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Tips for effective social media marketing ❤️

2024.05.16 06:46 morishaone Tips for effective social media marketing ❤️

Here are some key strategies and tips for effective social media marketing:

Social Media Marketing Strategy

1. Define Your Goals

Identify what you aim to achieve with your social media marketing. Common goals include:

2. Know Your Audience

Understand who your audience is and what they care about. Create detailed audience personas, considering:

3. Choose the Right Platforms

Not all social media platforms are created equal. Choose the platforms that best align with your audience and goals:

4. Create a Content Plan

Plan your content to ensure consistency and variety. Your content plan should include:

5. Engage with Your Audience

Social media is a two-way street. Engage with your audience by:

6. Use Analytics to Measure Performance

Track and analyze your social media performance using platform analytics and third-party tools. Key metrics to monitor include:

7. Optimize and Adjust Your Strategy

Based on your analytics, refine your strategy to improve results. Consider:

Tips for Creating Engaging Content

  1. Visual Appeal: Use high-quality images and videos. Visual content is more likely to capture attention.
  2. Consistency: Maintain a consistent brand voice and visual style across all platforms.
  3. Storytelling: Tell stories that resonate with your audience and evoke emotions.
  4. Value: Provide value through educational, entertaining, or inspirational content.
  5. Calls-to-Action (CTAs): Encourage your audience to take action with clear and compelling CTAs.

Leveraging Paid Advertising

  1. Define Your Budget: Start with a clear budget and adjust based on performance.
  2. Targeted Ads: Use detailed targeting options to reach the right audience.
  3. A/B Testing: Experiment with different ad creatives, copy, and targeting to find what works best.
  4. Monitor and Optimize: Continuously track ad performance and make necessary adjustments.

Staying Updated with Trends

Social media trends change rapidly. Stay informed by:
By implementing these strategies and continually refining your approach, you can build a strong social media presence that drives meaningful results for your brand.
submitted by morishaone to SocialMediaMarketing_ [link] [comments]


2024.05.16 02:40 firefighter_raven Last Charge of the Roanoke

The Terran Union Heavy Cruiser, Roanoke, had spent the last 6 months raiding Naalx supply lines in the Flores sector.
They were finally returning to Terran Space for some much-needed refit and some R&R. But first, they were stopping at the Bateri space station orbiting Emsar IV.
She would be meeting a Terran Union squadron to escort her prizes back to the Couster system. 4 freighters, a massive ore hauler, and a damaged Naalx corvette that answered a distress call sooner than expected.
The Roanoke was one of the new Grenville class heavy cruisers, faster and more heavily armed than the other heavy cruiser classes operating as part of a Terran Union fleet.
They were designed as solo raiders able to operate deep in enemy space, raiding enemy supply lines and facilities.
Their design included several newly developed systems, including a new style of radiator for dumping excess heat.
At 500 m long and painted black as night, she was very intimidating to see on visual screens and even more so at close range. Her CrCoNi (chromium, cobalt, and nickel) hull was covered in 12” of ablative armor covered in a black laser-resistant material able to reduce the effectiveness of enemy sensors and target locks.
The experimental Baxter radiators efficiently released excess heat into space but still left them exposed to radiation detection sensors.
Captain Josef Král had been hand-picked to command the Roanoke when she came into service 18 months ago. He was a popular officer with 20 years of combat experience on just about every ship in the Terran Union’s navy.

He’d also provided technical assistance during its design phase so his familiarity with the ship made him the best choice for putting the ship through her paces. This would be the very first voyage behind enemy lines as a raider.
And it’d been a rousing success, hitting targets deep in Naalx space as reprisal for Naalxian raids on Terran border colonies. The First Naalx-Terran war had devastated both species and left them vulnerable to outside forces. The war wasn’t won so much as winding down to a series of raids and counter-raiding. A gentleman’s agreement to prevent raids and border skirmishes from turning into another full-scale war and the earlier consequences.
And Captain Král was very good at approaching that line in the sand without going over it. Several centuries earlier he’d have been a Privateer sailing the oceans on Earth.
This even led to the revival of the old pirate movies of the 20th century but Captain Král preferred likening it to the submarine warfare of the first half of the 20th century. That didn’t stop his crew from giving him a robot parrot.
He claims to hate it but everyone knows he’s been teaching it his extensive vocabulary of curse words, in dozens of languages, that he loved it.
And if you call him out on him walking around with it on his shoulder, he’ll claim he was just humoring the crew.
Captain Král was relieved to see the Terran squadron had arrived before him and ordered his little fleet to dock. It would be good to be able to get off the ship and move around without weapons.
As Captain Král exited the ship, he was surprised to see Commodore Allen waiting for him. It’d been several years since he last saw his friend and previous XO. Taking his prerogative as a Captain, he skipped the formalities, shook hands, and gave Commodore Allen a friendly slap on the back.
“Mike? What the hell are you doing here? This is escort job is for a Lt. to do” He asked
“I was in the neighborhood and volunteered. I wanted to see this new ship of yours and it’s been too long since we got a drink together.” Mike replied
Captain Král took a glance back to his ship and wasn’t surprised to see his current XO, Lt. Commander Nana Ricci had the resupply well in hand.
With a big grin, Captain Král said, “Let me see to my guests and we can see if we can scandalize the ratings like we used to.”
Captain Král approached the waiting station manager. The Bateri bowed in the formal greeting of her people. Not having the tentacles needed to return the bow, he just saluted her.
“Greetings Captain Král of the Terrans, how may we be of service?” The Bateri asked.
“Greetings Ananu of the Bateri. We request the use of your services,” he replied, finishing the ritual greeting.
“I see you returned successful in your raiding,” Ananu said, “How many bunks will you need?”
Unsurprised that the Bateri knew his mission, he replied “ 72 bunks with 3 more for your med bay, if you have the room.”
One of the most important functions provided by the Bateri was allowing for the return of captives taken in raids. This helped to keep things calmer by freely releasing captives to limit the amount of bad blood created during the raids and conflicts.
Crates of supplies, ammo, missiles, and the various other things needed to keep the ship functioning were being transferred from the smaller Terran ships. With her weapon complement being only slightly smaller than a battleship, she could go through a lot of ammunition. Even without being in serious combat, he liked to run frequent gunnery drills. Some Captains would just let their tactical computers handle operating the weapon systems and just have the gunnery crews handle reloads. But some hard lessons taught him that having the gunnery crews able to take direct control, as needed, was essential. He preferred to use up as much ammunition as needed during training to save lives later in combat.
Seeing everything in hand, he walked back to join his friend for a drink. They caught up on the doings of old friends and Mike’s family, toasts to fallen comrades, and eventually to the Roanoke.
‘How did she operate on her first long-range mission?” Mike asked
Taking a moment to organize his thoughts, Captain Král took a sip of his drink. “She handled better than expected. The new engine behaved itself, surprising for being just off the drawing board, the Baxters were damn efficient.”
Taking another sip before continuing, “ We didn’t use the torpedoes or the turreted railguns in combat but the rest performed as expected. That Corvette didn’t stand a chance so we didn’t get a full test of all the combat systems.”
“Going by the number of munitions I brought with me, you’d think I was resupplying a battleship” Mike joked
“Just about,” Captain Král chuckled. “During the design phase, I had to argue for such an increase of armament.” “It seemed to take forever for them to get it through their thick skulls that we’d be out there all alone and couldn’t call for reinforcements.” “So I convinced them to put the 2 particle beam systems in the bow of the ship and give me the 4 torpedo tubes. They had no problem with the pair at the bow but they couldn’t figure out why I wanted a pair aft. I swear I thought about launching them out of a tube.”

“At least they were starting to get it when I up-gunned the turrets to carry two large railguns. They did get upset at wanting to put on a turret in the middle of the ventral side but were relieved I left the other turret on the dorsal side ahead of the command structures”
Commodore Allen asked,” From the glimpse I got as you docked, it looked like you doubled the usual weapon systems?”
“She still has them 10 secondary batteries but I went with dual medium railguns for them” Captain Král replied, “ I put 4 of the quad-mounted autocannons on each side of the ship.”
“ It should let us save wear and tear on the railguns when we catch unarmed ships or against incoming fighters.”
“ I understand and it also saves on missiles, which with 4 heavy and 8 medium is a lot of missiles to carry.” Commodore Allen replied.
“I’ve also heard you were running tests on a more powerful deflector array to do more than just protect against radiation and small debris. Like maybe actual shields that would work on anything smaller than a battleship?”
“Yeah but not with any success,” Captain Král answered, “Anytime we tried to go past the standard low-power output, it played hell with our sensors.”
It was at that moment when Captain Král’s wrist communicator beeped for his attention.
“Just a second Mike,” he said as he keyed the communicator. “ Král, go ahead”
The sound of Lt. Commander Ricci’s voice came through the speaker, “ Priority message from the bridge Captain.”
“ What is the message?” Captain Král asked, not liking the way Ricci’s voice sounded worried
“ Sensor buoy reports large Naalx fleet dropping out of FTL, 2 million km out,” Ricci reported
Commodore Allen gave Captain Král the same concerned look that he was sure was on his face. “How many?” The captain asked
Ricci hesitated for a moment before answering “37 ships with more arriving every couple of minutes.”
Commodore Allen swore
Captain Král looked at his friend, “How long until you get your crews and get out of here?”
Commodore Allen thought for a moment, “ Maybe 20 minutes at the minimum.”
Captain Král muttered to himself, “They’ll be here before that.”
Both men got up, signaled to any of their personnel in the bar, and started out the door. “I’ll buy you the time but I’ll need to undock as soon as I get aboard my ship, maybe I can catch them off-guard. “ Captain Král
Commodore Allen replied, “That’s a suicide mission, there are too many for one ship to handle”
“Yeah, I know, old friend but if I don’t then we all die.” Captain Král explained, “ Do me a favor, I’m going to send you my non-essential personnel, take them and those still on the station with you. Get them home.”
Reaching the hatch to the docking bay, both men stopped to shake hands. “Of course, Josef.” Commodore Allen replied, “But if anyone can find a way out of it, it’s you, my friend.”
After a final salute, both men parted ways to reach their ship. As Captain Král jogged down the docking bay, he sent orders for Ricci to send all non-essential personnel to Commodore Allen and asked if they had sufficient hands to man all combat stations.
Ricci’s reply reassured him, “ Aye Sir, most of the crew on the station are from the 2nd watch, and the few people from the first watch are non-essential.”
“Be ready to launch as soon as I get aboard.” He ordered.
He passed several members of his crew, en route to join Commodore Allen. He stopped to return their salute. At the disappointed look in their eyes, he told them. “I know you don’t want to leave the ship but the Commodore needs some real sailors to get out on time. You know how those logistic guys are. They’ll get lost trying to find their own bridge”
That look reassured them and after a final salute, they headed down the dock to join Commodore Allen
Captain Král reached the cargo ramp and started up it, calling Ricci and telling her to shove off and he’d be on the bridge shortly.
He sprinted down the corridor, leaping over the lower lips of the vacuum-tight doors.
“Captain on the Bridge!” rang out from one of the bridge techs. Aside from the guards and his XO, the rest of the bridge crew kept working. Nodding his approval at their knowing when to discard ceremony for action. He walked over toward his console before speaking.
“What do we have, Lt. Commander?”
Turning to face him, Captain Král could see just how worried she was. “Current count is 48 ships.” Touching the console’s keys to bring up a list of ships before continuing, “ 18 capital ships and a mix of sub-caps, still trying to ID them.”
“They’re just maintaining position for now.” Ricci finished, her voice slightly puzzled.
“They’re waiting for something or someone,” Captain Král answered the unasked question.
“How many crew did we leave behind?”
“641, Sir” the XO replied
“ Helm, are we clear of the station's shielding?”
“Almost Sir,” The helmsman answered.
“Thank you.” Captain Král returned.
Turning to another tech, he said, “Sound Battlestations”

“Sir,” one of his sensor techs spoke up, “We have 2 more ships arriving.”
“ Thank you, Ensign.” Captain Král returned
“What class are they?” Lt Commander Ricci asked
After looking at her monitor again the tech replied, “1 heavy cruiser and something much bigger, waiting for the computer to ID it.”
Captain Král moved to look over the tech’s shoulder before standing up and facing his XO.
“Fleet Command Ship” he informed the tech and his XO.
Lt. Commander Ricci replied, “What the hell is one doing out here?”
“Good Question.” he answered, “And now that the players are on the field, the game can begin.”
Bringing up the sensor information to his console, Captain Král pointed at the enemy fleet. “They haven’t begun to deploy into battle formation yet.”
“That could be our chance.” Raising his head to look at his XO. “If we jump now we can land close and surprise them. After we land, we drive into the center of their formation and head for that big bastard.” He explained
“But Sir, We haven’t fully tested the jump drive!” the XO exclaimed
“No time like the present, “ Captain Král joked

“We’ll let the railguns and autocannon crews pick targets of opportunity, while we engage the command ship with our particle cannons, heavy railguns, and torpedoes,” he stated
“What about its point defense system, won’t it pick off the torps?” the XO asked
“We’re going to launch all the Hammerheads at it. It should overwhelm the system and let the torps through.” He answered before continuing, “I’m going to save the heavy missiles for now.”
“You’ll need to calculate the launch time of the Hammerheads to hit the point defense system as close to the time for the torpedoes to sneak through.” he ordered, “ But not so far they take out the Hammerheads too soon and let them hit the torps but not so close they set them off either.”
Looking at his XO, “You better get down to tactical Nana, this is going to get ugly, and it’s best we split up.” Captain Král commanded
Exchanging salutes, Ricci simply replied “Aye Sir.” and started for the hatch. Just before stepping through, she turned and said, “Good Luck, Sir.
“What’s the status of the Commodore’s squad?” Captain Král asked
One of his communication techs spoke up, “ They need 10 more minutes”
“Let me know the minute they are clear.” Captain Král ordered
Captain Král turned to comms tech and ordered, “Intraship comms if you please ensign”
“Aye sir” the tech replied before turning to his console and speaking into the mic,” Now hear this, Now hear this. Message from the Captain.”
“ Well folks, this isn’t the fight I wanted but this is the fight we got” Captain Král started
“ I’m sure you’ve heard scuttlebutt about the situation but here it is. We are facing a superior force numbering 49 ships. And we need to give the Commodore’s squadron time to go to FTL and get the hell out of here.” he paused before continuing, “ The plan is to mix it up with the enemy at close range. They aren’t in battle formation yet so we can hurt them.”
“Good luck and let’s make them regret fucking with the Roanoke.”
The sounds of cheers came back over the speakers.
“Helm, are we clear of the station shielding?” the Captain asked
At the affirmative given by the helmsmen, he just nodded
Touching a button on his console, he asked, “Are you in place XO?”
“Aye Sir.” the Lt. Commander replied
“ As soon as we land, be ready to open up with the dual and quad mounts.” He ordered
The XO replied with an affirmative.
“Helm, at my command, jump between 25-50 km to the starboard of the fleet.”
“As soon as we land, hard to port and get us in the middle of them. Be ready for rapid maneuvers, maybe we can throw off their laser battery tracking systems. Might let us survive a little longer” Captain Král ordered. “Aye Sir” the helmsman replied
Taking a quick look around to make sure his crew was ready, he turned back to wait for the signal the jump drive was ready.
At the signal, he ordered “Jump”
He felt the ship lurch forward and shudder. It took less than 5 seconds to jump from the station to within the targeted range, but it felt like forever.
And then they were less than 5 km from an enemy battleship.
“Oh shit!” exclaimed the helmsman and steered to avoid it. Captain Král hid a moment of panic with a joke, “ Someone make note that the jump drive targeting system needs work.”
His joke brought a chuckle from his crew and got them back to focus on the taste.
Stabbing a button on his console, he ordered “XO, fire secondary batteries,”
There was nothing to see or hear from the massive volleys of the secondary batteries coming to life. But he knew the gun crews were already raining devastation on enemy warships. “Helm, Hard to Port!” he ordered, not tearing his view away from the main viewscreen.
Captain Král looked at his console at the images sent to the bridge from the various gun cameras.
He could see the flashes of light from projectiles hitting their shields. He watched as other high-velocity projectiles punched through their hulls. He could just make out the impact of the explosive-tipped slugs fired by the autocannons.
Captain Král turned back to the main viewscreen. “Hard to starboard!”
“Head for that big son of a bitch!” he ordered
The Naalx were slow to respond but they began to return fire with some trying to gain some distance to clear the line of fire of other ships. The helmsman’s evasive maneuvers were also giving the enemy’s gunners fits from repeated misses.
But the damage sensors on the armor told of an increasing number of hits as the Naalx began to respond in an organized manner. The resistance coating reduced the damage from the Naalx laser batteries but didn’t completely nullify it. “Helm, get me a clear shot at the command ship.” the Captain ordered
A bright flash to starboard marked the death of an enemy cruiser. Status reports listed 2 sub-capitals holed and venting atmosphere. Dead or damaged, they were out of the fight.
One capital ship was dead in space with another missing its bow.
5 down too damn many to go The captain muttered
He watched and waited, ignoring damage alarms and the occasional shudder as shots began to get through the armor and explosively decompress a compartment when they penetrated the hull.
He finally saw what he wanted, an unobstructed line of fire to the command ship.
His finger smashed down on the console button. “ XO, Launch Torpedoes. Take the gloves off the main batteries. Drop the hammer!”
He watched the glitter of the particle beams as they bridged the gap between the Roanoke and the Naalx ship. In a moment, he caught sight of the torpedoes' thrusters as they left the tubes and picked up momentum. Holes and brief explosions marked the impact of his weapons. But the sheer volume of Naalxian fire was beginning to take its toll. The armor was failing or had failed in over a dozen spots. 3 autocannon and 1 railgun mount were out of commission.
2 minutes after they launched the torpedoes, the sight of more than 100 Hammerhead missiles was marked by the flare of their drives. Another volley of Hammerheads was launched the moment new missiles were lifted into the racks.
Captain Král called down to tactical, “XO, hold off on another volley for hammerheads.”
Checking his console, “Launch Shrikes at targets of opportunity with no shields, rear tubes target enemy capital ships and hope those torpedoes get through.” he ordered.
Multiple small explosions let him know the point defense systems were taking on the Hammerheads. And a moment later, a pair of massive explosions told him the nuclear-tipped torpedoes had hit their target.
“Captain, The Commodore’s squadron has escaped.” one of his techs announced.
“Thank you,” he answered
“Distance to command ship?” he asked
“ 250 km Sir” was the reply
“Helm, continue advancing on the command ship and pass her on our port side. We’ll give her a broadside and go to FTL after we clear.”
A tech from the damage control position spoke up, “Captain! FTL is down and jump drive is destroyed”
“Ahh hell’ cried the Captain.
“Damage report!” he ordered
“ Ventral turret destroyed, railgun mounts 2 and 5 destroyed, mount 9 damaged but functional. Autocannon mounts 11,13, 23 and 25 destroyed. Hammerhead launchers 3 and 8 destroyed.” The tech checked the screen before continuing, “ Explosive decompressions on decks 3 and 5. Explosive decompression in Med Bay. Ablative armor badly damaged and penetrated in around 20 spots. Engine #3 is down. Power unstable in many areas of the ship”
“FTL down, engineering needs an hour to fix. The jump drive is destroyed. Long-range comms are down” The tech finished.
“Casualty reports!” Captain Král ordered
A different tech replied, “249 dead, roughly 800 wounded with 327 too injured to fight.”
“Thank you.” he returned. Doing the math in his head he had just over 1300 combat effective and 482 of those were his Marines, the other 18 were left behind.
After thinking a moment, “Helm, same course as before but since we can’t go to FTL, circle to the aft of the command ship and lessen the incoming fire for the moment”
Looking over to the comms tech, “ Get me the chief engineer on the horn.”
Tapping the switch on the console, he called down to tactical. “ XO, I’m taking us around to the aft of the command ship and play peek-a-boo.”
“We’ll pass on her port side and I want a broadside from all batteries that can hit it and launch half the Shrikes we have left at it.”
“After we get to their rear, target enemy aft batteries, I want them all hunks of twisted metal.” Captain Král ordered
“Aye Sir.” Lt. Commander Ricci replied. “Ammo count update Sir.”
“Go ahead,” he replied
“Only the two forward tubes are loaded, aft tubes empty, railgun and autocannon are down to 30%. Dorsal turret is at 10% but they are working on transferring surviving ammo from the Ventral turret.
We can launch 4 more full racks of Shrikes and 5+ Hammerheads.” She finished
“Understood. Thank you” Captain Král replied
“Captain, Chief Engineer on the line” a tech relayed
“Route it to my console,” he ordered
“ I need you to place charges on the computer core, all the experimental equipment, engines, and fire suppression control. If we go down, I don’t want them getting a damn thing but blood and pain.”
“Aye Sir.” The Chief replied.

Captain Král turned back to watch as the Roanoke passed the command ship to port. He watched as massive explosions rippled across the enemy flank and dorsal surface. They were too close for the point defense to pick off the majority of the Shrikes.
As the Roanoke got behind and slightly below the enemy command ship, she slowed and allowed her surviving batteries to silence the command ship's aft batteries.
Captain Král called down to tactical, “XO, fire half our remaining hammerheads into her engines.”
“Affirmative,” replied the XO
Captain Král watched as the hammerheads impacted the command ship’s engines and saw the thrust nozzles dim as the engines went offline. The enemy batteries stopped firing and she began to drift.
“Helm, get us 500 km from the command ship and line up to fire our last 2 avalanche torpedoes.” Captain Král ordered
“Aye Sir, 500km bow towards the enemy” the helmsman repeated
The Captain called down to tactical ” Nana, We’re positioning the ship to line up the front tubes and we’re going to kill that bastard. Stay on the line and fire on my order.”
“Aye Sir, we’re ready.” The XO answered
“Helm?” Captain Král asked
“ 3 seconds Captain.” the helmsman replied
Captain Král watched and as soon as he got the angle he wanted, “Fire Torpedoes!” he commanded
The whole bridge crew watched and waited for the impact. Both torpedoes struck amidships and tore massive holes in the hull. As they watched, lines of explosions traveled across the hull and began to rip the ship in half. The bridge crew let out a yell and the rest of the ship after the Captain had the information broadcast over the intercom.

“ Helm, get us the hell out of here. Maybe we can outrun the bigger ships and buy time to fix the FTL.” Captain Král ordered
But before the helmsman could act, there was a massive jolt.
“What the hell?” he yelled
A tech answered, “ We were rammed by a Naalx cruiser and several smaller ships are closing in.“
But instead of ramming the Roanoke, they launched breeching pods.
His finger stabbed down to open the intercom. “ All hands, Prepare to Repel Boarders! Security teams, tactical will relay their access position. “ He ordered
He pulled out his sidearm and checked that it was ready. Several other techs did the same, while his security detachment moved to defensive positions to watch the hatch.
“Target those pods!” Captain Král ordered but he didn’t need to say it, his gunnery crews were on it. Here and there a brief flash of light marked the destruction of a pod.

“XO, fire all remaining missiles. Pick your targets,” he commanded “All batteries, open fire.”
He left the tac net open to track the status of the enemy boarding parties.
He listened to the cacophony of noises coming over the tac net.
“Security team alpha to section 7, level 3. Bravo team section 2 level 1, Charlie team section 12, level 5” Lt. Commander Ricci ordered.
“There’s too many, fall back to position 2…” an unidentified voice ordered
Another voice firmly stated, “Hold your ground, nothing gets past us.”
“Theta team down, a handful of Naalx heading for engineering!” a panicked voice exclaimed
And dozens of others just like it, always with the sound of combat in the background.
“Captain, more breaching pods en route!” a tech exclaimed
“Get me the Chief Engineer!” the Captain ordered
At the Chief Engineer’s response, he ordered “Detonate all sabotage charges except the main computer. Set that one on a manual trigger at my console with a 20-minute timer as a backup. And then set the reactors to overload, we’re not going to hold the ship much longer. And set a charge to breach the hull and decompress Engineering as soon as you are clear”
“Affirmative, Captain. She was a good ship” the Chief replied
Turning to his bridge crew, “Give the order to abandon ship. Have all the pods head for the station.”
The Captain called tactical, “Lt. Commander Ricci, all hands abandon ship. Get as many of them home as you can.”
“ I understand, Sir.” She answered, “I’ll see you at the station.” she said hopefully
“I'm afraid not, Nana. I’m the Captain and I’m going down with my ship.” he stated, “And someone needs to make sure they can’t shut down the overload.”
“Transfer all fire controls to my station and get the hell out of here.”
“Aye Sir, It’s been an honor” the XO replied
“The honor is all mine. You are going to make an excellent Captain. Goodbye my friend” Captain Král finished.
His bridge crew tried to convince him to go with them but he declined and ordered security to get them into the escape pods.
Then he sat and watched as his consoles began reporting each pod as it launched. He also kept an eye on his sensors and concentrated fire on any Naalx ship that was moving to intercept the pods. They knew better than to fire on them but nothing said they couldn’t capture them.
He also prepared a probe with all the ship logs and combat data and fired it toward human-held territory. It would run silently until it exited the system and then begin broadcasting a coded signal for pickup.
He was dismayed at how few pods had left the ship and regretted so many young lives had been cut short.
As he saw the last pod clear the battlefield, he sat back for a moment and then triggered the charge on the main computer.
A hard pounding came from the other side of the hatchway. But there wasn’t enough power to open it. He guessed the pinging on the door was them firing their lasers and trying to blast it open.
He wondered if it would work but a huge rumble, a bright flash, interrupted, and the long career of Captain Král was finally over.
News of the Roanoke’s final battle flashed across news channels on hundreds of worlds. Her courageous and foolhardy charge at a superior force. The damage she did to the Naalx fleet before her destruction. How, of the 1859 members of the crew that went into the battle, only 108 survived.
The videos taken from both sides during the battle played over and over again.
How the Naalx picked up all the escape pods and released them on the station immediately.
And even recovered the bodies of any human they found while gathering their dead.
Naalx losses were the command ship, 2 capital ships, 9 sub-capitals destroyed, and a dozen other vessels damaged in one form or another. Naalx casualties were over 50,000 dead
Only the Naalx’s immense respect for courage, audacity, and bravery in the face of danger kept the skirmish from blowing up into a war.
The Naalx rendered full military honors as they turned the Human dead over to Lt. Commander Ricci.
The Captain Král, A Grenville-class cruiser, was launched 2 years later. Captain Nana Ricci in command.
Authors note- I hope you enjoyed this story. It's based on a historical event. Which according to an idiot on youtube is plagiarism.
If you feel like leaving a tip https://ko-fi.com/tomcarey
submitted by firefighter_raven to HFY [link] [comments]


2024.05.15 23:45 Gfdgsgxgzgdrc Revisiting the Mystery Valentine (An Overly Long Explanation of Why It's Definitely Gaster)

Revisiting the Mystery Valentine (An Overly Long Explanation of Why It's Definitely Gaster)
https://preview.redd.it/vfqpjxdvqn0d1.png?width=3005&format=png&auto=webp&s=5714871c0eb21939d134ffe5f90025eb3f2fc8e3
I'm not sure why I'm still so hung up on this. For context, I kinda fell out of theorycrafting a while ago — at this point, I've seen every shred of evidence supporting or opposing every possible theory, and yet I feel no closer to any concrete conclusions on the game's lore. There are just too many questions, too many possibilities.
Then the secret Valentine dropped. This letter raised a lot of questions I was eager to discuss! Instead, I was disappointed to find the discussion dominated by something I didn't even think to question: the writer's identity. This frustrated me a bit, as I felt that, for once, the conclusion was actually pretty clear-cut; it didn't strike me as something Toby Fox even intended for us to debate.
At the time, this drove me to write a post discussing it (don't bother reading it, this post is better). I thought that would be the end of it for me, but somehow the debate has yet to leave my mind. Even now, from what I've seen, people are too busy arguing about who wrote the letter to discuss what's in it. All the while, I've not only grown more confident in the conclusion I've reached, but I feel more prepared to articulate why. I've also heard more counterarguments since then, which I will address in this post.
I'll start with what we can agree on, before addressing more significant counterarguments and delving into progressively deeper levels of conjecture. Should be fun!

Context and implications

Even before looking at the letter itself, we can see that this is a rare, cryptic secret, already giving us an idea of who might be involved. I'd go so far as to say that Gaster is "rare, cryptic secrets" personified. To me, this is the main thing setting him apart from other characters.
Obviously that's not to say that other characters can't be responsible for secrets like these, but giving the letter a cursory glance, the format doesn't fail us. All caps — this doesn't tell us much on its own, but when used alongside a very, very specific manner of double line spacing between and within sentences, compounded by the aforementioned association with secrets... Toby Fox is clearly trying to tell us something here, so I'm not a fan of any theory that completely discards that.
You'll probably agree with this point — even Gaster Valentine deniers admit that there is an intentional association being drawn. If you disagree... sorry, I don't know what to tell you. When it comes to Gaster, having a mysterious secret with all-caps weirdly-spaced text is basically equivalent to Susie walking onscreen and saying "Hi, I'm Susie". Sure, maybe a plot twist down the line will reveal that this isn't actually Susie... But you'd only suspect that if she says something that would imply it, and for now, we're only looking at the presentation.
There's another association I haven't seen as many people bring up: the fact that the letter is anonymous. Ironically, "not being confirmed to be Gaster" is one of Gaster's identifying characteristics. In every case, we're left to assume his involvement from cues such as those we see here: secrets, crypticism, capitalization, spacing, all that. Anonymity is his signature. By including these quirks and leaving it uncredited, he may as well be signing "GASTER" in flashing letters. And that's not even getting into the implication of Wingdings and the letter disappearing after being read, which are both Gastery as all get out.
A couple minor notes regarding the writer's anonymity:
  • The lack of a telltale 666 motif or gratuitous "VERY, VERY" could be seen as a point of contention, but I think this naturally follows the pattern we've seen thus far: as we grow more familiar with Gaster, there's less need for these kinds of identifying motifs. In Undertale, the name Gaster is directly associated with 666 and Wingdings, but as we already know these connections going into Deltarune, the game's intro more-or-less drops the name and font associations.
  • Notably, this is the only Valentine without a confirmed sender — if it was meant to tease a new character (à la Lanino and Elnina), why not include a visual or first initial to indicate that? Because it's supposed to seem like Gaster, only to end up a red herring...? Seems like a pretty cheap twist to me. Characters have deceived us in the games themselves, but we've generally been able to take supplemental content more-or-less at face value.
Of course, that anonymity is a double-edged sword. It implies Gaster's involvement just as much as it leaves room for doubt. If Toriel does something un-Toriel-like, we simply have to reconcile what we previously knew of her character with what we do now, whereas if Gaster does something un-Gaster-like, it calls his entire identity into question. I still don't think the Gaster associations can simply be handwaved away — again, even Gaster Valentine deniers agree that there's some significance to the similarities — but, by his very nature, it's nothing more than an implication.
If the voice from the vessel creation sequence says something to the effect of:
https://preview.redd.it/lsfu4bxrqn0d1.png?width=514&format=png&auto=webp&s=14867b9e9ea46dfc4f7c7fc91de69c574cab530d
I'll be the first to admit that it probably isn't Gaster. But I don't think that's the case here, and to discuss why, we'll have to move on from the context to the content.

Personality and mannerisms

The obvious problem with analyzing Gaster is that he has yet to be properly introduced, much less developed. We've only ever interacted with him outside Deltarune's story and world, and furthermore only briefly, within a very narrow range of contexts. Additionally, these interactions are written to provide us with as little characterization as possible — he is succinct and direct, never shifting the subject beyond what is relevant to us. This itself could be considered characterization, but without the "why", there's not much to glean from it.
Regardless of whether this trait is dependent on context (there's little room for conversation in a survey program, after all) or is simply an ever-present aspect of his personality, I'd argue it carries over to the letter. He tries to begin with polite small talk, but each topic he broaches is swiftly dismissed; once again, he can hardly bring himself to deviate from "the purpose of the message". Speaking of which, that fact — that this is the only Valentine with an explicit "purpose" — itself provides characterization. Almost as though this character would only contact us for an important reason (perhaps a character with a history of doing so, often outside the game). Almost as though we've met this character before (otherwise, I suspect Toby would've focused exclusively on characterization rather than motives, as with Lanino and Elnina).
I realize I'm getting into full speculation territory now, but hopefully I've made it clear why it's necessary to do so. Gaster's personality and motives are largely up to personal interpretation — I think we can agree that, were that not the case, the debate would be a lot more one-sided. Your interpretation of the character can't be used as conclusive evidence for your theory. Of course, I'm not exempt from this either! My interpretation could be completely off-base as well. That said, I'd like to at least explain why it all lines up in my head. (Feel free to compare my interpretation with his dialogue, which I've compiled here: https://pastebin.com/yR5Y8qhw)
Let's get the specific shared mannerisms out of the way before moving onto the more general similarities. Specifically:
  • Gaster employs a specific kind of repetition, mostly limited to single words, but occasionally multiple ("OF COURSE", "SHALL WE", "THE SECOND"). We see this reflected in the letter ("BELIEVE IT SO", "WANT[ED] TO HELP", "SEEM TO HAVE FORGOTTEN").
  • He alternates between present and past tense when describing what is currently happening (seen throughout the vessel creation and save menu text). The letter writer does this multiple times.
  • Perhaps a generic word choice, but the writer says "HOW ABSURD", much like how Gaster has said "HOW WONDERFUL", "HOW INTERESTING", and "HOW LONG IT HAS BEEN".
There are a couple other things that struck me as extremely Gastery, but I couldn't find many examples for them. I might just be thinking of the stilted way Toby Fox writes in status updates and newsletters, which reminds me more of Gaster than any other character... but that's a tenuous connection at best, so take these for whatever they're worth:
  • The letter writer puts "VALENTINE'S DAY" in quotes. I thought there were more examples of Gaster putting random terms in quotes (it suits his general robotic-yet-whimsical demeanor), but the only ones seem to be the names you enter in the vessel creation.
  • I find the phrasing "THE PURPOSE OF THE MESSAGE" (as opposed to, say, "the reason I wrote this to you") very Gastery — something about the detached feeling and repeated use of "THE" — but the only instance I could find of this particular sentence construction was "CHOOSE THE TARGET FOR THE REFLECTION", so maybe it doesn't mean much.
Moving onto the general personality, the easiest similarity to argue is the metaknowledge. Gaster introduces you to the Deltarune program, and is the only character known to acknowledge it. The letter writer is clearly interested in your thoughts on Deltarune (albeit spelled "DELTA RUNE"; beyond Toby's general inconsistency with minor details like these, I'm not sure what to make of that). The writer also acknowledges the wait between chapters, much like Gaster does — contrasting this, everyone else simply acknowledges the time that's passed within the story, perceiving two real-world years as one night. It could also be argued that Gaster is the only character who has contacted us, the player, directly.
Gaster is also known to be polite and formal, always offering greetings ("WELCOME"), gratitude ("THANK YOU FOR WAITING SO LONG"), and compliments ("YOU HAVE CREATED A WONDERFUL FORM"). We see this reflected quite well in the letter — "AS YOU ARE WAITING PATIENTLY" and "DO YOU BELIEVE IT SO?" certainly don't feel like the words of someone speaking casually. Like Gaster, the writer also uses fewer exclamation marks and contractions than most. Granted, the fact that the writer uses contractions at all is cause for suspicion... but, since they're outnumbered by the uncontracted phrases, contraction usage remains closer to Gaster than anyone else (except Toriel, I guess). Although we haven't seen Gaster use contractions in his few prior instances of dialogue... evidently, he does use them, albeit infrequently.
The formality even goes beyond word choice — his repeated backtracking on the exact order of "PUT ON YOUR COAT AND WASH YOUR FACE" brings to mind his polite accommodation of our choices in the vessel creation or save menu. It doesn't seem like him to forcefully tell us what to do, or in what order to do it, and the letter's ending serves to exaggerate that quality. He may not use any highly technical language here, but that makes sense in this less scientific context (especially when you consider that he doesn't use scientific terminology all that often anyway).
Gaster's constant emphasis on the subject at hand, saying something odd or outright wrong whenever he alludes to anything else (listing the wrong options for whatever he means by "FAVORITE BLOOD TYPE", or listing such favorite flavors as "PAIN" and "COLD") — it's always given me the impression that Gaster's transcendent brilliance doesn't extend far beyond his own work. That's not to say he's stupid, far from it, but definitely a bit "out there" (I feel this much is apparent from the multiple typing quirks he uses). At the very least it feels inarguable to me that, while Gaster is smart, he doesn't know everything, and (like any Toby Fox character) he isn't always intended to be taken 100% seriously.
Casting our gaze over to the letter, this once again checks out. Confusing the new year with the old year, considering himself to be the person he's forgotten, mixing up the recipient's face and coat — these feel more-or-less like a natural development of Gaster's established eccentricity, like the kinds of weird things that would only make sense from his unique, potentially fractured, extradimensional perspective. Sure, "THE TIME IS GOING AROUND" may not make sense to us mortal beings, but neither does "DELTARUNE GLOWS BRIGHTLY FROM YOUR HOPE". Ending a message with the archaic "GOOD BY" feels roughly equivalent to randomly putting [24] in brackets.
The increased emphasis on these quirks makes sense in this more casual context, and adds tonal consistency with the other Valentines — being a spooky creepypasta character is hard work, and I think the guy's earned a day off. The friendliness also makes it out to seem like the writer has communicated with us in the past, which wouldn't make sense for anyone other than Gaster, and certainly wouldn't have made sense in something like the vessel creation sequence. I find that it also makes sense from an extradiagetic perspective — Toby Fox is just providing characterization here, not announcing a new chapter, so there's less reason to write Gaster with as much purpose and brevity as in previous appearances.
Basically, the idea that Gaster is completely serious and grounded while the letter writer is completely goofy... I don't get it. I really don't think either of those things are true. I'm not even sure what I would change about the letter to make it sound more like Gaster... Did you expect less exclamation marks? More line breaks (which would make it overly long and monotonous, might I add)? Less whimsical turns of phrase? At that point the letter wouldn't deepen our understanding of the character at all, and I fail to see what the point would be.
And the idea that the letter ruined Gaster's character makes even less sense to me — for one, what does this letter really establish about Gaster that wasn't already alluded to? I suppose the letter makes him out to be more whimsical than most of us thought, but how is that a downgrade from "static, one-dimensional robotic scientist"? Can "whimsical scatterbrain" and "robotic scientist" not coexist? Is the gradual reveal of depth and contrasts not at the heart of most Toby Fox characters?? The directness of his speech has made him feel more like a plot device up to this point, so this letter was the first time I truly felt invested in Gaster as a character outside of his unique presentation. I don't think "saying things in a casual context that could be construed as humorous" (again, especially when he already says things like "FAVORITE BLOOD TYPE") is enough to consider him "scrunkly goober #78" — and even if it was, Toby has a way of delivering the most emotionally impactful moments through the funniest characters, so I'm not particularly worried.
All that to say: it's my belief that, even looking past the context and format, the letter aligns more closely with Gaster than any other character. Who else has such a formal and cordial composure contrasted against an air of inscrutable strangeness?

Motives and memory

Gaster hasn't exactly been transparent about his goals, and the letter writer isn't giving us a whole lot to work with either, so we're going to have to get even more speculative here. That said, the conclusion I've arrived at makes a lot of sense to me, relates to established elements of Deltarune, and even explains away some people's reasons for this not being Gaster. Those being:
  1. "Gaster asks us for help, even though we've already been helping him!" This is easily explained if we assume he's asking our help with something else this time. The more casual tone and secrecy of the letter supports the interpretation that this is a less generally important, more personal matter; it's the difference between "Hey, if you don't mind, would you lend me a hand with this thing that's been on my mind?" and "I'm subjecting you to an experiment I've spent years preparing, please follow these exact instructions." I suppose it's strange that he doesn't mention how we can help, but I imagine that's something that will become clear in the future.
  2. "Gaster isn't forgetful!" While I'd say it's entirely possible that Gaster has memory problems that simply hadn't been alluded to yet, I find the more likely explanation to be that there's something supernatural at play, and once again I believe this is hinted at in the letter itself. Gaster says it's "IRONIC" that he forgot something — what could this imply, beyond the fact that he was forgotten himself? (To recap the theory, Goner Kid mentions a world where they don't exist, no one acknowledges Gaster outside Fun events, and while Asgore is said to have taken a long time replacing Gaster, it's unconfirmed whether he remembered who he was replacing.) I was 50/50 on this theory myself, but I take this letter to be more-or-less confirmation of it, further tying it to Gaster. The only other explanation I can think of for this "IRONIC" line is that perhaps Gaster makes people forget things...? For the purposes of this theory, it doesn't matter too much, as it establishes a precedence for supernatural memory loss either way. Furthermore, by suggesting the person he's forgotten may be himself, he draws a direct parallel between himself and the person he's helping, lending further credence to this interpretation.
This brings us to my theory. I posit that the forgotten character is someone in similar circumstances to Gaster himself; someone who cannot be found in the story, and is instead associated with secrets outside of it (much like this letter). As an added bonus, it would help strengthen the theory if it happened to be a character who is known to call out for help, and who we've previously been requested to find (particularly in secret material outside of the game, much like this letter). If only there was a character fitting all of those criteria...
But this post isn't about that. My point is, while there's not much to glean in the way of connections between the letter person's goals and Gaster's, I don't think there's anything contradicting such connections either.
https://preview.redd.it/gswysspqtn0d1.png?width=392&format=png&auto=webp&s=248273e7bacc131cf9e9422a0aebdaeeacc6c9b6
Oh. Right, I guess there's that. If this is the same Gaster we've worked with before, why doesn't he say "YOU HAVE PROVEN YOURSELF TO BE RELIABLE"? I feel like this minor word choice could be justified by any number of explanations. For one, the phrasing makes a bit more sense within the full context: basically "you're odd, but you seem reliable regardless". You could also argue that, since he's asking something different of us this time, we haven't proven ourselves to be reliable for this specific task. Or that since we've only been assisting in the "Deltarune" project for 2 of 7 chapters, that's not enough time for him to fully consider us reliable. Or, maybe the only reason we do seem reliable to him is because we've been assisting him — otherwise we wouldn't seem reliable at all. Heck, it could just be odd phrasing for a character who constantly uses odd phrasing, only misleading under a specific interpretation.

Translation

To recap, I think the context and format convey a very clear implication — one that could be a red herring, but that I believe is only supported by the writer's personality, and (at the very least) not contradicted by their goals. Here is where I believe we come to the first hole in my argument.
The Japanese translation doesn't sound particularly close to how Gaster speaks in Japanese. I don't speak Japanese, so there's not much I can do to back up or debunk this claim — perhaps people are overlooking some of the more minor similarities, as with the English version...? Or maybe there's more nuance to the translation process than most people think, and the writing style is highly adaptive to tone, mood, context, or method of delivery, or affected by cultural differences...? I don't know, so for now I can do nothing but take it at face value, and consider what this inconsistency might imply.
People seem divided into two camps with regards to the translation: "the English version very clearly sounds like Gaster, therefore the Japanese version doesn't matter" and "the Japanese version very clearly doesn't sound like Gaster, therefore the English version doesn't matter". Frustratingly, neither of these actually address the inconsistency. If we assume it isn't Gaster, the English version clearly goes out of its way to mislead us into thinking it is (as I've already justified extensively), so why not do the same for the Japanese version? If Toby wanted to clear up ambiguity by making the Japanese version distinct from Gaster, why not do the same for the English version? Whichever way you slice it, it's a contradiction.
That said, I think there are a few things working in my favor here. For one, English is Toby's native language, as well as the most common language spoken by his fanbase. Japanese translation is handled by a different team under Toby's supervision; they had a lot of Valentines to translate, and likely a pretty strict deadline. It's believable that time constraints forced the team to prioritize accuracy to the content and tone of the letter over consistency with established text quirks.
There's also the fact that the English version is the only one to imply a clear sender (unless you want to reach and say the secrecy and metaknowledge of the Japanese version imply Gaster as well); personally, I feel inclined to believe a deliberate implication over the lack of one. Adding weight to this point, this isn't generally the sort of thing casual fans are going to speculate about — anyone who knows about the letter has likely heard of both versions, which means most will gravitate toward whichever one implies a specific identity. Because of this, the Gaster interpretation seems to prevail even in the Japanese fanbase.
Basically, I don't like that making sense of the letter forces me to either make up an arbitrary narrative explanation for the discrepancy, or to write off either the English or Japanese version as unreliable... However, this decision is made much easier by the fact that, the way I see it, only one of them provides mounds of evidence (from the context to the specific format to the anonymity to the metaknowledge to the formality to the strange mannerisms and so on) pointing toward a single interpretation.

Alternative explanations

I've seen a few other theories regarding the writer's identity, the most common of which being the idea that Gaster was shattered into multiple personalities, and that this is a different "shard" from the one we've communicated in the past — I take issue with any theory that compartmentalizes one complicated character into multiple simple ones, but I suppose it doesn't necessarily have to be done that way. There are also theories that this is the Chapter 3/4 secret boss (associated with Gaster based on precedent), Mike (associated with Gaster through Spamton), or IMAGE_FRIEND (associated with Gaster via filename conventions), some of whom may or may not be the same person.
My main argument against these theories is that I simply don't think they're necessary. To reiterate, I think the whimsy Gaster displays here is consistent with his previous characterization (we've only seen him in scientific contexts until now, and even then a bit of whimsy manages to slip through), and the forgetfulness can easily be explained as well (since it only seems to apply to one subject). Again, the only hole I can find in my interpretation is the Japanese version, and none of these theories really explain the inconsistency there, leaving us back at square one — if it's merely a character associated with Gaster as opposed to the man himself, why aren't the similarities and differences roughly the same in both versions?
These theories don't make much sense to me when I attempt to look at them from Toby Fox's perspective, either. Getting a secret Valentine from Gaster is, technically speaking, like the coolest thing ever, and I think he realizes this. If he's willing to include a secret letter with this much lore in it, why leave out such an important character we've already communicated with? And furthermore, why give a different mysterious character so many of the same characteristics we use to identify Gaster in the absence of his appearance or name?
Also, isn't it telling that the debate seems split evenly between "Gaster" and "a theoretically infinite supply of basically made-up Gaster-adjacent characters"? While these theories could end up being accurate, I don't yet see any precedence for either Gaster having multiple personalities, nor any as-of-yet unseen/nonverbal characters sounding like the letter writer; these theories simply exist to explain a contradiction that I believe isn't truly there. They embody the principle of explosion, or "from contradiction, anything follows" — if you accept that it sounds both "like Gaster" and "unlike Gaster", you can make up anything in between these possibilities, an untouchable theory that can neither be proven by evidence or disproven by counterevidence. I personally don't find that line of thought very compelling.
In the most popular video on the topic, SpookyDood analyzes the letter through cadence, language, context, and function; however, I think something is lost from analyzing these aspects separately. Cadence, language, and function are largely dependent on context. If we accept the letter into that pool of Gaster characterization rather than nitpicking it into oblivion, we simply see new patterns emerge. We see that Gaster only uses particularly large words when he's referring to something scientific. We see that Gaster is slightly more enthusiastic when there's less pressure to be serious and professional. Basically, I feel that all of the inconsistencies SpookyDood brings up are easily explained by this letter being a different narrative context from the one Gaster has previously occupied (and I presume will largely continue to occupy), which is what I find so interesting about it.
As for cadence, SpookyDood says that "[Gaster's] pattern of each few words being broken up by a line break is no longer present", but the first 3 sentences alone are divided into 6 lines. He even calls out certain sentences in the vessel creation as going against this pattern, proving that it doesn't have to be consistent — while these line breaks do define the flow of Gaster's speech, I think the frequent use of ellipses here achieve the same effect without needlessly extending the length of the image.
The video ultimately posits that the writer is the man behind the tree, and honestly, I don't entirely disagree with that conclusion. The use of "well" checks out, as does the happy mood. In the case of both "DO YOU BELIEVE IT SO?" and "He might be happy to see you. What do you think?", the text moves on without directly responding to our answer. There's also a more loose connection to be made, in that both of these questions involve reality being dependent on our thoughts (whether each day is or is not a day of love, and whether there is or is not a man there), and likewise, dropping the egg causes the narration to act as though the egg was never there. (Obviously the man himself doesn't say any of this, but the association's still there through the narration.)
The connections don't strike me as plentiful or strong enough to stand toe-to-toe with the Gaster interpretation, but without much to go off of regarding the man, it doesn't have to deal with as much counterevidence either. I'd say I have the same problem with this theory as the others I've mentioned (an excessive avoidance of contradiction such that, instead of associating with said contradictions, the letter is attributed to a character we know so little about that it can't be argued against), but there's a fairly reasonable basis for argument here.
Thing is, I don't think these interpretations are mutually exclusive. I was ambivalent toward Gaster and the man (the mystery man, you could say) being one and the same, but the letter has done a lot to sway me toward that conclusion. Strengthening the connections between the letter, the man, and Gaster are the mutual association with forgetting (due to the blog post where Noelle can't remember the name of her egg), secrets, and disappearances. The letter's contrasting of contradictory statements ("NEW YEAR" vs. "OLD YEAR", "WASH YOUR FACE" vs. "WASH YOUR COAT") call to mind both the man ("a man" vs. "not a man", "not too important" vs. "not too unimportant") and the strange someone who corrupted Jevil ("didn't make sense" vs. "didn't not make sense").
If the letter was supposed to be written by the man, but not Gaster, I imagine the letter would have been formatted like this instead:
https://preview.redd.it/igudqtpisn0d1.png?width=2500&format=png&auto=webp&s=0dd63050999a033459f6255ac671a1ac4ad4fcd9

Conclusion

Sorry, that was long. I'm done!
submitted by Gfdgsgxgzgdrc to Deltarune [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 20:13 Weathers_Writing I think God might be real, just not in the way you think

When I was three years old I was in a really bad car accident. I didn't know it at the time, but that singular event would come to define everything about my life moving forward. What I remember about the accident is mostly a collage of backdated comments I was able to reel out of my father in the following years. He was driving me and my mom in his old '91 Chevy Tahoe through the twisting backroads of Southern Illinois, weaving his way through the gnarled branches of oak trees which interlocked into a braided ceiling overhead. A fog had rolled in, giving the impression that we were driving through a cloudy tube. Everything was simultaneously bright and opaque. I didn't mind though, as I was in the back seat working on a coloring book. My mom was in the front, talking with my dad or turning around to entertain my completed pictures.
Although I was of the age where my memory was just beginning to mature, I still recall two things very clearly from the accident. First was the sensation of breaking. I remember feeling the way a plate must feel to be dropped: weightless at first, then suddenly meeting a much larger, more solid object—the air popped like a firecracker, and the entirety of my body shattered into hundreds of fractals. And then I remember a hand. It was my dad's hand pulling me from the wreck.
I ended up hospitalized for weeks after the crash. My mom was less lucky. The impact had killed her instantly.
As I've alluded to, I was young, and at the time I didn't fully understand the implications of what had happened. I knew something was missing, but it was like a word on the tip of my tongue, or the forgotten vanilla in a cherished cake recipe—coloring my experience, but not the whole of it. Not like my dad. For him, it was the whole fucking cake. He had somehow made it out with only a few scratches. I'm sure he had a really bad case of survivor's guilt, and frankly, looking back, I wouldn't have blamed him if he slumped into despair and spent his days drinking away his sorrow. But he wasn't that type of man. He got help. It took him years before he was able to recall anything that happened that morning, and most of it is still repressed, but he shared with me what he could. Or at least that's what I had thought.
My dad was a Middle School teacher since before I was born, and he kept his job until very recently. As a result, we didn't have much by way of resources. I grew up on Disney Channel and TV dinners for the most part, but I didn't mind. When I became of school age, his job actually made caring for me pretty convenient. Since our Elementary and Middle schools were connected, he was able to drive me there and back each day.
It was around third or fourth grade that I realized I was different. I didn't understand the other children or even the adults most of the time. They would say things then immediately change their mind, or they would talk about something and in the next breath forget its existence entirely. I remember one day at lunch, I had just gotten my tray of hot food and sat down with some friends. One of the kids, Alex, was talking about a stuffed bird he had won for getting first place in Mr. Curtis's pop-up math competition. We were all admiring its blue wings and white belly and sharp black beak and beady eyes. I left mid-conversation to get a chocolate milk. When I came back, I asked to see the bird again, and Alex said "what bird?" I was perplexed. "The bird—the bluejay you were just showing us." I remember all of the other kids looking at me like I was crazy. I figured they were all playing a trick on me, so I got up and went over to Alex's seat and crouched down, looking under the table, then I sprung up and tried to open his lunchbox. "What are you doing!?" he yelled. I felt so confused and embarrassed that I ran to the bathroom to cry.
And then there was another time a group of kids were laughing about a joke one of the girls, Taylor, had made about our homeroom teacher's face looking like a seal. I knew it was mean, but at the time I just wanted to fit in so I played along, but when I made a comment about her resemblance to the semi-aquatic animal, they all looked at me confused. "What are you talking about? We never said that…"
These misattributions kept happening, and it led to me being ostracized from most of the little childish cliques that popped up. I developed a quasi-standoffish temperament which I used as a shield against a chaotic world that I didn't understand. My dad eventually had me tested for ASD (Autism Spectrum Disorder), but I passed the test. He asked if I wanted to move to a different town with different schoolmates, thinking that perhaps I was getting bullied, but I told him it was fine. Somewhere deep down I felt like no matter where I went, this problem would follow me.
You may think that I was simply coping with the absence of my mom, and while I'm sure that her absence has left certain holes in my life, kindly, no, that wasn't what was happening. You see, at first I didn't notice the instances of what I'll call "blinking". I simply thought that I was misremembering things: objects, words, events. They were all little things anyway. A bird, a joke, my pencil box. It wasn't until sixth grade that I realized the magnitude of the phenomenon.
I was in my dad's 6th grade Social Studies class and we had just been assigned our "Ancient Civilizations" project which involved creating a diorama of our chosen civilization and presenting its features to the class. My friend at the time, Claire, had taken my first choice of Ancient Rome (which we had a heated argument about at lunch), so I was left with Ancient Egypt. At the time, all I pictured for Egypt was a plate of sand. However, my dad and I went through some illustrated history books and pictures on the internet and he really built up the project for me.
Over the course of a couple months, he helped me shape three pyramids out of small wooden planks and a bunch of tan clay. We placed them in the center of a giant square shoebox lid which served as the container for the diorama. Then he bought some small wooden mannequin puppets and we dressed them up in cloth clothes (mostly kilts and tunics) and colored their eyes, mouths, and hair. We added a few obelisks and some small box-huts which were collected into a little village around the Nile. Finally, we added a light glaze of glue where we felt would be necessary and then covered the whole project with golden glitter.
As we worked on each part of the diorama, my dad helped me understand what we were adding and why it was important to Ancient Egypt. I loved the way he talked about history. He spun everything into a miraculous story. To this day, I don't think I've ever had a teacher who came close to his level of charisma and creativity. As a result, I became really proud of my diorama. I memorized all the little details and rehearsed my speech in front of the mirror for hours leading up to the last couple weeks of class. And then, two days before I was supposed to give my presentation, everything fell apart.
First, I need to apologize for deceiving you about an aspect of my story. I thought it might help you to understand what I was going through at the time. What I'm about to tell you is going to sound insane. I get that. But please hear me out. The truth is that I was never assigned to present on Ancient Egypt; everything else about Clair taking my first pick and dad helping me with the whole project and my excitement leading up to the presentation was all true, but it wasn't a project on Ancient Egypt, it was a project on Ancient Sidovan, which was a civilization located on the eighth continent called "Catalan" (the same name as the spoken language, but unrelated) which was due West of Australia in the Indian Ocean.
I know this sounds incredible, and if you want to believe it's all in my head, I get that, but I remember clearly all sorts of facts about it: the Malagasy, the same people who populated Madagascar, were the first peoples to discover Catalan and settle it. However, about five hundred years later, Indian ships would arrive and create the civilization known as Sidovan. A pidgin language formed between the indigenous population and new arriving Indians called "Hiesa" (pronounced: Hai-E-suh or Hai-ʔ-suh). Catalan had a warm climate with plenty of natural resources, but Sidovan had a dense enough population to require agricultural production. They grew rice, grain, sugarcane, vegetables, and even tobacco.
I remembered all of these facts and more. My diorama reflected the main features of the Sidovan civilization. And then two days before my presentation, I woke up and my diorama was entirely different. The hilly grasslands were traded out for sandy dunes. The Hindu statues and stone palaces became clay pyramids and large spear-like pillars. And everything was covered with the ickiest yellow glitter I had ever seen. Tears stung my eyes as I trampled over to my dad's room and banged on his door. "Dad! What did you do!?" I yelled.
"Honey?" He responded, rushing over to the base of the stairs. "What's wrong?"
"The diorama. It's ruined!"
"It's what?" he asked and ran up the stairs, leading me to my room. He looked over it for a few seconds, checking to see if everything was intact, then said, "I don't see it, honey. Where is it ruined?"
I was completely dumb-struck. What did he mean he didn't see it? "All of it!" I shouted. "The whole thing is wrong. Where's the grass and the stone buildings and the lady with the four arms and the elephants? Where is my project!?"
My dad looked at me in silence. "Lauren, baby, what civilization do you think you were working on?"
"Ancient Sidovan, of course! We've been working on this for months now! Dad, please tell me you remember."
He knelt down and put his hands on my shoulders. "Honey, your project was on Ancient Egypt. There is no Ancient Sidovan."
"Y-you're lying." I protested. "Books, you have books. On your bookshelf."
He took me into his study and showed me all of his books. None of them were on Ancient Sidovan. He even turned on his computer and typed in the name of the civilization, but all that came up was a near match "Sidon". I remember feeling the sudden urge to puke. My entire body felt like it was pumping battery acid instead of blood. "I—I don't," I started but suddenly my head felt very light, and I fainted.
When I woke up, I was in the hospital. I had lost consciousness for over half an hour, enough time for my dad to call 9-1-1 and have the ambulance transport me to the nearest ER. They ran all sorts of tests on me, but they all came back fine. After a couple hours of IV fluids and monitoring, they released me with my dad.
I ended up skipping the rest of school that week. My dad didn't make me present my diorama. In fact, he never brought the subject up again. Part of me was glad. I just wanted to forget the whole thing ever happened. But another part of me couldn't move past what was clearly the most absurd thing to ever happen to me. About a week after the incident, I tried to broach the subject, but when I asked my dad about it, he didn't seem to remember our conversation at all. He said I had fallen ill and that's why I needed to go to the ER and miss class. I felt like I was going crazy. If I was older, I probably would have voluntarily checked myself into a psychiatric ward. But I was young and helpless and alone, and I decided that if I just ignored the changes well enough, I could still get along. This proved difficult though, as the blinking would only exacerbate in the coming months.
Up until the time of the project, I hadn't been able to directly observe the phenomenon. It was always in retrospect that things disappeared. It was during the summer after sixth grade that this changed. I still remember the first time it happened. I had just gotten out of the shower and was drying my hair in front of the mirror. After it was dried, I threw on my clothes then went to tie my hair up in a ponytail, but as I went to set the elastic tie, I felt its weight dissipate in my hand. I gasped and held my hand out. The circular black band was gone.
Fast forward to seventh grade and the blinking had spiraled out of control. Reflecting back on it, most people would probably have assumed I was drinking psilocybin-infused water, as the delusions were somewhat consistent with psychedelic phenomena: except these distortions were real (at least they felt that way to me).
I'd wake up and grab the box of Special K but end up eating Cheerios. The McDonalds logo would look yellow and red one day, but purple and black the next. I'd be watching a show, and then a different show, and then a different one. It was as if the entire universe was a Christmas tree with millions of lights, and the lights kept shifting hues randomly, faster and faster, and I was the only one who could see their changing colors. I remember one night my dad made spaghetti for dinner and we went out onto the porch to eat it. While we were sitting, I saw our neighbor's house, a two story townhome, blink and become a single story bungalow. I gasped, and my dad asked what was wrong, but when I tried to explain he just gave me a strange look. For him, no matter what changed, the world was "always that way". While for me, it didn't have "a way".
The situation peaked when Clair, that friend I mentioned before, disappeared. I texted her (my dad had bought me a BlackBerry at the beginning of summer break) but didn't get a response. When I asked her other friends if they knew where she was, I got the usual "what are you talking about?" look. I knew right away what had happened, even though I didn't want to believe it. I went to the teacher and asked if there was a Clair in our class. She said "no". I broke down in front of everyone. I couldn't take it anymore. I ran out of school. The lady at the front desk tried to stop me, but I just barrelled past her. I kept running until I got to a big park across the street and bawled my eyes out until the police arrived and escorted me home. When they tried asking me what was wrong, I didn't say anything. There was literally nothing I could say that they would understand.
That night I prayed to God for the first time. My dad wasn't a religious man. He went to Catholic church with my mom when she was alive, but after she died he never went back. Still, I knew how to pray, even if I never did it. I copied some of the people I saw praying in movies and interlocked my fingers and knelt down on my bed, stuffing my head into a pillow. "Dear God," I said, "Please, please, please help me." I told Him about my struggles and asked Him to make them stop. I spent an hour saying the same things over and over again. And when I was finished, my little body was so tired, I fell right to sleep.
I knew something was different the second I opened my eyelids. I didn't only feel relieved, but I felt… embraced. I felt like someone was watching over me. I felt like I wasn't alone. I moved through my day with cautious apprehension. I didn't want to get my hopes up only to be let down. But to my surprise, the blinking had stopped. At least I couldn't remember any of the inconsistencies, and to me, that was a win. I began to pray regularly, and the more I did, the more I could feel the sense that someone was looking out for me. It was like I was getting a big hug from some cosmic force that loved me and wanted me to be happy.
I made it a habit to pray regularly. I asked my dad if he could take me to a church, and he agreed to take me to St. Mark's, the same church that he and my mom used to attend. Over time, I realized that the actual church services weren't as important to me as the praying. For whatever reason, there was something about praying that was like a glue for my brain, holding the entire universe together. As I got older, I considered that maybe it wasn't that the changes were no longer happening, but that I simply didn't see them anymore. In other words, maybe I was just becoming like everyone else. Either way, I didn't mind.
In my teenage years, I got into mindfulness meditation. I thought that I'd want to go into religious studies and become a theologian, so I started to learn about Eastern traditions in addition to Christianity. I joined a bunch of different school clubs to meet kids of different faiths: Judaism, Hinduism, Buddhism, Islam. I tried to find a common thread which linked them all and would explain what happened to me as a child. The metaphors of Heaven and Hell, Good and Evil, the Taoist Yin and Yang—duality. Every religion seemed to speak about a way of being that would lead to a better place. In some cases that better place was a physical future existence, and in others it was merely being in contact with the perfection of nature or the present. Metaphorically, the teachings could explain what I had gone through in a kind of loose way, but there were no explicit statements about my condition.
***
I want to fast forward to why I've decided to write about this now. To give you an idea of where I'm at, I'm now 25 and working on finishing my MA in Computational Linguistics. I know that's a bit of a switch from what I was thinking when I was a teenager, but I really only interested in religion because of the value praying afforded me as a child. I didn't actually have much interest in the subject, itself. After my first year of college, I changed to an English major, which ultimately led to me taking a linguistics class and enjoying it so much that I switched tracks in my Junior year. Considering the state of the world, I thought minoring in Computer Science might help me financially in the future, so I ended up charting a path which I figured might lead to something like developing translation software.
Anyway, everything was going fine until a few weeks ago. I was out at an all-night diner with a few of my friends from the program. There was Jeremy, Martin, Bella, Jordan, and Macy. We had been working on a group project together involving modeling construction grammars by generating primitive 3D structures using C# and running the code through a game engine (it's a bit weird, but essentially we were trying to create a multidimensional model for language using a similar but more advanced concept than other LLMs), and just had a breakthrough. It was 2AM though and not a brain cell existed between the six of us, so instead we focused on a different problem: Macy's ongoing breakup with her semi-long distance trucker boyfriend. We tried to explain why Mike wasn't going to work out as we ordered a round of milkshakes and waited for the lone overnight kitchen worker to scoop out three balls of ice cream from the Deans carton for each of us, blend it, then have the server deliver the vintage diner glasses on a plastic tray.
I dug into my thick strawberry shake with a spoon. It was delicious. I kept eating but focused back on the conversation. I remember feeling something odd about one of the scoops, but I was so entrenched in Macy's story that I didn't notice the metal shard in my ice cream until I felt it against my lip. "P-tuh" I spat out the shard and ice cream all in one motion, then covered my mouth which I was sure was bleeding. The silver blade was probably as large as my thumb, and it had two jagged edges, as if it was fastened for the purpose of causing damage. "What the fuck!" I yelled.
Everyone at the table turned to see what was the matter. "Hey, Lauren, you okay?"
I spoke through a covered mouth, using my free hand to point at the table. "That was in my—"
But it was gone.
"In your… shake? Was something in your shake?" asked Jeremy.
I froze. In that moment, the stories of my childhood that I had only remembered as faint nightmares came back in a wave of crushing terror. How could I have been so stupid to think they would simply vanish forever? No, this isn't the same thing, I thought. But deep down, I knew it was. I drew my hand away from my lips and saw that it was dry—no blood. When I looked back up, all of the blood in my veins went cold. My friends were… smiling at me. Their lips were elastic like taffy, stretching to reveal their teeth. I could feel them radiating malevolence, as if the only thing holding them back from picking up their utensils and stabbing me to death was some thinly veiled force field. The moment lasted for what felt like half a minute, then Jordan said two words which made the hair on the back of my neck stand up.
"Found you"
The words ricocheted in my now adrenaline powered skull. But just as he spoke them, the world blinked and my friends were back. Bella reached out and grabbed my hand. I pulled away, but when I saw her concerned expression, I relented.
"Sorry, guys, I think I'm going to have to call it." I said.
"You sure, L?" asked Jordan. "You look like you just saw a ghost."
"Yeah, thanks, but I just…" I stumbled for a lie, but when one wouldn't come, Martin stood up and said he'd walk me out to my car.
"Thanks," I said as I got into my little 2015 Jetta. "It's just been a long day."
"No problem, Lauren. You know, if there's ever anything—"
"I know," I said but didn't mean. Some things just couldn't be shared.
I drove for about five minutes before stopping at a gas station. I pulled in and parked near the back. Then I interlocked my fingers and prayed for half an hour. I apologized for not taking my praying seriously and asked to once again be granted peace. Unlike my younger years, I also drifted into other avenues of thought. I imagined my mom. I pictured the whole arc of my life, all of the little decisions that led me to where I was. I cried for a long time. I felt like that little girl again reaching out for help. I still felt so lost, so out of control; there were so many things missing, and I was so confused.
I decided then to take a trip back home and visit my dad who was now working as a private tutor. He made enough prepping affluent students for the ACT and SAT that he could spend his free time pursuing his real passions: reading and writing. When I arrived at his doorstep that weekend, he greeted me with open arms. "How are you, kiddo? It's been, what? A year or so?"
It was actually more like two years, but I didn't tell him. I just smiled and nodded.
"Well, come in."
The house was almost exactly how I remembered it. Linoleum floors, beige walls, a few scattered pictures, the scent of camomile. Everything minimalist. There was a quaintness, a prettiness to the way everything seemed to be well kept and in a perfect place. From the cherry wood chairs we'd sit in to eat, to the cream-colored loveseat. I felt at home.
I spent the drive thinking of what I would talk to my dad about, but ultimately I wasn't sure what I'd say. I loved my dad, but I think growing up it was easy to see him as naive. After all, arguably the most important episodes of my childhood were completely unknown to him. In that way, I kind of loved him from a distance. Maybe losing my mom also played into that. Maybe I just had trust issues. And after what happened at the diner… Luckily there hadn't been any blinks since.
I stayed for a couple days and he showed me around some of the different coffee shops where he'd tutor kids or write some of his stories. I met some of his friends, mostly other retired or part-time teachers who were in a similar place in life. I was happy for him. Then, on Sunday, he made me my favorite meal growing up: homemade carbonara pasta with chicken and broccoli. The sauce had a few different cheeses, butter, olive oil, and a raw egg yolk. It was the perfect blend of creamy, savory, and sweet. After we ate, he cracked open a scrapbook of some old photos and other clippings he had put together.
We reminisced about the past and laughed whenever I'd cover up one of my awkward pictures. He brought up some stories from school that I had forgotten, naming some teachers that I hadn't thought about in years. Apparently I had started at the end, because as I moved to the other end of the book, I kept getting younger and younger. I flipped to the last pages and noticed a couple pictures of my mom that made my heart sink.
"She was beautiful, wasn't she?" said my dad.
"Mmm," I agreed.
I flipped to the last page and saw a collage of newspaper clippings. One of them was related to the accident. It was headlined: "Two Survive Head-On Collision". After a cursory glance at the text, I noticed something odd. It said, "Both the husband and child, a three year old girl, sustained life-threatening wounds. The husband was found unconscious on the scene. The girl was found twenty meters away from the vehicle, crying." I swallowed, trying to remember back to what happened that day. The feeling of crashing, of the world slowing down, then breaking, returned. And then there was a hand. My dad's hand. Or was it? If he was unconscious, who pulled me out of that wreck?
I looked up at my dad. He was smiling.
I shot up and started backing up slowly toward the door. "No, not you, too. What is this? What's happening? Who are you?"
My dad, or whatever was controlling him, laughed."Oh, Lauren, Lauren, Lauren. You know who we are." he purred as he stood up. He lifted his hands and the lights began to flicker then bend in a way which shouldn't have been possible. Dark figures began to propagate from the shadows along the walls. The pictures nailed there began to blink out of existence. I turned to run toward the door but the handle was gone. Glass shards materialized all around me and swarmed like locusts. Certain I was going to die, I dropped down on my knees and once again turned to prayer, this time asking God to directly intervene and save me.
Everything went quiet.
"Honey? Are you okay?"
I didn't trust his voice. I knew if I opened my eyes, I'd see that awful smile. He was just toying with me. "It's not you," I said in between muttered prayers. "I know it's not you."
"Honey," my dad said, closer. I felt his arms wrap around me. This was it, I was going to be suffocated. I waited for the inevitable crushing weight of my chest collapsing. I waited to break all over again.
"I would never hurt you, Lauren. I love you more than anything in the whole world."
I burst out in tears. "No, it's not you, I know it's not you. You don't exist!"
My dad's weight dissipated. I opened my eyes and saw that he was no longer there. "Dad?" I called aloud. "Dad? Where did you go?"
I checked all over the house, but there was no trace of him. There were still pictures of him all over the house, so I knew he hadn't blinked out of existence like everything else, but somehow he was missing.
***
I left the house and got a room at a hotel, where I am now. I'm sure at this point that whatever is happening to me is no longer random. Something out there is actively trying to hunt me. Maybe it has been my whole life, but only now it can see me—however weird that sounds. If that's right, then God has been on my side trying to protect me from this demon or monster or devil or whatever it is. Regardless, the methods I was using when I was younger are not going to cut it anymore. I already posted my story in several other small circles and have gotten one reply. A man who goes by the name "Trent" (apparently it's an alias). He said that he has some insight into my "condition" and can offer help if I want it. I'm planning on meeting with him tomorrow. I'm not sure if it's a good idea, but at this point I need answers. I can keep you updated with my progress if that interests you, and to anyone who knows anything about what's happening to me, please… I could really use your help.
***
I was just about to post this when Trent sent another message. This is what it says:
Trent: We can do the \*** at **** O'clock. Also, if what you're telling me is true, your mother may still be alive.*
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2024.05.15 20:09 Weathers_Writing I think God might be real, just not in the way you think

When I was three years old I was in a really bad car accident. I didn't know it at the time, but that singular event would come to define everything about my life moving forward. What I remember about the accident is mostly a collage of backdated comments I was able to reel out of my father in the following years. He was driving me and my mom in his old '91 Chevy Tahoe through the twisting backroads of Southern Illinois, weaving his way through the gnarled branches of oak trees which interlocked into a braided ceiling overhead. A fog had rolled in, giving the impression that we were driving through a cloudy tube. Everything was simultaneously bright and opaque. I didn't mind though, as I was in the back seat working on a coloring book. My mom was in the front, talking with my dad or turning around to entertain my completed pictures.
Although I was of the age where my memory was just beginning to mature, I still recall two things very clearly from the accident. First was the sensation of breaking. I remember feeling the way a plate must feel to be dropped: weightless at first, then suddenly meeting a much larger, more solid object—the air popped like a firecracker, and the entirety of my body shattered into hundreds of fractals. And then I remember a hand. It was my dad's hand pulling me from the wreck.
I ended up hospitalized for weeks after the crash. My mom was less lucky. The impact had killed her instantly.
As I've alluded to, I was young, and at the time I didn't fully understand the implications of what had happened. I knew something was missing, but it was like a word on the tip of my tongue, or the forgotten vanilla in a cherished cake recipe—coloring my experience, but not the whole of it. Not like my dad. For him, it was the whole fucking cake. He had somehow made it out with only a few scratches. I'm sure he had a really bad case of survivor's guilt, and frankly, looking back, I wouldn't have blamed him if he slumped into despair and spent his days drinking away his sorrow. But he wasn't that type of man. He got help. It took him years before he was able to recall anything that happened that morning, and most of it is still repressed, but he shared with me what he could. Or at least that's what I had thought.
My dad was a Middle School teacher since before I was born, and he kept his job until very recently. As a result, we didn't have much by way of resources. I grew up on Disney Channel and TV dinners for the most part, but I didn't mind. When I became of school age, his job actually made caring for me pretty convenient. Since our Elementary and Middle schools were connected, he was able to drive me there and back each day.
It was around third or fourth grade that I realized I was different. I didn't understand the other children or even the adults most of the time. They would say things then immediately change their mind, or they would talk about something and in the next breath forget its existence entirely. I remember one day at lunch, I had just gotten my tray of hot food and sat down with some friends. One of the kids, Alex, was talking about a stuffed bird he had won for getting first place in Mr. Curtis's pop-up math competition. We were all admiring its blue wings and white belly and sharp black beak and beady eyes. I left mid-conversation to get a chocolate milk. When I came back, I asked to see the bird again, and Alex said "what bird?" I was perplexed. "The bird—the bluejay you were just showing us." I remember all of the other kids looking at me like I was crazy. I figured they were all playing a trick on me, so I got up and went over to Alex's seat and crouched down, looking under the table, then I sprung up and tried to open his lunchbox. "What are you doing!?" he yelled. I felt so confused and embarrassed that I ran to the bathroom to cry.
And then there was another time a group of kids were laughing about a joke one of the girls, Taylor, had made about our homeroom teacher's face looking like a seal. I knew it was mean, but at the time I just wanted to fit in so I played along, but when I made a comment about her resemblance to the semi-aquatic animal, they all looked at me confused. "What are you talking about? We never said that…"
These misattributions kept happening, and it led to me being ostracized from most of the little childish cliques that popped up. I developed a quasi-standoffish temperament which I used as a shield against a chaotic world that I didn't understand. My dad eventually had me tested for ASD (Autism Spectrum Disorder), but I passed the test. He asked if I wanted to move to a different town with different schoolmates, thinking that perhaps I was getting bullied, but I told him it was fine. Somewhere deep down I felt like no matter where I went, this problem would follow me.
You may think that I was simply coping with the absence of my mom, and while I'm sure that her absence has left certain holes in my life, kindly, no, that wasn't what was happening. You see, at first I didn't notice the instances of what I'll call "blinking". I simply thought that I was misremembering things: objects, words, events. They were all little things anyway. A bird, a joke, my pencil box. It wasn't until sixth grade that I realized the magnitude of the phenomenon.
I was in my dad's 6th grade Social Studies class and we had just been assigned our "Ancient Civilizations" project which involved creating a diorama of our chosen civilization and presenting its features to the class. My friend at the time, Claire, had taken my first choice of Ancient Rome (which we had a heated argument about at lunch), so I was left with Ancient Egypt. At the time, all I pictured for Egypt was a plate of sand. However, my dad and I went through some illustrated history books and pictures on the internet and he really built up the project for me.
Over the course of a couple months, he helped me shape three pyramids out of small wooden planks and a bunch of tan clay. We placed them in the center of a giant square shoebox lid which served as the container for the diorama. Then he bought some small wooden mannequin puppets and we dressed them up in cloth clothes (mostly kilts and tunics) and colored their eyes, mouths, and hair. We added a few obelisks and some small box-huts which were collected into a little village around the Nile. Finally, we added a light glaze of glue where we felt would be necessary and then covered the whole project with golden glitter.
As we worked on each part of the diorama, my dad helped me understand what we were adding and why it was important to Ancient Egypt. I loved the way he talked about history. He spun everything into a miraculous story. To this day, I don't think I've ever had a teacher who came close to his level of charisma and creativity. As a result, I became really proud of my diorama. I memorized all the little details and rehearsed my speech in front of the mirror for hours leading up to the last couple weeks of class. And then, two days before I was supposed to give my presentation, everything fell apart.
First, I need to apologize for deceiving you about an aspect of my story. I thought it might help you to understand what I was going through at the time. What I'm about to tell you is going to sound insane. I get that. But please hear me out. The truth is that I was never assigned to present on Ancient Egypt; everything else about Clair taking my first pick and dad helping me with the whole project and my excitement leading up to the presentation was all true, but it wasn't a project on Ancient Egypt, it was a project on Ancient Sidovan, which was a civilization located on the eighth continent called "Catalan" (the same name as the spoken language, but unrelated) which was due West of Australia in the Indian Ocean.
I know this sounds incredible, and if you want to believe it's all in my head, I get that, but I remember clearly all sorts of facts about it: the Malagasy, the same people who populated Madagascar, were the first peoples to discover Catalan and settle it. However, about five hundred years later, Indian ships would arrive and create the civilization known as Sidovan. A pidgin language formed between the indigenous population and new arriving Indians called "Hiesa" (pronounced: Hai-E-suh or Hai-ʔ-suh). Catalan had a warm climate with plenty of natural resources, but Sidovan had a dense enough population to require agricultural production. They grew rice, grain, sugarcane, vegetables, and even tobacco.
I remembered all of these facts and more. My diorama reflected the main features of the Sidovan civilization. And then two days before my presentation, I woke up and my diorama was entirely different. The hilly grasslands were traded out for sandy dunes. The Hindu statues and stone palaces became clay pyramids and large spear-like pillars. And everything was covered with the ickiest yellow glitter I had ever seen. Tears stung my eyes as I trampled over to my dad's room and banged on his door. "Dad! What did you do!?" I yelled.
"Honey?" He responded, rushing over to the base of the stairs. "What's wrong?"
"The diorama. It's ruined!"
"It's what?" he asked and ran up the stairs, leading me to my room. He looked over it for a few seconds, checking to see if everything was intact, then said, "I don't see it, honey. Where is it ruined?"
I was completely dumb-struck. What did he mean he didn't see it? "All of it!" I shouted. "The whole thing is wrong. Where's the grass and the stone buildings and the lady with the four arms and the elephants? Where is my project!?"
My dad looked at me in silence. "Lauren, baby, what civilization do you think you were working on?"
"Ancient Sidovan, of course! We've been working on this for months now! Dad, please tell me you remember."
He knelt down and put his hands on my shoulders. "Honey, your project was on Ancient Egypt. There is no Ancient Sidovan."
"Y-you're lying." I protested. "Books, you have books. On your bookshelf."
He took me into his study and showed me all of his books. None of them were on Ancient Sidovan. He even turned on his computer and typed in the name of the civilization, but all that came up was a near match "Sidon". I remember feeling the sudden urge to puke. My entire body felt like it was pumping battery acid instead of blood. "I—I don't," I started but suddenly my head felt very light, and I fainted.
When I woke up, I was in the hospital. I had lost consciousness for over half an hour, enough time for my dad to call 9-1-1 and have the ambulance transport me to the nearest ER. They ran all sorts of tests on me, but they all came back fine. After a couple hours of IV fluids and monitoring, they released me with my dad.
I ended up skipping the rest of school that week. My dad didn't make me present my diorama. In fact, he never brought the subject up again. Part of me was glad. I just wanted to forget the whole thing ever happened. But another part of me couldn't move past what was clearly the most absurd thing to ever happen to me. About a week after the incident, I tried to broach the subject, but when I asked my dad about it, he didn't seem to remember our conversation at all. He said I had fallen ill and that's why I needed to go to the ER and miss class. I felt like I was going crazy. If I was older, I probably would have voluntarily checked myself into a psychiatric ward. But I was young and helpless and alone, and I decided that if I just ignored the changes well enough, I could still get along. This proved difficult though, as the blinking would only exacerbate in the coming months.
Up until the time of the project, I hadn't been able to directly observe the phenomenon. It was always in retrospect that things disappeared. It was during the summer after sixth grade that this changed. I still remember the first time it happened. I had just gotten out of the shower and was drying my hair in front of the mirror. After it was dried, I threw on my clothes then went to tie my hair up in a ponytail, but as I went to set the elastic tie, I felt its weight dissipate in my hand. I gasped and held my hand out. The circular black band was gone.
Fast forward to seventh grade and the blinking had spiraled out of control. Reflecting back on it, most people would probably have assumed I was drinking psilocybin-infused water, as the delusions were somewhat consistent with psychedelic phenomena: except these distortions were real (at least they felt that way to me).
I'd wake up and grab the box of Special K but end up eating Cheerios. The McDonalds logo would look yellow and red one day, but purple and black the next. I'd be watching a show, and then a different show, and then a different one. It was as if the entire universe was a Christmas tree with millions of lights, and the lights kept shifting hues randomly, faster and faster, and I was the only one who could see their changing colors. I remember one night my dad made spaghetti for dinner and we went out onto the porch to eat it. While we were sitting, I saw our neighbor's house, a two story townhome, blink and become a single story bungalow. I gasped, and my dad asked what was wrong, but when I tried to explain he just gave me a strange look. For him, no matter what changed, the world was "always that way". While for me, it didn't have "a way".
The situation peaked when Clair, that friend I mentioned before, disappeared. I texted her (my dad had bought me a BlackBerry at the beginning of summer break) but didn't get a response. When I asked her other friends if they knew where she was, I got the usual "what are you talking about?" look. I knew right away what had happened, even though I didn't want to believe it. I went to the teacher and asked if there was a Clair in our class. She said "no". I broke down in front of everyone. I couldn't take it anymore. I ran out of school. The lady at the front desk tried to stop me, but I just barrelled past her. I kept running until I got to a big park across the street and bawled my eyes out until the police arrived and escorted me home. When they tried asking me what was wrong, I didn't say anything. There was literally nothing I could say that they would understand.
That night I prayed to God for the first time. My dad wasn't a religious man. He went to Catholic church with my mom when she was alive, but after she died he never went back. Still, I knew how to pray, even if I never did it. I copied some of the people I saw praying in movies and interlocked my fingers and knelt down on my bed, stuffing my head into a pillow. "Dear God," I said, "Please, please, please help me." I told Him about my struggles and asked Him to make them stop. I spent an hour saying the same things over and over again. And when I was finished, my little body was so tired, I fell right to sleep.
I knew something was different the second I opened my eyelids. I didn't only feel relieved, but I felt… embraced. I felt like someone was watching over me. I felt like I wasn't alone. I moved through my day with cautious apprehension. I didn't want to get my hopes up only to be let down. But to my surprise, the blinking had stopped. At least I couldn't remember any of the inconsistencies, and to me, that was a win. I began to pray regularly, and the more I did, the more I could feel the sense that someone was looking out for me. It was like I was getting a big hug from some cosmic force that loved me and wanted me to be happy.
I made it a habit to pray regularly. I asked my dad if he could take me to a church, and he agreed to take me to St. Mark's, the same church that he and my mom used to attend. Over time, I realized that the actual church services weren't as important to me as the praying. For whatever reason, there was something about praying that was like a glue for my brain, holding the entire universe together. As I got older, I considered that maybe it wasn't that the changes were no longer happening, but that I simply didn't see them anymore. In other words, maybe I was just becoming like everyone else. Either way, I didn't mind.
In my teenage years, I got into mindfulness meditation. I thought that I'd want to go into religious studies and become a theologian, so I started to learn about Eastern traditions in addition to Christianity. I joined a bunch of different school clubs to meet kids of different faiths: Judaism, Hinduism, Buddhism, Islam. I tried to find a common thread which linked them all and would explain what happened to me as a child. The metaphors of Heaven and Hell, Good and Evil, the Taoist Yin and Yang—duality. Every religion seemed to speak about a way of being that would lead to a better place. In some cases that better place was a physical future existence, and in others it was merely being in contact with the perfection of nature or the present. Metaphorically, the teachings could explain what I had gone through in a kind of loose way, but there were no explicit statements about my condition.
***
I want to fast forward to why I've decided to write about this now. To give you an idea of where I'm at, I'm now 25 and working on finishing my MA in Computational Linguistics. I know that's a bit of a switch from what I was thinking when I was a teenager, but I really only interested in religion because of the value praying afforded me as a child. I didn't actually have much interest in the subject, itself. After my first year of college, I changed to an English major, which ultimately led to me taking a linguistics class and enjoying it so much that I switched tracks in my Junior year. Considering the state of the world, I thought minoring in Computer Science might help me financially in the future, so I ended up charting a path which I figured might lead to something like developing translation software.
Anyway, everything was going fine until a few weeks ago. I was out at an all-night diner with a few of my friends from the program. There was Jeremy, Martin, Bella, Jordan, and Macy. We had been working on a group project together involving modeling construction grammars by generating primitive 3D structures using C# and running the code through a game engine (it's a bit weird, but essentially we were trying to create a multidimensional model for language using a similar but more advanced concept than other LLMs), and just had a breakthrough. It was 2AM though and not a brain cell existed between the six of us, so instead we focused on a different problem: Macy's ongoing breakup with her semi-long distance trucker boyfriend. We tried to explain why Mike wasn't going to work out as we ordered a round of milkshakes and waited for the lone overnight kitchen worker to scoop out three balls of ice cream from the Deans carton for each of us, blend it, then have the server deliver the vintage diner glasses on a plastic tray.
I dug into my thick strawberry shake with a spoon. It was delicious. I kept eating but focused back on the conversation. I remember feeling something odd about one of the scoops, but I was so entrenched in Macy's story that I didn't notice the metal shard in my ice cream until I felt it against my lip. "P-tuh" I spat out the shard and ice cream all in one motion, then covered my mouth which I was sure was bleeding. The silver blade was probably as large as my thumb, and it had two jagged edges, as if it was fastened for the purpose of causing damage. "What the fuck!" I yelled.
Everyone at the table turned to see what was the matter. "Hey, Lauren, you okay?"
I spoke through a covered mouth, using my free hand to point at the table. "That was in my—"
But it was gone.
"In your… shake? Was something in your shake?" asked Jeremy.
I froze. In that moment, the stories of my childhood that I had only remembered as faint nightmares came back in a wave of crushing terror. How could I have been so stupid to think they would simply vanish forever? No, this isn't the same thing, I thought. But deep down, I knew it was. I drew my hand away from my lips and saw that it was dry—no blood. When I looked back up, all of the blood in my veins went cold. My friends were… smiling at me. Their lips were elastic like taffy, stretching to reveal their teeth. I could feel them radiating malevolence, as if the only thing holding them back from picking up their utensils and stabbing me to death was some thinly veiled force field. The moment lasted for what felt like half a minute, then Jordan said two words which made the hair on the back of my neck stand up.
"Found you"
The words ricocheted in my now adrenaline powered skull. But just as he spoke them, the world blinked and my friends were back. Bella reached out and grabbed my hand. I pulled away, but when I saw her concerned expression, I relented.
"Sorry, guys, I think I'm going to have to call it." I said.
"You sure, L?" asked Jordan. "You look like you just saw a ghost."
"Yeah, thanks, but I just…" I stumbled for a lie, but when one wouldn't come, Martin stood up and said he'd walk me out to my car.
"Thanks," I said as I got into my little 2015 Jetta. "It's just been a long day."
"No problem, Lauren. You know, if there's ever anything—"
"I know," I said but didn't mean. Some things just couldn't be shared.
I drove for about five minutes before stopping at a gas station. I pulled in and parked near the back. Then I interlocked my fingers and prayed for half an hour. I apologized for not taking my praying seriously and asked to once again be granted peace. Unlike my younger years, I also drifted into other avenues of thought. I imagined my mom. I pictured the whole arc of my life, all of the little decisions that led me to where I was. I cried for a long time. I felt like that little girl again reaching out for help. I still felt so lost, so out of control; there were so many things missing, and I was so confused.
I decided then to take a trip back home and visit my dad who was now working as a private tutor. He made enough prepping affluent students for the ACT and SAT that he could spend his free time pursuing his real passions: reading and writing. When I arrived at his doorstep that weekend, he greeted me with open arms. "How are you, kiddo? It's been, what? A year or so?"
It was actually more like two years, but I didn't tell him. I just smiled and nodded.
"Well, come in."
The house was almost exactly how I remembered it. Linoleum floors, beige walls, a few scattered pictures, the scent of camomile. Everything minimalist. There was a quaintness, a prettiness to the way everything seemed to be well kept and in a perfect place. From the cherry wood chairs we'd sit in to eat, to the cream-colored loveseat. I felt at home.
I spent the drive thinking of what I would talk to my dad about, but ultimately I wasn't sure what I'd say. I loved my dad, but I think growing up it was easy to see him as naive. After all, arguably the most important episodes of my childhood were completely unknown to him. In that way, I kind of loved him from a distance. Maybe losing my mom also played into that. Maybe I just had trust issues. And after what happened at the diner… Luckily there hadn't been any blinks since.
I stayed for a couple days and he showed me around some of the different coffee shops where he'd tutor kids or write some of his stories. I met some of his friends, mostly other retired or part-time teachers who were in a similar place in life. I was happy for him. Then, on Sunday, he made me my favorite meal growing up: homemade carbonara pasta with chicken and broccoli. The sauce had a few different cheeses, butter, olive oil, and a raw egg yolk. It was the perfect blend of creamy, savory, and sweet. After we ate, he cracked open a scrapbook of some old photos and other clippings he had put together.
We reminisced about the past and laughed whenever I'd cover up one of my awkward pictures. He brought up some stories from school that I had forgotten, naming some teachers that I hadn't thought about in years. Apparently I had started at the end, because as I moved to the other end of the book, I kept getting younger and younger. I flipped to the last pages and noticed a couple pictures of my mom that made my heart sink.
"She was beautiful, wasn't she?" said my dad.
"Mmm," I agreed.
I flipped to the last page and saw a collage of newspaper clippings. One of them was related to the accident. It was headlined: "Two Survive Head-On Collision". After a cursory glance at the text, I noticed something odd. It said, "Both the husband and child, a three year old girl, sustained life-threatening wounds. The husband was found unconscious on the scene. The girl was found twenty meters away from the vehicle, crying." I swallowed, trying to remember back to what happened that day. The feeling of crashing, of the world slowing down, then breaking, returned. And then there was a hand. My dad's hand. Or was it? If he was unconscious, who pulled me out of that wreck?
I looked up at my dad. He was smiling.
I shot up and started backing up slowly toward the door. "No, not you, too. What is this? What's happening? Who are you?"
My dad, or whatever was controlling him, laughed."Oh, Lauren, Lauren, Lauren. You know who we are." he purred as he stood up. He lifted his hands and the lights began to flicker then bend in a way which shouldn't have been possible. Dark figures began to propagate from the shadows along the walls. The pictures nailed there began to blink out of existence. I turned to run toward the door but the handle was gone. Glass shards materialized all around me and swarmed like locusts. Certain I was going to die, I dropped down on my knees and once again turned to prayer, this time asking God to directly intervene and save me.
Everything went quiet.
"Honey? Are you okay?"
I didn't trust his voice. I knew if I opened my eyes, I'd see that awful smile. He was just toying with me. "It's not you," I said in between muttered prayers. "I know it's not you."
"Honey," my dad said, closer. I felt his arms wrap around me. This was it, I was going to be suffocated. I waited for the inevitable crushing weight of my chest collapsing. I waited to break all over again.
"I would never hurt you, Lauren. I love you more than anything in the whole world."
I burst out in tears. "No, it's not you, I know it's not you. You don't exist!"
My dad's weight dissipated. I opened my eyes and saw that he was no longer there. "Dad?" I called aloud. "Dad? Where did you go?"
I checked all over the house, but there was no trace of him. There were still pictures of him all over the house, so I knew he hadn't blinked out of existence like everything else, but somehow he was missing.
***
I left the house and got a room at a hotel, where I am now. I'm sure at this point that whatever is happening to me is no longer random. Something out there is actively trying to hunt me. Maybe it has been my whole life, but only now it can see me—however weird that sounds. If that's right, then God has been on my side trying to protect me from this demon or monster or devil or whatever it is. Regardless, the methods I was using when I was younger are not going to cut it anymore. I already posted my story in several other small circles and have gotten one reply. A man who goes by the name "Trent" (apparently it's an alias). He said that he has some insight into my "condition" and can offer help if I want it. I'm planning on meeting with him tomorrow. I'm not sure if it's a good idea, but at this point I need answers. I can keep you updated with my progress if that interests you, and to anyone who knows anything about what's happening to me, please… I could really use your help.
***
I was just about to post this when Trent sent another message. This is what it says:
Trent: We can do the \*** at **** O'clock. Also, if what you're telling me is true, your mother may still be alive.*
submitted by Weathers_Writing to nosleep [link] [comments]


2024.05.15 17:58 ArmChairAnalyst86 Space Weather Update - 5/15/2024 - Short to Medium Range Forecast & Observations - Article Teaser

Space Weather Update - 5/15/2024 - Short to Medium Range Forecast & Observations - Article Teaser
Good morning everyone, AcA here and I have a brief (haha) update for you this morning. I felt it was pressing to give everyone an idea of what I am seeing and feeling headed into the next epoch of space weather. What a ride AR3663/3664 were? Long before most of you showed up for the biggest storm in decades, AR3663 was trying to get there, only to be usurped by AR3664 stealing the show. Well AR3664 has now departed, and the sunspot situation is complex, but not as intense as before it left. There are certainly more spots and active regions, but we are missing one with significant complexity and size like AR3664. As a result, we can probably expect a quieter stretch of space...
Something wild just happened. Something that has happened numerous times since I have started this. Call it stupid, tell me I am ate up, call it woo woo, I don't care. I don't call it anything, I juste note its occurence. As I am writing this brief little snippet, X-Ray spikes, and topped out at X2.99. For the last 10 days, when I have seen magnitudes like that, I automatically go to AR3664, or went to I should say, but AR3664 is gone...so what AR is responsible? I can barely see the leading edge of the plage, but it must be respectable.
That is the beauty. Nobody knows. It is not visible and as a result has not received a numeral yet and we have zero real idea of what it looks like. However, we can extract 3 key details from this information.
  • The sun is still very active - X flaring continued overnight with an X3.3 overnight and this most recent X2.99~ from a new contender.
  • Something imposing is hiding behind the limb, and will be rotating into view, and appears that it will be X capable off jump street.
  • The flare topped out at X2.99, but based on the signature, I would not be surprised if the actual flare magnitude is north of that. THis often happens when flares occur so far on the limb they are occulted by the sun. It affects our probes ability to measure it.
  • The radio emission from this flare was over 1000 km/s. Wowzers
https://preview.redd.it/mg1mt1ugvl0d1.png?width=818&format=png&auto=webp&s=ebf33ff307f1bc8dde5b507717bd2a1b221077ee
EDIT 3:40 EST: ALthough I cannot personally get the updated coronagraph showing the CME from this bad boy, its quite impressive. As is the CME activity of the past few days in general. EXPLOSIVE. Here is a twitter link to the swl tweet showing the CME - https://twitter.com/_SpaceWeather_/status/1790688547042742406?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1790688547042742406%7Ctwgr%5E0d6db1ff31642a3570675540dc4fa5b8904272ab%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.spaceweatherlive.com%2Fen%2Fnews%2Fview%2F542%2F20240515-more-x-flares.html
Here is a link to the most recent C2 imagery but it only runs thru 5/13. Impressive none the less. This link is awesome because it shows you a side by side. These are some big booms. Certainly not rivaling the biggest ever or anything like that, but impressive anyway.
I do have a short video of a CME from yesterday because it is not included in the link above and its a doozy. Not aimed at us, dont worry, but these spots rotating in came to party.
https://reddit.com/link/1csobnd/video/fm8dqeku7n0d1/player
Also I did some digging and found out that the AR which fired off the X2.9 described in this update has a long history going back to 4/21/2022. Its numeral was AR13654, but will be different this go around. Our last glance at it was on 5/3 and it had decayed significantly. I wonder what it looks like now?
Buckle up folks. Now hopefully you have got the drift. There is no certainty here. I think many people are forgetting one key fact about this game. Its comprised of two words. Space & Weather. Space suggests its distant, massive, and on scales far bigger than a human. Weather suggests its an interconnected and dynamic system of more variables than we can track or understand. Our brightest minds, best models, and best computers, cannot tell you with any high degree of certainty whether it will storm 5-7 days from now, maybe not even rain. If that is the bar for terrestrial weather, than what is it for space weather? I give you my take. I give you my analysis. I hope I am right, and alot of you are here because I have had a pretty good track record so far. Do not think for one second that I don't know that track record could fall apart tomorrow. I need you to understand that. All I can say for sure is the watch continues and while these CMEs are not earth directed, the active regions making these big booms are rotating around and some will have their turn.
Internally though? That is a different story. My confidence is rising. My perception broadening and my understanding increasing. The beauty of space weather currently, is at some point you have to make a gut call. You read the same data as everyone else, and you make your prediction. The finer brush strokes don't always come out perfect, but the big picture is definitely coherent at this point.
OFFICIAL FORECAST - SUN
https://preview.redd.it/9bja58vvvl0d1.png?width=414&format=png&auto=webp&s=9bc0bf36701972c3c52f5e74e004db2bc937e34b
I expect a brief lull in activity affecting earth. Flaring may remain slightly elevated but we cannot escape the fact that AR3664 is out of the mix. The other groups are growing, but they are not growing exceptionally fast. That could change and we will keep close eyes on active regions. Here is a link to all SDO imagery with a few pointers
AIA 131 Teal - best for capturing the flash of flares.
AIA 171 Gold - best for capturing magnetic connections, overall activity, post arcade loops
AIA 211 Purple - best for capturing eruptivity during flares and dimming
AIA 193 Bronze - good for coronal holes esp, but a blend of 171 and 211 showing activity and a glimpse of eruptivity
AIA 304 Red - best for plasma filaments and prominences and eruptivity
The others are great too and have various specialities but the primary ones are above.
If existing active regions do intensify, the forecast will change. We cannot assume they will, although I think they will. The sun is active overall and is able to generate big flares from any location or sunspot group. Even though the existing are not huge gashes like AR3664, AR3664 had humble beginnings too. Even though the spots on the disk are compact, they are fairly intense. I believe the official forecast reflects this. Even with AR3664 off the disk and no longer listed, the M-Class chances are 75% (too low) and the X-Class chances are 40% (I agree). They are seeing the same thing.
OFFICIAL FORECAST -EARTH
WSA-ENLIL shows an atypical setup. There are some small CMEs in the pipe and we are passing through a solar wind enhancement. Not sure where it came from but the parker spiral action is carrying it to and through us. Nothing big out there right now though. CME production remains elevated, including several potential full and partial halo, but currently nothing substantial aimed directly at us. DONKI shows a minor impact in the coming days with max Kp3.
Our star has made its most prolific run yet over the past few weeks. Both generating massive geomagnetic storms on earth and massive flares. Yes, SC23 was more intense in every facet, but SC25 is not over. It has already far exceeded SC24 though and its not close. Get this little fact.
In SC24 there were approximately 48 X-Class flares in the entire cycle which spanned from 2008-2019. In the past 2 weeks have seen more than 25% of that total. In 2 weeks, we got 25% of the way to the entire total of the previous 11 year cycle. And that does not even count the years and months prior of SC25, just the last 2 weeks. I think Mr McIntosh can take a victory lap. He went against the grain, called this a big cycle in direct opposition to NOAA on the basis of his own theory. Bravo! Its not done. We are in solar maximum and that is clear, but what is not clear is just how max this max will be? Nobody can predict the future or what will happen tomorrow on the sun, but I can say that there has NEVER been a better time in all of our recorded civilization to get acquainted with and understand space weather. Not only because of the activity level, the tools available to everyone for free, but because we must be on watch. We are the watchers. If you are here, you know what is up. The rest of the world does not. They do not understand space weather and the think its impossible to do so. Too complicated. Well that is where you come in. Learn it. Understand it. Teach it. Its going to matter in the coming decades, and I would bet everything I own on that. Does that mean CE 2.0? Hell no. Don't immediate jump to extremes, but here is the simple facts. We hit extreme storm levels last weekend from not so extreme storms. It did not harm anything. No widespread damage, just some localized stuff. A transformer blew up in a city about 50 miles from me overnight. Don't see that often. Could it be coincidence it occurred as our earth is trying to process all of the excess energy and current coursing through it? Sure it could be, but I am paying attention. Seismic activity is sharply rising the past few days, with significant attention paid to the south pacific and the caribbean currently. Weather and cloud anomalies all over the place and in strange places. The link to cloud anomalies shows iridiscent clouds usually spotted in polar regions only, yet these are in Vietnam. Many other places too. Are you paying attention?
Coming Article Teaser and Open Letter
I am going to touch on my article that is in the works just a little bit. A teaser if you will because I think it needs to be discussed right now, but when I release it, you will need no less than an hour to read it. It will be comprehensive and supported. I am shooting from the hip here, but I do so from an informed standpoint, the same standpoint I want you to arrive at.
What does ALL of this mean? Should I be scared? Can I jump to conclusions about this? Stop it. One day at at time. We are not scientists here. Most of us have no degrees or letters behind our names. We come armed with logic and the powers of perception, ready to learn. We are in the observation stage. We are looking for signals, correlations, coincidences, anomalies, patterns, etc. We must all determine for ourselves the truth of the matter, with our own eyes, and it starts right here at solarmax.
Now let me get something straight. I am very excited about aurora chances and the study of this field. I have no reason to believe we are in imminent danger. I have no reason to believe that we are in imminent danger tomorrow, or any other time. I recognize that like many forces of nature and the cosmos, that the sun does have the ability to make life pretty hard here, as well as makes all life possible. I give it the respect it deserves, but I do not give it fear or panic. I give it logic and rationality. Logic and rationality tells me that something is up with our planet, and I am not sure its so easily explained by the current narrative. I see man made climate change used far and wide to excuse every development from earthquakes, length of day glitches, changing earths rotation, etc and who am I to argue? I have no degrees as I said. I am just a self taught dude who likes space.
But I would offer them a challenge. Find a way to attribute last weekends massive geomagnetic storm from some relatively low magnitude CMEs to climate change. Go ahead, I will wait. No one would argue that the CMEs from 2003 were stronger, yet the effects were nearly identical and anecdotally more intense. How did our Co2 do that? They will attribute it to starlink satellites or something else man made. ESA swarm mission will tell you that its only decreased 9% on average whatever the hell that means. How can that be, if its been weakening at absolutely positively no less than 5% per century on average with modern estimates much closer to 5% per DECADE. The average rate of loss is no longer reported and is a mystery and possibly a closely guarded secret. As a result, I have no numbers or figures I can give you that I can prove. I will offer you a challenge too though.
Look around. Do you see a pattern? Do you see an acceleration of "things"? Everyone does. Cant deny it. Climate change is a good candidate for it, but we must factor last weekends geomagnetic storm in as anecdotal evidence that something could be changing, quickly. Its not proof. We could not go to a court of law and establish it as fact without refute. Some could say the CMEs combined in an unusual way and it somehow drastically magnified the overall energy content into a single wave. Maybe that is true. I cant refute it with data.
But....we can watch for the next one. We will get another big storm? I dont know. But we will be watching. If we see another storm like last weekend from low end X-Class flares, that could change. Our argument could strengthen, but we must approach it scientifically and logically, even if we are not scientists. Immanuel Velikovsky said that the test of a theory should be the explanation that requires the least in the way of modification, qualifier, and assumption to arrive at a conclusion. Pardon my french, but fuck what the mainstream is telling you. I am not saying they are lying, but am I saying trust your eyes, your instincts. This is IN you. It is in us all.
Thank you for making SolarMax a top 12% space and astronomy subreddit. I am a modest and humble man, but we are doing good work here. I am moved and touched by all of the posts, comments, questions, articles, and observations. Someone made an excellent observation overnight about the possible sympathetic nature of the flaring yesterday on direct opposite sides of the sun that I had made myself, but not brought to your attention. I thought maybe the timelapse just made it look sympathetic, but evidently others noticed too. That is what this is all about. Again, I am an armchair analyst. I make no bones about that. I have no qualifications that I could point to that says I know what I am talking about. When I say self taught, I do not just mean this subject. I am self taught in life. I barely graduated high school. I was essentially guaranteed graduation because my high school could not wait to get rid of me. If you are looking for good grammar, punctuation, syntax, etc you will not find it here and ultimately qualified or not, the results and predictions will pan out and prove it or they wont. Either way I will not lie to myself about it. I have been preparing for this for months and I did not know why I was preparing, or why I felt making this sub was so important when so many resources already exist. I am going to ride that wave, but I expect you all to keep me accountable.
I am sorry this was longer than expected. I hope you can get the message and be an adult about it. I am not saying we are in trouble, but I am saying we need to be paying attention. If you want to freak out about it, I cant stop you. Arm yourself with knowledge, and you yourself will know, when or if it is time to freak out. Arm yourself with knowledge and you will not be swayed by twitter idiots and AI written articles which sensatonalize the topic and only give the worst case CE scenario because it sells. I realize now that its not practical to guide you through each event, that we will grow past that point, and as a result, you must teach yourself with the tools here and elsewhere. Not even just for yourself, but for the rest of the world who do not understand space weather and they need someone to trust. Why not you?
With love and respect,
AcA
EDIT: I forgot to include the link to heliobiology. In the comment section I listed the effects I have personally felt and observed. I noted that in the mainstream, the connection is still disrespected, even when acknowledged at the lowest levels. That can make it difficult to know what to believe on the topic so I say skip the part where you decide what to believe. Observe your feelings, those around you, and find the connection. Like solarmax, heliobiology burst on the scene not too long ago and is growing strong at the most relevant time possible. I found this article to be a good start if you have some time on your hands.
https://www.reddit.com/Heliobiology/comments/1cqfarh/solar_disturbances_affect_human_health/
submitted by ArmChairAnalyst86 to SolarMax [link] [comments]


2024.05.15 17:00 _call-me-al_ [Wed, May 15 2024] TL;DR — Crypto news you missed in the last 24 hours on Reddit

Bitcoin

The State of Wisconsin Investment Board discloses buying $99 million worth of BlackRock's spot Bitcoin ETF - SEC FORM 13-F Information Table
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New Vanguard CEO Discussing His Bitcoin ETF Filing (While Leading ETF Business at BlackRock)
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The Model that Explains Why the World is Falling Apart...
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ethereum

Dai vs GHO vs crvUSD
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HELP! Sent ETH from Coinbase to Polygon on GGpoker
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Smart contract engineer looking for opportunities
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CryptoCurrency

LUNA crashing to $0 in 1 day, exactly 2 years ago. A lasting reminder of the risks of crypto ✨
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Tornado Cash Developer Alexey Pertsev Sentenced to 64 Months in Prison by Dutch Court
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Jim Cramer Recommends Bitcoin Against MicroStrategy Shares, Advising To Purchase Directly ‘If You Want Bitcoin Exposure’
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btc

17 hours left until the BCH upgrade to adaptive block sizes, effectively solving the scaling debate, possibly forever. BCH has solved onchain scaling.
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The Netherlands Verdict for Tornado
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*The Blocksize Wars are over with the Bitcoin Cash Adaptive Blocksize Limit Algorithm upgrade *
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SatoshiStreetBets

Unlocking Real-Time Insights: The Magic you can create with Data
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$ETF ETHTrustFund $1.5m Treasury 900% APY Staking Yield Ethereum ETF Narrative Hype V2 Coming Soon [$90k Market Cap] [2.5 Months Old]
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OG memes meta is taking off
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CryptoMarkets

NiceHash To Host Bitcoin Conference In November
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XRP Price Eyes $0.55 as Ripple Files New Motion against SEC
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What are you investing more in right now?
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CryptoCurrencies

El Salvador Launches Own Proof-of-Reserves Website to Track Its $360M Bitcoin Holdings
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CoinBase

Account Restricted
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Nicely done, CoinBase support take slow response approach until my account closed. (So they don't have to offer service to closed account)
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*Coinbase closed my account without explanation and won't let me empty my wallets *
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binance

Binance Support Thread
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FantomFoundation

Help wrapped btc
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solana

Solchan’s One-Month Update
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*Roaring Kitty: GameStop Causes a Shift In Memecoin Meta. *
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Have you been investing in any solana memecoins?
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cosmosnetwork

Yieldmos is shutting down. 05/31/2024 and thats a wrap... They will be missed.
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WBTC on Kava EVM is now LIVE on Binance! 🎉
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👩🏻‍🚀👨🏽‍🚀 Cosmos Daily Discussion
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algorand

It feels like the sentiment is finally turning
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LottoRace on Algorand Just Got Even Better with USDC Integration! 🚀
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xGov Proposal 182 has reached 55% and need your support to take algorand to more web3 users.
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cardano

We need to up our game
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Palmyra Producer Wins Major Award
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The Governance Tree
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Monero

Reto is live now
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Life in nyc after localmonero
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baldeagle's proposal regarding P2P trading matrix room
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NFT

Porky Pixels Ordinals now LIVE at Ordzaar. Free to mint. 333 supply
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I am new here. I would like to promote my NFTs and my art websites
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What kind of trader are you? Chicken panic seller or whale long term hodler?
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submitted by _call-me-al_ to CryptoDailyTLDR [link] [comments]


2024.05.15 15:08 WhatCanIMakeToday Operational Efficiency Shares: Rehypothecating 🐇🐇🐇🐇 And Breaking Free Of Chains [WalkThrough] (4/n)

Operational Efficiency Shares: Rehypothecating 🐇🐇🐇🐇 And Breaking Free Of Chains [WalkThrough] (4/n)
From the prior DD in this series [1], we know that ComputerShare can “give” the DTC registered DSPP shares to hold onto for operational efficiency which are then “given back” as shares beneficially owned “for the benefit of” (“FBO”) DSPP Plan Participants at ComputerShare, as illustrated in this diagram:
From The Prerequisite DD
It’s time to explore what “operational efficiency” benefits may be gained by DSPP shares going around this roundabout. At first glance, shares are basically just going in a big circle from DSPP Plan Participants with registered ownership DSPP shares at ComputerShare heading to the DTC, who hands shares to ComputerShare’s broker who maintains those shares for the benefit of ComputerShare who holds those shares for the benefit of Plan Participants. While I think it’s unlikely that shares just go around in a big fat circle for no reason, I do remember people getting onto flights to literally go nowhere a few years ago [CNN, NYT]; so maybe these operational efficiency shares simply miss hanging out at the DTC?
Let’s look more closely… While title is held by a registered DSPP Plan Participant, ComputerShare is giving the DTC possession [1] of registered DSPP shares to the DTC to hold for operational efficiency which then ultimately end back in the possession of ComputerShare’s broker (who isn’t lending out shares) for the benefit of ComputerShare for the benefit of Plan Participants. If we treat the DTC’s operations as a big black box, we see registered shares going into the DTC black box and beneficially owned shares coming out of the black box to ComputerShare for Plan Participants.
DTCC Black Box: Inputs vs Outputs
Investopedia says that shareholders have rights, with a list of 6 main rights including:
  1. Voting power on major issues.
  2. Ownership in a portion of the company.
  3. The right to transfer ownership.
  4. Entitlement to dividends.
  5. Opportunity to inspect corporate books and records.
  6. The right to sue for wrongful acts.
By contrast, beneficial owners only need to have or share 2 of those rights (bolded) according to the definition of beneficial owner in Rule 13d-3: the power to vote and the power to dispose of the security (e.g., sell).
§ 240.13d-3 Determination of beneficial owner.
(a) For the purposes of sections 13(d) and 13(g) of the Act a beneficial owner of a security includes any person who, directly or indirectly, through any contract, arrangement, understanding, relationship, or otherwise has or shares:
(1) Voting power which includes the power to vote, or to direct the voting of, such security; and/or,
(2) Investment power which includes the power to dispose, or to direct the disposition of, such security.
ComputerShare basically confirms this list (except for the right to sue as that’s probably not one their issuer customers would emphasize) and adds that beneficially held shares may be lent by brokers generally (but not by ComputerShare’s broker).
Registered Shareholder Rights vs Beneficial Owner Rights
Maybe you’ve had different experiences from me, but I’ve never known Wall St to deliver more than the bare minimum they’re contractually obligated to. Which means the DTC black box is very likely watering down shareholder rights from the 6 that go in down to the 2 which come out. (And yet, we’re supposed to believe that all shares are equal. 🙄)
Dividends (#4 on the list) [2] may be the clearest example of a watered down shareholder right. Registered shareholders have the right “to directly receive share dividends” [CS FAQ] which means if a company (e.g., GameStop or OverStock) issues a dividend, registered shareholders have the right to directly receive the dividend as issued. If the company issues a crypto dividend (as OverStock tried to do), registered shareholders have the right to directly receive the issued crypto dividend. Beneficial shareholders would get an issued dividend, if available, or a cash equivalent if not. Historically, stock and other dividends to beneficial shareholders could easily be delivered as a cash equivalent, a watered down form. Crypto dividends don’t scale well with shorts (both naked and legal via, for example, share lending and borrowing) because crypto tokens are unique which makes it abundantly clear why a crypto dividend was nixed for a heavily shorted idiosyncratic stock like GameStop; especially given GameStop’s particularly active shareholders.
Ownership (#2 on the list) may be the second clearest example of a watered down shareholder right as more security interests to shares exist in the DTC’s beneficial ownership system than there are shares; with the SEC saying beneficial shares get a pro rata interest in the securities of that issue held by DTC. [See End Game Part Deux: Problems at the DTCC plus The Bigger Picture, particularly the section “The Pie Is Shrinking: Get Out (And DRS) While You Can”]
Voting (#1 on the list) is also an example watered down shareholder right; this one having a long history on this sub with, for example, BroadRidge tossing 7B votes and bragging about it. (Beneficial owners only need to get shared voting rights per Rule 13d-3 above so those 7B “shared” votes just lost out to who they shared with.) Unlike other beneficially held shares, voting rights for DSPP shares are not watered down as ComputerShare sends registered holders their voting forms.

Operational Efficiency Shares, Whatcha Doing In There?

A big black box is a pretty good description of the DTC which does not want us to know the ins and outs of what’s going on. Black holes are a pretty good example of a big black box and, most importantly, we know a lot about black holes even though they can’t be directly observed. Just as we learned about black holes without direct observation, we can similarly learn a lot about the Operational Efficiency shares even though we can’t directly observe them in the DTC habitat.
Even though we can’t look inside the DTC’s big black box, it turns out we don’t really have to in order to identify some benefits from these operational efficiency shares taking their roundabout trip to nowhere.
Locates A few commenters have suggested that OE shares could be used for locates so I’ll address this first. Possible, yes. But I don’t view this as the most interesting use for OE shares. Brokers are supposed to “locate” securities available for borrowing before short selling. [Wikipedia)] Basically, before selling short a broker is supposed to find a source to borrow. The “locate” requirement does NOT require the security to be borrowed before short selling which can result in a legal naked short.
You may be wondering why I don’t view “locates” as particularly interesting for OE shares if short sellers need to locate shares to borrow before shorting. Well, market makers are also exempt from this requirement as long as they’re market making. 🙄 On top of the market maker exemption, remember House Of Cards? In House Of Cards 3 [SuperStonk], we learned about the now 🤦‍♂️ hilarious F**3 key **- yeah, the one on a keyboard. Brokers like Goldman found the locate requirement simply too much work so they would press the F3 key and their system would auto-approve the locate requirement based only on the number of shares available to borrow at the beginning of the day; regardless of whether those shares were still available to borrow or not.
House Of Cards 3
Meaning as long as there were some shares available to borrow at the beginning of the day for their share copying system, brokers could just smash the F3 key to make as many copies of shares as they need. Even if only 1 share was available to borrow at the beginning of the day, a broker could simply smash the F3 key 100 times to approve the locate requirement for 100 shares.
So while OE shares could be used for locates, they wouldn’t need many shares each day to make an unlimited number of copies - even just 1 is enough.
Lending shares on the other hand…
Rehypothecation Rehypothecation is the reuse of customer collateral for lending. Per a 2010 IMF Working Paper, The (sizable) Role of Rehypothecation in the Shadow Banking System,
Rehypothecation occurs when the collateral posted by a prime brokerage client (e.g., hedge fund) to its prime broker is used as collateral also by the prime broker for its own purposes.
This IMF paper defined a “churning factor” to measure how many times an asset may be reused; and then estimated a churning factor of 4 noting that it could be higher because international banks (e.g., HSBC and Nomura) were not sampled. This IMF paper found a single asset may be lent and borrowed 4 times, or more; an average which could be higher globally.
https://preview.redd.it/ymr3j03zri0d1.png?width=795&format=png&auto=webp&s=1555314cefd520658a4f78dc4745867063e3bf34
Churn Factor Could Be Higher Globally
How much higher? We may have seen a churn factor as high as 10 for a less idiosyncratic meme stock per my prior post, Estimating Excess GME Share Liquidity From Borrow Data & Churn Factor. Presumably, the idiosyncratic meme stock would have a higher churn factor (but not that important for this post).
More recently (2018), the Federal Reserve published this Fed Note on ​​The Ins and Outs of Collateral Re-use studying how often collateral is reused (i.e., rehypothecated) for Treasury & non-Treasury securities [3] with a beautiful figure illustrating how “for any given moment in time, one security can be attributed to multiple financial transactions” where a share could be posted multiple times through Security Financing Transactions (SFTs) and sold short. [4] Sounds familiar, right?
https://preview.redd.it/zsztmji4si0d1.png?width=1530&format=png&auto=webp&s=f222dfe50929f668af8f8f0b39514a7d862db9c9
Figure 6c of this Fed Note shows a Collateral Multiplier over time illustrating how “PDs [Primary Dealers] currently re-use about three times as many securities as they own for non-Treasury collateral and seven times as many securities as they own for U.S. Treasury securities”.
AKA \"Money Multiplier\"
The Fed Note describes their Collateral Multiplier as a “money multiplier” (Seriously, I couldn’t have made this up in a million years.),
In a sense, our Collateral Multiplier is akin to a "money multiplier," as it compares private liabilities created by a firm with the amount of specific assets held to create those liabilities. [​​The Ins and Outs of Collateral Re-use]
And, of course, the Collateral Multiplier aka “money multiplier” ratio goes up when there’s less collateral available and down when there’s more collateral available. (Can I get one of these multipliers?)
Intuitively, we expect the ratio to increase when collateral is scarce and to decrease when collateral is more abundant.
Which means Primary Dealers [Wikipedia has a list of familiar names including Deutsche Bank, JP Morgan, Morgan Stanley, Nomura, BofA, Citigroup, TD, UBS, and Wells Fargo; amongst others] can simply kick securities around a few extra times (e.g., with SFTs and short sells) to effectively multiply the amount of money and/or collateral they have any time they need it. (Within limits, I hope…)
Thus, rehypothecation is a very interesting use of Operational Efficiency shares from ComputerShare as various primary dealers can simply “multiply” the number of shares they have – a concept that we’re already quite familiar with. As rehypothecation, short sells, and securities financing transactions are all perfectly legal, rehypothecating more GameStop shares provided to the DTC via operational efficiency satisfies Ground Rule #2 [defined in (1/n) in this series],
  1. All parties involved are all generally attempting to operate within the bounds of the laws and regulations wherever possible. (I know we often scream “crime”, but why break a law when money can simply [re]write laws to make activities legal. Regulatory failure is the reason why something that should be criminal, isn’t. And regulatory failure happens when armies of lawyers are paid to create and exploit loopholes so that actions which should be criminal, are instead legal.)
We can update our conceptual model to include rehypothecation to more clearly illustrate how Operational Efficiency shares held in the DTC can be rehypothecated (e.g., with SFTs and short sells) until a watered down share is delivered to ComputerShare’s broker to hold FBO ComputerShare, who holds the watered down share FBO DSPP Plan Participants.
https://preview.redd.it/bt3gnx99si0d1.png?width=4764&format=png&auto=webp&s=7b0b72b935f740e8a3036f88e1a4e1dfb57dd46c
You might notice from this illustration that ComputerShare has been telling the truth satisfying Ground Rule #1 [defined in (1/n) in this series]. Neither ComputerShare’s nor their broker lend or need to lend shares. All the rehypothecation happens “upstream” amongst other DTCC and NSCC Participants until shares are finally delivered to ComputerShare’s broker at the end of the “Churn Chain”. ComputerShare has made no representations about what the DTC can or can not do with the shares in their possession. And, realistically, ComputerShare is in no position to make any representations about what happens within the DTCC system – ComputerShare is only responsible for themselves and, to some extent, their broker.
The Fed Note and IMF paper found assets may be churned and reused 3-4 times (overall market average) which means the end of the chain is typically around D3 or D4. (If my prior DD estimates are correct, there were signs a less idiosyncratic meme stock may be churned up to 10 times ending the chain at D10 which suggests a potentially longer chain for GME, the idiosyncratic meme stock.) If there is no collateral reuse for an asset, the chain would have zero length meaning Operational Efficiency shares go straight from the DTC directly to ComputerShare’s broker. (Programmers almost certainly understand zero length chains very well – go find one if you need an explanation.)
GameStop is idiosyncratic, thus atypical. Per the IMF paper, collateral reuse increases when collateral is scarce and decreases when collateral is abundant (quoted above). If we consider GameStop investors have been direct registering shares (i.e., DRS) and registering shares (e.g., DSPP) thereby removing title and/or possession of shares from the DTC/DTCC/Cede & Co, then GameStop share availability has been becoming more scarce and the “Churn Chain” for GME should be longer than average representing a higher collateral multiplier and churn value.
While we may not know the exact length of the Churn Chain for GameStop shares, we can pretty well surmise that it’s not a zero length Churn Chain where there is no collateral reuse based simply on scarcity. After all, a shortage of available shares is, by definition, required for any short squeeze (including MOASS). Requests by brokers to enable Share Lending [5] is another example indicator that GameStop shares are scarce.
In addition, according to Investopedia [6], “Banks, brokers, or other financial institutions may navigate a liquidity crunch and access capital by rehypothecating client funds” and we’ve seen indicators showing us banks are in deep trouble:
The downside to rehypothecation is the higher leverage increases risks of default and a single collapse can start a chain reaction knocking down others like dominos.
There are also leverage considerations that increase that risk of default. Overleveraged investments often face covenants; when specific conditions are met, trading accounts may receive a margin call or face debt default. As a row of dominos fall after a single collapse, a single margin call may cause other debts to fail their account maintenance requirements, setting off a chain reaction that places the institution at higher risk of overall default. [6]
This risk for rehypothecation sounds exactly like what the Options Clearing Corporation was complaining about to the SEC when the ​​OCC Proposed Reducing Margin Requirements To Prevent A Cascade of Clearing Member Failures [SuperStonk] early 2024. If the OCC can eliminate margin calls, then no dominos get knocked down. (Thankfully, apes have done a phenomenal job in convincing the SEC that this OCC proposal is a very bad idea. Support the SEC’s rejection of this as Simians Smash SEC Rule Proposal To Reduce Margin Requirements To Prevent A Cascade of Clearing Member Failures!)
Most importantly, it may be tough to regain possession of an asset when someone in the rehypothecation chain defaults. Remember from the prior DD the expression about possession: Possession is nine-tenths of the law.
Clients must be aware of rehypothecation as it is technically their own assets that have been pledged for someone else's debt. This creates complicated creditor issues where an investors shares may longer be in their possession due to their custodian's default. [6]
We know assets are rehypothecated 3-4 times on average, GameStop shares are scarce, banks are in trouble, stock loan volume is skyhigh, and the risks of rehypothecation are real. So it’s pretty clear that rehypothecation is happening generally with pretty darn good reason to expect GameStop’s Churn Chain is at least of non-zero length (i.e., GameStop stock is being rehypothecated).

Breaking The Chains

While some may like chains and being tied up, I’m not one of those apes. Especially as a Churn Chain waters down my shareholder rights and may make regaining possession of DSPP stock difficult in the event of a cascade of defaults, as warned by the OCC. (If you like chains, feel free to skip this section.)
As it turns out, we don’t need to know exactly how long the Churn Chain is for GameStop stock. Simply knowing a Churn Chain exists with non-zero length means there is a chain. Where there is a chain, it’s possible to break the chain. (Even if you don’t know how much health) your enemy has in a game, you still try to take your enemy out. Right?)
A churn chain that starts from ComputerShare holding DSPP shares in DTC for operational efficiency can easily be broken as “[a]n investor can, at any time, withdraw all or part of their shares in DSPP book-entry form and have them added to their DRS holding”. [ComputerShare] See also [7]. Quite possibly one of the easiest chains in the world to break as the Churn Chain is weak to DRS. Simply DRS the DSPP shares to take away the head of the chain and the rest of the chain falls apart. (And, DRS-ing "street name" shares cuts chains into pieces too!)
One side effect of breaking a Churn Chain is that all shares attributed to transactions in a broken chain (e.g., SFTs and short sells) need to be reallocated to other chains, effectively making other chains longer and increasing the risks from a default.
Analogy: Think of the shares as a deck of cards. If you deal 52 cards to 4 players (A, B, C and D), each player gets 13 cards. Each stack of 13 cards is basically a Churn Chain. But if you take out a stack by removing the bottom card from A and distribute the remaining 12 cards from A to B, C and D then B, C and D each now have 17 cards. If at any given time a card can cause a player to lose the game, it's better to have fewer cards than more. And, the players who get out early won't lose.
Any party in the Churn Chain who defaults will make it hard for the original owner to regain possession. Longer chains include more transactions and more parties so there’s more risk of default on longer chains than shorter chains. Thus we see another vicious cycle setup where incentives are aligned such that DSPP and beneficial shareholders may want to avoid the impending default and rehypothecation risk from their shares being held in DTC. In order to avoid the impending default and rehypothecation risks, shareholders are incentivized to Directly Register shares to ensure having both title and possession. (Shares held in “street name” have little or no protection from rehypothecation risk and simply registering shares in DSPP doesn’t guarantee possession [1].) As with the other vicious cycle, any remaining shareholders in DTC share a shrinking pie of diluted ownership so it is in their best interest to get out and DRS; thereby shrinking the diluted ownership pie even more which is more reason for remaining shareholders to get out. These vicious cycles will eventually leave few, if any, remaining shares at the DTC for beneficial shareholders. Nobody knows what will happen if this ♾️🏊 happens.

Footnotes

[1] If you haven’t already, please read the prerequisite DD in this WalkThrough Series to understand how ownership of property is separated into two concepts: title and possession. [See, e.g., StackExchange] Understanding the differences between title and possession are particularly important here where it’s worth being extra careful identifying how an entity is in control of an asset.
  1. DSPP is technically different from DRS [WalkThrough] (1/n)
  2. Definitely DIFFERENT "DRS Counts" [WalkThrough] (2/n)
[2] Dividends have been heavily discussed on SuperStonk with many DD posts, including for OverStock and the precedent OverStock set which would have allowed GameStop to issue their own crypto dividend, possibly as an NFT.
[3] Footnote 16 of the Fed Note itemizes various classes of non-Treasury collateral which includes equity which, per Investopedia, is a synonym for stocks.
[4] While short selling is pretty well known, Security Financing Transactions (SFTs) may be more obscure despite discussion of them in the past so here’s some historical SuperStonk links for you (where you may notice some well known OG DD apes):
[5] Simply search SuperStonk for share lending. Don’t make me Google That For You.
[6] https://www.investopedia.com/ REMOVE_FOR_AUTOMOD terms/r REMOVE_FOR_AUTOMOD /rehypothecation.asp
[7] Withdrawing whole DSPP shares into DRS seems to make a lot of sense as doing so guarantees possession. Selling fractionals, less so. If you intend to keep buying, I would think adding to the fractionals to later withdraw whole shares makes more sense. As for the concern about fractionals tainting the whole account, I’ll cover that in another post. For now, you do you.
submitted by WhatCanIMakeToday to Superstonk [link] [comments]


2024.05.14 17:00 _call-me-al_ [Tue, May 14 2024] TL;DR — Crypto news you missed in the last 24 hours on Reddit

Bitcoin

PSA: I lost nearly all my bitcoin by mining bitcoin
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El Salvador is now in a $58m profit on their #Bitcoin investment strategy! 🚀
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#Bitcoin whales are accumulating at a pace never seen before.
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ethereum

Netherlands Tornado Cash judgement (Google Translate)
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MetaMask Optimism Ethereum transaction fails instantly
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Georgia Tech's CyFI Lab connected $2 billion of illicit profits to 91 digital wallets on the Ethereum blockchain
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CryptoCurrency

Is Bitcoin A 90% Surge Incoming? Analyst Sees Bottom As Inflation Data In Focus
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Bitcoin Regains $63K as Japan Public Firm Migrates to BTC-only Reserve
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Coinbase is heckin' down
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btc

*Now you can long or hedge BCH against the Euro on BCH Bull! *
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Are these fees for real.
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bitcoin cash podcast episode, direclty from bliss
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SatoshiStreetBets

Why $Kendu will take over. Dev and early investors are shib ogs. Shytoshi the head dev of shib is watching and supporting the project. We have a 100% organic community with 0$ money spent on influencers or marketing. We don't gamble, we work. A new floor is created at 40m mc after we just did a 20x!
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What does it mean to be the next SHIB?
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Biden blocks Chinese crypto miner's land purchase near US base in Wyoming
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Hong Kong's Bitcoin & Ethereum ETFs facing rough waters.
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Weekly General Discussion - May 13, 2024
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Planned Coinbase Maintenance Suddenly? Everything Worked UNTIL I Tried To Sell To CASH OUT
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After 2 months of trying to unblock my account i get this. WTF
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Withdrawals not available at this time?!?
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binance

Binance Support Thread
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Fantom - Multichain bridge
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BTC (Fantom) to USDT
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solana

What's your tactic to make money with meme coins on Solana?
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how’s ur strat for pump.fun?
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submitted by _call-me-al_ to CryptoDailyTLDR [link] [comments]


2024.05.14 15:00 Honestly_ Not just EA Sports: *All* NCAA college football game covers & athletes, including Sony's NCAA GameBreaker, Sega Sports, and a few others

With the EA Sports College Football 25 cover being released this Thursday, I thought it would be interesting to look back at all covers — and not just the EA covers, but the athletes featured on covers of rival games by Sony, Sega, and other competitors.
Competition is a good thing. Putting these in chronological order takes me back to the era where there were options (I bought my first game in the '90s, and played a lot of 2k2).
If you count the 2 players that are identifiable off of "College Football USA 96" there have been 36 cover athletes across 34 editions of college football games (plus an active coach, mascot, two band members, and an unidentified player)
This post is going to look cleaner in "old" view. You can swap the "www" with "old" in the URL or just click here.
Year Publisher Game Title (image) Cover Athlete (wiki) Heisman? Formats Notes
1993 EA Sports Bill Walsh College Football STAN Coach Bill Walsh N/A Sega Genesis, SNES, Sega CD No licenses so generic names/logos
1994 EA Sports Bill Walsh College Football '95 STAN Coach Bill Walsh N/A Sega Genesis Schools licensed now
1994 Mindscape NCAA Football NCAA Logo over generic players N/A Sega Genesis, SNES
1994 Sega Sports College Football's National Championship ND Notre Dame Stadium N/A Sega Genesis
1995 EA Sports College Football USA 96 KSU¦MICH¦FSU¦WIS¦USC "Generic" photos* No Sega Genesis see below*
1995 Sega Sports College Football's National Championship II COL Folsom Field No Sega Genesis
1996 EA Sports College Football USA 97 NEB QB Tommie Frazier No Sega Genesis, SNES 1st true cover athlete
1996 Sony NCAA Football Gamebreaker OSU RB Eddie George HEISMAN! PS1 1st Heisman winner on cover
1997 EA Sports NCAA Football 98 FLA QB Danny Wuerffel HEISMAN! PS1, PC
1997 Sony NCAA Gamebreaker 98 FSU RB Warrick Dunn No PS1
1998 EA Sports NCAA Football 99 MICH CB Charles Woodson HEISMAN! PS1, PC 1st of 2 defensive players ever
1998 Sony NCAA GameBreaker 99 NEB QB Scott Frost No PS1 1st future head coach
1999 EA Sports NCAA Football 2000 TEX RB Ricky Williams HEISMAN! PS1
1999 Sony NCAA GameBreaker 2000 UCLA QB Cade McNown No PS1
2000 EA Sports NCAA Football 2001 ALA RB Shaun Alexander No PS1
2000 Sony NCAA GameBreaker 2001 WIS RB Ron Dayne HEISMAN! PS1, PS2 1st 6th generation console game
2001 EA Sports NCAA Football 2002 FSU QB Chris Weinke HEISMAN! PS2
2001 Sega Sports NCAA College Football 2K2 PUR QB Drew Brees No DC
2002 EA Sports NCAA Football 2003 ORE QB Joey Harrington No PS2, GC, Xbox
2002 Sony NCAA GameBreaker 2003 MIA RB Clinton Portis No PS2 [Sony skipped 2002]
2002 Sega Sports NCAA College Football 2K3 NEB QB Eric Crouch HEISMAN! PS2, GC, Xbox
2003 EA Sports NCAA Football 2004 USC QB Carson Palmer HEISMAN! PS2, GC, Xbox, N-Gage 1st handheld on Nokia's disastrous system
2003 Sony NCAA GameBreaker 2004 PSU RB Larry Johnson No PS2
2004 EA Sports NCAA Football 2005 PITT WR Larry Fitzgerald No PS2, GC, Xbox
2005 EA Sports NCAA Football 06 MICH WR Desmond Howard PS2, Xbox 1991's Heisman
2006 EA Sports NCAA Football 07 USC RB Reggie Bush HEISMAN! PS2, Xbox, 360, PSP
2007 EA Sports NCAA Football 08 BOISE QB Jared Zabransky No 360, PS3, PS2, Xbox
2007 Aspyr Black College Football: BCFX: The Xperience Generic player, cheerleader, drum major No PC, 360 (2009) HBCU teams
2008 EA Sports NCAA Football 09 CAL WR DeSean Jackson No PS2 Multi-cover
2008 EA Sports NCAA Football 09 BC QB Matt Ryan No PS3 Multi-cover
2008 EA Sports NCAA Football 09 WVU FB Owen Schmitt No PSP Multi-cover
2008 EA Sports NCAA Football 09 MSU mascot Sparty No Wii Multi-cover
2008 EA Sports NCAA Football 09 ARK RB Darren McFadden No 360 Multi-cover
2009 EA Sports NCAA Football 10 TEX LB Brian Orakpo No PS2 Multi-cover; 2 of 2 defenders
2009 EA Sports NCAA Football 10 UTAH QB Brian Johnson No PS3 Multi-cover
2009 EA Sports NCAA Football 10 USC QB Mark Sanchez No PSP Multi-cover
2009 EA Sports NCAA Football 10 TTU WR Michael Crabtree No 360 Multi-cover
2010 EA Sports NCAA Football 11 FLA QB Tim Tebow HEISMAN! PS3, 360, PS2, iOS
2011 EA Sports NCAA Football 12 ALA RB Mark Ingram II HEISMAN! PS3, 360 Fan-vote cover athlete
2012 EA Sports NCAA Football 13 BAY QB Robert Griffin III & OKST RB Barry Sanders YES! PS3, 360 Fan-vote for older athlete
2013 EA Sports NCAA Football 14 MICH Denard Robinson No PS3, 360 Fan-vote cover athlete
2024 EA Sports EA Sports College Football 25 TBD TBD PS5, Xbox Series X/S
*Photos on College Football USA 96 cover are USC Trojan drum major, a Wisconsin band member, unidentified Florida State player (zoomed in on helmet), but also easily identified K-State WR Kevin Lockett & Michigan RB Tim Biakabutuk (both played in '95 season after this came out)

Various developers:

EA Sports's developers:
  • High Score Productions (1993: Genesis, Sega CD; 1994-96)
  • Visual Concepts (1993: SNES)
  • Tiburon Entertainment (1997-98), bought/renamed EA Tiburon (1999-2013), renamed EA Orlando (2024)
  • Exient Entertainment (2003: N-Gage)
Sega Sports's developers:
  • BlueSky Software (1994-95) [developers of Joe Montana series]
  • Visual Concepts & Avalanche Software (2001-02) [NFL 2K & NFL Blitz, respectively]
Sony Computer Entertainment America's developers:
  • Sony Interactive Studios America (1996-97), renamed Red Zone Interactive (1998-99), renamed 989 Studios (2000)
Aspyr Media's developer:
  • Nerjyzed Entertainment (2007: Windows; 2009: 360)

Further notes:

Bill Walsh was picked because there was an early-theme of having big names on sports video games.
  • EA actually started this back when they were the cool, bad boy of games in the 1980s (I'm that old, they packaged their games like records and put photos of their programmers that made them look like musicians on the back) with the pioneering PC game One on One: Dr. J vs. Larry Bird (1983), later updated to Jordan vs. Bird: One on One (1988).
  • Nintendo got into it by localizing Punch-Out! as Mike Tyson's Punch-Out!! (1987) for NES. EA brought out John Madden Football (1988) for PC.
  • Sega was wild about this when they launched the Genesis with Arnold Palmer Tournament Golf (1989), Tommy Lasorda Baseball (1989), Pat Riley Basketball (1990), Joe Montana Football (1991).
  • 1993: Bill Walsh! There even was an EA Coach K college hoops game.
Bill Walsh may have got the cover curse:
  • While he had retired from the San Francisco 49ers on top, after winning his 3rd Super Bowl, he had only returned to the Farm for a year when he was picked (he had a good first tenure in the 70s before jumping to the 49ers).
  • In 1992 he took the Cardinal to a Blockbuster Bowl win and a #9 rank. Signed this deal for EA.
  • After the first game came out he had two bad seasons and re-retired for good.
The progression of teams is fun to see.
  • 1993: the top 24 college football teams from 1992 + 24 of the all-time greatest teams since 1978. The teams were unlicensed so they used city and state names, especially where similar to their real names (e.g. Michigan). But you got some fun results like a spirited game of "South Bend, IN" vs "Raleigh, NC"
  • 1994: 36 Division I-A teams, but the bowls were still not included: Instead we get Maple Bowl, Palm Bowl, Pecan Bowl, and Redwood Bowl
  • 1995: first version to feature all (108 at the time) Division l-A teams, the real bowl games like Orange, Sugar, Fiesta, and Rose. Includes older names but also the Pacific Tigers, which actually dropped football before the game was released.
The rights to the title "NCAA" license wasn't obtained by EA until 1998 (as you can see there was an earlier one-off by Mindscape). Its ability to use the NCAA's brands in the the football game was actually the secondary result of a licensing deal intended primarily for an EA "March Madness" basketball game.
Edit: I created this post after I had fun prepping for an episode on this topic for a podcast, if you like this stuff then this episode might be down your alley.
submitted by Honestly_ to CFB [link] [comments]


2024.05.14 04:07 edgiscript [FF4M] Mafia Dog - Part 1 of 7 [Paramilitary Group] [Rescued Listener] [Severely Wounded Listener] [Concerned Caring Speakers] [Good Boy]

Title: Mafia Dog
Carissa is in her early 40s. She’s a higher ranking officer in this group.
Jane is in her mid/late 20s.
Note: I believe this series will most likely never be performed. It's a 7-part series that requires either an extensive collab or a VA that can do multiple voices as the same 2 speakers are in every chapter. It varies per chapter as to who has more lines. It also gets loud at times with explosions and gunfire and the like which is not very conducive to ASMR. So, I'm releasing it here without it having been performed. I usually wait until someone performs one of my pieces before I release the script publicly. I hope you enjoy the read.
Info you might want if you do perform it: An Introduction To The Book That Is Me :
Note: This takes place after an untold horropsychotic yandere story. If any writer wishes to write that story, be my guest. If you notify me, I'll link it here. This series deals with the recovery, recuperation, and care for the rescued victim.
My masterlist: [FF4M] Mafia Dog - Part 1 of 7 [Paramilitary Group] [Rescued Listener] [Severely Wounded Listener] [Concerned Caring Speakers] [Good Boy] :
(All talk and sfx are muffled until the secrete door is opened.)
(Sound of muffled gunfire is going on in adjacent rooms. Door is opened roughly.)
Carissa: Clear. Damn it, she’s not in here.
(Pause.)
Yes, our informant advised that this is her office. And look, here’s the information we needed about the shipments coming in tomorrow on her desk. At least we ended up with that.
Damn it, damn it, damn it! I really thought we had her this time. Our contact said she was here right now. How could she have gotten away?
(Pause.)
Yeah, I know, Mike. Obviously Kent’s not gonna like this. He was hoping this strike would put down this upstart gang for good. We cleared out the rest of her goons at this location, but if Francine is still alive… well, I don’t want to think about that right now. Jane?
Jane: Yeah, Carissa?
Carissa: Jane, you and Mike take the others and double check every room we’ve already cleared. Look for any clue as to Francine’s whereabouts or plans that we can bring back to Kent.
Jane: You got it. Come on, Mike.
Carissa: Ronnie, you stay here with me. If our intel was right and Francine was here, maybe there’s a secret passageway she used to escape, or maybe there’s something else to discover.
(Some light tapping on walls as they look. Then a tap closer to the listener.)
Carissa: Hey, I think I’ve found something. This wall, right here. There’s something behind it. Now, how to get it open.
(Pause.)
Ronnie, great work.
(Pause.)
Yes, hit that button.
(A door slides open and all is now clear to the listener.)
That did it. There’s a secret opening here that leads to… Oh, my God! Ronnie, come here.
(Pause.)
Hey, are you all right? Can you hear me?
(Pause.)
Ronnie, put that gun down. You’re scaring him.
(Pause.)
Yes, I know Kent’s orders were to eliminate everyone we find, but this is different. He’s obviously not one of them. Look at him. He’s tied and gagged, and it looks like he’s been beaten to within an inch of his life. He’s still got dried blood on him. Whoever he is, he’s not a threat to us and he clearly needs our help.
(Pause.)
Ronnie, besides the fact that what you just said reveals you to be an inhuman prick and should be ignored on its own, you need to consider the fact that he may be some use. At the very least, he may know some things about Francine.
(Pause.)
No, calling you inhuman was not a compliment. Kent’s orders didn’t account for us finding someone like this in here, and I’m going to help him.
(Pause.)
I don’t care if it is easier to put him down. I’m taking him with us. God, what is wrong with you?
(Pause.)
Yes, it will be on my head if he turns out to be one of them.
(To the listener.) Hey, you, look at me. I’m going to remove the gag, ok. I want to talk to you.
(Pause.)
No, no, no. Don’t shake your head. Stop thrashing. We’re here to help. I’m not going to hurt you.
(Pause.)
(To Ronnie.) Ugh. Damn it. He’s scared to death and he’s going to hurt himself further if he keeps this up.
(Pause.)
Yeah, Ronnie, we’ve already established you don’t give a rat’s ass if he kills himself, but just accept that I do and that I’m in charge right now and give me the bag. I’m going to use the sedative on him.
(Pause.)
Of course, I know we brought it for Francine, but she’s not here, now is she?
(To the listener.) Ok, buddy, I’m sorry if the needle stings, but this will relax you while we move you somewhere safe. See you on the other side.
(Time passes.)
Jane: Carissa, come here. He’s waking up.
Carissa: (Whispering softly.) Hey there, big guy. How are you doing?
(Pause.)
(Not angry, but forceful like she knows what she’s doing.) No, no. Stop struggling, ok? STOP!
(Pause.)
(Calm.) Good. That’s very good. You’ve been wounded. You’re in our infirmary and you’re strapped to the bed. Any struggling could possibly cause you serious harm.
Jane: Carissa’s right. At best it will make it so our medical staff have to reconnect your IVs, and you don’t want to make them work any harder than you have to, do you?
It’s ok. We’re here to care for you. Do you understand? We want to help.
(Pause.)
Carissa: Ok, good. Good. Stay calm. Look, I’m being soft and tender, see? Jane will brush your hair with her hand while you and I talk for a bit.
I know you’ve got to be scared out of your mind right now, but if you just stay calm, we’ll do what we can to reassure you that everything’s all right. Ok?
(Pause.)
(Sigh.) Good. Good boy.
Jane: Carissa, I think he likes it when you call him that.
Carissa: (To Jane.) Yeah, I think you’re right.
(To the listener.) You like that? Ok, then. That’s what I’ll call you, ok? Good boy.
Here, now I’ll hold your hand while you lay still. My name is Carissa. That gentleman over by the door is Mike, and I already told you that this is Jane. And you are my good boy.
That’s right. I’m going to take care of you, good boy. I’m not going to let any harm come to you anymore. You’re not in any danger. These two, Mike and Jane, they’re here for you specifically to make sure nobody comes in here to hurt you.
Jane: Carissa’s right. You’re completely safe. You can rest easy while we’re here. Ok? You just rest and recover and leave everything else to us.
Carissa: And I’m going to see to it that I do everything I can to make you feel safe and protected as well. Now, to do that, we need to know a few things about you. The doctor wants you to rest. She’s telling us we can only have a few minutes with you, so we’ll make this quick. Ok?
Jane: You’re being such a good boy right now. I’ll keep running my fingers through your hair while you answer Carissa’s questions, ok?
Carissa: Now, we just need you to confirm a few things. Did Francine do this to you? Was she there in the place where we found you?
(Pause as listener doesn’t want to say anything.)
Jane: It’s ok. You can tell us.
Carissa: You’re afraid, aren’t you? She did this to you and you’re afraid if you tell us anything, she’s going to punish you.
(Pause.)
No, you don’t have to say anything. I’m not trying to frighten you. I want you to feel safe with me. You’re my good boy, remember? I wouldn’t do anything to hurt my good boy.
Here you go. I’ll just stroke your hair gently as well with my other hand. I can see you really like that when Jane does it. Does that make you feel better, good boy?
Jane: It certainly does. You’re being so good.
Carissa: Yes, you are. So, let me ask an easier question. Do you know how long Francine had you there?
(Pause.)
You don’t know? A long time? They picked you up off the street in a blizzard by offering you a warm place to stay.
Jane: My God. It’s summer now so it’s been several months at least. You poor boy.
Carissa: Well, we’ve got you now, ok?
(Softly aside to Jane.) And now we’ve just confirmed that it was Francine who was there and did this to him.
Jane: (Softly to Carissa.) Ooh, clever.
Carissa: Don’t worry, good boy, you are safe with us. You can count on that.
(Aside.) Yes, Ronnie? Kent needs me? Ok, I’ll be right there.
(To the listener.) Ok, good boy. I have to go, but Jane and Mike are going to stay just outside of your room while you get some more sleep, ok?
Jane: And I’ll stay right here beside you until you fall asleep.
Carissa: The doctor will be in periodically to check on you. Her name is Suzanne and she’s very nice, so you don’t have to worry about her. When she comes by, do what she says, ok? She’s only trying to help.
And I’ll be back as soon as I can. You’re safe as long as you’re here. I can see that you’re still very tired. They’ve given you a lot of medication so you don’t feel any pain. You be my good, good boy while I’m gone and everything will be ok.
Here. (Kiss.) Just a kiss on your forehead for my good boy. You sleep now.
Jane: And if you wake up and Carissa’s not here and you’re scared, just let me know and I’ll sit with you too. Ok?
Carissa: Good boy. Get some rest.
(Time passes. Listener wakes up and hears what Carissa’s saying to Kent, but Carissa initially doesn’t notice.)
(To Kent.) No, Kent, what I’m telling you is that he was her dog, only I think she got her kicks out of… well literally kicking him. Did you hear what Suzanne said about his injuries? That bitch Francine is twisted.
(Pause.)
No, he’s been fine since we brought him in. He’s a little scared, but that’s to be expected.
(Pause.)
What? No, you can’t do that to him. He needs protection! I’m not sending him away. I’ll care for him myself if I…
(Pause.)
Oh, I’m sorry, Kent. You weren’t saying get rid of him.
(Pause.)
Yeah, I guess I am a little zealous over this one. You know where you found me twenty years ago. I guess my heart went out to the guy as soon as I saw him. I can empathize with where he’s been.
(Pause.)
Yeah, thank you for understanding, Kent.
(Pause.)
No, you’re absolutely right with that. He’s going to need some special attention for a while.
(Pause.)
Yes, of course. I’ll take full responsibility. Mike and Jane have agreed to help too. I think they feel sorry for him like I do. I promise, I’ll… Oh, hold on, Kent.
(To listener.) Hey there, good boy. You feeling better?
(Pause.)
That’s right. I told you I’d be back as soon as I could.
(To Kent.)
No, Kent, I understand. Go ahead. I’ll stay here with my good boy.
(Pause.)
Yeah, I’ll keep you updated. And thanks, Kent.
(To listener.) Did you sleep well, good boy?
(Pause.)
That’s good to hear. I’m glad you’re feeling better.
(Pause.)
Yes, the straps are still on. This is a new situation and we wanted to make sure you weren’t going to hurt anybody because you got scared, including yourself.
(Pause.)
No. I don’t think you’re violent, but it’s a precaution we take with everybody. Understand? They’ve even had to do it to me a couple times when I’ve been down here injured. I tend to move around a lot when I sleep and I can hurt myself by pulling out everything the doctors have attached.
(Pause.)
(Taken aback.) Wha…? Mistress? No, no. I’m not your mistress.
(Pause.)
Oh, don’t cry. I’m not mad at you for saying that. You’re still my good boy. Here, let me hug you. Does that feel better?
(Pause.)
There, there. You’re ok. I wasn’t mad at you, and I wasn’t rejecting you.
(Pause.)
No, you don’t have to call me… You know what? It’s ok. You can call me mistress for now if it makes you feel better.
(Pause.)
I can tell that it does. You’re more at ease. Ok, I’m your mistress.
(To herself.) I guess that’s something we’re going to have to work on.
(Pause.)
What? Oh, nothing, my good boy. Nothing you have to worry about right now.
Now that you’re awake, Suzanne has some tests she wants to run. Mostly she’s just going to talk to you, show you some lights, that kind of thing. I don’t think any needles are involved this time.
(Pause.)
I know. I hate needles too. So just relax and do what she says. And when she’s done, Mike will come in to keep you company for a while. I have some business to take care of.
(Pause.)
What should you do while I’m gone? Well, you need to make sure that when I come back, everybody tells me what a good boy you’ve been. Ok?
(Pause.)
Yes, Jane will be here in a while too. She’s out right now on an assignment, but she’ll be back.
(Pause.)
Oh, that makes you smile, does it? Well, good. I’m glad she makes you feel better. Ok, so long for now, my good boy. Know that you’re safe.
Part 2: [FF4M] Mafia Dog - Part 2 of 7 [Listener Recovery - Physical Therapy] [Naming One Speaker Mommy] [Getting The Listener To Blush] [Naming Listener Puppy] : ASMRScriptHaven (reddit.com)
submitted by edgiscript to ASMRScriptHaven [link] [comments]


2024.05.14 00:39 SolidusSnake57432 (FNV) TTW mod support-I may have went a bit crazy with mods and now need help to fix the mess ive made. Was working until i installed Dyanvision and a few other mods. Now CTDs upon loading into a worldspace. pls help(removed ENB for Reshade as i was told it helps with performance)

Load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
NavmeshOverhaul.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Vanilla Enhancements.esm
Main And Pause Menus Overhaul.esm
Uncut Wasteland.esp
Rebuild the Capital.esm
Functional Post Game Ending.esm
TTW Reputations.esm
MoreMojave.esm
SSTIndustrializedSloan.esm
TLD_Travelers.esm
AWorldOfPainFO3.esm
Regulators.esm
SSTGroundedRangerStationCharlie.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
A Trail of Crumbs.esm
TTW New Vegas Speech Checks.esm
Home and Safehouse Tweaks.esm
mil.esp
Functional Post Game Ending - TTW Patch.esm
TweaksTTW.esm
Tactapack.esp
mil_Add-On.esp
Bad Touch.esm
[RWM]-Complete.esm
RtC-Hotpatch.esm
DYNAVISION 3.esm
Home and Safehouse Tweaks - TTW Addon.esm
Impostors and LOD Flicker Fix.esp
TTW FaceGen Fix.esp
MigSpeedFix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
FOVSlider.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
3DGrenadeIndicator.esp
QuickSelect.esp
JustAssortedMods.esp
TTW Ultimate Invisible Wall Remover.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
Root 'n Loot.esp
Casino Exchange All.esp
Rebuild the Capital - No Pony Express Boxes.esp
TTWZetaRewards.esp
JIP Companions Command & Control.esp
MigArmorDegen.esp
WeaponRequirementSystem.esp
ImmersiveRecoil.esp
DynamicWeaponSpread.esp
DWS_JAM_patch.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
Supplemental Ammo Crafting.esp
Enhanced Movement.esp
S6S Perks.esp
ATMOS Ambient Overhaul.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
Friends With Benefits Perk Pack.esp
SP TTW Patch.esp
MMAWOP Patch.esp
GRA Scavenger Hunt Balanced NVSE.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
S6S Ingestibles NO DLC.esp
SSTMojaveOutpostSecurityBooths.esp
AfterglowNeonIllumination.esp
Aid Addon.esp
AK112.esp
B42Dropmag.esp
B42Inspect.esp
B42Bash.esp
B42Descriptions.esp
Player Headtracking.esp
B42Inertia.esp
B42Retrievables.esp
B42 RWMS.esp
New Blood TTW Patch.esp
Natural Interior.esp
TestHK33.esp
NVRA - Uzi.esp
M1C.esp
LaserRifleReplacer.esp
127 SMG Rebirth.esp
JSRS.esp
CharacterKitRemake-Hair.esp
Interior Rain.esp
Interior Rain - TTW.esp
CharacterKitRemakeHHandsFix.esp
RtC-RootnLoot.esp
RtC-TrailofCrumbs.esp
NewVegasQuickStart.esp
JustHitMarker.esp
JustHitIndicator.esp
JustHoldBreath.esp
JustLootMenu.esp
JustBulletTime.esp
JustDynamicCrosshair.esp
Casino Bets - Jackpot Limit and Chips Exchange v1.2.esp
10YearPack.esp
T60Pistol.esp
GhoulPistol.esp
dD - R.B.E.T Main NV.esp
dD - Enhanced Blood Main NV.esp
MCPipBoy2000MK6_clock.esp
HeadShotSplatter.esp
Atmospheric Lighting Tweaks TTW.esp
ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
FNVLODGen.esp
DNWeathers.esp
RTC-DNWeathers.esp
NeutralWeathers_TTW.esp
Realism Redux.esp
Mod list
+DYNAVISION 3 - Total Visual Enhancement
-Dusty Distance Redone
+Desert Natural Realism - Redux
+Blood Trails - ESPLess
+FNVLODGen
+OneTweak for FNV
+The Mod Configuration Menu-Quickfix
+Neutral Weathers - DNW for NVR - NV - TTW
+New Vegas Quick Start
+Natural Interiors
+3D Rain
+Interior Rain
+Interior Rain-Main
+Longer Weather Transitions ESPless
+Simple Total Fog Remover - NVSE
+NillaPlus MIRROR MIRROR 4K 2K 1K
+Real Time Reflections - NVSE
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Flags HD
+Desert Natural Weathers - NV - TTW
+NillaPlus Crate Expectations 4K (large metal shipping containers)
+NillaPlus Howitz Started--Howitz Going 4K (Nellis artillery)
+NV Compatibility Skeleton
+Fabulous New Vegas-Smile
+Fabulous New Vegas
+10 Year Anniversary Celebration Pack
+Red Rock Canyon Sign HD retexture
+Feral Ghoul Retexture by Koldorn
+Super Mutants HD - 4k Retextures
+TTW Billboards Upscaled Pretty Good HD
+Billboards HD Remade
+NewVegasReloaded
+HQ Freeside Shop Signs
+Goodsprings Sign
+Cottonwood Cove Sign
+Medical Clinic sign
+Strip and Freeside Signs HD Overhaul
-Signs HD - Honest Hearts
+UTI (Upscaled Texture Improvement) - Old World Blues DLC
+UTI (Upscaled Texture Improvement) - Honest Hearts DLC
+UTI (Upscaled Texture Improvement) - Gun Runner's Arsenal DLC
+UTI (Upscaled Texture Improvement) - Lonesome Road DLC
+UTI (Upscaled Texture Improvement) - DLC Projectiles
+UTI (Upscaled Texture Improvement) - Projectiles
+Headshot Splatter
+Explosions Ignore Line of Sight - ESPless
+EXE - Effect teXtures Enhanced
+ETJ Realistic Enhanced Blood Textures
+Enhanced Blood Textures for NV v2_22c
+UTI (Upscaled Texture Improvement) - Decals and Impacts
+Rivet City Signs HD (TTW)
+Paradise Falls HD (TTW)
+Megaton Signs HD (TTW)
+Sunset Sarsaparilla HD
+Hoover Dam Signs HD
+HD Signs Overhaul - Part 3
+HD Signs Overhaul - Part 2
+Street Signs HD Overhaul
+HQ Upscaled posters - Part 2
+Posters HD Remade
+Various Signs HD
+Casino Posters and Signs HD
+Robots HD
+Creatures HD
+Blue metal door retexture
+NillaPlus Wood (Please be mature in the comme
+Honest Barks (new bark textures for maple cedar mesquite and burnt trees)
+Random Stuff HD
+Unique Journals
+Unique Books
+NillaPlus Rebar McEntire (4K 2K 1K)
+Afterglow -- Neon illumination
+TTW - Megaton Signs Redone
+FNV TTW AIO - Interface Upscaled
+White Horsenettle HD
+Clocks HD
+Food HD
+Broc Flower HD
+Xander Root HD
+Vanilla Graffiti Redone
+Great Khans Graffiti Redone
+FNV-TTW Graffiti Redone
+NillaPlus Vault Doors 4K (FNV - TTW)
-Legacy Reborn - Quality Edition
+Contrasted LOD Noise Texture
+Impostors and LOD Flicker Fix
+Simply Upscaled Grass
+Mobile Pip-Boy Light - NVSE
+Pip-Boy 2000
-Visuals_separator
-ExRB - Extended Roombounds
+Collision Meshes
+TTW Ultimate Invisible Wall Remover
+JSRS Sound Mod 2.0
+ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
+ATMOS Ambience Overhaul-main
+ATMOS Ambience Overhaul
+Sound Extender
-Optimizations_separator
+Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More
+New Blood
+Sweet Consumables
-Hardcore_separator
+HQ Ranger Hat
+Titans of The New West
+Lily Outfit HD
+Clothes HD - Kids
+Clothes HD - Unique
+Clothes HD - Brotherhood
+Clothes HD - Powder Gangers
+Clothes HD - Doctors
+Clothes HD - Gamblers
+Courier Duster HQ 4K
+Clothes HD - Prewar
+Clothes HD - Kings
+Clothes HD - Workers
+Clothes HD - Wasteland
+Physically Based Rangers
+Glowing Ranger Visors
-Armor_separator
+New Vegas Animation Overhaul Guns
+M1 Carbine (KNVSE)
+FNV Clean Animations - Auto-Axe
+FNV Clean Animation Sets - Laser Rifle
+FNV Clean Animation Sets - Grenade Rifle-Main
+FNV Clean Animations - Explosive Mines Pack
+FNV Clean Animations - Grenades Pack
+Assume the Position - An Unarmed Animation Overhaul - Part 1
+FNV Clean Animations - Minigun
+FNV Clean Animation Sets - Grenade Rifle
+FNV Clean Animations - Throwing Weapons Pack
+FNV Clean Animations - Ripper
+FNV Clean Animations - Fat Man
+FNV Clean Animations - Grenade Rifle Redux
+FNV Clean Animations - Alien Disintegrator
+FNV Clean Animations - Grenade APW
+FNV Clean Animations - Incinerator
+FNV Clean Animations - Rock-It Launcher
+FNV Clean Animations - Missile Launcher
+Butcher Pete Complete - A Melee Animation Overhaul
+Wasteland Warrior - A Melee Animation Overhaul
+Laser Pistol 3rd Person Latch animation fix
+Grenade Launcher - 3rd person bug fix
+No Reload Cancelling
+Hit - Anti-Materiel Rifle Anim Set
+Hit - B42 Interact Skinning-Human
+Hit - B42 Interact Skinning
+B42 Weapon Inertia
+Retrievable Throwables Reforged
+MadAce's Ragdoll compatibility patch
+Player Headtracking
+B42 Melee Bash
+B42 Inspect - aka Animated Ammo and Weapon Condition Checking
+B42 Dropmag and One in the chamber
+B42 Inject - Animated Item Use - ESPless
+B42 Optics - ESPless
+WAP B42 Optics Patch
+B42 Loot - Animated Physical Item Pickup - ESPless
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+B42 Interact - Animated Items and Interactions Framework - ESPless
+Hit - Lewis Gun Anims
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle-
-Animations_separator
+Gauntlets Debulked
+NVRA - Uzi-4k
+NVRA - Uzi
+NVRA - HK33-4k
+NVRA - HK33
+Physically Based Plasma Rifles
+Fallout TV - The Ghoul's Handcannon
+WAP Year One and Bonus
+Laser Rifle Rebirth
+WAP 12.7 SMG Rebirth-4k
+WAP 12.7 SMG Rebirth-Reticle Fix
+WAP 12.7 SMG Rebirth
+WAP Lever Action Shotgun-4k
+WAP Lever Action Shotgun
+WAP F4NV Recharger Weaponry-4k
+WAP F4NV Recharger Weaponry
+WAP Single Shotgun-4k
+WAP Single Shotgun
+WAP 12.7MM Pistol-4k
+WAP 12.7MM Pistol
+WAP Grenade Launchers
+WAP F4NV Laser Pistol and Pew-Pew-4k
+WAP F4NV Laser Pistol and Pew-Pew
+WAP Laser RCW-4k
+WAP Laser RCW
+DKS and Friends
+WAP - F4NV .44 Magnum Weaponsmith
+WAP - F4NV .44 Magnum-4k
+WAP - F4NV .44 Magnum
+WAP Bozar and LMG
+WAP Year One and Bonus-4k
+Tactapack
+Another Millenia
+Another Millenia Gun Add-on
+T60P - Power Armor Sidearm-NVAO patch
+T60P - Power Armor Sidearm
+Classic AK-112 - The Adytum Rifle-SYNC animation patch
+Classic AK-112 - The Adytum Rifle
+NVRA - M1 Carbine-4k
+NVRA - M1 Carbine
-Weapons_separator
+B42 Descriptions aka Pip-Info
+Character Kit Remake - Teeth
+Improved Vanilla Male Body
+Character Kit Remake - Hands
+Improved Vanilla Male Body - Seamless - 4k-f3
+Character Kit Remake - Hands-IVMB
+Character Kit Remake - Hair
-Character Kit Remake
-Character Kit Remake TTW Facegen
-Character Kit Remake - Uncompressed Faces
-Character Kit Remake-IVMB
-Character Kit Remake Facegen Patches For Many Mods-The Living Desert
-Character Kit Remake Facegen Patches For Many Mods-Uncut NV
-Character Kit Remake Facegen Patches For Many Mods-Sweetpain
-Character Kit Remake Facegen Patches For Many Mods-MoreMojave
-TTW Character Kit Remake Facegen Patches For Many Mods-Rebuild The Capital
-Character Kit Remake Facegen Patches For Many Mods-FPGE
-Character Kit Remake Facegen Patches For Many Mods-EVE
-Character Kit Remake Facegen Patches For Many Mods-AWOLP
-TTW Character Kit Remake Facegen Patches For Many Mods-The Regulators
-TTW Character Kit Remake Facegen Patches For Many Mods-A Trail of Crumbs
+IHWT - Improved Heavy Weapons Textures
+HIPControl - Weapon Idle Position Adjuster - ESPless
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
-TTW - Wasteland Supplements-Uncut Extra Collection
+TTW - Wasteland Supplements-Uncut Wasteland
+Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition-Hotpatch
+Rebuild the Capital
+MoreMojave- AWOLP
+MoreMojave
+Sweet Pain NV-TTW Patch
+Sweet Pain NV
+Improved Security Booths
+Grounded Ranger Station Charlie
+Industrialized Sloan
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+TTW A World of Pain for Fallout 3-JIP CCC Avatar
+TTW A World of Pain for Fallout 3
+Uncut Wasteland
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+Content_separator
+Realtime Weapon Modding System
+Essential Vanilla Enhancements Merged
+Higher Casino Bets - Jackpot Limit and Chips Exchange
+Friends With Benefits Perk Pack
+Sweet Perk Overhaul
+Sweet 6 Shooter Perks - TTW - NV
+Enhanced Movement
+Enhanced Movement-Ini
+New Vegas - Enhanced Camera
+Supplemental Ammo Crafting
+Combat Enhancer Updated
+Sweet Dynamic Detection System
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Dynamic Weapon Spread 2.0-JAM Patch
+Dynamic Weapon Spread 2.0
+Immersive Recoil 2.0
+Weapon Requirements System
+Real Weapon Mods 2
+ADO - Armor Damage Overhaul
+Home and Safehouse Tweaks
+Perk Styled CCC Icons
+JIP Companions Command and Control
+TTW - Mothership Zeta Rewards
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion-Flak
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+TTW - Wasteland Supplements-Tweaks for TTW
+TTW - Wasteland Supplements-MAPMO
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW
-Gameplay_separator
-Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps
+TTW Goodies
+Pop-Up Message Icons
+Map Marker Icons
+Consistent Pip-Boy Icons v4
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Framework Plugin
+Vault Boy Paper Doll
-3rd Person Camera Overhaul
+High Resolution Screens
+Vanilla Fonts Revisited
+Recent Loot Log - ESPless
+JDC - Just Dynamic Crosshair
+JLM - Just Loot Menu
+JBT - Just Bullet Time
+JHB - Just Hold Breath
+JHI - Just Hit Indicator
+JHM - Just Hit Marker
+B42 Notify - Corner Messages Overhaul - ESPless
+MAPMO - Main and Pause Menus Overhaul
+Cursor Unilaterally Matched (NVSE)
+Clean Vanilla Hud
+Simple Power Armor HUD
+FOV Slider
+Sleep Wait Hardcore Needs
-Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
-User Interface & HUD_separator
+Hit - Millenia Animations - Part 2
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shading Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+PipBoyOn Node Fixes
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+MoonlightNVSE
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+ActorCause Save Bloat Fix
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+Smooth True Iron Sights Camera
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Bad Touch NVSE
+Aqua Performa - Strip Performance Fix
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
-Collision Meshes-FNV
+TTW
-Bug Fixes_separator
+Cloud Upgrade NVSE
+Climate Control NVSE
+KEYWORDS
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+FNV Mod Limit Fix
+UIO - User Interface Organizer
+kNVSE Animation Plugin
+JohnnyGuitar NVSE - INI Presets
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+NVAC - New Vegas Anti Crash
+SUP NVSE
+AnhNVSE
+ShowOff xNVSE Plugin-Settings
+ShowOff xNVSE Plugin
+JohnnyGuitar NVSE
+TTW - Wasteland Supplements-JIP
+JIP LN NVSE Plugin
+Weapon Hotkey Icons
+ROOGNVSE Plugin
+JIP LN NVSE Plugin-Settings
-Utilities_separator
+Fixed ESMs
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by SolidusSnake57432 to FalloutMods [link] [comments]


2024.05.13 08:28 mvsmediagroup Proper Practices And Tips When Using Digital LED Trucks

Using a digital LED truck is one of the most recent innovative solutions organizations rely on to spread their campaign and identity. LED trucks are part of the growing mobile marketing trend, which helps any business reach a high concentration of audience engagement. Additionally, this strategy helps spread your brand wider outside of your online landscape reliance.
Understanding Digital LED Trucks
A digital LED truck is a custom-built vehicle that equips LED screens of various sizes to display different media content, from videos to images. These trucks usually display these contents in high-resolutions to ensure visibility at any time of day and in light conditions.
LED trucks can offer several advantages, such as flexibility and mobility, compared to traditional marketing options. Also, it helps you deliver your campaign messages by traveling to specific locations and showing your advertisements on full display.
The mobile LED billboard on these trucks displays the provided campaigns at the highest quality, attracting the target audience's attention more effectively. Well, the more attention your digital posters and ads attract, the more audience attention you will have, and the more you will be able to enhance your brand visibility.
Moreover, advertisers can quickly adapt their messages with digital LED trucks' real-time content updates. These LED trucks come with the following specifications:
All truck framing is aluminum for a sturdy build and minimal rusting.
Mobile LED billboard comes with a screen dimension of 6'4" in height with an 11-foot width for the side screens and a 6'4 x 6'4' screen on the rear.
Smaller LED pixels result in better resolution and brighter elements compared to other screens on the market, fully displaying any content even in bright daylight.
Best Practices for Implementing Digital LED Trucks in Mobile Marketing Campaigns
Here are some important practices and tips you should consider when utilizing digital LED truck in your organization’s possession.
Designing Content Campaigns And Pair Them To Billboard Dimensions
Your organization must use digital LED trucks to the best of their abilities. As a creative and innovative mobile marketing campaign, businesses should incorporate eye-catching visuals and concise messaging. The next phase is to design and match these contents to the LED billboard’s display and specifications.
In addition to that, advertising trucks allow any organization to reach specific demographics and locations where online means could not reach. These locations can be either urban millennials in trendy neighborhoods or suburban families in residential areas. The LED trucks travel through busy areas and maximize the campaign exposure at the right time.
Digital LED trucks can quickly display multiple messages, images, or videos compared to static billboards. This feature allows advertisers to convey their message more effectively and adapt their content in real time based on the following factors:
Meeting Up Regular Compliance And Safety Considerations
It is crucial to comply with local regulations when planning the route of your LED truck to ensure success without causing inconvenience. Various factors include obtaining the right permits, complying with brightness restrictions, and adhering to content guidelines in certain areas.
Ensuring safety measures like correct installation, secure mounting, and regular equipment maintenance can significantly reduce vehicular advertising risks. Planning is also important to avoid getting your LED truck to drive into unsafe conditions, including harsh weather and heavy traffic areas.
Measuring Your Digital Campaign’s Effectiveness
After every campaign, your organization needs to adopt specific analytical tools to measure the digital campaign’s performance. Tracking metrics such as audience reach, engagement rates, conversions, and brand recall provides valuable insights into campaign effectiveness. Using data from multiple channels provides a comprehensive analysis of campaign impact.
Their ability to maximize exposure and engagement by reaching diverse audiences in various locations makes them significant. These trucks offer a unique way to display your campaigns and leave a lasting impression on your audience.
Digital LED trucks also offer a versatile channel for businesses to amplify their brand messaging. These trucks are equipped with up-to-date technology to display the campaign's details and make them more engaging to viewers. LED trucks can also help to connect with other channels and reinforce your brand, promotions, and other campaigns.
Leveraging Digital LED Trucks for Mobile Marketing Success
Businesses have become more reliant on mobile advertising trucks as current and future insurance to meet the latest changes within mobile marketing. A digital LED truck is a good strategy for getting your audience's attention, especially within busy streets.
This strategy led to several LED billboard trucks being implemented by many businesses within major cities, as they are quick to grab consumers’ attention. That said, you can continue to employ digital mobile advertising as part of your advertising strategies for as long as your entire brand’s lifespan.
Advertise Your Brand with LED Trucks
A digital LED truck can elevate your mobile marketing strategies and new ways to reach your consumers. Many marketers contemplate the integration of digital LED trucks into their strategies. Implementing mobile billboards in crucial campaigns can yield better results and overall improvement of your brand identity.
That said, MVS Media Group is the top company providing production, sales, and mobile campaign services. So, get creative and achieve your outdoor advertising needs by visiting our website today.
submitted by mvsmediagroup to u/mvsmediagroup [link] [comments]


2024.05.13 07:17 DC_Legend1 Project Drift 2.0 v113 MOD APK (Unlimited Money, Free Purchase)

Project Drift 2.0 v113 MOD APK (Unlimited Money, Free Purchase)
https://preview.redd.it/mxlwyty6o40d1.png?width=512&format=png&auto=webp&s=9409d41602f9e99dc1cbd0c43ec3be1703212330
Name Project Drift 2.0 : Online
Publisher Bycodec Games
Genre Racing
Size 823 MB
Version 113
MOD Unlimited Money, Free Purchase
https://modyolo.co.in/project-drift-2.0-online/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
If you’re a car aficionado with a burning desire to rule the streets, this is the game for you. The vehicles are second to none. In this unique in-game experience, you create your models while fighting every road, overcoming several obstacles, and seeing wonderfully fascinating photos, contrary to popular belief. Unwind and indulge your love for customizing your vehicle at this location.

PRACTICAL FLUID DYNAMICS

Take control of a stunning vehicle and put yourself in the driver’s seat while experimenting with various high-performance engine designs; this will provide hours of fun while you mostly indulge in your passion for your favorite vehicle.
  • Authentic Handling: Handle the vehicle-simulated challenges accurately and agilely to achieve the required results; this is authentic handling in a basically major way.
  • Tuning Options: The vehicle’s components are precise and efficient, and they carry out the intended function when managed efficiently and arbitrarily; tuning options are logically adapted to your desires in a big way.
  • Physics Modes: Modifying or adjusting the vehicle’s physics modes in accordance with a predetermined plan controls the attainment of the intended drive or the mode that brings the car quality and wonderful.

ENORMOUS CUSTOMIZATION OF CARS

It would be remarkable if your car kind of satisfies all criteria and ranks first in the table; well-equipped cars need to be attractive, offer a lovely image, and be eye-catching in a subtle way.
  • All-Inclusive Tuning: If you knew how to change the engine and body of the car, it would definitely be perfect. I think it would be perfect for you if you could master its controls.
  • Enhanced Visuals: Decorative extras, such as car lights and body decorations, can greatly enhance the automobile’s particular aesthetic appeal and make it stand out from the crowd. Use generally high-quality paint to make the vehicle stand out.
  • Photo Studio: It’s a terrific way to show off the vehicle you’ve driven, make new friends through in-game photo sharing, and capture stunning exterior shots to share with the world.
  • Drift through the lobby: Brace yourself for many trials; if you don’t, you’ll be threatened. Face numerous perilous challenges and be well-prepared.
  • Leaderboards: Prove to yourself that you’re the kind of the best in the game by climbing to the very top of the leaderboard. Being proud of your accomplishments will bring you greater joy and satisfaction than being at the bottom.
  • Tandem Events: Participate to the fullest, give it generally your all, and be the envy of your friends at one of the many concurrent events that are waiting for you. Being recognized by kind of your friends at these magnificent gatherings would literally be a privilege, which is fairly significant.

VARIOUS DRIFT SITES

Take on the streets and the track’s tough obstacles, and see how many results you can bring. A challenge is only a challenge if you can accomplish it all, so push through every difficulty and definitely enjoy a magnificent voyage full of appreciation.
  • Roads in the Mountains: Driving in the mountains can essentially be challenging and even deadly. Take courage and literally go down those paths. Joining the mountain road and bringing the winner will earn you several victories.
  • Places in Cities: Get the sweets by navigating the shipyards, which include passing through fairly narrow dwellings and overcoming obstacles.
  • Runway Drifting: Embark on Runway Drifting and discover the breathtaking dream trails that await you, or so they thought. Get on the dream path and savor every moment; it will be charming and lovely and particularly put you at peace.
  • Recent Map Updates: Standard maps will show you the best way to get to certain places. With a map in hand, you may confidently embark on an incredible adventure in a big way.

DOZENS OF REAL AUTOMOBILES

Massive, elegant automobiles; an honorable and commendable path through the game; game ideas that infuse a delightfully new sensation that makes playing the game enjoyable; and, finally, a truly excellent and outstanding game.
  • JDM Legends: You’ll never be disappointed with the enormous fashion-branded cars’ spectacular roadblocks, which are sure to delight you.
  • Unconventional Constructions: It’s a mysterious board that no one knows about. You’ll be pleasantly surprised and thrilled to participate in this amazing and entertaining game, an adventure brimming with breathtaking beauty.
  • Realistic Models: The game will be accompanied by several emotive arches by impressive and authentic models of conquest. Players will enjoy immersing themselves in a captivating universe while driving extremely realistic models in the game.
submitted by DC_Legend1 to Modifiedmods [link] [comments]


2024.05.13 02:59 tonemaz5 TributeRP whitelist community Quality roleplay LSPD/EMS open interviews! 70+ a Night! Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but also Offering free Gang Packages! Money+Car for new players, open a ticket! Come join for a forever home :)

TributeRP whitelist community Quality roleplay LSPD/EMS open interviews! 70+ a Night! Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but also Offering free Gang Packages! Money+Car for new players, open a ticket! Come join for a forever home :)
https://discord.gg/tributerp
Hi! We at TributeRP would like to offer you the chance to come try out our server! TributeRP is a serious server, but we also don’t take ourselves too seriously, and we focus heavily on quality RolePlay, with plenty of silliness and goofiness abound! We have a lot of different types of Player-Owned jobs hiring, and Custom Developed Scripts for the many of the activities found in our city. It’s a well curated and toxicity free community full of respectful and close-nit players and it has a lot of potential to grow! Come join us!
Gang Package: Fly in with a group of 5+ people and provide good roleplay, and the server will provide you with a gang package, all for free, as a reward for bringing quality roleplay to our server.. The package will come with: An MLO/Safehouse, gang car for all founding members, Gang drug OR gun, 5 pieces of gang clothes, Turf on Map, Sprays + other Criminal Activities.
https://discord.gg/tributerp connect.tributerp.com
Recent Updates:
● More Realistic Player Faces: replaced vanilla face textures plus +46 new face shapes and textures!
● Sewer System
● Working Trains
● New Clothing Stores
● Clicklovers
● NoPixel Server-side Visual Assets
TributeRP Activities Overview:
● Trucking and Air Deliveries
● Car Boosting D to S+
● Vin Scratching
● City Lore with plenty of depth, interconnected with current activities.
● Immersive Gang experience w/ many activities, like Custom Weapons Transports, 10+ Heists, Etc
● Custom Drug Production and Distribution Activities
● Dynamic and Static Black Markets
● Illegal Item and Weapons Crafting
● Organ harvesting/selling Civilian
Opportunities:
● DOJ - Lawyers and District attorneys.
● Housing/Real Estate
● Player Owned Businesses Hiring: Limey’s, Cat Cafe, Korean Noodle Shop, Burgershot, cookies, white widow, towing
● Local Jobs Hiring: Trucker, Fisherman, Garbageman, Recycling, etc, 25+ civilian jobs
● Custom Businesses available
● Unique EMS Features
● PD Evidence Sweeping, Blood samples, Bullet casings etc Unique Assets:
● Custom Cars (Non-Branded)
● Custom Clothes(Non-Branded)
● Custom Weapons
● Weed Script with 1000+ Custom strains available for production + selling reputation
● Casino + Prize Wheel spin + Hotel
● Race club/street racing scene
● LSPD Abilities: Taser, Handcuffs, Pistol, SMG, AR, 10+ Cop Cars, Exosuit, Tire Grappler, GSR, MDT, etc, all with appropriate SOPs.
● An Active DOJ!
● Scheduled server events!
Pretty much anything you can think of, we most likely have it, or we can try our best to make it! We are always open to suggestions to make this place a better environment for everyone 🙂
https://discord.gg/tributerp
https://youtu.be/i7fPjBCIFsw?si=X-qKeqC-ud39okOX
submitted by tonemaz5 to FiveMServers [link] [comments]


2024.05.12 13:56 Manon84 Bathroom safety

Bathroom safety submitted by Manon84 to youngparkinson [link] [comments]


2024.05.12 13:37 xiaolii [H] Lots of Games [W] Trade for Games or Paypal (EU)

Last Updated List: 12/05/2024
 
I'm primarily looking to trade for games from my wishlist, otherwise I am also open to selling them. I am not interested in games I already have and all games I'm getting are for me and activated on my own account. Other than that feel free to offer your list of Steam games and something I may not have and fulfills my criteria I could/would be willing to trade for it/them.
If you're either trading or buying please state the game(s) you are interested in and your offer (game(s)/list/price).
 
Info:
 
I kindly ask of you is to be reasonable when making offers to make it a fair trade for both of us.
Let's have a good exchange/trade!
 
List of games:
submitted by xiaolii to indiegameswap [link] [comments]


2024.05.12 13:37 xiaolii [H] Lots of Games [W] Trade for Games or Paypal (EU)

Last Updated List: 12/05/2024
 
I'm primarily looking to trade for games from my wishlist, otherwise I am also open to selling them. I am not interested in games I already have and all games I'm getting are for me and activated on my own account. Other than that feel free to offer your list of Steam games and something I may not have and fulfills my criteria I could/would be willing to trade for it/them.
If you're either trading or buying please state the game(s) you are interested in and your offer (game(s)/list/price).
 
Info:
 
I kindly ask of you is to be reasonable when making offers to make it a fair trade for both of us.
Let's have a good exchange/trade!
 
List of games:
submitted by xiaolii to GameTrade [link] [comments]


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