Trebuchets blueprints
What the hell is THAT ? did i stumble upon the forbiden stash of god or the previous starfarer in the sector ?
2024.01.26 15:16 The-world-ender-jeff What the hell is THAT ? did i stumble upon the forbiden stash of god or the previous starfarer in the sector ?
2023.11.13 19:50 KribKrabble Adjust/modding for PVP
Hi!
I am a huge fan of the DE so far. I have really been enjoying PVP but it dawned on me that without some changes the sieges last forever, even if every player is good, and gold is basically infinite.
- Is it possible to MOD the game so that construction isn't instant? Like maybe each building takes a certain amount of seconds to build. Or maybe there is a new "construction building" that recruits peasants as workers that run to blueprinted buildings to build them, like most other strategy games.
- Is it possible to adjust the market prices for how much things sell/buy for? I know you can just disable the market but I am hoping there is a way to just adjust.
- Is it possible to make it so trebuchets and catapults have infinite ammo? Or at least make it so you can select all of them and click the add ammo button instead of each individual unit which is just needly micro management.
- Is it possible to disable/ban a unit, like the mangonel in the castle tower which is pretty overpowered?
- Make it so towers take time to repair rather than being instant.
Thanks!
submitted by
KribKrabble to
stronghold [link] [comments]
2023.11.11 01:17 T-lex-99 Rattenprobleem. Help please :(
Dag leuke mensen,
Wij zitten al langer met een k*t probleem. We hebben ratten in huis waar we niet van af komen. De hele buurt heeft er last van en het is een algemeen bekend probleem in de gemeente.
Eerst dachten we dat het muizen waren en begonnen we met het weghalen van voedsel, controleren van gaten/ventilatie/kruipruimtes ed. Alles leek wel redelijk in orde. Tot we terugkwamen van twee weken vakantie. Ze zitten onder de keuken, in de muren, in het platte dak, overal. (Ook hebben ze een taste voor vaatwastabletten wtf? Stash van tientallen aangeknaagde gevonden). We hebben ook rattenhollen in de tuin gevonden en vandaag toevallig gezien dat er een keurig uitgevreten gat in een ventilatierooster zit, die gaan we morgen vervangen voor aluminium.
Het is een koophuis en de gemeente is ingeschakeld maar nadat het rookonderzoek niks heeft opgeleverd doen zij niks meer. We zijn een beetje radeloos.
Lieve redditors, als jullie tips hebben, please, please, deel ze.
Blueprints voor ratten-sized trebuchets zijn ook welkom
submitted by
T-lex-99 to
nederlands [link] [comments]
2023.10.10 00:53 Fun-Transition-4867 My personal tips for Going Medieval
Below are my tips after months of play time, especially the Lone Wolf scenario on custom large maps (see your maps JSON file and set the larger map types to "true" if you want to try; loading times are proportional).
- Before you even get started in the map, PAUSE. Take a look around. Where is the high ground? Which way is east? Once you know in which direction the sun is rising, you can determine which is south, which will later help you with planting crops. (If you plant crops north of a wall, they won't get enough sunshine.) Where are the slopes accessing the high ground? You can later eliminate them to force or shut down travel paths.
- You don't need to build a great hall on the first day. Until the devs implement the ability to pause construction (thus allowing you to lay down building blueprints but not committing to the build), you'll have to mentally map out how you'd like to build or even sketch it out on paper. Start with a a 5x5 storage area on the ground, and a nearby 3x3 enclosed room with floor, roof, door, bed, and brazier. Simply chop down enough wood and straw to build that out. Be sure to bring your packaged meals and other food with you to the storage.
- If you have a dog with you, go to Overview and set them to Haul with your settlers. Don't set them to Combat (unless you want to risk them).
- Play to your settler's strengths, but early on you'll have to be a jack of all trades. Your starting settler(s) will have to do it all - harvesting, building, cutting, researching, etc. By the time your first visitor comes, you can start to specialize labor. Focus on assigning tasks that have the stars on them so they get a mood bonus. Note: try to keep low level skills with no star turned up to 5 or off in priorities. If they are low level but have a star, jump down to Power Leveling Skills.
- You don't have to accept everyone, especially not those running from captivity. If they're a regular new settler (the image of the person in robes walking down the road), there is no risk of anyone looking for them. Feel free to accept them. It's those fleeing captivity (image of someone running away from shackles) that you can choose to turn away depending on the pursuing force. Hover over the exclamation icons next to the choice to accept them to get an estimate of how many and what kind of pursuers are coming. If the enemies are 1.5x-2x your group size, you might be able to kill them all, hurt them enough to claim defeat, or simply deny them access enough to win. But if you're just not well defended, too injured, or have had settlers break their minds too often lately, you might be in a very risky position.
- Power leveling skills involves assigning dedicated settlers with low skill level to grind experience on their starred skills. This requires a few things: enough resources to do many cycles of production, enough other settlers and bandwidth to ensure the rest of the settlement is running smoothly, and either selling the low quality products or recycling them to recover some material. Does this waste the product? Yes, but it recovers some material and it gives skill XP to do the recycling task. This might look like a few stockpile tiles stacked with wood, a low Carpentry skill of a settler with a star on that skill, and a work station cranking out short bows until you have 3. Make a recycling task for any product like that at Good quality or lower, regardless of product HP. This settler will make bow after bow until you have 3 Fine quality or better units.
- Rocky soil is magic. For every tile of Rocky Soil tile you mine, you get 7 soil and like 7 limestone. However, you only need 5 soil to refill that tile with a soil terraform tile. You'll net 2 soil and all that limestone for future use. So, all those patches of rocky soil can be recovered for more farming space on top and more cellar storage below.
- Group production near materials. This means building your ore smelters as close to all your coal and metal deposits as possible, including secure walls around these devices and enough stockpile space to receive raw material and all the processed materials. You'll soon find that one of your biggest pet peeves is settlers wasting time between tasks. By keeping all the raw materials and process stations close together, you reduce a lot of this back and forth.
- Chop down trees while they're in the mature state and set a bunch of tree groves away from your outer entrances. This means cutting the trees, hauling the wood, sticks, and saplings, and then building spaced out 1x1 tree patches at least 15 tiles away from your outer walls and entrances. This ensures that the trees don't provide enemy archers cover when attacking, and the gaps in between growth plots allow natural saplings to pop up as the seasons progress. All natural forests inevitably run out of trees, but man-made groves like these will keep you sustained forever.
- Plant wild berries, crops, and stash hay for wildlife. This means creating a number of spaced out 1x1 crop plots outside your walls and setting them to Do Not Harvest. As the plants grow, they will feed the herbivores in the wild, allowing their numbers (and those of the predators) to grow. A few small crop investments mean a large natural reservoir of pelts to harvest over time. You can even use these to your advantage to lure in animals to feed on these items, and then have all your hunters attack at once to save on running time tracking them down.
- Use terraforming to build your outer walls. You'll notice that enemy trebuchets will target your man-made buildings, but you can use earthen walls to buffer the damage or limit the scope of the attack. And until the devs implement enemies able to dig, these earth blocks can be the ground level walls on your outer perimeter.
- Where the terrain permits, build certain slopes/stairs and eliminate others to make the enemy go on a long, unobstructed (no doors) spiral path to your base. You can use this pathfinding hack to buy your settlers time to get to the walls and track the attackers around the perimeter before they inevitably make their way in. This works best when the base is centrally located with high walls and quick paths between rally points. Remember that the enemy will take the path of least resistance, so you can build doors cutting through these paths for faster settler access, but you will need a true unobstructed path from all of the map edges to, say, your clay brick oven outside.
- Once you unlock wooden signs (Furniture I, Furniture II?), use those to cheaply mark out areas of your territory that you plan to build out for specific purposes. "Deep coal deposit here", "Main crop area", "Animal paddocks", "Main perimeter entrance" to name a few. It's way to easy to get caught up in harvesting, building, and digging before you remember what your original plans were. A pesky sign here and there keeps you in focus of your intentions without committing time and resources to something you'd eventually hate.
- When it comes to combat, you can get better performance by micromanaging your units. You'll find that even combat has a timer for every action (archery, melee). If you move a unit and tell them to attack, they'll do so and then start a time to do another attack from that position. However, if you manually move them just a step over you'll reset that timer to zero. Simply attack again and you'll strike while the enemy is stuck in their timer loop from their current position. I've used this to have a single melee unit take out 3 archers in a raid while my archers pepper his pursuers with arrows.
Hope these help you out. Feel free to add or comment.
submitted by
Fun-Transition-4867 to
goingmedieval [link] [comments]
2023.08.30 06:37 jordanzo_bonanza How about a useful kind of image generator for schematics?
Does anyone know of a free site where an image generator is dedicated to technical drawings? It would be cool to have AI tools that could draw blueprints for construction replete with the proper symbols and abbreviations. But what I really would like is a curated schematic to build a small trebuchet or an intricate potato canon that I could fine tune with some extra details of my own. I find with mid journey and stable diffusion that they don't do well with anything along these lines. they are basically useless at spatial reckoning anything you describe rather than the stock castle based on 20K stock castles it has seen
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jordanzo_bonanza to
ChatGPT [link] [comments]
2023.08.17 00:39 Demon-King_Alastor Art Art Fruit
Devil Fruit Type: Paramecia
Devil Fruit Appearance: The Art Art Fruit appears as a large, intricately carved and detailed canvas-colored fruit with vibrant splashes of color resembling various artistic styles. It gives off an aura of creativity and inspiration.
In-Depth: The Art Art Fruit grants its user the power to manipulate art and bring it to life. Upon consumption, the user gains the ability to conjure a "Gallery," a large gray-transparent rectangular field that serves as a gateway to the user's artistic creations. The Gallery is a versatile space where various pieces of art float in a surreal, dreamlike manner. Each piece of art contains unique abilities or effects that the user can harness.
Combat Info:
- Artistic Conduit: The user can channel the power of the art within the Gallery to create a variety of effects in combat. They can summon weapons, creatures, and elemental attacks by interacting with the artworks.
- Artistic Infusion: The user can fuse artworks with the Gallery itself in order to conjure landscapes that the user can manipulate within the Gallery.
- Paint Manipulation: The user can manifest a palette and a paintbrush, allowing them to generate and manipulate paint. The paint can be transformed into various elements, providing the user with a wide range of offensive and defensive options.
- Living Illustrations: The user can draw illustrations using the enchanted paint. These illustrations can come to life and act according to the user's will, either as distractions or as direct combatants.
Non-Combat Info:
- Artistic Creation: The user can use the Art Art Fruit's abilities for various creative purposes, such as crafting intricate artworks, designing intricate structures, or even generating temporary functional objects.
- Artistic Insight: The user gains an intuitive understanding of various artistic styles and techniques, allowing them to replicate famous artworks or create entirely new styles.
- Gallery Manipulation: The user can rearrange the artworks within the Gallery to change the environment or strategically position art for different effects.
Techniques:
- Artistic Conduit: The user can channel the power of the art within the Gallery to create a variety of effects in combat. They can summon weapons, creatures, and elemental attacks by interacting with the artworks.
- Ephemeral Blade: The user reaches into the Gallery and pulls out a shimmering, ethereal sword crafted from the strokes of a famous painting. This sword can slice through barriers and defenses with ease, leaving a trail of vibrant colors in its wake.
- Sculptor's Embrace: The user conjures a three-dimensional sculpture of a legendary creature from an artwork, such as a fearsome dragon or a majestic griffin. This creature fights alongside the user, launching elemental attacks or providing cover.
- Elemental Canvas: The user touches a serene landscape painting within the Gallery and releases its power. This causes the environment around them to transform, granting them control over the elements depicted in the artwork. They can summon rainstorms, create geysers, or generate walls of fire.
- Vivid Mirage: The user selects an abstract painting that distorts reality and perception. By manipulating this painting, they can create illusions that confuse enemies and make them perceive their surroundings as a chaotic and surreal dreamscape.
- Artillery Arsenal: The user summons a collection of cannons, trebuchets, and other siege weaponry from artworks depicting historical battles. They can launch projectiles at opponents or set up defensive positions.
- Celestial Symphony: The user selects a musical composition painting from the Gallery and brings it to life. The music resonates with cosmic energy, creating shockwaves and sound-based attacks that disorient and damage opponents.
- Inkwell Eruption: The user accesses a painting with chaotic and swirling ink patterns. They release these patterns into the air, creating tendrils of darkness that ensnare and restrain enemies, limiting their movement.
- Artistic Flurry: The user swiftly moves through the Gallery, touching various artworks in quick succession. With each touch, they conjure a different weapon or object that they can use for a rapid and unpredictable onslaught.
- Artful Parry: The user conjures an elegant artistic rendition of a shield or weapon from an artwork. This creation can block incoming attacks with grace or counter with a riposte infused with the art's characteristics.
- Elemental Enchantment: By channeling the essence of elemental artworks, the user imbues their attacks with the properties of fire, water, wind, or earth, allowing them to unleash devastating and unexpected elemental effects.
- Palette Prism: The user generates a prism-like construct from an artwork that refracts light and energy in unique ways. This construct can redirect incoming attacks, disorient opponents, or even create blinding flashes of light.
- Canvas Convergence: The user combines two or more artworks within the Gallery to create a hybrid entity or attack, merging their abilities to create unpredictable and potent effects that catch opponents off guard.
- Figure Summon: The user summons figures of legendary warriors and creatures depicted in artworks. These entities obey the user's commands and can engage in combat alongside them.
- Elemental Elegance: The user conjures elemental attacks inspired by various artistic depictions. They might create a roaring fire dragon, a freezing blizzard, or a shockwave of vibrant colors that disorient and confuse foes.
- Mystic Mural: The user creates an elaborate mural on the ground, and as they channel energy into it, the mural comes to life, spawning creatures, traps, or elemental effects depicted within the artwork.
- Fusion Form: The user merges with an artwork temporarily, gaining abilities and traits from the depicted subject. For instance, merging with a painting of a phoenix grants flight and fiery attacks.
- Rising Tide: The user summons a giant wave made of flowing paint that sweeps through the battlefield, disorienting and immobilizing foes while causing minimal harm.
- Spectral Menagerie: By tapping into the depictions of animals within the artworks, the user summons a variety of spectral creatures, each with unique abilities. These creatures can attack, defend, or provide support.
- Elemental Eruption: The user channels the elemental energies depicted in the art to unleash devastating elemental attacks. For example, they could summon firestorms, tidal waves, or lightning strikes.
- Surreal Shapeshifter: The user temporarily morphs into a surreal, abstract form inspired by the artworks. This form grants enhanced agility, resilience, or even the ability to pass through obstacles.
- Golem Guardian: The user summons a massive, guardian-like creature sculpted from the art within the Gallery. This golem can protect the user and act as a powerful offensive force.
- Ink Torrent: The user transforms a nearby body of water into a torrent of animated ink. This ink can be manipulated to entangle and immobilize opponents.
- Ethereal Arrow Barrage: The user conjures a volley of ethereal arrows, each inspired by different art styles. These arrows can track opponents or explode upon impact.
- Artistic Infusion: The user can fuse artworks with the Gallery itself in order to conjure landscapes that the user can manipulate within the Gallery. The user can also use this ability to enter artworks and interact with the art world, they can also use this to trap enemies within paintings.
- Landscape Forge: The user fuses a landscape artwork with the Gallery, creating a new environment that grants them control over its features. For instance, conjuring a lush forest for cover or a rocky terrain for strategic advantage.
- Abyssal Abyss: By infusing the Gallery with an artwork of a deep underwater abyss, the user conjures a watery realm, manipulating currents and aquatic life to their advantage.
- Celestial Canopy: By fusing a cosmic artwork with the Gallery, the user creates a starlit sky that can be manipulated to rain down meteor-like projectiles or provide illumination for tactical advantage.
- Floral Enchantment: The user merges a floral painting with the Gallery, causing vibrant flowers to bloom and release various effects, such as healing pollen or intoxicating fragrances.
- Illusory Mirage: The user fuses an abstract and surreal painting with the Gallery, creating a shifting and disorienting landscape that confuses opponents and makes it challenging to predict their movements.
- Painted Prison: The user traps opponents within a painting by infusing a canvas with the Gallery. This creates an art-inspired dimension where the trapped foes are at the mercy of the user's control.
- Sculpture Sanctuary: The user fuses a sculpture-themed artwork, transforming the Gallery into an arena filled with towering sculptures. These sculptures can provide cover, obstruct sightlines, or be animated to attack.
- Timeless Canvas: By merging a time-themed artwork, the user manipulates time within the Gallery, slowing down opponents or accelerating their own movements for a temporary advantage.
- Horizon Shift: The user fuses an artwork depicting a horizon, altering the perspective of the Gallery and warping the battlefield. This can lead to sudden changes in elevation and unexpected angles.
- Landscape Fusion: The user infuses the Gallery with an artwork depicting a lush forest. Trees, plants, and wildlife materialize, allowing the user to manipulate the environment and use the flora and fauna to their advantage.
- Frozen Canvas: Merging the Gallery with an artwork of an icy tundra, the user covers the ground with ice and snow, creating slippery surfaces and freezing opponents in place.
- Stormy Canvas: By blending the Gallery with an artwork of a thunderstorm, the user conjures lightning strikes, gusts of wind, and torrential rain to wreak havoc on the battlefield.
- Elysian Garden: The user fuses the Gallery with an artwork of a serene garden, creating a tranquil oasis where they can rest and recuperate, or ensnare opponents with the enchanting scenery.
- Cursed Portrait: The user enters an artwork depicting a haunted mansion, trapping opponents within the eerie surroundings and using the environment to their advantage.
- Mystic Maze: Merging the Gallery with an artwork of a labyrinth, the user conjures a complex and shifting maze to disorient and trap opponents.
- Raging Inferno: The user blends the Gallery with an artwork of a raging inferno, conjuring walls of fire and scorching heat to corner and weaken opponents.
- Paint Manipulation: The user can manifest a palette and a paintbrush, allowing them to generate and manipulate paint. The paint can be transformed into various elements, providing the user with a wide range of offensive and defensive options.
- Chromatic Blast: The user dips their paintbrush into their palette and hurls a glob of paint at their opponent. Upon impact, the paint explodes into a burst of vibrant colors, temporarily blinding and disorienting the target.
- Elemental Fusion: The user combines different colors of paint to create elemental effects. For instance, they can mix red and yellow to create a fireball, or blue and white to generate an icy projectile.
- Malleable Armor: The user covers themselves in a layer of enchanted paint, which solidifies into a flexible armor that can absorb and disperse incoming attacks.
- Spectrum Shield: The user uses their paintbrush to create a translucent shield made of refracted light. This shield can deflect energy-based attacks and redirect them back at the opponent.
- Ink Trap: The user creates a pool of ink on the ground that ensnares opponents' feet, immobilizing them temporarily and making them vulnerable to follow-up attacks.
- Painted Projectiles: The user transforms paint into solid projectiles, such as spears, arrows, or hammers, which can be launched at opponents with precision and force.
- Flowing Artillery: The user paints a series of symbols that animate and transform into an array of weaponry, firing them in rapid succession like a barrage.
- Elemental Shapeshifting: The user paints an elemental symbol on their body and transforms into that element temporarily, granting them specific elemental abilities such as fire manipulation or water manipulation.
- Chiaroscuro Prison: The user paints a complex pattern on the ground that generates a three-dimensional prison of light and shadow, immobilizing opponents within its boundaries.
- Polychromatic Barrier: The user creates a multi-layered barrier by painting overlapping patterns in different colors. Each layer serves as a defense against a specific type of attack.
- Brushstroke Cyclone: The user swirls their paintbrush, creating a cyclone of paint that engulfs opponents. Within the cyclone, paint solidifies into sharp blades that cut and pierce targets.
- Brushstroke Barrage: The user rapidly creates brushstrokes in the air, causing each stroke to transform into a barrage of projectiles that rain down on opponents, such as arrows, fireballs, or shards of ice.
- Molten Masterpiece: The user combines colors from the palette to create molten lava, which can be manipulated and launched as a searing projectile.
- Aqueous Wave: The user paints a cascading wave onto the battlefield, which surges forward and engulfs opponents, immobilizing them in a temporary watery prison.
- Gale Gust: Swiping the brush through the palette, the user generates a powerful gust of wind that can knock opponents off balance or deflect incoming projectiles.
- Diamond Mirage: By expertly blending colors, the user creates a mirage of dazzling diamonds that disorient opponents with their blinding light.
- Shifting Sands: The user paints intricate patterns on the ground, causing the earth to transform into shifting sands that hinder opponents' movements.
- Frostbite Stroke: With a swift brushstroke, the user freezes the air around them, creating a localized frost that slows down and chills opponents.
- Conductive Circuit: The user paints glowing lines of energy on the ground, creating an electrified circuit that shocks opponents who come into contact with it.
- Mirror's Embrace: The user uses the paint to create a reflective surface that can deflect attacks back at opponents or provide cover.
- Crystalline Cage: The user paints a lattice of crystalline structures, trapping opponents in a glittering cage that immobilizes them.
- Hypnotic Hues: The user paints mesmerizing patterns in the air, causing opponents to become entranced and lose focus.
- Gravity Well: The user paints a swirling vortex of colors that distorts gravity, pulling opponents towards a designated point.
- Temporal Stasis: The user creates a paint-based sphere that slows down time within its radius, giving them a temporary advantage in combat.
- Phoenix Radiance: The user paints a fiery phoenix in the sky, which swoops down and engulfs opponents in flames.
- Hues of Healing: Using their paintbrush, the user creates soothing colors that can mend wounds and restore energy when applied to themselves or allies.
- Prismatic Blades: The user coats their weapon with a layer of shimmering paint, enhancing its cutting power and imbuing it with elemental effects.
- Spectral Splatter: The user flings paint at their opponents, each color representing a different attack: red for fire, blue for water, green for poison, etc. Upon impact, the paint bursts into the corresponding element.
- Elemental Sculptor: The user shapes their paint into three-dimensional constructs, creating elemental creatures or tools that can attack or defend.
- Fluid Form: The user coats themselves in liquid paint, allowing them to change their form and slip through tight spaces or even transform into a projectile to surprise opponents.
- Ephemeral Explosions: The user creates paint grenades that explode upon impact, releasing a burst of elemental energy and color-specific effects.
- Transmutation Palette: The user's palette allows them to transform objects and substances into other materials by touching them with a specific color of paint.
- Living Illustrations: The user can draw illustrations using the enchanted paint. These illustrations can come to life and act according to the user's will, either as distractions or as direct combatants.
- Illusory Swarm: The user draws a multitude of small creatures on the ground, which then spring to life and swarm around opponents, creating chaos and confusion.
- Sentinel Guardian: The user creates a large illustration of a sentinel creature that acts as a loyal guardian, defending them from attacks and countering opponents.
- Sketching Shadows: The user quickly sketches a shadowy figure on a surface, which then detaches and moves as an independent entity, allowing for stealthy reconnaissance.
- Canvas Conjurer: The user draws an illustration of a tool or object, like a ladder or bridge, which instantly comes to life and aids in traversal or tactical positioning.
- Charmed Companions: The user draws charming characters that can engage enemies in conversation or friendly banter, distracting them and creating openings for attacks.
- Puppeteer's Art: The user creates humanoid illustrations that mimic their movements, allowing them to confuse opponents and execute complex maneuvers.
- Ink Manipulation: The user draws ink-based illustrations that can expand, contract, and shape-shift, ensnaring opponents or manipulating objects at a distance.
- Architect's Vision: The user draws blueprints of intricate structures, which then manifest and serve as defensive barriers or platforms for strategic advantage.
- Illustrated Barrage: The user rapidly draws a series of explosive illustrations that detonate upon contact, catching opponents off guard.
- Phantom Performers: The user brings to life artistic characters from their illustrations, each with unique skills. These characters can engage in combat or provide support.
- Brushstroke Doppelganger: The user creates a lifelike duplicate of themselves through an illustration, confusing opponents and allowing the user to strike from unexpected angles.
- Elemental Animations: The user draws elemental creatures that embody fire, water, air, or earth, each with unique attacks and properties.
- Illusory Army: The user creates a multitude of lifelike soldier illustrations that spring to life and engage opponents in battle, overwhelming them with sheer numbers.
- Shadow Clone Canvas: The user draws a perfect replica of themselves on the canvas, which becomes a shadow clone that can act independently, confusing enemies with their unpredictable movements.
- Sentinel Watcher: The user sketches an illustration of a vigilant sentry that comes to life and stands guard, alerting them to any approaching threats.
- Utility Minions: The user creates living illustrations of specialized workers, such as craftsmen or engineers, to assist with tasks like building structures or repairing equipment.
- Animated Artillery: The user draws cannons, trebuchets, or other siege weapons with the enchanted paint. These creations come to life and can be used to launch devastating attacks.
- Stealthy Sketches: The user creates illustrations of small animals or objects that can act as scouts, providing valuable information about enemy positions and movements.
- Siren's Call: The user draws enchanting sirens that sing melodies capable of mesmerizing opponents and rendering them vulnerable to attacks.
- Whimsical Illusions: The user creates playful and distracting illustrations that confuse and divert opponents' attention, giving the user an opportunity to strike.
- Artistic Ensnarement: The user draws intricate illustrations that come to life as ethereal ropes, restraining opponents and limiting their movements.
- Ethereal Wings: The user sketches beautiful, ethereal wings on their back, granting them the ability to temporarily fly and maneuver in the air.
- Phantom Mount: The user draws a lifelike illustration of a mount, which comes to life and serves as a swift and agile means of transportation.
- Guardian Golem: The user sketches a colossal, humanoid guardian illustration that protects them and engages opponents in close combat.
- Construct Conjurer: The user sketches detailed humanoid constructs with the enchanted paint, each possessing different abilities. These constructs can serve as bodyguards or versatile fighters.
- Messenger Creations: The user creates living illustrations that carry messages to allies or gather information from afar, acting as effective messengers and scouts.
- Artful Manipulator: The user draws objects or tools they need in the heat of battle, instantly summoning them to their aid for both offense and defense.
Weaknesses:
- Limited Gallery Size: The user's Gallery has a finite capacity, and they must manage their artistic creations carefully.
- Dependence on Art: The user's powers heavily rely on the presence of art within their Gallery. If they're separated from their Gallery, their abilities weaken.
- Emotional Connection: The user's creations are influenced by their emotions, and extreme emotional states can lead to unpredictable results.
Awakened Abilities: The Art Art Fruit's awakened abilities allow the user to expand their control over art and creativity on a larger scale.
Awakened Techniques:
- World of Imagination: The user can transform their entire surroundings into a realm of surreal, ever-changing art, giving them immense control over the battlefield and creating unpredictable and chaotic effects.
- Gallery of Genesis: The user can create an extradimensional space where they can store an unlimited number of artworks. This space acts as a personal arsenal of abilities and powers.
- Artistic Genesis: The user can "paint" new concepts and ideas into existence, generating abstract constructs that can manipulate reality itself in unique and unexpected ways.
- Cosmic Canvases: The user can create massive canvases that encompass entire battlefields, manipulating the environment on a grand scale and unleashing awe-inspiring attacks.
- Reality Warping: The user can manipulate the very fabric of reality within their Gallery, altering physical laws and reshaping the battlefield according to their artistic vision.
- Artistic Fusion: The user can merge multiple artworks together, combining their effects and creating hybrid abilities that are greater than the sum of their parts.
- Dimensional Gateway: The user can draw doorways in the air that lead to different artworks or dimensions, allowing them to quickly change tactics or confuse opponents.
- Artistic Symphony: The user can harmonize different artworks, creating a symphony of combined effects that can overwhelm opponents with a multitude of attacks and distractions.
- Infinite Imagination: The user's creativity becomes boundless. They can summon entirely new forms of art and creatures that have never been depicted before, catching opponents off guard.
- Artistic Embrace: The user can fuse with the Gallery itself, becoming an ethereal entity that can phase through attacks and manipulate the environment with unparalleled finesse.
- Gallery Manipulation Mastery: The user gains complete control over the arrangement and properties of the artworks within the Gallery, altering the flow of battle to their advantage.
- Master of Illusions: The user can create illusions so convincing that they can affect all senses, disorienting opponents and making them doubt the reality around them.
- Artistic Revelation: The user can unveil the hidden potential of any artwork, enhancing its effects and revealing latent powers that were previously undiscovered.
- Eternal Canvas: The user creates a permanent, indestructible artwork within the Gallery that continuously generates a specific effect or environment, providing a persistent advantage.
- Artistic Ascendance: The user temporarily transcends the boundaries of the Gallery, spreading their artistic influence across a wide area, manipulating reality even outside their immediate reach.
submitted by
Demon-King_Alastor to
DevilFruitIdeas [link] [comments]
2022.03.10 09:22 Drakkir Season 1 Update (beta) formatted patchnotes
Release Notes - PUP March 2022
Creating Mods: Select Age Insiders have been sent a Steam Key to access the Age of Empires IV Content Editor (Beta).
If you received a Steam Key from us via email, please use it to download the Content Editor. Please note, it is listed as a "Tool" and not a "Game" so if you are using filter-options in your Steam library, you may need to adjust your filter settings to see it.
Learn more about the Age Insider Program[
www.ageofempires.com].
Known Issues:
The following are issues with the current build which our team is already aware of; we do not require additional reports on these issues. You can learn more about reporting a bug during this preview HERE!
- Mod Britain & Ireland Missing Relics & Fish We are aware that the official in-house mod, Britain & Ireland (see below), is missing relics which can impact civs that rely heavily on them. The generated map also is not spawning deep-water fish, and only a limited amount of shoreline fish. We are tracking this issue and do not require any additional reports.
Please also be aware of our list of General Known Issues for Age of Empires IV[support.ageofempires.com] - we do not require additional reports of issues listed there that are not specifically addressed in this update preview.
Content Creator Known Issues
These known issues specifically only impact the Content Creator for those users who have been granted access.
- Content Creator Displays "Unresponsive" While Saving Mods After saving a mod or clicking Finish to create a mod, the Content Creator will go "Unresponsive" for a short period of time. Please be patient and let the tool continue to think for a few minutes. This issue should resolve itself in that time.
- Tuning Pack Incorrectly Called Attribute Mod on Some Menus While navigating through the Content Creator, some menues and pop-ups may refer to an "Attribute Mod". This text should instead refer to the Tuning Pack mod-type. This is a text-string error and should not impact tool-use or gameplay.
- Terrain Layout Tool Generates Mirrored Maps We are aware of an issue with the Terrain Layout Tool used when making Crafted Maps. The tool will always generate maps that are mirrored along the y-axis or z-axis randomly, even when trying to generate non-symmetrical maps. We are tracking this issue and do not require any additional reports.
IN-HOUSE MODS:
The team has created several interesting in-house mods to showcase various capabilities of the Editor. You can find a list below.
Royal Rumble
- TYPE: Game Mode
- DESCRIPTION: Be the last king standing! Achieve victory by eliminating all enemy Kings while defending your own. Based on the classic Age of Empires II game mode "Regicide."
Tombolos
- TYPE: Crafted Map
- DESCRIPTION: Welcome to paradise. This map features multiple tranquil islands connected by narrow sand tombolos. Supports up to 2 players.
Britain & Ireland
- TYPE: Generated Map
- DESCRIPTION: Fight for regency over the British Isles! This map features a landmass that resembles Britain, Wales, Scotland, and Ireland.
Indian Subcontinent
- TYPE: Generated Map
- DESCRIPTION: Battle over South Asia! This map features a landmass that resembles the Indian subcontinent.
The Gulch
- TYPE: Generated Map
- DESCRIPTION: "You ever wonder why we are here?" This map features a box canyon surrounded by walls on all sides. Supports up to 4 players.
Thick Wood
- TYPE: Tuning Pack
- DESCRIPTION: That's... a lot of wood. Doubles the amount of Wood available in trees.
Double Villagers
- TYPE: Tuning Pack
- DESCRIPTION: The peasants are revolt... I mean, multiplying! Train two Villagers at the same time for the cost of one.
Dire Wolves
- TYPE: Tuning Pack
- DESCRIPTION: The wolves are hungry and out for blood! All Wolves have increased damage, hit points, and size.
BALANCE CHANGELOG
Update Goals
- Tighten win rates in preparation of our first ranked season!
- Encourage earlier conflict on the map with deer patches
- Improve the feel of moving naval units and increase strategic options through more effective retreats
- Increase risk and counterplay when constructing buildings near the enemy forces
- Ensure civ unique units stand out instead of being niche counters
- Make dynasty bonuses more useful for the period of the game in which they are unlocked
- Create more compelling decision making around landmark picks
All Civilizations
Core Units
- Field construction build time of Springald increased from 30 to 80 seconds
- Field construction build time of Mangonel increased from 40 to 80 seconds
- Field construction build time of Traction Trebuchet increased from 35 to 80 seconds
- Scout hunting bow reload time reduced from 2 to 1 second
- Scout melee weapon cool down reduced from 4 to 2 seconds
- Scout melee weapon damage reduced from 4 to 2
Economy
- Villager hunted meat carry capacity increased from 10 to 25
- Survival Techniques hunted meat carry capacity bonus removed
- Survival Techniques hunted meat harvest rate increased from 10% to 15%
- Survival Techniques research time reduced from 75 to 45 seconds
Naval
- Improved the responsiveness of small and medium ships
- Arrow ships can no longer fire while moving
- Extended Lines research time reduced from 75 to 45 seconds
- Drift Nets research time reduced 75 to 45 seconds
- Galley Population reduced from 4 to 3
- Junk Population reduced from 4 to 2
- Galleass Population reduced from 6 to 5
- Attack Ship ranged armor reduced by 1, except for the French Hulk
- Baghlah springald weapon damage increased from 50 to 70
- Baghlah attack speed reduced from 3.25 to 3.75 seconds
- Warship formation spacing reduced from 4.5 to 3 tiles
- Baochuan weapon range reduced from 9 to 8 tiles
- Naval Navigator no longer gives +1 weapon range, increased sight range improvement from 1 to 4 tiles
Naval Bug Fixes
- Updated the selection area for all fishing deposits to match the visual. This also resolves issues where deep fish became harder to select as the resource was depleted
- Galley, Dhow and Junk help text updated to specifically indicate they benefit from ranged damage Blacksmith technology
Core Buildings & Upgrades
- Buildings under construction receive 50% more damage
- Keep build time increased from 120 to 140 seconds
- Stone Wall Tower build time increased from 60 to 90 seconds
- Boiling Oil cost increased from 250 Gold, 100 Stone to 500 Gold, 200 Stone
- Boiling Oil research time increased from 60 to 90 seconds
- Greased Axles movement speed bonus reduced from 20% to 15%
- Geometry moved from the University to the Siege Workshop
- Geometry resource cost reduced from 300 Wood, 700 Gold to 100 Wood, 225 Gold
- Geometry research time reduced from 90 to 45 seconds
- Siege Works moved from the Siege Workshop to the University
- Removed completely from the Chinese Astronomical Clocktower
- Siege Works resource cost increased from 150 Wood, 350 Gold to 300 Wood, 700 Gold
- Mongol Improved version cost increased from 500 Stone to 1000 Stone
- Siege Works research time increased from 60 to 90 seconds
- Siege Works for the Delhi Sultanate research time increased from 900 to 1350 seconds
- Tithe Barns now correctly provides 30 stone per minute instead of 15
Civilization Specific
Abbasid Dynasty
- Camel Archer move speed increased from 6.5 to 6.75
- Camel Archer bonus damage vs. Spearman reduced from 3x to 2x
- Camel Archer II damage increased from 10 to 12
- Camel Archer III damage increased from 12 to 14
- Camel Archer IV damage increased from 14 to 15
- Camel Rider III damage increased from 9 to 14
- Camel Rider III bonus damage vs. Cavalry reduced from 18 to 14
- Camel Rider IV damage increased from 10 to 16
- Camel Rider IV bonus damage vs. Cavalry reduced from 20 to 16
- Camel Barding now only affects Camel Riders, no longer affects the Camel Archer
- Camel Barding moved from the Blacksmith to the Stables
- Camel Barding Cost reduced from 300 Food, 700 Gold to 100 Food, 225 Gold
- Camel Barding research time reduced from 90 to 45 seconds
Economy Wing Changes
- Agriculture cost reduced from 200 Wood, 500 Gold to 75 Wood, 200 Gold
- Agriculture research time reduced from 90 to 45 seconds
Trade Wing Changes
- Grand Bazaar moved from the Imperial Age to the Feudal Age
- Grand Bazaar cost reduced from 300 Food, 700 Gold to 50 Food, 125 Gold
- Grand Bazaar research time reduced from 90 to 60 seconds
- Spice Roads moved from the Feudal Age to the Imperial Age
- Spice Roads cost increased from 100 Wood, 250 Gold to 300 Wood, 700 Gold
Military Wing Changes
- Boot Camp requirement reduced from Imperial Age to Feudal Age
- Boot Camp cost reduced from 300 Food, 700 Gold to 50 Food, 125 Gold
- Boot Camp research time decreased from 90 to 60 seconds
- Camel Rider Shields cost reduced from 300 Food, 700 Gold to 250 Gold, 100 Food
- Camel Rider Shields research time reduced from 90 to 60 seconds
- Camel Support requirement increased from Feudal Age to Imperial Age
- Camel Support armor bonus increased from 1 to 2
- Camel Support cost increased from 50 Food, 125 Gold to 300 Food, 700 Gold
- Camel Support research time increased from 60 to 90 seconds
Abbasid Bug Fixes
- Faith can no longer be used to convert Naval units
- Converted Abbasid villagers will correctly have their build menu updated to match their new allegiance
- The Abbasid Golden Age production speed bonus now properly applies to all production buildings, and not only military production buildings
- Camel Archer bow is no longer invisible after upgrading Incendiary Arrows
- Composite Bows tooltip now correctly displays 33% attack speed increase instead of 25%
- Improved Processing now applies to Town Centers
Chinese
- Stone Wall Tower build time increased from 90 to 120 seconds
- Ancient Techniques cost increased from 150 Wood, 350 Gold to 200 Wood, 500 Gold
- Ancient Techniques research time increased from 60 to 90 seconds
- Barbican of the Sun sight range increased to match the Outpost
- Imperial Spies ability from the Imperial Palace Landmark now reveals Villagers, Traders, Trade Ships, Fishing Ships and Officials.
Dynasty Changes
- Dynasty units and buildings are no longer gated when advancing to the next dynasty
- Yuan Dynasty movement speed bonus no longer applies to Siege
- Village requirement reduced from Song Dynasty to Tang Dynasty
- Village cost increased from 100 Wood to 125 Wood
- Village health increased from 1000 to 1500
- Granary requirement reduced from Yuan Dynasty to Song Dynasty
- Granary Villager harvest bonus reduced from 15% to 10%
- Granary Health increased from 1000 to 1500
- Pagoda requirement reduced from Ming Dynasty to Yuan Dynasty
- Pagoda Relic resource bonus reduced from 100 Gold, Food, Wood and Stone to 100 Gold, 50 Food, 50 Wood, 50 Stone per minute
Official Changes
- Supervise production and research speed reduced from 200% to 150%
- Official train time increased from 20 to 30 seconds
- Official cost changed from 150 Food to 100 Food, 50 Gold
English
- Man-at-Arms train time reduced from 22 to 15 seconds
- Vanguard Man-at-Arms armor increased from 2 to 3
- Abbey of Kings healing rate increased from 4 health/1.5 seconds to 6 health/ 1 second
- Starting Wood increased from 150 to 200
English Bug Fixes
- Setup Camp can no longer be triggered while in combat
French
French Bug Fixes
- Arbaletrier Pavise ability now increases armor by +5 instead of setting armor to 5
- Fixed a bug with the French Tech tree where traders were displayed in the Dark Age under Chamber of Commerce.
- Military siege engineer UI now matches other civilizations
- Siege engineer icon is restored
- Royal Knight help text updated to reflect proper duration of bonus after a successful charge attack
Holy Roman Empire
- Regnitz Cathedral Relic capacity reduced from 3 to 2
- Burgrave Palace now produces infantry 400% faster instead of training units in batches of 5
- Meinwerk Palace research discount increased from 25% to 30%
- Meinwerk Palace research speed increased by 30%
- Palace of Swabia Villager production speed and discount reduced from 75% to 66%
- Inspired Warriors effect duration increased from 30 seconds to 60 seconds
- Marching Drills cost reduced from 100 Food, 250 Gold to 50 Food, 125 Gold
- Marching Drills research time reduced from 90 to 60 seconds
- Marching Drills now affects Prelates
- Added a Prelate indicator for HRE players to be able to more easily locate and keep track of their Prelates
HRE Bug Fixes
- By placing Relics in Docks it is no longer possible to surpass the maximum 25% attack speed bonus
- The Aachen Chapel blueprint aura range indicator has been updated to use the correct gold color
- The Great Palace of Flensburg Wonder can now properly make use of influence and the Emergency Repair ability
- Docks can now properly make use of influence and the Emergency Repair ability
- Keeps no longer grant a springald when a unit is garrisoned, and the Springald Emplacement is not researched
- Relics placed inside of docks no longer increase attack speed of all players’ ships
Mongols
- Textiles (Improved) has been added to the Town Center, available in the Castle Age
- Textiles (Improved) increases the health of Villagers by +50
Mongols Bug Fixes
- Improved Biology now only provides +10% health instead of +15% for a total of +30% instead of +35%
- Fixed a bug where Mongol Improved Tithe Barns did not list the correct resource income
- Fixed a bug where Mongol Tithe Barns research time was 80s instead of the intended 60s. It also gives the proper +30 Food, Wood, and Stone instead of +20
- Khaganate Palace now produces Mangudai in 90 seconds instead of 77 seconds
- The Mongol Landmark Town Center can now be packed while at maximum population
- Stone Commerce help text updated to specify trade bonus
- The Khan Defense Arrow tool tip updated to show correct bonus of +2
Rus
- Warrior Monk weapon range increased from 1.15 to 3
- Warrior Monk charge weapon range increased from 2.15 to 3
- Horse Archer Precision technology weapon range bonus reduced from 2 to 1
- Horse Archer Precision technology research time reduced from 90 to 60 seconds
- Streltsy Double Time ability no longer quickens their Static Deployment ability
Lodya Fishing Ship
- Population cost increased from 1 to 2
- Cost increased from 75 to 150 Wood
- Train time increased from 25 to 38 seconds
- Health increased from 125 to 250
- Deep Water Fish gather rate increased from 1.0 to 1.9
- Shoreline Fish gather rate increased from 0.66 to 1.19
Rus Bug Fixes
- Golden Gate trade buttons have been relocated to match Markets
- Golden Gate no longer shares double click selection with Markets
- Lodya ships now have the correct upgrades applied after conversion
- Fixed a bug with the Rus tech tree where Abbey of Trinity didn't display all of its unique techs
- Destroyed High Trade House no longer produces Deer until repaired
Other Bug Fixes
- Rams can no longer target naval units
- Repair ability now shows the correct requirements when attempting to use it on an enemy player
- The Delhi Sultanate tech tree now lists Honed Blades under Imperial Age instead of Castle Age
- The Delhi Sultanate tech tree now lists Slow-Burning Defenses under Imperial Age instead of Castle Age
- The English Setup Camp ability now has the correct requirements text
- Field constructed Traction Trebuchets now have the correct tool tip
- The Compound of the Defender effect is no longer active while the Landmark is destroyed
Maps Changelog
General Changes
1v1 Resource Spawn Tuning
- 1v1 (Micro) map size resource balancing has received a pass, with the goal of improving the distribution of resources between players.
- On open maps, like Lipany and Dry Arabia, this has meant objects like relics, gold deposits and stone deposits are now spawning in a tighter band for each player, to cut down on cases where one resource node would spawn considerably further away for one player than for the other. We are always tweaking and looking to improve this, so keep sending us screenshots and map seeds when you feel things are generated unfairly!
- On divided maps, like Mountain Pass and Mongolian Heights, we have done additional custom tuning for several maps to help ensure that the dividing geography does not separate one player from their allotment of resource deposits. We were seeing instances of, for example, both players' large gold deposits spawning on the same side of the mountain range on Mountain Pass. This was due to how we place resources within a central band of map area that is calculated based on pathfinding distance from each player's TC to each point on the map. In cases like Mountain Pass, if one player spawns closer to the opening, the "midpoint" between players would be on one side of the mountain range, and our contested resources would be placed there. This set of tuning has been about finding new constraints for this banding on maps with dividing geography. Danube River, Boulder Bay, Confluence, Mountain Pass, Mongolian Heights and Nagari all received custom tuning in this regard.
- Relics will now spawn in a more balanced configuration – one accessible relic per player, 3 centrally contested relics. This updated balance logic has been applied globally to all map sizes, and tuned specifically for several maps on the Micro (1v1) size. Additional tuning for divided maps at larger sizes will be coming in a later update. Relics have been tuned to spawn further away from each other.
- Divided maps have had custom tuning and will spawn 1 accessible relic and 2 contested relics per “side” of the map, for a total of 6 relics. This was done to ensure that maps in which terrain gives natural ownership to one player don’t have a built-in imbalance due to the nature of spawning an odd number of contestable objects. The maps that include these relic changes are:
- Confluence
- Mountain Pass
- Mongolian Heights
- Nagari
- Small gold and stone deposits have had their contested spawn range tightened. One contested small gold and stone will now spawn per player (up from only one overall), with less likelihood that it will be too close to a single player.
- Sacred Sites have had their spawn parameters narrowed to help them spawn evenly across the center of the map on maps where their locations are not being specifically placed by the map script (e.g. on the hill on King of the Hill).
Specific Map Changes
Nagari
- Mountain ranges have been shortened slightly to provide a more consistent central lake and mountain configuration.
- Deep water fish have been removed from the side ponds and concentrated in the central lake. This was to both remove instances of unbalanced amounts of safe fish and ensure that the most valuable fish are located in a contested part of the map.
- Relic count has been increased to spawn a base 4 relics plus one per player to better ensure fairness of distribution on maps where geography can divide the map into discrete sections
- Resource spawning for 1v1 Micro size matches has had custom tuning done on various resource deposits. Our goal with this pass was to cut down on perceived unbalanced map generations, especially on maps where map geography can divide the map into discrete sections. Resources like gold deposits should now spawn more squarely in each player's "side" of the map, to avoid instances where a central, contested deposit could be placed on the wrong "side" of the central geography.
Black Forest
- The "forest-y" ness of Black Forest has been reigned in to not spawn unchoppable trees in the middle of your Town Center courtyards
- Trade Posts on Micro and Small map sizes have been adjusted to spawn closer to the exact center of the map to help ensure more equal access
- Spawn reliability of the second deer herd per player has been improved
- Sacred Sites have been re-added to Black Forest. We have been watching for your feedback on this change, so thanks to everyone who gave us their thoughts on the Black Forest Sacred Sites. With the way Age IV plays, Sacred Sites provide a valuable way for players to counter a locked-in defensive strategy. While we appreciate the epic slugfests that remind us of classic Age of Empires II Black Forest gameplay, we feel like the Sacred Sites play well in the Age of Empires IV version of the map.
Boulder Bay
- We have updated the forest distribution to include more smaller forests, as opposed to fewer, larger forests. This is to help prevent instances of large forests completely blocking players in on one side of the bay.
- We’ve updated the fish distribution in the bay to be more even. We are also working to provide a more robust solution for balance of deep water fish in the near future.
- We’ve adjusted gold distribution in 1v1s to be spawned more evenly between players
- Fixed a spawn issue where players could spawn on the wrong side of the bay on larger team games
Danube River
- Large gold deposits have been rebalanced to more reliably spawn evenly between teams
- We’ve changed the central crossing to be a Stone Bridge. We're able to add bridges to maps, and the central stone bridge was added to Danube River to help break up naval dominance. Players who seek control of the water will need to now build ships on both their half of the river as well as their opponent’s half.
- Fixed an issue where in larger games, teammates could spawn on the wrong side of the river.
Mountain Pass
- Sacred Sites have been given a buffer of flat terrain to ensure they spawn correctly.
- Resources in 1v1 Micro size maps have been balanced to more equally spawn resources on each side of the mountain range. Previously, there was an odd number of gold and stone deposits spawning, which could lead to unbalanced resource generation between players.
- An additional small gold and stone have been added for ensuring that we can generate maps with fair distribution.
- An indexing error in the map script was fixed that was leading to the mountain range giving one player slightly more area on their side of the map. Now, the total area of the map should be split much more evenly between the sides of the mountains.
Confluence
- We’ve updated gold spawns to be more fairly distributed for players in 1v1.
- Adjusted the crossings on this map. Now, a ford will spawn on each arm of the river near the edge of the map, and near the center confluence point, a stone bridge will spawn on each arm of the river. This should help reduce water supremacy and make moving land armies through the map much smoother.
- Rivers in Confluence have also been straightened out in order to make the center of the map more consistent and predictable. The Sacred Sites will be placed around the confluence of the river, one in each quadrant, near the bridge crossings. We found the previous version of the map, when Sacred Sites could be placed anywhere along the rivers in each quadrant, felt unfocused and could lead to a more scattered map flow. This change, along with the inclusion of the bridges themselves, will hopefully give the map a tighter flow and limit the dominance of powerful warships that previously could have full control of the map.
Ancient Spires
- Removed errant deep water fish that would spawn on Micro (1v1) size matches
- We’ve adjusted trade post spawns to ensure that they do not spawn on isolated islands created by lakes at the side of the map. This should help ensure that both trade posts are available for players to trade with.
Altai
- We’ve fixed rare instances of Sacred Sites not spawning. This was occasionally caused by a random mountain spawning beside the tile that was designated to spawn a Sacred Site, and as we give Sacred Sites a mountain buffer around their spawn area, it could leave no room for the site to spawn.
- We’ve fixed rare cases of players spawning too close to the side mountain ranges and stomping out things like Sacred Sites and Trade Posts
Mongolian Heights
- Number of relics increased to 4 base + 1 per player, up from 3 base + 1 per player, in order to distribute them evenly across the river
- Number of contested resources all adjusted to be spawning in an even amount, in order to ensure that both sides of the river receive an equal share of resources
- Fixed an indexing error in the map script that was resulting in the river giving one side of the map a bit more playable space than the other. The river should now perfectly split the playable sides in half.
- Space between sheep herds was increased to cut down on the instances of 5+ sheep spawning together
- Adjusted the spawning of the cliffs to ensure that each player is given a flat path from their start position to the river. Previously, some players could receive a map generation where their starting area was protected by a long cliff, while the opponent was in a much more open area. This should help in evening up the geography.
Hill and Dale
- We’ve tuned down wolf spawns from 2 per Sacred Site to 1 per Sacred Site.
- We’ve tuned starting forests to not be able to close off a full ramp to the player’s plateau. Players will now get one regular forest and one smaller forest on their plateau
- Overhauled how the plateaus spawn to provide a more consistent experience. Plateau sizes will now be the same for both players, and team plateau sizes can no longer sometimes be very disproportional.
- The main plateau entry ramp had its size slightly increased.
King of the Hill
We've done an overhaul to the King of the Hill map to ensure that generations are more even and consistent. We saw previously that some players could have very little wood near their TC, or that their path to the top of the hill was much longer or more difficult than their opponents. We also saw many instances of the gold and stone being distributed on the hill unfairly. We've taken out a bunch of the more unfair aspects of the randomness of these parameters. On new generations, you should now see:
- Overhauled hill generation to ensure fairness between players. Pathways up the hill are now based directly on player spawn locations, with players getting a straight shot access to the top of the hill. Large gold and stone locations are mirrored on the hill to provide equal access to contested resources.
- Removed all random forests on the map.
- A dense perimeter forest was added that rings the entire map. The goal of forests on KotH was always to need to balance fighting for central gold and stone with the necessity of maintaining a presence on the outer parts of the map for wood and food, but we were seeing many instances where wood access between players could be incredibly unbalanced. This change should ensure that all players have access to ample wood on the map edges.
Added Maps
MegaRandom
As the name implies, MegaRandom has the ability to spawn in an enormous number of different configurations. We’ve created a huge number of random parameters that MegaRandom can choose from when generating, such as whether to spawn lakes and rivers, which types of impasse to use to generate terrain (if any), whether to spawn extra amounts of some resources, whether to incorporate special terrain patterns, and much more!
- Send us your best MegaRandom generations! We will continue to update MegaRandom over time to keep it fresh and exciting, and to add potentially even more wackiness!
Crafted Map “Valley Battle”
As an example for what a crafted map may look like when created using the Age of Empires IV Content Editor (Beta), we have added a map called “Valley Battle” to the “Crafted” maps tab. This map was created to be a balanced, mostly symmetrical map that has a bit of everything – open fields for large battles, a river with numerous crossings, small lakes to take advantage of fishing, a defensive area near players’ start locations, and resources that are exactly balanced across the two halves of the map.
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2022.02.11 10:12 barocon Just another AoE4 rant
These are the design and tech problems that are frustrating me currently. I'm ignoring the obvious things like balance and map generation problems. Developers probably already know about these problems, and probably just haven't had the time to do polish. But I know that more feedback never hurts. I like the game, but the lack of polish is frustrating and I need to get this rant off my chest. I hope the devs get enough funding and time to polish these things.
- Researching Age-up is too cheap. For example, 8 min Castle and 13 min Imperial are common for some civs. If you have an easily defensible position, then you can just go into turtle-mode and tech to fast Castle without your opponent being able to do much to prevent it. If you have a fishing economy, then you can often start Castle right after Feudal finishes. If you are againts keeps and stone walls then it’s usually more effective to tech to Imperial and get bombards than it’s to build Trebuchets. Imperial costs less resources than 5 Trebuchets, and you would usually rather have Bombard tech than the Trebuchets. Suggestions: Increase the age up gold requirement by 50-100%. This would weaken turtling and would make units like Trebuchets more meaningful.
- Building times of stone walls and keeps are too fast. With a few villagers you can just plop them in a few seconds and they have so much health. Destroying them before you get Bombards is really slow, so if the opponent builds them offensively, they can be really frustrating to deal with. Suggestions: Increase stone wall build time by 2x and keep building time by 1.5x. This would keep them viable but make building them more of a risk to construct.
- Repair is too fast and stacks too much when repairing with multiple villagers. It’s the biggest reason why trebuchets are bad. It’s making siege fights into repair-fests. Suggestions: Reduce repair rate or increase the diminishing returns when using multiple villagers.
- Very long-ranged units are frustrating to play against. Especially when your own units can’t match the opponents range. Biggest culprits: Rus and Mongol Springalds. Chinese Bombards. And Longbows to some extent. You have a limited line of sight and the attack range often doesn’t even fit on screen. When fighting against them, your stuff dies before you can do anything. Often before you can even see the enemy unit. Suggestions: Remove or tweak range boosting upgrades. Also increasing vision range for both units and buildings would help.
- Uneven terrain can make clicking and seeing stuff harder than it needs to be. It sometimes breaks line of sight weirdly and makes estimating distances much harder. Suggestion: Change the maps to have less slopes.
- There's selection or targeting issues with some things like docks and relics. Suggestion: Some of the problems are because of terrain elevation issues, so making the ground flatter would help. Some of the problems can probably be fixed by tweaking hitboxes. In some cases improving the cursor selection algorithm may be necessary. For example, with villagers if you right click somewhere where there is a building blueprint and a fishing spot on the same spot, the selection algorithm should always prioritise the building.
- Pathfinding knows where enemy walls are. This is annoying when units start walking to avoid walls even before you know there are walls. This causes some confusing moments, and sometimes to lose units because they take the wrong route. Suggestions: Option A: Change pathfinding navmesh generation. Build navmesh based on information available to the player, omitting the unseen buildings from the algorithm. Update navmesh every time a new structure is detected or built in vision. Option B: Show the path of the currently selected units with a line. This would prevent nasty surprises with pathing without making changes to the navmesh generation.
- Demo ship detonation range should be visible. The explosion particle should fill the explosion area. Also Demo ships should be easier to identify from other ships. Adding more particles and for example some red particle glow would fix this.
- You should be able to close menus with Esc and accept pop ups and prompts with Enter or Space.
- End of game stats and observer stats need much improvement. Things like income graphs. Resources gained from relics, trade, imperials, etc…
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2021.08.26 13:53 GreenSkyDragon [The Kingdom of Boredom] - Chapter 5.3
| KoB cover [ First Chapter] [ Previous Chapter] [ Next Chapter] *** The fortress was a dark and dreary affair that screamed ‘supervillain headquarters.’ Gloomy gray stones were arranged in grand Gothic designs, from the spires of the keep to the arches of what the former noble had humbly referred to as the chapel. The heights of the castle scraped low-hanging clouds, leaving an impression of lighting rods and radio antennae. To the left of the castle’s walls sat a lumberyard where the noble’s forest had formerly stood, fenced in by posts fashioned from scrap wood and failed war machines. Beams from broken and disassembled catapults and trebuchets littered the yard, a contained chaos next to a horror movie set that was five decades out of season. My narrative responsibilities of describing the castleyard fulfilled, I floated towards the Gothic stronghold resting inside the walls. I met no resistance as I passed through the door of the main hall, rugged wood and wrought iron feeling as tangible as mirages. Inside, chandeliers with dozens of candles hung from chains, illuminating the hall. The ghosts of organ music haunted the halls, the phantoms of the notes echoes of echoes. Baroque paintings lined the walls, embroidered rugs covered the cold, stone floors, and rustic wooden furniture sat in appropriate places, from chests below windows to the grand dining table and the singular throne at the head of the hall. Every piece of art was exquisite and showcased an atypical subject for its medium. Paintings of classical mythology framed heroes overthrown by their nemeses. Wood carvings paraded a menagerie of fantastic creatures, centaurs, satyrs, dryads, all half-finished. Amphorae displayed chains of slaves garlanded in victory wreaths raising their chains in triumph as they trampled the fallen bodies of their former masters. I wended through several side corridors, angling for the dungeon, which was covered by my favorite piece in the castle’s collection. The entrance was behind a painting of Perseus, inhumanly white, marbled muscles chiseled, and drowning in a pit of vipers. His scarlet robe spilled over his shoulder as if from a gash in his neck, the cloth roiling from the frenzied, smothered snakes. Smiling at the picture’s irony, I ghosted through the picture and down the steep, spiraling staircase beyond. Down and down I went, and eventually got dizzy and started just plummeting through the steps instead of following the spiral. When I reached the bottom, I glided through the door and stopped, confused. A workbench, lit by candles at both ends, sat against the dungeon wall. At the workbench was a mousy man I would have mistaken for a scarecrow except for his wheezy breathing. His hair was thin and stringy, grown long to distract from the bald spot on the back of his head in the early stages of blooming. His shirt was a plain white, his pants multi-pocketed and utilitarian brown, bits of wire and twigs sticking out in place of scarecrow hay. His leather apron had two pockets stuffed nigh to bursting, one with hand tools and the other with rolled-up construction plans. The man fiddled with a wooden model that resembled a wagon frame, missing its sides and bottom but having three of four wheels. Bolts, pliers, scrapwood, and paper covered in chicken scratch notation littered the table. But it was the cage bolted to the floor by the table that struck me as odd. It was made from two thick steel plates held together by rods thicker than my arm. The steel was textured with a coarse sand, giving it a cerulean color. And inside lay a black lab the size of a small pony. His eyes flicked open, glowing yellow. A low growl rumbled through the bars. Startled, the man dropped his model and knocked the last wheel onto the floor. “I say, that’s the first sound you’ve made since they brought you here.” He hopped off his stool, put the fallen wheel on the workbench, and knelt next to the cage. “Everything all right in there?” The mutt growled again, then gave a soft woof. “It must be uncomfortable on that steel,” the man said. Joints popping, he pushed himself up by his knees and cracked his back. “Perhaps I can convince Lord Raaz to bring you a blanket.” The dog sighed as the man climbed back onto the stool. As the man picked the model back up, the dog surged to his feet and began barking, furious. The man nearly smashed his work catching himself from falling. Huffing, he set the model down and eyed the cat that had appeared on top of the cage. “You there, scoundrel,” he said, wagging a screwdriver at the cat. “That’s the second time you’ve nearly cost me my work. Go on, now, shoo.” The Siamese blinked, blue eyes impassive, then began cleaning itself. Below, the dog stopped barking, settling for a throaty, unhappy growl. “Puck, what a pleasant surprise,” a deep voice behind me said. The man jumped, grabbing the pliers he nearly dropped and looked around the room. “What? Who? Where?” The candles flickered as I chuckled. “Don’t fret yourself, Pyth,” the speaker said, pushing past the door. Into the candlelight stepped a massive beast best thought of as a cross between a manticore and a centaur. Unlike his first appearance in the prologue, his eyes weren’t currently glowing red, though they did appear pinkish, like an albino’s. Black, pointed teeth poked past his lips, looking more like shards of shale than organic matter. His corded torso was scored with scars. A long, black whip of a queue trailed from his otherwise bald head, compensating for the lack of mane and eyebrows alike. His lion half was likewise dense and muscular, fur a shade of charcoal that flirted with black. A thick scorpion’s tail flicked back and forth as he prowled into the room. “Well this blasted cat nearly caused me to ruin another prototype,” Pyth said, pointing his screwdriver at the Siamese. “No offense to your kind.” “Of course.” The manticore (Gohr, for those with a good memory or the patience to check the prologue) inclined his head. Pyth set the screwdriver down and began fiddling with the model. “I thought the cat’s name was Fe.” “It is.” “Then who is Puck?” Gohr patted him on the shoulder. “Never you mind, Master Builder.” He glared at the cat. “Off with you, miscreant.” The cat meowed and jumped off the cage, disappearing into the darkness. “I hope you won’t mind if I keep you company for a moment,” Gohr said, his eyes following the cat’s movements. “Of course not, Lord Raaz,” Pyth said. He rummaged through his pockets for a moment, then pulled out a spool of wire and began binding one corner of the model. “I’ve only just begun this new prototype, and I’m afraid I won’t have much to show you for a few days.” “That’s perfectly all right, although my honor demands that I again inquire into your working conditions. You’re certain you prefer the gloominess of this dismal dungeon to a proper workshop? And the bedding in your quarters was untouched. Have you been sleeping well?” “Oh yes, Lord Raaz,” Pyth said. “The solitude allows me to focus on my work in a way I cannot at higher elevations or more open areas. The shed by the lumberyard is quite nice and perfect during construction, but for planning, secluding the outside world is best.” “I see.” Gohr padded up to the table and scanned the pinned-open blueprint. “And your quarters? Do they prove adverse to your continued health and well-being?” “Oh, no,” Pyth said. His ears colored slightly. “I, er, prefer to sleep on top of the sheets.” “Even on top of the blankets and comforter?” The manticore’s eyebrows rose, and Pyth’s ears darkened. “Er, yes. It feels less confined that way, and I thought the servants would appreciate the lessened maintenance. But I have been sleeping well.” “I am glad to hear it. How has the dog been?” Pyth scratched his head as he twisted the model to view it from different angles. “Quiet, mostly, except for when Fe came down.” Gohr chuckled. “Of course.” “Do they know each other?” Pyth asked. “In a manner of speaking,” Gohr said, smiling. “They’ve never really gotten along. How has he reacted to your work?” “He hasn’t sat up and talked, if that’s what you mean,” Pyth said. He snipped the wire, wound the loose end into the wrap, then started binding the next corner. “He’s just laid there looking dejected.” “I see.” “Lord Raaz,” Pyth said, setting the model and wire down, “do you think you could bring him a blanket to lie on? He must be dreadfully uncomfortable on the hard metal.” Frowning, Gohr folded his arms. “He’s seen worse. Some days I feel he prefers adverse conditions.” He shrugged. “But perhaps you’re right. I’ll consider it, and see what could be spared.” “Thank you, sir.” Pyth turned back to his work, fingers dancing with the wire. submitted by GreenSkyDragon to redditserials [link] [comments] |
2021.07.21 17:21 Articwolfpup Tasked with building a trebuchet within a 3x3x3 foot box, any suggestions, or ideas
For a summer camp we were tasked with building a trebuchet in a 3x3 foot area looking for suggestions on what to build and possible blueprints
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2021.03.02 01:33 Death_Korps_of_Krieg God damn it Quac'! Stop breaking my campaigns!
For some context, the linked post shows the last campaign Quac' broke. That campaign was ended shortly thereafter due to things spiraling out of control. It was mainly for testing mechanics and such, and thus after it got broken involving Quac' using another party member as a projectile and stealing a Skeleton Minotaur's ax after suplexing it into some mud and the party subsequently deciding to charge into the besieging army instead of running away like they should have. At level 2.
That besides, we started a brand new homebrew campaign in part inspired by Eberon after several planning and attempting to start several other campaigns, leaving us at the home-brew world revolving around the medieval/renaissance continent of Ocrantis, a balkanized region filled with winding mountains where fierce wind currents flow. The continent once dominated by orks is now ruled over by various waring noble houses, uprisings, and raiders as humans advance technology far beyond the time period through the usage of magic. Mechanical monstrosities like those envisioned by Leonardo Da Vinci and other innovators before their time use artificer magics and infusions to make their clockwork creations tick (This, I regret later). On a nearby undiscovered continent, however, there be dragons. Following the guidelines the lore sets for the various flavors of dragons, the development of technology would be further enhanced by the aid of dragons and their deities, as various mortals strike pacts with these creatures. The ruling elite seek out the metallic variety of dragon, the ideals of justifying their rein with the righteous metallic dragons made them highly sought after and influential. The proletariat, however, and various small outlying towns who were disgruntled by the rule of their overlords, were easily manipulated by various chromatic dragons, and thus the balkanized region would fall to further chaos. In the following years, fierce fighting emerged as the besiegers became the besieged an the world ground to a halt in brutal trench combat. Clockwork ballistas with artificer infusions suppress infantry as flying machines lob bombs. Armored carousels make their way across the battlefield as cannonades blast and trebuchet bombs rain from the sky. Armored infantry clash in the brutal trenches as the various royal powers that still stand form a coalition in an attempt to save their dying states. The royalist white army would face revolutionary red as each side tries to gain the upper hand. In the midst of this bloodshed would be the greatest atrocities the continent has ever seen; the royalists, fearful that the orks that still remain would aid their foe, began a long campaign of systematically exterminating every ork they could find.
Note: Many name and themes in this campaign are related to historical figures and such, although the descriptions may definitely not be accurate to their historical counterparts.
With that prelude to the lore, the adventure starts at the key port city of Bekinsdale, held by the red army and besieged for sixth months with a blockade strangling its supplies. Thee party is starting at around level two, with any extra equipment depending on their backstory in this turmoiled universe. A sorcerer of draconic descent by the name of Ander Stormwind travels to the city in hopes of finding an old acquaintance after he has deserted the Red army, but finds a thick fog enveloping the trenches. Upon investigating the area, the finds nothing the rotten corpses, destroyed mechanical terrors and deteriorated material. As he began to investigate further, he realizes that some of the dead bodies have yet to rest and necrotic magic still lingers in the air. As he engages a nearby group of three zombies, Quac' enters the scene. Upon recognizing the sorcerer as being not a threat, this eight foot tall bird man somehow stealthily approached the zombies even though he stuck out of the trenches like a sore thumb. And he then proceeded to demolish the frail zombies, including a rather brutal moment whereas he used one zombie as an improvised club to finish both it and another zombie. Because, ludicrous strength. With that done, they attempted to communicate. "What an interesting creature..." "Quack" That went nowhere fast.
Quac' began to follow Ander; The city was quite familiar with the strange creature and were used to its shenanigans (Such as robing a mugger to buy bread for children) and he decided he would guide the sorcerer around. However, on the way to the city they encounter a survivor of the fog; Otto was introduced because sadly the murder toaster wasn't having fun playing DnD. Thats why Minecraft exists, but thats besides the point. Otto was an artillery officer manning a *Vickers Infantry Repeating Field Ballista Mk. 5, surviving because of a primitive respirator he was developing to help miners. The duo saw him, still manning his Vickers, mowing down some zombies in a manner akin to a cutscene. After a rather tense conversation been the more or less traumatized royalist and the battle mage defector, he agrees to enter the city with the after changing into something that doesn't scream enemy soldier. On a side note, Otto was successfully able to barely understand Quac'. The glorious Quac', of course, decide to bring the Vickers around as if it was a child's red wagon. The city guard took 1d4 facepalm damage from confusion as the group entered a quiet, desolate city. Elaborate architecture made the city look quite grand, but the people were starved and shell-holes from various forms of siege artillery. The city had yet to receive relief due to the release of the fog. The acquaintance Ander was to meet was one Dr. Kalashnikov because we couldn't agree on a Russian name, who was experimenting with new weapons in a secured tower. The field of handheld rapidly repeating small arms was limited, and Kalashnikov was said to be developing a new standard issue crossbow. However, after a rather loud explosion and a chunk of the tower blowing out as a projectile soared out, it was clear that wasn't the only thing the was working on. A disgruntled Kalashnikov peeked out the new window. "Damn it." Ander called out to him, and after a brief discussion the doctor would come down, doing so in a rather odd manner. Jumping out the hole and shattering his legs, he proceeded to numb the pain via copious liquor and only then healed the wound with an experimental health potion. Luckily, he was too drunk to recognize Otto's officer pistol and hand crossbow. As they stumbled towards the building, Kalashnikov explains he is developing highly experimental aircraft rockets meant for defeating enemy airships, naval craft, and armored carousels before the classified prototype smashed out of the building. (Had he been allowed to continue, he would have explained it also happened to destroy the blueprints. This would have been their first quest.)
Entering the building, chaos would then ensue. The Quac' in the room attempted to do a slight-of-hand check to steal some bread to cook with. He rolled a nat one, so the negative dexterity modifier didn't matter much. Knocking over the entire banquet, several live electric eels that were to be cooked fresh were thrown about as a large boiling cauldron spilled its greasy contents everywhere. A small fire was started, and out of spite one of the nearby people affected by the shocking (pun intended) incident threw a clay mug at Quac'. Quac', being chaotic good, attempted to safely catch the mug. And rolled a nat 1, causing the mug to go sailing back towards the disgruntled person at high velocities. Ander attempted to magic missile the mug, only causing it to shatter and stick the person in several places that would result in blindness and extreme pain. Now, there is the issue of the ten by ten fire in the room that was quickly spreading. Quac' attempted to stamp it out with his duck feet, only to fail and reduce his health to 2. Otto, finally getting fed up with the buffoonery, was barely able to drag the burning duck-man out of the flames before moving up stairs and persuading everyone to evacuate, because despite all the magical technology fire suppression is still not a thing. Moving back downstairs, he rather forcefully tells Quac' to start turn the ballista's crank as he blows a circular hole in the ceiling, causing it to crash down and smother the flames. On a side note, Otto had to yell quite violently, so his identity as a foreigner has been exposed.
The wounded NPC will remember this.
And this is where the campaign was pulled to a halt for now, after much collateral damage caused by a piece of bread and the party not even having their first mission from Kalashnikov.
*The homebrew weapons are based on DnD weapons found in the Siege Weapons category of the DM guide. The Infantry Repeating Field Ballista in this case is a ballista with a hand crank and a revolving cylinder where the bolts would be stored. It is one of the weapons made by artificers, and I was inspired by the rock gnome contraptions such as that found in the Dragon of Icespire Peak campaign, One turn of the handle would cause two bolts to fire, a statement I later regretted after finding out how much damage a ballista actually does, and especially after I refreshed myself on artificer infusions. +13 to hit with one action being two attack rolls, with 3d10+9 piercing each. Luckily, the campaign should scale fast to compensate for this monstrosity. Unless they decide to break the campaign even more, however, I'm not gonna stop them because the rule of cool.
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2021.02.02 06:42 Skindiacus Feb 1st, 2021 Dev Q&A Session
Here's a compilation of the answers from today's Q&A session. If you want more accurate sources, just search one of the questions in the #questions channel in the
Chiv 2 Discord.
Q: Hey devs. The Lore trailer is absolutely sick, and I was wondering how someone would go about creating such content. The combined style of artwork and animation is really cool and it's something I want to try out myself. Any insight is appreciated.
A: The lore trailer is painted 2d digital art (individual scenes painted in photoshop) which is then projected onto 3d animated scenes (made in blender or other anim software) that feature our game models. All of that plus a ton of artistic talent is all that's needed!
Q: Is it safe to assume that there will be a good amount of customization; maybe emotes aswell?
A: Chivalry 2 will have varied and cool customization. Chivalry 2 will also introduce new personalities with the same graphic and funny voice acting you have come to expect in a Torn Banner game.
Q: Has anything regarding smaller modes like 5v5, duels etc been talked about? In both Chiv 1 and Mordhau the Duel / Skirmish / TO / Competitive communities were/are a large and key part of the playerbase.
A: This is something we have talked about internally and experimented with. We are aware of the value of those modes, so we are definitely not ignoring them.
Q: Will there be a test server post launch to help get feedback on new weapons, maps, and changes to the game?
A: There may or may not be something like that now :chivsmug:
Q: is there buldings in chiv 2? like spikes and barricades?
A: Yes, certain subclasses can set up barricades that will block anyone until destroyed. Work with teammates to create little fortifications!
Q: what’s the dumbest weapon you guys have added
A: Well there is the carryable fish, chicken, wagon wheel...none of which are dumb weapons, they are all deadly
Q: my only question is: release date ps5?
A: Same as the release date for PC and other platforms!
Q: There will be dlcs in the future for chiv2 like Deadliest Warrior for example? what kind of new content ere you planning post release ? ere you gonging for a seasons style formed ?
A: We have a lot planned and can't wait to show you more of it! We 100% want to keep the momentum up after release
Q: Is Lionspire Castle one of the biggest castles in the game or will there be maps with even bigger castles?
A: There is already bigger, and the future may hold even bigger ones. We will stop building bigger castles only when the game engine breaks.
Q: Question: Is the Combat near completion, is any other major factors still being implemented? Thanks for communicating with the community!
A: The overall combat is complete at this point and we are now fine tuning elements until we dial in on what feels best! We will continue to monitor and tune after release as well so it's something we're very much committed to!
Q: Is there an Assassin class or something like that planed? Like High mobility but low health... something with daggers would be cool
A: There is a ranged subclass that uses daggers and throwing knives. Some of us love to play it and are very anno... good at it!
Q: what is the none sword combat like (like throwables and bows)
A: We have put a lot of effort into making ranged combat just as deadly and fun as melee combat.
Q: Are there any plans on exploring the "realistic mage" or medieval scientist archtype. Fire pots, plague pots, healing and ect.
A: We currently have fire pots in the game. We have other kind of pots in testing (and some still growing), but they won't make it for release, only later.
Q: How does the team currently feel about and how is the feed back about the scale of the map/campaigns in relation to the players and max player count.
A: According to our playtests and alphas the maps play very well whatever the player count is. Of course this is no accident, we iterated a lot on them so that it would be possible.
Q: Will the emotes and other wheel action selection be faster at launch? Everything was too slow to use on console unfortunately :confused:
A: I have personally fixed several bugs that impeded the speed and ease of using the emote wheel on controllers. It is an ongoing process as we refine all of the controls that need to fit on a controller but it is something we want to feel easy to use
Q: Hi Devs, thank you for this opportunity! What are your plans, if any, to work with Twitch Streamers (small, medium and large) and other content creators? Looking forward to seeing what Chiv 2 has to offer!
A: I'll [This is Jen, the community manager] be leading this charge in regards to involving content creators big and small in Chivalry 2. If you're a content creator and you'd like to be involved I invite you to DM me [@Jen(CM) in the Chivalry II Discord] anytime. I have a list of things I'd like to do but I'm still setting up a final action plan for this that will likely kick in when we hit beta. :chivup:
Q: Will you tell us a secret?
A: We know how to pronounce trebuchet.
Q: how are u going to nerf archerers especially the good ones like myself?
A: This is a multi pronged approach. We love to hate on archers but they are a big part of the experience and a lot of fun to play as. We're balancing them so they're fun to use and not as bad to play against. This is done in a few ways that we're iterating on but I won't be talking about specifics today
Q: Can you launch characters (dead or alive) in the catapults?
A: Alive yes! Dead, I honestly don't know. Now I will have to try it out next playtest. :chivohyes: I assume it would work though!
Q: How good is the chat filter gonna be in the game so I don't get called gamer words every 4 seconds
A: I'm [Jen the Community Manager] in charge of buffing out the chat filter so if you have any specific word concerns feel free to reach out [@Jen(CM) in the Chivalry II Discord]. I've been involving members of the community who speak other languages as well to make sure we cover as much as possible to keep things reasonably clean.
Q: Is just throwing every fallen weapon in the battlefield a viable strategy?
A: If you play it smart, then yes! Thrown weapons can be blocked though, so this would work best if you stay out of the main fight and pick off weakened enemies who have their hand full.
Q: Okayy then to bounce off of that is there going to be a server-side filter in the game?
A: Indeed there is!
Q: How much time did you guys invest in making the death screams from various scenarios?
A: As fast as Buckley can kill people in his recording booth.
Buckley: nonono, i have to keep them alive as LONG as I can to get enough takes
Q: Could we get more details on the 'subclasses' of knight archer man at arms and Vanguard?
A: There are 12 subclasses in total. Each caters to unique playstyles, and many are there to encourage players to fulfill certain roles on the battlefield in order to provide a more exciting, holistic playing experience for everyone playing at once. We'll provide more info on specific ones as we move towards Beta and launch this year.
Q: how do you guys like UE4 compared to 3? What new tech have you decided to use?
A: From a LD point of view, UE4 is a blessing. The blueprint system allows us to prototype and set up features very fast and to make maps playable very easily. Everything we have done so far would have taken forever to do in UE3 and most of it would actually have not been doable at all.
Q: Are there going to be only some graphics settings or a horde of settings for graphics lover like me?
A: We will have the usual graphic and audio settings and we will have general settings where you can set many settings to medium or high or ultra with just one click, but you will also be able to customize all of the settings yourself... if you don't trust our groupings (we won't be too mad, just disappointed).
Q: Finally, I am stuck in a blizzard right now. Will there be weather effects that bring unique issues into the fighting?
A: Not for launch but this is something we would love to do after launch provided we have the time. No promise!
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2020.08.22 19:18 glitchygamer132 Remaining ee's in BO4
Is anyone still hunting for some of the "started ee's" or has everyone just given up. I'd love to but I dont have the brain power or patience for it. Things such as the guitar riff on IX and the lighting the bowls, the blood of the dead coin, anti gravity on voyage or even all the secret rooms (also speaking of them. Was there one found on Tag? It's on every map but I dont remember a tag one or a secret room we haven't accessed on DOTN)
Edit: theres a lot more than what I listed. Vases in DOTN(main room only destroyable with upgraded trebuchet up on pillars). You can turn the traps on DOTN green with the chaos theory rather than blue with anihaliator. You can shock the afterlife box in BOTD (I think where Cherry used to be) as far as I know theres no use for it besides Al saving you in the EE. Theres a bone outside the cafeteria (disappears in mutations etc so its definitely an EE above where you go in the wall on Mob). Theres a shower song in Blood, probably that's all it is but there might be more (shoot washer with acid gat a few times). DOTN Tarot cards and godfreys drawing and Alistair diary. Alchemy symbols on a mirror in voyage and the Zweihander blueprints on voyage. That's my knowledge on everything unsolved. If you know anymore please let me know
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2020.06.22 01:55 HeroDT D100 magical/weird/illegal books one may find in a sketchy library.
- Ratch's codex of diseases - A fairly thick book outlining many common/uncommon illnesses. Upon reading and finishing a section about a specific disease, the reader will being to show symptoms of that disease 1d4 days after reading it.
- A faded green book that talks about the art of basket weaving. Reader must pass a DC 10 Wisdom Save or fall asleep from boredom.
- Ush's Ingredient Book - A cook book by an unknown being by the name of X. All of X's recipes involve human flesh.
- A manila colored book filled with blueprints all with the signature William. No amount of investigation or history will reveal who William is.
- The Audiomancer's Audiofiles - An old book written by an ancient bard which contains many fugues / symphonies. Any bard that reads this regains all uses of bardic inspiration and gains an inspiration token.
- Fabio's Foreign Fruits - A book that supposedly is a compendium of many different fruits / plants. The only pages that are still in the book only talk about watermelon.
- The Anarchist's Cook Book - A cookbook that gives intensive instructions on how to make various chemicals/explosives.
- The Novel of Holding - A novel that functions similarly to the Bag of Holding.
- A Simple Guide on Being Clean - A lengthy book that details various cleaning and personal hygiene related tips. If a reader attempts to alter the book in any way (i.e ripping the pages, marking up the book) the book will revert back to its original state after it is closed and reopened.
- The REAL Death Note - basically the Death Note from the show Death Note. Instead this one causes a miracle to happen to the person's whose name is written down instead of death. The reader will not find this out unless they write a name down.
- The Actual Anarchists Cookbook - written by some guy named kropotkin, contains recipes for bread and a section on why building grow houses is important for revolutionary action. u/bull363
- The Codex Veneficium - This tome contains recipes for the most vicious and vile poisons known, as well as tips for acquiring their ingredients. u/TheVyper3377
- Necromancing the Stone - A tome detaining the rituals needed to become a lich, as well as the techniques necessary to create a Necromancer’s Stone (allows easier creation of undead minions). u/TheVyper3377
- The Adventures of X - a standard fantasy novel which follows a new adventurer through his first escapades and as he begins a quest to fight the Big Bad. It ends suddenly with him picking up a book in some library and sitting down to read. Anyone who finished the entire book will be sucked into it and become the new main character. u/kandoras
- Cantore's Guide to Extreme Weather - a large leather bound tome with an image of a storm cloud stamped on the front, listing various weather events in history such as famous hurricanes, tornadoes, sandstorms, and blizzards. If the book is opened to a certain page, the event listed there is projected outward until the book is closed. It then takes one week to recharge. u/kandoras
- The REAL ACTUAL Anarchist Cook Book: a literal cookbook written by the head chef of an oppressive lizardfolk regime. It details the various ways in which captured rebels could be prepared for dinner with the king. u/kandoras
- The cover and back of the book are absent of any words, writing or inscription except for the image of a bird in a cage etched into the leather bound front cover. Upon attempting to read the book, the reader must make a DC 15 WIS save. Failing to do so puts them under the effects of the dominate person spell, the book will issue commands to the reader, which will appear in writing on blank pages in the back of the book. These commands, more often than not, direct the reader to attempt to smuggle the book out of the library however these attempts rarely make it past the wizened librarian who has seen such antics many times before. After a minute under the effects of the spell, the reader may attempt the save again. Successful saves will allow the reader to view the book’s previous attempts at escaping the library, the most notable of which tells of a man who was under the books charm for 2 whole weeks. u/idek_mannnn
- The Theory of Life - A fairly new and up kept navy-blue book, upon opening the only contents are random varying color scribbles which litter the more than 1000+ pages of this thrilling tale.
- The Book of Screams - this appears to be a normal leather bound tome of about 50 sheets of vellum. A DC 20 investigation check will reveal the leather binding to be made if the skin of a human or humanoid (specific race is up to the DM). Upon opening, the stretched leather face of the source of the leather is revealed on the inner cover. It immediately begins screaming in torment as though it were being stripped from the body it originated from. The noise The screaming persists as long as the book is open. The vellum pages appear to be made from the same skin as the binding, although skived so thin as to be translucent. Closing the book muffles the screams. The screaming ceases one minute after the book is closed. If a spell caster who needs a spell book can tolerate the screaming (DC 20 WIS each time book is opened), the volume makes a fine one other than the screaming while writing or studying). u/Quibblicous
- Tyraneon Frostknight: Who Am I? - A biography by a drakken named Tyraneon, upon reading the reader will have the strong urge to become a librarian.
- Mara's Memories - A book by war hero by the name of Mara. She herself has been trapped inside the book and will constantly try to rearrange the words on the pages to get the reader to save her.
- A bright orange book with no title - upon opening the book the player will instantly get the feeling the world is going to end in 1d4 days and will start uncontrollably sobbing and wishing they had been a better person.
- The Book of Faces — this unusual leather bound volume is large for a book, 36 inches tall and thirty inches wide, and about two feet thick. (use 1 meter by 75cm by 75cm for metric campaigns). The pages appear to be inordinately thick, about 1/2” (~12 cm) each, for about 50 total sheets. Opening the book shows that each sheet is the cured and stretched face of some creature. The front of the sheet is the face and the back Spears to be the back of the head. Humans, elves, orcs, et al, are shown in no particular order or grouping. The last 20-30 sheets are blank vellum. Touching any of the faces brings the face to life and the user can then communicate with the creature who’s face is in the book. The specifics are left to the DM. The creatures in the book are all deceased and can only be questioned as with a “Speak with Dead” spell. The empty sheets are imbued with a special magic. Pressing the face of a living creature creates a duplicate of that creature’s face, and allows the person using the book to then communicate with that creature where ever it may be by simply touching the face in the book. When the creature dies, its face is magically ripped from its body and becomes a permanent part of the book like the faces that were already in the book. The holder of the volume can tell when this change occurs because the replicated face will soften and change to match the exact face of the deceased person including wounds and injuries, and will bleed for three days as the skin dries and tightens again. u/Quibblicous
- See [BBEG] Run – A children’s picture book featuring the BBEG as the main character, but as a toddler. Possibly also written and illustrated by the BBEG. It starts off like a normal kid’s book, but gets more and more disturbing the more you read, and seems to have a lot more pages than the thin book would suggest. u/MyEvilTwin47
- Your Life Story by Cassandra - The book is a true and accurate account of the readers life, written in the style of their favorite author and or in 1st or 3rd perspective, but any event yet to happen will be believed as false or absurd unless you pass an Int or Wis check ██ DC. More pages appear until they don't. ( May lead to self-fulfilling prophecies, results will vary) u/equinox75
- Time and Again - The book describes in detail the complexities of time travel in the fictional sense for story purposes. But a Int or Wis Sav ██ DC will do nothing or make them believe something or someone is moving non-linearly in time regardless of any convincing to the contrary to differing degrees. Continued checks are made once a day. u/equinox75
- Tome of You - A leather bound tome containing the reader’s life story in full detail to 100% accuracy. The words are written in the reader’s handwriting, in a first person perspective. u/123Ros
- Alchemical Pitfalls - A book written as a basic alchemy text, with warnings about potential hazard points in the creation process. At first simple, the warnings grow more elaborate, until it becomes clear that the book is really a guide to making poisons, explosives, illicit drugs, and other shady items, and the legit recipes are just a pretense. u/Vote_for_Knife_Party
- A Guide to Trade - A memoir written by a slave trader, to provide guidance to his children and grandchildren on how to make a profit on sapient misery. Goes into great gory detail on the actual nuts and bolts of the business; Good and Neutral aligned characters will likely have trouble finishing it. u/Vote_for_Knife_Party
- Malcom's Maladies - Originally intended as a tongue-in-cheek but informative guide to clerics and healers on dealing with social diseases, halfway through the process of writing a massive plague broke out. The writer, Malcolm, had to go from tending to the needs of 4 brothels to being the last cleric still alive in a city in dire peril. While he did his best to maintain his sense of humor, the subject matter and the jokes grow increasingly dark, and if you manage to laugh during the chapter discussing proper mass grave preparation you should probably talk to someone. u/Vote_for_Knife_Party
- On Transformation - The collected notes of a wizard who thought lycanthropes might hold the secret to increasing the healing power of normal humans. While not achieving any breakthroughs on healing, the wizard did produce the most detailed survey of lycanthrope weaknesses ever seen... because he kept needing to dispose of the test subjects. u/Vote_for_Knife_Party
- In the Wizard's Bedchamber - The memoirs of a courtesan who lived and died over 100 years ago, who spent most of her career as the kept woman of a famous wizard... who in turn went on to become a lich. Combing the text can give insights into the layout of the lich's lair and laboratory, as well as tantalizing hints about where it's phylactery may be stored. u/Vote_for_Knife_Party
- No Guys Seriously This is the Actual Anarchist's Cook Book - A book that is a literary critique of The Anarchist's Cook Book, The Actual Anarchist's Cook Book, & The REAL ACTUAL Anarchist Cook Book. The author of this book doesn't seem to like these books all too much.
- Understanding your Tabaxi! - This fur bound book once opened turns the reader into a Tabaxi on a DC 15 save until the reader walks one literal mile or a day in the Tabaxi form. (This can also be subbed for other monster races or others whom need a karmatic dose of irony for those whom have a racial enemy or just dislike the race of creature specified.) u/akumaginger
- Tasha's Joke Journal - A leather bound note book containing scribblings of a lifetime of joke writing. When read, the reader must make a DC 13 Wisdom saving throw. On a fail, they are subject to the Hideous Laughter spell conditions. On a success, they gain one at will (no spell slot/material components needed) use of the Hideous Laughter spell. This can be attempted once per Long Rest. u/whopoopedthebed
- Rack-nars guide to tasty treats - A book bound between to sheets of slate and written in abyssal. The book contain a collection of recipes commonly used within the abyss including recipes for many different playable races. u/SevenNations
- An untitled book, bound in wood and hemp of crude dirty drawings by a person who was probably illiterate. u/NewToSociety
- The Truth About the Woodpixies- A rambling, handwritten, and very long manifesto detailing personal grievances with the natural world from the author, Verna the Lizard. The writing becomes more scrambled as it goes along. If the book is read to the end, the reader begins to feel a persistent paranoia about nature. Is that tree watching me? u/NewToSociety
- A book of spell scrolls - If any wizard is gullible enough to try to cast out of it, missing that it is too good to be true, the spell is not cast, instead the wizard can no longer cast that spell until undergoing the effects of a Remove Curse spell. u/NewToSociety
- A book of names written in blood. The names appear random, but if the person who opened the book flips to the back, they will see their name having been added to the list. u/NewToSociety
- Magical Human Splicing - A step by step process for magically combing human beings with body parts of beasts, monsters, and magical beings. Some of the results may not be proven to be effective. Note: Most subjects will die within seconds of being combined. u/Pythagorascultist
- Poisining Technique's - A guidebook discussing the different methods of poisoning your targets. Getting around being detected, different types of poisons, and effective get away strategies if things don't go as planned. u/Pythagorascultist
- Arktark’s Guide to Easy Traps - a poorly written, poorly edited, and disturbingly sticky guide to kobold traps, from the simple “Pot With Scorpion In It” to the amazingly complex and improbable “Karkyark’s Improved Flaming Spinning Stretching-Rack Trebuchet!!! Now With Acid and Iron Spikes”. All are incredibly vicious and deadly. Also the book’s stickiness is a slow poison, but the author doesn’t reveal that until a gloating post-script on the last page. u/WSHIII
- An unamed dark green book whose first page states "For Therai", this fairly short book is a medical analysis of a person named Mike who is having constant reoccurring dream in which a tiefling name Therai visits them and tells him that he is trapped inside the walls. As the book progresses the doctor over viewing Mike becomes more and more hopeless as Mike's sanity continues to drop. The book ends with the doctor injecting a lethal dose of a poison into Mike and then remarking that since that night he's been having similar nightmares. After reading Therai will visit the reader while they sleep, telling them that he is "trapped within the walls".
- A wizards guide to study - You can permanently prepare one extra wizard spell of a level that you can cast at or lower (wizards only) . u/Alexander112233
- Just a literal copy of Harry Potter. - u/Raibean
- The Kama Sutra, but there are no pictures, it was handwritten, and the scribe was clearly jacking off as they copied it down. u/Raibean
- Delicious Delicacies: The Curious Craft of Cooking Centipedes - a book about various centipede recipes. u/Raibean
- A book on ways to do mundane activities written in large words similar to a scholarly document. The real secret is that when held to the light hidden writing is exposed revealing a list of assassins, thieves, guilds members, sellers of illicit goods, etc. u/FirstChAoS
- An atlas, however someone has sketches trade routes on the maps, both overland and maritime, including some for unusual, mystical, or illegal goods. u/FirstChAoS
- Stumps: The Art of the Deal - A worn down old book by a cunning elf named Stumps. The book details how Stumps and his posse of men robbed a highly protected and famous bank located in a very big metropolis. Every time the book is opened the reader loses 2 gold.
- The Book of Erotic Fantasy - The contents within are actually just ramblings of an alchemist who was tripping out on failed love potions. He can't figure out what went wrong and why the statue in the corner looks really hot. After forgetting what was in the book and figuring it to be the successful love potion documents, he titled it as such. u/Gemini720
- Mitchell Revan's Warforged Codex - A series of various terrible and humorous Warforged robot ideas. Most are marked with a "Killed" stamp, and aren't originally the ideas of Mitchell Revan. Instead, they are the ideas of people around his home town. u/Gemini720
- Guide to the Void - A book written in various languages. Allows the casting of the Gravity Sinkhole spell.
- Literally just the Percy Jackson series but all the names are blacked out. u/weeaboojones17
- Identification of Irritants - A Gentleman's Guide to Avoiding Discomfort in the Field - a guidebook that proved to be to good for the purposes it was designed for by providing in depth identification guides, descriptions of growing conditions, and technical analyses of the properties of many dangerous plants, including several very rare and incredibly poisonous ones. Someone has scribbled recipes for several dangerous poisons derived from some of these plants in the margins. u/Pidgewiffler
- The Magic Mirror - A book that describes a soul trapping mirror and its concepts in exquisite detail, making the claim that the reason a mirror is the best vehicle for trapping souls is because it is beheld by the eyes, which are the most direct route to the soul. The inner back cover is mirrored, and currently has an ancient wisp of a soul still trapped inside, the presence of which is barely detectable: whispers, or a strange wavering while looking in said mirror, perhaps a feeling of being watched. u/Pidgewiffler
- The Storybook - the text of this book is incomprehensible, but it features many illustrations of knights saving maidens and slaying dragons. Anyone who frequently attempts to read the book begins suffering delusions of being the protagonist of an epic tale, sometimes mistaking allies for pages or bards only along to record their tale, or hearing a nonexistent narrator describe their exploits. u/Pidgewiffler
- (Peeping) Tom's Tatters - if a name is written on any of the large parchments in this folio, the page will fill with an illustration of that individual in the nude, striking a seductive pose. u/Pidgewiffler
- Kromslor Pinklemink’s Guide to Inner and Outer Beauty - written by a noble human Barbarian, the book details various methods of grooming and foundational skills for dressing well. While the specifics are outdated, Kromslor’s philosophy of finding self-worth through self-care resonates with people lacking in self-confidence. When the book is completed, if the reader’s Charisma is less than 10, it permanently increases by 1. If it’s 10 or greater, their Performance skill bonus permanently increases by 1. They can only benefit from this effect once. u/viceVersailes
- Four Things You Should Know About Bad People - what appears at first to be a thriller about three gang lords trying to outfox each other quickly evolves into a romantic comedy, as each falls in love with a complete idiot that foils their schemes unknowingly and by accident. Jumping between their perspectives, the reader learns the things that set the idiot apart from the genius criminals are matters of the heart, not the mind. The morals of the story teach the reader something fundamental about being alive, and leaves them happier and wiser. When the book is completed, if the reader’s Wisdom is less than 10, it permanently increases by 1. If it’s 10 or greater, their Insight skill bonus permanently increases by 1. They can only benefit from this effect once. u/viceVersailes
- Blatantly Incorrect; On The Silliness of Wizards - a surprisingly slim book in furiously penned Dwarvish. Containing five anecdotes about wizardly blunders, the author, a dwarf Eldritch Knight, demonstrates how masters of the arcane easily lose track of the fundamentals. Her roasts often match or exceed the lengths of the stories themselves, dissecting the subject’s mistakes simply, efficiently and thoroughly. Readers come away with a new found understanding of magic, improved problem solving and a curious disdain for wizards. When the book is completed, if the reader’s Intelligence is less than 10, it permanently increases by 1. If it’s 10 or greater, their Arcana skill bonus permanently increases by 1. They can only benefit from this effect once. u/viceVersailes
- A bright blue book book written upside-down in broken common. Its hard to understand what the author is talking about, but they appear to use the word "mate", "crikey", "G'day" and "barbie" a fair amount.
- The Game Master's Guide This truly eldritch tome will initially provide useful information, but eventually the reader will succumb to the delusion that they are a mere avatar of some extraplanar being, and that the whole world is a fiction. u/aftermeasure
- How to Read - An instructional that teaches anyone or anything with a minimum intelligence score of 6 to read common. u/cghgu
- Tactics for when you are wrestling underwater chariots and a shark come up outta nowhere and you want to win the wrestling match and not get eaten by the shark - An instructional picture book with laminated pages that give a large bonus to this exact check, +5. u/cghgu
- Stationary Stationary - a magic book that cannot be moved by anything if it is open. It does not need to be on a surface to be opened, you could throw it up in the air, and if it opened while it is falling, it would hover. It has no weight limit. It is however just a book, and if it gets wet enough it will crumple up under sleight weight. u/Irolden-_-
- Pilkington Travels: {region name} : A jaded travel guide from someone who hates traveling. Really no good info in the book. Examples: "yeah, London is a bit crap. It rained a lot so....... Theres that. Chips aren't bad". "My wife said we should tour the old castle but it seems a bit rubbish, why would we waste our time going to somewhere old? If it were any good people would still live there." u/Irolden-_-
- Premium - A black and gold high quality book with a picture of a female elf in a lewd pose. When opened the book contains 80085 pages of ads for local and foreign shops.
- Ham's Guide to Everything: an encyclopedia written (probably dictated) by a very very VERY stupid person. Example: under "Chicken" it says " big fat white crow. Fun to kick. Better to eat". Under the entry for beer it just says " yes please". The encyclopedia is less than 50 pages long, and is about 99% drawings. u/Irolden-_-
- The book of mild darkness: a tome bound in cat fur, which a note scrawled on the inside of the cover assures that the cat was taxidermied after a normal death. Contains all manner of views against order and accepted authority. Becomes attuned to the bearer by itself after 1d8 days. If lawful, the bearer becomes cavalier about external norms and customs such as following public order, respecting higher stations, and performing personal hygiene. If chaotic, the bearer grows strong feelings about the moral institution, such as the division of good and evil and any imposition of action upon an individual against one's own choices, including behavior upon threat of consequences. While attuned, the bearer may take one point from any ability score and add it to another. If attacked, the book will burn up and disappear with a violet flame, appearing to one that the bearer has spoken with within the past fortnight. Attuned effects will reverse within 1d10 days of the book's removal. u/RollinThundaga
- How to be a Model Inmate: A book found in a prison library detailing, mostly with pictures, how to be a model inmate and possibly get time off of your sentence. In each picture is a letter hidden somewhere in the image, and If the reader is savvy enough, they can unscramble them to find that it spells "cut me open". If they rip up the book or cut into it they will find a set of files, lockpicks, and shanks that can be used to break out of jail. u/Irolden-_-
- {PCs Name}: a Tale of Mirth and Woe. A book detailing every memory the PC has in chronological order, but eluding to repressed memories of something horrible that happened to them in their youth that is a harbinger of their death. (Example: it references a curse put on them by a shaman or a pact their mother made with a demon) Once they get to the end of the book, where it details them reading the book itself, it begins to fill in their life in the pages. If a player can solve the mystery of the book and avoid their fate, The next time they open the book, there will be a quill pressed between the newest pages. If they read the page, it will tell them that If they use their own blood as ink, they can write their future, and the book will manifest their writings. Anyone who looks at the book can only see their name on the spine, and they see their own version of their story. u/Irolden-_-
- A seemingly normal textbook about obscure history, however a combination of magic knowledge (more helpful for necromancers), thieves’ cant, infernal, elvish, dwarvish, and the history mentioned reveals the secrets of lichdom. u/inkwell13
- A genie had been sealed in this book for at least a century. They are willing to grant wishes, but will ramble on and on about the book they were in, and may twist wishes in a way that complies with the book (ex. a pc who wishes for immortality may become a rock if the book was about rocks) u/inkwell13
- A horrendously wrong travel guide to another plane u/inkwell13
- A beholder’s autobiography u/inkwell13
- Steve's Steve to the Steve of Steve: a book in which every noun is replaced with the word Steve. Attempting to write new words in the book will have the same replacement effect. Appears to originally have been a craftsman's guidebook, from the illustrations. u/orangechap
- Codex Seraphinianus - The Codex is an encyclopedia in manuscript with copious hand-drawn, colored-pencil illustrations of bizarre and fantastical flora, fauna, anatomies, fashions, and foods. These pieces of flora are often greatly exaggerated. u/Owlbear_Camus
- A book with the name of the library written on the cover. It appears to be simply a copy of other books, but, upon further investigation, you find that every single book in the library has been copied down into this one, normal-sized book. The oddest thing is, if they flip long enough through the pages, they will find a copy of the book they are holding, inside which are copies of all the books copied into the book.. If the book is taken from the library, all the pages go blank. u/Owlbear_Camus
- A book on metaphysics that describes a theory that the the entire universe occurs according purely to chance and, through astute observation and delicate mathematics, they have theorized a complex system that describes the way in which actions and universal chance interact. Inside the book is essentially a manic DMs guide. u/Owlbear_Camus
- A book without a title, but inscriptions scrawled all over the cover. Inside, on the first few pages, starts a diary where the writer explains they have been cursed and, if they stop writing, they will die. The writing gets more erratic, describing things from the most mundane to the most insane until the writing gets barely legible and suddenly stops. u/Owlbear_Camus
- The pages of the book are made of various pressed leaves. On each page, is a description of the effects that one can expect if they smoke, eat, drink, or otherwise ingest that page. u/Owlbear_Camus
- Melmar’s Memoirs - This cloth bound book has the face of a jolly old halfling painted on it. It contains many chapters about Melmar’s adventure-filled life. It appears normal in every respect. However, ever 1d4 months, a new chapter magically appears at the end of the book, detailing a new, startlingly recent, Melmar adventure. u/sally_puppetdawg
- The Art of Butchering the Long Pig - This book is bound in human/elf skin and the title is tattooed in fancy Common across the front. Inside are disturbingly detailed drawings of how to butcher humanoids of all sorts. u/sally_puppetdawg
- King of the Ants, a Novel by Sylvester Sillanius - A story of a giant that becomes the cruel king of a human city. When read, book causes the reader to grow subtly larger the longer they read. Finishing it transforms the reader into a large size creature for 1d10 days. u/sally_puppetdawg
- Huntsman's Guide to Lycanthropy - a novel about werewolves that appears to be written in blood. If the reader reads the book for 10 minutes, they must succeed on a DC 10 Constitution saving throw or become cursed with Lycanthropy. u/SlayAllRebels
- A Tyrant's Dream - an eldritch tome written in Deep Speech. Upon translating the tome, the reader must make a DC 16 Wisdom saving throw. On a failure, the reader immediately falls asleep and a Beholder is summoned from their dreams. u/SlayAllRebels
- The Hunger - an otherwise unassuming book, opening it reveals it to be a mimic. u/SlayAllRebels
- The Diary of Moldy Mary - a diary that details the life and affairs of a hag. Opening the book reveals its location to the hag, who has been searching for it. u/SlayAllRebels
- The Fifth Transgression - A picture book depicting a beautiful man/woman (depending on the reader) who becomes more and more undressed with each page, with the penultimate page depicts the figure almost fully nude in a sensual pose. If the reader turns to the final page, they must succeed on a DC 14 Wisdom saving throw or become blinded for 1d4 days. On a success, the final page is blank. u/SlayAllRebels
- The Ordinary Opus - The book is filled with illustrations of mundane objects like gaming dice, flagons, etc. If the image is placed face-down onto a solid surface, the object within the illustration is summoned into the real world and it vanishes from the tome. Each object returns to the book after 24 hours. u/SlayAllRebels
- A Delicious Docent to Chromatic/Metallic Dragons - A dual set of cookbooks bound in the scales of the corresponding dragon type. Similarly, each book contains exclusive recipes with corresponding dragon meat as the star ingredient. u/SlayAllRebels
- The Neverending Novel - True to its namesake, this epic novel continues forever and has no ending. u/SlayAllRebels
- Observing the Outside - a tome featuring detailed illustrations of various creatures native to the Far Realm. The reader must make a DC 16 Wisdom saving throw, rolling for Short-Term Madness on a success or Long-Term Madness on a failure. u/SlayAllRebels
- Stabbing in the Dark - A true-crime novel that details the deeds of a killer known as "The Shape." However, the page that reveals The Shape's identity has been torn out. u/SlayAllRebels
- Devine's Dirty Diary - A book that has been reformatted from the Diary of a man named Devine who made it his life's goal to catalog every curse, swear, slur, and every dirty phrase imaginable in every language. u/Beowulfthecool
- Uses for elf teeth and where to buy them. u/Chirb1
- A slim treatise bound in what appears to be demon skin with a tattoo of what appears to be a puffy orange hellbeast (maybe a dretch with mange? It's hard to tell) on the cover. It purports to be an "Art of the Deal" style manual on how to get the best of trade negotiations with both other humanoids and with otherworldly entities, such as hags, pact patrons, devils, etc. Anyone reading this will be under the impression that they're really great at haggling and persuasion and the DM will tell their player that they advantage on all such rolls. In reality, it is a cursed item published by the presses of hell, conveying double advantage (roll 4 dice and take the best) to the opposing party in any negotiation, with an additional +4 bonus if the opposing creature is otherworldly. u/WSHIII
- Mr. Moneybags 10 step program - A poorly written get rich quick novel which upon completion rewards the player with 50gp. (Must pass a DC 15 WIS check to not get bored of the book's content).
- How to skin a dwarf and other humanoids - A book on skinning tanning and small crafts you can use the hide for. u/Jurtrazi
- GETTING RIPPED - A book written in all capital letters describing the best workout routines for muscle/endurance building. After reading the reader gains a +2 to STR and +2 to DEX
- Dragon's Mouth - A book that when opened makes a loud Dragon screech.
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2020.05.09 05:48 PApauper Trebuchet blueprints
Some time in the next week or so, my grandfather-in-law wants me to cut down a couple of decent sized pine trees. Since we are still under a stay at home order, I thought this might be a fun project now that I’m done with school. Please give me your in-site on this idea as I have only a little wood working experience. I am pretty good at following directions and plans though.
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2020.03.29 03:13 CapuccinoMachine [Let's Build] d100 Things you would find in a medieval mad scientist's lab
For a bit of context, imagine a mad scientist but instead of electricity and lasers, it's hand powered or steam powered little mechanisms or something like that. Also, being a researcher, he has a fascination for magical and cursed items/creatures/relics.
This is stuff you'd find while combing through his shelves and worktables for ingredients or missing parts. The first five are what I've got so far.
(P.S. remember guys, all of this stuff has to be able to fit on a shelf or table.)
- Miscellaneous springs and sprockets.
- Sloppy blueprints of something you've never seen before.
- A makeshift Jack-in-a-Box.
- A tiny steam-powered train that can move on it's own.
- A jar with a little bug inside labeled "unidentified".
- A beaker of translucent brown goo labelled "unknown".
- A brightly glowing metal orb that switches between an on and off state when touched.
- A small basket containing gloves, aprons, goggles, and other basic lab equipment.
- Several vials containing un-labelled, fizzy liquids.
- Various skulls and bones of small creatures.
- Dismantled wooden wind-up toys.
- A stuffed 2-headed mouse.
- Special goggles that allow the user to see darkvision or truesight, but leave black rings around their eyes.
- Detailed plans for the creation of a "Flesh Golem"
- A tiny set of animated armor
- A pumpkin with several pipes, valves, and gauges sticking out of it at odd angles.
- A dragon wyrmling skull.
- Two jars of a liquid named "Divinity" which is comparable to LSD.
- A pixie trapped in a glass bottle.
- A small model of a skeleton of a Manticore.
- A jar with a large green heart suspended in green liquid which occasionally pulses.
- An orrery displaying the several planes of existence.
- An incomplete stone structure with glowing runes.
- A terrarium with a miniature town and ecosystem. The townsfolk appear to be tiny gnomes.
- A mystical terrarium, filled with rare, magical flora.A DC 10 nature check nets you enough ingredients to make 1d2 normal healing potions. A DC 15 nature check gets you enough for 2d2 normal healing potions. A DC 20+ nature check nets you enough ingredients for 2d2 greater healing potions.
- An imperfect Philosopher's Stone. A DC 16 Arcana check using alchemist's supplies to realize what it is. If applied to a weapon or armor, it will automatically turn add +1 to it (i.e. if it's already a +1 item, it becomes +2,) but doesn't effect any other magical properties if the item has any.
- A Magical Potion Rack. Roll 3d4, the number you get is the number of randomized potions.
- A magical gauntlet that lacks a magical gem to power it.
- A pedestal carrying a fragile glass ball filled with a mercury-like liquid. The liquid combusts on contact with air.
- A tiny trebuchet in a glass box. It has a removable string and a label that reads "Pocket Trebuchet" and some instructions. Patent pending.
- A half-dissected cyclops eyeball.
- An adamantite scalpel beside a half-carved golem controlling stone.
- A large, modified crossbow and a large jar of snakes and some magic snake food. The crossbow is labelled "Snake Launcher"
- A voodoo doll beside a clipboard with various notations about the doll itself, describing the pain and injuries to the test subject as well as the effective range and special conditions of its use. The scientist found this and it appears to be losing its magic, if it has any left.
- A prototype for a gun (any kind of gun) labelled "Hand Cannon"
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2020.02.07 18:11 Quippykisset e
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2020.01.26 03:20 Spluff5 6th Tier Tower Project: Village (Part 1)
| 6th Tier Monkey Villages (Part 1) Costing 100s of thousands of dollars, 6th tier towers are the end-all be all. CHANGE: Only one 6th ier tower can exist at a time on the map and they can’t be sold or sacrificed by Adora. They can however be sacrificed to a tier 4 temple, or destoryed. This means every one must be powerful enough to be worth building. Limitations for this project include not introducing any mechanics that are too far removed from those already found in the game. Monkey University https://preview.redd.it/6ndhrxvs61d41.png?width=310&format=png&auto=webp&s=b68dbeda032f1c3ed0a18beef7947af7cf0aa0f2 - Trebuchet becomes a much larger Tron-like energy disk. Projectil size is physically larger. Damage is a % of health.
- Damage 200 → 100% MOABs, 30% BFBs, 10% ZOMGs, 50% DDTs, 1% BADs
- Pierce 100 (10 MOAB pierce) → 800 (80 MOAB pierce)
Study Specialisations The tower gains targeting options that dictate which school of monkey knowledge is enhanced. Applied to all towers on screen. Usually increases by 5x Primary: - Fast Tack Attacks: Tack Shooter Attack Speed +8% → +40%
- Increased Lifespan: Projectile Lifespan x2
- Extra dart pops: Dart Pierce +1 → +5
- Poppy Blades: Blade Pierce +2 → +10
- Hard Tacks: Tacks Deal +4 damage to Ceramics, Leads and Frozens
- Fast Glue: Glue Gunner Speed +10% → +50%
- Fraggy Frags: Frag bombs gain +2 → +10 bonus frags
- Cheap ‘Rangs: Base Boomers and up to tier 3 upgrades are free
- Crossbow reach: Crossbow range x2
- Big Inferno: Inferno ring gets +15 range
- Icy Chill: Ice Tower Range +35
- More Splatty Glue: Glue Splatter pierce +10
- Budget Clusters: Cluster Bombs upgrade is free
- Extra Bounce: Ricochet Glaive Pierce +30 → +150
- 4 And 4: Triple Darts always throws 5 darts
- Force vs Force: Juggernauts do +2 → +10 MOAB damage
- So... Cold…: Permafrost slow bonus +10% → +49% (99% total)
- Aviation Grade Glue: MOAB glue slow -50% → -87.5%
- Mega Mauler: MOAB Mauler MOAB Damage +2 → +10
- Hard Press: MOAB Press knocks back +150% further
- Master Double Cross: Allows you to have 6 Crossbow Masters
- Big Cryo Blast: Increases Cryo Cannon blast radius 5x
- Hypothermia: Snowstorm applies freeze to White/Zebras for +5s
- Cheaper Solution: All top-path Glue upgrades are free
- Violent Impact: Bloon Impact stuns +125% longer
- Long Turbo: Turbocharge duration increased by +25s (35s total)
- Come on Everybody: All Primaries cost 25% less and attack 25% faster
- Bonus Monkey: Places a free tier 3 or 4 primary instamonkey in range every round.
- More Cash: +$20,000 at the start of each round
Military - Naval Upgrades: Sub and Boat get +5 peirce
- Air Force Upgrades: Ace and Heli get +5 peirce
- Big Bunch: Grape shot shoots 10 grapes
- Accelerated Aerodarts: Ace darts fly 2x as fast
- Ceramic Shock: Sniper shots stun ceramics for 10s
- Breaking Ballistic: Ballistic Missiles do +1 → +5 damage to ceramics
- Faster Takedowns: MOAB Takedown has a -5s → -25s cooldown
- Targeted Pineapples: Pineapples drop 4x faster
- Rapid Razors: Razor Rotors pops +125% faster
- Extra Burny Stuff: Burny stuff attack rate +50% → +250%
- Cheaper Maiming: All top path Sniper upgrades are free
- Quad Burst: Airburst splits into 7 instead of 3
- Trade Agreements: Mechantmen get +$100 per round
- Gun Coolant: Aces attack 50% faster
- Paint Stripper: Shattering Shells removes Camo, Lead, and Fortification from all bloons
- Wingmonkey: Helicopters also gain the Wingmonkey targeting option
- Aeronautic Subsidy: All Ace Tier 5 upgrades are free
- Charged Chinooks: Chinook drops +125% more cash/lives
- Budget Battery: Mortar middle-path upgrades are free
- Master Defender: 4x speed increase is always active
- Sub Admiral: Sub Commander bonus is applied to all Military Towers
- Military Conscription: All military upgrades are half price
- Advanced Logistics: Places a free tier 3 or 4 military instamonkey in range every round.
- Big Bloon Sabotage: All MOABs spawn at 50% health
Magic - SUPER Range: Super Range grants an additional +50%
- Lingering Magic: Projectile Lifespan x2
- Magic Tricks: All Tier 1 Magic upgrades are free
- Cheaper Doubles: All top path ninja upgrades are free
- Heavy Knockback: Increases Knockback by 100%
- Hot Magic: All magic towers do +4 damage to frozen bloons.
- Speedy Brewing: Alchemist attack speed +25%
- Mo' Monkey Money: Gives +50% monkey money from game wins
- Diversion Tactics: Ninja distraction chance 15% → 45%
- Strike Down The False: Sun Avatar dos +4 damage to purples
- Warm Oak: All middle-path druid upgrades are free
- Flame Jet: Dragon’s Breath projectiles move 2x faster
- Strong Tonic: Transforming Tonic duration +4s → +20s
- Cold Front: Ball lightning always freezes bloons, including Icicle-impale effect on MOABs
- Arcane Impale: Arcane Spike MOAB damage +1 → +5
- Acid Stability: Acid pools last 25s longer
- Deadly Tranquility: Ninjas get +5 additional shurikens per throw.
- There Can Be Only One: Legend of the Night and Anti-Bloon are needed to construct the Vengeful Temple, but will not be consumed.
- Tiny Tornados: All tornadoes spawn 15 tiny tornados.
- Mana Shield: Mana Shield Capacity 25 → 250,000. Recharge per round 5000
Support - Flat Pack Buildings: Farms and villages cost 50% less and sell for 100%
- One More Spike: Spike piles gain +5 spikes. Perma-spikes gain +50
- Insider Trades: Monkey Business discount +2% → +10%
- More Valuable Bananas: Valuable Bananas increases by 50%
- Bigger Banks: Banks can hold $12,500 extra money
- Farm Subsidy: 000 farms are free
- Vigilant Sentries: Sentries last 25s → 50s
- Monkey Education: All towers gain XP +40% faster
- Backroom Deals: IMF loan increased to $20,000, repay rate 16%
- Inland Revenue Streams: Monkey Town Cash Bonus +50% → +100%
- Thicker Foams: Cleansing Foam Pierce 10 → 25
- Very Shreddy: MOAB Shreddrs deal +1 → +5 damage to MOABS
- To Arms!: Increases MIB ability duration by 15s
- Better Sell Deals: All towers sell for 95%
- Big Traps: Bloon Trap can hold +150 RBE
- Healthy Bananas: Markets generate 5 lives per round. Central markets generate 15
- Hi-Value Mines: All top-path Spike Factory upgrades are free
- Veteran Monkey Training: All towers attack 15% faster
- Global Ability Cooldowns: All ability cooldowns reduced by 15%
Heroes - Heroic Reach: Heros gain x1.5 range
- More 'Splody: Explosives gain +10 damage
- Ability Discipline: Level 10 ability cooldown reduced by 50%
- Heroic Velocity: Projectile speed x2
- Scholarships: Training costs reduced by 50%
- Quick Hands: Heroes attack 20% faster
- Self Taught Heroes: XP gain +50% faster
- Ability Mastery: Level 3 ability cooldown reduced by 92%
- Hero Favors: Base cost of heroes is free
- Empowered Heroes: Heroes start each game at level 15
- Big Bloon Blueprints: Heroes do +5 damage to MOABs
- Weak Point: +5 damage to ceramics and fortifieds.
Cost: $481,000 Effectively 8+ Primary Trainings Monkey Pentagon https://preview.redd.it/tara3mqu61d41.png?width=310&format=png&auto=webp&s=864f3a4a1f5611892f283665a1dc8edf24571b0d - Homeland Defense boost is constantly active
- Tower becomes much larger but gains a grassy patch in the middle on which other towers can be planted. These towers will no longer be affected by 3d objects.
- Collaboration: Buff exclusivity and restrictions are removed within the tower’s radius. Only the buffing tower needs to be in range
- Energiser can grant Super Hydrocooldown to land towers
- Shinobi Ninjas grant attack speed to all towers
- Poplust Druids grant attack speed to other towers
- Flagship Carrier grants attack speed to land towers
- Alchemists can buff other alchemists and villages
- Primary Training as well as the upgrade cost reduction of the top path village applies to all towers
- 5xx farm grants production to all farm types.
- Elite Sniper grants +25% attack speed to all towers on screen and grants Elite targeting to all (Except Heli and Ace)
- Obyn grants range and pierce to all towers
- Striker Jones grants attack speed to all towers
- Executive Orders: 5th tier towers in range don’t count towards the one 5th tier tower cap, up to a certain value
- This benefit stops when >$600,000 of 5th tier towers are in range.
Cost: $509,000 Effectively 3+ Homeland Defenses Hall of Heroes https://preview.redd.it/5t6ytnwv61d41.png?width=310&format=png&auto=webp&s=6e5df5460a28d301aa609ef062287a1a5c28ce43 To be revealed separately submitted by Spluff5 to btd6 [link] [comments] |
2019.12.29 06:05 Zelos-Wilder Looking for a builder/siege type game
I'm looking to try and find a game thats a builder type say like minecraft or space engineers or something along those lines but also a siege type game where you battle hordes of enemies
Now I have played quite a few builder type games like the two I mentioned as well as terraria, starbound, rimworld, stone hearth and a few others and while these are good depending on your opinion I seam to finish building a big fortress and nothing comes close to scratching me in the later parts of the game unless I put on some stupid hard difficulty and sometimes even then or add mods to up the difficulty but usually I cant seam to find the exact experience I'm looking for
I want to build a fortress with my own hands like minecraft or space engineers style and have hordes of enemies try to smash it for what ever purpose say to get at my treasure or something with either friends or npcs to fight alongside and to help build while to get the material to build the fortress, wepons, armor and so on maybe the hordes drop the materials or you mine for it or fight through dungeons to get it or all 3 or something else
This is something that I have always wanted to do since minecraft and building hugh castles but even mods for minecraft cant match the scale I'm thinking of in terms of hordes because java is just to limited to deal with that much (forgive my ignorance if there are more reasons) and I cant get the exact effect using mods with others either though rimworld has come kinda close but that top down style doesnt give you that feel of actually building it and seeing the effects if say like a trebuchet bolder or cannon ball hits it and honestly most npcs in these scenarios are pretty garbage
If any one knows a game like this let me know if not I would love to try building one I'm not to bad programming with blueprints in UE4 though I am already trying to work on another game idea but would gladly love to participate in a venture like what I have described
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2019.06.26 04:42 MechaAdaptor Bolstering Defenses: Non-Stop
Only an idiot thought that Polyaretos being imprisoned would put an end to the attacks on camp. But, Brandon had long since realized that he had more fingers than camp had intelligent campers. So, to him, that meant he had to be the one to pick up the slack. A long time ago, his friends, Matthew and Rosalie, had almost finished designs for a trebuchet before leaving on a quest of their own. But, that had been months ago. And, Brandon hadn’t seen either of them since. In their absence, the trebuchet project sat abandoned. That didn’t mean the idea vanished with them, at least not if Brandon could help it…
A trebuchet in addition to the ballista would be a great help. Brandon had an older version of their blueprints to work with. Of course, it wasn’t the only thing Brandon had been working to set up. The tunnels under the Hephaestus cabin were packed with prototypes of various defense mechanisms he had made. Still, Brandon was one person. Sure, Deklyn had made sure people signed up to repair the forge. But, a forge without defenses was bound to fall again. For that reason, he had a sign up for remedying the issue. Flyers littered camp reading:
Camp Defense Signup:
Volunteers Needed
See Brandon in the Forge for Assignments!
forge requests welcome
The last line was scribbled on the flyer as an afterthought. But it was an important one. Bronze was plentiful, a battle was bound to be coming up, and there had been a massive influx of newcomers since Brandon shut the forge down back in February. The return of the forge to relative normality was a huge deal to him. Sure, there were a few minor repairs left. Ok, more than a few, but at least had a working station set up for himself.
Brandon excitedly sat out front the forge waiting for people to come help. Hopefully, camp would be as excited to help with defenses as they were to dig a pit. After all, the time for secrecy was over. Pol being trapped meant the clock was ticking down faster until the next attack. Brandon was going to do everything he could to make sure camp was ready. Even if it meant working non-stop.
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2019.05.08 02:27 Zog8 [SPOILERS] You know what, fuck it: A D&D Positivity/Appreciation Thread
Sometimes it's worth remembering:
GRRM wrote the ASOIAF books partially as a way of rebelling against the Hollywood studio system. After the time he spent in the film industry, he wanted to make a series so expansive and epic that it would literally be unfilmable.
He stuck to his guns for YEARS...until he met D&D.
Their approach, earnest knowledge, and passion for the series so impressed him that he tested them right there: "Who is Jon Snow's mother?" And they knew it right then and there, themselves. No help from internet theories or giant subreddits. And thus they made perhaps the most colossal three-point shot in fantasy adaptation history, securing the rights to what would be the most lucrative series of all time.
Obviously, no one is immune from all criticism, but it's time a lot of the discourse surrounding this show steps back and takes a serious reality check:
D&D are extremely knowledgeable and competent writers. They have gone the large part of 5 seasons adapting from a very rich blueprint to nearly UNIVERSAL acclaim. After that, they had no choice but to enter the immensely difficult position of having to deliver a satisfying ENTIRE FINAL ACT, armed with nothing more than merely THE AUTHOR'S BASIC OUTLINE and the rich understanding they've showcased for the source material that brought them this far and captivated said author in the first place. That's it.
Obviously, from a fan and reader's perspective, it certainly feels weird to watch a story you've spent so much time with veer further and further into the realm of fan fiction, especially as not-exactly-canon plot points begin to pile higher and higher atop one another toward an ending we aren't even sure was intended by the story's creator. But that's literally the only way this could go. GoT is an adaptation, not the original work. D&D couldn't wait and wait for not one but two more installments that very well may never come out. And yet, while half the internet obsessively nitpicks the most hyper-specific details of a fantasy show (how come Dany didn't see the ships? how come the trebuchets are outside the wall? how come a rock didn't melt? how come the Dothraki didn't charge right? How come Arya is that stealthy? etc etc etc) we all seem to be taking for granted the fact that D&D are STILL largely doing right by the arcs of like 90% of the largest cast of characters ever assembled onscreen. And let's not pretend this still isn't the most spectacular thing occurring on TV right now.
I don't mean to sound harsh, but I'm seeing way too many petulant, eye-rollingly reductive "SHIT WRITING" takes from people who have barely written more than a college essay in their lifetimes, yet feel confident unilaterally calling writers' performance objectively shit because of one or two plot details they don't agree with that happen to be stacked upon a card castle of writing decisions that largely actually worked and often worked very well despite lack of source material. So you think more characters should have died at the Battle of Winterfell even though the season's not even over? Cool. So you don't think Arya should've killed the Night King even though you could say it was definitely set up? Cool. So you don't think they should've cut away from Jon telling his sisters the truth about his real identity even though we've heard the revelation several times now? Again, cool. Seriously. Any intelligent fan could make a reasonable case for nearly any gripe, and that really is perfectly fine and valid. But it doesn't mean D&D haven't put the same amount of thought into it if not more, and with at least some the author's input. It's not "SHIT WRITING", and you could realistically wager that 95% of professional TV writers would likely collapse and/or fail spectacularly under the weight of successfully concluding this story on their own. It just sometimes doesn't feel good to watch two people that aren't GRRM get to lead the charge when things occasionally don't come out the way we pictured, especially as we draw nearer and nearer to the end.
But guess what? We're all in uncharted waters together here. NO ONE'S ending is definitively the perfectly "right" choice without GRRM. George simply left the HBO series out to dry. That's simply the situation we're left with. But we have, by all counts at least, the next best thing. And yet again, it is still undeniably the best thing on TV.
So how about we just be a little more appreciative and enjoy ourselves, alright?
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2019.04.25 15:02 SerBuckley (Spoilers Extended) One last Watch, one last Wall, one Last Night- How Game of Thrones delivered one of the best episodes at the 11th hour, and how our characters came to form one final Watch
(If you'd like to be, like, a total bro, you can also read this post on my blog here ) In the eleventh hour, on the eve of a night that may never end,
Game of Thrones delivered one of the best episodes in its history. Going against a seven-season grain, there was no bloodshed. No gratuitous sex. And next to no CGI. Instead, audiences were gifted with a treasure trove of small, nuanced, incredibly beautiful character moments. Like the viewers who adore them, the characters gathered around the last fire of the world. Just a little more time together, just one more night, before the end.
The result was perfection for viewers. It wasn't far off for the characters either, who, as one, came together to experience not only major moments in their lives, but to form one final Watch.
…
Three men stand on a wall. Together, they look north. They remember how they have always stood together facing that way, and how others that once stood also fell. One of them, Eddison Tollett, remarks “And now our watch begins.” For Edd, Samwell Tarly, and Jon Snow their watch started long ago. But now, for so many others, it begins.
With the army of the dead now covering the area up to the true Wall it can truly be said that all roads lead to Winterfell. Roads of betrayal, roads of honour. Roads of murder and passion. Roads of Baratheon, Greyjoy, and Lannister.
Episode 1
‘Winterfell’ showed the castle as we first knew it: a home. Full of reunion hugs and dragon races. Episode 2
‘A knight of the Seven Kingdoms’ shows Winterfell as its first purpose: a battleground. Now there are trenches, trebuchets and dragonglass-infused spikes on the parapets. Now we have warriors and commanders, leaders and thinkers. Now we have almost all the characters of Westeros come to make a stand. Together.
And it is together that matters.
Game of Thrones tells a tale of countless factions. Endless names and sigils, with loyalty lines all but invisible. For years we've watched these characters fight each other, work together and betray each other all over again. But not here. Not now. For this battle, there is only one option, and it is togetherness.
Thankfully, that doesn't seem lost on our characters. To begin the episode there is some light bickering over twenty-year old murders and what is considered ‘right’ in the name of war, but the Starks collectively remind us that none of that is important now. There is only the battle. Only the watch.
The rest of the episode doesn't waste time in showing us what's at stakes. Whether it be soldiers training in the fields or little farm girls asking to fight, this is the ultimate, for everyone. All the factions and alliances and houses have all melted down into two. Dead or alive. Tormund sums it up perfectly: “Everyone not here fights for him now”
As one final night closes in, with the time for planning and bravado done, we see how characters from a hundred different backgrounds, who’ve walked a thousand different paths, came to share the same watch. No scene shows us half so well as the fireplace. First are the Lannisters, those who waged literal war against the Starks, and technically won. Next are Brienne and Podrick, a woman who once served Renly and then dedicated herself to the Starks, and a boy who once squired for their enemy. Davos Seaworth never raised a hand to the northerners, but he served a king who would have tried eventually. And Tormund Giantsbane once fought against not just Jon Snow but the entire Seven Kingdoms, when he fell upon the Wall.
Tyrion notes that despite all this they sit in the Stark castle on perhaps their final night, but he is limited to a single room. The castle is full of others just like them, who’ve hopped along a horde of paths only to find themselves where the story began. Sandor Clegane was there, and now he is again after a life of Lannister servitude, self-imposed exile, and the stubborn care of a little girl. Beric Dondarrion, a man who has visited death itself, is with him. Missandei and Grey Worm have come from almost a world away, following the exploits of dragons. Jorah Mormont did so for even longer than they, dwelling on his crimes of both old and new, before dedicating his life to a queen. And Theon Greyjoy once took the castle in which he now stands. Theon Greyjoy, who defeated young Bran Stark, who got Winterfell put to the torch, who suffered some of his worst torture inside those walls...even he returned. To do a duty, to serve the Starks, and to protect humanity.
Game of Thrones has been criticised in recent years for the downplay of small, nuanced character moments, which gave the earlier seasons the majority of their strength. With the rise of CGI and big set action pieces some of that had fallen by the wayside. With the announcement of just six episodes for Season 8 many were concerned about even less time for this character focus. There is so much to fit in, plot wise, after all.
Instead, we were rewarded not just by the gathering and joint purpose of these characters, but by being allowed to witness huge, key moments in their lives. Theon is a prime example. All the mistakes Theon made, all the pain he caused as he sought a family. All the pain he himself suffered. Theon had the chance to walk away and stay safe with Yara. Instead he returned to Winterfell. He first asked Sansa if he could have the honour of fighting for her and was accepted. Then he asked Bran, the boy whose life he ruined, if he could guard him in the godswood. Again, accepted. Theon walks ever closer to redemption.
Some are smaller, more reminders than life-changing. Davos was undoubtedly reminded of poor Shireen and the innocents he fights for. Gilly is acting not just as mother to Little Sam but the children of Winterfell. Sam as a coward is a distant memory as he demands to fight amongst the others. Sansa backs down to no one, not even a dragon queen, in her defence of the north she won.
But some are so large, so long awaited that one cannot help but feel the emotions pour through their screen. We were already treated to an Arya-Sandor reunion in
‘Winterfell’, but now we get a second. Naturally, Sandor is drinking alone on a wall rather than join the party around the fireplace. Ever the loners, Arya finds her way there also. She questions why Sandor is at Winterfell, reminds him he’s never done anything for anyone other than himself. Almost as if she is trying to convince herself more than anyone else. After all, this is the man who killed Mycah, who lived on her list for years, and who she left to die. Arya’s insistence gives Sandor the opportunity to reply with “I fought for you.”
Anyone who has watched more than a minute of Sandor footage will be able to ascertain how much of a huge thing it is for him to admit this kind of emotion. He has spent years resisting anything remotely disguised as positive, and even since his turn-around and re-entry to the story, simply doesn’t say things of this nature. To admit this to Arya should not only resonate deeply with her, but with viewers given how popular the Arya/Sandor pairing was. He is a fan-favourite, an incredibly complex character, and Arya is the defining feature of his change.
Arya is perhaps the ‘biggest’ character to have one of these moments in an episode that leans away from the Jon/Daenerys dynamic. Not only does she have the conversation with Sandor, but she visits Gendry again and again. The guise is about a weapon, which she gains. But the crest is that Arya, who many worried had lost her humanity, showed us she is still human after all when she breaks her mould and tells Gendry she wants to experience love before death comes. To see these two characters, separated for so long, come back together and admit their feelings, was beyond heart-warming.
Jorah Mormont’s time for love has gone, but season 8 has given us a Jorah wanting to do honour by his past, and not just to Daenerys. In episode 1 he ensured Samwell Tarly was rewarded for saving his life at the citadel. Early on in episode 2 he both fights Tyrion’s corner and makes sure Dany talks to Sansa, but his crowning moment comes nearer the end. First we see him trying to protect the remnants of his house (and he cannot be blamed for failing when facing Lyanna Mormont), but when he is gifted the sword Heartsbane by Sam, we see Jorah reaching back through time, to the father and family he left behind. When Jorah takes Heartsbane he tells Sam he will use it to “Protect the realms of men”. All of Winterfell has gathered to become the Night’s Watch for one last time, but for Jorah it is even more profound. He lost a family Valyrian steel sword sword. Now he has one again, and he is going to use it as his Lord Commander father did. For protection. Finally, he is doing right by Jeor’s memory.
Undoubtedly, the moment of the night belonged to Brienne of Tarth. Though it meant almost as much to Jaime Lannister. These two were enemies, captives, friends, enemies again and friends again. They've come from trying to kill each other on a bridge to Brienne vouching for Jaime’s honour in the opening of the episode. Jaime repays the favour by asking to serve under Brienne in the coming battle, a request that clearly meant the world to Brienne, given Jaime’s former arrogance and belittlement of her. These two have done so much for each other, but no act equals Jaime offering to knight Brienne, right there in front of the fire.
Identity and gender are so key for Brienne. She has been denied so much because of her sex, including the title of knight despite being far more deserving of it than any other character. When Jaime first makes the suggestion Brienne naturally dusts it off. She is used to not getting what she deserves, and clearly wary of being mocked again. It's an understandable reaction. But with the help of Tormund you can see her start to believe. She kneels, and is knighted. She rises, and as the applause begins we actually see Brienne, who wears armour far thicker than leather and mail, let it all go and truly smile. Pride and happiness ooze off her, and there isn't a dry eye left in the universe. Every single viewer surely shared the same goosebumps at an experience that meant so, so much to one of our favourites. Many of Jaime’s noblest moments are tied to Brienne, but none more so than this. At his height Jaime was
the knight, the absolute blueprint. In Brienne he sees what a true knight actually is, and makes sure it is known. It is his single greatest act in twenty years.
And finally, of course, is Podrick. The awkward squire who now fights like any other knight and feels confident enough to sing in a room full of those who far outrank him.
Before the night comes, Samwell Tarly gives an eerily beautiful description of death essentially being the act of forgetting. Either knowingly or unknowingly, Sam describes the horror that is about to descend upon Winterfell. We are given an episode showing us the very best of characters we love. Yet we all know that so many are going to fall. Many will not receive the ‘glory’ death they deserve. They will fall, be walked over, and the battle will continue. For some, it will be worse than that. For some, they will come back as wights, will forget the rich tapestry of life that Thrones has shown us, and suffer the abhorrent death that Samwell describes.
‘A knight of the seven kingdoms’, then, is a love letter. A love letter to these characters that we’ve watched grow and fight. We've watched them suffer unimaginable pains, seen them claw their way back up, inch by inch. But in this final hour not only have we seen huge moments in their arcs, final glimpses of honour, glory or humanity, we’ve seen them be human. In this final night, with death on the doorstep, we see these people seek each other out. It begins with two brothers in front of a fire. They are joined by a pair, then an old man, then a wildling. Arya and Gendry join together. Sam sleeps beside Gilly and her child. Sansa eats with Theon. Even the ever-alone Sandor shares a drink with Beric. As Podrick sings, they very much do not want to leave.
These people want companionship in their final hours before the end. They want friends. They want a final fire. They want a reminder of everything they are fighting for.
They got it. And so did we.
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