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SkyrimVR

2017.06.17 18:49 doctorlongghost SkyrimVR

Welcome to the Subreddit for discussing SkyrimVR. Find mods, guides and support for the game. Please check the sticky posts for FAQ and Guides! Unofficial/Not associated with Bethesda.
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2015.03.25 15:55 carlslarson The Ethereum investment community

Welcome to /EthTrader, a 100% community driven sub. Here you can discuss Ethereum news, memes, investing, trading, miscellaneous market-related subjects and other relevant technology.
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2008.08.26 18:38 Running

All runners welcome.
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2024.05.16 14:00 Lutron_Help After setting everything up on the Caseta hub, Pico remote, and the Lutron app, the lights do nothing when I click the on, off, or dim buttons in the app...

The buttons don't work at all...
So I followed the setup process without a problem on the Caseta hub (L-BDG2) and the Pico remote (on my two iPhone at least). And the Pico remote works with the lights in my kitchen just fine.
Here is a list of everything I've done:
So, yeah, I'm completely at a loss on what to do now. No one online seems to be having the same problem.
My phone is connected to the internet...
submitted by Lutron_Help to Lutron [link] [comments]


2024.05.16 13:54 Automatic-Bus3907 Am I allowed to say I find the new store a bit scummy?

I think that the reworked store looks nice overall and has added some decent QoL. Additionally, I’ve never really had a problem with the way Behavior has implemented micro-transactions. However, I feel like the new store design and whats for sale is only a few steps away from becoming an EA/Blizzard game.
The thing that I really despise about the new store is the perks and lore is all hidden behind the store. So now you get ad pop ups when you log into the game and most paths lead to the store. It is just starting to feel a bit in your face now rather than “we have these things to buy that support us.” I’m not really sure I’m explaining myself properly, but I’m just not a fan of the store and the “mega-corp” Behavior seems to be coming.
submitted by Automatic-Bus3907 to deadbydaylight [link] [comments]


2024.05.16 13:26 fergardi [stable-diffusion-webui-forge] [Mac M1 16GB] extremely slow speed performance

Hello everybody! I am trying out the WebUI Forge app on my Macbook Air M1 16GB, and after installing following the instructions, adding a model and some LoRas, and generating image, I am getting processing times up to 60min! Is this normal? Am I missing something in the installation process that may affect this long times?
Attaching logs:
 USERNAME@HOME      stable-diffusion-webui-forge  main  ./webui.sh
################################################################
Install script for stable-diffusion + Web UI
Tested on Debian 11 (Bullseye), Fedora 34+ and openSUSE Leap 15.4 or newer.
################################################################
################################################################
Running on USERNAME user
################################################################
################################################################
Repo already cloned, using it as install directory
################################################################
################################################################
Create and activate python venv
################################################################
################################################################
Launching launch.py...
################################################################
Python 3.10.14 (main, Mar 19 2024, 21:46:16) [Clang 15.0.0 (clang-1500.3.9.4)]
Version: f0.0.17v1.8.0rc-latest-276-g29be1da7
Commit hash: 29be1da7cf2b5dccfc70fbdd33eb35c56a31ffb7
Legacy Preprocessor init warning: Unable to install insightface automatically. Please try run \pip install insightface` manually.`
Launching Web UI with arguments: --skip-torch-cuda-test --upcast-sampling --no-half-vae --use-cpu interrogate
Total VRAM 16384 MB, total RAM 16384 MB
Set vram state to: SHARED
Device: mps
VAE dtype: torch.float32
CUDA Stream Activated: False
Warning: caught exception 'Torch not compiled with CUDA enabled', memory monitor disabled
Using sub quadratic optimization for cross attention, if you have memory or speed issues try using: --attention-split
==============================================================================
You are running torch 2.1.0.
The program is tested to work with torch 2.1.2.
To reinstall the desired version, run with commandline flag --reinstall-torch.
Beware that this will cause a lot of large files to be downloaded, as well as
there are reports of issues with training tab on the latest version.
Use --skip-version-check commandline argument to disable this check.
==============================================================================
ControlNet preprocessor location: /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/ControlNetPreprocessor
Loading weights [67ab2fd8ec] from /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Stable-diffusion/ponyDiffusionV6XL_v6StartWithThisOne.safetensors
2024-05-16 08:24:35,896 - ControlNet - INFO - ControlNet UI callback registered.
Running on local URL: http://127.0.0.1:7860
To create a public link, set \share=True` in `launch()`.`
model_type EPS
UNet ADM Dimension 2816
Startup time: 10.9s (prepare environment: 0.6s, import torch: 3.4s, import gradio: 1.2s, setup paths: 1.3s, other imports: 1.6s, load scripts: 1.3s, create ui: 0.6s, gradio launch: 0.7s).
Using split attention in VAE
Working with z of shape (1, 4, 32, 32) = 4096 dimensions.
Using split attention in VAE
extra {'cond_stage_model.clip_g.transformer.text_model.embeddings.position_ids', 'cond_stage_model.clip_l.text_projection', 'cond_stage_model.clip_l.logit_scale'}
Loading VAE weights specified in settings: /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/VAE/xlVAEC_f1.safetensors
To load target model SDXLClipModel
Begin to load 1 model
Moving model(s) has taken 0.01 seconds
Model loaded in 18.9s (load weights from disk: 0.9s, forge load real models: 15.0s, load VAE: 0.5s, calculate empty prompt: 2.4s).
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/add-detail-xl.safetensors for SDXL-UNet with 722 keys at weight 1.0 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/add-detail-xl.safetensors for SDXL-CLIP with 264 keys at weight 1.0 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/Concept Art Twilight Style SDXL_LoRA_Pony Diffusion V6 XL.safetensors for SDXL-UNet with 722 keys at weight 1.0 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/Concept Art Twilight Style SDXL_LoRA_Pony Diffusion V6 XL.safetensors for SDXL-CLIP with 264 keys at weight 1.0 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/Expressive_H-000001.safetensors for SDXL-UNet with 722 keys at weight 0.8 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/Expressive_H-000001.safetensors for SDXL-CLIP with 264 keys at weight 0.8 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/Kenva.safetensors for SDXL-UNet with 722 keys at weight 0.7 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/Kenva.safetensors for SDXL-CLIP with 264 keys at weight 0.7 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/sinfully_stylish_SDXL.safetensors for SDXL-UNet with 722 keys at weight 1.0 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/sinfully_stylish_SDXL.safetensors for SDXL-CLIP with 264 keys at weight 1.0 (skipped 0 keys)
[LORA] Loaded /Users/USERNAME/Projects/stable-diffusion-webui-forge/models/Lora/xl_more_art-full_v1.safetensors for SDXL-UNet with 788 keys at weight 0.7 (skipped 0 keys)
To load target model SDXLClipModel
Begin to load 1 model
Reuse 1 loaded models
Moving model(s) has taken 5.69 seconds
To load target model SDXL
Begin to load 1 model
Moving model(s) has taken 63.00 seconds
40%█████████████████▌ 8/20 [12:13<18:19, 91.65s/it]
To load target model AutoencoderKL 8/25 [13:31<29:04, 102.60s/it]
Begin to load 1 model
Moving model(s) has taken 2.36 seconds
Total progress: 32%████████▋ 8/25 [13:43<29:10, 102.97s/it]
Total progress: 32%████████▋ 8/25 [13:43<29:04, 102.60s/it]
submitted by fergardi to StableDiffusion [link] [comments]


2024.05.16 04:40 mcmonkey4eva StableSwarmUI 0.6.2 Beta Released!

StableSwarmUI 0.6.2 Beta Released!
It's been a couple months since the initial 0.6.1 Beta ( https://new.reddit.com/StableDiffusion/comments/1bbgsl8/stableswarmui_beta/ ), and a ton has been added since then:
There's a whole new "Modern Dark" theme, created by pythongossss and Eric from Stability:

https://preview.redd.it/d4u6uro09p0d1.png?width=1863&format=png&auto=webp&s=b6ba56080c964f88d71a3cc6407e96321a64368c
There's much-requested native support for prompt-alternating syntax and prompt timestep editing
https://i.redd.it/fg4u3ii69p0d1.gif
There's a new "Simple" tab so you can create a workflow, and then have an super basic interface that lets you share it directly to non-technically-minded individuals to super easily try out the workflow:

https://preview.redd.it/okbvrzne9p0d1.png?width=1812&format=png&auto=webp&s=2f87867bb3072725c7fbe22f89b498d0ebe582ef
There's custom autocompletion list support so anime model users can get their prompts just right

https://preview.redd.it/t6easnmm9p0d1.png?width=256&format=png&auto=webp&s=d6f6bf9e85ad857c86072ec8d634f429d44f8754

You can click any image on the generate tab to get a view full, and click+drag to pan around or scrollwheel to zoom, so you can very quickly and easily check the small details.

https://i.redd.it/rzz2umhkbp0d1.gif

There's now automatic support for installing controlnet, ipadapter, etc. so there's no need to get confused with how to install nodepacks.
There's support for CosXL, CosXL Edit, multiple controlnets, SD3 API, Inpainting small masked regions cleanly, log files, align-your-steps, etc.
There's also more docs and guides for writing Extensions, using Swarm as an API, etc. -- if you're a developer, Swarm is built to be accessible to you, so go crazy. Pull requests are quite welcome as well.
tldr: if you're not using Swarm for most of your Stable Diffusion image generation, you're doing it wrong.
I'm always open to feature requests, bug reports, etc. on the GitHub issues page https://github.com/Stability-AI/StableSwarmUI/issues - additionally if you have questions, feel free to post on GitHub, or here on Reddit, or find me on any of the big Discords (Stability AI's Discord, StableDiffusion 's Discord https://discord.gg/4WbTj8YskM, Sebastian Kampf's discord, Touhou Project AI, ...) and poke me. The goal of Swarm is to be the one-stop-shop ultimate toolkit for everything you need with Stable Diffusion generation (and keep it fully open source for everyone to enjoy!). Please join me in achieving this goal!
View the full 0.6.2 update release announcement here https://github.com/Stability-AI/StableSwarmUI/releases/tag/0.6.2-Beta (even that doesn't have the full list of QoL improvements - you can check the commit log if you want to see every last detail)
submitted by mcmonkey4eva to StableDiffusion [link] [comments]


2024.05.16 04:19 fganniversaries Fighting Game Anniversaries: Week 20 (May 13 - May 19)

Hey, yall. This is fganniversaries and apologies for missing last week; I genuinely thought that I posted for the week but turns out that I didn't upon looking. As per usual, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
May 13
May 14
May 15
May 16
May 17
May 18
May 19
May 20
submitted by fganniversaries to Fighters [link] [comments]


2024.05.16 04:18 fganniversaries Fighting Game Anniversaries: Week 20 (May 13 - May 19)

Hey, yall. This is fganniversaries and apologies for missing last week; I genuinely thought that I posted for the week but turns out that I didn't upon looking. As per usual, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
May 13
May 14
May 15
May 16
May 17
May 18
May 19
May 20
submitted by fganniversaries to u/fganniversaries [link] [comments]


2024.05.16 03:50 arraannn Phone stolen in Delhi. Now in Mumbai

Phone stolen in Delhi. Now in Mumbai
I went to the Seedhe Maut concert at IGI Stadium in Delhi on May 12th, and my phone was stolen at 8:30 p.m. I went to the Lost and Found centre of the stadium, where there were already people waiting because their phones were also stolen. I tried to log in to my Apple ID on another device, but I couldn't because two-factor authentication was on (iPhone users kindly turn it off). Then I went to the nearest police station, but they showed no interest in registering our complaint and asked us to file a Lost and Found report on the Delhi Police website. We asked them to trace our mobile through our IMEl number but of course, those lazy sloths refused and said this is not how it's done there's a very long process. The next day, I went to Airtel to port out the sim to a new mobile, and I saw my phone's last location in Paharganj at 12:15 a.m. Firstly went to the same police station. and asked them to come with us as its a very shady area, they refused saying they would provide an Investigating officer. After a wait of 3 hours, they gave us an Investigating officer WHO WAS ON LEAVE FOR 2 FREAKING DAYS. what an irony. So went there with another police constable but l had to take care of his ‘kharcha pani’ to get him to come along with us. We reached the house where the location was shown, a small 50 square feet house where 25 labour class were living. Of course, They wouldn't confess, and the police didn't inquire with any of them, saying it would create a scene. Checked the nearby CCTV, and stayed there for more than 5 hours but could not find shit cause instead of the police helping us they imposed restrictions not to inquire so much bla bla bla. The thief got scared seeing us near his house (probably) so he took a flight to Mumbai at 2:30 a.m. on Air India the same night. Now my phone has been in Malad West for more than a day. I told this to the police, and their reaction was, "Now that the phone is in Mumbai, we can't do anything." Anyone from Malad can guide me what to do now ? If there is any chance that I can retrieve my phone back or should I just move on :(
TLDR: phone stolen in delhi. The thief was almost caught but slipped away. Took a flight to Mumbai. Now is in Malad
submitted by arraannn to mumbai [link] [comments]


2024.05.16 03:16 Specimen197 Charged Creeper [SMP] {Cross-Play} {McMMO} {Dungeons} {Mob Arenas} {Custom Loot} {Shops} {Chest & Inventory Sort} {Crates}

Welcome to the Charged Creeper SMP server! Build, conceptualize and reimagine to your hearts content with the assurance of your progresses safety and longevity. If you're annoyed with unstable & buggy worlds; If you're tired of short lived servers destroying your progress; if you're tired of servers nickel & diming you creating an unfair / broken experience, we're the server for you! What else does Charged Creeper have to offer you; log in at any time, any place from any platform and see for yourself! Here are a few things we offer the community:
💎 QoL: Such as Public Warps, Personal Homes, Teleporting to Friends, Chest & Inventory Sorting, Mob Heads, Live Map, Non-Premium Crates, Discord to Minecraft Chatting, etc.
💎 Lite RPG: Mob Arenas, Dungeons w/ Custom Bosses & Loot Tables, New open-world mobs, McMMO (skilling system), etc.
💎 Non-P2W store: Complete chat customization, portable music boxes, Join/Leave announcements, etc. NO gear is sold, nor is any playable content locked behind a paywall.
💎 Voting Perks: Gain random rewards each day for supporting our server through the /vote command.
💎 Economy: Completely player-owned and operated. Choose how you want to be paid / what to sell.
💎 Cross-play: Play with your friends on any platform!
💎 Professionalism: A staff that knows the game and can rapidly identify problems to prevent server lag, bug exploits & quickly engage hotfixes to minimalize downtime.
💎 No Whitelisting: That's right, come play any time restriction-free!
💎 Safety: Land claiming keeps your builds safe. We have the ability to restore corrupted inventories, rollback damage, keep daily backups and much more!
💎 Discord: A channel with tons of extra information for the community with regular updates!
Website Discord Channel Java IP: mc.chargedcreeper.com Bedrock Port: 25566
submitted by Specimen197 to MinecraftServer [link] [comments]


2024.05.16 01:00 livia2lima Day 9 - Diving into networking

INTRO

The two services your server is now running are sshd for remote login, and apache2 for web access. These are both "open to the world" via the TCP/IP “ports” - 22 and 80.
As a sysadmin, you need to understand what ports you have open on your servers because each open port is also a potential focus of attacks. You need to be be able to put in place appropriate monitoring and controls.

YOUR TASKS TODAY

INSTRUCTIONS

First we'll look at a couple of ways of determining what ports are open on your server:
There are a wide range of options that can be used with ss, but first try: ss -ltpn
The output lines show which ports are open on which interfaces:
sudo ss -ltp State Recv-Q Send-Q Local Address:Port Peer Address:Port Process LISTEN 0 4096 127.0.0.53%lo:53 0.0.0.0:* users:(("systemd-resolve",pid=364,fd=13)) LISTEN 0 128 0.0.0.0:22 0.0.0.0:* users:(("sshd",pid=625,fd=3)) LISTEN 0 128 [::]:22 [::]:* users:(("sshd",pid=625,fd=4)) LISTEN 0 511 *:80 *:* users:(("apache2",pid=106630,fd=4),("apache2",pid=106629,fd=4),("apache2",pid=106627,fd=4)) 
The network notation can be a little confusing, but the lines above show ports 80 and 22 open "to the world" on all local IP addresses - and port 53 (DNS) open only on a special local address.
Now install nmap with apt install. This works rather differently, actively probing 1,000 or more ports to check whether they're open. It's most famously used to scan remote machines - please don't - but it's also very handy to check your own configuration, by scanning your server:
$ nmap localhost Starting Nmap 5.21 ( http://nmap.org ) at 2013-03-17 02:18 UTC Nmap scan report for localhost (127.0.0.1) Host is up (0.00042s latency). Not shown: 998 closed ports PORT STATE SERVICE 22/tcp open ssh 80/tcp open http Nmap done: 1 IP address (1 host up) scanned in 0.08 seconds 
Port 22 is providing the ssh service, which is how you're connected, so that will be open. If you have Apache running then port 80/http will also be open. Every open port is an increase in the "attack surface", so it's Best Practice to shut down services that you don't need.
Note that however that "localhost" (127.0.0.1), is the loopback network device. Services "bound" only to this will only be available on this local machine. To see what's actually exposed to others, first use the ip a command to find the IP address of your actual network card, and then nmap that.

Host firewall

The Linux kernel has built-in firewall functionality called "netfilter". We configure and query this via various utilities, the most low-level of which are the iptables command, and the newer nftables. These are powerful, but also complex - so we'll use a more friendly alternative - ufw - the "uncomplicated firewall".
First let's list what rules are in place by typing sudo iptables -L
You will see something like this:
Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination 
So, essentially no firewalling - any traffic is accepted to anywhere.
Using ufw is very simple. It is available by default in all Ubuntu installations after 8.04 LTS, but if you need to install it:
sudo apt install ufw 
Then, to allow SSH, but disallow HTTP we would type:
sudo ufw allow ssh sudo ufw deny http 
BEWARE! Don't forget to explicitly ALLOW ssh, or you’ll lose all contact with your server! If not allowed, the firewall assumes the port is DENIED by default.
And then enable this with:
sudo ufw enable 
Typing sudo iptables -L now will list the detailed rules generated by this - one of these should now be:
“DROP tcp -- anywhere anywhere tcp dpt:http” 
The effect of this is that although your server is still running Apache, it's no longer accessible from the "outside" - all incoming traffic to the destination port of http/80 being DROPed. Test for yourself! You will probably want to reverse this with:
sudo ufw allow http sudo ufw enable 
In practice, ensuring that you're not running unnecessary services is often enough protection, and a host-based firewall is unnecessary, but this very much depends on the type of server you are configuring. Regardless, hopefully this session has given you some insight into the concepts.
BTW: For this test/learning server you should allow http/80 access again now, because those access.log files will give you a real feel for what it's like to run a server in a hostile world.

Using non-standard ports

Occasionally it may be reasonable to re-configure a service so that it’s provided on a non-standard port - this is particularly common advice for ssh/22 - and would be done by altering the configuration in /etc/ssh/sshd_config.
Some call this “security by obscurity” - equivalent to moving the keyhole on your front door to an unusual place rather than improving the lock itself, or camouflaging your tank rather than improving its armour - but it does effectively eliminate attacks by opportunistic hackers, which is the main threat for most servers.
But, if you're going to do it, remember all the rules and security tools you already have in place. If you are using AWS, for example, and change the SSH port to 2222, you will need to open that port in the EC2 security group for your instance.

EXTENSION

Even after denying access, it might be useful to know who's been trying to gain entry. Check out these discussions of logging and more complex setups:

RESOURCES

TROUBLESHOOT AND MAKE A SAD SERVER HAPPY!

Practice what you've learned with some challenges at SadServers.com:

PREVIOUS DAY'S LESSON

Some rights reserved. Check the license terms here
submitted by livia2lima to linuxupskillchallenge [link] [comments]


2024.05.15 22:05 ArcSingerShiroh Lost Planet 2 Steam Fix

Lost Planet 2 Steam Fix
I'm setting this post up on Reddit and on the Lost Planet 2 Steam Discussion page to make it easier for everyone to be able to google this and run Lost PLanet 2. First and foremost, before you go through the fix process, remember DirectX 9 is the option you will choose. DirectX 11 will cause crashes. I will also supply screenshots of sites and process to make it easier.
  1. Have the game (crazy i know), if you dont you WILL find keys on sites liek G2A for close to 500 dollars. I got mine off Newegg for $20: https://www.newegg.com/capcom-lost-planet-2/p/N82E16832233146?nm_mc=AFC-RAN-COM&cm_mmc=afc-ran-com-_-GG.deals&utm_medium=affiliate&utm_campaign=afc-ran-com-_-GG.deals&utm_source=afc-GG.deals&AFFID=3816191&AFFNAME=GG.deals&ACRID=1&ASUBID=&ASID=&ranMID=44583&ranEAID=3816191&ranSiteID=I_8gdPaacpM-MDaXX75yHoL.Uft3LjiP2g
  2. Now we can get to the meat and potatoes, Microsoft Games for Windows. This is also referred to as the GFWL: https://community.pcgamingwiki.com/files/file/1012-microsoft-games-for-windows-live/ click the "download this file" and download the "GFWLiveSetup.zip"
  3. Once downloaded, extract the .zip file and download all files EXCEPT for the "wllogin_32", most systems today run 64 bit and if youre on a 32 bit im surprised programs still function but good on you.
  4. When you run Lost Planet 2 through steam, when you hit start game, in the top center of your screen you will be prompted to Login or Create a Windows Live account. Use your EXISTING microsoft account. Whether or not it actually logs in or creates a new one i could not tell you, HOWEVER my Microsoft login went through and im able to save my game.
  5. After you have logged in through Windows Live it will prompt you for a game key, you can find that in steam by clicking the gear on the right side of the game selected> Manage> Show CD Key. Enter that back inside Lost Planet 2.
  6. AFter the CD Key is entered you may be prompted to update Games for Windows. Accept/allow it to do so, you will ahve to exit the game to have the update begin. Once it finishes boot lost planet 2 back up and youre good to go. Enjoy playing an over decade old game!
Enjoy Lost Planet 2 in the Year of Our Lord 2024. Get to hunting Akrids comrades!
Notes: if ANYTHING prompts you to remove programs DO NOT remove programs. This is the exact steps i took to ensure it works.
https://preview.redd.it/z3i5jy9zcn0d1.png?width=1621&format=png&auto=webp&s=ccf11930d376429f14c32c570b61ab4819ba2874
https://preview.redd.it/22r76nw1dn0d1.png?width=1396&format=png&auto=webp&s=22b52100269bd0b500ddbf88cbb122c5e6cb66c8
https://preview.redd.it/o6hq1y25dn0d1.png?width=1655&format=png&auto=webp&s=1d2dac3ef90299d4e91fbe10bf5141c9548f3406
https://preview.redd.it/r1k140n7dn0d1.png?width=302&format=png&auto=webp&s=c271d8dd65a8bf76dc6fa6871b41a225238512ad
https://preview.redd.it/l8qj0ja9dn0d1.png?width=632&format=png&auto=webp&s=542e05c164ea965717b1627776782741067868a7
EDIT: Sometimes it helps to turn on Compatibility settings to windows 7 and reduce color depth
https://preview.redd.it/19oq119gvo0d1.png?width=339&format=png&auto=webp&s=d805bb81d2bf915d6fa65a3127e774a732c2688f
submitted by ArcSingerShiroh to LostPlanet [link] [comments]


2024.05.15 20:28 klausveen Switched distributor, resulting in Youtube replacing all my auto generated tracks. 50mil+ views gone

Since I'm not seeing anything about this, I decided to post this here.
I switched distributor, they set everything up 100% correctly and we started transfering all of my tracks (~300 songs). Everything goes well on spotify, tidal, deezer etc.
Then I received messages from my community that posted screenshots of my automatic generated youtube video's not being available.
Worried, logged in my youtube account and I see that all the tracks are still showing in analytics section. But when I click on the link of a certain video, I go to a "not available" video. It's still showing the track name, views and likes.
I'm a day later now, and I see new video's are being auto generated of the exact same songs, but counting from 0 views, 0 likes.
Tickets opened, mails went on and on and it's starting to look like: Sorry, but that's just how the system works!
Example: Old auto generated video of my track "Poison": https://www.youtube.com/watch?v=hwla5xL-jtM new one: https://www.youtube.com/watch?v=b1BrmD3kJno
This also resulted in a total bombing of the algorythm as my views went down with 95%.
Does anyone have a similiar experience as me?
I can't believe what I'm experiencing, what a mess!!
submitted by klausveen to musicproduction [link] [comments]


2024.05.15 19:32 Ky1arStern 7900XTX Troubleshooting

Reposting this at what is hopefully a better time.
Build:
RX 7900 XTX Hellhound edition
MSI PRO B650-P WIFI (MS-7D78)
AMD Ryzen 7 7700X
Lian Liu GA III Cooler
64 GB of DDR5 Gskill Ram (3000 Mhz)
Samsung 49" 1440 120 Hz widescreen monitor
Windows 10
Samsung M2 drive, 4TB
Problem:
Periodically the display turns black for about 2-3 seconds, then turns back on. This may be accompanied by some purple/green artifacting across the top.
Notes:
This is a fresh install of all of the GPU drivers, OS, etc. Using all of the peripheral hardware (cables, monitor) I had with previous build.
I continuously monitor temps, which are great. This recently happened while CPU was at 37C, 1% load and GPU was at 36C, 1% load.
The only other thing I have noted is while playing MTG Arena, there was some stuttering. I googled it and someone noted that the stuttering stopped when they disabled their L-3 Connect, which I did and it appeared to fix the problem.
QUESTION
While I'm interested in any recommendations for troubleshooting that anyone has, I'm mostly reaching out to ask for a method of actually working to diagnose this problem. Presumably I either have software or can download software that will log when this issue occurs, in order to localize it to one of my components. I understand it's not really a lot of info to go off of for someone on the internet to diagnose, so I'm primarily looking for information and advice on tools that can be used to better troubleshoot this issue.
NOTE: I will not be accepting any comments on the part selection at this time. Any negative comments made regarding the choice of hardware will be met in kind.
Thank you in advance!
submitted by Ky1arStern to buildapc [link] [comments]


2024.05.15 16:45 hibuna Benefits of remote vs local WSL development

So I notice that since I updated my PyCharm the open WSL project flow changed a bit. So accidentally I stumbled upon that 'remote' tab I've been ignoring for years.
I made a new WSL distro and decided to test it out, developing for my work. I notice it's still a bit wonky sometimes, with some graphical glitches or mouse hangs or client reboots required after installing a remote plugin.
I also noticed some upsides. I wanted to make a thread about this, see what y'all think. So far I've noticed in remote IDE (debian) vs local IDE (Windows):
I was wondering if you have experienced some other benefits of being able to run the IDE remotely
(I wonder if these settings are stored remotely? That'd mean that all of these above don't have to be configured after resetting Windows, for example)
submitted by hibuna to Jetbrains [link] [comments]


2024.05.15 16:06 EtherealGears Scheme for assigning EMC values in my modpack

I typed this out for my own benefit, but thought I'd share it in case anyone finds it useful. The following is the philosophy behind the assigning of EMC values to blocks and items in my modpack:
The Transmutation Table and its various variants and upgrades (Tablet, Interface, etc.) can only transform into EMC inorganic blocks and items that form part of the natural world. This means all blocks that form part of natural world generation (i.e. excluding artificial structures), as well as any items that can be acquired by mining those blocks, with or without Silk Touch. The one exception is raw metals, as well as ore blocks and other similar blocks that can be affected by the Fortune enchantment. In addition, there are five categories of blocks and items which have EMC values despite not meeting the criteria detailed above. These are:
1 & 2 Alchemicals (Fuel & Matter)
3 Dyes
4 Lumber
5 Turf
Categories #1 and 2# are grouped together as "Alchemicals", and refers to the matters and fuels utilized by ProjectE itself (plus Project Expansion), as well as a small group of related items such as covalence dusts, and the matter balls and singularities from Applied Energistics 2. Note that "fuels" doesn't merely refer to items and blocks with "fuel" in their names, but any block or item which can be used or created by an Energy Collector, including Charcoal, Blaze Powder, etc.
Category #3 simply refers to the 16 types of dye that exist in Minecraft. Note that dyed variants of blocks, even if part of the natural world, do not have EMC values. So for example, only undyed Terracotta has an EMC value, even though Brown, Red, Orange and other colors of Terracotta do form part of natural world generation.
Category #4 refers to all naturally occurring logs, stems and other woody blocks capable of being turned into Planks. For special wood types such as Bamboo or the Chorus wood type from L_Ender's Cataclysm, only the "Log-like" block plus the Planks have an EMC value. So Bamboo Blocks and Bamboo Planks have EMC values, but Bamboo itself does not. Similarly, while all naturally occurring Logs have EMC values, Woods (the blocks with the bark texture on all six sides) do not. Sticks also have an EMC value and form part of the Lumber category.
Category #5 refers to dirt and all related or similar blocks that form part of the "terrain" or "ground" of biomes, even if partially or wholly organic. So for example Grass Blocks, Podzol, Mycelium and Netherrack have EMC values, and so do Moss Blocks and Moss Carpets, as well as related inorganic blocks partially covered by vegetation, such as Mossy Cobblestone. This category is by its nature rather arbitrary, and so a few blocks to note which do NOT have an EMC value despite possibly being considered part of the Turf category include: Sculk blocks, Coral Blocks and Sponges.
submitted by EtherealGears to feedthebeast [link] [comments]


2024.05.15 14:56 iKeiaa_0705 USB shows up on lsblk but can't be mounted

A USB device is plugged in on my laptop (Xubuntu 24.04 on Latitutde 5300), but doesn't show up in the Drives menu and can't be mounted either. Here's the terminal log.
keiaa@Latitude-5300:~$ sudo fdisk -l [sudo] password for keiaa: Disk /dev/nvme0n1: 119.24 GiB, 128035676160 bytes, 250069680 sectors Disk model: KBG40ZNS128G NVMe KIOXIA 128GB Units: sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disklabel type: gpt Disk identifier: 0FC2EBA2-95C1-4554-936F-8165ADAEB779 Device Start End Sectors Size Type /dev/nvme0n1p1 2048 2203647 2201600 1G EFI System /dev/nvme0n1p2 2203648 250068991 247865344 118.2G Linux filesystem keiaa@Latitude-5300:~$ sudo parted -l Model: KBG40ZNS128G NVMe KIOXIA 128GB (nvme) Disk /dev/nvme0n1: 128GB Sector size (logical/physical): 512B/512B Partition Table: gpt Disk Flags: Number Start End Size File system Name Flags 1 1049kB 1128MB 1127MB fat32 boot, esp 2 1128MB 128GB 127GB ext4 keiaa@Latitude-5300:~$ lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINTS sda 8:0 1 0B 0 disk nvme0n1 259:0 0 119.2G 0 disk ├─nvme0n1p1 259:1 0 1G 0 part /boot/efi └─nvme0n1p2 259:2 0 118.2G 0 part / keiaa@Latitude-5300:~$ 
submitted by iKeiaa_0705 to linux4noobs [link] [comments]


2024.05.15 12:27 mcm8279 [TOS Trivia] SlashFilm: "Star Trek's Infamous Spock's Brain Episode Was A Sneaky Dig At NBC Itself - or perhaps Gene Roddenberry himself — who were all taking the show too seriously."

SLASHFILM: "[...] "Spock's Brain" was directed by Marc Daniels, and he is not particularly proud. In the oral history book "Captains' Logs: The Unauthorized Complete Trek Voyages" edited by Mark A. Altman and Edward Gross, Daniels and longtime Trek writer David Gerrold talked about "Spock's Brain" and they concluded that the episode was meant to function as a wry satire, a goose to the serious-minded NBC execs — or perhaps Gene Roddenberry himself — who were all taking the show too seriously. William Shatner also noted the episode's symbolism in his 2009 autobiography "Up Till Now." Surely, Shatner thought, something was being stated outright in a story about a machine searching for a brain.
Daniels noted that the first draft of the "Spock's Brain" teleplay left Spock on the Enterprise while the other characters located his missing brain. Daniels was the one who decided to turn Spock into a mechanical zombie who came along. "Then the concern was whether or not he would look like a zombie walking around. Thankfully Leonard was able to pull it off." And, yes, Nimoy wasn't a stiff-armed zombie, although he did still look a little silly.
And, according to Gerrold, the silliness might have been the point. Gerrold suspected that the episode's writer, Gene L. Coon (credited as Lee Cronin) was trying to confront Gene Roddenberry's tendency to take "Star Trek" seriously to the point of it being no fun. Gerrold posited:
"I suspect [...] that 'Spock's Brain' was Gene L. Coon's way of thumbing his nose at Roddenberry or something. If not Roddenberry, he was thumbing his nose at how seriously the show was taking itself. I suspect what had happened is that they were a little panic-stricken because there weren't a lot of scripts to shoot. The history of 'Star Trek' is management by crisis. I think somebody called up Gene L. Coon and said, 'We need a script in a hurry, can you do it?' And he did it under a pen name, and I don't think he deliberately set out to write that show seriously."
As such, Gerrold laid out what he suspected was Coon's thought process: "I don't think there's any way you can take that episode seriously. You've got to take it as a joke. What's the stupidest science fiction idea to do? What if somebody stole Spock's brain?" This was a premise that could have been cribbed from a low-budget sci-fi horror thriller from 1953.
Gerrold felt that Coon definitely would have tried something that playful, saying: "I think Gene L. Coon had that kind of sense of humor to do that kind of impish stuff. He had an irreverent sense of humor, and I think he wanted to poke 'Star Trek' because someone was taking it too seriously. " Possibly Roddenberry, but also possibly the NBC higher-ups. It's okay to have fun. "Maybe it was his way of not buying into it," Gerrold said.
Shatner's memories of "Spock's Brain," meanwhile, were an indicator of the show's suffering. He recalled that "Star Trek" was moved to a Friday 10 p.m. timeslot, which is death for any series. Shatner was, at the very least, jocular about the plight, writing:
"Our first show that third season might have been a tribute to the NBC executives who so mishandled this show: it was about a society in desperate need of a brain. It was entitled 'Spock's Brain' and took place on Stardate 5431.4. I don't know what day of the week that would have bee, but I can assure you it was not a Friday night at ten o'clock. Because even aliens are busy Friday nights at ten o'clock."
Shatner also tells a cute (made-up) story of how Nimoy was lying on his operating gurney during the episode's final surgery scene, only to open his eyes in surprise, and, in a panic, yell "Friday night at 10 o'clock??" "Perhaps he didn't," Shatner impishly wrote, "But it was true, of course." [...]"
Link:
https://www.slashfilm.com/1574792/star-trek-spocks-brain-attack-network-management/
submitted by mcm8279 to trektalk [link] [comments]


2024.05.15 12:02 ImCovax pppd 2.4.9 - Unsupported protocol 'Internet Protocol Control Protocol' (0x8021) received

I had a working PPPoE server in the lab, based on Mint 21.3 and rp-pppoe 3.15.
I had to replace it with a new machine and now I am trying to configure it again. I've got all config files backed up and restored, but for some unknown reason it does not work.
After looking into pppd logs I can see:
May 15 11:45:55 tech-pc1 pppoe-server[5384]: Session 1 created for client c8:78:7d:6c:05:f3 (192.168.200.2) on ens1f1 using Service-Name '' May 15 11:45:55 tech-pc1 pppd[5384]: pppd 2.4.9 started by username, uid 0 May 15 11:45:55 tech-pc1 pppd[5384]: using channel 12 May 15 11:45:55 tech-pc1 pppd[5384]: Using interface ppp0 May 15 11:45:55 tech-pc1 pppd[5384]: Connect: ppp0 < /dev/pts/0 May 15 11:45:55 tech-pc1 NetworkManager[621]:  [1715766355.4425] manager: (ppp0): new Ppp device (/org/freedesktop/NetworkManageDevices/16) May 15 11:45:55 tech-pc1 systemd-udevd[5386]: Using default interface naming scheme 'v249'. May 15 11:45:56 tech-pc1 pppd[5384]: sent [LCP ConfReq id=0x1   ] May 15 11:45:56 tech-pc1 pppd[5384]: rcvd [LCP ConfAck id=0x1   ] May 15 11:45:58 tech-pc1 pppd[5384]: rcvd [LCP ConfReq id=0x1  ] May 15 11:45:58 tech-pc1 pppd[5384]: sent [LCP ConfAck id=0x1  ] May 15 11:45:58 tech-pc1 pppd[5384]: sent [LCP EchoReq id=0x0 magic=0xfd143c87] May 15 11:45:58 tech-pc1 pppd[5384]: sent [CHAP Challenge id=0x17 <39938eaed15630de8ae7e7570f235bd1251fb95d>, name = "tech-pc1"] May 15 11:45:58 tech-pc1 pppd[5384]: rcvd [LCP EchoReq id=0x0 magic=0xa98340d0] May 15 11:45:58 tech-pc1 pppd[5384]: sent [LCP EchoRep id=0x0 magic=0xfd143c87] May 15 11:45:58 tech-pc1 pppd[5384]: rcvd [LCP EchoRep id=0x0 magic=0xa98340d0] May 15 11:45:58 tech-pc1 pppd[5384]: rcvd [CHAP Response id=0x17 , name = "username"] May 15 11:45:58 tech-pc1 pppd[5384]: sent [CHAP Success id=0x17 "Access granted"] May 15 11:45:58 tech-pc1 pppd[5384]: Initializing PAM (2) for user username May 15 11:45:58 tech-pc1 pppd[5384]: - PAM INIT Result = 0 May 15 11:45:58 tech-pc1 pppd[5384]: Attempting PAM account checks May 15 11:45:58 tech-pc1 pppd[5384]: PAM Account OK for username May 15 11:45:58 tech-pc1 pppd[5384]: PAM Session opened for user username May 15 11:45:58 tech-pc1 pppd[5384]: user username logged in on tty intf ppp0 May 15 11:45:58 tech-pc1 pppd[5384]: peer from calling number c8:78:7d:6c:05:f3 authorized May 15 11:45:58 tech-pc1 pppd[5384]: Unsupported protocol 'Internet Protocol Control Protocol' (0x8021) received 
I am trying to understand what else can be missing. The ppp Daemon should work with IPCP protocol and it should not be considered "Unsupported" at all as far as I understand it.
I can't see the way to enable support for it (there's only "noip" directive), so why would it be not supported?
pppd is called with following options:
 ps ax grep ppp 5375 ? S 0:00 pppoe-server -C isp -L 192.168.200.1 -p /etc/ppp/ipaddress_pool -I ens1f1 -m 1412 5384 ? Ss 0:00 pppd pty /ussbin/pppoe -n -I ens1f1 -e 1:c8:78:7d:6c:05:f3 -m 1412 -S '' file /etc/ppp/pppoe-server-options 192.168.200.1:192.168.200.2 nodetach noaccomp nopcomp default-asyncmap remotenumber c8:78:7d:6c:05:f3 mru 1492 mtu 1492 5385 ? S 0:00 sh -c /ussbin/pppoe -n -I ens1f1 -e 1:c8:78:7d:6c:05:f3 -m 1412 -S '' 5387 ? S 0:00 /ussbin/pppoe -n -I ens1f1 -e 1:c8:78:7d:6c:05:f3 -m 1412 -S 
and rp-pppoe config looks like this:
/etc/ppp$ cat pppoe-server-options # PPP options for the PPPoE server # LIC: GPL debug kdebug 1 #require-pap require-chap login lcp-echo-interval 10 lcp-echo-failure 2 ms-dns #ms-dns netmask defaultroute noipdefault usepeerdns ipv6 ::1,::2192.168.99.28.8.4.4255.255.255.0 
What else can be a cause for receiving "Unsupported protocol" complain from pppd?
submitted by ImCovax to linuxquestions [link] [comments]


2024.05.15 10:18 Pretend_Ninja7577 where is my audio mixer file

I am looking for my mixer file location to add volume details on my statusbar(slstatus). My speakers are working. I use ALSA and pulseaudio.
Output of aplay -l is,
**** List of PLAYBACK Hardware Devices **** card 0: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 9: HDMI 3 [HDMI 3] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: Generic [HD-Audio Generic], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 2: Generic_1 [HD-Audio Generic], device 0: ALC256 Analog [ALC256 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 
Everything in /dev is,
autofs fuse nvidia-uvm snd tty21 tty40 tty6 ttyS20 uinput vcsu1 block gpiochip0 nvidia-uvm-tools stderr tty22 tty41 tty60 ttyS21 urandom vcsu2 btrfs-control hidraw0 nvidia0 stdin tty23 tty42 tty61 ttyS22 usb vcsu3 bus hidraw1 nvidiactl stdout tty24 tty43 tty62 ttyS23 userfaultfd vcsu4 char hpet nvme0 tpm0 tty25 tty44 tty63 ttyS24 userio vcsu5 console hugepages nvme0n1 tpmrm0 tty26 tty45 tty7 ttyS25 v4l vcsu6 core hwrng nvme0n1p1 tty tty27 tty46 tty8 ttyS26 vcs vfio cpu input nvme0n1p2 tty0 tty28 tty47 tty9 ttyS27 vcs1 vga_arbiter cpu_dma_latency kfd nvme0n1p3 tty1 tty29 tty48 ttyS0 ttyS28 vcs2 vhci cuse kmsg nvram tty10 tty3 tty49 ttyS1 ttyS29 vcs3 vhost-net disk kvm port tty11 tty30 tty5 ttyS10 ttyS3 vcs4 vhost-vsock dm-0 log ppp tty12 tty31 tty50 ttyS11 ttyS30 vcs5 video0 dm-1 loop-control psaux tty13 tty32 tty51 ttyS12 ttyS31 vcs6 video1 dm-2 mapper ptmx tty14 tty33 tty52 ttyS13 ttyS4 vcsa volgrooup0 dm-3 media0 pts tty15 tty34 tty53 ttyS14 ttyS5 vcsa1 watchdog dma_heap mem random tty16 tty35 tty54 ttyS15 ttyS6 vcsa2 watchdog0 dri mqueue rfkill tty17 tty36 tty55 ttyS16 ttyS7 vcsa3 zero drm_dp_aux0 net rtc tty18 tty37 tty56 ttyS17 ttyS8 vcsa4 fb0 ng0n1 rtc0 tty19 tty38 tty57 ttyS18 ttyS9 vcsa5 fd null shm tty2 tty39 tty58 ttyS19 udmabuf vcsa6 full nvidia-modeset snapshot tty20 tty4 tty59 ttyS2 uhid vcsu 
Everything in /dev/snd is
by-path controlC1 hwC0D0 hwC2D0 pcmC0D7p pcmC0D9p pcmC2D0c seq controlC0 controlC2 hwC1D0 pcmC0D3p pcmC0D8p pcmC1D3p pcmC2D0p timer 
Does anyone where is my mixer.
submitted by Pretend_Ninja7577 to archlinux [link] [comments]


2024.05.15 08:07 fxdatalabs_Yp How does AI-Driven Predictive Analytics Optimize Customer Churn Prediction?

Predictive Analytics Optimize Customer Churn Prediction

Introduction

In today's competitive business environment, retaining customers is more crucial than ever. One powerful tool businesses use to anticipate and mitigate customer churn is AI-driven predictive analytics. By leveraging advanced algorithms and vast amounts of data, companies can accurately predict which customers are likely to leave and implement strategies to retain them.

Understanding Predictive Analytics

Predictive analytics involves using historical data, statistical algorithms, and machine learning techniques to identify the likelihood of future outcomes. In the context of customer churn, it helps businesses understand patterns and factors that contribute to customer attrition.

The Importance of Customer Churn Prediction

Customer churn prediction is vital because retaining existing customers is often more cost-effective than acquiring new ones. Understanding why customers leave allows businesses to address underlying issues and improve customer satisfaction.

Role of AI in Predictive Analytics

AI enhances predictive analytics by automating data analysis and uncovering complex patterns that traditional methods might miss. Machine learning models can process vast datasets, identify trends, and continuously improve their predictions over time.

Data Collection and Preparation

Effective predictive analytics begins with robust data collection. This includes gathering data on customer demographics, transaction history, interaction logs, and more. Cleaning and preparing this data ensures accuracy and reliability in the analysis.

Feature Engineering

Feature engineering involves selecting and transforming variables in the dataset to improve the performance of predictive models. This might include creating new metrics, normalizing data, or identifying significant customer behaviors that impact churn.

Model Selection and Training

Choosing the right machine learning model is critical. Common models used in churn prediction include decision trees, random forests, and neural networks. These models are trained on historical data to learn patterns associated with customer retention and attrition.

Evaluation and Validation

Once trained, models must be evaluated and validated to ensure their accuracy. Techniques such as cross-validation and ROC curves help assess how well the model predicts churn and identify any areas for improvement.

Implementation of AI Models

Implementing AI models involves integrating them into the business's existing systems. This allows real-time data processing and immediate identification of at-risk customers, enabling timely interventions.

Real-Time Data Processing

AI-driven predictive analytics can process data in real-time, allowing businesses to respond quickly to changes in customer behavior. This agility is crucial in implementing effective retention strategies.

Identifying High-Risk Customers

By analyzing patterns and trends, AI models can identify high-risk customers with a high probability of churning. These insights enable businesses to target retention efforts more effectively.

Personalized Retention Strategies

AI enables personalized retention strategies tailored to individual customers. Whether it's offering special promotions, addressing specific issues, or providing customized support, personalization enhances the chances of retaining customers.

Measuring Effectiveness

It's essential to measure the effectiveness of retention strategies. Key performance indicators (KPIs) such as customer satisfaction scores, churn rates, and revenue impact help evaluate the success of predictive analytics initiatives.

Continuous Improvement

AI models benefit from continuous improvement. By regularly updating models with new data and feedback, businesses can refine their predictions and strategies, staying ahead of customer churn trends.

Ethical Considerations

Ethical considerations are paramount in AI-driven predictive analytics. Businesses must ensure data privacy, avoid biases in algorithms, and maintain transparency with customers regarding data use.

Conclusion

AI-driven predictive analytics offers a powerful approach to optimizing customer churn prediction. By leveraging advanced algorithms, real-time data processing, and personalized retention strategies, businesses can significantly enhance customer loyalty and reduce churn rates. As technology evolves, continuous improvement and ethical considerations will remain crucial in maximizing the benefits of AI in predictive analytics.
For more insights into AIML an[d](mailto:contact@htree.plus) [D](mailto:contact@htree.plus)a[ta Sc](mailto:contact@htree.plus)i[ence](mailto:contact@htree.plus) Development, please write to usat:[contact@fxis.ai](mailto:contact@fxis.ai)[FxisAi](mailto:contact@fxis.ai)

PredictiveAnalytics #CustomerRetention #AIDrivenInsights


submitted by fxdatalabs_Yp to u/fxdatalabs_Yp [link] [comments]


2024.05.15 06:57 levyxl_21 Cities skylines mod dlc

I have been trying to add unlock dlcs into cities skylines with cream API and cream installer but game keeps crashing on startup. anyone can tell me what this error log is saying?
Unity Player [version: Unity 5.6.7f1_e80cc3114ac1]
Cities.exe caused an Access Violation (0xc0000005)
in module Cities.exe at 0033:41ca9722.
Error occurred at 2024-05-15_004532.
D:\SteamLibrary\steamapps\common\Cities_Skylines\Cities.exe, run by after.
64% memory in use.
32671 MB physical memory [11526 MB free].
32671 MB paging file [194 MB free].
134217728 MB user address space [134134522 MB free].
Read from location 00000010 caused an access violation.
Context:
RDI: 0xffffffff RSI: 0x0000006f RAX: 0x7ffffffe
RBX: 0x00000010 RCX: 0x00000010 RDX: 0x00000007
RIP: 0x41ca9722 RBP: 0x204cefd0 SegCs: 0x00000033
EFlags: 0x00010202 RSP: 0x204ceed0 SegSs: 0x0000002b
R8: 0x423feefc R9: 0x41290000 R10: 0x00000000
R11: 0x00000200 R12: 0xffffff73 R13: 0x00000000
R14: 0x204cf2d8 R15: 0xffffffff
Bytes at CS:EIP:
44 38 11 74 07 48 ff c1 85 c0 75 f2 2b cb 89 4c
Stack:
0x204ceed0: 204cf188 00000000 204cefd0 00000000 ..L ......L ....
0x204ceee0: 204cf200 00000000 00001000 00000000 ..L ............
0x204ceef0: 1dfebbb0 00000000 4800044c 00000000 ........L..H....
0x204cef00: 0000000e 00000000 00000000 00000000 ................
0x204cef10: 0000006f ffffffff 00000008 00000000 o...............
0x204cef20: 00000000 00000000 00000000 00000000 ................
0x204cef30: 00000007 00000000 423feefc 00007ff6 ..........?B....
0x204cef40: 204cf200 00000000 00000000 00007ffb ..L ............
0x204cef50: 03d23f50 00000000 03d24140 00000000 P?......@A......
0x204cef60: 1dfebba0 00000000 41cad301 00007ff6 ...........A....
0x204cef70: 1dfebbb0 00000000 00000001 00000000 ................
0x204cef80: 00000000 00000000 00000001 00000000 ................
0x204cef90: 00000001 00000000 41cad464 00007ff6 ........d..A....
0x204cefa0: 00000058 00000000 00022d11 00000000 X........-......
0x204cefb0: 00022d11 00000000 00000002 00000000 .-..............
0x204cefc0: 204cf448 00000000 00000000 00000000 H.L ............
0x204cefd0: 42359a44 00007ff6 00000000 00000000 D.5B............
0x204cefe0: 00000001 00000000 41cac7b7 00007ff6 ...........A....
0x204ceff0: 0000000a 00000000 41cb4cae 00007ff6 .........L.A....
0x204cf000: 1dfebbb0 00000000 41ca9e52 00007ff6 ........R..A....
0x204cf010: 00000000 00000000 41ca9de9 00007ff6 ...........A....
0x204cf020: 03d23f50 00000000 03d24140 00000000 P?......@A......
0x204cf030: 00001000 00000000 ffffff00 00000000 ................
0x204cf040: 204cf308 00000000 41ca9b79 00007ff6 ..L ....y..A....
0x204cf050: 204cf308 00000000 204cf150 00000000 ..L ....P.L ....
0x204cf060: 4264e1b0 00007ff6 0010c000 00000000 ..dB............
0x204cf070: 1dfebbb0 00000000 00000246 00000000 ........F.......
0x204cf080: 07693801 00000001 000e546e 00000000 .8i.....nT......
0x204cf090: 00000059 fffffff8 00000008 00000000 Y...............
0x204cf0a0: 00000000 00000000 00000000 00000000 ................
0x204cf0b0: 00000000 00000000 42359af5 00007ff6 ..........5B....
0x204cf0c0: 4264e1b0 00007ff6 00000000 00000000 ..dB............
0x204cf0d0: 03d23f50 00000000 03d24140 00000000 P?......@A......
0x204cf0e0: 1dfebba0 00000000 fb24cf01 00000001 ..........$.....
0x204cf0f0: 1dfebbb0 00000000 03d34080 00000000 .........@......
0x204cf100: 00000000 00000000 03d30000 00000000 ................
0x204cf110: 00000050 00000000 00000000 00000000 P...............
0x204cf120: 03d30e70 00000000 03d20150 00000000 p.......P.......
0x204cf130: 00000001 00000000 0000003f 00000000 ........?.......
0x204cf140: 00000000 00000000 00000050 00000000 ........P.......
0x204cf150: 00000000 00000000 00000005 00000000 ................
0x204cf160: 00000000 00000000 204cf219 00000000 ..........L ....
0x204cf170: 03d20000 00000000 83da8d1a 00007ffb ................
0x204cf180: 03d30000 00000000 32303531 34323835 ........15025824
0x204cf190: 0000003f 00000000 ee9026da 0000a60a ?........&......
0x204cf1a0: 42730bb0 00007ff6 00000000 00000000 ..sB............
0x204cf1b0: 00e546a0 00000000 00000010 00000000 .F..............
0x204cf1c0: 1dfb9460 00000000 423fee90 00007ff6 `.........?B....
0x204cf1d0: 00000000 00000000 41ca6d29 00007ff6 ........)m.A....
0x204cf1e0: 71b49818 00000001 83da96fd 00007ffb ...q............
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Module 1
C:\WINDOWS\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000 Image Size: 0x0001e000
File Size: 107368 File Time: 2007-04-04_185422
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.18.944.0
ProdVer: 9.18.944.0
Module 2
C:\WINDOWS\SYSTEM32\profapi.dll
Image Base: 0x06e20000 Image Size: 0x00021000
File Size: 146056 File Time: 2024-05-03_091414
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: User Profile Basic API
FileVer: 10.0.22000.2899
ProdVer: 10.0.22000.2899
Module 3
C:\WINDOWS\System32\Setupapi.dll
Image Base: 0x17cf0000 Image Size: 0x0046c000
File Size: 4683096 File Time: 2024-05-03_091426
Version:
Company: Microsoft Corporation
Product: Microsoft® Windows® Operating System
FileDesc: Windows Setup API
FileVer: 10.0.22000.2836
ProdVer: 10.0.22000.2836
Module 4
D:\SteamLibrary\steamapps\common\Cities_Skylines\steam_api64_o.dll
Image Base: 0x758a0000 Image Size: 0x0003f000
File Size: 239184 File Time: 2024-05-13_220734
Version:
Company: Valve Corporation
Product: Steam Client API
FileDesc: Steam Client API
FileVer: 3.27.76.74
ProdVer: 1.0.0.1
== [end of error.log] ==
submitted by levyxl_21 to PiratedGames [link] [comments]


2024.05.15 06:43 Adorable-Gate-2192 Fuel system questions for y’all!!! Please do read this and help me out. (Yes this is a repost from the OP)

I know I can always go to forums but l like to go directly to the community for live responses.
My 2.0L Automatic NC MK3 Club is 10 years old at this point and for my own mental sake l'd like to feel confident that my fuel supply parts are replaced with new parts. That being said, I am not looking for any track grade or high performance parts, but just good overall quality control stringent replacements.
What are some fuel injectors, spark plugs, and ignition coils that could fit my generation? I am aware of NGK and Bosch as some brand names to trust in this area, but what else could I look towards as manufacturers to trust?
Part numbers and model names are welcomed too if y'all know off the top of your head or keep a log book of your new parts that y'all have personally installed already.
submitted by Adorable-Gate-2192 to MiataNC [link] [comments]


2024.05.15 00:05 oscillato L-Leucine isolate supplementation with weightlifting

Curious if anyone in this subreddit takes L-Leucine and has noticed a change in recovery time windows during a prolonged period of strength training. My background is amateur level endurance sports, I would say my strength and endurance are moderate. After doing some reading into muscle protein synthesis I decided to try taking L-Leucine isolate (5 g daily) for the next few months to determine whether I notice any heuristic improvements in my recovery period, or quantitatively measurable improvements such as increased failure threshold on latter days of consecutive muscle group focus.
I do not currently log my lifts intensively other than recording my 1 rep maxes with photos, which allows me to roughly estimate when it would be logical to attempt a higher 1 rep max. Although I am satisfied with my strength level, I have not been lifting consistently enough the past few years to take a more rigorous approach to documenting how this supplement change will impact me. I know the decision to take creatine gave me a large noticeable boost in lifting capacity and am wondering how much L-Leucine will qualitatively feel helpful to recovery. That's all, thanks or reading
submitted by oscillato to Biohackers [link] [comments]


http://rodzice.org/