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Troubleshooters, (1/2) (Legacy Universe)

2024.06.07 21:34 HexKm Troubleshooters, (1/2) (Legacy Universe)

“This geriatric bunch in cold sleep?”
“Affirmative. But their records show that they have been in cold sleep multiple times. They should respond quickly to the resuscitation procedure.”
“But, why? Wouldn’t it be more merciful to leave them in stasis while the Jaxorians intercept us?”
“Yes, but Allyson says that these individuals are the ones who might get us out of this situation.”
“The Terran engineer? You’re trusting her?”
“In a zero-sum analysis, her suggestions have net positive outcomes.”
“Just for the record, I think this is a bad idea.” A pause. “Resuscitation sequence activated.”
“Duly noted. Alert me when they are awake.”
-=-=-=-=-=-
William Exeter hated the feeling of coming to after cold sleep. While the modern systems were better than those he first encountered, he still felt like his muscles were infused with lead and that he was suffering from a hangover that he never got the enjoyment of deserving. But hopefully this would be one of the last times he would ever have to use the procedure, and he could finally settle down.
As the capsule’s lid slid back, harsh light assaulted William’s eyes, and he squinted in an attempt to lessen the pain. The silhouette of a triangular head above him let William know that a Dravitian was checking on him. He swallowed and got his voice working so he could croak out, “I’m up, I’m up.”
“Ah, Mr. Exeter, yes? I am…” The insectoid started to come into better view to the Terran’s adjusting eyes. “Captain? Yes, Captain of this ship. I am… We all are in need of assistance.”
“Uh, what?” William’s croaking voice hid some of his annoyance. “Yeah, I’m Exeter. But if you’re going to get my help, you’re going to have to get me a Jolt. I’m still half asleep from the drugs.”
The Dravitian’s head tilted to the side in an obvious gesture of confusion, “You require an electrical discharge?”
And this was why William hated waking up among aliens. He had to explain everything to them. “A drink. ‘All the sugar and twice the caffeine.’ Bah!” He started to force his muscles into action and pushed up on his elbows, “Just get me a goddamned stimulant, okay?”
“Oh, yes. Yes. Of course!” The Dravitian’s head disappeared as the insectoid moved over to a wall-mounted workstation.
William turned his head and saw several other cold-sleep capsules with their lids open. He cleared his throat and then called out, “Venture crew, sound off...”
“Here!”
I hear you, Bill.”
From a nearby capsule there was a dry coughing, but a hand in a ‘thumbs-up’ gesture rose in response.
“Well, good, I won’t have to suffer alone.” William turned his head again and looked over the other closed capsules, “But they didn’t wake everyone, so something’s up. Try to shake this shit off and get ready, okay?”
There were murmurs of ascent and more dry coughs from the other capsules.
The Dravitian come back from the workspace and addressed William, “Stimulant beverages and some cakes are on their way, Mr. Exeter. While I know that you are still under the effects of the stasis pharmaceuticals, I do need to apprise you of our need. You know of the Jaxorians, yes?”
William’s brow furrowed, “What, those crab-guys who go around in those water-suits? Didn’t we beat them in that big war?”
The Dravitian pulled back a little, “It was a negotiated settlement, I believe, but yes, your descriptive words adequately fit the Jaxorian physiology.” He paused, “Well, the Jaxorians, and their rulers the Drasalites, are once again at war, and we are now targets. I would not have woken you , but our Terran engineer was sure that you could help.”
William frowned and shook his head, “We should have finished them once and for all when we had the chance, but we have to let the Soviets fail as Soviets, don’t we?” He sighed, “And we’re humans, dammit. Homo sapiens sapiens by fuckin’ scientific classification. We once lived on Terra, but our genus and species doesn’t change when we move to another-” He noticed the paling colors on the edges of the Captain’s chitinous facial plates and stopped his Duckman-esque rant, “Look, nevermind. How much time do we have?”
The insectoid paused, as if surprised be the direct question. “We estimate a cycle, if our engineer’s modifications to the engines hold. Our speed has been dramatically increased, but the Jaxorian ships still gain slowly. We will eventually be within the effective range of their weapons. Please, direct us.”
-=-=-=-=-=-
After some of the greasy-spoon diner-ish coffee and the supermarket quality yeast-raised, honey-glazed donuts, the four Terrans looked and felt better. William glanced at his colleagues, noting the wear of time on their bodies. He chuckled as the slightly altered movie quote of ’It’s not the years, it’s the light-years’ ran through his mind. But they’d been together ‘asleep’ much longer than they’d been awake, and they’d spent more of their ‘awake’ lives together than apart.
Tony Scarpetti’s pudgy fingers tipped his cup almost upside down as he tried to get the last drops of the coffee and granulated sugar sludge into his mouth. His once black hair was now mostly white, and his tough physique that ran circles around them on the soccer field had shrunk a bit, though he was still stocky.
Peter Hoffman had finally gotten control of his coughing, and was munching on ‘just one more’ donut, and William once again wondered where Peter fit all the food he ate in that short, diminutive frame. His signature mohawk had been fluffed up with fingers, but lacking styling gel and a razor to clean up the stubble that had grown out in cold sleep, it ended up looking more like a peaked mound than the sharp style that Peter would have usually rocked.
Alex (AJ) Johnson’s hair had finally receded so much that his braid only held back reddish hair from behind his ears, though his scraggly beard was long enough that he could probably have braided it as well. Always tall and gangly, his frame seemed a little more gaunt than William remembered, though it had been almost a decade of cold-sleep travel since they had last seen each other.
“Hey, Doctor Exeter?”
William turned his head toward the voice, and looked at the young woman with blonde hair striding toward the table where the four sat around their coffee and donuts. Her utilitarian grey coveralls had scorch-marks and grime all over, and there was some of the same on her exposed hands and face, but bright teeth were visible in her smile.
William nodded, “You must be the plucky human engineer who got us woken up before our alarm went off, huh?”
The woman nodded, still smiling widely and, as she got over to the table, thrust out her hand toward William in the manner of one who just remembered something. “Yeah, sorry about that, Doctor. I’m Allyson, and I’m the only Terran on the ship. Besides you guys, that is.”
William took the extended hand and shook it, being a little more gentle than he usually would have been, given the way that the woman’s grip and lack of fluid motion showed that she wasn’t experienced in shaking hands as a greeting ritual. But she had looked it up, and that counted for something. “Well, us humans have to stick together, right? You sure you want us geezers to help you out? Don’t you have some flashy alien tech to get away from these crab guys?”
Allyson grinned as the handshake seemed to go correctly and shook her head, “Well, if you had been four guys who weren’t from the Space Venture, I would have let you sleep and hoped that I could come up with some way to escape, but well… you are, and well…” She looked at the men around the table, “You guys solve problems, right?”
“Troubleshoot.” AJ corrected, his voice still a little rough. “We’re Troubleshooters. So we’re likely to be able to fix problems on the ship, but not necessarily the situation. It gives us an out on some problems…”
Allyson’s brow furrowed, but before she could say anything, William offered, “But we’ll try and get you out of this alive, okay?” He looked over toward AJ, “No need to haze the newb, ‘kay?”
AJ chuckled and nodded, going for another sip of his coffee.
Allyson looked between the two old men and shook her head. Weren’t these guys the stuff of legends? Why didn’t they act like it? But they were what she had. What the whole ship had. Oh, the ship, right. “And we don’t really have any xenotech. This is an old decommissioned TA vessel, a combat freighter, so it’s kind of structurally overbuilt for a freighter. It was the TAV Thuban, but after being bought up by a Dravitian company it’s now the CCV K’gara B’rak. That translates to something like ‘Ugly Worker Beetle’.”
William raised an eyebrow, “I thought those bugs didn’t like old ships?”
Allyson grinned, “They couldn’t build a new ship to these durability specs at anywhere near the sale price. I think that it vexes the Captain to no end.”
Tony finally set his cup down on the table, finished fighting with the sludge, and looked at at the woman with a playful grin, “Likely to be really upset once we get going, then…”
William grinned as well, “Well, we’ll get there as we get there. So, is Skynet running things here?”
The engineer blinked and cocked her head a little in her confusion, “Skynet? Um…” Her words trailed off as she tried to decipher the meaning.
William sighed, “Artificial intelligence. Is there one running the ship?”
Allyson shook off her confusion, “Oh, uh, no. Of course there are still core hook-ups, but the company didn’t recruit one. There are some smart systems, but they don’t come up to AI levels.”
William nodded, slowly and resignedly. He looked at the other older men, “Okay, so I guess I’ll be spending my time hacking while you guys get to have some actual fun.” He looked back to the engineer and started to get up out of his chair, feeling the ache in his lower back. “Well, let’s get me to a terminal, and rummage up some walkies so we can keep in contact.”
-=-=-=-=-=-
William glowered at the large touchscreen that sat angled on its adjustable armature, and muttered, “What fresh hell is this operating system?”
The Dravitian Captain at the nearby navigation station on the ship’s bridge looked over, “Sir, this is the newest release of the Efficient Interface. While you are viewing it in Terran Standard, it is optimized for the Dravitian language.”
William shook his head, “So other than these cosmetic changes that I can get to in settings, where can I actually get to control configurations?”
The Captain pulled back its head in surprise, “What? You can’t change the control configurations! They are all optimized!”
William sighed and shook his head, “You jammed the ‘economy’ button down, so we can’t get to the ‘power’ button. Right…” He tapped open the program that accessed the file storage and began examining what was there.
After a few minutes of the bridge crew watching the Terran scroll and tap and curse in a low voice, William let out a exuberant, “Got you, you bastard!” On the touchscreen, a simple text box came up, indicating that it was a Root Command Shell, with a blinking block cursor.
William’s fingers flew over the virtual keyboard on the angled touchscreen, and another window bloomed on the screen. He slid it off to the side, then continued to tap and another window popped up. He slid it off to the top corner of the screen. In each of the windows, progress bars slid slowly from one side to another, character strings rolling down past the bottom of the window, the screen indicator on the scroll bar on the side getting smaller and smaller as the list grew and grew.
The Captain leaned over from its workstation and observed the workings on the Terran’s screen, “What is all that? I’ve never seen this option in the interface.”
William chuckled, still typing commands in the first window, “Oh, it’s a command line interface. They just slapped your interface over the military OS, and that still had lots of useful modules and programs in archive. I can bypass the ‘pretty’ GUI you guys use and actually get to controls.” He paused, “Holy hell! They left a media archive in here. Let’s get that unpacked right now!”
A new window popped up on the touchscreen, with another progress bar. William brought up yet another window, and worked inside it, and the progress bars started to move across their respective windows faster.
The Captain cocked its head, “Sir, I find fault in your judgement that what we need in this situation is media. The Jaxorians are not known for their imaginative capabilities.” It paused, “And I think your tasks are slowing down the computational processors, which again, I find fault with in these circumstances.”
William chuckled, “Well, sure it will seem slower. I made all my operations high priorities for the processors. And you can’t expect us to do our best work in silence. We’ll need a good jam.”
-=-=-=-=-=-
Allyson led the three older men through the hatch into the huge engineering bay where the three reactors were lined up with the longitudinal axis of the ship. Aft of those, the floor fell away beyond a safety railing, so that the bulk of the four huge engines could be accessed by a network of ladders, platforms, and gantries. Most of the floor was clear, but here and there hatches, tools, and parts lay askew on the deck, and wires and tube of various sizes and colors snaked between components in a way that belied the hasty, jury-rigged engineering tasks that had been recently undertaken. A couple of insectoid engineers were working on maintaining parts of the unstable system.
“And this is the playground,” offered Allyson as she spread her arms to indicate the whole open area. “We’ve got four Hammond LS-V-3400 ion drives backed by three of the Niagara-class fusion reactors. I’ve, uh, removed some of the safeties on the engines and tweaked the safety specs on the reactors, so we’re making just over five percent above rated maximum speed.”
Tony walked away from the others to lean against the safety railing and take in the sight of the engines.
Peter glanced around the area, then noticed the machining and fabrication tools and sauntered over to inspect them, hands tucked in his pockets and his boots scuffing the floor.
The two Dravitian technicians looked up from their work momentarily, apraising the Terrans, but staying quiet.
AJ made his way over to the reactors, and frowned as he looked at the readouts showing that the reactors were running hot, right on the edge of red-line. “Cutting these pretty fine.”
Allyson nodded as she looked over toward the tall man and started slowly walking toward him, “Um, yeah. I couldn’t figure out a good way to get more output from the engines, so I was just trying to route more power through them. These are still safe, but they’ll be burning up the plating faster than they should.”
AJ nodded and continued perusing, leaning down to look into an open hatch and seeing how one of the patched in high-energy line had been connected.
Tony continued to watch the engines and called, “Hey, Allyson, these still work with Cherenkov dispersal for additional thrust?”
Allyson quickly changed her trajectory to veer away from reactors and back toward the engines, “Uh, yeah, they do. There are controllers in there that help to make the emissions more directional.” She got to the railing and pointed at an orange ring that was visible on each engine right near the aft bulkhead. “Those big electromags help control the dispersal. I have plans and simulations on the computer if you want to see how they work.”
Tony peered in the indicated direction, then nodded and turned toward Allyson, “Yeah, get me to a terminal with some VR goggles and I’ll take a lo-” His voice cut off at the sudden sound from the engineering bay’s speakers.
A syncopated drum beat sounded over the hum of the machinery, then came an almost gravelly yell-singing voice. ”Come on, feel the noise. Girls, rock your boys. We’ll get wild, wild, wild.”
Allyson’s surprised gaze swept up to the big speakers mounted in the corners of the room by the ceiling.
Grins and smiles grew on the faces of the three older men, and they all joined in with the words as an electric guitar sawed into being and the rest of the band added their voices to the lead singer on a response answer of “Wild, wild, wild!” And then the drums picked up and the rest of the instruments kicked in, bringing the song fully into swing.
The singer continued as Peter’s hands played air-drums over a CNC machine’s working space, ”So you think I got an evil mind. I tell you, honey, I don’t know why. I don’t know why.”
Allyson had never heard the song, but the beat was compelling, and it somehow invigorated the men in a way she hadn’t expected. Just out of cold sleep, in the midst of an inevitable chase, with such limited resources, they were singing along with smiles on their faces. AJ was tapping on a reactor interface, and Peter was almost dancing as he poked about her workbench storage space, going over her tools, a screwdriver and electric ratchet stem in his hands as drumsticks for his air-drums.
The Dravitian technicians huddled in a fearful pose at the sudden noise.
Tony grinned widely at Allyson’s surprise, and said loudly over the music, “William’s got good taste for montage music… Show me that terminal.”
-=-=-=-=-=-
The Captain looked over to the Terran’s workspace which was now exhorting somebeing to ‘get wild, wild, wild’ over and over again. It seemed to have some detrimental affect on the older Terran, as its head was bobbing up and down as it continued to work with the code. The insectoid in command just had to say something. “Excuse me, sir. Are you sure that the distracting audio stimulation is beneficial for you? It does not seem to be related to your current task …”
William glanced over at the Dravitian, “Look, bug-boy, the music keeps my endorphins up, and tricks me into thinking I still have all the energy of a teenager. You’re just lucky that I know what my crew likes, and that this archive is low on industrial music.” He pauses and types intensely, then continues, “So no, it’s not related, but if you really want a chance to get away from those crab-guys, this music tips the scales in our favor, okay?”
The Captain abruptly looked back to its console. “Affirmative answer, sir.”
William nodded to himself, and cocked his head as he read something off the screen. “So, a bunch of the cargo is plasma generators for terraforming?” He looked over to the insectoid who was pointedly not looking at him. “Are those things as dangerous as they sound?”
-=-=-=-=-=-
“Hey guys!” William’s voice echoed from the big loudspeakers in the engineering bay as the song came to an end.
“Yo boss!” Peter called up toward the ceiling from the tool bench where he had accumulated a selection of choice tools.
“I got control of the control code up here. Some of it’s military code under all this glossy shit. What have you guys got back there?”
Tony stood amidst a holographic simulation of an engine, and called out, “We got some damped down ion engines. The design is like the old McPherson Mark Five, and I think I can flare ‘em up the same way. Gimme six hours or so.”
AJ looked up toward the ceiling after Tony finished, “These fusion reactors are running flat out, Bill. I’m thinking about patching up a capacitor bank so we can push things farther, or at least have some extra power when we need it. Three or four hours, depending on how easy I can find the parts.” he paused, “And I’m officially putting in a request for you to put something dance-able on your wheel of steel.”
Peter called out, “And I’m just waiting for these slackers to tell me what they need. But I’m all tooled up for just about anything they want.” He grinned playfully at the other two.
William’s chuckle came over the speaker, “Gotcha. Those sound like good projects. We get a powerful flare, we’ve got a chance to run.” He paused, “Allyson, you there too?”
Allyson, still near the holographic engine display, had been turning her head this way and that to try and follow the conversation and understand what the forming plan of the ‘troubleshooters’ was. She forced herself to call out, “Yes, Dr. Exeter.”
William’s voice came from the speakers, “Okay, Allyson, I need you to take Pete down to Cargo Bay Three and help him uncrate all of the plasma terraforming engines you can find there. Pete, I want those things sky-side against the outer wall of Bay Two and fastened in place. If we need power for them, I want you to run a line back to AJ’s source, and it will need to be vacuum sealed. We’re likely to depressurize that bay so try not to make too many unnecessary holes, okay?” He paused, “And don’t worry, that bay has some speakers too. I won’t leave you silent …”
Peter grinned and nodded, then started to load tools onto a nearby hovercart. As he worked, he called out, “On it, boss! Do they have any Ramones or Dead Kennedys or anything with more energy in that jukebox? That’s my request, Mr. DJ.”
William’s voice carried his chuckle, “I’m on it, guys. I’ll keep you updated, you guys let me know the word. Out.”
As the beats of New Order’s Blue Monday started to bounce around the engineering bay, Peter looked over at Allyson, “Hey, give me a hand with some of this. We need to bounce!”
Allyson registered the words and jogged across the bay to the hovercart, “Sorry, sir, we have to ‘bounce’?”
Peter chuckled, still pulling tools from the bench to add to the load. “We have to get moving. Can we bring that welder and thermal lance, or is there a better option?”
Allyson let out a quiet ‘oh’, then shook her head, “There’s a backpack unit that can cut and weld. Much easier to move.” She pulled open a a nearby locker.
Peter grinned, “Oh, sweet! Are there two?”
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2024.06.07 21:20 elixyXD C1 vs Firebird

I am considering upgrading my C1 to a firebird war bond edition for $45, is this a worthy upgrade? I like to do bounties and combat, arena commander is nice too. I felt like I couldn’t do combat in my C1, and had no clue what to do with the storage. I have other ships that can run cargo (cutty black). So is this upgrade worth it or should I stick with the spirit? It is my only pledge so idk whether that influences things. I only used my cargo hold once, and that was yesterday to run 8SCU of weevil eels which glitched and were not appearing on the sale screen. Thanks
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2024.06.07 21:06 DexterousSlayer Elástico skill move

I’ve looked up plenty of tutorials and the skill move list in game, but I can’t seem to ever do the elástico. I’ve been practicing in the arena for a while and it hasn’t done it a single time no matter what direction I’m facing and how many different ways I rotate the right stick. Is this a common problem or can anyone help me?
submitted by DexterousSlayer to EASportsFC [link] [comments]


2024.06.07 20:47 Jerry_217 [H] Many games updated 6-5 [W] US amazon digital gift card, tf2 keys, Field of Glory II: Medieval + DLCs, asterigos, Maniac, Ash of Gods, Cardboard Town, Resident Evil Village, Bosorka, Loot River, River City Girls 2, Ghost Song, Double Dragon, Book of Hours, Dead Estate, Songbird Symphony, wishlist

Region is NA.

If you have my wishlist games, Chat with me anytime. Only accept games from your own collection.

My REPs: 200+ successful trades, stopped tracking after 202.


Wishlist is in the end of this post

My steam games for trade (Can make gift links if possible):

Added recently:

Miasma Chronicles
Risk of Rain 2
Empyrion - Galactic Survival
Warhammer 40,000: Battlesector
Littlewood
One Hand Clapping
Ultimate Chicken Horse
Tales of Vesperia: Definitive Edition
Mad Max
MORTAL KOMBAT XL
Mortal Kombat 11: Ultimate
Middle-earth: Shadow of Mordor GOTY
Middle-Earth: Shadow of War Definitive Edition
Injustice 2 Legendary Edition
Gotham Knights
Back 4 Blood
Batman™: Arkham Knight Premium Edition
Batman™: Arkham Asylum GOTY Edition
Batman™: Arkham City GOTY Edition
Batman™: Arkham Origins
.hack//G.U. Last Recode
GOD EATER 3
PAC-MAN MUSEUM+
TEKKEN 7
Dragon Knight (delisted, 18+, PM for price)
Hell Girls (delisted, 18+, PM for price)
Super Star (delisted, 18+, PM for price)

Steam games:

9 Years of Shadows
A Juggler's Tale
A Plague Tale: Innocence
ABZU
Aces and Adventures
Ad Infinitum
Afterimage
Agent in Depth
Alchemist's Castle
Alchemy Garden
Aliens vs. Predator Collection ( includes Aliens vs. Predator + Aliens vs Predator Swarm Map Pack + Aliens vs Predator: Bug Hunt Pack)
Aliens: Fireteam Elite
Amanda the Adventurer
AMID EVIL
Amnesia: The Bunker
Anuchard
Aragami 2
Arcade Paradise
Arise: A Simple Story
Armello
Army Men RTS
Assault Suit Leynos
Astronarch
Autonauts vs Piratebots
Battlecruisers
Beacon Pines
Big Pharma
BIOMUTANT
Bionic Commando Rearmed
Black Paradox
Black Skylands
Blade Assault
Blood And Zombies
Bloodstained: Ritual of the Night
Borderlands 3: Super Deluxe Edition
Boundless
BPM: Bullets Per Minute
Bravery and Greed
Brawlout
Castle on the Coast
Cats in Time
Caveblazers
Chicka Wars Chicken Meat (delisted)
Children of Silentown
CHIVALRY 2
Citizen Sleeper
CivCity: Rome
Click and Slay
CODE VEIN
Colt Canyon
Conan Chop Chop
Concept Destruction
Construction Simulator (2015) Deluxe Edition
Cookie Cutter
Corridor Z
Cosmonautica
Crayon Physics Deluxe
CROSSBOW: Bloodnight
Cultist Simulator
Curse of the Dead Gods
Dagon - The Eldritch Box DLC
Dark Deity
Dead Age
Dear Esther: Landmark Edition
Death Squared
Deceive Inc.
Depraved
Descenders
Desperados III
Destiny 2: Beyond Light DLC
Destroy All Humans! 2 - Reprobed
Destroyer: The U-Boat Hunter
Detached: Non-VR Edition
DEVOUR
Dicey Dungeons
Disciples: Liberation
Disco Elysium - The Final Cut
Dishonored Definitive Edition
Distant Worlds Universe
Doctor Strange Defenders Skin
Double Cross
Doughlings: Arcade
Doughlings: Invasion
Dragon Knight (delisted, 18+)
Draw Slasher
Drawful 2
Due Process
Dungeons 2 - Complete Edition
Dusk
EDGE OF ETERNITY
Eiyuden Chronicle: Rising
El Hijo
Emily is Away <3
Encased
Endless Space 2
Epic Chef
ETERNAL THREADS
Exorder
Expeditions: Rome
Fashion Police Squad
Firegirl: Hack 'n Splash Rescue
First Class Trouble
Five Dates
Fling to the Finish
Fobia - St. Dinfna Hotel
Foretales
FOREWARNED
Forged Battalion
Fortissimo FA INTL Ver
Founders' Fortune
Friends vs Friends
From Space
Full Metal Furies
Fun with Ragdolls: The Game
GameGuru Classic
Garfield Kart - Furious Racing
Generation Zero
Geometric Sniper
Ghost 1.0
Gloria Victis
Go Home Dinosaurs!
Going Under
Golf Gang
Good knight
GRID Ultimate Edition
GRIME
Grow: Song of the Evertree
Guilty Gear X2 #Reload
Guns & Fishes
Guts and Glory
Hack 'n' Slash bundle (including Hack 'n' Slash + Hack 'n' Slash Soundtrack + Spacebase GIFT)
Hardspace: Shipbreaker
Heart Fragment - Book Two: Belief Fragments (Shannon & Lana)
Hedon Bloodrite
Hell Girls (delisted, 18+)
Hell Pie
Hellbound
HERO'S HOUR
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hokko Life
Hollow Knight
Honey, I Joined a Cult
Hot Brass
Hotshot Racing
How to Sing to Open Your Heart
HUMANKIND™ Definitive Edition
Hyper Gunsport
I’m not a Monster
ibb & obb (steam inventory gift)
Internet Cafe Simulator
Interplanetary: Enhanced Edition
Intravenous
Intruders: Hide and Seek
Iron Danger
Iron Harvest
Izmir: An Independence Simulator
Joggernauts
JURASSIC WORLD EVOLUTION 2
Just Cause 3 XXL Edition
Just Cause 4 Complete Edition
JYDGE
Katamari Damacy REROLL
Kerbal Space Program
Killsquad
Kraken Academy!!
Labirinto 2
Lacuna – A Sci-Fi Noir Adventure
Last Oasis
Late Shift
Lawn Mowing Simulator
Legend of Keepers
Legion TD 2 - Multiplayer Tower Defense
Leisure Suit Larry - Wet Dreams Don't Dry
Let Them Come
Life is Strange 2 Complete Season (incl. Mascot Bundle DLC)
Little Misfortune
Little Orpheus
Loddlenaut
Lords and Villeins
Lost Planet 3 Complete Pack
Lost Ruins
Lust for Darkness
Lust from Beyond: M Edition
MageQuit
Maid of Sker
Mainlining
Mediterranea Inferno
MEEPLE STATION
Meow Express
Merchant of the Skies
Metal: Hellsinger
Metro Exodus
Midnight Fight Express
Midnight Ghost Hunt
Mini Metro
Mini motor Racing EVO (delisted)
MirrorMoon EP
Monster Prom 2: Monster Camp
Monster Sanctuary
Monster Train
Monster Train: The Last Divinity DLC
Moon Hunters
Moonlighter
Morbid: The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Moving Out - Movers in Paradise DLC
Mr. Prepper
Murder by Numbers
My Friendly Neighborhood
My Time At Portia
Mythic Ocean
Nadir: A Grimdark Deckbuilder
Necromunda Hired Gun
NecroWorm
Neverinth
Neverout
Nickelodeon All Star Brawl
Nobody Saves the World
Non-Stop Raiders
Northgard
Oaken
Obduction
Of Orcs And Men
Offworld Trading Company
OLLIOLLI WORLD - RAD EDITION
One Hand Clapping
Orbital Racer
Othercide
Out of Reach: Treasure Royale
Outward Definitive Edition
Outward The Soroboreans DLC + soundtrack (DLC only)
Override
Overture
Ozymandias
Paint the Town Red
Partial Control
Patch Quest
Pathfinder: Kingmaker Enhanced Plus Edition (NA only) + Royal Ascension DLC + The Wildcards DLC
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinders: Memories
Pathway
Peaky Blinders: Mastermind
Per Asperatrar
Pilgrims
Pill Baby
Pixplode
Planet TD
Port Royale 3 Gold
PowerBeatsVR
Prodeus
Project CARS (delisted)
Project Chemistry
Project Nimbus: Complete Edition
Project Winter
Propagation VR - Co-op
Propnight
Proteus
PULSAR: The Lost Colony
Pumped BMX +
Quadrata
Quantum Break
Radio Commander
Ragnarock
Railroad Corporation
rain world
Rebel Inc: Escalation
Re-Legion
Remnant: From the Ashes - Complete Edition
Remnants of Naezith
Resident Evil Revelations
Resident Evil Revelations 2
Reventure
Revita
RIOT - Civil Unrest
Road 96
Roarr! Jurassic Edition
ROGUE LORDS
Roguebook
RollerCoaster Tycoon 2: Triple Thrill Pack
RPG Maker VX
Rubber Bandits
RUINER
Rym 9000
Saints Row
Sakura Succubus, 18+
Sakura Succubus 2, 18+
Sakura Succubus 3, 18+
Sakura Succubus 4, 18+
Sakura Succubus 5, 18+
Sakura Succubus 6, 18+
Sakura Swim Club, 18+
Sam & Max: Devil's Playhouse
Scorn
SCP : Secret Files
Secret Neighbor: Hello Neighbor Multiplayer
SEUM: Speedrunners from Hell
Shadow Tactics: Aiko's Choice
Shady Part of Me
Shing!
Shotgun King: The Final Checkmate
Sid Meier's Railroads!
Siege Survival: Gloria Victis
Skullgirls 2nd Encore
Slinger VR
Smile For Me
Sniper Elite 3
Sniper Elite 4
Snowtopia
Sorcerer King: Rivals
Soul Searching
Soulblight
Souldiers
Soulstice
Spellcaster University
Spirit Hunter: Death Mark
Spirit of the Island
Stacking
Starbound
Starpoint Gemini Warlords
Steelrising
Stirring Abyss
Strider
Stygian: Reign of the Old Ones
SuchArt!
Sunlight
Super Chicken Catchers
Super Magbot
Super Star (delisted)
SUPERHOT: MIND CONTROL DELETE
Surviving the Aftermath
Sword Legacy Omen
SYMMETRYro
Symphony of War: The Nephilim Saga
Tails Noir
Telefrag VR
TEMTEM
Terraformers
The Amazing American Circus
The Ascent
The Beast Inside
The Callisto Protocol
The Dark Pictures Anthology: Man of Medan
The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: Little Hope
The Deed II
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
The Excavation of Hob's Barrow
The Golf Club 2019 Featuring PGA TOUR
The Gunk
The Legend of Tianding
The Life and Suffering of Sir Brante
The Long Dark
The Outer Worlds: Spacer's Choice Edition
The Pale Beyond
The Quarry
The Red Lantern
The Serpent Rogue
The USB Stick Found in the Grass
The Witcher: Enhanced Edition (steam inventory gift)
The Witness
The Wolf Among Us
There Is No Light
Ticket to Ride
Tin Can
Titan Souls
TOEM
Tools Up!
Townsmen - A Kingdom Rebuilt
Traffic Jams
Train Station Renovation
Treasure Hunter Simulator
Trek to Yomi
Tribes of Midgard
Twilight Struggle
Twin Mirror
Two Point Campus
Ultimate Chicken Horse
Underland: The Climb
Unity of Command: Stalingrad Campaign
UnMetal
Vanishing Realms
Victoria 3
War for the Overworld
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Space Wolf
Warhammer 40,000: Space Wolf DLC - Drenn Redblade
Warhammer 40,000: Space Wolf DLC - Exceptional Card Pack
Warhammer 40,000: Space Wolf DLC - Saga of the Great Awakening
Warhammer 40,000: Space Wolf DLC - Wrath of the Damned
Warhammer Age of Sigmar: Realms of Ruin Ultimate Edition
WARSAW
We Happy Few Season Pass
We Were Here Too
Where the Water Tastes Like Wine
White Noise 2
Who Pressed Mute on Uncle Marcus?
WRC 7
WWE 2K BATTLEGROUNDS
X-COM: Complete Pack (including X-COM: UFO Defense + X-COM: Apocalypse + X-COM: Enforcer + X-COM: Interceptor + X-COM: Terror from the Deep)
XCOM: Enemy Unknown Complete Edition
XEL
X-Morph: Defense Complete Pack (including X-Morph: Defense + X-Morph: Defense - European Assault + X-Morph: Defense - Survival Of The Fittest + X-Morph: Defense - Last Bastion)
Yakuza 4 Remastered
Yakuza: Like a Dragon
Zoeti

Other platforms:
Command & Conquer Remastered Collection (ORIGINkey)
Liberated (GOG key)
STAR WARS: Squadrons (Origin)
Wanderlust Travel Stories (GOG key)

#########################################################

My Wishlist: (prefer gift links for bolded games)


Field of Glory II: Medieval
Field of Glory II: Medieval - Reconquista
Field of Glory II: Medieval - Rise of the Swiss
Field of Glory II: Medieval - Storm of Arrows
Field of Glory II: Medieval - Sublime Porte
Field of Glory II: Medieval - Swords and Scimitars
Field of Glory: Empires - Persia 550 - 330 BCE DLC
A Hat in Time
ACE COMBAT ASSAULT HORIZON Enhanced Edition
American Truck Simulator
Apotheon
Ash of Gods: The Way
Astebreed: Definitive Edition
Astrea: Six-Sided Oracles
Automobilista 2
Barotrauma
Book of Hours
Bosorka
Cardboard Town
Cathedral
Chambers of Devious Design
CLANNAD
clash: Artifacts of chaos
Cosmo's Quickstop
Crusader kings 3
DARK SOULS*
DARK SOULS II
DARK SOULS III*
Dead by Daylight
Dead Estate
Deep Rock Galactic
Demonologist
DIABLO 4 PC
DIRT 5
Doctor Who: The Adventure Games
Double Dragon Gaiden: Rise of the Dragons
Euro Truck Simulator 2
F1 2018
F1 2020, 2019, 2017, 2016, 2012, 2011
Fable Anniversary
Fly Punch Boom!
Game of Thrones - A Telltale Games Series
Gears 5
Ghost Song
Gotham Knights
Guardians of Holme
Hell let loose
Hi-Fi RUSH
HUMANKIND
HyperParasite
Life Is Strange Complete Season
LOOT RIVER*
Maniac
monster hunter rise
monster hunter world
NBA 2k16, 2k17
Nioh 2 COMPLETE
Nobody Saves the World
Nuclear Blaze
One Hand Clapping
Pan'orama
Phoenix Wright: Ace Attorney Trilogy
Pistol Whip
Poker night
poker night 2
quantum break
Resident Evil Village*
rFactor 2
Rivals of Aether
River City Girls 2
River City Girls Zero
Rocket League
Roguelands
satisfactory
Shadow of the Tomb Raider
slay the spire
Songbird Symphony
Spiderman remaster
Spyro Reignited Trilogy
Stardew Valley
stray blade
The Knight Witch
The Last Remnant
Tiny tina's wonderlands chaotic great edition
Untamed Tactics
Victoria 3
VTOL VR
Wings of Glory
Witchtastic
Wizard of Legend
World Turtles
WWE 2K16, 2K17, 2K18, 2K19, 2K20, 2k23
Yakuza kiwami 2
ZERO Sievert

other humble choice title games

#########################################################

Note: for some games from humble I might ask for gift links. There is a rumor 3 years ago that humble bans users due to making gift links only. I make gift links every week, never have any issues. I have no idea why humble would ever ban its customers for using a feature it provides to its custimers.

Here is a guide how to make gift links from support.Humblebundle.com: https://support.humblebundle.com/hc/en-us/articles/202712460-Purchasing-and-Sending-Gifts

I do not believe humble teaches you how to make gift links, so it can ban you, lol

submitted by Jerry_217 to SteamGameSwap [link] [comments]


2024.06.07 20:47 Jerry_217 [H] Many games updated 6-5 [W] US amazon digital gift card, tf2 keys, Field of Glory II: Medieval + DLCs, asterigos, Maniac, Ash of Gods, Cardboard Town, Resident Evil Village, Bosorka, Loot River, River City Girls 2, Ghost Song, Double Dragon, Book of Hours, Dead Estate, Songbird Symphony, wishlist

Region is NA.

If you have my wishlist games, Chat with me anytime. Only accept games from your own collection.

My REPs: 200+ successful trades, stopped tracking after 202.


Wishlist is in the end of this post

My steam games for trade (Can make gift links if possible):

Added recently:

Miasma Chronicles
Risk of Rain 2
Empyrion - Galactic Survival
Warhammer 40,000: Battlesector
Littlewood
One Hand Clapping
Ultimate Chicken Horse
Tales of Vesperia: Definitive Edition
Mad Max
MORTAL KOMBAT XL
Mortal Kombat 11: Ultimate
Middle-earth: Shadow of Mordor GOTY
Middle-Earth: Shadow of War Definitive Edition
Injustice 2 Legendary Edition
Gotham Knights
Back 4 Blood
Batman™: Arkham Knight Premium Edition
Batman™: Arkham Asylum GOTY Edition
Batman™: Arkham City GOTY Edition
Batman™: Arkham Origins
.hack//G.U. Last Recode
GOD EATER 3
PAC-MAN MUSEUM+
TEKKEN 7
Dragon Knight (delisted, 18+, PM for price)
Hell Girls (delisted, 18+, PM for price)
Super Star (delisted, 18+, PM for price)

Steam games:

9 Years of Shadows
A Juggler's Tale
A Plague Tale: Innocence
ABZU
Aces and Adventures
Ad Infinitum
Afterimage
Agent in Depth
Alchemist's Castle
Alchemy Garden
Aliens vs. Predator Collection ( includes Aliens vs. Predator + Aliens vs Predator Swarm Map Pack + Aliens vs Predator: Bug Hunt Pack)
Aliens: Fireteam Elite
Amanda the Adventurer
AMID EVIL
Amnesia: The Bunker
Anuchard
Aragami 2
Arcade Paradise
Arise: A Simple Story
Armello
Army Men RTS
Assault Suit Leynos
Astronarch
Autonauts vs Piratebots
Battlecruisers
Beacon Pines
Big Pharma
BIOMUTANT
Bionic Commando Rearmed
Black Paradox
Black Skylands
Blade Assault
Blood And Zombies
Bloodstained: Ritual of the Night
Borderlands 3: Super Deluxe Edition
Boundless
BPM: Bullets Per Minute
Bravery and Greed
Brawlout
Castle on the Coast
Cats in Time
Caveblazers
Chicka Wars Chicken Meat (delisted)
Children of Silentown
CHIVALRY 2
Citizen Sleeper
CivCity: Rome
Click and Slay
CODE VEIN
Colt Canyon
Conan Chop Chop
Concept Destruction
Construction Simulator (2015) Deluxe Edition
Cookie Cutter
Corridor Z
Cosmonautica
Crayon Physics Deluxe
CROSSBOW: Bloodnight
Cultist Simulator
Curse of the Dead Gods
Dagon - The Eldritch Box DLC
Dark Deity
Dead Age
Dear Esther: Landmark Edition
Death Squared
Deceive Inc.
Depraved
Descenders
Desperados III
Destiny 2: Beyond Light DLC
Destroy All Humans! 2 - Reprobed
Destroyer: The U-Boat Hunter
Detached: Non-VR Edition
DEVOUR
Dicey Dungeons
Disciples: Liberation
Disco Elysium - The Final Cut
Dishonored Definitive Edition
Distant Worlds Universe
Doctor Strange Defenders Skin
Double Cross
Doughlings: Arcade
Doughlings: Invasion
Dragon Knight (delisted, 18+)
Draw Slasher
Drawful 2
Due Process
Dungeons 2 - Complete Edition
Dusk
EDGE OF ETERNITY
Eiyuden Chronicle: Rising
El Hijo
Emily is Away <3
Encased
Endless Space 2
Epic Chef
ETERNAL THREADS
Exorder
Expeditions: Rome
Fashion Police Squad
Firegirl: Hack 'n Splash Rescue
First Class Trouble
Five Dates
Fling to the Finish
Fobia - St. Dinfna Hotel
Foretales
FOREWARNED
Forged Battalion
Fortissimo FA INTL Ver
Founders' Fortune
Friends vs Friends
From Space
Full Metal Furies
Fun with Ragdolls: The Game
GameGuru Classic
Garfield Kart - Furious Racing
Generation Zero
Geometric Sniper
Ghost 1.0
Gloria Victis
Go Home Dinosaurs!
Going Under
Golf Gang
Good knight
GRID Ultimate Edition
GRIME
Grow: Song of the Evertree
Guilty Gear X2 #Reload
Guns & Fishes
Guts and Glory
Hack 'n' Slash bundle (including Hack 'n' Slash + Hack 'n' Slash Soundtrack + Spacebase GIFT)
Hardspace: Shipbreaker
Heart Fragment - Book Two: Belief Fragments (Shannon & Lana)
Hedon Bloodrite
Hell Girls (delisted, 18+)
Hell Pie
Hellbound
HERO'S HOUR
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hokko Life
Hollow Knight
Honey, I Joined a Cult
Hot Brass
Hotshot Racing
How to Sing to Open Your Heart
HUMANKIND™ Definitive Edition
Hyper Gunsport
I’m not a Monster
ibb & obb (steam inventory gift)
Internet Cafe Simulator
Interplanetary: Enhanced Edition
Intravenous
Intruders: Hide and Seek
Iron Danger
Iron Harvest
Izmir: An Independence Simulator
Joggernauts
JURASSIC WORLD EVOLUTION 2
Just Cause 3 XXL Edition
Just Cause 4 Complete Edition
JYDGE
Katamari Damacy REROLL
Kerbal Space Program
Killsquad
Kraken Academy!!
Labirinto 2
Lacuna – A Sci-Fi Noir Adventure
Last Oasis
Late Shift
Lawn Mowing Simulator
Legend of Keepers
Legion TD 2 - Multiplayer Tower Defense
Leisure Suit Larry - Wet Dreams Don't Dry
Let Them Come
Life is Strange 2 Complete Season (incl. Mascot Bundle DLC)
Little Misfortune
Little Orpheus
Loddlenaut
Lords and Villeins
Lost Planet 3 Complete Pack
Lost Ruins
Lust for Darkness
Lust from Beyond: M Edition
MageQuit
Maid of Sker
Mainlining
Mediterranea Inferno
MEEPLE STATION
Meow Express
Merchant of the Skies
Metal: Hellsinger
Metro Exodus
Midnight Fight Express
Midnight Ghost Hunt
Mini Metro
Mini motor Racing EVO (delisted)
MirrorMoon EP
Monster Prom 2: Monster Camp
Monster Sanctuary
Monster Train
Monster Train: The Last Divinity DLC
Moon Hunters
Moonlighter
Morbid: The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Moving Out - Movers in Paradise DLC
Mr. Prepper
Murder by Numbers
My Friendly Neighborhood
My Time At Portia
Mythic Ocean
Nadir: A Grimdark Deckbuilder
Necromunda Hired Gun
NecroWorm
Neverinth
Neverout
Nickelodeon All Star Brawl
Nobody Saves the World
Non-Stop Raiders
Northgard
Oaken
Obduction
Of Orcs And Men
Offworld Trading Company
OLLIOLLI WORLD - RAD EDITION
One Hand Clapping
Orbital Racer
Othercide
Out of Reach: Treasure Royale
Outward Definitive Edition
Outward The Soroboreans DLC + soundtrack (DLC only)
Override
Overture
Ozymandias
Paint the Town Red
Partial Control
Patch Quest
Pathfinder: Kingmaker Enhanced Plus Edition (NA only) + Royal Ascension DLC + The Wildcards DLC
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinders: Memories
Pathway
Peaky Blinders: Mastermind
Per Asperatrar
Pilgrims
Pill Baby
Pixplode
Planet TD
Port Royale 3 Gold
PowerBeatsVR
Prodeus
Project CARS (delisted)
Project Chemistry
Project Nimbus: Complete Edition
Project Winter
Propagation VR - Co-op
Propnight
Proteus
PULSAR: The Lost Colony
Pumped BMX +
Quadrata
Quantum Break
Radio Commander
Ragnarock
Railroad Corporation
rain world
Rebel Inc: Escalation
Re-Legion
Remnant: From the Ashes - Complete Edition
Remnants of Naezith
Resident Evil Revelations
Resident Evil Revelations 2
Reventure
Revita
RIOT - Civil Unrest
Road 96
Roarr! Jurassic Edition
ROGUE LORDS
Roguebook
RollerCoaster Tycoon 2: Triple Thrill Pack
RPG Maker VX
Rubber Bandits
RUINER
Rym 9000
Saints Row
Sakura Succubus, 18+
Sakura Succubus 2, 18+
Sakura Succubus 3, 18+
Sakura Succubus 4, 18+
Sakura Succubus 5, 18+
Sakura Succubus 6, 18+
Sakura Swim Club, 18+
Sam & Max: Devil's Playhouse
Scorn
SCP : Secret Files
Secret Neighbor: Hello Neighbor Multiplayer
SEUM: Speedrunners from Hell
Shadow Tactics: Aiko's Choice
Shady Part of Me
Shing!
Shotgun King: The Final Checkmate
Sid Meier's Railroads!
Siege Survival: Gloria Victis
Skullgirls 2nd Encore
Slinger VR
Smile For Me
Sniper Elite 3
Sniper Elite 4
Snowtopia
Sorcerer King: Rivals
Soul Searching
Soulblight
Souldiers
Soulstice
Spellcaster University
Spirit Hunter: Death Mark
Spirit of the Island
Stacking
Starbound
Starpoint Gemini Warlords
Steelrising
Stirring Abyss
Strider
Stygian: Reign of the Old Ones
SuchArt!
Sunlight
Super Chicken Catchers
Super Magbot
Super Star (delisted)
SUPERHOT: MIND CONTROL DELETE
Surviving the Aftermath
Sword Legacy Omen
SYMMETRYro
Symphony of War: The Nephilim Saga
Tails Noir
Telefrag VR
TEMTEM
Terraformers
The Amazing American Circus
The Ascent
The Beast Inside
The Callisto Protocol
The Dark Pictures Anthology: Man of Medan
The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: Little Hope
The Deed II
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
The Excavation of Hob's Barrow
The Golf Club 2019 Featuring PGA TOUR
The Gunk
The Legend of Tianding
The Life and Suffering of Sir Brante
The Long Dark
The Outer Worlds: Spacer's Choice Edition
The Pale Beyond
The Quarry
The Red Lantern
The Serpent Rogue
The USB Stick Found in the Grass
The Witcher: Enhanced Edition (steam inventory gift)
The Witness
The Wolf Among Us
There Is No Light
Ticket to Ride
Tin Can
Titan Souls
TOEM
Tools Up!
Townsmen - A Kingdom Rebuilt
Traffic Jams
Train Station Renovation
Treasure Hunter Simulator
Trek to Yomi
Tribes of Midgard
Twilight Struggle
Twin Mirror
Two Point Campus
Ultimate Chicken Horse
Underland: The Climb
Unity of Command: Stalingrad Campaign
UnMetal
Vanishing Realms
Victoria 3
War for the Overworld
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Space Wolf
Warhammer 40,000: Space Wolf DLC - Drenn Redblade
Warhammer 40,000: Space Wolf DLC - Exceptional Card Pack
Warhammer 40,000: Space Wolf DLC - Saga of the Great Awakening
Warhammer 40,000: Space Wolf DLC - Wrath of the Damned
Warhammer Age of Sigmar: Realms of Ruin Ultimate Edition
WARSAW
We Happy Few Season Pass
We Were Here Too
Where the Water Tastes Like Wine
White Noise 2
Who Pressed Mute on Uncle Marcus?
WRC 7
WWE 2K BATTLEGROUNDS
X-COM: Complete Pack (including X-COM: UFO Defense + X-COM: Apocalypse + X-COM: Enforcer + X-COM: Interceptor + X-COM: Terror from the Deep)
XCOM: Enemy Unknown Complete Edition
XEL
X-Morph: Defense Complete Pack (including X-Morph: Defense + X-Morph: Defense - European Assault + X-Morph: Defense - Survival Of The Fittest + X-Morph: Defense - Last Bastion)
Yakuza 4 Remastered
Yakuza: Like a Dragon
Zoeti

Other platforms:
Command & Conquer Remastered Collection (ORIGINkey)
Liberated (GOG key)
STAR WARS: Squadrons (Origin)
Wanderlust Travel Stories (GOG key)

#########################################################

My Wishlist: (prefer gift links for bolded games)


Field of Glory II: Medieval
Field of Glory II: Medieval - Reconquista
Field of Glory II: Medieval - Rise of the Swiss
Field of Glory II: Medieval - Storm of Arrows
Field of Glory II: Medieval - Sublime Porte
Field of Glory II: Medieval - Swords and Scimitars
Field of Glory: Empires - Persia 550 - 330 BCE DLC
A Hat in Time
ACE COMBAT ASSAULT HORIZON Enhanced Edition
American Truck Simulator
Apotheon
Ash of Gods: The Way
Astebreed: Definitive Edition
Astrea: Six-Sided Oracles
Automobilista 2
Barotrauma
Book of Hours
Bosorka
Cardboard Town
Cathedral
Chambers of Devious Design
CLANNAD
clash: Artifacts of chaos
Cosmo's Quickstop
Crusader kings 3
DARK SOULS*
DARK SOULS II
DARK SOULS III*
Dead by Daylight
Dead Estate
Deep Rock Galactic
Demonologist
DIABLO 4 PC
DIRT 5
Doctor Who: The Adventure Games
Double Dragon Gaiden: Rise of the Dragons
Euro Truck Simulator 2
F1 2018
F1 2020, 2019, 2017, 2016, 2012, 2011
Fable Anniversary
Fly Punch Boom!
Game of Thrones - A Telltale Games Series
Gears 5
Ghost Song
Gotham Knights
Guardians of Holme
Hell let loose
Hi-Fi RUSH
HUMANKIND
HyperParasite
Life Is Strange Complete Season
LOOT RIVER*
Maniac
monster hunter rise
monster hunter world
NBA 2k16, 2k17
Nioh 2 COMPLETE
Nobody Saves the World
Nuclear Blaze
One Hand Clapping
Pan'orama
Phoenix Wright: Ace Attorney Trilogy
Pistol Whip
Poker night
poker night 2
quantum break
Resident Evil Village*
rFactor 2
Rivals of Aether
River City Girls 2
River City Girls Zero
Rocket League
Roguelands
satisfactory
Shadow of the Tomb Raider
slay the spire
Songbird Symphony
Spiderman remaster
Spyro Reignited Trilogy
Stardew Valley
stray blade
The Knight Witch
The Last Remnant
Tiny tina's wonderlands chaotic great edition
Untamed Tactics
Victoria 3
VTOL VR
Wings of Glory
Witchtastic
Wizard of Legend
World Turtles
WWE 2K16, 2K17, 2K18, 2K19, 2K20, 2k23
Yakuza kiwami 2
ZERO Sievert

other humble choice title games

#########################################################

Note: for some games from humble I might ask for gift links. There is a rumor 3 years ago that humble bans users due to making gift links only. I make gift links every week, never have any issues. I have no idea why humble would ever ban its customers for using a feature it provides to its custimers.

Here is a guide how to make gift links from support.Humblebundle.com: https://support.humblebundle.com/hc/en-us/articles/202712460-Purchasing-and-Sending-Gifts

I do not believe humble teaches you how to make gift links, so it can ban you, lol

submitted by Jerry_217 to indiegameswap [link] [comments]


2024.06.07 20:47 Jerry_217 [H] Many games updated 6-5 [W] US amazon digital gift card, tf2 keys, Field of Glory II: Medieval + DLCs, asterigos, Maniac, Ash of Gods, Cardboard Town, Resident Evil Village, Bosorka, Loot River, River City Girls 2, Ghost Song, Double Dragon, Book of Hours, Dead Estate, Songbird Symphony, wishlist

Region is NA.

If you have my wishlist games, Chat with me anytime. Only accept games from your own collection.

My REPs: 200+ successful trades, stopped tracking after 202.


Wishlist is in the end of this post

My steam games for trade (Can make gift links if possible):

Added recently:

Miasma Chronicles
Risk of Rain 2
Empyrion - Galactic Survival
Warhammer 40,000: Battlesector
Littlewood
One Hand Clapping
Ultimate Chicken Horse
Tales of Vesperia: Definitive Edition
Mad Max
MORTAL KOMBAT XL
Mortal Kombat 11: Ultimate
Middle-earth: Shadow of Mordor GOTY
Middle-Earth: Shadow of War Definitive Edition
Injustice 2 Legendary Edition
Gotham Knights
Back 4 Blood
Batman™: Arkham Knight Premium Edition
Batman™: Arkham Asylum GOTY Edition
Batman™: Arkham City GOTY Edition
Batman™: Arkham Origins
.hack//G.U. Last Recode
GOD EATER 3
PAC-MAN MUSEUM+
TEKKEN 7
Dragon Knight (delisted, 18+, PM for price)
Hell Girls (delisted, 18+, PM for price)
Super Star (delisted, 18+, PM for price)

Steam games:

9 Years of Shadows
A Juggler's Tale
A Plague Tale: Innocence
ABZU
Aces and Adventures
Ad Infinitum
Afterimage
Agent in Depth
Alchemist's Castle
Alchemy Garden
Aliens vs. Predator Collection ( includes Aliens vs. Predator + Aliens vs Predator Swarm Map Pack + Aliens vs Predator: Bug Hunt Pack)
Aliens: Fireteam Elite
Amanda the Adventurer
AMID EVIL
Amnesia: The Bunker
Anuchard
Aragami 2
Arcade Paradise
Arise: A Simple Story
Armello
Army Men RTS
Assault Suit Leynos
Astronarch
Autonauts vs Piratebots
Battlecruisers
Beacon Pines
Big Pharma
BIOMUTANT
Bionic Commando Rearmed
Black Paradox
Black Skylands
Blade Assault
Blood And Zombies
Bloodstained: Ritual of the Night
Borderlands 3: Super Deluxe Edition
Boundless
BPM: Bullets Per Minute
Bravery and Greed
Brawlout
Castle on the Coast
Cats in Time
Caveblazers
Chicka Wars Chicken Meat (delisted)
Children of Silentown
CHIVALRY 2
Citizen Sleeper
CivCity: Rome
Click and Slay
CODE VEIN
Colt Canyon
Conan Chop Chop
Concept Destruction
Construction Simulator (2015) Deluxe Edition
Cookie Cutter
Corridor Z
Cosmonautica
Crayon Physics Deluxe
CROSSBOW: Bloodnight
Cultist Simulator
Curse of the Dead Gods
Dagon - The Eldritch Box DLC
Dark Deity
Dead Age
Dear Esther: Landmark Edition
Death Squared
Deceive Inc.
Depraved
Descenders
Desperados III
Destiny 2: Beyond Light DLC
Destroy All Humans! 2 - Reprobed
Destroyer: The U-Boat Hunter
Detached: Non-VR Edition
DEVOUR
Dicey Dungeons
Disciples: Liberation
Disco Elysium - The Final Cut
Dishonored Definitive Edition
Distant Worlds Universe
Doctor Strange Defenders Skin
Double Cross
Doughlings: Arcade
Doughlings: Invasion
Dragon Knight (delisted, 18+)
Draw Slasher
Drawful 2
Due Process
Dungeons 2 - Complete Edition
Dusk
EDGE OF ETERNITY
Eiyuden Chronicle: Rising
El Hijo
Emily is Away <3
Encased
Endless Space 2
Epic Chef
ETERNAL THREADS
Exorder
Expeditions: Rome
Fashion Police Squad
Firegirl: Hack 'n Splash Rescue
First Class Trouble
Five Dates
Fling to the Finish
Fobia - St. Dinfna Hotel
Foretales
FOREWARNED
Forged Battalion
Fortissimo FA INTL Ver
Founders' Fortune
Friends vs Friends
From Space
Full Metal Furies
Fun with Ragdolls: The Game
GameGuru Classic
Garfield Kart - Furious Racing
Generation Zero
Geometric Sniper
Ghost 1.0
Gloria Victis
Go Home Dinosaurs!
Going Under
Golf Gang
Good knight
GRID Ultimate Edition
GRIME
Grow: Song of the Evertree
Guilty Gear X2 #Reload
Guns & Fishes
Guts and Glory
Hack 'n' Slash bundle (including Hack 'n' Slash + Hack 'n' Slash Soundtrack + Spacebase GIFT)
Hardspace: Shipbreaker
Heart Fragment - Book Two: Belief Fragments (Shannon & Lana)
Hedon Bloodrite
Hell Girls (delisted, 18+)
Hell Pie
Hellbound
HERO'S HOUR
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hokko Life
Hollow Knight
Honey, I Joined a Cult
Hot Brass
Hotshot Racing
How to Sing to Open Your Heart
HUMANKIND™ Definitive Edition
Hyper Gunsport
I’m not a Monster
ibb & obb (steam inventory gift)
Internet Cafe Simulator
Interplanetary: Enhanced Edition
Intravenous
Intruders: Hide and Seek
Iron Danger
Iron Harvest
Izmir: An Independence Simulator
Joggernauts
JURASSIC WORLD EVOLUTION 2
Just Cause 3 XXL Edition
Just Cause 4 Complete Edition
JYDGE
Katamari Damacy REROLL
Kerbal Space Program
Killsquad
Kraken Academy!!
Labirinto 2
Lacuna – A Sci-Fi Noir Adventure
Last Oasis
Late Shift
Lawn Mowing Simulator
Legend of Keepers
Legion TD 2 - Multiplayer Tower Defense
Leisure Suit Larry - Wet Dreams Don't Dry
Let Them Come
Life is Strange 2 Complete Season (incl. Mascot Bundle DLC)
Little Misfortune
Little Orpheus
Loddlenaut
Lords and Villeins
Lost Planet 3 Complete Pack
Lost Ruins
Lust for Darkness
Lust from Beyond: M Edition
MageQuit
Maid of Sker
Mainlining
Mediterranea Inferno
MEEPLE STATION
Meow Express
Merchant of the Skies
Metal: Hellsinger
Metro Exodus
Midnight Fight Express
Midnight Ghost Hunt
Mini Metro
Mini motor Racing EVO (delisted)
MirrorMoon EP
Monster Prom 2: Monster Camp
Monster Sanctuary
Monster Train
Monster Train: The Last Divinity DLC
Moon Hunters
Moonlighter
Morbid: The Seven Acolytes
Motorcycle Mechanic Simulator 2021
Moving Out - Movers in Paradise DLC
Mr. Prepper
Murder by Numbers
My Friendly Neighborhood
My Time At Portia
Mythic Ocean
Nadir: A Grimdark Deckbuilder
Necromunda Hired Gun
NecroWorm
Neverinth
Neverout
Nickelodeon All Star Brawl
Nobody Saves the World
Non-Stop Raiders
Northgard
Oaken
Obduction
Of Orcs And Men
Offworld Trading Company
OLLIOLLI WORLD - RAD EDITION
One Hand Clapping
Orbital Racer
Othercide
Out of Reach: Treasure Royale
Outward Definitive Edition
Outward The Soroboreans DLC + soundtrack (DLC only)
Override
Overture
Ozymandias
Paint the Town Red
Partial Control
Patch Quest
Pathfinder: Kingmaker Enhanced Plus Edition (NA only) + Royal Ascension DLC + The Wildcards DLC
Pathfinder: Wrath of the Righteous - Enhanced Edition
Pathfinders: Memories
Pathway
Peaky Blinders: Mastermind
Per Asperatrar
Pilgrims
Pill Baby
Pixplode
Planet TD
Port Royale 3 Gold
PowerBeatsVR
Prodeus
Project CARS (delisted)
Project Chemistry
Project Nimbus: Complete Edition
Project Winter
Propagation VR - Co-op
Propnight
Proteus
PULSAR: The Lost Colony
Pumped BMX +
Quadrata
Quantum Break
Radio Commander
Ragnarock
Railroad Corporation
rain world
Rebel Inc: Escalation
Re-Legion
Remnant: From the Ashes - Complete Edition
Remnants of Naezith
Resident Evil Revelations
Resident Evil Revelations 2
Reventure
Revita
RIOT - Civil Unrest
Road 96
Roarr! Jurassic Edition
ROGUE LORDS
Roguebook
RollerCoaster Tycoon 2: Triple Thrill Pack
RPG Maker VX
Rubber Bandits
RUINER
Rym 9000
Saints Row
Sakura Succubus, 18+
Sakura Succubus 2, 18+
Sakura Succubus 3, 18+
Sakura Succubus 4, 18+
Sakura Succubus 5, 18+
Sakura Succubus 6, 18+
Sakura Swim Club, 18+
Sam & Max: Devil's Playhouse
Scorn
SCP : Secret Files
Secret Neighbor: Hello Neighbor Multiplayer
SEUM: Speedrunners from Hell
Shadow Tactics: Aiko's Choice
Shady Part of Me
Shing!
Shotgun King: The Final Checkmate
Sid Meier's Railroads!
Siege Survival: Gloria Victis
Skullgirls 2nd Encore
Slinger VR
Smile For Me
Sniper Elite 3
Sniper Elite 4
Snowtopia
Sorcerer King: Rivals
Soul Searching
Soulblight
Souldiers
Soulstice
Spellcaster University
Spirit Hunter: Death Mark
Spirit of the Island
Stacking
Starbound
Starpoint Gemini Warlords
Steelrising
Stirring Abyss
Strider
Stygian: Reign of the Old Ones
SuchArt!
Sunlight
Super Chicken Catchers
Super Magbot
Super Star (delisted)
SUPERHOT: MIND CONTROL DELETE
Surviving the Aftermath
Sword Legacy Omen
SYMMETRYro
Symphony of War: The Nephilim Saga
Tails Noir
Telefrag VR
TEMTEM
Terraformers
The Amazing American Circus
The Ascent
The Beast Inside
The Callisto Protocol
The Dark Pictures Anthology: Man of Medan
The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: Little Hope
The Deed II
The Dungeon Of Naheulbeuk: The Amulet Of Chaos
The Excavation of Hob's Barrow
The Golf Club 2019 Featuring PGA TOUR
The Gunk
The Legend of Tianding
The Life and Suffering of Sir Brante
The Long Dark
The Outer Worlds: Spacer's Choice Edition
The Pale Beyond
The Quarry
The Red Lantern
The Serpent Rogue
The USB Stick Found in the Grass
The Witcher: Enhanced Edition (steam inventory gift)
The Witness
The Wolf Among Us
There Is No Light
Ticket to Ride
Tin Can
Titan Souls
TOEM
Tools Up!
Townsmen - A Kingdom Rebuilt
Traffic Jams
Train Station Renovation
Treasure Hunter Simulator
Trek to Yomi
Tribes of Midgard
Twilight Struggle
Twin Mirror
Two Point Campus
Ultimate Chicken Horse
Underland: The Climb
Unity of Command: Stalingrad Campaign
UnMetal
Vanishing Realms
Victoria 3
War for the Overworld
Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Space Wolf
Warhammer 40,000: Space Wolf DLC - Drenn Redblade
Warhammer 40,000: Space Wolf DLC - Exceptional Card Pack
Warhammer 40,000: Space Wolf DLC - Saga of the Great Awakening
Warhammer 40,000: Space Wolf DLC - Wrath of the Damned
Warhammer Age of Sigmar: Realms of Ruin Ultimate Edition
WARSAW
We Happy Few Season Pass
We Were Here Too
Where the Water Tastes Like Wine
White Noise 2
Who Pressed Mute on Uncle Marcus?
WRC 7
WWE 2K BATTLEGROUNDS
X-COM: Complete Pack (including X-COM: UFO Defense + X-COM: Apocalypse + X-COM: Enforcer + X-COM: Interceptor + X-COM: Terror from the Deep)
XCOM: Enemy Unknown Complete Edition
XEL
X-Morph: Defense Complete Pack (including X-Morph: Defense + X-Morph: Defense - European Assault + X-Morph: Defense - Survival Of The Fittest + X-Morph: Defense - Last Bastion)
Yakuza 4 Remastered
Yakuza: Like a Dragon
Zoeti

Other platforms:
Command & Conquer Remastered Collection (ORIGINkey)
Liberated (GOG key)
STAR WARS: Squadrons (Origin)
Wanderlust Travel Stories (GOG key)

#########################################################

My Wishlist: (prefer gift links for bolded games)


Field of Glory II: Medieval
Field of Glory II: Medieval - Reconquista
Field of Glory II: Medieval - Rise of the Swiss
Field of Glory II: Medieval - Storm of Arrows
Field of Glory II: Medieval - Sublime Porte
Field of Glory II: Medieval - Swords and Scimitars
Field of Glory: Empires - Persia 550 - 330 BCE DLC
A Hat in Time
ACE COMBAT ASSAULT HORIZON Enhanced Edition
American Truck Simulator
Apotheon
Ash of Gods: The Way
Astebreed: Definitive Edition
Astrea: Six-Sided Oracles
Automobilista 2
Barotrauma
Book of Hours
Bosorka
Cardboard Town
Cathedral
Chambers of Devious Design
CLANNAD
clash: Artifacts of chaos
Cosmo's Quickstop
Crusader kings 3
DARK SOULS*
DARK SOULS II
DARK SOULS III*
Dead by Daylight
Dead Estate
Deep Rock Galactic
Demonologist
DIABLO 4 PC
DIRT 5
Doctor Who: The Adventure Games
Double Dragon Gaiden: Rise of the Dragons
Euro Truck Simulator 2
F1 2018
F1 2020, 2019, 2017, 2016, 2012, 2011
Fable Anniversary
Fly Punch Boom!
Game of Thrones - A Telltale Games Series
Gears 5
Ghost Song
Gotham Knights
Guardians of Holme
Hell let loose
Hi-Fi RUSH
HUMANKIND
HyperParasite
Life Is Strange Complete Season
LOOT RIVER*
Maniac
monster hunter rise
monster hunter world
NBA 2k16, 2k17
Nioh 2 COMPLETE
Nobody Saves the World
Nuclear Blaze
One Hand Clapping
Pan'orama
Phoenix Wright: Ace Attorney Trilogy
Pistol Whip
Poker night
poker night 2
quantum break
Resident Evil Village*
rFactor 2
Rivals of Aether
River City Girls 2
River City Girls Zero
Rocket League
Roguelands
satisfactory
Shadow of the Tomb Raider
slay the spire
Songbird Symphony
Spiderman remaster
Spyro Reignited Trilogy
Stardew Valley
stray blade
The Knight Witch
The Last Remnant
Tiny tina's wonderlands chaotic great edition
Untamed Tactics
Victoria 3
VTOL VR
Wings of Glory
Witchtastic
Wizard of Legend
World Turtles
WWE 2K16, 2K17, 2K18, 2K19, 2K20, 2k23
Yakuza kiwami 2
ZERO Sievert

other humble choice title games

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Note: for some games from humble I might ask for gift links. There is a rumor 3 years ago that humble bans users due to making gift links only. I make gift links every week, never have any issues. I have no idea why humble would ever ban its customers for using a feature it provides to its custimers.

Here is a guide how to make gift links from support.Humblebundle.com: https://support.humblebundle.com/hc/en-us/articles/202712460-Purchasing-and-Sending-Gifts

I do not believe humble teaches you how to make gift links, so it can ban you, lol

submitted by Jerry_217 to GameTrade [link] [comments]


2024.06.07 19:41 Effective-Capital-88 Horse refuses to work in arena

Hi all,
Recently my horse has started to become a bit dull in the arena. She braces against my leg when I ask her to trot or canter and has lost all impulsion in general and is very unrideable.
Whenever she is taken out to a new arena, or even our indoor arena which we don't use very often as it's expensive to hire she performs beautifully. Shes easy with transitions, goes on the bit and is foot perfect, doesn't brace at all. Shes also perfect when I school out on hacks etc. I've come to the conclusion that she finds it so, so boring to do the same work in the same arena most days. The repetitiveness of work is definitely my fault, as when she's been bracing and refusing to go on the bit I took that as lack of training which is definitely not the case.
Shes a forward thinker and will give you 110% anywhere else besides that arena, she has a heart of gold. At the moment, I'm just giving her a little school out on hacks and what a difference it's made!
However, we do show jump and using the school is necessary to prepare for competitions, as the ground is too uneven on hacks to properly school her. And as mentioned before, if I were to use the indoor most days instead, the total for one week would be more than the livery fee for a whole month which is ridiculous.
I want the best for her and just not sure what to do next.
submitted by Effective-Capital-88 to Equestrian [link] [comments]


2024.06.07 19:22 Juzabro Forge of Darkness Chapter 17 Summary

Chapter 17
Location: On the way back to Kurald Galain
POV: Feren
Ville asks if Raskan ever spoke of family. Rint says he only ever talked about House Dracons and he does not want to return there just to deliver a headless corpse. Galak disagrees. Rint says he wasn't a Bordersword, 'I have a newborn child and would see it.’ They had already diverged from the route they took to the Azathanai lands. If they wanted to return to House Dracons they would have to add time to their journey. Rint says they can build a cairn in the hills ahead. They can observe all the rituals and if necessary send word to House Dracons the location. Ville says that would be an insult and how can they not hold to courtesy. Rint says he is past courtesy and if they want, they can return the body, but he's returning home. Galak asks Feren her opinion. She says the witch took his soul, it matters not where they leave the rest. Mother Dark will never receive his soul. Ville insists the rituals are for the living. Feren says she sees no salve in empty gestures.
Feren hates the open sky and endless grassland now. She knew when they made camp and a fire that she would think of Olar Ethil and hear her screams and feel shame. She felt like she lost the strong woman she was and now felt only weakness. She had not said goodbye to Arathan and that had also shamed her. Ville spoke up and agreed to the cairn. He was also homesick. Feren knew that chasms were forming between them and soon they wouldn't be able to cross them. She tells Ville and Galak thanks and that her and her brother are broken. Ville is shocked at her words and Galak thanks Feren for them. At this Rint begins weeping.
They stop to make camp and Feren helps her brother dismount and then holds him. He tells her he hates him. She asks who?. He tells her 'Draconus for what he's done to us. For this cursed journey!' She says that's all behind them now and they return home. Rint responds, ‘It’s not enough, Feren. He will return. He will take his place at Mother Dark’s side. This user of children, this abuser of love. Evil is at its boldest when it walks an unerring path.’ He says he will argue against the neutrality of the Borderswords. He says ask Raskan what he thinks of his lord. Feren questions this. Rint says their neutrality is being abused by Draconus. He argues that neutrality makes them cowards. He asks for her support. He says she is visible proof of Draconus's abuse. ‘Take his coin and surrender your body – that is how Draconus sees it!'. She says no. She was the one that wanted to get pregnant. He asks why he drove her away then. She says to protect Arathan from her. She says, when Draconus separated them, he saved them both. She knows Rint wants to strike out and hurt him, but she says her wars are over. She says she just wants her brother back. To this he crumples and covers his face with his hands. Ville tells them to stop and they will vote on it when they get back. Galak says they have a long way to go and when they return he will go to Ivis and tell him where Raskan's body is.
POV: Rint
Rint is still enraged. When he imagines the face of his wife and newborn he sees strangers. He didn't regret hurting Olar Ethil, but when he thought about it, he knew he had set fire to himself as well. He knew nothing but violence now and was therefore a stranger to everyone. He knew Urusander could bring peace to the realm, but he doubted the only casualties would be the guilty. His thoughts rail against Draconus and the stupidity of all people. He laments the loss of game, but also understands the lust to hunt it down to the last. He thinks. 'Give me war, then. I have walked from complex truth to simple lie, and I cannot go back.' Galak tells them that dinner is ready. Feren doesn't move. Ville announces that they have company.
Five Jheleck approach. Rint tells Ville to sheath his sword, they are at peace. Ville counters that they are four borderswords alone on the plain. Rint says if they wanted to kill us, they would have rushed in. The Jheleck semble. Rint recalls that an individual Jheleck is more formidable than a Forulkan. They approach and drop a antelope carcass on the ground and say 'Meat for your fire'. Some posturing later, Rint asks if they will join them. The leader introduces himself as Rusk, blood kin to Sagral of the Derrog Clan and says yes they will join. Rint introduces them all and then Rusk asks if they can use Feren tonight. Rint says no. Rusk says what will you offer in return for the meat then. Rint says, ‘Something in return, Rusk, at some other time. If that is not acceptable, then take back your gift and with it the word itself, for gift it is not.’ Rusk says fine and to just tell the borderswords of his generosity.
He tells them of the hostages the Jhelarkan gave. He says if harm comes to them, they will kill every Tiste. Rint tells him no harm will come to them. Rusk talks to him about the Tiste killing all the animals in Jheleck lands. They will all go hungry. 'What you own you must nurture. But you Tiste do not understand that. All that you own you use, until it is used up, and then you cast your vision past your borders, and scheme to take again, this time from others.’ Rusk tells Rint that he saw a large bordersword hunting party recently and also other armies close by. He says the Tiste civil war is underway. Tiste killing Tiste pleases him. They leave the fire saying the company is bitter. The borderswords wonder if he was lying about the armies, but they agree to ride hard tomorrow.
Location: Riven Keep (Borderswords)
POV: Risp
Riven Keep would be difficult to assault if they knew the assault was coming, but Risp and the Legion were using deceit to accomplish their goal. Her Sergeant tells her that it doesn't sit well with some of them. Risp thinks again that she will have to kill him and his old guard. She argues that a commander must take advantage of surprise or miscalculation of the enemy. The Sergeant asks what enemy. That these people are unaware that they are anyone's enemy. He asks if that is the miscalculation she is relying on. She says one of them. The sergeant tells her that the fighting force is not in the keep right now. They could neutralize the borderswords by just occupying the town and holding their families. She says that would require a force to be left behind. He says they are neutral and what they do now will make them rethink their neutrality. He tells her he doesn't understand. She says, he doesn't need to, he just needs to follow orders. She was also uneasy about what they were doing. If the plan had fallen apart at some other place, this would be considered a war crime.
The sergeant asks if they will be moving on House Dracons next. They had camped close to it and the Houseblades had sent out a force. Esthala had sent one rider to tell them they had no ill will towards Draconus's lands. She says no. They only wanted to leave a column trail back to his estate. Risp looks over and sees House Dracons banners being raised in the Legion vanguard. The sergeant finally understands now. The command to begin is given and Risp thinks this will be her first battle. She will spill blood for the first time.
POV: Krissen
Krissen had traveled to far lands and collected stories and songs from Jhelarkan, Jaghut, and Thel Akai. She searched for the truths in these stories. She understood the first age now. At least the broad strokes. The Azathanai walked the worlds as mortals, but were in fact gods. They created. They destroyed. They had plans driven by curiosity which often waned leaving their creations to their own fates. 'They displayed perverse impulses; they viewed one another with indifference or suspicion, yet upon meeting often displayed extraordinary empathy. They held to unwritten laws on sanctity, territorial interests and liberty, and they played with power as would a child a toy.' She wasn't sure, but thinks that one created the Jaghut, then another responded with the Tiste. The Forulkan, Thel Akai, and maybe even Dog-Runners were all created by the will of an Azathanai. Created like game pieces that no one knew the rules too. Finally after a long time the Azathanai began to feel the effects of their manipulations. The Jaghut had created the Jhelarkan elaborating on the Azathanai gift of Soletaken. Among the Dog-Runners there were now Bonecasters who could challenge the Azathanai. Gods were rising from the created peoples and the Azathanai could not control them. Their collective grip was weakening. Krissen saw before them now the beginning of a new age, one in which all the created peoples could define their own rules.'
Hearing something like thunder, she looks out the window and sees hundreds of riders converging on the town below. Then she saw the beginning of the slaughter. She wasn't good at putting her thoughts on paper and she feared her discoveries would be lost as the first soldiers came up to the gate of the keep. She thought about the new age upon them and about her discoveries.
POV: Risp
Risp was all instinct now. A boy had darted out from an alley and without thinking she had impaled him with her lance. She looked at the boy with horror. She had to release the lance. Ahead of her she saw a pregnant woman and two children run down an alley. Risp drew her longsword and rode after them. As she approached the woman yelled at her children to run. She turned and leapt into the path of Risp's horse. Her horse collapsed and Risp rolled away. She saw her sergeant ride past her and cut down the two children. Risp gets up and sees the handle of a knife sticking out of her horse's chest. She shouts at the woman that she killed her horse. The woman spat at Risp and Risp hacked at the woman with her sword repeatedly.
Risp's sergeant looked like he was about to shout something, but then a figure jumped on him from the rooftop and dragged him from the saddle. Blood sprayed. The figure glares at Risp. She looks to be about 16. She pulls a long-bladed knife out of the ribcage of the sergeant and advances on Risp. Risp backs away. The girl calls her a murderer and tells her not to run away. Another soldier comes up behind Risp and tells her he will take care of the pup. He was one of the sergeant's friends and told the girl that he would make this hurt for Darav. The girl laughs and tells him to come at her. He charges. Somehow she gets on his shield, weighs it down, and then stabs him in the neck. The point came out the other side. She laughed at him as he fell. She advanced on Risp once again. Risp threw her sword at her and ran. She grabbed the dead man's horse and tried to keep it between her and the girl. She thought she would have a few moments, but the girl jumped off the wall and onto the horses back. She slashed Risp's arm. Risp looks down and sees her hand is gone. She's confused. She pleads with the girl. She says, 'Don't'. The girl says, ‘Don’t? Don’t what? I’m a Bordersword. You attacked us. What is it you don’t want me to do?’ Risp says she was following orders. The girl says, ‘Draconus just kicked the wrong nest,’ Risp tries to bargain and says she'll explain everything if she doesn't kill her. She'll tell her commander who they are. The girl says right now she's in command. Risp says, 'I'll explain--', but before she can finish the girl stabs her in the neck.
POV: Silann
A soldier tells Captain Silann that he thinks this woman fell down the stairs. Silann says she is the renowned scholar Krissen. The soldier shrugs and says life is full of accidents. He says they need to fire the keep and leave. Silann asks if there was anything at the top of the keep. The soldier says no. They meet up with his wife and she tells him 7 soldiers died. They can't find the girl. He says it's good there's a witness. He was delighted by Risp's death. She was the one calling for his execution and she had been the one to bring back the head that Gripp had mutilated. He was terrified of Gripp. He tells the soldier he wants to see Risp's body to 'pay my respects'.
POV: Sagander
Sagander is in the company of Captain Hallyd Bahann who he did not like. He was awed by Captain Tathe Lorat who chose to share Bahann's bed. She was breathtakingly beautiful. She had had a daughter with her now dead husband and had offered her daughter's body to Sagander. He is shocked by this. He had given them intel on the secret ways into the monastery which had helped them slaughter the monks. They had taken heavy casualties, but not nearly as bad as they would have without Sagander. Tathe Lorat wanted to reward him. Bahann suggests that maybe he prefers boys. Sagander denies this. He asks if any surrendered. Tathe asks why he would care about Deniers. He doesn't. Tathe asks if he doesn't find her daughter attractive. He said she rivals her mother. Ominously Tathe responds, ‘I am well aware of that.’ Bahann is tired of this and says make a decision. He says she's not a child and that they do not allow their soldiers to take children to bed. Sagander accepts their gift.
He makes his way to his tent where she waits. He is disgusted by the soldiers who he equates to bullies. He longs for a civilization where they can get rid of them. He has shame. a hundred or more lives were taken tonight and it was because of him. His thoughts of vengeance settle him though and give him resolve. He enters his tent and cannot make eye contact with Tathe's daughter. He asks for forgiveness. She says what for. He tells her he is old and since he lost his leg he is able to do nothing. She asks why he would accept her as his reward then. He tells her that her mother sees her as a rival and would use her and break her. She must get free of her. She says her mother cannot break her and she will win because she is young and her mother is old. He says some of the men must be cruel, but she tells him none would dare and that she must simply out-wait her mother. He says, ‘If you ever need my help, Sheltatha Lore, I am yours.’ She says be careful what you promise and asks if he would like to spend the night in her arms.
POV: Narad
Narad remembers the words said to him on that day, '‘This one to finish her! She’s a beauty, Waft, and she’s all yours!’ with every step he takes. He tells himself that she was beyond hurt at that point and that he was trying to shield her from the laughs and jeers of the soldiers. He told himself that he never felt part of the killing and that he didn't imagine himself belonging to this company. He doesn't understand how he could have joined with them. He remembers being a boy and knowing the simplicity of good and evil. He was good, but now he looked back and only saw blood. They were moving North and would finally rendezvous with Captain Scara Bandaris soon. Narad thought about the steps necessary to do what they had done. They had dehumanized their enemies. Once that was done it was easy to violate their bodies. He told himself he wasn't like the other people here. He is filled with regret. They are not. Redemption should not be an option for them. He wants to make it all right again. He knows there was someone that loved her and that he now hunted Narad. But he would never find him. He considers this a favor for the man as killing Narad will offer him no release or peace. 'Instead, and this I vow, I will find something right to fight for, and set my life into the path of every murderer, every rapist, until I am finally cut down.' He cringes and knows that he was the face of war, the rapist and every promise he makes is a lie.
Location: On the way back to Riven Keep
POV: Rint
The borderswords have just finished building a cairn for Raskan. Rint says some harsh words in remembrance and Galak urges him to use softer words. Rint says he's under stone and feels the weight of that, if you want to speak then go ahead. Galak says he was a child of Mother Dark. Rint says his soul was abandoned to a foreign fate. Galak continues, 'He served his lord--' Rint cuts in again, ‘To be made a plaything for his lord’s old lover.’ Galak protests. Rint relents and says he will say some soft words. He doesn't. It's more anger and regret. He leaves to mount his horse. His sister tells him, ‘Regret, brother, is gristle you can chew for ever. Spit it out.’ He says okay and tells her he looks forward to seeing her as a mother again. Galak tells him that all he does is cut these days. Rint says, ‘No, all I do is bleed.’
They now ride the last leg of their journey home. Ville asks, if that's smoke. They all quickened their paces. Rint thought about how his life would be new now. He would look at his wife with greater appreciation and he would look at his child as precious. I have sworn vengeance against Draconus. But I will join my sister and put away my sword. I, too, am done with this.' He vowed to change so his wife wouldn't fear his anger anymore. Ville shouts that there are riders on their left. Rint says it must be the hunting party. He realizes that the keep and the village were unguarded. He thinks about the last argument he had with his wife that had pushed him to take the contract with Draconus. He had run again. Ville shouted, '‘Traj! What has happened?’ Traj responded, ‘Lahanis found us – she escaped the slaughter – the villagers, Ville – they’re all dead!’ Ville asks who attacked us suggesting the legion. Traj says Lahanis saw Draconus's banners. They ride there. The borderswords are at war. Rint is in shock. He can't remember his wife's face and he can't find his house. He vows to never speak of his family again and ride to war.
submitted by Juzabro to Malazan [link] [comments]


2024.06.07 18:20 ST_Ad3pT [H] Fallout 76 PC Code, Humble Bundle Stand with Ukraine Bundle ,Humble Bundle Aspyr 25th Anniversary Bundle, Fanatical Stand with Ukraine Bundle , Humble Bundle Türkiye-Syria Earthquake Relief Bundle ,Humble Bundle Choice April 2023, Humble Bundle Choice July 2023 and A Way Out [W] Paypal

Hi Everybody! I have a long list of games I'm selling below. Hit me with any offers on one game or multiple games! Thank you!
Fallout 76 PC (Redeem on Microsoft Store)
Marvel's Avengers The Definitive Edition (Steam)
A Way Out (Origin Code)
Humble Bundle Stand with Ukraine Bundle
Back 4 Blood
Metro: Exodus
Max Payne 3
Sunset Overdrive
This War of Mine
PGA Tour 2K21
The Long Dark
Car Mechanic Simulator 2018
Endless Space 2
Ring of Pain
Kerbal Space Program
Starbound
Popup Dungeon
Expeditions: Viking
Skullgirls 2nd Encore
Wandersong
Supraland
Crying Suns
Wizard of Legend
Amnesia: Rebirth
Amnesia: The Dark Descent
Amnesia: A Machine for Pigs
Vagante
Monaco: What's Yours Is Mine
Wargroove
Warsaw
Drawful 2
SUPERHOT
Dear Esther: Landmark Edition
Broken Age
Pikuniku
Lust from Beyond: M Edition
Inmost
Pathway
Rustler
112 Operator
911 Operator
Radio Commander
Kingdom Two Crowns
West of Dead
Tooth and Tail
System Shock: Enhanced Edition
Driftland: The Magic Revival
Toejam & Earl: Back in the Groove
Book of Demons
Fury Unleashed
Going Under
Yoku's Island Express
Nex Machina
X-Morph: Defense
X-Morph: Defense - European Assault
X-Morph: Defense - Survival Of The Fittest
X-Morph: Defense - Last Bastion
Motorcycle Mechanic Simulator 2021
Out of Reach: Treasure Royale
DV: Rings of Saturn
Slinger VR
Pixplode
Brothers - A Tale of Two Sons
EarthX
Neverout
Telefrag VR
Pawnbarian
NecroWorm
Hexologic
Post Void
Moon Hunters
The Amazing American Circus
Roarr! Jurassic Edition
Corridor Z
Draw Slasher
Shing!
Go Home Dinosaurs
Dagon: by H. P. Lovecraft - The Eldritch Box DLC
Soulblight
Treasure Hunter Simulator
Orbital Racer
Lust for Darkness
Liberated
Wanderlust: Travel Stories
Say No! More

Humble Bundle Choice April 2023
Not included (Death Stranding Director's Cut)
Aliens Fireteam Elite (Steam)
Rollerdrome (Steam)
Life is Strange : Complete Edition (Steam)
The Life and Suffering of Sir Brante (Steam)
Monster Prom 2: Monster Camp (Steam)
Revita (Steam)
Founder's Fortune (Steam)


Humble Bundle Choice July 2023
The Outer Worlds: Spacer's Choice Edition (Steam)
Temtem (Steam)
Yakuza 4 Remastered (Steam)
Roadwarden (Steam)
Kraken Academy! (Steam)
Merchant of the Skies (Steam)
Ozymandias: Bronze Age Empire Sim 9Steam)
Shotgun King: The Final Checkmate (Steam)

Humble Bundle Aspyr 25th Anniversary Bundle
Fahrenheit
LightMatter
Morkredd
Layers of Fear: Masterpiece Edition
Sid Meier's Civilization: Beyond Earth - The Collection
Borderlands: The Handsome Collection
Bioshock Infinite
Bioshock Infinite - Season Pass

Fanatical Stand with Ukraine Bundle
1993 Space Machine
8-bit Adventure Anthology: Volume I
AWAKE - Definitive Edition
Among Us
At Eve's Wake
Aviary Attorney
Awesomenauts All Nauts Pack (DLC)
Baby Dino Adventures
Blightbound
Cannibal Cuisine
ChromaGun
Circles
Click and Slay
Cloud Gardens
Combat Tested
Cosmonautica
Crash Drive 2
Cube Escape Collection
Dimension Drive
Explosionade
Fling to the Finish
Gang Beasts
Gelly Break Deluxe
Guppy
Hidden Folks
Hoplegs
Interrogation: You will be deceived
Journey For Elysium
Last Resort Island
Lumini
Mad Experiments: Escape Room
Marooners
Necronator: Dead Wrong
Nelly Cootalot: Spoonbeaks Ahoy! HD
Pizza Connection 3
Pressure Overdrive
ROUNDS
Railway Empire
Rayon Riddles - Rise of the Goblin King
Renowned Explorers: International Society
Shortest Trip to Earth
Shu
Stick Fight: The Game
Swords and Soldiers 2 Shawarmageddon
Swords and Soldiers HD
THE CORRIDOR
Tales of the Tiny Planet
TaniNani
The Falconeer
The Way
Tinkertown
Totally Accurate Battle Simulator
Treasure Temples
Truberbrook
Unexplored
X Rebirth
ibb & obb - Best Friends Forever Double Pack

Humble Bundle Türkiye-Syria Earthquake Relief Bundle
Gotham Knights
Ghostrunner
Pathfinder: Kingmaker - Enhanced Plus Edition
XCOM 2
Payday 2
Ticket to Ride
Strange Brigade
Euro Truck Simulator 2
Stick Fight
Farming Simulator 17
System Shock Enhanced Edition
System Shock 2
Pilgrims
Flynn: Son of Crimson
Into the Pit
Worms Rumble
Harmony's Odyssey
Mount & Blade: Warband
Armello
Backbone
911 Operator
112 Operator
Calico
X-Morph: Defense Complete Pack
Zombie Driver HD
Space Crew: Legendary Edition
Monaco
Death Squared
Lust from Beyond - M Edition
Stygian: Reign of the Old Ones
Remnants of Naezith
Planet TD
Firegirl
XEL
Little Orpheus
Detached: Non-VR Edition
Agent in Depth
Lighthouse Keeper
Hyper Gunsport
Meow Express
Arcade Spirits
Non-Stop Raiders
The Inner World
The Amazing American Circus
Soulblight
Stacking
Hack 'n' Slash
MirrorMoon EP
Cosmic Express
Cris Tales
Orbital Racer
Symmetry
Guilty Gear X2 #Reload
Alchemist's Castle
Soul Searching
Doughlings Arcade
Doughlings Invasion
Quadrata
Rym 9000
stikir
Cats and the Other Lives
Soulflow
Izmir: An Independence Simulator
Guns & Fishes
Pill Baby
Project Chemistry
Pixross
Frick, Inc.
Sunlight
submitted by ST_Ad3pT to SteamGameSwap [link] [comments]


2024.06.07 18:03 Proletlariet Adequate Argument Contest Season 3 - Hypepost

An open, multi-stage tag team tournament open to combatants from all corners of fiction!

Four characters enter! Only two will leave!

Do your faves have what it takes to make it all the way to the top?

Adequate Argument Contest, Season 3 - Coming Soon!

What's Going On?

For 15 seasons now, a series of structured vs debate tournaments have been held under the banner of the "Great Debate" on the WhoWouldWin forum. The ruleset employed there has allowed for a dynamic, fun, and engaging hobby that involves both strategy in team composition and persuasive rhetorical ability with far greater depth of analysis and back and forth than is often allowed in open vs thread formats.
It's generated a lot of fun matchups, gripping debates, and a not insignificant amount of memes & fanart.
In the very near future, I will be cross-hosting the third installment of my Adequate Argument Contest tourney: a GDT style debate contest focused on large diverse maps and tag-team synergy between submitted duos.
Very excitingly, for the very first time ever, a WWW tourney will be cross-hosted with official permission on another debate board with parallel entrants from the august old sci-fi forum SpaceBattles.com.
For those of you who’ve never heard of these kinds of tournaments, here’s the rundown:
  • Competitors will submit teams of characters of their choosing and debate them against the submissions of others to determine who would win, using linked scans as evidence of their abilities.
  • Submitted combatants are balanced against a ‘tiersetter’ character, against whom they must have a plausibly non one-sided matchup and be able to feasibly lose against. The tiersetter is the “measuring stick” for the tournament’s power level.
  • Winners of each round of debates will be determined by majority vote by a panel of judges factoring in the strength of arguments made and evidence provided both in favour and against the victory of submitted teams.
Here’s an example of one of these kinds of debates from a previous tourney.
TL;DR:
This is a debate focused bracketed tournament where users pick characters to argue against other users to determine who would win, with a “Tiersetter” character functioning as a measuring stick for the acceptable “power level” of the tournament. You pick two characters, enter into rounds, and then argue you win against someone else's submitted team.

A Primer For Newcomers:

Transitioning to strict evidence-based GDT format VS Debates has been tricky for new arrivals from informal battle boarding subcultures. In light of this, I've prepared a quick primer on the conventions you should expect entering this tournament.

How’s This Work?

Submissions:

Signups will begin 3 days after this was posted. They will last about 2 weeks before the signup thread will be locked and the brackets and first round of the tournament will be posted..
To sign up, comment on the signup thread with the two characters you intend to run, a brief justification of why they’re in tier vs the tiersetter characters, and a linked "Respect Thread" including links to all the scans/feats you intend to use in the debate. The Respectthreads forum has a large pre-existing list of these, but you may draw from any comprehensive equivalent or create one yourself. Vs Battles Wiki pages are not permissible substitutes.
Stipulations are alterations to a characters’ gear, powers, mindset, scaling, or sources used. The following are examples of reasonable character stipulations:
  • The T-800, wielding a minigun.
  • Mace Windu, cannot use force-crush on opponents.
  • X-23, brainwashed and bloodlusted by Trigger 42.
  • Post-Crisis Batman, only feats from Year One.
Certain conditional stipulations are also permissible to allow a character's environmentally limited abilities to function:
  • Firelord Ozai, Sozin's Comet is in the sky
Stipulations CAN NOT alter a characters’ stats directly (IE “Nerf strength to tier”) or change them or their loadout in ways that is not reflective of them in their source media (no giving Batman a lightsaber, no arbitrary 'Morals Off' stips without canonical basis).

YOU DO NOT PUT SIGN UPS HERE, HOWEVER, IF YOU COMMENT HERE EXPRESSING INTEREST, YOU WILL BE NOTIFIED OF SIGN UPS WHEN THEY BECOME AVAILABLE.

Matches:

AAC will follow a debate tournament structure after similar tourneys hosted on /whowouldwin like Great Debate or Arena of Assholes.
Each round of debates will last 5 days, with a minimum of two responses within 48 hours to avoid disqualification and a maximum of three responses per competitor, plus optional closing summaries. Responses can be up to two maximum length reddit posts long, or 20k characters including spaces.
Arguments will be judged with special attention paid to the effective use of linked scans of feats, antifeats, character behaviour, etc. as evidence.

The Tier:

Teleasshole

“Teleasshole” is a split tier consisting of two characters: the frenemy duo of Cable & Deadpool from Marvel Comics. Participants will submit one combatant to each tier character to form a two-person team.
This tier is designed for characters who can react to bullet to arrow-speed projectiles, bust sizable holes through concrete with exertion, and endure similar impacts.
More than that, this tier is designed for teams that synergize well together in creative, effective, and unpredictable ways.
The two tiers are deliberately asymmetrical, with Deadpool as the more dangerous and mobile melee combatant while Cable is slower and less durable, but offers ranged support and telepathic tracking to enhance Deadpool's effectiveness. This dynamic should be reflective in team composition, with mixed support and offence taken into account.
Characters will be considered for in-tierness both as a 1v1 against either Cable or Deadpool, and as part of a 2v2 team fight alongside their teammate.
Here are some example picks with explanations of their abilities and matchups against the tiersetters.
Now is the time to start thinking about what picks you'd like to run, and if they do not have a pre-existing comprehensive feat thread, you ought to consider gathering their feats together.

All debates this tournament will be 2v2 team fights.

Keep this in mind when selecting your picks

The Arenas:

Seven arenas have been chosen for this tournament both to offer a diversity of environments and to encourage strategic thinking about positioning and ambush tactics. As a result, all of the maps are huge and teams spawn kilometres apart.
Picks who might do well in straightforward 1v1s like strong “brick” archetypes may not perform well on these maps without being paired with some form of support utility such as mobility to cross large distance and close on enemies, stealth or fight intelligence to execute ambushes, tracking/super-senses to detect opponents and counter-ambush, and other powers and skills that take advantage or mitigate the environment.
The Arenas Are:

Confused or have any questions? Leave a comment or join the official Character Rant Tournament Discord to write questions, complaints or suggestions for any facet of the tournament!

submitted by Proletlariet to whowouldwin [link] [comments]


2024.06.07 17:56 IsThereASuchThingAs FFs let me try new things

I like trying new things. I think that same statement applies for most people. So why is this game actively punishing me for doing that.
I'm aggressively mid-ladder (6113 trophies) and it's pure hell here. I'm the type of person who looks at something and copies it, I watch CRL youtube videos and copy-paste their decks for something new and fun. But it's not that simple. In my eyes the goal of the game is to reach the final arena, regardless of league placings, grand champion and shit like that, I wanna reach top ladder, But It's also the only gamemode where I'm punished for trying new things, because lil' Timmy with his lvl14 Wiz, Witch and MK come at me and what is my lvl11 deck meant to do against that. I can't tell you the amount of times I've queued against full lvl14-13 decks with my lvl11 goblin drill deck that I saw Ryley use in a video, and variations of those levels are extremely common. (normally half-deck level 13 minimum). I don't want to just stick with one deck for months. That's fucking boring. But it seems like the only way to actually progress without being a god.
Any solutions?
submitted by IsThereASuchThingAs to ClashRoyale [link] [comments]


2024.06.07 17:37 EssentialPervert Help with Data Mining South Park games

I have seen a similar post on this sub that asks to help with extracting the SP games like Stick of Truth and Fractured But Whole, however the commentator in said post mistaken them for phone games instead of PC ones and directed them towards "APK mining" with the thread ended with no conclusion.
But given that there's articles on unused files and data of the game, I'm curious whether you know a way or some tools to extract the game's SDFDATA, SDFTOC and SDFVER files.
submitted by EssentialPervert to HowToHack [link] [comments]


2024.06.07 16:36 scargun1 Large arena tips & ideas?

Large arena tips & ideas?
I'm currently building a larger arena for the later game bosses of Calamity, and I need help thinking of a design or theme I can do that sticks with the theme of my base. I'm currently on pre-Golem stage if that helps a little. 🔥🔥🔥🔥
https://preview.redd.it/tm8or5kgv55d1.png?width=1920&format=png&auto=webp&s=898ac47f1588ea3f0ce413eb71b6c385f31b8bb2
The arena in question
submitted by scargun1 to TerrariaDesign [link] [comments]


2024.06.07 16:00 arekban Harmless Human Sacrifice 9

Synopsis: Markus is summoned from Earth by evil beings looking for a 'weak and primitive' creature to use as sacrificial entertainment. What they got instead was a human. Immediately after arriving, Markus awakens to an ability so rare, so powerful that it makes every god on Firellia desperate to recruit him as their new champion.
Learning to control his innate mastery over mana, Markus will devour the very essence of any monster, demon, or god that dares get in his way, determined to never lose his freedom again.
——
First Prev Next Patreon
Markus growled. Picking a path between the three he’d been offered wasn’t as simple as it seemed.
The first option was straightforward, offering easily applicable crowd control in return for a small quantity of mana. It sounded easily applicable and fairly useful, especially if combined with higher grades of Frost Mana.
Then there was the Frost Barrier. That one was more easily discounted. Markus was sure that most things in this world could kill him in a couple of hits as it was, so while this might scale into a useful passive much later if he were to start gaining access to higher levels of Frost Mana, you don’t play to scale in a scenario where you might die any damn minute, and the paltry 5% physical damage reduction he’d have received from his G Grade Frost Mana just was not worth it. He was sure of that.
That left the only other applicable option being Frozen Tomb.
Frozen Tomb seemed like a no-brainer. It gave almost everything. Damage, crowd control, an attack accessible through the field he created, and a benefit for maintaining the spell for a long time. It was almost like a domain expansion.
Only… it sounded like it could get expensive fast. Like, really fast. 2 Frost and Spirit a second was 120 of each a minute, and with his capacity being 1390 right now, he had only really planned to store a few hundred points of Frost and Spirit Mana in total at a time, considering he was still saving space for other mana types.
Maybe he needed to be more frugal and store more of his excess. He was still at 68% of his capacity right now with everything he’d put away and his recent mana increases. Was he being greedy right now? Trying to hold onto too much?
He needed to be realistic with himself. It would be stupid to take an ability that he was unable to make proper use of, no matter how powerful it might sound. If he could only use it for moments at a time, what was the point?
Only… he really wanted to have some form of advantage. Everything else sounded so weak by comparison!
Markus scowled, dumping his remaining 10 points into Spirit and bringing it to 60. He watched as his mana total increased once more, from 1390 to 1590, and as his current capacity subsequently went down from 68% to about 60%.
He supposed it wasn’t the worst option, even if it forced him to commit to no more points in Agility or Constitution right now. If he wanted to see the fruits of this Path, he needed as large of a mana pool as he could get.
Besides, absorbing Mana Cores only made his pool larger. Passively absorbing them in combat might pay dividends later. The increased mana generation they might bring was worrying, but that was only if he affixed them. Considering that was a choice, he should be fine absorbing any Mana Cores he could get his hands on.
Markus attempted to dump more Blood Mana into the essence stone, which so far was holding a fair portion of his mana without seeming to be having any issue. He had to stop feeding Blood Mana to the stone when he had around 5% though, as he felt himself starting to get woozy.
It was like literally giving blood. That was the only feeling he could equate it with, and knowing as much, he worried even more what might happen if he were to try and drain all of the Life Mana from his body into the stone.
Would he just keel over and die? Surely it didn’t work like that… right?
Could a being exist without any mana in their body? Did all creatures have it? Was it a form of life energy?
Good thing Mystic Mana wasn’t an essential thing to staying alive, or he might’ve keeled over earlier from dumping it all in an Essence Stone first chance he got.
So many questions plagued his mind, but Markus found that while it was slightly more difficult to parse and took a bit more focus to pull off, he could draw a specific type of mana back out of the stone he’d placed it in.
He got his Blood Mana back up to 7% before beginning to feel okay again. That seemed to be the minimum, and he pulled it up to 10% just to be safe. Wasn’t like things didn’t make him bleed down here.
Once he’d cleared up ample space, confident that he could at least spare half of his current mana pool as space for the Frost and Spirit Mana he’d passively generate, he finally selected Frozen Tomb.
He’d had to optimise a fair deal to make it work, so he was really hoping it’d come in handy. So long as it did more than the other two skills would, and didn’t make him keel over dead from lack of mana, he’d probably be fine. Damn. Who knew that after all this time spent trying to reduce the mana in his body, he’d suddenly be worried about using it too fast?
Strange how extremes worked, though this was clearly a place chock full of them. Once Markus had finally made his choice, he went to lock it in, only for the system to flash in warning.
[50 points of G Grade Mystic Mana required for Path Awakening.]
Well, shit. There was a use for it.
Took Markus a minute to find the Mystic Mana in the other stone and begin to pull it out. Once he’d gotten an ample amount prepared, he tried selecting the path again.
Barely any of his Mystic Mana got used. It asked for 50 points of G Grade Mystic Mana, and used like 6 points of the D Grade Mystic Mana instead.
…did that mean that despite the higher grades of mana being way stronger, they took the exact same space as far as his core was concerned? Were higher grades just compact, concentrated energy with the exact same measure of internal weight?
He supposed that made sense. Hell, considering that, he should have enough of this Mystic shit to last him ages for Path Awakenings, assuming they didn’t get way more expensive.
Which was a good thing, considering he had no earthly clue on how to find more of the stuff. He hadn’t encountered it once since he arrived.
Once he’d gotten finished with that, he moved straight on to [Regeneration]. That sounded like something he definitely wanted a Path in, and fast.
Ember barked as he pulled up yet another screen, finding the necessary text and beginning to read through it as he scratched the rowdy creature’s chin.
[You may now awaken a Basic Path for Regeneration. You have three slots for new Paths remaining. You may forget, combine, or evolve previous Paths in order to learn more. Paths unlock new skills, as well as new features and passives, allowing skills to grow much more powerful or gain unique effects.]
[Basic Regeneration Paths are as follows:]
[Respite I: The natural healing rate of your body is increased by 225%, increasing to up to 450% during periods of sleep and relaxation. Natural healing is modified by Constitution and may be increased with more points invested. Meditation can be induced in a quiet and safe environment to heal one targeted area of the body at 950% of its usual rate and regain mana of one type at 160% of usual rate for up to two hours per day. Healing during Meditation is modified by Constitution and Spirit. Mana Regeneration is modified by Spirit.]
[Lifesteal, G Grade: Heal for 2% of the physical damage that you deal and 1% of the elemental damage you deal. This healing will directly affect your injuries from most to least critical and will consume 10 points of G Grade Blood Mana for each attack you heal from in combat.]
Huh. Just the two options this time.
Markus picked Respite without hesitation. He was getting injured far too much already, and Lifesteal sounded more like it should’ve been named Bloodlust, because from the sounds of things he was the one who the Blood Mana was getting consumed from every time he hit something. That wasn’t stealing. It was robbing himself.
He supposed you were meant to combine it with something that stole Blood Mana from others, or some kind of passive drain. Maybe if he got one of those down the line, the option would be more appealing to him later.
For his current skills and limits, however? Respite sounded way more useful. In fact, he was planning to use it right away.
He still had a couple of skills to left to check out, but he felt fucking dead. Pushing the mana in and out of the stones like that had absolutely drained him. He sat against the bars of the cell, crossing his legs like he figured you had to in order to meditate and then swiftly allowing them to unfurl as he fell straight to sleep against the iron bars, a huge, fluffy ball of fire soon curling near his feet.
Markus awoke to tepid water being splashed on him, then immediately splashed on him again.
“Wake up, prisoner!” came the sneer of an imp much uglier and more hunched than the one who’d originally brought him to his cell. This one was male, and looked as if he’d spent all of his life wishing he could be a jailer, just so he could direct that ugly fucking mug at someone and make them feel bad about the fact he’d likely been bullied all his shit life.
“Ah, shame… was having an awesome dream about being kicked in the balls over and over. Beat the hell out of this place.”
“This is hell, you dumb stinking animal,” the imp guffawed, splashing him once more as he did so, seeming to revel in his feeling of control. “Least for you it is.”
More like revelling in the existence of bars between them. Markus had been having a nice dream, and he wasn’t above using this little freak as a football if he kept this up.
As he made to stand, brushing himself of freezing droplets that stubbornly clung to his hands, he realised with a start that something was missing.
Not the stones… those were in his pocket. No. It was Ember!
He looked all around the cell, wandering blankly as if he’d misplaced his keys or phone, the jailer watching him quizzically as he aimlessly span around the small, empty space.
She hadn’t chewed her way back through the bars… those were still sealed. Randall had seen to that, the prick. And there were no windows down here to speak of…
Where the hell did she go?
“Hear you’re fighting goblins today,” the jailer grinned, shaking his keys and preparing to unlock the cell door. He paused for a moment, staring into the cell, sniffing the air. A moment later, he got back to unlocking it. “Much easier fight. Drathok don’t want ya dead, now that they’re all bidding over you.”
“Bidding over me?”
“The order you’re being visited in. Whoever pays that greedy fuck the most gets first priority. Of course he wants you alive, or he won’t get shit out of you!” The jailer gave him a side-eye as he opened the door. Immediately, Markus’ leg was bound to the imp’s by an ethereal chain, just like the means by which he’d been taken here. “If anything, this fight’s just a chance for you to show off your prowess, drive the price up some more.”
Markus could almost taste the bitterness in the air. This guy wasn’t subtle.
Markus frowned, attempting to shake his leg to no avail. “From the sounds of things, I’d be really sticking it to that fuck if I died right about now.”
“...yeah. You would.”
The imp started walking, and Markus’ body was compelled to follow. The two of them walked side by side through the cells, this time with Markus being cognisant enough to realise his surroundings.
All manner of beasts were present within these cages, everything from a massive ogre-looking creature with three eyes, polishing his boots as they passed his cell, to a three-headed cat happily feasting on an oversized rat it had caught. There were creatures of shapes Markus recognised from books and media, and horrors more transcendent of common folklore that he could scarcely begin to describe, made up of oblong angles and unsettling visages.
“You sound like you’re not too fond of Drathok either, then.”
Markus spoke to break the silence more than anything. While it was true that he was fishing for something to use, realising this creature was pretty loose-lipped, he also wanted to distract himself from the horrific creatures staring at him from the other sides of thin bars, and conversation helped with that.
The imp barked out a dry laugh. “What imp is fond of an imp baron?” He paused, causing Markus to skid to a halt, staring up at him. “You not have imps where you’re from?”
“No. Just stories about imps, I guess.”
“We are a noble and storied creature, yes,” the imp nodded, before stopping to hawk and spit an unhealthy portion of phlegm onto the floor. “Well, go on. What stories have you heard? Tell me!”
“Uhh…” Markus rubbed the back of his neck as he tried to come up with a convincing lie. “Just how powerful and great you all are. How imps really aren’t to be trifled with, and—”
“Get your tongue out of my arsehole.” The imp spat again. “You tell me how the fuck such a powerful creature gets to slave his life away ferrying little prats like you around.” He ground to a halt again, faced Markus directly. Got up in his face. “Well? Go on!”
This was difficult. Markus completely regretted ever opening his mouth. This guy clearly had a chip on his shoulder, and any line of conversation was gonna lead to this one way or another.
Maybe he was all hot air. Markus was an arena fighter now. He’d taken down a D Grade monster. That had to have some intimidation value.
“Get out of my face.”
“Or what, you smooth-skinned freak?!”
“Or I’ll use you as a warm-up for the goblins, that’s what.”
The imp laughed maniacally, looking as if he’d just heard the funniest joke known to man. His laughter soon turned to a snarl.
“Hey. Why’d you say that?”
Markus felt like he’d been hit like a flashbang. What the fuck kind of question was that?
“That thing about the goblins. Why’d you say it?”
He looked genuinely perturbed. Upset, even. Markus wasn’t sure how to deal with him at this point. He was utterly insane.
“Because I—”
“Are you comparing me to a goblin, you fucking bigot?” The imp’s snarl graduated into a growl as he marched forwards in a frenzy, dragging Markus along with him. The pace at which he walked was almost impossible to keep up with without tripping over, and even focus his mana was completely impossible. “How dare you compare me to a stupid, stinking fucking GOBLIN!”
“Compare you? I just threatened to—” It was all Markus could do to even stay on his feet as the imp dragged him out of the prisons and into a wider, torch-lit hallway. An amalgam of creatures stared as Markus was dragged along by this creature a third his height, the binding around his ankle unwavering, the tendons in his foot aching as he was forced to lurch forwards again and again.
“No, that’s all right, you think I’m not worth being compared to a goblin. That’s fine! That’s just fucking FINE!” He progressively grew louder as he walked, taking a sharp left, pulling Markus down another hallway. “No, that’s alright! It’s fine that you can’t tell us smaller creatures apart, and it’s FINE that imp barons made us just smart enough that we could understand how much we were being tortured spending our whole lives wiping their FUCKING ASSES! It’s fine! It’s fine. It’s fiiiine!”
Markus could see the armory ahead. He recognised it from before. He could see the same tentacled guard from before, sat at his desk through the open door.
Some familiarity was a welcome change. A witness in case this fucking lunatic tried to kill him was an even better change.
“Hey. Hey, you. You know what? You know what? You know fucking what?!”
The jailer planted his feet. Markus ground to a halt. He almost felt afraid to ask what ‘what’ was. Somehow, this little creature was more terrifying than any god or devil he’d encountered thus far.
Thankfully, he didn’t have to ask. Thankfully, this jailer spoke his mind without being even remotely invited to.
“You know what? You’re right! I’m not very fond of Drathok. I can’t directly disobey him, either. No no no, CAN’T DO THAT! But you know what my orders were this morning, passed down from my esteemed master? Fetch the human! Check him for injuries. Make sure he’s ready, then bring him to his fight! Well aren’t you a prize fucking princess!”
“Well, you’re doing a great job at it, and I think it’s real shitty that you get treated that way, and—”
“You know whattt?” The imp made a sharp heel turn right before the armory, causing Markus to be yanked in the other direction before he could even skid to a halt, vertigo wracking his brain. “I think you’re ready! I think we can take you straight to your fight, right now! Doesn’t that sound fun?!”
“But I don’t have a weapon yet, I—”
“You don’t need a weapon! You told me that yourself! That’s what I’ll tell Drathok after you get sliced to fucking pieces, and good luck arguing that from beyond the grave!”
Fuck. This was turning south fast. “Hey, slow down. If I die out there, your boss is gonna get really, really pissed, and—”
“And what? Put me out of my misery? No. Flay me and string me up? Throw me in a boiling pot? Put me on twenty years of toilet duty? HE’S DONE IT ALL BEFORE!” The imp giggled ferociously, like something from a mental patient’s nightmares. “I’m willing to roll the dice. I’m bored. Wanna see what happens when his new cash cow winds up DEAD. Can’t WAIT to see the look on his face…”
Markus tried as he might to struggle and strain as the imp began to march him away, but it was to no avail. Whatever this spell was, it was clearly potent, and nothing in his current repertoire was going to have any chance of breaking it. “H-hey. You don’t have to do this. You can easily not do this. Just let me grab a weapon and—”
“You’d really be sticking it to Drathok if you died, right? HAHAHAHAHA!”
Fuck. Guess that had come back to bite him. It was an idle comment, not a fucking suggestion! How was he meant to know the guy was fucking mutinous!
“Hey! Hey!” Markus shouted back to the armory guard as best he could as he was being dragged away, desperate to gain his attention.
“What?” the tentacled creature asked, rising from his seat.
“Help me! Stop him! Grab me a weapon! Anything!”
“...you got money?”
“Yes!” Markus lied.
“...I still don’t want to.”
“Holy fuckkk—ARGHH!”
Markus couldn’t help but scream. This place was making him lose his fucking mind. Yay! An easy fight! Let’s go to it with our fucking fists! That’s surely not gonna get me killed!
Markus hurriedly pulled up his system as he was dragged to the arena gates, ignoring the insane ramblings of the jailer along the way.
The system didn’t seem to want to respond straight away, almost as if it was being interfered with by the spell. That might’ve explained why he was struggling so much to focus his mana right now. Either way, he needed to brush up on what his new Mana Manipulation skills did now. If he was gonna get through this next fight, he needed every ability he had at his disposal.
Thankfully, he’d generated a fair bit of mana as he’d slept. Frozen Tomb should be available for him. As for these two new skills…
[Empower I: Enhance your next strike or ability with up to two extra mana types. Different mana types yield different results when used in conjunction with abilities, and strikes using differing mana types may cause either additional strike damage, or compound effects when used in combination.]
That… sounded useful. Thank god, that sounded useful.
With a laugh of sheer demented glee, the jailer shoved him through the arena gates, immediately severing the tie between them.
As soon as he did so, Markus felt the mana swirl inside of him. It hadn’t been so obvious he’d been suppressed until he’d been unshackled. Now, he wasn’t sure how he’d ever not noticed it.
Markus began to shuffle forwards, approaching the arena as slowly as he could, trying as he might to read his second ability in the tiny amount of time he had left.
God, this was fucked up… how had he ended up in yet another fight with no real preparation again?
[Manifest I. Using mental command of the Spirit Mana within your body, draw upon your desires to create them unto this world, using the mana of your body to construct physical extensions of your will that may remain tangible until your focus wanes. Larger objects require concentration to maintain, and any and all objects are dissipated upon taking damage. Cost is dynamic depending on object’s size and weight and complexity.]
Right. Okay. So he had a weapon. Maybe. Potentially. If he could figure out how the fuck to use this thing right, he maybe had a weapon. One that’d disappear from him if he got hurt.
“LADIES AND GENTLEMEN OF SUN CITY, THE ESTEEMED KILLER FROM EARTH RETURNSSS!”
Markus looked out. There were seven goblins waiting for him.
Seven. All of them brandishing swords, shields, polearms, axes, and one of them a large club.
He stared. He sighed. He counted again.
Yup. Still seven of the bastards.
Time to start subtracting.
//
First Prev Next Next [Patreon]
A/N: Hey! Hope you're satisfied with the decision made this chapter! As for what comes next... jeez. I really can't wait to share the upcoming fight. Hope you got a laugh out of this chapter, and you're excited to see what comes next!
If you wanna help support me and this story, or you just can't wait for the next chapter, the next eight chapters of this story are available right now on my Patreon!
submitted by arekban to HFY [link] [comments]


2024.06.07 15:38 lewis7237 Ultimate fighting game emulator

Hello! I have a portable drive where I want to emulate every fighting game I can find. So far I have this list but I'm wondering if there are major franchises or obscure games I might have missed that you know of? Thank you!
submitted by lewis7237 to Fighters [link] [comments]


2024.06.07 12:08 Lots0fSalt Came back for one of my favorite character's refine.

Came back for one of my favorite character's refine.
Years have passed since the 3H units came out and the powercreep and meta changed and got worse each time god only knows how many times, I slowly lost all interest in the game as a 2017 player. Even as a casual who does not care about ranking modes except Arena a little. I check the game every once in a while, but don't do anything. But I knew I had to come back to see if they did my man dirty or not.
He's my most used unit in all of FEH alongside BK, colorless Bow Hinoka and Sakura. Back when he came out, the idea of a F2P friendly super bulky and strong infantry sword unit who specialized in surviving first combats was very refreshing for me. As I really started to get tired of the armor type as a whole and speed based tanking DR was still very new at the time. Plus, his art is great too. While his weapon's conditions were not easy to always complete it's full requirements and it granted 0 boosts to his speed, I did not really care. And I loved the idea of building what is possibly still to this day the slowest or at least one of the slowest infantry sword units to be speedy. Heck, back when Vital Astra released I even made a meme post giving it to Nemesis. Yes,I know dumping his stats and skills on Speed tanking makes him worse, but it's so funny to see him double that I just can't do it. He's my forever speedy Gonzalez lmao.
This man single handlely tanked me with a couple of supports the entirety of all the game's abyssals. By taking on all bosses and all reinforcements by himself and carefully managing my other units to take cover. And he kept doing so for years. Even on all the abyssals he had massive disadvantages at. And as an arena player, he was ridiculous to use for quite some time until most units eventually catched up to his...not so great weapon and DR piercing effects became more and more common overtime. Even when F!Edelgard came out, he still held his own against multiple +10 F!Edelgards at once. He was a F2P arena king as that mode was his speciality. A mode where you can force phases to only engage in one round of combat with a unit who specializes in surviving first combat rounds and who could make great use of smoke skills as a melee range unit because of it.
This man made me love playing FEH again for quite some time. Not just arena, He made me love doing abyssals again because I had to strategize every move and try different skills and team compositions many teams as opposed to just braindead nuking with dancers. I actually looked forward to doing them. Because eventually, we reached a point where it's almost impossible to tank newer units unless your name is Emblem Ike or Winter duo Byleth and I just couldn't do abyssals anymore or didn't want to bother like back then with Nemesis. Even with Arcane weapons and new skills. Since then, Nukers and dancers and my super invested +10 Ninja Shamir and Gatekeeper have done all the job.
So yeah, I think it's clear to say that I was REALLY looking forward to this refine, see him become a zero to hero case. Like B!Dimitri. Even with him being a grail unit, I was still hoping for a good refine. And the result? Honestly, I'm not mad. Because I sort of already knew this would happen and accepted it. But yeah, I'm not happy either.
Besides having now a huge stat boost stick, (which is every new arcane weapon) he gets 7HP after combat and Special Fighter and an easier to activate 75% DR first combat which is still a decent 45% later combat rounds. Which I guess it's better than an arcane weapon, but honestly, by little.
It's not a completely bad awful refine by any means, anything that's comparable or better than an arcane weapon is not to laugh at, but the amount of things that they could of given Nemesis he either greatly NEEDS or could at least greatly use are so much that his refine is quite literally an insult to him.
1- No guaranteed Follow up which means unless you run him Speedy like me, you NEED QR3/QR4. Which is a problem you don't have with Lif's arcane weapon.
2- NFU to help him so that he doesn't get screwed over by NFU when running QR.
3- No Distant Counter. Non explanatory.Yes, I know you can just run DC on S slot, but that's a slot less you have on him now locked to it unless you run something like Prime on A slot. Also, the Sword of the creator and The Dark Sword of the creator are canonically 1-2 Range. Let that sink in. Nemesis and Byleth not having natural DC is BS.
4- No Null C Disrupt for if running DC.
5- No DR piercing, which is why even if he has a solid Atk stat even still to this day, he still can't oneshot a good number of units.
6- No Smoke effects when he's good with them.
7- No Bulwark when he's GREAT, an AMAZING Bulkward user. It's practically near a MUST for him. And it hurts even more because i only have Bulkward tier 3 skills for him.
8- No Bo4 (breath of life 4) built into his refine when he's ABSOLUTELY AMAZING with it. IMO Nemesis with his refine should have been the unit to first showcase Bo4.
9- No slaying effects for if running Nemesis speedy to help him run MUCH better Vital Astra and Godlike Reflexes. Or make use of 5 charge specials more easily even if you don't run him speedy. Even with Buffer 4, he's still one charge short on Godlike Reflexes. Demanding wasting his C slot on Time Pulse. Which sucks. A LOT. Especially when you realize how Nemesis can make use of more C skills than your regular Swordie. All of this is a problem you literally don't have with Lif's arcane weapon. Which makes Nemesis' refine feel like a downgrade in this scenario. This is without mentioning, that Nemesis' refine is already a downgrade to Lif's arcane weapon in the sense that you don't get a guaranteed Follow up.
10- No anti Panic measures. Which can completely screw you up if running Bonus Doubler effects. Which Nemesis benefits a lot of. As it's ideal to increase all his stats at once. Besides his speed which even so it's still good to increase, his other stats are still good to solid to this day.
11- No true damage effects.
12- No Atk or Def scaling bonus to his damage. Which he would be great with.
13- No dragon super effectiveness. (This ain't important, it would just be a funny bit as to what he did in 3H so I wouldn't mind it lol. Think of it as a meme. Besides, the Dark Sword of the creator doesn't even have super effectiveness. So it's even much less possible it was going to happen.)
14- No reference to Nemesis' exclusive combat art with the dark sword of the creator. "Heaven's fall." Which tbf, would be weird to implement in FEH. As in-game it increased might based on Magic.
15- And most importantly, no TRUE DR. Which is the biggest insult of all these things.
Needless to say, having a couple of these things in his refine and other things I could keep on adding would of made him a ton of times better, but I'm happy they gave him a refine you could him speedy with.
Overall, he's still insanely fun where he can work even if it's so much more limited nowadays. I'll get him Laguz when I can and he'll become decently strong again compared to the newer units I hope. I'd give his refine a 4/10 of what it could of been and I encourage everyone who would like to build him. Of course, taking for granted that you don't care much about scoring, as Nemesis is great for that, for casual Arena players.
Also, yes I know how DR works. I'm just running more DR on him for the memes lol. And I could add even more if I swapped for Speed smoke 4.
submitted by Lots0fSalt to FireEmblemHeroes [link] [comments]


2024.06.07 07:41 mrshawtytyme Bioshock infinite = mid

I got into the bioshock series after a while of searching hopelessly for unique games to play. I already had a predilection towards first person shooter games but then I got tired of the repetitive, military linear first person shooter games. Now discovering Bioshock 1 blew my mind away. The psychological horror the game managed to create was truly something special. The gameplay that allowed endless possibilities and strategies was a welcome surprise. The story of rapture doesn't directly tell you that Ryan's idea of a genuinely free world is a bad idea. Playing the game gives you the chance to ascertain for yourself what happens when humans of varying character and thinking are left to do absolutely as they please. The pure thrill from stumbling across a splicer and having to outsmart them with your vast array of weapons and plasmids is genuinely very fun. Now enter bioshock 2, it proves to be an equally riveting game with you playing as a big daddy now. While the game retains some of its horror elements from the first game, you are quite literally a big daddy so it's easier to manoeuver though the amount of eve and first aid you can carry is decreased meaning there is a balance in gameplay and you're not invincible. Bioshock 2 proves to be another equally great game with improved mechanics, a far more emotional storyline and multiple choices affecting multiple endings.
Can't say what I specifically expected from infinite before playing it, but I would have genuinely appreciated the greatly explorational and strategy based gameplay that bioshock 1 and 2 offered. What I got from infinite was genuinely disappointing. I can't even begin to comprehend why the makers would move away from the unique fundamentals of the first two bioshock games to create some repetitive open arena linear shooter with a convoluted plot. Plasmids are now vigors and you're only allowed to carry two weapons which frankly I don't mind because then again a man can probably only carry that much and move about for so long. Infinite miserably fails to deliver what made bioshock the franchise it is. Vigors are genuinely very useless against enemies. Though I've found the shock jockey and devil's kiss to be acceptable. Your salts are easily depleted in every battle and you'll find yourself resorting to taking cover and shooting your way out of these battles where enemies keep on spawning for some period of time like in call of duty games. It gets so repetitive you can expect enemies to randomly start spawning at every checkpoint. While you can no longer hack anything, the alternative is using the possession vigor which doesn't last long enough to justify the amount of salt it depletes. What happened to the thought you had to put in fighting enemies and big daddies? Setting traps with your mini turret and having bots and security cameras as your allies. Bioshock infinite on hard is genuinely laughable because the game is still easier than bioshock 1 or 2 on normal. Infinite just puts me into the average fps experience I was trying escape. Take cover, and fire your weapons shoot some one or two vigors occasionally and you'll come out on top. Since the game lacks any unique elements it will rely on Elizabeth in an annoying manner. The gameplay and plot solves a lot of problems by simply having her open a tear or throw something at you. Do you need money? Catch. Ammo? Catch. In fact there are tears conveniently placed at points where enemies are going to spawn. Isn't it great that random machine guns and ammo tears appear at enemy spawning points? Lmao. Elizabeth will time travel, warp reality, control a big bird, teleport or whatever the story calls for if needed. Bioshock infinite in my opinion cannot decide on the story it wants to tell, is it of the battle between the vox populi and the Comstock fanatics? Or generic Disney princess with daddy issues? (perhaps an oversimplification) Or booker's dynamic with his long lost daughter? Is it even plausible that booker becomes a "prophet" and births a floating city because of a baptism? Never mind that. Let's face it, Booker is booooring, either as himself or Comstock. You'd think a bioshock game having a protagonist that actually speaks would be groundbreaking boy was I wrong. Booker does interest me a bit in the sense that I try to understand what kind of a person sells a child over a gambling debt. Completing this game honestly was a chore at some point for me. When it finally ended, I was just saying to myself: "All that to just drown a man?" If I said bioshock was a bad game, it'd be too harsh. It's simply a bad bioshock game. Even as a standalone game, it would come off average in terms of gameplay. For a Bioshock game I'd rate it a 6. Depending on which one you played first you might disagree but if you're able to appreciate the unique elements from the first two it's easier to see that infinite falls short and is a whole different thing all together.
submitted by mrshawtytyme to Bioshock [link] [comments]


2024.06.07 06:00 Mizzno [H] Games [W] GetsuFumaDen: Undying Moon, Vampire: The Masquerade - Swansong, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.06.07 05:27 ZerrisX Looking for Books with Sweet Heroes and Caring Relationships (Part 2)

Hello again! I got through most of the recommendations you provided last time, so I’ve returned to ask for anything that might have been missed or come out since! The subreddit rules state that such requests need to be unique and specific – so here goes.
Context from my last post:
I want to read books that make me feel warm fuzzies and believe that everybody can find happiness, karma makes everything right in the end, and everybody will be HEA. My partner suggested Romance as a genre I might enjoy, and I have! But it’s been very hard to find books that don’t turn me off for one reason or another, so I figured it was time to ask the experts.
To start, some personal demographic information. I’m male, nerdy, quite short, on the spectrum, and a cinnamon roll. I would love to read books with myself as a hero. These seem to be… quite rare. And that’s fine, but I would at least like to avoid having one of the things I’m not be the attractive feature of the hero. i.e. hero is a 6’4” footballer, or hero is a jealous alpha male. Eww.
I also love strong female leads, especially ones that the male lead can lean on and be supported by. I want to read about partnerships of equals helping each other out, not a dainty girl being rescued by a knight. I particularly enjoy books where one or the other lead has social struggles, and them learning to work it out together is a key narrative plot point.
Lastly, I mainly listen to books on Audible, so books that have good voice actors get bonus marks (and books that can’t be found on there get demerits).
Out of the 25-ish romance books I’ve read (listened to), these were my clear favorite three:
1. Sweet Talk, by Cara Bastone. This book is literally perfect. I thoroughly enjoyed her other two audible exclusives as well (Call me Maybe and Seatmate). All three books are exactly my tone and have excellent heroes, but I thought Sweet Talk had the best heroine and the best pacing. I intend to read any future audio books Cara writes.
2. Beard in Mind, by Penny Reid. I loved this book despite the setting (I’m pretty anti-country) and despite the slightly-off-the-rails narrative, because of how absolutely perfect the heroine was, and how well the author wrote the romance around her.
3. The Flatshare, by Beth O’Leary. The way the two leads get to know each other, as friends that slowly become something more, is incredibly sweet. Also, their robust support networks of people who all want the best for them were great to read about.
Bonus: my favorite romance Manhua: President's Special Instructions, by Park Hanna

For contrast, four books I could not stand:
1. Blue-Eyed Devil, by Lisa Kleypas. I was completely unable to empathize with this hero, at any point whatsoever. Every part of him was divergent from anything I identify with, and all the divergences were the attractive features. Extra negative credit for trigger warnings on gore, personalized violence in the present tense, and sexual abuse in the present tense, including arguably by the hero.
2. The Bodyguard, by Katherine Center. So, this heroine/hero combo looks promising. She’s a bodyguard with extensive combat training, assigned to handle a derpy actor. Except she has to be rescued by him in every single scene where anybody is rescued. Literally every single one. Complete Worf effect letdown.
3. Love Hacked, by Penny Reid. Yep, same author shows up on both my lists. This time, the characters aren’t sweet to each other, they don’t trust each other, and they generally both behave immaturely. Extra negative credit for hero’s bedroom behavior being a complete turnoff, and for doing a terrible job of showing the hero was clever or smart or in any way interesting, instead of merely stating it to be true a bunch of times.
4. The Kiss Quotient, by Helen Hoang. This book starts out amazing, and progressively over the course of it, she seems to stop being on the spectrum, and he stops being sweet. It morphed from a book I was excited to read, into a generic romance that was all the more bitter for missing out on what it could have been.
Since then, I’ve read a lot more, including most of the suggestions from the previous post! Here are my thoughts on those:
Excellent (would reread or have already reread):
Trade Me + Hold Me – Loved them both; wish Courtney Milan had more contemporary books. Xe Sands is an amazing voice actress.
Love at First Psych + Maybe This Time – God, all of Cara's audio books are adorable.
Yours Truly + Just for the Summer – These were fantastic. High on the emotional trauma end, but with almost painfully heartwarming payoffs for sticking through it.
Weather Girl – Flawless suggestion.
Love Lettering – Excellent, exactly what I was looking for.
Foolish Hearts – Definitely on the young side, but everybody was so full of personality I couldn't help but feel for them.
Attachments – Wild book. Does not translate well to audio due to the nature of the email conversations, but still thoroughly enjoyed it.
Also: For the One - The only book in this category that I didn't get from the previous post recommendations. Fantastic leads and concept: a sweet nerdy hero on the spectrum and a capable heroine each trying to support the other through their struggles and trauma.
Good (enjoyed reading):
The Duchess War + The Heiress Effect + The Duke who Didn’t – All solid, mostly hampered by my struggles with historical romance.
His Secret Illuminations – a bit too heavy into sub/dom, especially towards the end. I liked the concept, but would have preferred it played for vanilla with merely unconventional heroes.
The Ex-Talk – Generically enjoyable, but didn’t feel noteworthy in any aspect.
Knock Me Down – Had to email the author to get a digital copy, but short and sweet.
Strange Love – Delightfully weird. Did not know I would enjoy a romance about Garrus Vakarian.
The Rosie Project – Incredibly cringe-level-y well depicted portrayal of romance on the stronger end of the spectrum.
Twice Shy - Fine middle, exceptional ending.
Well Met – The reverse; started off strong, petered out at the end. Not problematic in any way, though, which was nice.
Dude in Distress – Good but not noteworthy.
Very Sincerely Yours – Solid, but no real emotional payoff.
Fine (meh):
Just a Heartbeat Away + Flirting with Forever – I just couldn’t get into these; they had too many communication issues and bedroom experiences that I couldn’t vibe with. I think I’ll stick to Cara’s audio books.
Kissing Galileo + Ten Trends to Seduce Your Bestfriend – Didn’t like the dynamics between the leads in either book. High drama, low communication, slightly weird power dynamics.
Fortune’s Fool – FMC getting immediately kidnapped and needing to be rescued along with a lot of other maidens doesn’t exactly hit my request.
Walk of Shame - An incredible start to a book that just... ends, without feeling it wrapped anything up or gave any catharsis.
Bad (struggled to finish):
From Bad to Cursed – Poor quality writing, did a lot of showing instead of telling, weird astrology sub-themes.
Beginner's Luck – Did not like the characters, was uninspired by the narrative.
Given all of the above, what new recommendations do people have for books or authors I should try out next?
submitted by ZerrisX to RomanceBooks [link] [comments]


2024.06.07 05:10 the-great-nerd Recently I decided to make My dream Batman game that is not connected to Arkham. I have a main villain and story but I'm not going to post it here

A 3rd person open world Stealth/action and thriller and mystery Batman and Robin game (not Arkham) made with unreal engine 5 and a very realistic and dark Gothic surrealism art direction combining the aesthetic of the animated series, Arkham verse and the Matt Reeves Batman. The game will have a long and emotional story with twist, action and opratunities for unlikely alliances.
SUMMARY:
A rated M Batman and Robin game where you play as Batman and Dick Grayson Robin 3 Years into their partnership. Tension between Batman and Robin is growing as Batman becomes more bitter and angry because of a series of mysterious killings in Gotham and a recent mass breakout in Arkham Asylum.
LORE:
Gotham is still new to the presence of the Batman and Robin. And they have just in the past 6 months learned of the existence of the once Urban legends of Batman and Robin are real and many are still unsure what to think. Batman and commissioner Gordon have a trust that is also pretty fresh and not yet strong. Robin is well trained and starting to find his own path but Batman is unsure Robin is ready to be on his own. Gotham crime is at the lowest it's been in years at the start of the game. It's only four months left in the year and Batman is struggling to crack a case he has been working for 4 years. It's Batmans 6th year as the Capped crusader. The city has fell ill with a new mystery sickness thought to be caused by a chemical spill. And a new deadly drug has hit the streets.
BUTTON MAPPING:
Basic controls:
(Left stick) Move
(Right stick) Control camera
(square/X) tap to light attack ( hold for heavy attack)/interact with points of interest out of combat and tap to stealthy takedown in stealth or hold To do a loud takedown in stealth to cause fear.
(triangle/Y) counter
(Circle/B) Grab
(Cross/A) Evade/roll (hold while in cover to swap cover)
(L1/LB) Grapple gun (hold to swing)
(R1/RB) Tap when standing near throwable objects or improvised non lethal weapons in the environment to throw at enemies or pick up to use as melee weapon until I breaks or to do a Dual takedown if prompted (hold to shield with cape as Batman)
(L2/LT) Double tap to quick use selected gadget (Hold to Aim gadget tap L1/LB to use or use stealth commands as Batman or Robin.)
(R2/RT) Tap Quick use baterangs (hold as Batman for combat command wheel)
(L3/LS) Tap to Run
(R3/RS) Tap to crouch/stealth (to dive in water)
(Tap Down on Dpad) To call for vehicle (Hold Down on Dpad for gadget wheel)
(Tap Left on Dpad) AR investigate vision
(Tap Up on Dpad) Night vision (hold for sonar ping)
(Tap Right on Dpad) To equipped Robins bow staff or activate Batmans focus gauge (hold to activate photo mode.)
Advanced controls:
Press L3/LS to run and then tap R3/RS to slide or circle/B to roll/evade
Hold R2/RT and tap square ,triangle, circle or cross (X,Y,B,A) to select a quick command in combat.
Hold L2/LT and tap up, down, left or right on the Dpad to give stealth commands
Hold L1/LB and R1/RB at the same time to switch between Batman and Robin.
While holding an enemy after grabbing him with circle/B tap circle/B to throw in chosen direction, tap square/X to strike, tap triangle/Y to interrogate, tap cross/A to attach tracking device and tap L1/LB to grapple and take them up to a higher point with you.
Hold Cross/A while running to do parkour with Robin or glide off a ledge as Batman.
Tap L1/LB while gliding as Batman to get a grapple boost in the direction you aim (you can grapple up straight ahead and slightly down to get boost and you can also use the grapple to make sharp turns)
Go from a grapple gun swing (hold L1/LB) as Batman into a glide by holding cross/A
Go from a grapple gun swing (hold L1/LB) to wall run as Robin by holding cross/A
Swing kick enemies by holding square/X mid swing
Glide kick enemies while gliding over enemies as Batman by tapping square/X while gliding
Push left joystick Ford gently while gliding with cross/A as Batman To tilt down to pick up a little speed while gliding or push the left stick forward all the way to do a nose dive to pick up even more speed when pulling up again with the left joystick
Hold Cross/A as Robin mid grapple to launch over a ledge and keep parkour momentum
Tap circle/B mid grapple to hang from ledge (Hold circle/B to cancel grapple)
Hold R2/RT and double tap triangle/Y to pull an enemy towards you with The grapple gun
Hold R2/RT and double tap circle/B To disarm an enemies weapon if they are close enough to you in combat
Hold R2/RT and double tap square/X to pick a down enemy up off the ground during combat
Hold R2/RT and double tap cross/A to drop smoke pellets/bomb.
Vehicle controls:
Hold square/X to enter vehit
Hold R2/RT to accelerate
Hold L2/LT to brake/reverse
Hold cross/A to drift
Hold R1/RB to boost
Double tap L1/LB to eject
Hold circle/B to exit vehicle
Tap R3/RS to submerge (bat boat only)
Tap L1/LB to use torpedo on bat boat only
MAP:
the map is MASSIVE and allows you to explore Gotham in its entirety including five main islands, the Gotham City Bay, slaughter swamp, an airport and a small portion of the suburban neighborhoods inland outside the city. Similar to Queens in Spider-Man 2. The map will be 1½ times bigger than the Spider-Man 2 map. It will include a fully explorable batcave and a few rooms of Wayne Manor will be explorable. The city will feel alive with busy streets and people on boats.
The buildings will feel dense and tall ( twice the height of the buildings in Arkham Knight.
GAMEPLAY:
Some parts of the game require you to play as Batman and some parts require you to play Robin for certain story missions and then some missions will allow you to switch between the two at will. And you will need to switch back and for between Batman and Robin to solve certain puzzles similar to the Lego games. In the open world you can switch between Batman and Robin or choose one or the other and split up.
Combat: Batman and Robin each would have their own play style and gadgets to fit their play style. Batman would be balanced with speed and heavy hits and a master of stealth and fear and be more close range when fighting and can fill a focus gauge to use more focused brutal bone breaking attacks to take care of stronger enemies or quickly thin a crowd, Batman can also give Robin commands in combat. Robin would be faster and more agile but have lighter attacks and is a master of trickery and hacking tech, he would also use a optional bow staff for longer reach and crowd control. The player can customize their gadgets in the bat cave and create a custom load out for the suits and utility belt. They have unlimited baterangs and always have the grapple gun but the other gadgets/tools must be chosen carefully because the utility belts have limited space. But each gadget has its own purpose in the world and for certain missions. They can both use the environment to do takedowns and attacks similar to sleeping dogs or sifu how you can use objects like glass bottles to throw or kick them at your opponents. They have the option to do combat finishers on low health enemies by grabbing them with circle/B and executing the finisher with square/X
Traversal: Batman can glide around Gotham like in the Arkham games mixed with the grapple boost from just cause 3 and 4 but Batmans gliding speed and grapple gun boost is increased depending on which cape you have equipped and grapple gun attachments you have equipped. Robin has a parkour mechanic that would be a fluid and advanced new mechanic for a 3rd person game with short distant wall run included and his grapple gun would launch him faster and further because he is lighter. They can both swing from the grapple hooks like in the animated series and the can also make a tether to walk or Zipline across similar to the tether mechanic in spiderman 2 for the PS5. They also have vehicles. Batman has the Batmobile and Robin has the bat cycle but both have a limited use in the city and can only let loose driving in the city for a few parts in the story. Only Batman can drive the bat mobile but Robin can ride shotgun. They also have the use of the batboat to quickly traverse on and under the surface of the Gotham waters. Batman and Robin can swim in the water and even dive down below it to freely swim underwater using rebreathers.
Stealth: You can play as Robin in stealth or give him orders and commands as Batman. Batman and Robin are both good for stealth but approach stealth verry differently. Batman can physically take out enemies very quickly but Robins physical takedowns are much slower and requires a more cautious approach.
Batmans approach to stealth is very direct, hands on and surgical with the right tools and techniques. Robins approach is more distant and technological using hacking, distractions, and lures, he also acts as a spotter. Robin uses the environment to his advantage and Batman uses fear. In stealth Batmans focus gauge turns into a fear gauge when in stealth. Once the fear gauge is full the enemies will be jumpy and on edge, then the player can lure the enemies to one spot and take most of them out at once causing the rest to surrender or run away. The player can use a pleathra of different ways to fill the fear gauge for Batman. As Batman himself or using Robin. Robin stick to the shadows and rafters and makes and sets traps for the enemy using gadget combinations or the environment. When Robins traps are set off to take out an enemy it fills a great amount of Batmans fear gauge. Batman can profile the enemies and attempt to take the strongest one out first, he can take out lights,
Make enemies screech in pain or terror, or take out enemies silently but strategically and hang them unconscious from a vantage point to build fear in the remaining enemies. Together their synergy makes stealth a literal nightmare for the criminals of Gotham. But Batman and Robin won't always be together to help each other in stealth. Some sections of the game require a stealth approach from either Batman or Robin requiring the players to adjust techniques and think differently while solo during stealth making it more difficult to clear the area.
Reputation: you build a reputation based on how you play. The more fear you use and the more ruthless you are in combat, the more enemies will remember and fear you later in the game or the nextime you encounter the same enemy causing you fear gauge to fill more quickly as the game goes on. But the drawback is they will be more heavily armed than before and more strategic. Most of the police will also be less welcoming of you presence and you reputation in Gotham with the city as a whole will change, they will fear you instead of look to you as a respectable hero. All of this will have an effect on the story in the later missions. Your status in the city as Batman will have an affect on the gameplay and story. This means the player can wager the benefits of being the Heros of Gotham, feared vigilantes, or be balanced between the two. These choices early in the story along with play style will have an effect on certain missions closing opportunities or opening alternate ones with different paths or relationships. The is no dialogue option. Just actions and pivotal choices to decide what kind of Batman and Robin you will become in this ever evolving (or devolving) Gotham.
Gotham citizens walk away or run from Batman or Robin when on street level. regardless of reputation
GAMEPLAY LOOP:
Story missions: There will be multiple mission types. Some missions will require Batman and/or Robin to fight enemies or stealthily take out enemies to get to one last person to get information on who to go to next or to give players answers on a mystery or the location of the next planned crime. Their will be stealth missions with hostage situations where Batman and/or Robin can not get caught Each stealth scenario gives the players several different options to complete a task but a few give a very limited options to do something making it much more difficult. They better the player does and the more difficult the mission the more XP points the get. This is judged on how fast and effective the player was in stealth and how many opportunities they took advantage of. This is similar for combat as far as how fast you handle a fight and how many opportunities you exploit. But how much you XP you get at the end of combat is mainly judge by combos.
There is also some missions the require puzzle solving and a great deal of detective work to proceed in the mission. There are big missions that require all three primary elements of combat, stealth, and puzzles/investigation.
A few other gameplay formulas used in missions include time trials with character traversal and vehicles, time limits in certain stealth and puzzle segments, quicktime cutscenes, tailing and a couple vehicle chases.
Random events: Their will be side rescue missions in the world you can do that will boost you reputation in the public eye with the citizens but won't affect how criminals see you. So your fear reputation will stay the same with them allowing you to balance the reputation to balance out a bit. Some examples of these rescue missions are saving people from a burning building, driving victim of crime or overdose to the hospital and delivering antidotes for the virus to heath centers.
Gotham City is a really big place and will have a bunch of events and random crimes to stop. Some of the random crimes and rescue missions will lead to or connect to bigger missions. And some of the random crimes you can expect to see are muggings, robberies, kidnappings, drug deals and Police standoffs. And three special random encounter. One with Condoment King, one with penny plunderer and one with killer moth.
One important side activity will be managing Wayne industries by renovating buildings and funding research for engineers and scientists at Wayne industries and starlabs. This will all be done from a computer in Bruce Wayne's office. The reason for this gameplay feature is similar to the villa renovation system in assassin's Creed 2 and sending assassins on missions in assassin's Creed brotherhood. Theses Wayne industries task will over time give you money and resources to upgrade old equipment and unlock some new equipment for Batman and Robin including gear peices and gadgets. This also gives the players time to strategies what parts of town to fix and get back to normal so that the player can put extra spots in the city as points to stop to resupply and change gear. But some of the buildings will need to be cleared out first and Batman and/or Robin and other times they will need to take out nearby gang hideouts or sometimes both. There are 14 spots to renavate around Gotham.
GOTHAM STORIES (SIDE MISSIONS):
Solomon Grundy:
Flamingo:
Firefly:
Dollmaker:
Mad hatter and the wonderland gang:
Maxie Zeuse:
Killer Croc:
Tiger shark:
Film freak:
submitted by the-great-nerd to DCcomics [link] [comments]


2024.06.07 05:05 the-great-nerd Because of the recent disappointment with Arkham shadows being a VR exclusive, I decided to make what I would want instead for fun

A 3rd person open world Stealth/action and thriller and mystery Batman and Robin game (not Arkham) made with unreal engine 5 and a very realistic and dark Gothic surrealism art direction combining the aesthetic of the animated series, Arkham verse and the Matt Reeves Batman. The game will have a long and emotional story with twist, action and opratunities for unlikely alliances.
SUMMARY:
A rated M Batman and Robin game where you play as Batman and Dick Grayson Robin 3 Years into their partnership. Tension between Batman and Robin is growing as Batman becomes more bitter and angry because of a series of mysterious killings in Gotham and a recent mass breakout in Arkham Asylum.
LORE:
Gotham is still new to the presence of the Batman and Robin. And they have just in the past 6 months learned of the existence of the once Urban legends of Batman and Robin are real and many are still unsure what to think. Batman and commissioner Gordon have a trust that is also pretty fresh and not yet strong. Robin is well trained and starting to find his own path but Batman is unsure Robin is ready to be on his own. Gotham crime is at the lowest it's been in years at the start of the game. It's only four months left in the year and Batman is struggling to crack a case he has been working for 4 years. It's Batmans 6th year as the Capped crusader. The city has fell ill with a new mystery sickness thought to be caused by a chemical spill. And a new deadly drug has hit the streets.
BUTTON MAPPING:
Basic controls:
(Left stick) Move
(Right stick) Control camera
(square/X) tap to light attack ( hold for heavy attack)/interact with points of interest out of combat and tap to stealthy takedown in stealth or hold To do a loud takedown in stealth to cause fear.
(triangle/Y) counter
(Circle/B) Grab
(Cross/A) Evade/roll (hold while in cover to swap cover)
(L1/LB) Grapple gun (hold to swing)
(R1/RB) Tap when standing near throwable objects or improvised non lethal weapons in the environment to throw at enemies or pick up to use as melee weapon until I breaks or to do a Dual takedown if prompted (hold to shield with cape as Batman)
(L2/LT) Double tap to quick use selected gadget (Hold to Aim gadget tap L1/LB to use or use stealth commands as Batman or Robin.)
(R2/RT) Tap Quick use baterangs (hold as Batman for combat command wheel)
(L3/LS) Tap to Run
(R3/RS) Tap to crouch/stealth (to dive in water)
(Tap Down on Dpad) To call for vehicle (Hold Down on Dpad for gadget wheel)
(Tap Left on Dpad) AR investigate vision
(Tap Up on Dpad) Night vision (hold for sonar ping)
(Tap Right on Dpad) To equipped Robins bow staff or activate Batmans focus gauge (hold to activate photo mode.)
Advanced controls:
Press L3/LS to run and then tap R3/RS to slide or circle/B to roll/evade
Hold R2/RT and tap square ,triangle, circle or cross (X,Y,B,A) to select a quick command in combat.
Hold L2/LT and tap up, down, left or right on the Dpad to give stealth commands
Hold L1/LB and R1/RB at the same time to switch between Batman and Robin.
While holding an enemy after grabbing him with circle/B tap circle/B to throw in chosen direction, tap square/X to strike, tap triangle/Y to interrogate, tap cross/A to attach tracking device and tap L1/LB to grapple and take them up to a higher point with you.
Hold Cross/A while running to do parkour with Robin or glide off a ledge as Batman.
Tap L1/LB while gliding as Batman to get a grapple boost in the direction you aim (you can grapple up straight ahead and slightly down to get boost and you can also use the grapple to make sharp turns)
Go from a grapple gun swing (hold L1/LB) as Batman into a glide by holding cross/A
Go from a grapple gun swing (hold L1/LB) to wall run as Robin by holding cross/A
Swing kick enemies by holding square/X mid swing
Glide kick enemies while gliding over enemies as Batman by tapping square/X while gliding
Push left joystick Ford gently while gliding with cross/A as Batman To tilt down to pick up a little speed while gliding or push the left stick forward all the way to do a nose dive to pick up even more speed when pulling up again with the left joystick
Hold Cross/A as Robin mid grapple to launch over a ledge and keep parkour momentum
Tap circle/B mid grapple to hang from ledge (Hold circle/B to cancel grapple)
Hold R2/RT and double tap triangle/Y to pull an enemy towards you with The grapple gun
Hold R2/RT and double tap circle/B To disarm an enemies weapon if they are close enough to you in combat
Hold R2/RT and double tap square/X to pick a down enemy up off the ground during combat
Hold R2/RT and double tap cross/A to drop smoke pellets/bomb.
Vehicle controls:
Hold square/X to enter vehit
Hold R2/RT to accelerate
Hold L2/LT to brake/reverse
Hold cross/A to drift
Hold R1/RB to boost
Double tap L1/LB to eject
Hold circle/B to exit vehicle
Tap R3/RS to submerge (bat boat only)
Tap L1/LB to use torpedo on bat boat only
MAP:
the map is MASSIVE and allows you to explore Gotham in its entirety including five main islands, the Gotham City Bay, slaughter swamp, an airport and a small portion of the suburban neighborhoods inland outside the city. Similar to Queens in Spider-Man 2. The map will be 1½ times bigger than the Spider-Man 2 map. It will include a fully explorable batcave and a few rooms of Wayne Manor will be explorable. The city will feel alive with busy streets and people on boats.
The buildings will feel dense and tall ( twice the height of the buildings in Arkham Knight.
GAMEPLAY:
Some parts of the game require you to play as Batman and some parts require you to play Robin for certain story missions and then some missions will allow you to switch between the two at will. And you will need to switch back and for between Batman and Robin to solve certain puzzles similar to the Lego games. In the open world you can switch between Batman and Robin or choose one or the other and split up.
Combat: Batman and Robin each would have their own play style and gadgets to fit their play style. Batman would be balanced with speed and heavy hits and a master of stealth and fear and be more close range when fighting and can fill a focus gauge to use more focused brutal bone breaking attacks to take care of stronger enemies or quickly thin a crowd, Batman can also give Robin commands in combat. Robin would be faster and more agile but have lighter attacks and is a master of trickery and hacking tech, he would also use a optional bow staff for longer reach and crowd control. The player can customize their gadgets in the bat cave and create a custom load out for the suits and utility belt. They have unlimited baterangs and always have the grapple gun but the other gadgets/tools must be chosen carefully because the utility belts have limited space. But each gadget has its own purpose in the world and for certain missions. They can both use the environment to do takedowns and attacks similar to sleeping dogs or sifu how you can use objects like glass bottles to throw or kick them at your opponents. They have the option to do combat finishers on low health enemies by grabbing them with circle/B and executing the finisher with square/X
Traversal: Batman can glide around Gotham like in the Arkham games mixed with the grapple boost from just cause 3 and 4 but Batmans gliding speed and grapple gun boost is increased depending on which cape you have equipped and grapple gun attachments you have equipped. Robin has a parkour mechanic that would be a fluid and advanced new mechanic for a 3rd person game with short distant wall run included and his grapple gun would launch him faster and further because he is lighter. They can both swing from the grapple hooks like in the animated series and the can also make a tether to walk or Zipline across similar to the tether mechanic in spiderman 2 for the PS5. They also have vehicles. Batman has the Batmobile and Robin has the bat cycle but both have a limited use in the city and can only let loose driving in the city for a few parts in the story. Only Batman can drive the bat mobile but Robin can ride shotgun. They also have the use of the batboat to quickly traverse on and under the surface of the Gotham waters. Batman and Robin can swim in the water and even dive down below it to freely swim underwater using rebreathers.
Stealth: You can play as Robin in stealth or give him orders and commands as Batman. Batman and Robin are both good for stealth but approach stealth verry differently. Batman can physically take out enemies very quickly but Robins physical takedowns are much slower and requires a more cautious approach.
Batmans approach to stealth is very direct, hands on and surgical with the right tools and techniques. Robins approach is more distant and technological using hacking, distractions, and lures, he also acts as a spotter. Robin uses the environment to his advantage and Batman uses fear. In stealth Batmans focus gauge turns into a fear gauge when in stealth. Once the fear gauge is full the enemies will be jumpy and on edge, then the player can lure the enemies to one spot and take most of them out at once causing the rest to surrender or run away. The player can use a pleathra of different ways to fill the fear gauge for Batman. As Batman himself or using Robin. Robin stick to the shadows and rafters and makes and sets traps for the enemy using gadget combinations or the environment. When Robins traps are set off to take out an enemy it fills a great amount of Batmans fear gauge. Batman can profile the enemies and attempt to take the strongest one out first, he can take out lights,
Make enemies screech in pain or terror, or take out enemies silently but strategically and hang them unconscious from a vantage point to build fear in the remaining enemies. Together their synergy makes stealth a literal nightmare for the criminals of Gotham. But Batman and Robin won't always be together to help each other in stealth. Some sections of the game require a stealth approach from either Batman or Robin requiring the players to adjust techniques and think differently while solo during stealth making it more difficult to clear the area.
Reputation: you build a reputation based on how you play. The more fear you use and the more ruthless you are in combat, the more enemies will remember and fear you later in the game or the nextime you encounter the same enemy causing you fear gauge to fill more quickly as the game goes on. But the drawback is they will be more heavily armed than before and more strategic. Most of the police will also be less welcoming of you presence and you reputation in Gotham with the city as a whole will change, they will fear you instead of look to you as a respectable hero. All of this will have an effect on the story in the later missions. Your status in the city as Batman will have an affect on the gameplay and story. This means the player can wager the benefits of being the Heros of Gotham, feared vigilantes, or be balanced between the two. These choices early in the story along with play style will have an effect on certain missions closing opportunities or opening alternate ones with different paths or relationships. The is no dialogue option. Just actions and pivotal choices to decide what kind of Batman and Robin you will become in this ever evolving (or devolving) Gotham.
Gotham citizens walk away or run from Batman or Robin when on street level. regardless of reputation
GAMEPLAY LOOP:
Story missions: There will be multiple mission types. Some missions will require Batman and/or Robin to fight enemies or stealthily take out enemies to get to one last person to get information on who to go to next or to give players answers on a mystery or the location of the next planned crime. Their will be stealth missions with hostage situations where Batman and/or Robin can not get caught Each stealth scenario gives the players several different options to complete a task but a few give a very limited options to do something making it much more difficult. They better the player does and the more difficult the mission the more XP points the get. This is judged on how fast and effective the player was in stealth and how many opportunities they took advantage of. This is similar for combat as far as how fast you handle a fight and how many opportunities you exploit. But how much you XP you get at the end of combat is mainly judge by combos.
There is also some missions the require puzzle solving and a great deal of detective work to proceed in the mission. There are big missions that require all three primary elements of combat, stealth, and puzzles/investigation.
A few other gameplay formulas used in missions include time trials with character traversal and vehicles, time limits in certain stealth and puzzle segments, quicktime cutscenes, tailing and a couple vehicle chases.
Random events: Their will be side rescue missions in the world you can do that will boost you reputation in the public eye with the citizens but won't affect how criminals see you. So your fear reputation will stay the same with them allowing you to balance the reputation to balance out a bit. Some examples of these rescue missions are saving people from a burning building, driving victim of crime or overdose to the hospital and delivering antidotes for the virus to heath centers.
Gotham City is a really big place and will have a bunch of events and random crimes to stop. Some of the random crimes and rescue missions will lead to or connect to bigger missions. And some of the random crimes you can expect to see are muggings, robberies, kidnappings, drug deals and Police standoffs. And three special random encounter. One with Condoment King, one with penny plunderer and one with killer moth.
One important side activity will be managing Wayne industries by renovating buildings and funding research for engineers and scientists at Wayne industries and starlabs. This will all be done from a computer in Bruce Wayne's office. The reason for this gameplay feature is similar to the villa renovation system in assassin's Creed 2 and sending assassins on missions in assassin's Creed brotherhood. Theses Wayne industries task will over time give you money and resources to upgrade old equipment and unlock some new equipment for Batman and Robin including gear peices and gadgets. This also gives the players time to strategies what parts of town to fix and get back to normal so that the player can put extra spots in the city as points to stop to resupply and change gear. But some of the buildings will need to be cleared out first and Batman and/or Robin and other times they will need to take out nearby gang hideouts or sometimes both. There are 14 spots to renavate around Gotham.
GOTHAM STORIES (SIDE MISSIONS):
Solomon Grundy:
Flamingo:
Firefly:
Dollmaker:
Mad hatter and the wonderland gang:
Maxie Zeuse:
Killer Croc:
Tiger shark:
Film freak:
submitted by the-great-nerd to batman [link] [comments]


2024.06.07 04:58 the-great-nerd Single player Batman and Robin game for current or next get consoles using unreal engine 5.

A 3rd person open world Stealth/action and thriller and mystery Batman and Robin game (not Arkham) made with unreal engine 5 and a very realistic and dark Gothic surrealism art direction combining the aesthetic of the animated series, Arkham verse and the Matt Reeves Batman. The game will have a long and emotional story with twist, action and opratunities for unlikely alliances.
SUMMARY:
A rated M Batman and Robin game where you play as Batman and Dick Grayson Robin 3 Years into their partnership. Tension between Batman and Robin is growing as Batman becomes more bitter and angry because of a series of mysterious killings in Gotham and a recent mass breakout in Arkham Asylum.
LORE:
Gotham is still new to the presence of the Batman and Robin. And they have just in the past 6 months learned of the existence of the once Urban legends of Batman and Robin are real and many are still unsure what to think. Batman and commissioner Gordon have a trust that is also pretty fresh and not yet strong. Robin is well trained and starting to find his own path but Batman is unsure Robin is ready to be on his own. Gotham crime is at the lowest it's been in years at the start of the game. It's only four months left in the year and Batman is struggling to crack a case he has been working for 4 years. It's Batmans 6th year as the Capped crusader. The city has fell ill with a new mystery sickness thought to be caused by a chemical spill. And a new deadly drug has hit the streets.
BUTTON MAPPING:
Basic controls:
(Left stick) Move
(Right stick) Control camera
(square/X) tap to light attack ( hold for heavy attack)/interact with points of interest out of combat and tap to stealthy takedown in stealth or hold To do a loud takedown in stealth to cause fear.
(triangle/Y) counter
(Circle/B) Grab
(Cross/A) Evade/roll (hold while in cover to swap cover)
(L1/LB) Grapple gun (hold to swing)
(R1/RB) Tap when standing near throwable objects or improvised non lethal weapons in the environment to throw at enemies or pick up to use as melee weapon until I breaks or to do a Dual takedown if prompted (hold to shield with cape as Batman)
(L2/LT) Double tap to quick use selected gadget (Hold to Aim gadget tap L1/LB to use or use stealth commands as Batman or Robin.)
(R2/RT) Tap Quick use baterangs (hold as Batman for combat command wheel)
(L3/LS) Tap to Run
(R3/RS) Tap to crouch/stealth (to dive in water)
(Tap Down on Dpad) To call for vehicle (Hold Down on Dpad for gadget wheel)
(Tap Left on Dpad) AR investigate vision
(Tap Up on Dpad) Night vision (hold for sonar ping)
(Tap Right on Dpad) To equipped Robins bow staff or activate Batmans focus gauge (hold to activate photo mode.)
Advanced controls:
Press L3/LS to run and then tap R3/RS to slide or circle/B to roll/evade
Hold R2/RT and tap square ,triangle, circle or cross (X,Y,B,A) to select a quick command in combat.
Hold L2/LT and tap up, down, left or right on the Dpad to give stealth commands
Hold L1/LB and R1/RB at the same time to switch between Batman and Robin.
While holding an enemy after grabbing him with circle/B tap circle/B to throw in chosen direction, tap square/X to strike, tap triangle/Y to interrogate, tap cross/A to attach tracking device and tap L1/LB to grapple and take them up to a higher point with you.
Hold Cross/A while running to do parkour with Robin or glide off a ledge as Batman.
Tap L1/LB while gliding as Batman to get a grapple boost in the direction you aim (you can grapple up straight ahead and slightly down to get boost and you can also use the grapple to make sharp turns)
Go from a grapple gun swing (hold L1/LB) as Batman into a glide by holding cross/A
Go from a grapple gun swing (hold L1/LB) to wall run as Robin by holding cross/A
Swing kick enemies by holding square/X mid swing
Glide kick enemies while gliding over enemies as Batman by tapping square/X while gliding
Push left joystick Ford gently while gliding with cross/A as Batman To tilt down to pick up a little speed while gliding or push the left stick forward all the way to do a nose dive to pick up even more speed when pulling up again with the left joystick
Hold Cross/A as Robin mid grapple to launch over a ledge and keep parkour momentum
Tap circle/B mid grapple to hang from ledge (Hold circle/B to cancel grapple)
Hold R2/RT and double tap triangle/Y to pull an enemy towards you with The grapple gun
Hold R2/RT and double tap circle/B To disarm an enemies weapon if they are close enough to you in combat
Hold R2/RT and double tap square/X to pick a down enemy up off the ground during combat
Hold R2/RT and double tap cross/A to drop smoke pellets/bomb.
Vehicle controls:
Hold square/X to enter vehit
Hold R2/RT to accelerate
Hold L2/LT to brake/reverse
Hold cross/A to drift
Hold R1/RB to boost
Double tap L1/LB to eject
Hold circle/B to exit vehicle
Tap R3/RS to submerge (bat boat only)
Tap L1/LB to use torpedo on bat boat only
MAP:
the map is MASSIVE and allows you to explore Gotham in its entirety including five main islands, the Gotham City Bay, slaughter swamp, an airport and a small portion of the suburban neighborhoods inland outside the city. Similar to Queens in Spider-Man 2. The map will be 1½ times bigger than the Spider-Man 2 map. It will include a fully explorable batcave and a few rooms of Wayne Manor will be explorable. The city will feel alive with busy streets and people on boats.
The buildings will feel dense and tall ( twice the height of the buildings in Arkham Knight.
GAMEPLAY:
Some parts of the game require you to play as Batman and some parts require you to play Robin for certain story missions and then some missions will allow you to switch between the two at will. And you will need to switch back and for between Batman and Robin to solve certain puzzles similar to the Lego games. In the open world you can switch between Batman and Robin or choose one or the other and split up.
Combat: Batman and Robin each would have their own play style and gadgets to fit their play style. Batman would be balanced with speed and heavy hits and a master of stealth and fear and be more close range when fighting and can fill a focus gauge to use more focused brutal bone breaking attacks to take care of stronger enemies or quickly thin a crowd, Batman can also give Robin commands in combat. Robin would be faster and more agile but have lighter attacks and is a master of trickery and hacking tech, he would also use a optional bow staff for longer reach and crowd control. The player can customize their gadgets in the bat cave and create a custom load out for the suits and utility belt. They have unlimited baterangs and always have the grapple gun but the other gadgets/tools must be chosen carefully because the utility belts have limited space. But each gadget has its own purpose in the world and for certain missions. They can both use the environment to do takedowns and attacks similar to sleeping dogs or sifu how you can use objects like glass bottles to throw or kick them at your opponents. They have the option to do combat finishers on low health enemies by grabbing them with circle/B and executing the finisher with square/X
Traversal: Batman can glide around Gotham like in the Arkham games mixed with the grapple boost from just cause 3 and 4 but Batmans gliding speed and grapple gun boost is increased depending on which cape you have equipped and grapple gun attachments you have equipped. Robin has a parkour mechanic that would be a fluid and advanced new mechanic for a 3rd person game with short distant wall run included and his grapple gun would launch him faster and further because he is lighter. They can both swing from the grapple hooks like in the animated series and the can also make a tether to walk or Zipline across similar to the tether mechanic in spiderman 2 for the PS5. They also have vehicles. Batman has the Batmobile and Robin has the bat cycle but both have a limited use in the city and can only let loose driving in the city for a few parts in the story. Only Batman can drive the bat mobile but Robin can ride shotgun. They also have the use of the batboat to quickly traverse on and under the surface of the Gotham waters. Batman and Robin can swim in the water and even dive down below it to freely swim underwater using rebreathers.
Stealth: You can play as Robin in stealth or give him orders and commands as Batman. Batman and Robin are both good for stealth but approach stealth verry differently. Batman can physically take out enemies very quickly but Robins physical takedowns are much slower and requires a more cautious approach.
Batmans approach to stealth is very direct, hands on and surgical with the right tools and techniques. Robins approach is more distant and technological using hacking, distractions, and lures, he also acts as a spotter. Robin uses the environment to his advantage and Batman uses fear. In stealth Batmans focus gauge turns into a fear gauge when in stealth. Once the fear gauge is full the enemies will be jumpy and on edge, then the player can lure the enemies to one spot and take most of them out at once causing the rest to surrender or run away. The player can use a pleathra of different ways to fill the fear gauge for Batman. As Batman himself or using Robin. Robin stick to the shadows and rafters and makes and sets traps for the enemy using gadget combinations or the environment. When Robins traps are set off to take out an enemy it fills a great amount of Batmans fear gauge. Batman can profile the enemies and attempt to take the strongest one out first, he can take out lights,
Make enemies screech in pain or terror, or take out enemies silently but strategically and hang them unconscious from a vantage point to build fear in the remaining enemies. Together their synergy makes stealth a literal nightmare for the criminals of Gotham. But Batman and Robin won't always be together to help each other in stealth. Some sections of the game require a stealth approach from either Batman or Robin requiring the players to adjust techniques and think differently while solo during stealth making it more difficult to clear the area.
Reputation: you build a reputation based on how you play. The more fear you use and the more ruthless you are in combat, the more enemies will remember and fear you later in the game or the nextime you encounter the same enemy causing you fear gauge to fill more quickly as the game goes on. But the drawback is they will be more heavily armed than before and more strategic. Most of the police will also be less welcoming of you presence and you reputation in Gotham with the city as a whole will change, they will fear you instead of look to you as a respectable hero. All of this will have an effect on the story in the later missions. Your status in the city as Batman will have an affect on the gameplay and story. This means the player can wager the benefits of being the Heros of Gotham, feared vigilantes, or be balanced between the two. These choices early in the story along with play style will have an effect on certain missions closing opportunities or opening alternate ones with different paths or relationships. The is no dialogue option. Just actions and pivotal choices to decide what kind of Batman and Robin you will become in this ever evolving (or devolving) Gotham.
Gotham citizens walk away or run from Batman or Robin when on street level. regardless of reputation
GAMEPLAY LOOP:
Story missions: There will be multiple mission types. Some missions will require Batman and/or Robin to fight enemies or stealthily take out enemies to get to one last person to get information on who to go to next or to give players answers on a mystery or the location of the next planned crime. Their will be stealth missions with hostage situations where Batman and/or Robin can not get caught Each stealth scenario gives the players several different options to complete a task but a few give a very limited options to do something making it much more difficult. They better the player does and the more difficult the mission the more XP points the get. This is judged on how fast and effective the player was in stealth and how many opportunities they took advantage of. This is similar for combat as far as how fast you handle a fight and how many opportunities you exploit. But how much you XP you get at the end of combat is mainly judge by combos.
There is also some missions the require puzzle solving and a great deal of detective work to proceed in the mission. There are big missions that require all three primary elements of combat, stealth, and puzzles/investigation.
A few other gameplay formulas used in missions include time trials with character traversal and vehicles, time limits in certain stealth and puzzle segments, quicktime cutscenes, tailing and a couple vehicle chases.
Random events: Their will be side rescue missions in the world you can do that will boost you reputation in the public eye with the citizens but won't affect how criminals see you. So your fear reputation will stay the same with them allowing you to balance the reputation to balance out a bit. Some examples of these rescue missions are saving people from a burning building, driving victim of crime or overdose to the hospital and delivering antidotes for the virus to heath centers.
Gotham City is a really big place and will have a bunch of events and random crimes to stop. Some of the random crimes and rescue missions will lead to or connect to bigger missions. And some of the random crimes you can expect to see are muggings, robberies, kidnappings, drug deals and Police standoffs. And three special random encounter. One with Condoment King, one with penny plunderer and one with killer moth.
One important side activity will be managing Wayne industries by renovating buildings and funding research for engineers and scientists at Wayne industries and starlabs. This will all be done from a computer in Bruce Wayne's office. The reason for this gameplay feature is similar to the villa renovation system in assassin's Creed 2 and sending assassins on missions in assassin's Creed brotherhood. Theses Wayne industries task will over time give you money and resources to upgrade old equipment and unlock some new equipment for Batman and Robin including gear peices and gadgets. This also gives the players time to strategies what parts of town to fix and get back to normal so that the player can put extra spots in the city as points to stop to resupply and change gear. But some of the buildings will need to be cleared out first and Batman and/or Robin and other times they will need to take out nearby gang hideouts or sometimes both. There are 14 spots to renavate around Gotham.
GOTHAM STORIES (SIDE MISSIONS):
Solomon Grundy:
Flamingo:
Firefly:
Dollmaker:
Mad hatter and the wonderland gang:
Maxie Zeuse:
Killer Croc:
Tiger shark:
Film freak:
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