Gamecock coloring pages

A community to share and discuss coloring pages.

2021.11.01 21:50 megabits A community to share and discuss coloring pages.

Need to de-stress, calm anxiety or just enjoy coloring and being creative? You've come to the right place! Share your coloring pages here.
[link]


2021.10.06 18:03 lemanip Coloring_Pages_pdf

đŸ‘‰đŸ’„đŸ’–đŸ’›đŸ’™ www.ColoringPagesPdf.com Free Colorng Pages www.ColoringPagesPdf.com For All Ages, Enjoy and Share us with coloring pages Lovers and fans 💖💛💙 Thank You !
[link]


2022.10.27 08:14 nightundertaker OnlineColoringPages

Online printable coloring pages and drawing tutorials created for children. The goal of this platform is to teach kids how to draw things like animals, fantastic creatures, cars etc...
[link]


2024.05.16 10:09 AcrobaticTadpole56 Beginner Dragonborn Help Please

Hello! I've been a fan of D&D forever and have never gotten a chance to play, but there's a D&D club I'm thinking about joining and I wanted to build my character before I did. I've read through the details of the races and I wanna make my character a Dragonborm, but I have a few questions that I really wanted help answering before I went further.
1: What if you wanted to create a spotted Dragonborn? Like if they look like a Dalmatian or something? Does that mean you have to pick two Draconic Ancestry or can you only pick one?
2: Based on Draconic Ancestry and my first question, does the character also get the ability to use two types of damage types, a mix of two, or can they only use one?
3: What's the shortest I can make a dragonborn, is there a limit?
4: The D&D Beyond page on The Dragonborn Race says that they are often born "Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids." Does this mean any humanoid, and if so, what counts as a humanoid?
5: Do Rock Gnomes count as humanoids?
I was hoping to creat a small, 4ft tall Dragonborn that was half dragon and half Rock Gnome. I was hoping to make them of Black Dragon Ancestory, and have them have spots because of the Rock Gnome half, with the spotted scales being the Gnome's skin or hair color. Is this okay for me to do?
submitted by AcrobaticTadpole56 to DnD [link] [comments]


2024.05.16 10:08 Mart-coder76 Export Table(s) from desmos grafic calculator

Hi, I always missed to export Tables from Desmos via copy-past to i.e. excel.
Wrote a little JS Script with a little help of chatGPT doing the trick by converting to a regular html-table.
I use it as a bookmarklet, so it is very easy to use. Open your web browser's bookmarks or favorites manager.
In most browsers, you can do this by pressing Ctrl+Shift+B (Windows) or Cmd+Shift+B (Mac).
Create a new bookmark.
You can name it something like "Desmos Tables". Copy the following code: javascript:(function(){let tableContainers=document.querySelectorAll('.dcg-table-container');let zIndexStart=1000;tableContainers.forEach((container,index)=>{let tableDiv=document.createElement('div');tableDiv.style.position='fixed';tableDiv.style.top=\${40+index15}px`;tableDiv.style.left=`${40+index15}px`;tableDiv.style.width='40%';tableDiv.style.height='80%';tableDiv.style.border='1px solid #ccc';tableDiv.style.backgroundColor='white';tableDiv.style.padding='10px';tableDiv.style.zIndex=zIndexStart+index;tableDiv.style.overflowY='auto';tableDiv.style.boxShadow='0 4px 8px rgba(0,0,0,0.1)';tableDiv.style.resize='both';tableDiv.style.userSelect='text';let closeButton=document.createElement('span');closeButton.innerText='x';closeButton.style.position='absolute';closeButton.style.top='5px';closeButton.style.right='10px';closeButton.style.cursor='pointer';closeButton.style.fontWeight='bold';closeButton.onclick=()=>tableDiv.remove();let heading=document.createElement('h2');heading.innerText=`Table ${index+1}`;heading.style.margin='0 0 10px 0';heading.style.fontSize='16px';heading.style.fontWeight='bold';let htmlTable=document.createElement('table');htmlTable.style.width='100%';htmlTable.style.borderCollapse='collapse';htmlTable.style.userSelect='text';let rows=container.querySelectorAll('.dcg-row');rows.forEach(row=>{let htmlRow=document.createElement('tr');let cells=row.querySelectorAll('.dcg-cell');cells.forEach(cell=>{let htmlCell=document.createElement('td');htmlCell.style.border='1px solid #ddd';htmlCell.style.padding='8px';htmlCell.style.userSelect='text';let cellContent=cell.querySelector('.dcg-mq-root-block');if(cellContent&&cellContent.innerText.trim()!==""){htmlCell.innerText=cellContent.innerText.trim();}else{htmlCell.innerHTML=' ';}htmlRow.appendChild(htmlCell);});htmlTable.appendChild(htmlRow);});tableDiv.appendChild(heading);tableDiv.appendChild(htmlTable);tableDiv.appendChild(closeButton);document.body.appendChild(tableDiv);});if(tableContainers.length===0){alert('No tables found.');}else{alert(`${tableContainers.length} table(s) found and displayed.`);}})();`
Paste the copied code into the URL field of the new bookmark. Ensure the URL starts with javascript: and that the entire code is on a single line without any line breaks. Save the bookmark.
How to Use the Bookmarklet Navigate to a Desmos page that contains tables. Click on the bookmarklet in your bookmarks toolbar.
The bookmarklet will find the tables on the page, display them in floating div elements, and number each table. Empty cells will contain a non-breaking space to ensure they are copied correctly.
Have fun!
submitted by Mart-coder76 to desmos [link] [comments]


2024.05.16 10:01 prudiiskirata How to Add Color Labels to Pages in WordPress? (admin panel)

Hey everyone,
I'm managing a WordPress site with a ton of pages, and I'm looking for a way to categorize them more efficiently. Specifically, I want to assign color labels to each page so I can easily identify and organize them in my admin panel. However, I haven't found a built-in feature in WordPress for this.
Does anyone know of a plugin or a workaround that allows adding color (+ a name) labels to pages?
I'd appreciate any advice or recommendations you can provide. Thanks in advance for your help!
submitted by prudiiskirata to Wordpress [link] [comments]


2024.05.16 10:00 ltlffetish1 As an intermediate level editor switching to DaVinci Resolve, I LOVE it

(1) Media Page Smart bins make it quicker to organize media and 1 file can be in multiple bins (because they function more like "filters" than folders)
(2) Cut Page This is probably the most underrated thing I have ever seen. No need to zoom in or out for any reason (especially the need to move the indicator like in edit page). The source tape makes it so much easier to find the source footage that you want. Inserting that footage is trivial because of smart indicator, and you still control the source monitor after insert. 3 different trim locations (top timeline, bottom timeline and preview) which allow different precision of trimming + fast trimming tools + preview can show audio which means you can trim quickly based on audio,
(3) Edit Page A general editing page (not much you can improve honestly, you just let the individual editor set up some things to his needs).
(4) Fusion Page While for simple compositions layers are more intuitive, the nodes are far superior when it comes to Scalling, Organization and Information preview. And because I have experience with nodes because of programming, they didn't feel foreign to me.
(5) Color Page I don't think a better software for color manipulation can be made. The scopes give you every information that you need, in a clear and quick way and the amount of adjustment tools with support tools, makes you able to do anything. I think the main reason the "color page" looks scary for beginners is because of the color theory itself, not the software (if I don't know any Chinese and I have the best software to teach me Chinese, it will still look scary).
(6) Fairlight Page I never did any audio editing except the most basic, so I don't have a lot experience in that regard, I like the organization and clarity of the fairlight page
submitted by ltlffetish1 to davinciresolve [link] [comments]


2024.05.16 09:57 lanluu-1612 [TikTok] Chrome not work full authorizaton flow when using webview_flutter

Hi everyone,
I'm using webview_flutter to authorization the TikTok page with OAuth v2 in my Flutter app. While it works smoothly on iOS, I'm encountering problems with the webview Chrome browser on Android. It seems that after a successful authentication with Google, it doesn't redirect to the URL that makes this condition true: request.url.contains('$redirectUri?code=')
final String url = 'https://www.tiktok.com/v2/auth/authorize/?client_key=$clientKey&redirect_uri=$redirectUri&scope=$scope&response_type=code'; @override void initState() { String uniqueState = const Uuid().v4(); controller = WebViewController() ..setJavaScriptMode(JavaScriptMode.unrestricted) ..setBackgroundColor(const Color(0x00000000)) /// set user Agent to prevent Error 403: disallowed_useragent ..setUserAgent('AppleWebKit/537.36 (KHTML, like Gecko) Chrome/124.0.0.0 Safari/537.36') ..setNavigationDelegate( NavigationDelegate( onProgress: (int progress) {}, onPageStarted: (String url) {}, onPageFinished: (String url) {}, onWebResourceError: (WebResourceError error) {}, onNavigationRequest: (NavigationRequest request) async { if (request.url.contains(ResponseRedirect.cancelled.name)) { /// canceled handle } else { if (request.url.contains('$redirectUri?code=')) { /// authorization success } } return NavigationDecision.navigate; }, ), ) ..loadRequest(Uri.parse('$url&state=$uniqueState')); 
submitted by lanluu-1612 to flutterhelp [link] [comments]


2024.05.16 09:54 r3crac WS418 4K 8MP Dual Lens WiFi Surveillance Camera ONVIF for 32.99 USD with coupon (Best price in history: 37.99 USD) [only Greece!]

Here is the link: WS418 4K 8MP Dual Lens WiFi Surveillance Camera ONVIF
Best price with coupon code (apply in the cart!): BGRMAYCAM5
Current price is 32.99 USD. The lowest price in my database is 37.99 USD. There're already 1 records in DB. Price monitoring since 11.5.2024!
Notes (coupon may work only in selected countries): Greece
Damn, coupon doesn't work anymore? Currently best price is here: https://couponsfromchina.com/ws418-4k-8mp-dual-lens-wifi-surveillance-camera-onvif/ You can also set price alert there. Have a nice day!
I guess it's a good price
Telegram: https://t.me/couponsfromchinacom
FB Page: https://www.facebook.com/CouponsFromChinaCom
FB group: https://www.facebook.com/groups/couponsfromchinacom/
Reddit: https://www.reddit.com/couponsfromchina/
Website: https://couponsfromchina.com
submitted by r3crac to couponsfromchina [link] [comments]


2024.05.16 09:44 Haydensmith877 25 F Is friendship really mission impossible?

Hello Agent
There isn’t much time for me to give you this mission so you must listen carefully. There is someone that we need you to befriend to get more information on. Down below is what we know about her so far.
Name: Gillian Gender: Female Age: 25 From: Wisconsin Hobbies: writing, baking, and drawing abstract Music: 80's, classical, 2000's and jazz Favorite color: doesn’t have one. Favorite food: tacos Favorite drink: Regular coca cola 
One random fact about the agent: They have a unique self-published book. Rumor has it that the pages are filled with the emotions the agent normally keeps hidden.
To establish contact with the agent you must provide the details below to her. It is a first step in the right direction of gaining trust.
Name: Age: Where you are from: Tell her something you think is interesting about you: 
We know that she is a night owl by choice based on the report from the last agent. She has a list of health issues but continues to push on even with them. Doing such shows the determination and hard-headedness that she has. Although this has helped her through life it means that it is going to be another obstacle for you, take note of that.
She is anti-drug and anti-alcohol by choice. One thing that is a must if you choose to continue is she is quiet and shy. You might ask how I can get the information quicker, you can’t, it will take time and patience. If you do not have that turn around right now because you will just frustrate yourself while she sits there calm and composed.
You get to ask the agent one free question. Meaning no matter what you will get an honest answer.
Follow these instructions carefully. If you don't there is no guarantee that you will get a response. The agency wishes you the best of luck on what is going to be a tough mission.
Transmission terminated
submitted by Haydensmith877 to chat [link] [comments]


2024.05.16 09:39 FancyInvestment397 MetaWin Review: Anonymous Provably Fair Crypto Casino, Is it Legit?

MetaWin Review: Anonymous Provably Fair Crypto Casino, Is it Legit?
MetaWin is a Crypto Casino that delivers anonymous & provably fair gambling by allowing users to connect a Ethereum wallet to access slots, table games, live dealers & more.
MetaWin Crypto Casino
As a fully decentralized platform, MetaWin allows you to gamble without ever creating an account or providing any personal information.
This cutting-edge approach delivers complete privacy while giving you access to a great selection of games, generous competitions, and opportunities to win valuable NFTs.
Here’s our full review 

MetaWin Review

Casino Games

Roulette

MetaWin offers authentic European roulette experiences with a house edge of just 2.7%. Place your bets on numbers, colors, odds/evens and more as the ball spins around the wheel. The classy European format has just a single zero to contend with.

Blackjack

Test your blackjack skills at MetaWin’s tables powered by Pragmatic Play. Several variants are available including Classic Blackjack, Double Exposure, and Azure Blackjack with unique rule tweaks. Payouts can reach 3:2 on natural blackjacks.

Plinko

This skill-based game involves dropping a plinko disc down a pyramid of pegs. Make precision drops to increase your chances of the disc landing in higher paying slots at the bottom for bigger prizes.

Baccarat

The classic casino game of baccarat offers some of the best odds at MetaWin. Back the Player or Banker hand as cards are dealt, with ties resulting in a push. Player bets pay 1:1 while Banker bets have a slightly higher 0.95:1 payout.

Live Casino

For a truly immersive experience, MetaWin lets you join real human dealers streamed in HD quality. Enjoy live baccarat, roulette, blackjack and more game show experiences like Mega Wheel directly from studio floors.

Other Products

Competitions

These are essentially blockchain-based lotteries with prize pools funded by ticket purchases. However, the results are determined transparently by smart contracts on the Ethereum blockchain rather than a traditional lottery draw.
Each competition has a set number of tickets available for purchase at different price tiers. For example, you might be able to get 50 entries for 0.012 ETH or go bigger with 2,000 entries for 0.36 ETH.
The smart contracts then randomly select the winning tickets/wallets in a fully auditable and verifiable manner thanks to the transparency of the blockchain ledger.

Current competitions offer prize pools ranging from a couple of ETH up to jackpots worth thousands of dollars. And best of all, MetaWin provides every player with one free ticket just for joining the Telegram community!
By harnessing blockchain technology, MetaWin competitions guarantee true randomness and fairness that is open for verification by anyone. It adds an exciting crypto twist to lottery-style games.
>>> Visit the MetaWin website

NFT Prizes

In addition to ETH prizes, some MetaWin competitions let you win valuable NFT collectibles from popular collections like Beanz and Killabears that trade on marketplaces like OpenSea.
MetaWin NFTs
There’s even the ability to gain entries into these special NFT competitions by holding certain requisite NFTs from the collection. It’s an innovative way to engage existing NFT fans and collectors.
With NFTs being all the rage, scoring rare and valuable pieces through MetaWin’s smart competitions adds an element of gamification that blends perfectly with crypto gambling.

Welcome Bonuses

While most online casinos offer a standard deposit match bonus, MetaWin takes a different approach that’s tailored to its innovative blockchain competitions. Here’s how it works:
As soon as you connect your crypto wallet to MetaWin, you’ll automatically receive 1 free ticket entry to the current big prize competition running at the time.
For example, the most recent competition had a prize pool of 5 ETH (over $9,000 at current prices!). Just by signing up, you get a free lottery ticket for a chance to win that huge prize.
But MetaWin doesn’t stop there. You can then purchase additional entries at discounted rates to increase your odds significantly:
  • 50 additional entries for 0.012 ETH
  • 165 additional entries for 0.036 ETH
  • 780 additional entries for 0.156 ETH
  • 2,000 additional entries for 0.36 ETH
As you can see, the more entries you purchase, the bigger the discount per entry. So maximizing your investment can pay off massively if you hit that smart contract jackpot.
With each new competition cycle, the prize pools reset with new opportunities to win big payouts or rare NFTs just for joining.

How to Signup

Rather than a traditional account registration process, MetaWin just requires you to connect a cryptocurrency wallet to get started. Here are the steps:
  1. Visit the MetaWin website on your desktop or mobile device.
  2. Click the “Connect Wallet” button at the top.
  3. Choose which crypto wallet you want to use – MetaWin supports MetaMask, Coinbase Wallet, and over 300 other wallets through WalletConnect.
  4. For MetaMask, just approve the connection request in the wallet window that pops up.
  5. For WalletConnect, you’ll be shown a QR code to scan with your mobile wallet app.
  6. That’s it! Your wallet is now connected to MetaWin.

No personal information, email addresses or cumbersome sign-ups required. Simply connect an Ethereum wallet and you’re ready to play.
The connected wallet acts as your secure MetaWin account. Deposits and withdrawals happen instantly by transferring ETH to/from your wallet address. You can also participate in competitions and purchase entries directly from your wallet balance.
It’s a seamless and 100% anonymous process thanks to MetaWin’s decentralized blockchain platform. Sign up literally takes seconds while providing top-notch privacy and security.

Payment Methods

MetaWin makes it easy to deposit and withdraw using cryptocurrencies. Here are the deposit and withdrawal options:

Deposit Options

  • MetaMask Wallet
  • Coinbase Wallet
  • WalletConnect (Over 300+ Ethereum wallets supported)
To deposit, simply connect your preferred Ethereum wallet to the MetaWin platform. Once connected, you can instantly transfer ETH from your wallet balance into your MetaWin account with just a few clicks.

Withdrawal Options

  • Withdraw directly to your connected MetaMask Wallet
  • Withdraw directly to your connected Coinbase Wallet
  • Withdraw to any other Ethereum wallet address
For withdrawals, enter the ETH amount you wish to cash out and provide the destination wallet address you’d like to receive the funds. MetaWin will instantly transfer the ETH on-chain from their side, giving you access to your winnings securely and anonymously.
All transactions occur on the Ethereum blockchain, providing transparency while upholding MetaWin’s core values of anonymity, security and efficiency. While currently only ETH is accepted, the platform may add support for other major cryptocurrencies like Bitcoin in the future.

Is MetaWin Casino Legit?

Decentralized and Anonymous

  • MetaWin operates as a fully decentralized casino on the Ethereum blockchain
  • Allows completely anonymous gambling without account registration or KYC
  • Players simply connect an Ethereum wallet like MetaMask to get started

Transparent and Provably Fair

  • Casino games are provided by regulated developer Pragmatic Play
  • Competition outcomes are determined transparently by Ethereum smart contracts
  • All transactions are recorded publicly and permanently on the blockchain

Secure Cryptocurrency Integration

  • MetaWin only accepts Ethereum (ETH) for deposits and withdrawals
  • Transactions occur directly between the player’s crypto wallet and MetaWin
  • Utilizes industry-standard encryption and security protocols

Player Protections

  • No personal or financial information is ever required or stored
  • Players control and custody their own funds in private wallets
  • Blockchain-based competitions guarantee true randomness and fairness

Innovative Experience

  • First-of-its-kind anonymous, Web3 cryptocurrency gambling platform
  • Unique opportunities to win big ETH prizes through blockchain competitions
  • Ability to win rare NFTs from popular collections like Beanz and Killabears
While operating outside of traditional gambling regulations, MetaWin delivers a provably fair, secure, and transparently verifiable casino experience through its pioneering use of Ethereum blockchain technology.
With games from reputable developers, anonymous wallets, instant payouts, and innovative features like smart contract competitions, MetaWin offers a legitimate way to gamble online with cryptocurrencies.
MetaWin Casino Review Trustpilot

Is MetaWin Casino Safe to Use?

Blockchain-Based Security

  • All transactions and gaming activity occur on the secure Ethereum blockchain
  • Players retain full custody of their funds in private crypto wallets
  • No sensitive personal or financial information is ever required or stored

Anonymous and Private

  • No account registration, personal details, or KYC verification needed
  • MetaWin does not collect, store or have access to any identifying user data
  • Players can gamble completely anonymously just by connecting a wallet

Verified Fair Gaming

  • Casino games are provided by regulated developer Pragmatic Play
  • Outcomes of blockchain competitions are determined by auditable smart contracts
  • True randomness and fairness is cryptographically ensured on the blockchain

Established Partners

  • MetaMask and Coinbase are trusted wallets integrated for secure deposits/withdrawals
  • Pragmatic Play is a leading casino games provider with a solid reputation

Secure Transactions

  • Only Ethereum (ETH) is accepted, utilizing military-grade encryption
  • Funds are transferred directly between the player’s wallet and MetaWin
  • No third-parties have access to transaction information
While operating outside of traditional gambling licensing, MetaWin is built from the ground up with security in mind through its blockchain-native architecture.
With anonymous wallets, fair gaming, and encryption, players can safely enjoy MetaWin’s innovative crypto gambling experience without risking their funds or privacy.

Design & Usability

MetaWin has a clean and modern website design that makes it easy to navigate the platform’s different sections like slots, table games, live casino, and competitions. The minimalist user interface puts the focus squarely on the games and features, creating an uncluttered experience.
That said, the website can feel a bit bare-bones at times due to its stripped-back, decentralized nature. There aren’t a ton of flashy graphics or extraneous visual elements, which some users may see as a pro or con depending on their preferences.

The use of WebGL and live animations does give the game lobbies a more dynamic feel, while still maintaining performance nicely across devices. You’ll see things like the roulette wheel spinning in the background as you browse game options.
Usability is well thought out, with handy filter and sorting options that let you quickly find the type of game you’re looking for, whether that’s Megaways slots, specific table games like baccarat, or titles from certain providers. The favorites system is also convenient for keeping your preferred games organized.
For a Web3 crypto platform, MetaWin has achieved a great balance between an easy-to-use interface and giving users all the benefits of blockchain like transparency and verifiability.

Members Area

MetaWin takes a unique approach to its “members area” by leveraging blockchain technology and crypto wallets. Rather than a traditional account system, your Ethereum wallet essentially becomes your MetaWin account when you connect it to the platform.
Once your wallet like MetaMask is securely linked, you’ll have access to MetaWin’s full suite of games, competitions, and features. Your wallet address serves as your identifier, with all transactions, winnings, tickets, and NFT prizes directly deposited to your wallet’s balance.
The members area experience is quite stripped back compared to conventional online casinos. There are no bloated account sections or pages full of personal details and payment info. Everything is kept anonymous through your encrypted wallet connection.

However, you still get a handy dashboard view that lets you track your gameplay activity, competition entries, current wallet balance, and any NFTs you may have won. This members overview area provides all the essential data you need about your MetaWin gaming in a clean, easy-to-digest interface.
You can also quickly jump to the game lobbies, hop into competitions, purchase additional entries, or withdraw winnings straight from this main account area with just a couple clicks. It’s a lean experience free of clutter, putting the focus on gaming and prizes.

Mobile Offering

Rather than having dedicated iOS or Android apps, MetaWin has been optimized to work seamlessly on mobile web browsers across all devices and operating systems.
Simply navigate to the MetaWin website from your smartphone or tablet’s web browser and you’ll be automatically loaded into the mobile-friendly version of the platform.
The entire site has been designed responsively to provide an ideal user experience no matter the screen size or aspect ratio. All the games, features, and account areas translate perfectly to mobile layouts.
You’ll be able to easily browse game lobbies, with smart filtering and sorting options that make finding your preferred slots, tables, or live dealer games a breeze on mobile. Game launches are lightning fast with no bulky plugins required.

Connecting your crypto wallet like MetaMask is just as straightforward on mobile as desktop. Most mobile wallets can simply scan the provided QR code for effortless linking to MetaWin.
From there, you can make instant deposits, purchase competition entries, gamble, and cash out winnings all within your mobile browser. No downloads or installs needed – just MetaWin’s sleek mobile web interface.
The clean, stripped-back design philosophy helps deliver an incredibly smooth and lightweight user experience optimized for mobile data and connectivity.

Ease of Use

One of MetaWin’s biggest strengths is its sheer simplicity and ease of use. The entire platform has been designed around providing an effortless web3 gambling experience that leverages the advantages of blockchain technology.
Getting started takes just seconds. There’s no lengthy signup process or account registrations. All you need to do is connect your existing Ethereum wallet like MetaMask to the MetaWin website with a couple clicks. Your wallet acts as your secure, anonymous ID.
From there, the user experience is extremely intuitive. The clean website layout makes it easy to find and filter through the various game lobbies for slots, tables, live casino, and more. Descriptions and instructions are clear and straightforward.
Actually placing wagers is as simple as can be, with no convoluted payment flows. Since you’re betting with the ETH already loaded in your connected wallet, you can start playing games instantly. Winnings are automatically credited back to your wallet’s balance.
Purchasing entries for the innovative blockchain competitions works in the same seamless fashion. You can buy tickets directly from your wallet balance with just a few clicks.
Withdrawing is also hassle-free with no lengthy cashout periods. You can instantly transfer your ETH winnings from MetaWin directly back into your personal crypto wallet whenever desired.

Customer Support

Despite its streamlined, decentralized approach, MetaWin does not sacrifice quality customer service. Players have multiple channels to get timely assistance whenever needed.

Email Support

For general inquiries or more complex issues, you can email the MetaWin support team directly at [support@metawin.com](mailto:support@metawin.com). They strive to respond to all emails within 24 hours during normal operating hours.

FAQ Section

MetaWin also provides a comprehensive FAQ hub covering common questions about the site’s features, security, games, and more. This is an excellent self-service resource for quickly finding answers to basic queries on your own.
While phone support is not provided, the email, live chat, and FAQ options should sufficiently cover most customer service needs that may arise during gameplay at this web3 crypto casino.

Conclusion

MetaWin is truly blazing a new trail in the world of online crypto gambling. This pioneering platform leverages blockchain technology to deliver an anonymous, secure, and provably fair gaming experience like no other.
From just connecting your Ethereum wallet, a world of possibilities opens up. You can enjoy slots, table games, live dealer tables, jackpots and more from trusted developers like Pragmatic Play. All while maintaining complete privacy by never having to provide any personal information.
MetaWin’s real innovation shines through its unique blockchain competitions and opportunities to win big ETH prizes and coveted NFTs through transparent smart contracts. The random, cryptographically-verifiable results of these events guarantee a level playing field.
Add in benefits like instant, fee-free payouts directly to your wallet and MetaWin provides a glimpse into the future of web3 gaming. An experience built on the fundamentals of anonymity, autonomy and decentralization.
Is it a perfect platform? Perhaps not quite yet. The game library is still growing and being limited to just Ethereum may turn some users away. But MetaWin is undoubtedly at the vanguard of blockchain gambling.
For those who have been patiently waiting for a way to enjoy casino games, enter thrilling competitions, and potentially win big all while taking advantage of crypto’s inherent privacy and security benefits – MetaWin delivers an unparalleled solution.

FAQs

Q: Is MetaWin licensed and regulated?

A: No, MetaWin operates outside of traditional gambling regulations and licensing jurisdictions. As a decentralized crypto casino, its operations are facilitated directly on the Ethereum blockchain in an anonymous manner.

Q: How do I get started playing at MetaWin?

A: Simply connect your Ethereum wallet like MetaMask to the MetaWin website. There is no account registration or personal details required. Your linked wallet serves as your secure, anonymous account.

Q: What cryptocurrencies does MetaWin accept?

A: Currently, MetaWin only supports Ethereum (ETH) for deposits, withdrawals and playing games. They may add support for other major cryptocurrencies like Bitcoin in the future.

Q: How can I deposit and withdraw funds?

A: To deposit, you’ll transfer ETH directly from your connected crypto wallet’s balance into MetaWin. To withdraw winnings, you’ll transfer the ETH from your MetaWin account back into your personal wallet.

Q: Are the games at MetaWin fair and random?

A: Yes, the instant casino games are provided by regulated developer Pragmatic Play. MetaWin’s unique blockchain competitions also guarantee randomness and fairness through verifiable smart contracts executed on Ethereum.

Q: Can I access MetaWin from my mobile device?

A: Yes, the MetaWin platform is fully optimized to work seamlessly on mobile web browsers across all devices and operating systems. No app downloads are required.

Q: What types of games does MetaWin offer?

A: MetaWin provides slots, table games like blackjack and roulette, live dealer casino games, and innovative blockchain competitions where you can win ETH prizes and NFTs.
submitted by FancyInvestment397 to OnlineCasinoWorld [link] [comments]


2024.05.16 09:28 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 3

(continuation of part 2)
III. e) The Mobius FF x FFVII collaboration
Alright, back to our suspension world-hopping! Let’s visit the realm of Mobius FF, —more specifically, the collaboration between Mobius FF and FFVII—, where I found the most substantial evidence for my theory.
In case you’re unfamiliar with the Mobius FF (MFF) world and games, let’s begin with a bit of a summary of the parts relevant to us. The story takes place in a world called Palamecia, to which people from other worlds are inexplicably summoned. The vast majority of those who are brought there don’t remember anything from their worlds of origin or their lives before Palamecia except their names: these amnesiac people are called Blanks. The main character is Wol, accompanied by a guiding fairy of Palamecia named Echo. Echo knows a lot about the mechanisms of Palamecia, as she’s tied to the realm. The leader of this world is Vox, a being who manifests only as a voice. The first thing all Blanks remember before they wake in Palamecia is Vox telling them the rules of the realm. Incidentally, the crystals of the MFF world are teleportation crystals.
III. e) i. Devs’ Statements
Let’s review some of the MFF x FFVII Remake collaboration devs’ statements before diving into its story.
For both the MFF x FFVII Remake collaboration and the Remake project, Kitase took on the role of producer while Nojima supervised the screenplay and wrote the scenario. The project leader was none other than the Remake trilogy’s Hamaguchi, who told a SE interviewer the following:
“We would love for you to play the [MFF x FFVII] collaboration event as you look forward to [Remake’s] release” (“Celebration of the Overseas Release of the Steam Version and FINAL FANTASY VII REMAKE Collaboration Event”, Square Enix).
He later hints at the collaboration’s storyline:
“This collaboration is focused on Cloud, so the other characters will not make an appearance. Players will join Cloud, who has gone astray in Palamecia, on his adventures and see how the story unfolds based on his decisions. Content-wise, FINAL FANTASY VII fans will surely become fraught with emotion as events unfold in-game (laughs).”
Kitase concurs on the emotional aspect of the collaboration in the same interview:
“When it comes to the story, I seek two things– ‘mystery’ and ‘[
] emotional impact’.”
Clearly, fans of FFVII are supposed to react emotionally to the events of the collaboration. With these statements in mind to give us perspective, we can get into the plot points relevant to our analysis. MFF x FFVII Remake comes in two parts, the relevant plot points of which I will describe and analyze one at a time.
III. e) ii. Eclipse Contact
1) Fact-Finding
Part one of the MFF x FFVII Remake collaboration event is called Eclipse Contact. It came out in 2017 on Aerith’s birthday, February 7th, and its release campaign ran until March. In Eclipse Contact, Palamecia welcomes someone new: Cloud Strife appears in the realm with very little recollection of his core world of FFVII.
Cloud isn’t a Blank, since he recalls the mako reactors in Midgar upon his arrival in Palamecia, and also remembers that he was hired by Avalanche to blow them up:
“Echo: How did you end up in Palamecia?

Cloud: I
 That day... I remember now. A job. I had taken a job. I was hired muscle protecting clients. They wanted to stop the reactor... We used a train to get past security... Was it at night? Something happened... Next thing I knew, I was floating through darkness. Then [I woke up here]”.
This piece of dialogue reveals that Eclipse Contact Cloud’s memories end at the very moment when Avalanche arrives at reactor 1 in OG (disk 1, chapter 1): the very beginning of the game. Consequently, Cloud does not remember anything that happened from the beginning of the OG timeline onwards.
Wol and Echo are intrigued by Cloud’s strange case: non-Blanks rarely arrive in Palamecia. The following text appears on the screen shortly after they meet:
“Perhaps he is not truly who he thinks he is.
Perhaps everything is illusory, a dream.
Only one thing is certain, that he must press on, one step at a time, toward the light that shines from the promised land.”
Just like he did in FFT’s Ivalice, Cloud feels the need to find the Promised Land in MFF x FFVII, despite the fact that he lacks memories of the OG timeline. Though Cloud doesn’t remember anything beyond the train ride to reactor 1, he does remember the Promised Land (at least somewhat). This is odd, given that in OG, Cloud didn’t learn about the Promised Land until several chapters into the game.
Wol and Echo agree to help Cloud figure out why he’s here, since there’s clearly something strange going on with his presence in Palamecia. In fact, Cloud brought Midgar’s mako reactors with him somehow, transplanting them onto the landscape of Palamecia. The group decides to bomb these reactors, following Cloud’s instincts in the hopes that it will jog his memory.
Now for my favorite part. After blowing up another reactor, the group is surprised by the appearance of a crystal. A piano rendition of Aerith’s theme begins. When Wol tries to touch the crystal, something akin to a force field rejects him. When Cloud approaches it, however, the crystal responds to his hand by flashing with light. As it begins to glow, Wol concludes that the crystal is linked to Cloud and Cloud alone. Let’s examine the resulting dialogue:
“Echo: This is the light in your memories. The light of home.

Cloud: Home? But I don’t—

Echo: If you don't remember
 then your home is lost to you.

Cloud: Then my memories are gone.

Wol: Do you want to reclaim your past?

Cloud: Not interested... I am what I am now. Not what I was.

Wol: Then tell me
 This light. If you can’t remember it, what does it mean to you?

Cloud: It's a warm light... I feel at peace. If this place —home— is as warm and peaceful as this light, then I want to go there.

Echo: You can't go there... Not back to the past.

Cloud: I see.

Echo: But even if you can't go back to the past, you can go forward. If you wish for it strongly enough, the crystal will show you the way. The way to a new world. The way to your Promised Land. [
]

Cloud: So... Should [I] take [my] chances and make a wish to this crystal?

Wol: Go ahead. It’s your crystal.

Echo: I should warn you that once you start on this journey, there's no coming back.

Cloud: The past is the past. I want to go to a place where everything is new. I’m ready.“
What follows is a moment I call the wishing scene (13:43-14:34). Cloud closes his eyes and wishes on the crystal. It flashes, and suddenly, rainbow-colored ripples of light appear around it. Aerith’s theme is replaced by a slightly modified version of “Midgar, City of Mako”, the track that plays during the opening cutscene of Remake. You can recreate the modification by listening to “Midgar, City of Mako” from 2:00 to 2:23, then skipping to 3:00 and listening until 3:18. You may recognize the musical motif that kicks off the wishing scene as the Lifestream motif, which has become symbolic of the mysteries of the Remake trilogy, as it often plays during scenes where unexplainable plot deviations from OG occur— more specifically, deviations involving multiverse shenanigans. For instance, it plays during MOTF 4. It also plays in Rebirth after Cloud blocks masamune as Aerith is shown dying anyway.
Cloud disappears with his crystal, after which Echo speaks to Wol about Cloud’s journey:
“Echo: Each person gets the Promised Land they justly deserve, not the one they really need. If you’re a bad person, you go to a bad place. If you expect nothing, you get nothing. Even the journey there makes you look deep within yourself to find out who you really are. Cloud should be facing his own past as we speak. It’s cruel, but necessary. That battle was a long time coming”.
Apparently, at least in the context of this collaboration event, the Promised Land can be a reward or a punishment, depending on which you deserve. Echo explains that Cloud will have to face himself and his past on his way to his Promised Land. This means that the Cloud that appears in Eclipse Contact must next embark on a journey that will confront him with his past, test his mettle, and ultimately lead him to the Promised Land he justly deserves.
III. e) ii. 2) Fact Analysis
There’s a lot of vital information to dig into here, mostly provided by Echo. She claims that the crystal’s light is linked to Cloud’s memories of home; Cloud has to have known this home in the past, as it could not otherwise exist in his memories. MFF Cloud must be a post-OG Cloud. Unfortunately, Echo indicates that whatever Cloud’s home is, he’s lost both it and his memories of it. Despite this, Cloud describes his home as warm and peaceful, concluding that he wishes to find it. Though Cloud can’t return to the past, Echo tells him that if he wishes it strongly enough, the crystal can guide him toward a new world, where his home and his Promised Land exist in the future. The fact that Aerith’s theme is playing all throughout these descriptions of Cloud’s lost home, his Promised Land and the past that he can’t return to makes it extremely obvious that these concepts all point to Aerith. Aerith is Cloud’s lost home. Wherever Aerith is, that’s his Promised Land. The time spent with Aerith before her loss is the past he tragically can’t return to. You might have clocked the similarities between Eclipse Contact’s mention of Cloud’s lost home and DFF’s mention of Cloud’s lost dream: in both these titles, Cloud’s home and dream are equivalent to his Promised Land. It’s confirmed yet again that Aerith is the one Cloud hopes to return to, just like every soul returns to the Lifestream. At this juncture of my research, I was curious as to why the last thing Cloud remembers before waking in Palamecia is the run-up to the Reactor 1 bombing mission in OG (disk 1, chapter 1). This mystery will have to persist for a while longer.
The alarm bells in your head might’ve been triggered by the mention of the wishing scene’s rainbow ripple effects— and rightfully so. This visual cue has sparked passionate debate in the fandom since its appearances in Rebirth, as seen in these pictures:
Zack Choosing To Get A Cure For Cloud, Rebirth Chapter 14; Creating a New World/Timeline
Aerith Pushing Cloud Out of that World/Timeline, Remake Chapter 14
Cloud Blocking Masamune, Rebirth Chapter 14; Creating New World/Timeline
You might have read or heard that this rainbow effect signifies that a character has entered another timeline, created a portal to another timeline, created a new timeline or is being shown different timelines. Indeed, whenever the OG timeline is deviated from in a significant way, this effect appears. The pictures above present multiple examples of these shifting realities.
One might propose that the rainbow ripples in Eclipse Contact and Rebirth are unrelated because of the long period between their respective release dates. This long in-between period indeed makes it likelier that the effect was used without forethought in Eclipse Contact, forgotten over the years, and incidentally reused in Rebirth as a plot-important visual cue with no connection to Eclipse Contact. I’m inclined to disagree since the crystal is specifically described as a vessel that can take Cloud “to a new world” by Echo, which is a bit on the nose. Regardless, it’s plausible that there’s no connection. That is, it would be, if the rainbow effect didn’t show up in Remake too.
When the Whispers are finally defeated in chapter 18 of Remake, a burst of the rainbow ripple effects indicate the emergence of multiple worlds, newly freed from the restrictive clutches of fate (1:16:36-1:16:47). Shortly thereafter, Sephiroth takes Cloud to the Edge of Creation and invites him to join forces with him. Cloud refuses, and Sephiroth says the following:
“Seven seconds till the end. Time enough for you. Perhaps. But what will you do with it? Let's see.”
The question “What will you do with it?” implies that the answer is unknown, meaning Cloud is no longer bound to the OG timeline by fate: many alternate futures lay ahead. Sephiroth is telling Cloud and the audience that now, the mystery of the Remake trilogy has become “Which future will Cloud bring into existence? Which among the infinite possible timelines will his choices result in?” After pondering this aloud, Sephiroth leaves Cloud alone to consider the rainbow effects in the sky (1:19:23-1:19:36). Because they generally represent alternate or changing timelines, it’s safe to assume that the rainbow ripples here represent the myriad of possible worlds that Cloud’s actions in those seven seconds could generate. After all, Sephiroth was just talking about them, and chapter 18’s description in Remake reads as follows:
“In a world beyond, Sephiroth shows Cloud a vision of the planet seven seconds before its demise. Having strayed from the course destiny set for them, they strike out on a path towards an unknown future."
This explains why the player is shown Cloud staring at those colors in the apocalyptic sky at world’s end, directly after hearing Sephiroth’s cryptic words: those are all the alternate “unknown future” timelines ahead of him, now unravelled from fate. Amongst those rainbow ripples lies the answer to the question “What will you do with [the seven seconds]?”
Given that Remake was released in 2020 and Eclipse Contact came out in 2017, the major story elements of the Remake trilogy —including the eventuality of alternate timelines— had to have been planned out at the time of Eclipse Contact’s release: while the MFF x FFVII Remake collaboration was being made, Remake was also in production. Also recall that the collaboration event and the Remake trilogy share a codirector in Hamaguchi, a writer in Nojima and a producer in Kitase. Based on all this, it’s more than likely that the rainbow ripples in the Remake trilogy and inEclipse Contact represent the very same thing: alternate worlds and timelines. All this to say that when the rainbow effect appears around the crystal in the Eclipse Contact, it means the crystal is acting as a vessel to another world, just like Echo said.
But that’s not all Echo said: she also mentioned that this other world would take Cloud to his home, to his Promised Land. We’ve already established what that means for Cloud, what it’s meant since two whole decades at the time of Eclipse Contact’s release: this crystal will take Cloud to Aerith. So, where exactly did the crystal take Cloud? In what world can he meet Aerith again?
The music that plays during the wishing scene gives us a huge hint. As I noted before, the track playing in the background is a slightly modified version of Remake’s “Midgar, City of Mako”, which plays in the introduction cutscene of Remake. This is a musical cue that the ending of Cloud’s journey in Eclipse Contact and the very beginning of the Remake trilogy are closely related. Add the fact that the devs wanted players to experience this collaboration event before playing Remake, and it becomes undeniable: the crystal that appeared to Cloud in Palamecia —which offers to lead him to his home and Promised Land, meaning to Aerith—, took him to the world of the Remaketrilogy.
Eclipse Contact is huge. The whole crux of my theory lives and dies right here. However, we still have part two of the MFF x FFVII Remake collaboration event to analyze as well as its promotions to look into before I can drop the thesis on you, so bear with me in order to receive the most thorough analysis of all this possible! I want to give you every drop of proof I can!
III. e) ii. MFF x FFVII Remake Fatal Calling
1) Fact-Finding
Fatal Calling came out February 1 of 2018, and its release campaign ended in March. The game opens with a cutscene: Cloud is floating, seemingly unconscious, through a sparkling, green current of light. The current flows into a circle of bright, white light, surrounded by rainbow ripple effects as Cloud is driven toward and into it. An orb floats along with him. The Advent Children theme “The Promised Land” plays, a choir of mournful, aching, mutedly desperate souls engaged in a lamenting prayer. Sephiroth’s voice echoes:
“Sephiroth: It’s time. You may turn your back on the past, lock your memories away. Hide reality beneath a layer of illusion. But destiny will not die so easily. Yes. At memory’s end you may plead for it all to go away. But the past is a curse, binding your soul. It’s time. Wake to your fate. Rise to your destiny.

Cloud: (In a half-conscious grunt) Reunion


Sephiroth: The light will lead you. Wake to your fate. Rise!”
Sephiroth’s mentions of Cloud hiding under an illusion and repressing his memories are no doubt allusions to Cloud’s past, which was complicated and darkened by Hojo’s experiments. It makes sense, then, that Cloud responds with “Reunion”. Fatal Calling indeed focuses on Cloud’s relationship to his past, his identity and Sephiroth. Everything involving Nibelheim —where everything started—, Sephiroth’s manipulation, and Hojo’s experiments are on the table. Also noteworthy if not out of place is Sephiroth’s evocation of fate.
Cloud enters a battle with Sephiroth with the help of Wol and Echo, who are surprised to see him back in Palamecia. Cloud tells them about the orb seen floating along with him in the opening cutscene: though he calls it a materia, he doesn’t know how or when he acquired it. Based on his behavior, it appears that Cloud remembers just as little about the events of OG as he did by the end of Eclipse Contact. Wol informs Cloud that whoever he heard speaking to him on his way here was probably Vox pretending to be Sephiroth.
As the group advances, Cloud recalls Midgar and decides they should go there next. At one of Midgar’s mako reactors, the group encounters Sephiroth, who speaks to himself:
“It's still not enough. This... this is but a pale imitation of the power I desire.”
Once Sephiroth has disappeared, Cloud explains what he remembers: Sephiroth was the greatest SOLDIER of all and a hero to Cloud, though Cloud can’t remember what exactly ended this admiration. As players of FFVII OG, we know the event in question is the Nibelheim incident, wherein Sephiroth slaughtered the town’s residents, including Cloud’s mother, after learning of his past. The former war hero also severely injured Tifa, whom Cloud presumed dead when he found her in the old mako reactor with a vicious slash on her chest. Cloud is agitated by the gaps in his memory, so the group resolves to follow Sephiroth for answers. When they find him again, Sephiroth causes Cloud to experience a piercing headache with the mere mention of the Reunion. They fight, but Sephiroth is too powerful— he skewers Cloud with the masamune and taunts his unconscious body:
“Sephiroth: A puppet. I won’t kill you. Not yet. Not until you know true despair.
Wol: If you want despair, we got plenty to go around. Palamecia’s full of it.
Sephiroth: Yes, this planet knows suffering. But it is not the world that was promised to me. I must go home. Tell Cloud, if he wants to see me again, he should face his memories. I will await him there, in the land of memory, where it all began. In Nibelheim.”
Sephiroth darkens Cloud’s materia, turning it black. Later, Wol explains to Cloud that Sephiroth stole the light from his materia, taking Cloud’s strength along with it.
Once Cloud has woken up, the group travels to Nibelheim to uncover the truth about Cloud’s memories. Cloud slowly gathers pieces of his past, shown to the player as titled, diary-like text written from various perspectives. Cloud learns the truth about SOLDIER, Jenova cells, Sephiroth, and what happened in Nibelheim. Let’s examine a few of these diary entries:
“A Warrior’s Tale: There's a girl in Nibelheim I think about. Warm. Cheerful. More grown-up than a child. Haven't talked to her much, but she seems nice. She's going to be leading the SOLDIERs to the mountain reactor. Maybe if I get into the survey team I'll get a chance to talk to her? Nah. She's out of my league.”
Young Cloud’s crush on Tifa is on full display! This must be a memory from his time as an infantryman accompanying Zack and Sephiroth to Nibelheim.
“Tale of the Nameless: I drift along in the mako, asleep. Who am I? Who am I? Who am I? Who am I? Give me a number. I
 I
 I am
 The Reunion. The Reunion must happen.”
This entry could be taken from any one of the Nibelheim survivors’ perspectives, as they were all bathed in mako and turned into Sephiroth clones. I would venture to say this is Cloud’s perspective though, given the reference to this iconic line from OG:
“Cloud: Professor... please give me a number. Please, Professor...
Hojo: Shut up, miserable failure.” (disk 2, chapter 2).
The trio encounters Sephiroth near the old Mt. Nibel mako reactor. Because Sephiroth stole the light from his materia earlier, Cloud goes into the confrontation already drained of his strength. However, when Cloud lifts the materia in his hand, it lights up and creates rainbow ripples in the air around him, similar to those seen in Eclipse Contact and Rebirth. Cloud is healed of his injuries: he closes his eyes for a moment, wearing a peaceful expression. Sephiroth is displeased, but recovers quickly:
“Sephiroth: The guiding light
 it healed you.

Wol: [
] here, near the mako reactor, the materia regained its light. And your strength returned [
]. [Sephiroth]’s here so he can steal the power you've stored inside that materia.

Sephiroth, with a short laugh: I have all the power I need. Cloud. What strength you’ve regained is yours. Use it to fight me. It’s time. Let’s decide this, in this land lost to despair. The prize is home. The Promised Land. There to answer the call of destiny.”
With this second evocation of fate, Sephiroth disappears.
Cloud, Wol and Echo find Sephiroth at the Northern Crater. He mocks Cloud for believing the orb in his possession is materia. Sephiroth waves a hand and his signature black and purple fog surrounds Cloud, immobilizing him. Sephiroth claims that the power Cloud regained at the Mt. Nibel reactor was Sephiroth’s all along. Now that it courses through Cloud’s veins, Sephiroth controls him. He calls Cloud his puppet and finishes with the following before the two vanish, leaving Wol and Echo alone:
“Now, let us return. Back to the Promised Land. The time of the Reunion has come.”
After Cloud finally breaks free and defeats Sephiroth with the help of Wol and Echo, the villain makes a final threat:
“Very good, Cloud. You’ve destroyed an illusion. But the time will come to abandon your illusions and face reality. Then, you will know true pain.”
Sephiroth disappears for the last time, his body surrounded by his signature dark fog and the rainbow ripples. A piano rendition of Tifa’s theme begins. Cloud’s orb rises into the air and becomes a crystal, with the same shape and glow as the one we see in Eclipse Contact. The following dialogue is illuminating:
“Cloud: I will fight. The light will lead me where I need to go.

Wol: You sure? Wasn’t that [crystal] Sephiroth’s?

Cloud: I heard Sephiroth's voice, at the end. Inside me. Whatever he put in me, it’s still in there. Someday I’ll settle that score. If I can't avoid destiny, I might as well face it head-on.

Wol: Yeah. That was quite a speech, Cloud. Surprised you made it through without laughing.

Cloud: Yeah, forget I said it. I will too.

Echo: Forgetting won’t make it go away. Even if the words fade from memory, your dream will never disappear. Not until it becomes real.“

The crystal shines as though in response.

“Echo: See? See, that's how the light of hope works. Hope can turn your dreams into reality.

Cloud: Yeah. I guess so. I might forget this world, but I won’t forget hope. And my reality, that’s for me to live.”
Tifa’s theme ends. Cloud approaches the crystal, and disappears in a beam of blinding light. Once Cloud has vanished with the crystal, Aerith’s theme begins playing. A few pale feathers with a slight orange tint (the color of MFF) float down onto the floor where he stood seconds before. The image fades to black. The credits roll, and Aerith’s theme continues all the way through.
Once both the final name in the credits and Aerith’s theme fade, we’re surprised by a sudden, troubling image: Sephiroth appears in a frightening flash, standing amidst the flames of Nibelheim. When his image fades to black, the collaboration title *“Final Fantasy VII x Mobius Final Fantasy”*appears on the screen. The FFVII title is surrounded by the 1997 meteor logo. Then, a flash of light: the titles reappear, except this time, they read “Final Fantasy VII REMAKE x Mobius Final Fantasy”. The new Remake Meteor logo replaces the 1997 version. As soon as these changes to the FFVIItitle and meteor logo occur, Aerith’s theme returns. It plays on until the game ends a few seconds later, the screen fading to black.
III. e) ii. 2) Fact Analysis
The introduction cutscene shows that MFF Cloud travelled from Eclipse Contact to Fatal Calling via Lifestream. It’s unclear how much time has passed in between, but the atemporal nature of the Lifestream makes the question irrelevant. My theory that MFF Cloud has died is corroborated by the way he’s depicted in the opening cutscene: his eyes are closed and his body is limp as the Lifestream carries him.
Eclipse Contact ended with Echo’s claim that Cloud will face his true self and confront his past while he journeys to his Promised Land. This description resembles what Cloud experienced in the OG Lifestream sequence (disk 2, chapter 8). Indeed, Fatal Calling revolves around the same topics the Lifestream sequence addresses: the truth about the Nibelheim incident, Hojo’s experiments, young Cloud’s crush on Tifa, etc. The opening cutscene shows Cloud being transported to his Promised Land and facing his past on the way there, just like Echo said he would.
Let’s now take a long detour to examine the song that plays during the opening cutscene of Fatal Calling: “The Promised Land” theme from Advent Children. The title and general subject of this song are obviously relevant to the cutscene, but there must be more to its inclusion than that. Perhaps the lyrics can help us understand its appearance in the opening cutscene of Fatal Calling. Here are the unofficial English lyrics (translated from the original Japanese lyrics by an anonymous fan and verified by me via DeepL):
“Why do we cling together?
Why do we give punishment to lesser hearts?
The planet did not forgive us
Did not forgive us
The planet did not forgive us
Did not forgive us
The pulse of veins flows through the earth
A faint, faint pulse
Of a heart drawn to death
A gentle life returns to the planet
Is it necessary to sacrifice souls?
Why do we cling together?
Why do we beg for forgiveness
In the Promised Land?” (“‘The Promised Land’ (theme)” by Final Fantasy Wiki).
The song appears to be a regretful lament of human behavior, expressed by the repetition of “Why do we [
]?” questions. The behaviors listed are all typically human ones: the terms “[clinging] together” and “[giving] punishment to [the] lesser” express the uniquely human nature of tribalism and the consequences of the fear and hatred it can generate, and “[begging] for forgiveness in the Promised Land” is likely a reference to the human hypocrisy of only feeling sorry for one’s crimes when judgement day arrives. This last line describes a scenario where someone remains passive or ignorant in the face of something important, only to realize its essentiality once it’s too late. The repeated“The planet did not forgive us” lines reflect the fear of being condemned forever because of one’s mistakes, as though the planet is a deity one has sinned against. The lyric describing a pulse in the earth is obviously about the planet being alive— a reference to the Lifestream. But the pulse is faint and weak and the planet is dying, perishing because of mankind’s greed. This is an indictment of mako energy. The line “A gentle life returns to the planet” refers to an innocent’s soul returning to the Lifestream after death, while the next lyric “Is it necessary to sacrifice souls?” protests the “sacrifice” of the planet’s soul energy for mako production. In all this darkness, this song’s mention of “forgiveness in the Promised Land” leaves a modicum of hope for a better place, however meek, even though mankind might not deserve it. The song “The Promised Land” is both a lament of mankind’s ways and a plea for mercy, with religious and/or spiritual undertones. The song’s themes seem to be: the Promised Land itself, regret and shame, the sins and foolishness of mankind, the death of innocents, grief, Cetra spirituality, and a meek, quiet hope despite it all. The most interesting aspect of the song is its antithetical portrayal of death as a thing of both despair and hope, condemnation and salvation, cruelty and mercy, suffering and relief. Maybe we can glean more information about this theme’s significance in the world of FFVII if we examine the contexts in which it appears.
Importantly, the song plays in Marlene’s introductory narration of Advent Children, meaning its themes are related or similar to the film’s. I highly recommend listening and watching it again, even if you remember this iconic segment. Marlene references Aerith’s sacrifice as the image of Cloud lowering her into the water is shown. Note that Marlene says “Sadness was the price to see it end” (2:36) after we are shown Aerith’s death and her subsequent unleashing of the Lifestream (1:49-2:24): Aerith’s innocent life was sacrificed for the planet’s survival. The lyrics “A gentle life returns to the planet” and “Is it necessary to sacrifice souls?” suit Aerith’s situation quite well.
The theme also plays in Advent Children as Kadaj dies in Cloud’s arms (1:45:00-1:47:55), hearing Aerith’s gentle voice and reaching up to take her invisible hand. Here is what Aerith says to him in his dying moments as “The Promised Land” plays:
“Aerith’s voice: Kadaj?
Kadaj: Huh?
The dark sky has gone with Sephiroth. Healing rain starts falling from bright clouds. The rain no longer hurts Kadaj.
Aerith’s voice: You don’t have to hang on any longer.
Kadaj: Mother! Is that
?
Aerith’s voice: Everyone’s waiting, if you’re ready.
Kadaj nods his head slightly in acceptance. He holds out his hand, and slowly evaporates into the Lifestream. Cloud watches [
]” (Advent Children).
Kadaj is brought into the Lifestream by Aerith as she provides rain from the Lifestream. All those with geostigma are healed by the rain, and Tifa feels Aerith’s presence as the party celebrates:
“Tifa, looking out at the falling rain [
]: Somehow, I knew you were there. Thank you” (Advent Children).
Cloud stands in the rain with a smile —his first in the whole film—, closes his eyes and basks in Aerith’s healing with his face upturned. He is finally at peace:
“Cloud’s expression is one of peace as the [Lifestream] rain patters against him” (Final Fantasy VII Advent Children English script, “[83] Atop the Shinra Building”).
One thing is clear: the track “The Promised Land” accompanies Aerith. It only makes sense, since we’ve seen overwhelming evidence that she is Cloud’s Promised Land, and since she occupies the Lifestream —which some consider the Promised Land as it is where souls go after death— during the events of Advent Children. Note that when the piece plays, Cloud is shown either mourning Aerith and releasing her into the river at the Cetra capital, or basking in her presence, smiling with relief at the peaceful feeling that she’s somewhere near: these two opposing scenes reflect the song’s antithetical portrayal of death.
Additionally, the song’s themes of regret, shame concerning one’s sins and a small hope perfectly describe Cloud’s character arc and feelings in Advent Children. Cloud regrets his inability to save Aerith, which he considers a sin. Further, he only realized how important she is to him once it was too late to tell her. And of course, he harbors a fragile yet important hope that he’ll be reunited with her in the Promised Land:
“‘Can sins ever be forgiven?’ — Cloud asks this to Vincent, who mutters a brief answer. For both of them, ‘I couldn't protect my loved one’ is the sense of guilt that they carry, so their words resonate with weight” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVIIWorld”, “Vincent Valentine”, “In Advent Children”, page 72).
&
"’It is my sin that I couldn't protect my loved one’ — under this assumption, Cloud closes off his heart. What will the reunion with Aerith bring him? ‘I... think I want to be forgiven. Yeah, I just want to be forgiven’” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVIIWorld”, “Cloud Strife”, “In Advent Children”, page 40).
&
“Cloud, after seeing Aerith’s hand reach for him through the Lifestream: 
 I think I'm beginning to understand.
Tifa: What?

Cloud: An answer from the Planet
 the Promised Land... I think I can meet her... there” (disk 3, chapter 3).
Just as the song and Marlene express in the introduction of the film, Aerith was innocent, and her sacrifice generated great grief. Cloud finally experiences peace when he feels her presence in the healing rain, and he smiles: he’s glad to be with her again, even if it’s only for a brief moment of tangential respite.
The scene depicts Aerith guiding Kadaj into the Lifestream as the song plays, tying her to the concept and theme song of the Promised Land once more. This connection is later solidified by Tifa’s thanks to the late flower girl. All of this evidence shows us that this musical theme is intimately linked to Aerith, as it never plays in her absence. After all, the song speaks of sins, the death of innocents, forgiveness, grief, a small sense of hope, regret and the afterlife: all themes relevant to Cloud’s feelings surrounding Aerith’s death in and outside of Advent Children.
The Remake OST also includes a version of this piece called “The Promised Land - Cycle of Life”. This iteration of the theme begins playing in the wake of the first bombing mission, right after Sephiroth taunts Cloud with his mother’s dying words in Sector 8 (chapter 2). Sephiroth appears to Cloud surrounded by flames, evoking the Nibelheim massacre, and the theme begins playing in the background once he disappears, continuing (13:17-15:30) as Cloud walks through the sector, encountering fires and destruction all around him. This version of the Promised Land theme is meant to emphasize the deaths of the innocent Nibelheim townsfolk and the innocents in Sector 8. This dreadful atmosphere is amplified by the cries of despair that ring all around as Cloud passes by NPC Sector 8 residents. Perhaps the themes of tribalism and mankind’s sin are relevant to this scene as well, since Shinra and Avalanche are two distinct and warring groups whose quarrels, regardless of their necessity, result in the deaths of innocents. The theme of guilt also emerges, reflecting the Avalanche members’ feelings upon seeing the unintended collateral damage of the explosion. “The Promised Land - Cycle of Life” plays until Cloud encounters Aerith on Loveless. So it seems in this scenario, the heavy weight of death and despair is lifted when Cloud meets the lively, cheery Aerith. Once more, Aerith is central to the musical theme of the Promised Land, as well as to the concept itself.
I also noticed that a version of the song plays as Cloud and the party ready to enter the Forgotten Capital to save Aerith in Rebirth’s chapter 14: it truly adds the weight of her upcoming death to the scene.
Back to Fatal Calling, the scene where Cloud regains his strength is quite mysterious. Wol says Cloud’s orb regained its “guiding light” light because of its proximity to the mako reactor. In the moment his strength is replenished, Cloud is shown tilting his head back and closing his eyes: this is reminiscent of the scene in Advent Children when he stands under Aerith’s healing Lifestream rain, feeling at peace. The rainbow ripples shining from the orb indicate that something is crossing the boundaries of worlds. Since the mako reactor pumps up the Lifestream, being near a reactor also means being physically near the Lifestream. This means Aerith’s spirit is within proximity. In my opinion, Aerith was able to heal Cloud from the Lifestream, just like in Advent Children. However, Aerith is not in Palamecia with him: her healing had to travel there through the Lifestream, transcending the boundaries of worlds, hence the rainbow ripples.
Let’s now address the appearance of Tifa’s character theme in Fatal Calling. Since Fatal Calling is all about discovering Cloud’s past in Nibelheim and then in Hojo’s lab, it makes lots of sense for Tifa’s theme to play as the crystal appears. In OG’s Lifestream sequence (disk 2 chapter 8), she’s the one there helping Cloud sort through his past instead of Wol and Echo. Cloud even picks up a piece of his childhood crush on Tifa in Fatal Calling as a shard of his memory. After all, this crush was the catalyst for him joining SOLDIER, and everything that transpired in consequence:
“Cloud: That was the first time I heard about Sephiroth. If I got strong like Sephiroth, then everyone might... If I could just get stronger... Then even Tifa would have to notice me” (FFVII OG, disk 2, chapter 8).
Additionally, it’s fitting that her theme should begin right after Sephiroth speaks of “[abandoning] your illusions and [facing] reality”, considering that Cloud’s false persona was concocted by Jenova using Tifa’s mistaken impressions of Cloud:
“While being tended to by a station worker in the Sector 7 Slum train station, [Cloud] was reunited with Tifa, and using the abilities of Jenova’s cells, formed a new personality” (FFVII 10th Anniversary Ultimania Revised Edition, “Chapter 2: Character in FFVII World, “Cloud Strife”, “Cloud Behavior Record, Compilation of FFVII”, page 40).
&
“(Image caption:) A new personality takes shape the moment he sees Tifa” (FFVII Story Playback, “Story Check: Tifa’s Flashback”).
&
“Tifa (to Cloud): Deep down, you're a pretty nice guy. Didn't see it when we were kids, but...” (Remake, chapter 14).
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 09:00 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.05.16 08:18 debrato Scratchpad size

Scratchpad size
Dropper here I don't remember the scratchpad size I just remember it was pink color... Ig itna tha ya aur chota tha (each page 1/2 of A4 size paper) Maine Aaj jab test diya 4 A4 size paper ko kaat kar use kiya
submitted by debrato to Bitsatards [link] [comments]


2024.05.16 08:18 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 2

(continuation of part 1)

III. Searching for Aerith Beyond FFVII

There were absolutely no answers in Remake or OG (at this point in my research, Rebirth wasn’t released yet), no matter how much I looked; nothing at all hinted at how Cloud could’ve obtained the memories of OG that emerge in Remake as MOTFs. I knew I had to look elsewhere to search for more clues, so I decided to check every piece of media ever released by SE with a mention of Cloud or Aerith in it, digging for hints in the compilation and beyond.
And boy, did I find them.
III. a) Core Worlds and Suspension Worlds
There are a couple of general FF rules that we need to establish before going forward.
It’s important to note that there are multiple realms in which the FF stories take place, each with a different name, history and society. This ensures that all FF stories occur separately, never intercepting or interacting— though they do have creatures like moogles and chocobos in common, as well as concepts like airships, gil, magic and some form of crystal. For simplicity, I will refer to these separate worlds in which the numbered FF games (FFI, FFII, FFIII, etc) occur as “core worlds”.
Characters from different core worlds may appear together in non-numbered FF games, the events of which have no impact on the core world at all: it seems that sometime after a FF character has reached the end of their core world’s plot-line, they may somehow be summoned to far-removed realms where they will face new adventures. I call these far-removed realms “suspension worlds”. One example of a FF game that takes place in a suspension world is Dissidia Final Fantasy, wherein characters from multiple core worlds unite to accomplish a mission as a team.
III. b) Final Fantasy Tactics
First on our list of non-compilation SE games to explore is 1997’s Final Fantasy Tactics (FFT), a game whose plot takes place in the suspension world of Ivalice. Let’s plot out the relevant events, and then analyze!
III. b) i. Fact-Finding
The main character of FFT, Ramza, encounters a brunette flower peddler with Aerith’s iconic, gravity-defying bangs:
\"Aeris\" in FFT's Ivalice
If you choose to buy a flower from her, she express her relief: apparently, business isn’t going well because no one is interested in flowers. The girl wistfully dreams aloud:
“When is my knight in shining armor going to take me away from here...?”
Later, Ramza and his companions encounter a mysterious machine that can summon people from across universes. The machine is activated, and a rather rude young man with spiky blonde hair appears. Cloud claims he used to be in SOLDIER, and says the last thing he remembers is “getting stuck in the current”. He looks to be disoriented and lost, and suffers from piercing headaches. Mere moments after being summoned to Ivalice, Cloud rambles:
“What’s this? My fingers are tingling
 My eyes
 they’re burning
 Stop
 stop it [Se]phiroth
”
He dashes out of the room, but not without announcing:
“I must go
 must go to that place
”
Outside, Cloud encounters the brunette flower girl Ramza met earlier. She offers Cloud a flower, but he only stares at her wordlessly:
“Flower girl: Buy a flower? Only 1 gil.
Cloud: 

Flower girl: Something wrong? Do I resemble someone?”
Cloud: No
 it’s nothing.”
As soon as Cloud leaves, a gang of ruffians surround the flower girl and start harassing her, demanding payment that’s apparently overdue. One of them finally calls her by her name: “Aeris”. He grabs her, insinuating that he might sexually assault her in lieu of payment. Aeris is not strong enough to push him away. That’s when Cloud returns:
“Cloud: Get your hand off her!
Thug: What did you say!?
Cloud: Didn't you hear me? Get your dirty hand off her!
[
]
Cloud, to Aeris: Go
 now.”
Aeris heeds Cloud’s advice, fleeing the scene before a fight between Cloud and the thug can break out. After Cloud scares the ruffians off with the help of Ramza and his companions, he speaks once more:
“I lost
 something very important
 Ever since, I’ve been lost [
]. What should I do? What about this pain [?] Must go
 to the Promised Land.”
III. b) ii. Fact Analysis
There’s a lot to unpack here, all of which you probably clocked in your head upon reading, but let’s put it down in writing.
While FFT Cloud’s memory is far from perfect, the Aeris he encounters in Ivalice doesn’t recognize him at all. FFVII Ultimania Omega addresses this question without answering it:
“[The flower seller’s] name is Aeris, and she has the same appearance and tone of voice as the Aeris of FFVII. However, when she comes across Cloud, she does not recognize him. Could she really be the same Aerith who appears in FFVII but with memory loss, or is she a completely different character?” (“#4 Proof of Omega”, “FFVII in Other Games”, “Final Fantasy Tactics”, page 560).
Regardless of her unknown identity and inability to recognize Cloud, FFT Aeris’ fantasy of a “knight in shining armor” is quite reminiscent of the flower girl/bodyguard dynamic we’ve come to know and love. Cloud’s armor doesn’t shine, but in my opinion, if you’re looking for the dystopian, corporatocratic equivalent of a knight, you can’t get much closer than a supposed-former-SOLDIER-turned-bodyguard. Additionally, despite his rude and cold attitude toward Ramza’s gang, the urgency with which Cloud swoops in to save the flower girl from the ruffians betrays a softer, warmer side to him: the flower girl/bodyguard dynamic strikes again!
FFT Cloud’s dialogue borrows two lines from the speech OG Cloud makes as Aerith lies dead in his arms (disk 1, chapter 28): “My fingers are tingling. My mouth is dry. My eyes are burning!” and “What are we supposed to do? What about my pain?” You might’ve noticed that this glimpse of grief Cloud experiences in FFT bears a resemblance to the fourth MOTF 4 experienced by Remake Cloud (see section “II. a)”). Could it be that FFT Cloud and Remake Cloud have something in common?
Shortly after being summoned to Ivalice, FFT Cloud declares that he must go to “that place”, a mysterious line that is later elucidated when he tells Ramza that he must go to the Promised Land and find the “very important” thing he’s lost. The Promised Land is the Cetra culture’s afterlife, meaning FFT Cloud is looking for someone who’s died, someone “very important” to him. OG suggests this is none other than Aerith:
“Cait Sith, reading Cloud’s fortune: You will find [what] you pursue. However, you will lose the most precious thing” (disk 1, chapter 16, English translation by Kotaku’s “Let’s Mosey: A Slow Translation of Final Fantasy Seven: Part Eight” by Tim Rogers, 9:42-9:52).
&
“Cloud, after seeing Aerith’s hand reach for him through the Lifestream: 
 I think I'm beginning to understand.
Tifa: What?
Cloud: An answer from the Planet
 the Promised Land... I think I can meet her... there” (disk 3, chapter 3).
Finally, let’s try to understand where on the OG timeline Cloud was summoned to this suspension world from and what he remembers. His comment about getting stuck in a current has to be about the Lifestream; apparently, on top of its atemporal nature, it can act as a conduit to other worlds. One only enters the Lifestream if they’ve somehow fallen into the core of the planet or once they’ve passed away and returned to the planet. Both scenarios merit consideration.
On the one hand, it’s possible that Cloud was summoned to Ivalice after he and Tifa fall into the core of the planet: this point in the FFVII OG timeline occurs after Aerith’s death and shortly before Cloud finds out he was never SOLDIER, which matches the gaps in FFT Cloud’s memory quite well. However, this scenario does not account for the vagueness with which FFT Cloud remembers Aerith and her death. Most importantly, Cloud’s realization that he can find Aerith in the Promised Land occurs much later in the game (FFVII OG, disk 3, chapter 3) than when he falls into the Lifestream with Tifa (FFVII OG, disk 2, chapter 8).
On the other hand, FFT Cloud’s vague yet persistent memories of Aerith suggest that he’s been summoned to Ivalice after his eventual death post-OG, but also that he’s lost quite a large portion of his memories. His incomplete memory loss is likely the result of Cloud’s individuality’s erosion by the Lifestream after death, which we discussed in section “II. a) ii.”. We can therefore surmise that by the time he is summoned to Ivalice from the Lifestream, Cloud has been dead for long enough that the Lifestream eroded a large portion of the memories of his lifetime. This post-death scenario is likelier than the first. The memory of Cloud’s realization that he was never SOLDIER must be gone, which explains why he claims otherwise upon being summoned to Ivalice. Contrastingly, vestiges of Cloud’s OG memories of Aerith cling to his soul, even after others have been wiped clean. Could this be a consequence of their soulmate bond? Could the strength of Cloud’s love and grief for Aerith have made his memories of her stronger and more difficult for the Lifestream to erode? Could it be both?
One thing is clear: Aerith is of fundamental importance to Cloud, even when he can’t quite remember her. In fact, the only other character he remembers and/or mentions in FFT is Sephiroth. It does make sense that the memories of those who have marked one’s soul forevermore would be the most difficult for the Lifestream to erode.
III. c) Dissidia Final Fantasy
The next stop on our travels through suspension worlds is 2008’s Dissidia Final Fantasy! Now strap in, because here’s where things get really serious.
III. c) i. Fact Finding
In the suspension world of Dissidia Final Fantasy (DFF), the goddess of harmony Cosmos and the god of discord Chaos are engaged in a never-ending cycle of conflict. Both deities need warriors to fight on their behalf, so they recruit core world characters into their respective teams by summoning them to DFF. Some of these summoned characters are FFIV’s Cecil, FFVI’s Terra, FFVII’s Sephiroth, FFX’s Tidus, and of course, FFVII’s Cloud. The warriors find themselves in the suspension world of DFF with no memories of their core worlds’ plotlines. However, as the DFF adventure progresses, they are able to recover pieces of their memories here and there. It isn’t clear how much they come to remember. Ultimately, the warriors hope to return home to their core worlds by fighting in this war and seeing to its end.
Cloud is summoned to DFF as a warrior on the side of Chaos, who seeks to destroy all existence. Sephiroth is also on Chaos’ side, meaning the two are teammates despite being enemies in their core world of FFVII. It just so happens that Tifa is a summoned warrior in DFF too, though she’s fighting on Cosmos’ side. Intrigued by her vague familiarity, Sephiroth hypothesizes that killing Tifa will bring back his memories of OG’s plot line: before long, the masamune wielder finds Tifa alone and corners her into a one-on-one fight. Thankfully, Cloud swoops in and saves her before Sephiroth can do any harm. Tifa is thankful for Cloud’s help, though confused that Cloud would elect to assist her and turn against a fellow warrior of Chaos; she doesn’t remember what Sephiroth and Cloud mean to each other in OG. In fact, Tifa doesn’t even remember Cloud’s name or that they share a core world, though Cloud feels somewhat familiar to her. For his part, Cloud at least remembers that Tifa is someone he cares about from his core world. As Tifa thanks Cloud for saving her from Sephiroth, something she says elicits an odd reaction from the warrior of Chaos:
“Tifa: The way you showed up and fought that guy off. It was a pretty cool thing to watch. You were like a hero, charging in to save the girl.
Cloud gasps at her words. She doesn’t notice” (Dissidia 012: Treachery of the Gods, report 5: “Unexpected Fulfillment 2”).
On another note, Cloud knows he will have to fight Tifa once the Cosmos-Chaos conflict comes to a head, as they are on opposing teams. He thinks to himself:
“Once [her] memories return, [she]’ll lose the will to fight just like I have. So... Before that can happen, I have to act...” (Dissidia 012: Treachery of the Gods, report 5: “Unexpected Fulfillment 2”).
In order to end the cycle of the conflict and to avoid fighting Tifa, Cloud decides to try and defeat Chaos himself. Predictably, Cloud is no match for the deity. As he dies, Cloud pleads the following to the goddess Cosmos:
“Cosmos, goddess of harmony. If you can hear me, listen to my plea. I beg you. Save her. Save my friend
 Tifa.”
Cosmos hears him and responds immediately:
“Cosmos: An end to this conflict, and a life spared? This is your heart's desire? If your will remains unchanged, I shall bring you here when the battle draws to a close. Cloud. My chosen" (Dissidia 0.13: Treachery of the Gods, report 7: “Unexpected Fulfillment 3”).
Cloud’s wish is granted by Cosmos: the first phase of the conflict ends without Tifa getting hurt, and she is sent away from the suspension world of DFF before the second phase begins. Cloud is saved from death, and Cosmos enlists him into her team of warriors for phase two: this time, Cloud is fighting on the good side.
Now we enter phase two of the war. Cosmos tells her team of ten core world warriors that in order to save the world from Chaos’ destruction, they must collect what she describes as crystals containing the power to persist through darkness. I call these the “DFF crystals”. There are ten DFF crystals in total: one for every warrior in Cosmos’ group to find. To obtain their crystal, each hero must overcome a trial that will confront them with whatever personal struggle they faced in their core world; if they prove themselves worthy, their DFF crystal will appear to them. On one hand, some warriors’ DFF crystals simply take the form of the crystals found in their core world. For example, Onion Knight’s DFF crystal looks to be nothing more than one of FFIII’s elemental crystals, which hold little to no personal significance to him. On the other hand, some warriors’ DFF crystals symbolize something more personal to their respective warriors. For instance, Cecil’s DFF crystal looks to be one of FFIV’s dark crystals, which specifically represent the dichotomy of light and darkness he struggles with in his core world’s plot line. Cosmos describes the quest for the DFF crystals as follows:
“Cosmos: The crystals embody the strength to face despair. With ten gathered, there is hope yet to save the world. The path to your crystal will be perilous... and different for each and every one of you. But you must believe in and follow your own path. Even if you know not where that path leads" (Dissidia 013: Light to All, prologue: “A Final Hope”).
From this exposition, simply keep in mind that: Cloud must find his crystal by overcoming a personal trial, and his crystal may have the appearance of an object in OG that’s important to him.
Once the team is debriefed on their mission, Cloud remains reticent to fight; he doesn’t much like the mysterious nature of this conflict. Not knowing exactly what they’re all fighting for is clearly bothersome to the swordsman, and the idea of thoughtlessly engaging in battles leaves a bad taste in his mouth. Fellow warrior Firion understands that without a reason to fight, Cloud’s heart just isn’t in it. He imparts upon Cloud that he must have a dream he’s fighting to protect, something he wants to see come true, to motivate him to stop Chaos from destroying all existence. Unfortunately, Cloud doesn’t have a dream to preserve, or can’t find one for himself:
“Cloud: I've looked, but I'm still empty-handed. And without a dream, what do you suppose I should do? [
] Maybe what I'm looking for... isn't here” (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Gateway of Good and Evil”).
Another fellow warrior, Cecil, expresses worry for Cloud, whose response evokes the main theme of FFVII OG:
“Cecil: Everyone's worried, Cloud. But... Do you shoulder a larger concern?
Cloud: Concern... Maybe a sense of loss" (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Beyond the Continent”).
Whatever Cloud is looking for “isn’t [there]”, and he feels “a sense of loss”: Cloud’s motivating dream has been lost to him. This is later reasserted in a conversation with Terra, another warrior of Cosmos:
“Terra: And you, Cloud... What's your dream?
Cloud: I've lost mine" (Dissidia 0.13: Light to All, chapter 3: “The Chosen Battle”, “Gateway of True Intent”).
Later, Cloud encounters and fights Sephiroth, who is still a part of Chaos’ team. Sephiroth is defeated, but not before he’s taunted Cloud with his habitual puppet talk. However, Cloud remains strong and refutes Sephiroth’s manipulation, asserting that only he can determine his own path. This must’ve been Cloud’s personal trial, because his crystal appears at that very moment: it is a small, light green orb that looks like materia from his core world. Having pocketed his crystal, Cloud decides he must find his own reason to fight. Interestingly, his search is depicted as intertwined with Fate:
“Cloud: Even if I have my doubts... I have to find my own answer [
] Until then, I'll keep fighting.
Narration: The warrior has vowed to keep fighting— and keep fighting he will [
]. Etched in destiny, his quest for answers continues on” (Dissidia 0.13: Light to All, chapter 1: “Beyond Doubt”, “Gulg Gateway”).
Later, the nemeses meet again in a segment called “Recurring Tragedy”. Their interactions here are particularly interesting. Sephiroth speaks of making Cloud suffer through despair and pain as though referencing their history together:
"Sephiroth: This disease called hope is eating you alive. The world of suffering was born out of such half-baked ideals.
Cloud: If that's the case, I have to endure the suffering. There's no moving on if I run from it.
Sephiroth: If that is what you wish for, you shall drown in the pain. I'll lead you to true despair. [My] shadow is burned into your heart. We'll meet again, Cloud. I'll keep coming back— as long as you are who you are."
Sephiroth disappears. Cloud looks out into the distance before the scene ends.
“Cloud: No thanks. The one I really want to meet is
” (Dissidia 013: Light to All, epilogue: “Conclusion of a Cycle”, “Recurring Tragedy”).
This final line suggests Cloud has finally found a reason to fight: he wants to meet someone unspecified.
Finally, after the war has ended, we arrive at the final cutscene of DFF. I will let you read the full script, with notes added by me in bold behind the spoiler censors. Please do not read my notes if you do not wish to encounter spoilers for FFI, FFII, FFIII, FFIV, FFV, FFVI, FFVIII, FFIX or FFX:
“[The] heroes are all standing together in a grassy field with a forest behind them. Birds are chirping, the sun is shining brightly, and the wind is blowing gently. The heroes look around them in awe. They're all holding their crystals.
WoL: The battle has come to an end...
Tidus notices that his crystal has begun to emanate a blue glow.>! His crystal is a movie sphere from his core world of FFX: a capsule containing sounds and images that people record for later viewing. Tidus’ crystal likely represents the specific movie sphere recorded by his love interest Yuna, which revealed that she’d loved him from the beginning.!<
Tidus: Gotta go, huh...
The blue glow transfers to him as well. He turns to look at the others
[
] Tidus grins at the others, then turns and runs toward a nearby lake. He leaps into it in a manner reminiscent of [the events] of FFX. He vanishes as he descends toward the lake.
Zidane: We're not vanishing. We're returning—
Zidane is sitting on a tree limb as he says this. His crystal begins to glow gold, as does he. His crystal is shaped like a highly important ‘progenitor of all life’ crystal from his core world of FFIX.
Zidane: — to where we're supposed to be.
Zidane spins around the tree limb with the use of his tail and launches toward the sun. He's lost to view.
A white feather then drifts down from that direction and Squall catches it. The feather is reminiscent of his love Rinoa Heartilly, whose character symbol is a white feather. In fact, Squall’s crystal looks like a mix of his revolver gunblade from FFVIII and Rinoa’s feather motif. [Squall glows blue.]
Squall: Perhaps we can go on a mission together again.
Squall vanishes.
Cloud is then visible, standing in [a] flower field. The flowers are white and yellow. Cloud has his crystal, a light green materia from his core world of FFVII, in hand.
Cloud: [(Chuckles shortly, like a scoff)] Not interested.
Cloud walks off into the flower field, gaining a green glow. He vanishes.
A snowflake then falls into Terra's right hand as her crystal begins to glow pink. The flames drawn on her crystal represent her power, which is connected to the element of fire: her character arc in FFVI.
Terra: I think I've learned how to keep going. Thank you— and take care.
Terra glows pink and then vanishes. Bartz throws a stick. He's glowing pink as well.
Bartz: When you're having the most fun, that's when time always flies. His crystal is the Adamantite from his core world of FFV.
Bartz vanishes.
Cecil: It's mine to pass on—
A moon appears behind Cecil and goes through its phases as he begins to glow blue. His crystal has shadowed and illuminated parts, representing the duality of his character, which is central to his personal arc in his core world of FFIV. It also represents his brother Golbez, who has chosen the darkness. Cecil considers his familial bond with Golbez his guiding light and hopes to be with him someday.
Cecil: — this strength I've gained from everyone.
Cecil vanishes.
Onion Knight hugs his crystal and looks up toward the sky. His crystal is shaped like those found in his core world of FFIII**.**
Onion Knight: Everyone... thank you!
OK briefly glows blue and then vanishes.
There are wild roses at Firion's feet. He and WoL are looking toward the sky. WoL suddenly begins walking away while Firion looks down and sees the roses.
Firion: This isn't the end. Another dream is waiting to begin.
His crystal is the color of the wild roses that were at the center of his dream and of his motivation to fight Chaos. The roses are also the emblem of the Rebel Army he was a part of in his core world of FFII. His crystal is shaped like Pandaemonium, the final dungeon of his core world story. Firion gains a violet glow and then vanishes.
WoL is walking through the field and then comes to a stop. He's looking at something.
WoL: May the light forever shine upon us.”
As you can see, everyone’s crystal is very important to the story of their core world, and in the cases of at least Tidus, Squall, Terra and Cecil, the crystals represent something very personal. What about Cloud and his crystal, then? What about the dream he lost and the person he wants to meet? Let’s begin analyzing to answer these questions.
III. c) ii. Fact Analysis
Firstly, it’s clear to me that the Cloud that appears in DFF is a post-OG Cloud, given how many plot points from OG he interacts with. I’m reticent to say whether or not this post-OG Cloud is dead like in FFT, as he recovers many of his memories of OG during DFF and there is no evidence of him having passed away and joined the Lifestream.
The second thing I’d like to point out is Cloud’s strange reaction when Tifa compares him to a hero who swoops in and saves the girl from the bad guy. Cloud gasps, indicating that her words mean something to him; the trope Tifa references must therefore be included somewhere in the FFVII OG plot-line. Some of you are surely ahead of me by now, having realized that only the tragic antithesis of this trope appears in OG: Cloud is unable to save Aerith from Sephiroth (disk 1, chapter 28). Whether or not DFF Cloud remembers Aerith herself at this point, it’s clear he recalls the pain and guilt of losing Aerith to Sephiroth.
Next, let’s address Cloud’s lost dream: to meet an unspecified person. It seems Cloud is aware at this point that in OG, he was eternally separated from the person he dreams of meeting. So, who was he separated from in his core world? Who can he never meet again, even if his team of warriors defeats Chaos and Cloud returns to the realm of FFVII? There are a few options —his mother, his father, Zack, Jessie, Biggs, Wedge, and any other person he knew who died—, but the sheer narrative weight that Aerith’s untimely death carries makes it clear who he truly wants to meet. This is corroborated by Cloud’s “I think I can meet her
 there” line in OG (disk 3 chapter 3), by FFT Cloud’s search for Aerith during his appearance in Ivalice, and by Cloud’s strange reaction to Tifa’s comparing him to a hero who swoops in and saves the girl from the bad guy. All the available evidence suggests that Cloud’s dream is indeed to reunite with Aerith, and that this dream is “lost” to him because she was killed by Sephiroth (disk 1, chapter 28). This would also explain the title of the DFF segment “Recurring Tragedy”, since as we all know, the ultimate tragedy of FFVII OG is Aerith’s death. Considering Sephiroth was the one to take Aerith away from Cloud, Sephiroth’s threats of drowning him in despair in “Recurring Tragedy” only solidify this interpretation of Cloud’s lost dream.
Finally, we arrive at the ending cutscene. Cosmos’ warriors return to where they belong to try and accomplish whatever dream they held as motivation during the Cosmos-Chaos conflict, each carrying their DFF crystal. Cloud is shown standing in a field of white and yellow flowers and walking deeper into it with a light green materia in hand. Why was a white and yellow flower field chosen to represent DFF Cloud’s dream? The answer is obvious. White and yellow flowers symbolize Aerith: she sold Cloud a yellow blossom upon first meeting him in OG (disk 1, chapter 1), and her yellow and white flowerbed cushioned Cloud’s fall when the two reunited in the Sector 5 church (disk 1, chapter 4). What’s more, we have the iconic credits video of the original cut of Advent Children to refer to, wherein Cloud is seen driving near flower fields. Aerith stands there (3:20), seemingly waiting for him. Here’s what Nomura had to say about this credits scene:
"[...] we filmed the video for the ending credits in Hawaii. There are fields of flowers on both sides of the road, and the colors —yellow and white— are the same as the flowers in Aerith's church [
]. With Aerith, 'flowers' have been her image throughout the series” (FFVII Reunion Files, “Countdown to Reunion”, “Stories from CG Production”, page 87).
Even in the Advent Children Complete cut of the film, where Aerith is not shown standing in the field, the flowers and their symbolism of Aerith remain. That being so, it’s more than fair to say that the white and yellow flowers in DFF’s ending cutscene serve as yet another confirmation that Cloud’s dream is to be with Aerith.
With all of this established, we can address the nature of Cloud’s DFF crystal. As we established, every core world has its own version of a crystal, each possessing a distinct appearance, function and meaning. Materia are the crystals of FFVII, so one could be satisfied by the proposition that Cloud’s DFF crystal is simply meant to represent a random materia. However, I think Cloud’s crystal is specifically the White Materia, as it represents Aerith’s sacrifice, her importance to the plot and what she died fighting for. If any one object symbolizes her death, it’s the White Materia; it’s even given closeups during the event (2:33-3:02). Besides, unlike any other materia in FFVII, the White Materia is known to glow a light green when Holy has been activated:
“Bugenhagen: If [the prayer] reaches the planet, the White Materia will begin to glow a pale green” (FFVII OG, disk 2, chapter 15).
Here are pictures of the White Materia in OG and Advent Children, and two pictures of Cloud's DFF crystal (in order) so you can compare for yourself:
https://preview.redd.it/0qtumfeyfq0d1.jpg?width=386&format=pjpg&auto=webp&s=3995f010738c83fca0c5842a0564d0a9ad206dfd
https://preview.redd.it/0kj525tzfq0d1.jpg?width=1144&format=pjpg&auto=webp&s=575573ef1d2c937635cf569d4a376886a24b384c
Cloud's DFF Crystal
Cloud’s DFF crystal
So far, in both suspension world games we’ve examined (FFT and DFF), Cloud is searching for Aerith. As a final note on DFF, it may interest you to know that codirector of the Remake trilogy Toriyama was actually a writer for DFF: he may have carried some themes from DFF to Remake

III. d) Detour: The Final Fantasy 30th Anniversary Farewell Exposition
Before we hop onto the next suspension world, let’s return to ours for a quick detour: the 2018 Final Fantasy 30th Anniversary Expo. Themed with farewells and tragedy, this expo showcased the heartbreaking goodbyes featured in different FF games. Artwork, clips, quotes and images aplenty here! As the highly anticipated Remake was going to be coming out approximately a year and a half later, the FFVII section of the expo featured a few sneak peek Remake designs. This means the expo was at least partly curated with the Remake trilogy in mind; there could be interesting material in the FFVII section of the expo related to Remake. Let’s dive in!
Unsurprisingly, the focus of the FFVII section is Cloud and Aerith, since she is the loved one he lost in OG. Zack is also given a mention, however Aerith was the glaringly central star of the show. To showcase how important Aerith’s farewell in particular was to the expo, the FFVII portion was introduced by a photo of Cloud lowering Aerith into her watery grave and a video of her tragic death:
Final Fantasy 30th Anniversary Farewell Exposition, FFVII Introduction
The description under the video screen reads:
“She was gone in the blink of an eye. But the pain never went away.
Aerith awoke the ultimate magic to protect the planet and the people she loved. Yet her life came to a sudden end at the hands of Sephiroth, a man bent on seeing the world destroyed. Even the usually stoic Cloud couldn’t hide his grief at the unexpected death of an irreplaceable companion. ‘My fingers are tingling. My mouth is dry. My eyes are burning.’ True words, revealing Cloud’s deep sorrow” (Final Fantasy 30th Anniversary Exposition).
Conveniently enough for us, the expo’s tagline is “Who is the person you want to meet again?” Given that Aerith holds the spotlight in the FFVII section of the expo, it’s clear who SE is telling us Cloud wants to reunite with. Recall Cloud’s unfinished line in DFF: “The one I really want to meet is..." (Dissidia 013: Light to All, epilogue: “Conclusion of a Cycle”, “Recurring Tragedy”). We theorized that he must be referring to Aerith, and now, we are certain.
The expo also had pamphlet descriptions of the farewells depicted. Here is the general summary of FFVII‘s farewell story according to that pamphlet:
“The story follows the lead character Cloud, but it is the heroine, Aerith, who opens Cloud’s eyes and helps bring him closer to understanding the mystery that is his past. Through her, we draw closer to the truth of the story.
This scene, in which the heroine Aerith is lost, is easily the most shocking and tragic in the story. No one expected to say goodbye to such a major character in the middle of the story. Rumors of a secret way to revive Aerith spread, and it was clear players were having a hard time saying goodbye to her too. Even now, twenty years later, it still feels like a shocking turn of events” (Final Fantasy 30th Anniversary Exposition Pamphlet, page 36).
It’s interesting that SE would mention the rumors of Aerith’s revival circulated by players back in 1997, especially as fans were awaiting Remake’s release

In light of everything we’ve analyzed so far, it can be said that between FFT (1997) and this farewell expo (2018), SE has consistently demonstrated that reuniting with Aerith is post-OG Cloud’s goal. That’s a period of over two decades— two decades of wishing, seeking, longing in real-world time for this character. This is a huge long-term commitment for SE to make, and you can bet the devs don’t take it lightly. Again and again, once the events of the OG game have ended, Cloud is shown to desire a reunion with Aerith. This ever-present and ever-insistent theme will become very important to us later in this analysis.
(continued in part 3)
submitted by haygurlhay123 to cloudxaerith [link] [comments]


2024.05.16 07:42 Scared_Set7883 Aspergillus luchuensis rice HELP

Aspergillus luchuensis rice HELP
Hi, I buy for the first time this spores of aspergillus luchuensis albino Version says in the web fermentationculture.eu where I bought them, I grown it on rice, after 40 hrs was sporulating white, but at 48 get this kind of green, smells a little bit of lemon zest but it doesn’t taste like acid or citric as most of pages says, I’m not sure if it’s correctly grown or not, not sure if it has to get that green color, thanks
submitted by Scared_Set7883 to fermentation [link] [comments]


2024.05.16 07:26 AssetHobby After 6k credits wasted - finally nailed creating Adult Coloring Pages through Leonardo!

After 6k credits wasted - finally nailed creating Adult Coloring Pages through Leonardo! submitted by AssetHobby to leonardoai [link] [comments]


2024.05.16 07:14 Contactunderground “THE EARTH - A LIVING CREATURE!” This is the message of a brief video created from NASA satellite imagery.

“THE EARTH - A LIVING CREATURE!”
Joseph Burkes MD
I was a contact team coordinator for the CE-5 Initiative in Los Angeles from 1992 to 1998. “She is alive. She is awake and She loves us.” is the message that I received during of a kind of channeling experience that I had back in 1994 at Carlsbad Caverns New Mexico. It was an occurrence that Linda Irwin of the Unseen World radio show called a "contact download.”

I was meditating 600 feet underground. It just an hour before closing time. I sat alone in a small amphitheater cut into the rock face. With no expectations of results, I decided to reach out with my mind and try to contact with what I imagine is Earth Mother. She is called Gaia by many.

Soon two beings appeared in my mind's eye. Dressed in the garb of medieval pilgrims, I was informed that I could not interface with her directly, but through them a link could be established.

What followed was an "awake dream" that was so poignant because it combined striking visual imagery in full color with emotion and thought. The message that I “received” was as follows:
The Earth is like a beautiful woman, alive and awake and conscious of her reproductive power. Her love for all of her children, plants, animals, including us is profound. But humankind is now experienced by her as if we were a kind of pest. The rivers and oceans, her life’s blood, the mountains her skin and the forests her fur, are infested with a blight called man.

So, a cleansing has been called for and this brings her sadness. Brief images of devastation flashed through my mind during the download. Like a forest animal that rubs against a tree or dives into a lake to cleanse her fur, I saw earthquakes smashing cities, and walls of water, tsunamis, hitting the coasts.

But like a mother preparing to give birth, volcanic islands rose from the ocean floor to make new land, new homes for more of her beloved creatures.

I appreciate the work of those who created this brief YouTube video that still gives me pause to remember a strange bittersweet experience from three decades ago.

https://www.youtube.com/watch?v=zlqjz9OEhk0

Additional Remarks:
Back in the 1980s I was part of a movement of scientists and physicians that studied the possible effects of an all-out-nuclear war in which thousands of megatons of TNT equivalent explosives might be detonated over our cities.

Hundreds of millions would be killed immediately and billions more from what is called "Nuclear Winter." That dreaded event would result as the ashes of burned cities blocked out the sun. Our calculations, however, indicated that in the southern hemisphere there would be many survivors. Civilization as we know it would end, but human life most certainly would go on.

We cannot destroy the Earth. Perhaps it is an expression of our limitless pride that makes us think that we can. As suggested by my "contact download" her capacity to generate new life is boundless.

Many contact experiencers, while in communication with what we imagine are extraterrestrials, describe being shown images of terrible environmental destruction. This type of encounter conveys the impression that the "aliens" (my wife Yael calls them "the whatevers" as she is not very interested in these matters) really do care about the fate of our planet.

I suggest that we are getting important wake up calls about the need to become better stewards of this jewel of a planet. Sometimes the message comes from medical doctors like my colleagues in The Nobel Peace Prize winning organization International Physicians for the Prevention of Nuclear War. Sometimes the warnings come from those "little grey guys with wrap around eyes" that enter our minds with what have been called inconvenient truths.


Comments:
Name deleted: I had a similar contact experience. On 12/12/12, I lay down to meditate, which I always do, before sleep. On this particular night, which was associated with the end of the Mayan Calendar, I immediately began to get a "download" of images. It was as if there was a slide show going on in my mind's eye. Image after image of nuclear holocaust, natural disasters, death and destruction. These images were interspersed with images of mathematical formulas...none of which I recognized consciously. Pages and pages of mathematical formulas. This went on all night long and I didn't get a wink of sleep. The following night, the same went on as soon as I closed my eyes to meditate. This time I began to telepath questions to whomever or whatever was sending me the downloaded images. The answers I got were: 1. That I was being shown images of past and possible futures, 2. That our earth and our species is in peril if we continue on this path of self-destruction, and 3. I asked about the math and was told..."Don't worry. You now have it and will understand it when you need it." This experience was a profound and "otherworldly" awakening for me, one that led me to begin exploring my relationship both with the earth on a deeper level, and also my connections with the RAHMA mission.

Joseph Burkes Thank you for sharing your personal contact experiences. I too had a download that involved mathematical equations that I couldn't understand other than they had to do with determinants of the contact drama and interactions between human action and a masterplan to open up our planet to peaceful contact with UFO intelligence.

submitted by Contactunderground to HighStrangeness [link] [comments]


2024.05.16 07:13 Contactunderground “THE EARTH - A LIVING CREATURE!” This is the message of a brief video created from NASA satellite imagery.

“THE EARTH - A LIVING CREATURE!”
This is the message of a brief video created from NASA satellite imagery.
Joseph Burkes MD
I was a contact team coordinator for the CE-5 Initiative in Los Angeles from 1992 to 1998. “She is alive. She is awake and She loves us.” is the message that I received during of a kind of channeling experience that I had back in 1994 at Carlsbad Caverns New Mexico. It was an occurrence that Linda Irwin of the Unseen World radio show called a "contact download.”

I was meditating 600 feet underground. It just an hour before closing time. I sat alone in a small amphitheater cut into the rock face. With no expectations of results, I decided to reach out with my mind and try to contact with what I imagine is Earth Mother. She is called Gaia by many.

Soon two beings appeared in my mind's eye. Dressed in the garb of medieval pilgrims, I was informed that I could not interface with her directly, but through them a link could be established.

What followed was an "awake dream" that was so poignant because it combined striking visual imagery in full color with emotion and thought. The message that I “received” was as follows:
The Earth is like a beautiful woman, alive and awake and conscious of her reproductive power. Her love for all of her children, plants, animals, including us is profound. But humankind is now experienced by her as if we were a kind of pest. The rivers and oceans, her life’s blood, the mountains her skin and the forests her fur, are infested with a blight called man.

So, a cleansing has been called for and this brings her sadness. Brief images of devastation flashed through my mind during the download. Like a forest animal that rubs against a tree or dives into a lake to cleanse her fur, I saw earthquakes smashing cities, and walls of water, tsunamis, hitting the coasts.

But like a mother preparing to give birth, volcanic islands rose from the ocean floor to make new land, new homes for more of her beloved creatures.

I appreciate the work of those who created this brief YouTube video that still gives me pause to remember a strange bittersweet experience from three decades ago.

https://www.youtube.com/watch?v=zlqjz9OEhk0

Additional Remarks:
Back in the 1980s I was part of a movement of scientists and physicians that studied the possible effects of an all-out-nuclear war in which thousands of megatons of TNT equivalent explosives might be detonated over our cities.

Hundreds of millions would be killed immediately and billions more from what is called "Nuclear Winter." That dreaded event would result as the ashes of burned cities blocked out the sun. Our calculations, however, indicated that in the southern hemisphere there would be many survivors. Civilization as we know it would end, but human life most certainly would go on.

We cannot destroy the Earth. Perhaps it is an expression of our limitless pride that makes us think that we can. As suggested by my "contact download" her capacity to generate new life is boundless.

Many contact experiencers, while in communication with what we imagine are extraterrestrials, describe being shown images of terrible environmental destruction. This type of encounter conveys the impression that the "aliens" (my wife Yael calls them "the whatevers" as she is not very interested in these matters) really do care about the fate of our planet.

I suggest that we are getting important wake up calls about the need to become better stewards of this jewel of a planet. Sometimes the message comes from medical doctors like my colleagues in The Nobel Peace Prize winning organization International Physicians for the Prevention of Nuclear War. Sometimes the warnings come from those "little grey guys with wrap around eyes" that enter our minds with what have been called inconvenient truths.


Comments:
Name deleted: I had a similar contact experience. On 12/12/12, I lay down to meditate, which I always do, before sleep. On this particular night, which was associated with the end of the Mayan Calendar, I immediately began to get a "download" of images. It was as if there was a slide show going on in my mind's eye. Image after image of nuclear holocaust, natural disasters, death and destruction. These images were interspersed with images of mathematical formulas...none of which I recognized consciously. Pages and pages of mathematical formulas. This went on all night long and I didn't get a wink of sleep. The following night, the same went on as soon as I closed my eyes to meditate. This time I began to telepath questions to whomever or whatever was sending me the downloaded images. The answers I got were: 1. That I was being shown images of past and possible futures, 2. That our earth and our species is in peril if we continue on this path of self-destruction, and 3. I asked about the math and was told..."Don't worry. You now have it and will understand it when you need it." This experience was a profound and "otherworldly" awakening for me, one that led me to begin exploring my relationship both with the earth on a deeper level, and also my connections with the RAHMA mission.

Joseph Burkes Thank you for sharing your personal contact experiences. I too had a download that involved mathematical equations that I couldn't understand other than they had to do with determinants of the contact drama and interactions between human action and a masterplan to open up our planet to peaceful contact with UFO intelligence.

submitted by Contactunderground to Experiencers [link] [comments]


2024.05.16 07:11 Contactunderground “THE EARTH - A LIVING CREATURE!” This is the message of a brief video created from NASA satellite imagery.

“THE EARTH - A LIVING CREATURE!”
Joseph Burkes MD
I was a contact team coordinator for the CE-5 Initiative in Los Angeles from 1992 to 1998. “She is alive. She is awake and She loves us.” is the message that I received during of a kind of channeling experience that I had back in 1994 at Carlsbad Caverns New Mexico. It was an occurrence that Linda Irwin of the Unseen World radio show called a "contact download.”

I was meditating 600 feet underground. It just an hour before closing time. I sat alone in a small amphitheater cut into the rock face. With no expectations of results, I decided to reach out with my mind and try to contact with what I imagine is Earth Mother. She is called Gaia by many.

Soon two beings appeared in my mind's eye. Dressed in the garb of medieval pilgrims, I was informed that I could not interface with her directly, but through them a link could be established.

What followed was an "awake dream" that was so poignant because it combined striking visual imagery in full color with emotion and thought. The message that I “received” was as follows:
The Earth is like a beautiful woman, alive and awake and conscious of her reproductive power. Her love for all of her children, plants, animals, including us is profound. But humankind is now experienced by her as if we were a kind of pest. The rivers and oceans, her life’s blood, the mountains her skin and the forests her fur, are infested with a blight called man.

So, a cleansing has been called for and this brings her sadness. Brief images of devastation flashed through my mind during the download. Like a forest animal that rubs against a tree or dives into a lake to cleanse her fur, I saw earthquakes smashing cities, and walls of water, tsunamis, hitting the coasts.

But like a mother preparing to give birth, volcanic islands rose from the ocean floor to make new land, new homes for more of her beloved creatures.

I appreciate the work of those who created this brief YouTube video that still gives me pause to remember a strange bittersweet experience from three decades ago.

https://www.youtube.com/watch?v=zlqjz9OEhk0

Additional Remarks:
Back in the 1980s I was part of a movement of scientists and physicians that studied the possible effects of an all-out-nuclear war in which thousands of megatons of TNT equivalent explosives might be detonated over our cities.

Hundreds of millions would be killed immediately and billions more from what is called "Nuclear Winter." That dreaded event would result as the ashes of burned cities blocked out the sun. Our calculations, however, indicated that in the southern hemisphere there would be many survivors. Civilization as we know it would end, but human life most certainly would go on.

We cannot destroy the Earth. Perhaps it is an expression of our limitless pride that makes us think that we can. As suggested by my "contact download" her capacity to generate new life is boundless.

Many contact experiencers, while in communication with what we imagine are extraterrestrials, describe being shown images of terrible environmental destruction. This type of encounter conveys the impression that the "aliens" (my wife Yael calls them "the whatevers" as she is not very interested in these matters) really do care about the fate of our planet.

I suggest that we are getting important wake up calls about the need to become better stewards of this jewel of a planet. Sometimes the message comes from medical doctors like my colleagues in The Nobel Peace Prize winning organization International Physicians for the Prevention of Nuclear War. Sometimes the warnings come from those "little grey guys with wrap around eyes" that enter our minds with what have been called inconvenient truths.


Comments:
Name deleted: I had a similar contact experience. On 12/12/12, I lay down to meditate, which I always do, before sleep. On this particular night, which was associated with the end of the Mayan Calendar, I immediately began to get a "download" of images. It was as if there was a slide show going on in my mind's eye. Image after image of nuclear holocaust, natural disasters, death and destruction. These images were interspersed with images of mathematical formulas...none of which I recognized consciously. Pages and pages of mathematical formulas. This went on all night long and I didn't get a wink of sleep. The following night, the same went on as soon as I closed my eyes to meditate. This time I began to telepath questions to whomever or whatever was sending me the downloaded images. The answers I got were: 1. That I was being shown images of past and possible futures, 2. That our earth and our species is in peril if we continue on this path of self-destruction, and 3. I asked about the math and was told..."Don't worry. You now have it and will understand it when you need it." This experience was a profound and "otherworldly" awakening for me, one that led me to begin exploring my relationship both with the earth on a deeper level, and also my connections with the RAHMA mission.

Joseph Burkes Thank you for sharing your personal contact experiences. I too had a download that involved mathematical equations that I couldn't understand other than they had to do with determinants of the contact drama and interactions between human action and a masterplan to open up our planet to peaceful contact with UFO intelligence.

submitted by Contactunderground to ContactUnderground [link] [comments]


2024.05.16 07:10 Contactunderground “THE EARTH - A LIVING CREATURE!” This is the message of a brief video created from NASA satellite imagery.

“THE EARTH - A LIVING CREATURE!”
Joseph Burkes MD 2018
I was a contact team coordinator for the CE-5 Initiative in Los Angeles from 1992 to 1998. “She is alive. She is awake and She loves us.” is the message that I received during of a kind of channeling experience that I had back in 1994 at Carlsbad Caverns New Mexico. It was an occurrence that Linda Irwin of the Unseen World radio show called a "contact download.”

I was meditating 600 feet underground. It just an hour before closing time. I sat alone in a small amphitheater cut into the rock face. With no expectations of results, I decided to reach out with my mind and try to contact with what I imagine is Earth Mother. She is called Gaia by many.

Soon two beings appeared in my mind's eye. Dressed in the garb of medieval pilgrims, I was informed that I could not interface with her directly, but through them a link could be established.

What followed was an "awake dream" that was so poignant because it combined striking visual imagery in full color with emotion and thought. The message that I “received” was as follows:
The Earth is like a beautiful woman, alive and awake and conscious of her reproductive power. Her love for all of her children, plants, animals, including us is profound. But humankind is now experienced by her as if we were a kind of pest. The rivers and oceans, her life’s blood, the mountains her skin and the forests her fur, are infested with a blight called man.

So, a cleansing has been called for and this brings her sadness. Brief images of devastation flashed through my mind during the download. Like a forest animal that rubs against a tree or dives into a lake to cleanse her fur, I saw earthquakes smashing cities, and walls of water, tsunamis, hitting the coasts.

But like a mother preparing to give birth, volcanic islands rose from the ocean floor to make new land, new homes for more of her beloved creatures.

I appreciate the work of those who created this brief YouTube video that still gives me pause to remember a strange bittersweet experience from three decades ago.

https://www.youtube.com/watch?v=zlqjz9OEhk0

Additional Remarks:
Back in the 1980s I was part of a movement of scientists and physicians that studied the possible effects of an all-out-nuclear war in which thousands of megatons of TNT equivalent explosives might be detonated over our cities.

Hundreds of millions would be killed immediately and billions more from what is called "Nuclear Winter." That dreaded event would result as the ashes of burned cities blocked out the sun. Our calculations, however, indicated that in the southern hemisphere there would be many survivors. Civilization as we know it would end, but human life most certainly would go on.

We cannot destroy the Earth. Perhaps it is an expression of our limitless pride that makes us think that we can. As suggested by my "contact download" her capacity to generate new life is boundless.

Many contact experiencers, while in communication with what we imagine are extraterrestrials, describe being shown images of terrible environmental destruction. This type of encounter conveys the impression that the "aliens" (my wife Yael calls them "the whatevers" as she is not very interested in these matters) really do care about the fate of our planet.

I suggest that we are getting important wake up calls about the need to become better stewards of this jewel of a planet. Sometimes the message comes from medical doctors like my colleagues in The Nobel Peace Prize winning organization International Physicians for the Prevention of Nuclear War. Sometimes the warnings come from those "little grey guys with wrap around eyes" that enter our minds with what have been called inconvenient truths.


Comments:
Name deleted: I had a similar contact experience. On 12/12/12, I lay down to meditate, which I always do, before sleep. On this particular night, which was associated with the end of the Mayan Calendar, I immediately began to get a "download" of images. It was as if there was a slide show going on in my mind's eye. Image after image of nuclear holocaust, natural disasters, death and destruction. These images were interspersed with images of mathematical formulas...none of which I recognized consciously. Pages and pages of mathematical formulas. This went on all night long and I didn't get a wink of sleep. The following night, the same went on as soon as I closed my eyes to meditate. This time I began to telepath questions to whomever or whatever was sending me the downloaded images. The answers I got were: 1. That I was being shown images of past and possible futures, 2. That our earth and our species is in peril if we continue on this path of self-destruction, and 3. I asked about the math and was told..."Don't worry. You now have it and will understand it when you need it." This experience was a profound and "otherworldly" awakening for me, one that led me to begin exploring my relationship both with the earth on a deeper level, and also my connections with the RAHMA mission.

Joseph Burkes Thank you for sharing your personal contact experiences. I too had a download that involved mathematical equations that I couldn't understand other than they had to do with determinants of the contact drama and interactions between human action and a masterplan to open up our planet to peaceful contact with UFO intelligence.

submitted by Contactunderground to CE5 [link] [comments]


2024.05.16 07:08 Contactunderground “THE EARTH - A LIVING CREATURE!” This is the message of a brief video created from NASA satellite imagery.

“THE EARTH - A LIVING CREATURE!”
Joseph Burkes MD 2018
I was a contact team coordinator for the CE-5 Initiative in Los Angeles from 1992 to 1998. “She is alive. She is awake and She loves us.” is the message that I received during of a kind of channeling experience that I had back in 1994 at Carlsbad Caverns New Mexico. It was an occurrence that Linda Irwin of the Unseen World radio show called a "contact download.”

I was meditating 600 feet underground. It just an hour before closing time. I sat alone in a small amphitheater cut into the rock face. With no expectations of results, I decided to reach out with my mind and try to contact with what I imagine is Earth Mother. She is called Gaia by many.

Soon two beings appeared in my mind's eye. Dressed in the garb of medieval pilgrims, I was informed that I could not interface with her directly, but through them a link could be established.

What followed was an "awake dream" that was so poignant because it combined striking visual imagery in full color with emotion and thought. The message that I “received” was as follows:
The Earth is like a beautiful woman, alive and awake and conscious of her reproductive power. Her love for all of her children, plants, animals, including us is profound. But humankind is now experienced by her as if we were a kind of pest. The rivers and oceans, her life’s blood, the mountains her skin and the forests her fur, are infested with a blight called man.

So, a cleansing has been called for and this brings her sadness. Brief images of devastation flashed through my mind during the download. Like a forest animal that rubs against a tree or dives into a lake to cleanse her fur, I saw earthquakes smashing cities, and walls of water, tsunamis, hitting the coasts.

But like a mother preparing to give birth, volcanic islands rose from the ocean floor to make new land, new homes for more of her beloved creatures.

I appreciate the work of those who created this brief YouTube video that still gives me pause to remember a strange bittersweet experience from three decades ago.

https://www.youtube.com/watch?v=zlqjz9OEhk0

Additional Remarks:
Back in the 1980s I was part of a movement of scientists and physicians that studied the possible effects of an all-out-nuclear war in which thousands of megatons of TNT equivalent explosives might be detonated over our cities.

Hundreds of millions would be killed immediately and billions more from what is called "Nuclear Winter." That dreaded event would result as the ashes of burned cities blocked out the sun. Our calculations, however, indicated that in the southern hemisphere there would be many survivors. Civilization as we know it would end, but human life most certainly would go on.

We cannot destroy the Earth. Perhaps it is an expression of our limitless pride that makes us think that we can. As suggested by my "contact download" her capacity to generate new life is boundless.

Many contact experiencers, while in communication with what we imagine are extraterrestrials, describe being shown images of terrible environmental destruction. This type of encounter conveys the impression that the "aliens" (my wife Yael calls them "the whatevers" as she is not very interested in these matters) really do care about the fate of our planet.

I suggest that we are getting important wake up calls about the need to become better stewards of this jewel of a planet. Sometimes the message comes from medical doctors like my colleagues in The Nobel Peace Prize winning organization International Physicians for the Prevention of Nuclear War. Sometimes the warnings come from those "little grey guys with wrap around eyes" that enter our minds with what have been called inconvenient truths.


Comments:
Name deleted: I had a similar contact experience. On 12/12/12, I lay down to meditate, which I always do, before sleep. On this particular night, which was associated with the end of the Mayan Calendar, I immediately began to get a "download" of images. It was as if there was a slide show going on in my mind's eye. Image after image of nuclear holocaust, natural disasters, death and destruction. These images were interspersed with images of mathematical formulas...none of which I recognized consciously. Pages and pages of mathematical formulas. This went on all night long and I didn't get a wink of sleep. The following night, the same went on as soon as I closed my eyes to meditate. This time I began to telepath questions to whomever or whatever was sending me the downloaded images. The answers I got were: 1. That I was being shown images of past and possible futures, 2. That our earth and our species is in peril if we continue on this path of self-destruction, and 3. I asked about the math and was told..."Don't worry. You now have it and will understand it when you need it." This experience was a profound and "otherworldly" awakening for me, one that led me to begin exploring my relationship both with the earth on a deeper level, and also my connections with the RAHMA mission.

Joseph Burkes Thank you for sharing your personal contact experiences. I too had a download that involved mathematical equations that I couldn't understand other than they had to do with determinants of the contact drama and interactions between human action and a masterplan to open up our planet to peaceful contact with UFO intelligence.

submitted by Contactunderground to AnomalousEvidence [link] [comments]


2024.05.16 07:06 Sea-Psychology-1512 AITA for not going to an "old friend's" baby shower?

(Heads up, this is a long one as the background is a lot.)
I (22 F) was invited to my friend's baby shower. For fear and to protect myself due to past trauma, let's name her H. H was my friend since middle school. In high school, she dated G and now they are married and are expecting a baby.
Here's some background info. Before H and G started dating, H, our friends, and I found G and his group of friends annoying. All through high school, G and his group kept making fun of me and annoying me just because they had tried to set me up with one of G's friends, who I kept rejecting. (As a 1st gen, my family had me involved in school and I did after-school activities so I could get into good colleges in the future. I focused on school, and I didn't have much time for friends, much less for a guy. I also didn't want a relationship due to a past event.) Well, even after G's friend took the hit, his group wouldn’t leave me alone. My family is fairly known, so everyone knew where we lived. G's group would annoy me at school, which included classes we might’ve had in common, being in the same building, finding me before or after school, and would even drive by my home yelling "That's my girlfriend" at the top of their lungs. H was part of my friend group and she agreed that the guys were being childish and our friend group basically called it harassment. Many times, G's group actually got me in trouble with my parents. My parents would believe them if the group yelled outside the house. The group also called me out on social media once and when I stood up for myself, my family told me to delete what I had commented as they didn't want their perfect girl to be involved in drama. (In my opinion, I don’t think my parents wanted their friends to see the colorful language I used.)
Sometime later, H tells our group that she started dating G. They had ups and downs in the relationship. G cheated, he wasn't winning over H's family and wouldn't put her first in some situations. While they were dating, G and his group kept messing with me. When a friend and I planned lunches with H, the plans would automatically involve G last minute, to which my friend and I decided to stay on campus rather than to go with the "happy couple." My friends and I were convinced we would lose H eventually, which little by little, we did. She tried to convince us that G was changing and was trying to change to win over her parents. According to H, G even started staying after school to talk to teachers to get his grades up. None of us actually believed it as the teasing still continued.
Well, since graduation, I haven't spoken to H, or even texted. You know how it is, you go to college, friends grow distant, and because of assignments, there's rarely any time to hang out with anyone. Before H was married, my family and I would invite her to parties. Now this is where this rule might be an A-Hole move. A rule my family follows is that if you’re invited to an event, but don't show up, you are no longer invited to any other events. I always hated this rule because sometimes things happen. The thing is, with H, she always confirms she'll show up, but never does. I didn't invite her anymore after she didn't show up to any event in 2 years as I began to think I lost a friend as with many others. Well, my mother has actually continued to invite H, even after she was married. H continues with the same routine, confirms but doesn't show. I've told the friends I've made through work and college that I fear that one day H might actually show up to an event with her husband and that the same thing as high school might happen again. My friends tell me that since they actually show up, if anything happens, they'll be there to support me as they know I've changed and see I've become more of a bad b. They say that I shouldn't worry because I'm no longer that shy girl, and that I'm no longer defenseless. My friends have also accompanied me on my healing journey as they know I’ve been going to counseling to get over all this trauma as well as other past events.
Now, for the invite. I'll be honest, I didn't know H was married until she changed her status on social media. Yes, we still follow each other. I didn't think she would’ve ended up with G after everything that happened in their relationship. Months later, maternity pictures were on her page. Sometime later, I got an invite to the baby shower. Now, I know baby shower rules run differently. In Hispanic families, 99% of the time, men are welcome to celebrate as well and it’s not women only. With this, I discussed with my family that I don't want to go because H will have her husband there and G still has his group of friends from what other friends have told me. My mother and sister called me selfish for not going to the party and still living in the past. I told them I understood their point of view, but I told them I didn't want to go to a party where I'd feel uncomfortable. My sister started saying that I was H's friend and that I should be there for her. I then asked her that question about H, stating "Okay then when has she been here for me? She hasn't been to a party or gathering in years when this is the first time she invites me." My sister became silent and went to her room. Later that night, my mom and sister tried to talk to me again. I said no. I told them they could go without me. To make things worse, my family still paints me as the villain. They know I went to counseling, but stopped due to school and work hours. They knew I was basically bullied and harassed at school, and with college and work, I’m also sleep deprived and my health has become a difficult situation in these last few years. My family told me to go as I would want H to show up for me. But here's the thing, she hasn't shown up for me at all. Any question my family tried to throw at me, I threw it back as if they were asking H about me. (Let’s say dinner was silent that night.)
I spoke to my friends and told them everything that had been going on. They agreed that I shouldn't go as they know I'm not ready to see H or G. They told me that if I was going to be uncomfortable, I shouldn't go. Since they knew about my mental journey, they reminded me that my counselor told me to take things slowly. They said that if I decide to go, to contact our group, and that some of them will accompany me to the baby shower to make sure I stay safe. I thanked them for that and I told them I would update them if anything happened. I asked my grandmother as I wanted the point of view of someone with more life experience. Even she told me not to go and let my mother and sister go alone. She told me that if I'm uncomfortable, she sees no point in siding with her daughter (my mom) when she'd rather protect me, her granddaughter. I did tell her my friends’ plan. She liked it. My grandmother also knows that because of this situation, my blood pressure might get high again. She told me that if I go with my friends, to take my medication and to tell my friends where I’ll have it in case things go wrong, as she fears I might get a panic attack (I’ve only had one) and she trusts my friends as she’s met them (before my parents). (I don’t take my medication every day as it makes me sleepy, tired, or dizzy. I also don’t take it if there’s a party so I can drink alcohol if I choose to.)
I know that some might think I'm punishing my friend for something she technically had no control over as people marry who they want and she wasn’t part of the bullying, but I don't want to be at the baby shower and risk getting made fun off again by her husband and his friends. I also find baby showers boring. Some might think that I’m holding on to a grudge, but this harassment causes fear as I had also been through worse bullying experiences when I was a child. (I was bullied from 5th grade for being small, all through middle school for being small, people thinking I had money (when I didn’t), having a rolling backpack due to back problems, and then harassed by G’s group in high school.) I don’t know what to do as my mother and sister are still pressuring me. My friends have considered taking me out on the day of the baby shower. They know my family wants me to go out with friends more, so my friends plan on telling my family that it’s a “graduation celebration” before the actual graduation party scheduled a week later since some “won’t make it” ha ha. My friends are truly amazing! I am willing to accept judgment, but I need insight. AITA for not going to the baby shower?
PS: Will probably give an update after the baby shower date. I don’t use my computer much since it’s partially broken.
submitted by Sea-Psychology-1512 to CharlotteDobreYouTube [link] [comments]


2024.05.16 07:02 Turduckennn Lorelei and the Laser Eyes - Review Thread

Game Information

Game Title: Lorelei and the Laser Eyes
Platforms:
Trailer: LORELEI AND THE LASER EYES Release Date Trailer
Developer: Simogo
Publisher: Annapurna Interactive
Review Aggregator:
OpenCritic - 87 average - 94% recommended - 18 reviews

Critic Reviews

CGMagazine - Justin Wood - 5 / 10
Lorelei and the Laser Eyes fails to capture its intended mystery-filled story because of having to headbutt against puzzles non-stop and some glaring control issues.
COGconnected - Jaz Sagoo - 80 / 100
Lorelei and the Laser Eyes is a twisted puzzle adventure like no other. The high-brow approach to gameplay requires you to read pages from books to learn the fundamentals that enshroud the range of conundrums that you’ll come across. Simogo don’t underestimate your ability, leaving you to ponder clues and work out the solution. While this can halt your progress and lead to cycling around the same puzzles, it makes decryption much more satisfying. The game stubbornly sticks to its principles to the detriment of accessibility, however, losing yourself to the deep layers of intrigue makes this an unforgettable trip.
Digital Trends - Giovanni Colantonio - 5 / 5
The cryptic Lorelei and the Laser Eyes may very well be the greatest puzzle game ever made.
DualShockers - Jack Coleman - 9.2 / 10
Lorelei and the Laser Eyes is a surreal and mysterious puzzle game that executes perfectly on its vision. A potential all-timer for fans of the genre.
Game Rant - Dalton Cooper - 5 / 5
Lorelei and the Laser Eyes can sometimes feel like the Dark Souls of puzzle games, but no one will regret challenging themselves to solve its many mysteries. Players who enjoy analyzing complex stories will have a blast taking apart the many layers to Lorelei and the Laser Eye's bizarre tale, while those looking for an addicting puzzle game will find it to be an incredibly satisfying adventure. Lorelei and the Laser Eyes is a must-play puzzle game and one of the genre's best.
GameSpew - Kim Snaith - 9 / 10
Perplexing and often pretentious, yet compelling and wonderfully accomplished, it's safe to say you won't have played anything quite like Lorelei and the Laser Eyes before. Filled with puzzles and mystery at every turn, once you step foot inside the intriguing Hotel Letztes Jahr, you won't be able to pull yourself way.
GamesRadar+ - Rachel Watts - 4.5 / 5
Lorelei and the Laser Eyes is an intricate puzzle box of interconnected parts. At times it can feel overwhelming, but ultimately this stylish noir's captivating puzzle design anthology and spellbinding story feels like an entirely new and contemporary kind of puzzle game.
God is a Geek - Chris White - 8 / 10
Lorelei and the Laser Eyes is filled with tricky puzzles that require patience, pens and plenty of paper, but can be hugely satisfying.
Hardcore Gamer - Jordan Helm - 5 / 5
A masterfully-orchestrated series of puzzles that are both stand-alone and interconnected alike, a brilliant use of a more-restricted color palette emboldening its art-style and aesthetic. And best of all: one of the most curious, perplexing but ultimately satisfying mysteries to see fully unraveled and revealed in its truest form. Combined, Lorelei and the Laser Eyes stands as Simogo's best work to date. Even with a portfolio as creative as theirs, a release deserving of that most lofty of titles: magnum opus.
Hobby Consolas - David Rodriguez - Spanish - 88 / 100
Lorelei and the Laser Eyes is a new hit for the creators of Sayonara Wild Hearts. This narrative mystery adventure catches you at the first sign of change and forces you to step out of your comfort zone to face all kinds of puzzles full of imagination.
Nintendo Life - Chris Scullion - 8 / 10
Lorelei and the Laser Eyes is one of the most unique-looking games you'll see on the Switch, and it's got the substance to back up the style. Its heavy emphasis on puzzles and its refusal to throw players a bone when they need help may not be to everyone's tastes, but anyone up for a mental challenge in what's essentially an elaborate escape room will love it.
PC Gamer - Autumn Wright - 89 / 100
A thrilling mystery that asks players to rise to its challenges, and rewards them when they do.
Paste Magazine - Elijah Gonzalez - 8.8 / 10
Altogether though, Lorelei and the Laser Eyes is a game with vision. It wraps intriguing puzzles in a digital gothic framic. It makes the most of its chosen medium as it forces us to navigate the tenuous details of this backdrop. Just about every layer of the experience is creatively risky, from its fragmented narrative to its uncompromising barrage of challenges, but these gambles largely pay off to deliver something with purpose and direction. Crafting this kind of maze isn’t easy; it takes a combination of subtle guidance and faith in your audience. But despite these challenges, Simogo never loses sight of how to stoke curiosity about what’s lurking around the next corner, whether it’s a treasure you’ve been seeking or, conversely, something horrible lurking in the dark.
Press Start - James O'Connor - 9 / 10
Lorelei and the Laser Eyes is a wonderfully intricate, amazing piece of game design. It's intimidating and challenging, but it rewards all the effort you put into it. One of the best games of 2024 so far.
Screen Rant - Ben Brosofsky - 4.5 / 5
To return to the start, there's still a lot to say about what this game is. It's equal parts literary and mathy. It's elusive but self-aware. It's romantic, in fits. It's something best played with pen and paper, even if it doesn't seem necessary for a while. It's a story told as fantasy, history, parable, and performance. It's Lorelei and the Laser Eyes. And it could very well be the best game that comes out this year.
Shacknews - Donovan Erskine - 8 / 10
Lorelei and the Lasers Eyes delivers challenging puzzles alongside a mystifying narrative. It successfully trains your brain to overanalyze, experiment, and ask questions. All hallmarks of an excellent puzzle game. I was frustrated by some technical design decisions that slowed the pace and led to unintentional errors, but still had a thoroughly good time working my way through this otherworldly puzzle box.
TheGamer - Tessa Kaur - 5 / 5
You should just play Lorelei and the Laser Eyes instead of reading about it. I’ve never seen a game quite like it, and I can’t imagine I’ll see anything like it again anytime soon. It ticks all the boxes for a puzzle game that is just as intelligently and thoughtfully designed as it is atmospheric and fascinating, and I can’t recommend it enough.
Twinfinite - Lewis Rees - 4 / 5
Lorelei and the Laser Eyes isn’t a perfect game. It isn’t a game for everyone, and even fans of puzzle games like the Zero Escape series might find that this isn’t their tastes. In a world filled with Michael Bay, this is Luis Bunuel. It’s a game created with a distinct vision that isn’t out to please everyone. This isn't a game that cares about being liked by everyone: it cares about being loved by a smaller group. It’s a puzzle box where any narrative is almost an afterthought. It’s there, if you dig into it, but the greater satisfaction comes from finding a way forward.
submitted by Turduckennn to Games [link] [comments]


2024.05.16 07:01 EUGsk8rBoi42p "Just check out Eugene’s Reddit section any day, but don’t say I didn’t warn you."

Admitting we have a problem is the first step in solving it! Author is a Eugenean talking about her experience with rising crime in the city, never saw this story but hey, still relevant today. Found this little gem by random chance. Title is a hopefully relatable quote from the article. You can agree or disagree with the author, but it's actually pretty well written with sources included. (just including the whole article, for people who don't want to click links!)

I Caught Two Men Stealing From My Home. The Aftermath Was Absurd—and All Too Typical.

This experience crystallized Oregon’s deeper problems.

BY REBECCA SCHUMANJUNE 21, 20225:40 AM
Typically, guys wearing power-company vests don’t leave the houses they’re working on laden down with backpacks—let alone power tools, a scooter, and a Nintendo Switch. But that was the scene I happened upon at 6:30 p.m. on a Tuesday in mid-April when I puttered into my driveway in Eugene, Oregon, my 7-year-old ensconced in the back seat.
For a second, my brain tried to normalize the incident: This is just my daughter’s dad stopping by—except there are two of him, and they’re dressed as electricians for some reason? Then, a second later, everything whooshed into place: Oh, wait, I’m being robbed. Or, rather, I was being burgled. I would get reminded of this distinction later, when I made the dubious choice to join the chorus of aggrieved buttinskies on Nextdoor, where my well-meaning post to warn the neighborhood would turn me into an accidental vigilante hero for a day.
Unfortunately, it’s true: My reaction to this burgle was the lived-out fantasy of many who have been on the business end of a property crime. As the two goons took off on foot down my street, I went into fight-or-flight mode—and I chose fight.
“Well,” I said to my confused child, “let’s go see if we can get our stuff back.”
I peeled my 2005 Subaru back onto the street and easily overtook my two targets, who then hurtled themselves into an alley, whereupon I cornered one by the driver’s side window as the other made haste across the adjacent parking lot.
“Just give it back, bro!” I yelled out my window. “Just give it back! I’m a single mom! Just give it back.”
I repeated this until either I reminded him too much of his meanest teacher or he realized he’d been caught in broad daylight. “Fine,” he said. “Just fucking take it.”
He shoved a backpack through my driver’s side window. Inside it was both my laptops and my daughter’s iPad from school. Back at home, I would discover these guys had used channel lock pliers to force open the back door, but that the general chaos of my home had prevented them from locating my passport, jewelry, or sole item of irreplaceable value: the Montblanc fountain pen that my father, who died in a bicycle accident two years ago, had gotten for his law school graduation. My cat was unfazed.
I can honestly tell you that this little caper of mine was thrilling and deeply satisfying. It was also the exact wrong thing to do. Even this fanatical open-carry gun website implores: “Don’t chase criminals.” What if these two dipsticks had been armed? As unlikely as that was—property crime in my town is often driven by addiction, and weapons are worth money, which can buy drugs—I put myself and my child in potential danger. And for what? Three grand worth of electronics. As any reputable expert will tell you, you’re never to give chase to a thief, because human life is not worth possessions. As much as I admit to enjoying being called a “badass” by everyone I told this story, plus the listeners of KLCC Oregon, I should not have done this.
I did call the police, on the nonemergency line, because the dudes were long gone and nobody was hurt. I declined the dispatcher’s offer to send two officers to fingerprint a bunch of stuff I’d already touched. At best, that would have just added two more sets of prints to my town’s burgeoning roster of perennially at-large property criminals.
There are larger issues here, issues much more important than my would-be cool story. First, it’s an example of how in Eugene, small-scale property crime is now de facto legal. It is largely nonviolent, so it’s rarely seen as worth police resources to track down the goods. At the same time, it is so prevalent that any time one vest-wearing bozo gets nabbed, three more spring up in his place. This was my house’s second break-in in six months, and my fourth property crime total in the three years I’ve lived here as an adult. Eugene is my hometown, so I can also add the four times my childhood house, where my mother still lives, has been burgled since the early 2000s. When I was little, we left our front door unlocked so regularly that I wasn’t aware front doors had locks on them until I was much older. By the time I turned 30, however, every door in my parents’ house had been pried open at least once. (“Time to finally get that alarm system!” said my dad for three straight decades.)
Still, it’s a mistake to treat this trend solely as a vexing crime problem. Eugene’s descent into its property crime epidemic has been concurrent, unsurprisingly, with two addiction epidemics: First, the methamphetamine nightmare of the 1990s—when pseudoephedrine pills were still unregulated—hit Oregon and other Western states particularly hard. That wave segued all too naturally into the opioid and fentanyl crisis of the present. Meanwhile, not only did meth never really leave, but its use in Oregon also surged with the pandemic, with three Oregonians per day currently dying a drug-related death.
Since our conversation was necessarily brief, I don’t know the housing or drug situation of the guys who broke into my place. But local statistics point to them as two more casualties of these plagues. (Granted, those statistics are from nearby Portland, and they are police-sourced, so take them how you wish.)
For all the ambivalent empathy that the opioid epidemic has engendered, the local property crime scourge has set off a fierce public backlash. My incident brought out an unsurprising chorus of bloodlust on Nextdoor and elsewhere, when I shared it because I wanted to give my immediate neighbors a heads-up: “You should have kicked their asses,” they wrote. “We need to rise up and defend our property.”
This town’s petty crime is often attributed, at least in the national conservative press, to our West Coast government’s decision to temporarily allow urban camping during the pandemic. (That policy has now officially ended, for what it’s worth.) Towns like mine have often been characterized in the popular imagination as unlivable crime-addled hellholes. I will be the first to admit that our tent cities are sometimes blatant open-air drug markets, but this is the case even as our property values inflate to absurd proportions—and our crime is actually on the decline. Still, Oregonians like me currently have about a 2.7 percent chance of being burgled, which, at almost 30 percent higher than the national average, is very high. I learned very efficiently how anecdotes like mine get around (I can’t help it if I’m a dynamic storyteller!) and attract the righteous indignation of other former victims, so many often feel, incorrectly, like we few honest vanguards are awash in a sea of riffraff.
This atmosphere, in turn, inspires my locality’s equally unreasonable political extremists to put forth and exacerbate their own untenable solutions. Even in a hyperpolarized American environment, Oregon is more polarized than most. For decades, our liberal enclaves have made Portlandia look understated, while our conservative areas make Texas’ look progressive.
For example, during the heyday of Eugene’s recently dismantled and infamous Washington Jefferson Park tent city, a larger break-in at a bicycle store was traced at least partially back to the encampment. The police swept the tents and made a flurry of arrests. Some of the bikes were found. This resulted in part in outrage over using resources to hassle the city’s most impoverished residents: “A stolen bike, yes, that sucks,” an advocate for the unhoused told a local news outlet. “But what are your priorities? And I’m sorry, but a stolen bike isn’t the priority.”
Well, trust me, in this town, it definitely isn’t. Recovering those bikes was an anomaly; in Eugene, most of these burglaries go unsolved. In fact, 87 percent of burglaries in the whole country do, too. The get-tough-on-property-crime proponents assert that statistically, this sends a message that stealing is fair game, and sure, that is a message I do not condone. But I also agree with a somewhat less rabid version of the opposing view: Property is replaceable, these crimes are nonviolent, and everyone currently rifling through houses and dealing drugs out of tents in my town is human. They deserve a chance to get their lives on track.
So, what should be the town’s priority? Fixing the addiction epidemics is a perilously long way away from happening, for reasons that are as polarizing as addiction’s consequences. In the sobering and excellent Dopesick, author Beth Macy goes into painfully exacting detail about opioids’ near-inescapable hold on the human brain. Macy argues that the true way out of this epidemic is “low-barrier treatment,” which includes supportive housing and medical interventions such as safe injection supplies, fentanyl testing strips, buprenorphine access, and supervised consumption sites. All of these options, however, are a tough sell even in a “progressive” town like Eugene, where supervised consumption sites are what NIMBY nightmares are made of, and low-barrier treatment can run up against deeply held moral stigma: Gas is $5 a gallon, and my taxes are going to some junkie?
In the meantime, while some admirably advocate and vote and wait for those breakthroughs, what should we do about the burglaries themselves? Should we pursue more law enforcement, or more compassion toward the burglars? More arrests that allegedly might deter this, or policies that might alleviate income inequality? Does—as approximately 83 percent of the suggestions from my Nextdoor thread contended—every house in town need a tripwire that handcuffs trespassers on sight? Or should all businesses be taxed at 500 percent, and the proceeds used to furnish every fentanyl dealer in town with a nice apartment and mad cash? The debate has degenerated such that these are the sorts of cartoonish positions each side believes they’re fighting—and, in fact, are the only available choices. Just check out Eugene’s Reddit section any day, but don’t say I didn’t warn you.
The actual blight on small American towns like mine isn’t property crime. It’s that any tenable solution to it has been swallowed up into a churning abyss of extremism and perceived counterextremism. No one seems to have a convincing answer to the most basic question: So what should we do? What should I do?
Burglaries don’t have to be largely unsolvable, and more property criminals could be apprehended. But while I don’t want those dudes or any of their buddies to come back to my house, I also don’t want them in an American prison, where their “rehabilitation” will consist largely of learning better ways to commit even bigger crimes when they get out, and their options for alternative forms of acquiring money will be even more limited than they are now. Lacking any meaningful restorative justice program for petty thieves in my town (which would, in turn, necessitate locating and apprehending them), I decided my own problems could be solved, for now, with a padlock on my back gate.
And then, not long after the break-in, a Nintendo Switch appeared on my town’s Craigslist. Its included components and color combination were identical to the set stolen from my house. I debated, briefly, bringing my vigilante justice alter ego Super Annoying out of retirement, answering the ad and showing up to shrill my wrongdoers into returning what was mine. But this time, I thought better of it. My life is not worth much, but it’s probably worth more than Mario Kart. I can only hope the console’s new owners enjoy it as much as my daughter did—at least until someone steals it again.
submitted by EUGsk8rBoi42p to Eugene [link] [comments]


http://rodzice.org/