eye : hey are you a politician who get caught in a corruption case? or a celebrity who got in another scandal? Or are you looking to getting rid of your rich parents so you can get their inheritance fast?, don't worry we got you covered, now with 5 payments of 60 million dollars, for celebrities and politician you can escape media attention, don't worry we will provide you with facilities that can be compared with 5 star hotels in Swiss or if you're looking to get rid of someone don't worry we got you covered, now with 3 payment of 2 million dollars you can admit someone to this facility and don't worry T̶͈̈́̇̎͌ͅḧ̵̤̼́̈́ͅȩ̵̤̃̒y̴͍͋ ̶̱̊w̴̧̭̰͌̋͂͜ỏ̸̯͖̖͔̔͌n̵̻͕̂͗̑́'̷̢͕̇̓̓t̴̡̠̭̒̇͑͝ ̵̡͎̲̄̈́̋͠e̵̼̒͋͌̒͜ͅș̵̯͊̇̔͠c̸̥̅ạ̴͓͙̊̐̾̌p̴̛̘̣̰̠̓̓ę̶͕͑, and don't forget to use code Blind eye for 50% discount.
Any media press conference
Alright I'll make it seperate between attack & defense, so start off with the attack so umm firstly, my fullbacks will start counter attacking along with Fubuki to assisting my attackers play as a diversion on Dr blindeye's defense when his attacker failed to process his attack since he only has 1 player who is actually a DF and the rest of his team is all attacking players, Shuu is my playmaker so he will use Black Ash to make a shoot chain with Hakuryuu's White Hurricane and pass through his keeper. 2nd, Reiza will use her Offense Command 04 and pass it to my captain Hayami to use his Zeroyon to get pass through then pass the ball to Rika to use her Rose Splash into the goal. 3rd, Fubuki will use Eternal Blizzard and strike the net. and lastly both Shuu and Hakuryuu will use Zero Magnum to strike in, if the shot is blocked they will combine both keshins into Sei Kishi Arthur and use Sword Excalibur to finishing off my attacks
Now onto the defense, start off with the weak part cause my fullbacks did not have a Defense hissastsu so I have to rely on both of my CB, Tasuke will use One Night Castle and Fubuki will use Ice Ground, but if both failed to do so, Dr blindeye's Talisman will use Ghost Lock tactics to breakthrough my defense and get close to my Blasi so he have to use Colosseo Guard to block it, if he failed to do so, I have to sub Chet on and use his Keshins Kahubishin Tamazusa to use Shikigami Lines to stop Dr blindeye's attack.
submitted by Freddie040 to inazumaeleven [link] [comments]


2024.02.24 18:45 Turntbl Can't wait to use the seashells

Can't wait to use the seashells submitted by Turntbl to Memes_Of_The_Dank [link] [comments]


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