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2010.06.21 15:10 manata Gears of War Subreddit

Everything Gears of War. From Gnasher to Lancer, GearsOfWar is the front page of Sera's net.
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2010.12.26 10:45 Horatio_Hornblower World War II

For discussion of all things World War II. If you're a Nazi though, fuck off.
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2017.07.30 13:40 mitch13815 Videos of perfectly cut scre-

A sub for perfectly cut screAAAAAAAAAAAAAAAA-
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2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 20:55 Moviva [H] Cache sets [W] Dota 2/ CS2 marketable items.

Hello, I have to offer sets from Collector's Caches, feel free to add me on Steam for 30 days cooldown, you can pay with Dota 2/CS2PayPal. If you have more questions, you can DM here on Reddit or directly on my Steam account.

Steam Profile: https://steamcommunity.com/id/MilkyWayU/
August 2023 Collector's Cache:
Ancestral Heritage – $2.5 – Jakiro
Astral Herald – $2.5 – Dawnbreaker
Beast of Thunder –$ 3 – Storm Spirit
Brightfist – $8 – Merci
Crescent Huntress –$3.5 – Spectre
Darkwood Eulogy – $2 – Death Prophet
Dezun Viper – $4 – Dazzle
Primeval Abomination – $3 – Primal Beast
Sea Spirit – $5 – Kunkka
Snailfire – $20 – Snapfire
Spectral Shadow – $3 – Abaddon
Taur Rider – $2 – Alchemist
Tomo'kan Footsoldier – $2.5 – Hoodwink
Triumph of the Imperatrix – $3 – Legion Commander
Tyrant of the Veil – $3.5 – Wright King
Anthozoan Assault - $6 – Tiny
Dapper Disguise - $6 – Pudge
Distinguished Expeditionary - $4 – Tusk
Lineage of the Stormlords - $18 – Juggernaut
Perception of the First Light - $3 – Dawnbreaker
Perils of the Red Banks - $1.5 – Chen
Scales of the Shadow Walker - $5 – Phantom Lancer
Secrets of the Frost Singularity - $2.5 – Ancient Apparition
Sight of the Kha-Ren Faithful - $5 – Drow Ranger
Third Awakening - $8 – Dragon Knight
Verdant Predator - $2.5 – Venomancer
Wrath of the Fallen - $5 – Doom
Darkbrew's Transgression – $2 – Alchemist
Freeboot Fortunes - $2 – Alchemist
Withering Pain - $2.5 – Clinkz
Brands of the Reaper (unbundled) - $9– Anti-Mage
Acrimonies of Obsession - $3 – Vengeful Spirit
Tomo'kan Footsoldier - $3 – Hoodwink
War Rig Eradicators - $2 – Techies
Feasts of Forever - $3 – Night Stalker
Sacred Chamber Guardian -$3 – Huskar
Forgotten Station - $3 – Terrorblade
Deathstitch Shaman - $2 – Witch doctor
Dirge Amplifier - $1.5 – Undying
Hounds of Obsession - $2 – Chen
Seadog's Stash - $2 – Clockwerk
Expired Gun - $10 – Sniper
submitted by Moviva to Dota2Trade [link] [comments]


2024.05.14 20:50 Wide_Addition2009 [H] Cheap ARG Steam Account with fighting games, Valheim, No Man's Sky, etc. [W] PayPal or Wise

STILL AVAILABLE
New family sharing for Steam basically makes this account useless for me & friends and I'm looking to get rid of it.
$15 PayPal or Wise.
Discord: shadowlet
Argentina Account, country swap available.
submitted by Wide_Addition2009 to GameTrade [link] [comments]


2024.05.14 20:43 sluggang404 need recommendations

heres a list of everything ive watched already
ik its a long list, but please skim through it before reccomending a show :))
cause i always end up getting alot of comments reccomending shows to me that ive already seen
and please keep it to just shows so no movies :)) preferably 24 ep or shorter, but i dont mind longer shows as long as theyre good
also would prefer shows that are dubbed (ik, lame. but my TV is broken n its hard to read subtitles on my phone)
i enjoy both wholesome shows as well as gut wrenchingly depressing shows that will leave me feeling empty afterwards
most the shows on this list are ones i enjoyed watching, but there are sum that i didnt really like. i didnt rate them tho so 🤷‍♂️
n ofc if anyone here is interested in a show on my list that they havent seen before n wants to know my opinion on it n if id reccomend it to you, feel free to ask :))
  1. Attack on Titan
  2. Yugioh
  3. Tokyo Ghoul
  4. Elfen Lied
  5. Eureka 7
  6. Wolfs Rain
  7. Soul Eater
  8. Soul Eater NOT
  9. Gurren Lagann
  10. Mob Psycho 100
  11. Squid Girl
  12. Death Note
  13. Black Butler
  14. One Piece
  15. Naruto
  16. Pokemon
  17. Demon Slayer
  18. Scryed
  19. Blue Exorcist
  20. Parasyte: The Maxim
  21. Hetalia
  22. Junjou Romantica
  23. Maiden Rose
  24. (forbidden anime)
  25. Devilman Crybaby
  26. The Great Pretender
  27. Fooly Cooly
  28. Beastars
  29. Brand New Animal
  30. Toradora
  31. Durarara
  32. Cowboy Bebop
  33. Sword Art Online
  34. Immortal Grand Prix
  35. Ghost Stories
  36. Another
  37. Space Dandy
  38. Jojo's Bizarre Adventure
  39. A Lull In The Sea
  40. Food Wars
  41. AJIN: Demi Human
  42. Neon Genesis Evangelion
  43. Anohana
  44. Corpse Party
  45. When They Cry
  46. Violet Evergarden
  47. Your Lie In April
  48. Yuri On Ice
  49. Free!
  50. Megalobox
  51. Pop Team Epic
  52. March Comes In Like A Lion
  53. The Way Of The House-Husband
  54. Japan Sinks: 2020
  55. Mondaiji-tachi ga Isekai kara Kuru Sou Desu yo?
  56. Terror In Resonance
  57. Scissor Seven
  58. One Punch Man
  59. Persona 5
  60. Wonder Egg Priority
  61. Paranoia Agent
  62. Sailor Moon
  63. Stars Align
  64. Mononoke
  65. Erased
  66. SK8 The Infinity
  67. Mushi Shi
  68. Death Parade
  69. Tokyo Revengers
  70. Given
  71. Angels Of Death
  72. Serial Experiments Lain
  73. Ghost Hunt
  74. Banana Fish
  75. B: The Beginning
  76. 91 Days
  77. Made In Abyss
  78. Orange
  79. Plastic Memories
  80. Psycho Pass
  81. Bungo Stray Dogs
  82. Jujutsu Kaisen
  83. Hikari: Be My Light
  84. To Your Eternity
  85. The Promised Neverland
  86. Sarazanmai
  87. Deadman Wonderland
  88. Toilet-Bound Hanako-kun
  89. Arcane
  90. Hyouka
  91. Pillow Boys
  92. Akudama Drive
  93. Gleipnir
  94. Link Click
  95. True Tears
  96. Hamatora
  97. Darling In The Franxx
  98. Boogiepob Phantom
  99. Boogiepop And Friends
  100. Rascal Does Not Dream Of Bunny Girl Senpai
  101. Fruits Basket
  102. No. 6
  103. Shelter
  104. Kids On The Slope
  105. Ranking Of Kings
  106. Vivy: Fluorite Eye's Song
  107. Blood Blockade Battlefront
  108. Sonny Boy
  109. Blue Period
  110. The Orbital Children
  111. Kiznaiver
  112. Noragami
  113. Darwin's Game
  114. Odd Taxi
  115. Steins;gate
  116. Dororo
  117. My Love Story!!
  118. Kotaro Lives Alone
  119. Darker Than Black
  120. re:ZERO
  121. Btooom!
  122. Komi Can't Communicate
  123. Princess Tutu
  124. HoriMiya
  125. NANA
  126. My Hero Academia
  127. A Place Further Than The Universe
  128. Blue Spring Ride
  129. Carole & Tuesday
  130. Dorohedoro
  131. Ikebukuro West Gate Park
  132. Dance Dance Danseur
  133. Cyberpunk: Edgerunners
  134. Code Geass
  135. High-Rise Invasion
  136. Kakegurui
  137. Monster
  138. WataMote
  139. Angel Beats
  140. Welcome To The NHK
  141. Kiss Him, Not Me
  142. Bakuman
  143. Inuyashiki
  144. Domestic Girlfriend
  145. Michiko And Hatchin
  146. K-On
  147. Gangsta
  148. Charlotte
  149. Clannad
  150. Clannad After story
  151. Beck
  152. Summer Time Rendering
  153. Assassination Classroom
  154. Tomodachi Game
  155. Fullmetal Alchemist: Brotherhood
  156. Spy × Family
  157. My Dress-Up Darling
  158. Tokyo Magnitude 8.0
  159. Chainsaw Man
  160. Baccano
  161. K-Project
  162. Eden Of The East
  163. Samurai Champloo
  164. Akame Ga Kill
  165. His And Her Circumstances
  166. My Little Monster
  167. Dr. Stone
  168. Vinland Saga
  169. 86
  170. Buddy Daddies
  171. Haikyuu!!
  172. Hunter × Hunter
  173. Deca-Dence
  174. Shiki
  175. School-Live
  176. Ghost Hound
  177. Kemono Jihen
  178. Mieruko-chan
  179. Takt Op. Destiny
  180. Haibane Renmei
  181. Rumbling Hearts
  182. Barakamon
  183. Now And Then, Here And There
  184. Shadow's House
  185. Heavenly Delusion
  186. Oshi No Ko
  187. Insomniacs After School
  188. Aggretsuko
  189. Sanrio Boys
  190. Gloomy
  191. Ouran Highschool Host Club
  192. Say "I Love You"
  193. Princess Jellyfish
  194. Hell's Paradise
  195. Migi & Dali
  196. The Dangers In My Heart
  197. Somali And The Forest Spirit
  198. Hybrid Child
  199. Zom 100
  200. Pluto
  201. My Home Hero
  202. Mushoku Tensei
  203. Lycoris Recoil
  204. A Galaxy Next-Door
  205. Solo Leveling
  206. The Apothecary Diaries
submitted by sluggang404 to AnimeReccomendations [link] [comments]


2024.05.14 20:35 Busy_Net1777 The war against Al Shabaab is the next Vietnam/Afghan. Al Shabaab, due to its strong recruitment, local support, troop morale, and material resources can easily last another 10+ years. I'll use a April 2024 report on Al Shabaab by the USA Army to prove my claim. Read below the evidence is undeniable

  1. Al Shabaab can easily last 10 years due to its ability to replace huge causalities with new recruits.
Evidence:
"The FGS claims it has inflicted hundreds of casualties on al-Shabaab during the offensive campaign since mid-2022. And yet, the most recent UN Monitoring Group report published in January 2024 put the number of al-Shabaab fighters at between 7,000 and 12,000. This reflects al-Shabaab’s ability to withstand significant casualties and recruit new fighters" -USA Army April 2024
  1. Al Shabaab collects a 100 million dollars a year and has a stockpile of weapons that can allow them to fight for the next decade comfortably.
Evidence:
"Considerable uncertainty surrounds al-Shabaab’s annual revenue, but estimates suggest it is roughly U.S. $100 million... Al-Shabaab’s arsenal includes AK47, PKM, Dushka, B10, grenades, and RPGs, while its heavy weapons include ZU 23/24 and mortars... al-Shabaab has also captured significant military materiel from A.U. and Somali forces " -USA Army April 2024
  1. Al Shabaab has the troop morale to fight a battle of attrition for the next decade.
Evidence:
"It is generally believed that al-Shabaab’s mid-level and senior members have sustained high morale for years. They generally “believe that they have a better life and security than do [Somali] government officials.” One analysis noted the “sense of smugness and self-satisfaction” among al-Shabaab leadership as well as a broad sense of self-righteousness." -USA Army April 2024
  1. Al Shabaab's PSYOPS campaign of its goals has garnered local sympathy which is crucial for a drawn out insurgency.
Evidence:
"al-Shabaab has cultivated a sophisticated and rather effective PSYOPS infrastructure geared to establishing its version of an Islamic state in Somalia... Al-Shabaab PSYOPS emphasize their inevitable victory over the “apostate” Federal Government and foreigners... It accurately identifies and highlights its enemies’ weaknesses, then it effectively communicates those deficits in ways that resonate with Somalis’ existing understandings and perceptions" -USA Army April 2024
Sources: https://ctc.westpoint.edu/the-somali-national-army-versus-al-shabaab-a-net-assessment/
TLDR: In conclusion, 17 years, billions of dollars, and thousands of lives have been lost fighting Al Shabaab. The insurgency group still exists and it looks like it can last another decade or more. The Al Shabaab war is the next Vietnam and Afghanistan. Will Somalia double down or will it take a different path moving forward? I would love to hear your thoughts.
submitted by Busy_Net1777 to Somalia [link] [comments]


2024.05.14 20:31 groney62 (Selling) Dune Pt 2 4k and all other 4k titles!

Looking for paypal f&f or venmo. Also, assume there are no dmi points or other rewards. Just movies, all 4K.
Dune Part 2 - 15 - wb - must use by 6/30/26 - sold
American Sniper - 5 - wb - must use by 6/30/26
Black Panther - 4 - MA
Creed 3 - 3 - wb, code good till 6/30/25
Dredd - 3 - Lionsgate
Edge of Tomorrow - 5 - Wb.com/redeemmovie, ports to MA
The Expendables 1-4 - 12 - Lionsgate
Fast X - 5 - MA
Guardians of Galaxy - 5 - MA
Hacksaw Ridge - 3.50 - Lionsgate -sold
Hell or High Water - 5 - Lionsgate
The Hunger Games 4-Movie Collection - 12 - Lionsgate, ports HD to Fandago or 4k thru Google Play
Hunter Killer - 3 - movieredeem.com - sold
Lucy - 4 - universalereddem/MA
Midway - 3 - movieredeem.com
Red 2 Film Collection - 7 - lions gate
Robin Hood - 3.50 - movieredeem.com
Saw - 3 - movieredeem
Saban's Power Rangers - 4 - movieredeem
Sicario - 3.50 - movieredeem.com
Star Wars Force Awakens - 4 - MA
Star Wars Rise of Skywalker - 4 - MA
Sonic 2 - 5 - paramount, must use by 8/9/24
3 From Hell - 3 - lionsgate
submitted by groney62 to DigitalCodeSELL [link] [comments]


2024.05.14 20:23 NuclearNick007 2015 Jeep Patriot Stalled while driving. Solutions?

My Jeep 2015 Jeep patriot 2.4 L just stalled yesterday on the road. I was stopped at a stoplight and then when it turned green I went to accelerate and it died about halfway through the intersection. At first the car wouldn’t restart but I ended up being able to restart the car after some time sitting on the side of the road and was able to make it home.
I did some research online and after finding a website called "car complaints" , it appears that engine stalling while driving is the most commonly issue reported. Some people have reported that their mechanics are swapping sensors and doing other work on the car but nobody seems to have reported definitively solving the issue.
I ran an OBDII scan on the car which came back with no fault codes and a report that the O2 sensor "passes". The Battery has been verified to be fine and there are no warning or indicator lights on the dashboard. I would not claim to know cars very well at all but with this website pointing to an engine issue, I am thinking some preventative solutions might be to clean/swap the air intake filter and to start buying higher octane fuel. I also think that it could be a transmission issue since I have noticed that the car does not shift gears very smoothly at times but a trusted family mechanic looked at it about a year ago and said that it looked fine to him.
Does this sound correct to you all? Any other ideas? Would love to hear your expertise and thanks in advance.
submitted by NuclearNick007 to MechanicAdvice [link] [comments]


2024.05.14 20:20 CockroachDecent7370 [REQUEST] [SWITCH] The Legend of Zelda :Breath of the Wild (£59.99, $79.98, €69.99) (Attempt 4)

Hello GOG community, this is my 4th attempt at requesting a popular game known as The Legend of Zelda : Breath of the Wild available only on the Nintendo Switch which released together on the 3rd of March 2017
Let's start with a short summary of what the game is all about The land of Hyrule is in trouble and after a whole century of (100 years) sleeping deeply (I need that) the hero known as Link awakes without any of his memories to the land and Zelda from a variant of Ganon (Calamity Ganon). Using the abilities that he gains from the various shrines spread across the entire region using a important item known as the Sheikah Slate (discount IPad) which is obtained at the beginning of the game. After getting the Master Sword (obtained from the Great Deku Tree located in the Lost Woods) Link will be able to beat the threat that is Calamity Ganon itself
Features present in the game itself The game contains a ton of things ranging from hidden items such as heart containers (which gives the player more health) to certain mechanics such as the durability that item has before it breaks apart. The game features shrines which have puzzles inside for the player to complete (most of the don't for some reason). Other stuff include upgrading gear, ride horses and breed them , hunting and gathering, pet the dawg (very important feature), talking with a large number of npcs, etc.
Why I want this particular game Not much to say here other than the expansive the world that game is set in with the freedom of going wherever I would want to as it is not a linear game by any means except for perhaps the tutorial, the length of how long it would take to bea- no, 100% the game is pretty intense seeing as how you would have to collect , complete, explore and beat a ton of things (the 900 Korok seed will scar me for life) throughout the massive map that Breath of the Wild contains which might take roughly around 150 or so hours maybe a couple weeks as I only play games in the weekends that arrive. From what I have heard from people who played the guy , they have said that the second village is very hard to find and get to, this adds to my increased interest of playing the game seeing as how I like a challenge.
The part that everyone puts in their posts The only reason why I can't get it for myself would be due to how poor I am at the moment, and the fact that I'm studying to earn money. I'll try to pay back if it is needed after I'm able to get a job but that will that some time
Friend Code SW-0818-7132-2612 (in the case that you want to check the amount of hours played or need it
The links where it is able to be purchased (digitally)
I found 2 amazon links for digital codes Amazon UK: https://www.amazon.co.uk/Legend-Zelda-Breath-Switch-Download/dp/B06WLJ24VT
Amazon US : Out of Stock : (will update if it is in stock again
A 70 euro giftcard for europe would also be appreciated but I don't know where to find one that could be bought .
Hoping that these work if it does happen, thanks
submitted by CockroachDecent7370 to GiftofGames [link] [comments]


2024.05.14 20:16 Key_Connection4701 temu affiliate

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submitted by Key_Connection4701 to TemuCodesUSA [link] [comments]


2024.05.14 20:08 Xterno50 [H] PSN game keys - Wo Long: Fallen Dynasty Complete Edition, Little Cities: Bigger! , MaDISON PS5, Bullets Per Minute, Last Case of Benedict Fox: Definitive Edition, House Flipper 2, VR Skater PSVR2, Garden Simulator, + [W] PayPal

MaDISON code for PS5 NA - $25

Little Cities: Bigger! code for PS5 EU - $20

Top Spin 2K25 Grand Slam Edition code for PS5 EU - $70 The Lords of The Fallen code for Xbox Global - $35 Jack Holmes : Master of Puppets code for Steam Global - $7 The Lords of The Fallen code for Steam Global - $20 Bullets Per Minute code for PS5 NA/EU and Xbox Global - $18 House Flipper 2 code for PS5 - $28 House Flipper 2 code for STEAM global - $20 Last Case of Benedict Fox: Definitive Edition code for PS5 NA - $16 Hi-Fi Rush Deluxe Edition code for PS5 EU - $30 Wo Long: Fallen Dynasty Complete Edition code for PS4/PS5 EU - $45 VR Skater PSVR2 + DLCs code for PS5 NA - $25 VR Skater PC, + DLC - $25 Synthetic Lover code for PS5 NA - $15 Hotel R'n'R code for PS5 NA - $10 Truck & Logistics Simulator code for PS5 NA - $10 Very Bad Dreams code for PS5 EU - $15 Bus Simulator 21 Next Stop Gold Edition code for PS5 NA - $20 Garden Simulator code for PS5 NA - $15 (multiple codes) Tour de France 2023 code for PS5 EU - $20 War of Mongrels code for PS5 NA - $15 Serial Cleaners code for PS5 EU - $10 Skinny & Franko: Fists Of Violence code for PS5 NA - $10 Transport Fever 2 code for PS4/PS5 EU - $15 Colossal Cave code for PS5 - $10 https://www.reddit.com/IGSRep/comments/mc209m/xterno50s_igs_rep_page
submitted by Xterno50 to indiegameswap [link] [comments]


2024.05.14 20:08 Xterno50 [US] [H] PSN game keys - Wo Long: Fallen Dynasty Complete Edition, Little Cities: Bigger!, MaDISON PS5, Bullets Per Minute, Jack Holmes : Master of Puppets, Last Case of Benedict Fox: Definitive Edition, House Flipper 2 [W] PayPal

MaDISON code for PS5 NA - $25

Little Cities: Bigger! code for PS5 EU - $20

Jack Holmes : Master of Puppets code for Steam Global - $7
Bullets Per Minute code for PS5 NA/EU and Xbox Global - $18
House Flipper 2 code for PS5 - $28
House Flipper 2 code for STEAM global - $20
Last Case of Benedict Fox: Definitive Edition code for PS5 NA - $16
Hi-Fi Rush Deluxe Edition code for PS5 EU - $30
Wo Long: Fallen Dynasty Complete Edition code for PS4/PS5 EU - $45 VR Skater PSVR2 + DLCs code for PS5 NA - $25 VR Skater PC, + DLC - $25 Synthetic Lover code for PS5 NA - $15 Hotel R'n'R code for PS5 NA - $10 Truck & Logistics Simulator code for PS5 NA - $10 Very Bad Dreams code for PS5 EU - $15 Bus Simulator 21 Next Stop Gold Edition code for PS5 NA - $20 Garden Simulator code for PS5 NA - $15 (multiple codes) Tour de France 2023 code for PS5 EU - $20 War of Mongrels code for PS5 NA - $15 Serial Cleaners code for PS5 EU - $10 Skinny & Franko: Fists Of Violence code for PS5 NA - $10 Transport Fever 2 code for PS4/PS5 EU - $15 Colossal Cave code for PS5 - $10
submitted by Xterno50 to GameTrade [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 19:16 Firefox72 In China Kingdom of the Planet of the Apes remains 3rd on Tuesday and falls below $1M after grossing just $0.97M/$13.50M. Twilight of the Warriors leads with $1.30M(-40%)/$63.80M. Furiosa: A Mad Max Saga confirmed for a 2024 release. History/War movie Hengyang 1944 announced for a June 28th release.

In China Kingdom of the Planet of the Apes remains 3rd on Tuesday and falls below $1M after grossing just $0.97M/$13.50M. Twilight of the Warriors leads with $1.30M(-40%)/$63.80M. Furiosa: A Mad Max Saga confirmed for a 2024 release. History/War movie Hengyang 1944 announced for a June 28th release.
https://preview.redd.it/13y8p49ndf0d1.png?width=610&format=png&auto=webp&s=465088c4ae6907adc32afbeb2f719f328bf120af

Daily Box Office (May 14th 2024)

The market hits ¥33.7M/$4.7M which is down -9% versus yesterday and down -39% versus last week.
Furiosa: A Mad Max Saga has been confirmed for a release. No date yet.
https://weibo.com/2236550925/5033951259525186
Hengyang 1944 a wahistory movie depicting the Battle of Hengyang has been announced to release on the 28th of June.
https://vod.pipi.cn/fec9203cvodtransbj1251246104/a3e25d621253642697066265502/v.f42905.mp4
Province map of the day:
https://imgsli.com/MjYzOTE5
Apes almost entierly pushed out only holding out in Tibet.
In Metropolitan cities:
The Last Frenzy wins Beijing
Twilight of The Warriors wins the rest with Shanghai, Chongqing, Hangzhou, Suzhou, Nanjing, Guangzhou, Shenzhen, Wuhan and Chengdu.
City tiers:
Twilight of the Warriors up to 1st in T3.
Tier 1: Twilight of the Warriors>Kingdom of the Planet of the Apes>The Last Frenzy
Tier 2: The Last Frenzy>Twilight of the Warriors>Kingdom of the Planet of the Apes
Tier 3: Twilight of the Warriors>The Last Frenzy>Kingdom of the Planet of the Apes
Tier 4: The Last Frenzy>Twilight of the Warriors>Kingdom of the Planet of the Apes
# Movie Gross %YD %LW Screenings Admisions(Today) Total Gross Projected Total Gross
1 Twilight of the Warriors $1.30M -6% -40% 69395 0.23M $63.80M $90M-$93M
2 The Last Frenzy $1.27M -7% -39% 78736 0.23M $74.56M $99M-$103M
3 Kingdom of the Planet of the Apes $0.97M -16% / 81117 0.17M $13.20M $28M-$29M
4 Formed Police Unit $0.47M -4% -58% 52164 0.08M $65.64M $74M-$76M
5 Spy X Family: Code White $0.18M -14% -60% 28598 0.03M $36.73M $39M-$41M
6 Howls Moving Castle $0.17M -10% -51% 17438 0.03M $20.08M $23M-$24M
7 I love you to the moon and back $0.05M -5% -54% 10045 0.008M $6.02M $6M-$7M
9 Godzilla X Kong $0.03M +11% -50% 3969 0.004M $131.63M $131M-$132M
8 The Boy and The Heron $0.02M -10% -50% 2409 0.003M $109.00M $109M-$110M
*YD=Yesterday, LW=Last Week,
Pre-Sales map for tomorrow
Kingdom of the Planet of the Apes only with a few provinces left.
https://i.imgur.com/AKJVPhG.png

Kingdom of the Planet of the Apes

Kingdom of the Planet of the Apes remains 3rd as it continues to split. Already below $1M after just 4 days.
Audience Figures:
WoM figures: Maoyan: 9.0 , Taopiaopiao: 9.2 , Douban: 6.5
Initial opening weekend gender split leaning Male with around a 59-41 split. Women have however rated the movie higher by quite a big 0.5 point margin.
Age wise its a somewhat balanced split all the way from the early 20's to the 40+ crowd. Ratings wise however its a U shape curve with younger people and older people rating the movie higher while the late 20's early 30's have generaly rated it lower.
# FRI SAT SUN MON TUE WED THU Total
First Week $2.96M $3.76M $4.65 $1.16M $0.97M / / /
Scheduled showings update for Kingdom of the Planet of the Apes for the next few days:
Day Number of Showings Presales Projection
Today 81860 $47k $0.97M-$1.03M
Wednesday 79287 $41k $0.81M-$0.86M
Thursday 53131 $10k $0.75M-$0.76M

Spy X Family:

Spy X Family continues to hold poorly. $40M total very much in doubt which would mean Japan remains the movies highest grossing market.
Audience Figures:
WoM figures: Maoyan: 9.3 , Taopiaopiao: 9.5 , Douban: 7.4
In its 2nd weekend Spy X Family continues to sway towards women with a 55-45 gender split in their favor. They have also remained more favorable to the movie in ratings with a tiny 0.1 point different.
The movie is predominantly leaning towards people in the 20-30 age bracket. These people have also naturaly been most favorable to the movie in reviews.
# TUE WED THU FRI SAT SUN MON Total
Second Week $0.52M $0.45M $0.37M $0.35M $0.74M $1.27M $0.21M $36.55M
Third Week $0.18M / / / / / / $36.73M
%± LW -60% / / / / / / /
Scheduled showings update for Spy X Family for the next few days:
Day Number of Showings Presales Projection
Today 28730 $25k $0.18M-$0.19M
Wednesday 28093 $25k $0.16M-$0.17M
Thursday 18936 $6k $0.15M-$0.16M

Howls Moving Castle:

Howls Moving Castle continues to hold better and has now almost matched Spy X Family dalies. It has crossed $20M today.
Audience Figures:
WoM figures: Maoyan: 9.7 , Taopiaopiao: 9.6 , Douban: 9.1
Howl's Moving Castle remains very women skewed with a 65-35 gender split in their favor. Women have also remained more favorable to the movie by a 0.2 margin.
Continues to be dominated by people under 30 who have also rated the movie the highest with a 9.7 average.
# TUE WED THU FRI SAT SUN MON Total
Second Week $0.38M $0.35M $0.31M $0.25M $0.46M $0.80M $0.19M $19.91M
Third Week $0.17M / / / / / / $36.73M
%± LW -51% / / / / / / /
Scheduled showings update for Howls Moving Castle for the next few days:
Day Number of Showings Presales Projection
Today 17432 $26k $0.17M-$0.17M
Wednesday 17570 $26k $0.16M-$0.16M
Thursday 11821 $6k $0.14M-$0.15M

The Last Frenzy

The Last Frenzy remains 2nd as the drops for the top movies are somewhat stabilizing now. It will pass $75M tomorrow.
Audience Figures:
WoM figures: Maoyan: 9.2 , Taopiaopiao: 8.9 , Douban: 5.9
After the 2nd weekend The Last Frenzy's gender split remains in favor of Women with the same 52-48 split as last week. Women have continued to rate the movie more favorable by a 0.2-0.3 point margin.
Age brackets wise it remains dominated by the 20-30 brackets but also has a significant portion of older brackets pulling 15%. It remains almost non existent with under 20's which make up just a 2-3% margin. People in their 30's have rated the movie the best.
# WED THU FRI SAT SUN MON TUE Total
First Week $11.98M $11.98M $11.63M $10.99M $7.45M $2.84M $2.41M $59.28M
Second Week $2.08M $1.84M $1.70M $2.89M $4.14M $1.36M $1.27M $74.56M
%± LW -82% -85% -85% -74% -44% -52% -39% /
Scheduled showings update for The Last Frenzy for the next few days:
Day Number of Showings Presales Projection
Today 78705 $43k $1.21M-$1.21M
Wednesday 79520 $46k $1.16M-$1.20M
Thursday 51686 $7k $1.07M-$1.10M

Twilight of The Warriors

Twilight of The Warriors comtinues to lead just slightly ahead of The Last Frenzy. Its not a wide enough gap to catch up in the total gross. Especialy as The Last Frenzy is looking to perform better on weekends.
Audience Figures:
After the 2nd weekend Twilight of the Warriors remains faily highly rated. Still sways male with a 54-46 split. Women however have given the movie a more favorable review by a 0.3 point rating on average.
Age groups wise it sways a bit younger than The Last Frenzy. Ratings wise its very consistent across the age groups with only a 0.1 variation across the under 20's to the over 40's.
Scores: Maoyan: 9.3 , Taopiaopiao: 9.4 , Douban: 7.4
# WED THU FRI SAT SUN MON TUE Total
First Week $6.91M($15.67M) $7.08M $7.37M $7.65M $5.92M $2.89M $2.51M $49.09M
Second Week $2.17M $1.94M $1.67M $2.74M $3.50M $1.39M $1.30M $63.80M
%± LW -69% -73% -77% -77% -41% -52% -40% /
Scheduled showings update for Twilight of The Warriors for the next few days:
Day Number of Showings Presales Projection
Today 69271 $48k $1.27M-$1.34M
Wednesday 70118 $52k $1.21M-$1.22M
Thursday 46384 $13k $1.12M-$1.12M

Other stuff:

The next holywood releases currently scheduled are Kingdom of the Planet of the Apes on May 10th, The Fall Guy on May 17th, Inside Out on June 21st and Despicable Me 4 on July 12th
Civil War has been aproved and will release this year. Likely targeting a June release.
Some rumors suggest Garfield could release around Childers Day on the 1st of June.
On the Japanese front with Spy X Family and Howl's Moving Castle now out Doraemon 43 is next on the list with a confirmed May 31st release which was expected as its right on the verge of Children's Day on June 1st.
Haikyu!! The Movie: Decisive Battle at the Garbage Dump will release on the 15th June.
My Next Life as a Villainess: All Routes Lead to Doom! The Movie will also release at some point.
So loads of Japanese content ariving to China in the next month and a bit.

Release Schedule:

A table including upcoming movies in the next month alongside trailers linked in the name of the movie, Want To See data from both Maoyan and Taopiaopiao alongside the Gender split and genre.
Remember Want To See is not pre-sales. Its just an anticipation metric. A checkbox of sorts saying your interested in an upcoming movie.
Not all movies are included since a lot are just too small to be worth covering.
520 Day(May 20th):
The 20th of May is seen by many as an unofficial Valentines Day. Which means a lot of romance/drama coming out to make use of the date. Given its linked to a weekend this year many are using the chance to release as early as Friday to then link it to the Monday.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Hovering Blade 92k +2k 44k +1k 37/63 Action 17.05
You Are By My Side 30k +897 7k +95 36/64 Drama/Romance 17.05
Strangers When We Met 24k +1k 52k +2k 38/62 Drama/Crime 17.05
The Fall Guy 17k +525 19k +215 49/51 Action 17.05
Even If This Love Dissapears 42k +2k 17k +655 28/72 Drama/Romance 18.05
April Come She Will 22k +741 14k +400 41/59 Drama/Romance 18.05
18x2 Beyond Youthfull Days 84k +4k 26k +1k 34/66 Drama/Romance 19.05
Nobody But You 137k +1k 48k +212 44/54 Drama/Romance 20.05
Childrens Day(June 1st):
Childrens Day is more official with Children under 14 getting half a day off. It mostly sees the release of a few animated movies and this year should be no different with Doraemon releasing on the date alongside a local animation.
There will probably be atleast a few more movies scheduled for that weekend including potentialy Garfield.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Doraemon 43 163k +3k 31k +615 52/48 Animation 31.05
The Adventure with Dragon 4k +149 3k +55 52/48 Animation 01.06
Dragon Boat Festival(June 10th):
The Dragon Boat Festival lands on a Monday this year which means its gonna be a single day holiday linked to the weekend.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Walk The Line 116k +2k 58k +1k 34/66 Comedy/Crime 08.06
Gold or Shit 18k +651 42k +2k 60/40 Comedy/Family 08.06
Be My Friend 56k +2k 10k +610 30/70 Drama/Comedy 08.06
Crisis Negotiators 6k 865 8k +765 41/59 Drama 08.06
June:
A few other noteworthy releases in June.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Haikyu!! The Movie: Decisive Battle at the Garbage Dump 184k +2k 99k +1k 36/64 Animation 15.06
Inside Out 2 39k +1k 26k +567 29/71 Animation 21.06
Hengyang 1944 16k +9k 16k +11k 62/38 History / War 28.06
submitted by Firefox72 to boxoffice [link] [comments]


2024.05.14 19:14 lolplatypi (selling) 4K Codes for 4$ Dune Part 1+2, Ocean's Trilogy, Once Upon A Time In the west, and more

All codes are 4$ unless otherwise marked, I can take payment in paypal or venmo. If you buy several codes at once, I can swing a discount.
Guess Who's Coming to Dinner SOLD!!
To Sir With Love
Annie
Cinderella
Once Upon A Time in the West (claimed through Fandango at Home, no iTunes option, sorry!)
Ocean's Trilogy (11,12,13) 8$ SOLD!!
Dune Part 1 and 2 collection 5$ SOLD!!
The Muppets Take Manhattan
Groundhog Day
Real Genius
The Mask of Zorro
Pulp Fiction
Mission Impossible Ghost Protocol
Beverly Hills Cop
To Kill A Mockingbird
Animal House
Cool Hand Luke
The VVitch
Reservoir Dogs
Jurassic Park
The Martian
John Wick
John Wick 2
John Wick 3
Black Panther
Die Hard
Everything Everywhere All At Once
Pirates of the Caribbean Curse of the Black Pearl SOLD!!
Interstellar
Apollo 13
Logan Lucky
Rambo: First Blood
Spider-Man Homecoming
Captain America The Winter Soldier
Captain America Civil War
Doctor Strange SOLD!!
Kingsmen The Secret Service
Arrival
Star Wars The Last Jedi
Terminator 2
Rebel Without A Cause
submitted by lolplatypi to DigitalCodeSELL [link] [comments]


2024.05.14 19:13 Expensive_Home8414 Temu

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submitted by Expensive_Home8414 to u/Expensive_Home8414 [link] [comments]


2024.05.14 19:13 Superteletubbies64 [H] Choice May, Metroidvania Mania, FUNgeon Crawler and more [W] Paypal EU, Lego Harry Potter Years 1-4, 5-7, Fallout 3 & 4 GOTY, New Vegas Ultimate, Justice Sucks, Sea of Stars, Knuckle Sandwich, Birth, Grindstone, Melatonin,Strayed Lights, Maglam Lord, Vanaris Tactics, Viscerafest

Looking primarily for Paypal EU offers. If you're not from EU I will only sell if you cover the paypal fees and pay in EUR instead of your native currency. I do not have a specific price for any games atm, I'm open to offers. Aside from games listed in the title I'm not very interested in offers for new games atm, even wishlisted ones
If it has "may keep" I have minor interest in the game and will likely decline any offers for it. I'd prefer to trade away games I have no interest in or own already. If I redeem it i'll remove it from the list.
DO NOT send me a chat invite before having agreed on a trade in the comments. I do not check chat often and it's a rule to not send a chat invite before commenting anyway.
If this post is more than 24-48 hours old it might not be up to date and you should check the latest trading post or my full list of tradables to see if the game(s) you want are still there.
Full wishlist here: https://barter.vg80b7/w/
My full list of tradables: https://barter.vg80b7/t/
Asterisk means region lock, ask if interested, the region lock varies depending on the game
NEW:
SOME NEW STUFF FROM OLD BUNDLES NOT SURE WHAT I WANT TO KEEP YET:
///////////////////
GOG keys
MAY KEEP (significantly less likely to accept offer for unless I desperately want the game you're offering)
https://www.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to GameTrade [link] [comments]


2024.05.14 19:13 Superteletubbies64 [H] Choice May, Metroidvania Mania, FUNgeon Crawler and more [W] Paypal EU, Lego Harry Potter Years 1-4, 5-7, Fallout 3 & 4 GOTY, New Vegas Ultimate, Justice Sucks, Sea of Stars, Knuckle Sandwich, Birth, Grindstone, Melatonin,Strayed Lights, Maglam Lord, Vanaris Tactics, Viscerafest

Looking primarily for Paypal EU offers. If you're not from EU I will only sell if you cover the paypal fees and pay in EUR instead of your native currency. I do not have a specific price for any games atm, I'm open to offers. Aside from games listed in the title I'm not very interested in offers for new games atm, even wishlisted ones
If it has "may keep" I have minor interest in the game and will likely decline any offers for it. I'd prefer to trade away games I have no interest in or own already. If I redeem it i'll remove it from the list.
DO NOT send me a chat invite before having agreed on a trade in the comments. I do not check chat often and it's a rule to not send a chat invite before commenting anyway.
If this post is more than 24-48 hours old it might not be up to date and you should check the latest trading post or my full list of tradables to see if the game(s) you want are still there.
Full wishlist here: https://barter.vg80b7/w/
My full list of tradables: https://barter.vg80b7/t/
Asterisk means region lock, ask if interested, the region lock varies depending on the game
NEW:
SOME NEW STUFF FROM OLD BUNDLES NOT SURE WHAT I WANT TO KEEP YET:
///////////////////
GOG keys
MAY KEEP (significantly less likely to accept offer for unless I desperately want the game you're offering)
https://www.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to indiegameswap [link] [comments]


2024.05.14 19:13 Superteletubbies64 [H] Choice May, Metroidvania Mania, FUNgeon Crawler and more [W] Paypal EU, Lego Harry Potter Years 1-4, 5-7, Fallout 3 & 4 GOTY, New Vegas Ultimate, Justice Sucks, Sea of Stars, Knuckle Sandwich, Birth, Grindstone, Melatonin,Strayed Lights, Maglam Lord, Vanaris Tactics, Viscerafest

Looking primarily for Paypal EU offers. If you're not from EU I will only sell if you cover the paypal fees and pay in EUR instead of your native currency. I do not have a specific price for any games atm, I'm open to offers. Aside from games listed in the title I'm not very interested in offers for new games atm, even wishlisted ones
If it has "may keep" I have minor interest in the game and will likely decline any offers for it. I'd prefer to trade away games I have no interest in or own already. If I redeem it i'll remove it from the list.
DO NOT send me a chat invite before having agreed on a trade in the comments. I do not check chat often and it's a rule to not send a chat invite before commenting anyway.
If this post is more than 24-48 hours old it might not be up to date and you should check the latest trading post or my full list of tradables to see if the game(s) you want are still there.
Full wishlist here: https://barter.vg80b7/w/
My full list of tradables: https://barter.vg80b7/t/
Asterisk means region lock, ask if interested, the region lock varies depending on the game
NEW:
SOME NEW STUFF FROM OLD BUNDLES NOT SURE WHAT I WANT TO KEEP YET:
///////////////////
GOG keys
MAY KEEP (significantly less likely to accept offer for unless I desperately want the game you're offering)
https://www.reddit.com/IGSRep/comments/p7k848/superteletubbies64s_igs_rep_page/
submitted by Superteletubbies64 to SteamGameSwap [link] [comments]


2024.05.14 19:11 KiwiW30 Prodigal Flare: Solar Exotic Hand Cannon

Exotic Perk: Golden Remnant
This weapon upon first draw fires one massive damage golden gun shot as long as golden gun is equipped costing the weapons full magazine, strong against barrier and unstoppable champions. After firing this single shot, reload speed is reduced by 65% (meaning it takes longer to reload) and the next magazine applies the Light Burnout de-buff on the wielder. Killing an enemy with Golden Remnant grants a medium amount of super energy, stronger enemies give more super and grenade energy, up to 35%, Guardians in the crucible count as 5% and guardians with their super active count as 7.5% as long as your super bar is under 75%. After casting your super, you may use this ability again by holding 'R' while the gun is at a full magazine. Dying does not allow the ability to be used again. If golden gun is not equipped than this this weapons exotic perk is basically useless.
Light Burnout: De-buff
The magazine after the high powered Golden Remnant shot is fired does 30% less damage to rank-and-file enemies, 25% less damage to powerful enemies, and 15% less damage to Bosses, Yellow bar enemies and Guardians. No damage drop-off for guardians with their super active. Switching weapons takes slightly longer as well, at a 5% time increase. this also creates a major decrease to impact and stability and other deficits to other stats. THIS EFFECT ONLY HAPPENS FOR ONE MAGAZINE. Swapping weapons does not remove the effect when switching back unless activating Golden remnant another time.
Special Perk 2: Rekindling Spirit
If the Golden Remnant shot misses a target that shot is refunded at the same strength.
Special Perk 3: Lighting the Fire
This weapon does a medium amount of bonus damage to fallen, scorn, hive and taken with a solar de-buff on them. up to 45% bonus damage. This weapon provides a extremely large explosion if the final shot of a magazine without the Light burnout effect defeats a powerful enemy spreading scorch across a large area.
Catalyst:
Acquired through Master level or higher nightfall's.
Catalyst ability: Splitting Eruption
The initial single strong golden remnant shot turns into two half Golden remnant powered shots that spread scorch to targets and ignites in a short radius around where the shot was fired and gives the wielder radiant for a short duration after a final blow. Stunning a champion with golden remnant creates an additional Golden remnant shot that fires at 35% strength.
Weapon Description:
"It all comes down to how much the traveler likes you and how much you appreciate its gifts" - Zavala
Whoever wielded this weapon before the guardian was deeply invested in the intricacies of the Shard of the Traveler that was used during the Red War to fight back against the cabal. It seems as though word got out about his research and when the cabal caught wind, they came for him. Not much on this in the archives either, must have been a relatively unknown guardian, why wouldn't they contact us after we scurried to the farm? So many unanswered questions. Its unfortunate that he ended up losing his ghost and burning up with the almighty. The weapon schematics we recovered from his corpse intrigue me though, there's.. a piece of the shard on here! - Zavala
Range: 55
Impact: 100 on initial Golden Remnant shot, 70 Normal, and 45 with Light Burnout
Stability: 42 normal, 25 with light burnout
Handling: 31 normal
Reload Speed: 58 normal, 20 After Golden Remnant
Aim Assist: 95 with Golden Remnant 75 Normal, 50 with Light-Burnout
Recoil Direction: 80 Normal, 65 with Light-Burnout
Magazine Size: 1 with base Golden Remnant, 10 Normal Hand Cannon shots
Air Effectiveness: 28 Normal, 18 with Light Burnout
How to acquire weapon:
This weapon can be collected through a series of 6 quest steps involving,
  1. Gather hand cannon and solar super data across the system (Zavala)
25 Guardian super kills
150 Hand cannon kills
  1. Complete Nightfall's on "Master" Difficulty with an exotic hand cannon equipped. Grandmaster Nightfall's count as 2. Hero nightfall's count as 0.05 and Solo Legend Nightfall's counts as 0.5 Legend Nightfall's with a fireteam count as 0.1.
2 strikes completed
  1. Complete the "Solar Pathway" Exotic Quest on Mars
Defeat "Kargen, the reimagined"
Quest Completed 1 Potential Reward: (Unique Exotic armor)
rewards, Golden Core (NOT A USABLE WEAPON, TAKES UP A KINETIC INVENTORY SLOT)
  1. Visit the enclave on mars and present it your findings
Enclave Visited
Rewards: Worn out weapon history books and Next quest step
  1. Complete the "Radiant Descendant" Exotic Dungeon on earth: Almighty Crash Site
Defeat "Visage of Rhulk" and "Visage of Nezarec"
Defeat "Sal'aurc, Almighty Champion of the witness"
Rewards: Cosmological Handle (Weapon schematic) REPLACES GOLDEN CORE
  1. Meet Zavala at the Enclave on mars and begin the attunement process
Zavala Visited
Rewards: Prodigal Flare
"Radiant Descendant"
It looks like the witnesses troops have scooped up the burnt remnants of the almighty and turned it into their new war bunker, might be a good idea to remove this corruption before they decide to plan their assault on the last city.
On arrival, Defense systems activate.
1st encounter: ENTER THE MINDSCAPE (Defeat the Visage of Rhulk) Potential Reward: Sniper Rifle or Helmet
2nd Encounter: Destroy The Weapon. Reward: Class item or chest piece
3rd Encounter: ENTER THE MINDSCAPE (Defeat Visage of Nezarec) Potential Reward: Hand Cannon or Leg armor
4th Encounter: Unlock the door: SURVIVE 5 minutes. Potential Rewards: Linear Fusion Rifle or Auto Rifle
5th Encounter: Prove your worth, Summon and defeat Sal'aurc. Potential Rewards: Exotic Engram x2 or Grenade Launcher, Rocket Launcher or Scout Rifle
submitted by KiwiW30 to DestinyExoticConcepts [link] [comments]


2024.05.14 19:10 Douglasjm Magic is Programming B2 Chapter 1: Catching Up

Synopsis:
Carlos was an ordinary software engineer on Earth, up until he died and found himself in a fantasy world of dungeons, magic, and adventure. This new world offers many fascinating possibilities, but it's unfortunate that the skills he spent much of his life developing will be useless because they don't have computers.
Wait, why does this spell incantation read like a computer program's source code? Magic is programming?
___
Here we go with book 2!
<< First < Previous Next > (RR) or Next > (Patreon)
Carlos lounged comfortably on one of the mayor's fancy sofas. At 23 years old with a healthy body he really didn't need cushioned upholstery, but he liked how it felt. Honestly, he was probably more comfortable with high quality furniture than someone of his relatively low-income background should be in this world. Spoiled by the mass production factories of modern Earth, I suppose. All of this stuff here is probably handmade. Er, make that definitely handmade. Unless they have magic factories I haven't heard about, or something. He mentally shrugged. There was no point trying to change his attitudes toward furniture now. While this world might have higher prices for a lot of things than he was used to, he was also a lot richer than he was used to thanks to having become a noble lord. People would expect him to treat fine furniture as cheap because of his station.
I might have the physical habits of a couch potato, but at least I don't look like one. Too skinny. Not as skinny as Amber, though. He smiled as he watched the young woman next to him on the sofa continue animatedly expounding on their recent adventures together. She was lanky, with few curves to speak of and spindly limbs, far from any conventional picture of feminine beauty. Her hair, a slightly lighter shade of brown than his own, was cropped short. He thought she was 18 or 19 years old, but wasn't sure. Have I really never asked her age before? ... Would that be a rude question here? Regardless of her age, she had grown her confidence a lot since their first meeting a few weeks ago. She'd found her footing in a new life that she'd seized with utter determination, and he saw no sign of the shyness that she'd first greeted him with. The way her potential was finally blooming was beautiful to watch.
Carlos turned his gaze to the sofa across from them and carefully held back from laughing at the expressions Trinlen was making as Amber wrapped up explaining the events and developments they'd gone through since their introduction to him at the Royal Mage Academy. Carlos had contributed a fair amount to the explanation at first, but Amber had taken to it with enthusiasm when she arrived, and he could tell she was enjoying it. The young man in front of them, newly graduated from said academy, was on the edge of his seat and leaning forward, hanging attentively on every word. His casual attire, plain and made of cheap materials, looked thoroughly out of place on the finely embroidered velvet of the sofa, but he'd shown no sign of even noticing the finery around him. Excitement warred for control of his face with surprise, disbelief, envy, and dismay.
Amber finished her impromptu monologue, and Trinlen slowly schooled his face into a neutral expression. His voice was tense and tightly controlled. "So... In short, you're telling me that in the mere two weeks since you met me, you discovered a mana-poaching conspiracy of nobles, were abducted right under the noses of two royal guards without them even noticing, absorbed mana so fast that you gained 6 levels in a day and a half - so unfair, by the way - somehow learned an obscure portal spell from just its name and description, found evidence of a conspiracy against the Crown, and personally met a princess." He paused, then threw his hands up as he wailed in frustration and disappointment. "And I missed it!?"
Carlos threw back his head and burst out laughing. He couldn't help it. Trinlen just sounded so much like a little kid who'd barely missed out on a candy store giving away its entire stock for free. It was such an incredible light-hearted contrast with how everyone else viewed these same events that the sheer ridiculousness of it was overwhelming. Amber joined the laughter a moment later, shaking her head in amused disbelief, and after a few more seconds Trinlen started chuckling too.
Carlos's laughter eventually trailed off, and he took a deep breath to settle down. "Thanks, Trinlen. It's been a very stressful two weeks, and laughing like that helped release a lot of it. Feels good. Anyway, what have you been up to? I thought you would take a whole month to graduate?"
"Technically I only said 'next month', not that it would be at the same point in the month. But yes, this is earlier than I expected. The normal graduation ceremony is still a week and a half away." Trinlen shrugged. "They didn't explain the reasons, but after what you said I'm guessing your meeting with the princess prompted her to do something. The vice headmaster called me to his office yesterday morning, a few teachers grilled me on my classwork, and they declared I'd passed my exams. Then they told me to pack because I'd be teleported to my new employers the next day, and here I am." He sighed. "Hmph. Now I won't get to humiliate Norla in front of the whole academy when she gives her speech." Then he perked up and grinned widely. "But it sounds like you two are going to be so much fun that I'll get over it in no time!"
"I'm not sure if I agree with your idea of fun, Trinlen, but if it motivates you to help us more then that's good enough for me." Carlos chuckled again. "Anyway, do you need some time to get settled in? You might need to think about lesson plans for us too. We don't need just catalogues of incantations to learn anymore, at least not for simple ones, but I believe you learned other things in the academy too. You mentioned creating your own spells, as I recall."
Trinlen nodded. "I did mention that, yes. I'm guessing your lack of need for a catalogue is because of your newfound ability to somehow pull entire incantations from thin air? You'll have to at least tell me about the limitations of that so I'll know what I still need to teach you, but yeah, there are other things. For one thing, there's your sloppy terminology! Why does no one outside of the academy care about properly distinguishing between the states of mana? Is it really that hard to understand that calling aether, mana, and essence all by the same term obscures your meaning and often causes confusion? Or are people so stupid that they can't even understand the difference?"
Carlos blinked and exchanged a look with Amber. His comprehension aid informed him about the distinction the instant Trinlen spoke the terms. That would have been nice to know earlier. The comprehension aid is a house secret, so we should let him explain. "At least for us, it's just ignorance. I don't think I've even heard the other two terms you mentioned, and certainly no one ever explained them. So, what is the difference?"
Trinlen paused, cocked his head for a moment, and slowly deflated after his impassioned rant. "Yeah, okay, that's fair. I don't think I ever heard about it before going to the academy either." He sat up straight. "Aether is what you've been calling ambient mana. It's thin like air, and it's everywhere. Its only use is converting it to mana or essence. Mana, using the term with proper precision, is thicker but still fluid like water. It exists primarily in people or creatures and is used as fuel to supply power for spells and magical effects. Essence is hard and solid. It is the material that soul structures are made of, as well as the forms of active spells and enchantments. Am I clear so far?"
Amber answered first. "Yes, I'm familiar with each of the forms you described. I have questions about more details - so many questions - but you should get properly settled in, and maybe eat lunch, before we really get down to it. Have you spoken with Mayor Stelras yet? Do you have lodging sorted out?"
"I went by his office first. He's having someone take my luggage to an inn. The Adventurer's Haven, I think? He said something about a 'low-value target' and having an empty suite already booked." Trinlen's eyes widened. "Waaait a minute. Is he putting me in the room you two were abducted from?"
Carlos shrugged. "Sounds like it."
"Nice! Think there'll be any evidence left of how it was done?"
"Haha! Probably not by this point, but you're welcome to look. Now go get unpacked, eat a meal, and start planning your lessons for us. I'm glad you're here, but we have some other things to do too."
Trinlen nodded and stood up. "Sure. I'll be back before you miss me."
Carlos waved as Trinlen sauntered out the door. He and Amber sat in companionable silence for a while as he felt the mana - or essence? - of Trinlen's soul moving off into the distance. "Well. That was interesting. It's good to have him, but I was expecting a bit more time to think and plan before he'd get here."
"Yeah." Amber stretched and then leaned back into the sofa's cushions, luxuriating in their soft firmness. "So, how much are we going to tell him? How useful will his knowledge even be for us, now that we have, what did you call it, the reference documentation? That bit about the states of mana is good to know, but is it really relevant and important, and how much more can there be that's not in the documentation?"
"Be careful talking about that out loud, remember?" Carlos relaxed and draped his arms across the sofa's back as he focused his mind on their mental bond through Purple, their friendly dungeon core. [On Earth, we made many languages similar to the language of incantations, and we had the reference documentation for all of them. We even published that documentation free for everyone to have. Teachers for those languages were still useful, and even critically important for many people. Having access to knowledge doesn't mean you automatically understand how to properly apply it. There may be related knowledge we have no idea even exists. There could be techniques and patterns for how to use the language that are simply outside the scope of the documentation. Perhaps most importantly, a teacher can use their experience to notice a student's mistakes and correct them before they become problems.]
[Hmm.] Amber bit her lip, thinking. [Like how I knew about making soul structures and synergies between them, but had no idea about the importance of being able to examine and fix them, I suppose.]
Carlos nodded. [Yeah. And that's a really simple example. I know some that are a lot more complex, though I'm not sure how many of them are even applicable for incantations. Inversion of control, dependency injection, factory patterns...] He shook his head. [Just the context knowledge needed to be able to fully understand those could take days or weeks to teach well enough for you to use them. I could maybe explain the basic ideas faster with some simplified analogies, but that would lose so many details that I doubt it would still be useful.]
Amber paused. [... Even my comprehension aid is baffled by the terms you just said. It translated the individual words that you said, but all I got for the phrases is a confusing jumble.] She chuckled. [Anyway, I concede the point. Trinlen will still be able to teach us important and useful things. We still need to decide what secrets to share with him.]
[A lot depends on how good he is at keeping secrets. We don't actually know him all that well yet. He's certainly fun, and he seems clever, but for assessing his integrity we're leaning pretty hard on just a janitor vouching for him.] Carlos frowned in thought. [In order for him to do his job, he needs to know that we can only "pull an entire incantation from thin air" if it's a simple one. He does not need to know the full details of help, however, and most certainly does not need to learn to use it himself. That secret is a very sensitive one, where even just letting too much knowledge of it spread would lose us a major advantage.]
[Definitely. No casting help where he can hear it, and don't say anything about it that's not directly relevant for his teaching, either. Not until he's earned our full trust.] Amber lapsed into silent consideration. [We should introduce him to Purple. We'll kind of have to at some point anyway, and the really valuable thing there is Purple himself, not just the knowledge of his existence.]
Carlos nodded. [True. I think that probably is the least sensitive of our house secrets, and being able to call him through a bond with Purple would be useful.] He chuckled. [And maybe his cleverness will end up producing some good ideas for Purple to use. See if he can find a more productive outlet than pranks for his creativity. And then... If he keeps that secret well enough for long enough, we can consider trusting him with more secrets.]
Amber sent back wordless agreement.
Carlos started sitting up, lifting himself out of the comfortable cushions. "Well, we should get some food ourselves, too. And maybe introduce Trinlen to everyone else along with Purple." He stood up and spotted a letter he'd set aside when Trinlen arrived. "Oh yeah, and what do you think we should do about Kindar?"
"Wait, what's this about Kindar?"
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2024.05.14 19:03 DTG_Bot [D2] Weekly Reset Thread [2024-05-14]

Nightfall - The Ordeal: Legend PsiOps Battleground: Cosmodrome

Modifiers:

Rewards:

Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Crota's End

  • Equal Vessels: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Ensemble's Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King's Fall

  • Devious Thievery: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta'aurc

Loot

Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Miscellaneous

Ada-1's Wares

Name Description Cost
Satou Tribe Apply this shader to change the color of your gear. 10000 Glimmer
Flowers of Io Apply this shader to change the color of your gear. 10000 Glimmer
New Monarchy Diamonds Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Unchained Emote 3250 Bright Dust
Unloved, to Be Cherished Equip this weapon ornament to change the appearance of Beloved. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Stasis Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Oiled Gunmetal Equip this shader to change the color of your gear. Shader 300 Bright Dust
Tidesmoke Equip this shader to change the color of your gear. Shader 300 Bright Dust
Take Out the Trash Emote 700 Bright Dust
Star-Crossed Mark Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Titan Universal Ornament 1200 Bright Dust
Multiband Shell Ghost Shell 2850 Bright Dust
Refashioned Shapes Ship 2000 Bright Dust
Wanderer's Wagon Vehicle 2500 Bright Dust
The Vanguard Dare Equip this weapon ornament to change the appearance of Ace of Spades. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
All Together Now Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 300 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Royal Treatment Apply this shader to change the color of your gear. Shader 300 Bright Dust
Irradiant Charoite Equip this shader to change the color of your gear. Shader 300 Bright Dust
Guiding Light Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Blind Clutch Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Resurrected Shadow Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City
Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle
Eris Morn, Moon
Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Variks, Europa
Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++
Shaw Han, Cosmodrome
Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer
Starhorse, Eternity
Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor
Nimbus, Neomuna
Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode
Arcite 99-40, Hall of Champions
Name Description Cost Requirement Reward
Steadfast Onslaught Defeat combatants in Onslaught. Bonus progress awarded for final blows with Void or Strand weapons and abilities. Complete 20 waves in a single run of Onslaught. 10000 Glimmer 50 Targets & 1 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Steadfast Gambit Defeat combatants in Gambit. Bonus progress awarded for final blows with Solar weapons and abilities. Play 3 Gambit matches. 10000 Glimmer 50 Targets & 3 Gambit matches 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Illustrious Crucible Defeat Guardians and earn assists in Crucible. Bonus progress awarded for final blows with Hand Cannons. 10000 Glimmer 50 Opponents defeated 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Illustrious Raider Defeat combatants in raids and dungeons. Bonus progress awarded for final blows with Sidearms. Complete an encounter on Normal difficulty or higher. 10000 Glimmer 80 Targets & 1 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Distinguished Raider Defeat combatants with precision damage in raids and dungeons. Bonus progress awarded for precision final blows with Bows. Complete an encounter on Master difficulty or higher. 10000 Glimmer 100 Targets & 1 1 XP+ & 400 Lord Shaxx Reputation & 800 Lord Shaxx Reputation & BRAVE Engram

Seasonal Challenges

Name Description Objectives Rewards
No more records this season!

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 14 2 14 14 2 15 61 25 Legendary Shards & 1000 Glimmer
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.14 19:02 Assured_Observer If Xbox ever decides to do a crossover between their Shooter IPs, I'd like to see the Doom Slayer using the Blundergat from COD Zombies and the Lancer from Gears of War.

If Xbox ever decides to do a crossover between their Shooter IPs, I'd like to see the Doom Slayer using the Blundergat from COD Zombies and the Lancer from Gears of War. submitted by Assured_Observer to Doom [link] [comments]


http://rodzice.org/