Free bejewled blitz

World of Tanks Blitz

2014.05.30 12:11 JerenVids World of Tanks Blitz

The player-run World of Tanks Blitz Community for iOS, Android, Mac, Windows, and Nintendo Switch.
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2011.12.20 21:05 tehblister World of Warships: exploding pixel boats

Revenge-class BB when, Wargaming? 👀
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2012.04.04 05:28 lollerkeet Heavy Gear

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2024.05.16 15:56 DoinkusGames My Tiers of new Duo Boons.

SPOILER
Glorious Disaster: D/A
On it's own, it does kinda average damage and siphons away your Magic too fast to really hurt anything so without anything to supplement it, D.
If you have Born Gain however, it's damage gets a pretty big spike as all you need to di is channel and kite and do free damage.
Apocalyptic Storm: B/S
Giving Blitz effects more reliable AoE is helpful. This isn't giving any sort of raw damage burst so this is more a range buff.
It becomes particularly nasty however if you pair it with Romantic Spark however.
Thermal Dynamics: D/S++
So, by itself just giving things scorch is kinda useless and doesn't do much. If you have the other Scorch buffs, might be a little better.
The only way this becomes truly worth taking is if you already happen to have Scalding Vapor.
Killer Current: C
This is fairly niche. If you have all the right boons it can do nutty DPS but without that combination of boons, it doesn't do anything so it's kind in the middle for me.
Master Conductor: A
A solid, reliable Duo that always gives you great DPS and AOE buff. IT doesn't require much of anything to become strong the moment you get it and only becomes better with hammers and other boons.
Romantic Spark: C
If you're running a Sprint Build or Get Apoc Storm, can be really good. Otherwise, is too situational and risky to be effective.
Kings Ransom: A
Very, Very strong and will only get stronger depending on how you rolled your balance of boons. Multiple levels into Blitz and lightning boons makes clearing rooms fairly easy.
Funeral Pyre: D/
Usually, pretty useless. it's just not effective enough to matter compared to the other ways to apply Scorch.
Spiteful Strength: D
It's honestly better just to get a Heroic Flutter Strike/Flourish with some levels than this.
Cherished Heirloom: F
The If Possible basically means if you maxed it to level 3, this Duo Boon does nothing. Yup.
Soul Mate: C
Hitch's main power point was the ability to link the whole room so limiting to two really is more of a nerf than anything. Makes this worse for encounters but stronger for Guardians and feels weird for it.
Golden Rule: B/S
Ah yes, I smack you with my wallet has returned. If you're stockpiling Gold, it's tier goes up. Otherwise, it's occasional extra damage.
Queens Ransom: God-tier
So, this is probably single handedly the strongest overall Duo. For a couple reasons.
One, it's buffing Hera's Boons, which are Monstrous. It can reduce the Prime of Born Gain to 1 (I haven't gotten it to 0 quite yet or know if it can but even 1 is dumb if you have triple-digit magic)
3 levels per Zeus boon is insane power when you think of some of Hera's boons that buffs.
Nasty Comeback - Something Tickles you and it dies. Engagement Ring - Something spawns and it dies. Keen Intuition - Turns omega Engagement ring into a nuke
More importantly though, there is Family Trade, which lets you swap your Attack/Special/Cast/Sprint for one that's higher rarity and has bonus levels.
These bonus levels are applied after to the bonus levels you already have from Queen's Ransom.
So you can get a Heroic max level Flutter Strike/Volcanic Flourish/Wave Flourish/Solar Ring/Breaker Sprint/Smithy Sprint
Island Getaway: God
Damage reduction is helpful. The main thing is the 'nearby' mechanic. This lets range weapons cheese Flutter Flourish builds. Especially the Staff.
Good god this just do gross DPS to guardians with Double Moonshot.
Natural Selection: S
More Boons, higher hammer chances. Need I say more?
Seismic Hammer: D
The other Hephaestus Boons you can at least upgrade to lower their CDs.
Beach Ball: D
Maybe for a normal Boon 150 base is okay damage but if I'm sprinting around aiming this thing and it only tickles things, it's not worth it.
Scalding Vapor: S/God
One of the best Damage sets in the game and if you compile it with other boons, it only gets stronger.
This however, becomes truly God tier when you pair it with Hitch Sprint.
By running around and linking everyone together you steambath, you can clear most rooms rapidly.
Torrential Downpour: A/God
This By itself, empowering Cast builds is very strong.
However, this becomes the untouchable Sunshine God build if you pair it with Born Gain and Local Climate.
Putting these two together turns you into a solar nuke that melts anything that gets near you with infinite magic.
Room Temperature: B/S
Normally, this makes it so you can stack more Freeze.
However, if you have higher enough levels in Heroic Volcanic Strike, you can can reduce the CD to one second.
Combining that with the ax lets you CC lock entire rooms without a care. IF Guardians could be Stunlocked by Freeze, this would be the strongest Duo in the game.
Freezer Burn: C
Meh? More Scorch is alright. Because it's also freeze, it makes it more viable than other Scorch setups but also, still can't reliably freeze Guardians, which is the main thing Scorch struggles on.
Hearty Appetite: C/A
The 'I slap you with my HP' Duo.
This is okay for some extra damage, and becomes fairly strong if you build into it.
Phoenix Skin: A
If you have the HP to sink into it, it's the only source of Regen in the game and it's fairly reliable.
Sunny Disposition: C
If the Heart Throbs just rotated a little further out, I'd consider this okay. It's kinda average otherwise.
Stellar Slam: C
Helps in clearing rooms but no extra damage in a Duo Boon is kind of a letdown.
Soft Caress: B
Another proc of ignoring damage for Guardians is always valuable.
Burning Desire: F
Pretty useless. Relies on there actually being Shades around and even then, the damage is pretty low per.
For how uncommon Shades are, the damage on this should be much higher.
Chain Reaction: B
More procs on Volcanic triggers is decent, the only issue is this particular Duo is very inconsistent. As Written, B. But currently doesn't function that way atm.
submitted by DoinkusGames to HadesTheGame [link] [comments]


2024.05.16 10:18 GottaChangeMyName Coop Guide

Here‘s a guide for Coop Mode:

Coop Captain:

How does Coop Captain work?

Coop Captain is any character that is either lvl 150 or you use a Coop Tome on. These Characters have predefined specials, Captain Abilities and Actions, which will apply to both teams. Rare Recruits (rr) or sugo rares (sr) have the identical coop abilities, so it doesn‘t matter which one you pick. Since these Captains have predefined abilities, Don‘t use OP Captains as Coop Captains (e.g any new SR or characters like G5 Luffy). It is better to use Rr or old legends, as those don‘t have Captain Abilities you might want to use.

What do the Coop Captains do?

The Abilities of Coop Captains are predefined, working as follows:
Captain Ability: Every Captain is a 4.5x boost of their Color (base effect) up to 6x (max lvl) and a rainbow Captain from 4.25x to 5.75x including a HP boost
Captain Action: Applies a 30% Resistance down of Characters 1st class for 2 turns and a 20% Resistance down of Characters 2nd class. Use this when you need that extra push in damage, for example on the boss. The effect is triggered by swiping down (like EX, Switch or Captain Action)
Captain Special: This is by far the most important aspect of your Captain, as this can hab the Tide of battle, when deciding who you wish to use, you should focus on this criteria. The Ability of the Captain is only based off of Rumble Style the Character has. Here‘s the Breakdown: - RCV-Style: Reduces unfavorable status icons on you and partner by 1-2 turns and heals all players (this does not include Hunger or status effects like bind, despair etc.) - DBF-Style: Delays all enemies (not bypassing immunity) by 1-3 turns and removes all enemy effects by 1 turn - DEF-Style: Reduces damage taken by 50%-90% for all players 1-2 times and heals all players - SPT-Style: Changes all player‘s (including block) slots to Favourable and reduces special charge by 1-2 turns and extends beneficial effects by 1-2 turns - BAL-Style: Reduces 1 enemy‘s HP by 15%-25%, heals all players (up to 2x Hp pool) and reduces everyone‘s Bind/Despair by 1-2 turns - ATK-Style: 250‘000-2‘000‘000 Damage (bypassing everything) to all enemies, changes both players‘ type slots to own type and reduces all players‘ Special charge by 2 turns

Which Coop Captain is the best / should you focus on?

Assuming you are playing with randoms, it is exactly in this Order: 1. RCV-Style 2. DBF-Style 3. DEF-Style 4. SPT-Style 5. BAL-Style 6. ATK-Style
This is because the 2 turns effect removal is OP. bleed? pain? Not with this special. Healing is also essential for playing with randoms, because you can make sure they survive so that you can clear the rest of the stage. Second is DBF, because they remove all enemy buffs by 1 turn, which allows you to save a special On the mob-stages or reduce damage limiter. The delay is also good, because if you don‘t manage to kill, you wouldn‘t get their atk damage. Next is DEF for its survivability SPT for extension and possibly special charge reducer (however, this character isn‘t immune to it BAL is situational, could be useful, but they don‘t reduce effects more than a simple support does. Don‘t use ATK-Style, the damage is a fucking joke, so only the special cooldown is useful, but SPT already does this
If you play with a teammate, I recommend using 1 DBF Style for the fodder stages (reducing def up) and one RCV Style for survivability and reducing of annoying effects like Pain, Bleed etc.

Coop Teams

What are the requirements for Coop Teams?

This Text is focusing on Infinitum Sea Difficulty:
Generally, you want to have a Team that is capable of: - Regular medium Damage Output (switch Characters with some type of ATK boosting effects) - Bind/DespaiParalysis Remover (this should be done via Captain and Supports) - Poison remover (as support Character, very important) - Enemy Buff Remover (I recommend 2 characters to be able to remove up to 10 turns of all 3 main buffs) - If you are unable (because of missions or other reasons) to be capable of all these things,focus on survivability and debuff removers, so that you can kill the fodder stages and can skip your turn at the boss to have your teammate clear it. - You want to use a Captain that removes some type of debuff on your crew passively, if they remove 2 that‘s even better (e.g Yamato Ace, G5 6* Luffy, Vegapunk)

General best use Crew

The Best General Team you can build is:
Psy Luffy G5 6* RCV-Style Coop Captain (preferably a Straw Hat) STND Sanji / Zoro Straw Hat that removes Def Up (Nami Carina for example)
Yamato Unit (e.g Yace for resilience) Debuff Remover (e.g Psy Cerebral Chopper)
Add some supports that remove Despair (Whitebeard on Yace, Luffy has V1 INT Reileigh) Add a Support that removes Poison
With this team you can Solo Infinitum, as long as your Parnter doesn‘t die and skips their turn if they can‘t defeat the boss this turn.
This team is OP, because with Luffy’s EX you bypass all barriers, only needing to deal with Def Up. Zoro/Sanji give you amazing attack boosting effects, and a STND for even more damage. They also remove Def zip, but you should use this only on the boss stage. All other characters are more or less free to use what you want, but you want to make sure to have some debuff removers, Def Up removers and make sure to be able to trigger STND every turn (so someone like Yamato/Ace is amazing, as their burn bypasses resilience and they change their slot (including block), which can then be switched by Zoro/Sanji

What do you play for?

Every month there will be a Coop Event, where you can grind for Stones for that specific 3 month period. After 3 months there will be the Grand Feast Sugo Fest, where you can pull with the Stones you have grinded over the past 3 months. Here, a multi pull costs 100 gems, and at the end of the event you will only get 5 multipulls out of all the pulls you‘ve done. Based on the rarity (and how recent the character is) your get points for the ranking, which will give you even more rewards (Rainbow Gems, SR Tickets) The Grand Feast Sugo Fest will have all normal banner legends from before the 1st month event period started (right now this means all legends up until and including QCK Slasher Momo)

How does Luck / Boosted Units work?

Luck affects which drops you get while clearing a Coop Quest. Drops you can get are (not exclusive as I will probably forget something uninteresting): - Feast Stones - Luck Drops - Cotton Candy - Special Level Tomes (including Sugo Rare) - Proof of Friendship
Luck is only affected by your Coop Captain and your Partners’ Coop Captain. You will get 1 luck every 5 levels and 1 luck for each rr of the same evolution tree and 2 luck for a sr for the same evolution tree. Your luck maxes at 100, meaning with your Partner the maximum luck you can have is 200. Boosted Units give you extra drops (similar to PKA or Blitz). However, different to those modes, you don’t need them in your crew, simply having the character unlocked is sufficient.

Communication

Lastly, but very important is communication. While the current ways to communicate are very limited, thee are a few messages you can use, which will allow you to more easily power through the content. Here’s how I’ve used and interpreted the ones I’m using: - Help Me: You are unable to clear this stage. This can mean either a debuff on you, or you can’t remove all enemy buffs. If the issue is that you have debuffs, try to stall while taking as little damage as possible and dealing as much as possible. If you simply can’t remove all enemy buffs, either a) it’s the boss: remove as many as you can, then skip your turn (top left next to the partner’s HP) b) fodder stage: Simply skip your turn - Let me Handle this: Mainly use this on the boss or if your teammate uses Help Me. This tells your Teammate to skip their turn, and let you kill all enemies - Please Remove that: Mainly used at the boss, letting your partner know they should remove enemy buffs as much as possible and then skip to you, because except for this enemy buff your can clear the stage - I’m sorry: Apologize if you didn’t manage to clear your stage, this is solely to be a good person and upkeep moral - Thank you / My thanks: Thsnking your teammate for something they’ve done, this is to upkeep moral and being a good person - Usopp Burn Emoji: Something fucked up. Very vague, I don’t recommend using this to properly communicate with your teammate - Wait! Stay strong: This tells your Partner they should stall, so for example only killing one enemy, or keeping the enemy left on low HP - We need a few more Communication Emojis, for example that you need debuffs removed

Use Skip

You can only skip your turn once in a row, and if you have skipped your partner cannot skip in that exact turn. When skipping, you do not lose a turn on the effects you have, so when you have a debuff on you and you skip your turn, you’ll not reduce any turns of debuff that’s currently on you. Skip is overpowered as fuck, especially on the boss stage, because it is the other player’s turn without the boss doing anything. Take a boss like Luffy. He does a lot of debuffs on you, so you remove as much def as you can, and then simply skip to your partner. Assuming you have cleared all stages prior, your Partner will now have nearly all specials and no debuffs on a boss with about 50mil HP. That is very easy. If you can’t defeat the current stages enemies, don’t forget you have a skip button
Please. Use. Your. Skip. At. The. Boss, especially when your teammate tells you “let me handle this”.
If there are any infos missing or wrong, please let me know so I can update this guide. I’m also open for questions
submitted by GottaChangeMyName to OnePieceTC [link] [comments]


2024.05.16 05:13 bambambiram Which B650m mother board for Ryzen 5 7500f?

I'll mainly be gaming and coding. Might photoshop sometimes but I don't really edit videos.
MSI Pro B650M-P
MSI Pro B650M-B
Asus Prime B650M-A 2
Gigabyte B650M-K
ASRock B650M-H/M.2
Wanted the ASRock B650M-HDV/M.2 originally but its sold out in DataBlitz and I kinda wanna build now. Feel free to suggest other boards but budget is 7k ish. Can push to 8k if ever. Thank you! :)
submitted by bambambiram to PHbuildapc [link] [comments]


2024.05.16 04:19 fganniversaries Fighting Game Anniversaries: Week 20 (May 13 - May 19)

Hey, yall. This is fganniversaries and apologies for missing last week; I genuinely thought that I posted for the week but turns out that I didn't upon looking. As per usual, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
May 13
May 14
May 15
May 16
May 17
May 18
May 19
May 20
submitted by fganniversaries to Fighters [link] [comments]


2024.05.16 04:18 fganniversaries Fighting Game Anniversaries: Week 20 (May 13 - May 19)

Hey, yall. This is fganniversaries and apologies for missing last week; I genuinely thought that I posted for the week but turns out that I didn't upon looking. As per usual, I will be recapping anniversaries relating to fighting game announcements/releases this week. Like always, if I missed one, do please let me know in the comments. Here would be the following anniversaries:
May 13
May 14
May 15
May 16
May 17
May 18
May 19
May 20
submitted by fganniversaries to u/fganniversaries [link] [comments]


2024.05.16 02:31 COD_Mobile_Official Call of Duty: Mobile - May 15th Community Update

Call of Duty: Mobile - May 15th Community Update
https://preview.redd.it/mhh4eaa3lo0d1.png?width=750&format=png&auto=webp&s=a09f2a8a40f96bf5589f9603cfac095006c7e506
Greetings Call of Duty: Mobile community! A dystopian future awaits you in the newly announced Call of Duty: Mobile Season 5 – Digital Dusk! Launching next week on 5/22 at 5PM PT, this season will be filled with new futuristic content including a new Weapon, new Scorestreak, new MP Map, new Battle Pass, various optimizations, and more.
Also, just a quick reminder that any details missed about S5 in this update should be covered next week in the launch Community Update, so stay tuned! Let’s check out some of the new content in S5 in our official trailer here - S5 trailer
https://preview.redd.it/ua0toupklo0d1.png?width=750&format=png&auto=webp&s=2bcf9d158c3486e6e5c0b87a713522a3dd67c0d3
Let’s start with a quick look at the newest events launching throughout the week to close out Season 4, as well as some events that will be launching along with Season 5 next week:
  • 5/16 – 5/22 ~ BR Blitz Blackout
  • 5/17 – 5/23 ~ 10v10 Rust
  • 5/17 – 5/19 ~ BR Blitz Isolated
  • 5/17 – 5/19 ~ Ground War
  • 5/17 – 6/15 ~ Grim Ending Mythic Drop
  • 5/21 – 5/27 ~ Monastery 24/7
  • 5/21 – 5/27 ~ Super Infected
  • 5/23 SEASON 5 – DIGITAL DUSK LAUNCH
  • 5/24 – 6/6 ~ Frequency
  • 5/24 – 5/30 ~ Miami Blitz
  • 5/24 – 5/26 ~ Ground War
  • 5/24 – 5/27 ~ BR Blitz Isolated
  • 5/25 – 6/23 ~ Fierce Fragments Draw
*All Dates UTC
In addition to all the modes and events listed above, this season has a ton of new content!
New Weapon – Machine Pistol
https://preview.redd.it/2ds7exlrlo0d1.jpg?width=1432&format=pjpg&auto=webp&s=5d229dd9612fcd33c8dd9e606280ca48ebe83eae
First seen in Call of Duty: Modern Warfare 2, the Machine Pistol has made its way to Call of Duty: Mobile! The Machine Pistol has an extremely high fire-rate for a pistol, sometimes feeling more like an SMG than a secondary. This weapon will be the ideal pistol for those who love fast-paced gameplay and find themselves having to shoot their way out of sticky situations.
The Machine Pistol will be available for players to earn in the Season 5 Battle Pass at tier 21, with an Epic version, Machine Pistol – Biometric, available for players in the premium Battle Pass at tier 50. There will also be a Legendary version of the Machine Pistol in the Fierce Fragments Draw launching 5/25 UTC.
New Scorestreak – Emergency Airdrop
Time to call for backup! The mysterious, random, and often clutch Emergency Airdrop Scorestreak is coming to COD:M in Season 5 – Digital Dusk. Calling in this Scorestreak will give players 3 random Scorestreaks to sway the tide of the fight.
If you’re ready to test your luck in battle, grab the new Scorestreak at tier 14 of the free Battle Pass and start calling in those random Scorestreaks.
New MP Map – Frequency
https://preview.redd.it/tepv6cotlo0d1.jpg?width=1432&format=pjpg&auto=webp&s=f596ed2e11703cfb0b312460ff26090ab1338738
First seen in Call of Duty: Black Ops IV, the new Multiplayer Map Frequency will be available in Season 5! Players will be able to drop into Frequency in its own dedicated playlist from 5/24 to 6/6 UTC.
Frequency is on the smaller side of MP maps and is full of corridors and tight hallways leading to tons of close quarter encounters with enemies – the perfect map to test out the new Machine Pistol. The middle of the map has an open central area that consists of two levels adding the element of height to all your gunfights.
Frequency is located deep in a mysterious mountain range, originally designed to be a covert listening station. What secrets will you find hiding on this map?
Balance Adjustments -
Full patch notes will be posted in the next Community Update, but we wanted to share the weapon balance changes coming to Season 5.
Buffs:
  • M13 - Bullet impact increased
  • ASM10 - Reload speed increased
  • PKM - Equip speed increased
  • Bruen MK9 - Damage multiplier increased
  • Dingo - Damage multiplier increased
  • M4LMG - Damage multiplier increased
  • Holger 26 - ADS movement speed increased
  • Groza - Range increased
  • HBR3 - Sprint-to-fire delay reduced
  • Havoc - Score required reduced, charging speed increased
  • SAM Turret - Score required reduced
  • Concussion Grenade - Range increased
  • Flash Drone - Range increased
Nerfs:
  • MG42 - Movement speed reduced, bullet impact reduced, equip speed reduced, ADS spread increased
  • LW3-Tundra - ADS time increased
  • Echo - Pellet spread increased (BR only)
  • Equalizer - Duration time reduced
  • Ballistic Shield - Magazine capacity reduced
  • Trip Sensor - Duration reduced
  • Molotov Cocktail - Duration reduced
Support Options
Even though the season is winding down, please continue reporting any issues you may see in-game. We appreciate everyone who takes the time to report these bugs in our community spaces. Our teams are regularly monitoring those, so shout out to everyone who reports issues (big or small) to help make the game better for everyone.
Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:
  • In-game support chat
  • Player Support Website: Contact Us
That’s all for this Community Update! We will see you in a couple of days for our Launch Community Update where we will go into more details about what Season 5 – Digital Dusk has to offer.
- The Call of Duty: Mobile Team
submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments]


2024.05.15 23:14 musterduck Maximum length for custom audio files in MGSV?

I know there's a limit of 100 files, but I haven't been able to find anyone talking about whether the game plays nicely with longer tracks - like over an hour? I recently came back to the game on PC with a very silly modlist and the thought occurred to me to see if I could play through the entirety of, say, Shrek playing on my cassette speakers in free roam just blitzing through outposts, but I don't know if that's even technically feasible.
Has anyone played around with this sort of thing? Ofc I realize Kaz and Ocelot will be chiming in constantly but it's a novelty.
submitted by musterduck to metalgearsolid [link] [comments]


2024.05.15 22:59 stock_r72 Ridiculous guide to a 521 as a d1 procrastinator (513 -> 522 on FLs in last month of studying)

Ridiculous guide to a 521 as a d1 procrastinator (513 -> 522 on FLs in last month of studying)
DISCLAIMER: I think there are already a lot of great "guide to 52X" scores on this subreddit. A lot of this is just written as context before my last month of studying, the studying I did was honestly super haphazard up until that point so I recommend looking at how other guides tell you to study for those earlier months. Feel free to skip to the last 5 weeks, but if you want to compare your progress before that last month to mine I've written out background. I would come to this guide when you need a reminder of the fact that you will make plans and your plans might backfire, but you can still end up doing well.
I've always been a crammer, have never been the type to be able to stick to a set amount of anki cards a day over a long time period (this sucks! I actively am working to change this attitude). I also didn't feel like I knew much from my classes (especially in orgo, genchem, and biochem) since again, I generally tend to cram, take the exam, and forget all of what I learned. Going into studying, my biggest worry was that I didn't have a lot of background knowledge that I remembered.

Background:

  • 2 months studying (5.5 weeks content review, 2.5 weeks uworld) summer 2023. Ended up taking sample unscored a month before my august test date, getting a 507, and then deciding to reschedule to March.
    • Biggest takeaways: spent too long getting bogged down on details of content review, avoided practice questions on I was bad at instead of tackling them head on, did not stay consistent with anki. Also barely studied psych at all
  • August to January: did not study, was in last sem of college
  • 1.5 months Mid January - end of feb (content re-do with anki, and uworld): I felt like I got a decent overview of content from the summer, so even if I forgot the details, it now felt like I was starting studying at the same place as everyone who had retained information from their undergrad classes.
    • Typical day looked like: 1 section uworld C/P or bio + review, ~70 cards of anki/day + more reviews, reading 20 pages of psych. Studied for 4 days / week, took an FL on 5th day, then had rest day or hospital shift on the other 2 days.
    • By the end of Feb, I had finished around 27% of uworld (I reset it after the summer), and done anki with reviews for bio. Had also clicked through MD anki for orgo genchem and physics but didn't do reviews for these since i used it as a refresher
Practice test scores from mid Jan through March: FL1 509, 510 (retook sample), FL2 513 (127 across all sections except 132 CARS somehow), Fl3 513 on March 5th. I seemed to be plateauing around the low 510s, so I decided to push my test date back one more month to the 4/13 date.
Took a few days break where i just passively clicked through some of pankow psych and watched mamma mia and random other shit

Last 5 weeks of studying:

At this point the cramming panic somehow hit, and I was set on the fact that it was time to lock the fuck in. From March 5th to April 9th (5 weeks) I went from a 513 -> 522 on my Fls. I remember scrolling through this reddit and reading about people saying it's only possible to increase scores by a few points in the last month, and was kind of doomspiraling because of these posts and comments. I think it's so important to realize that everyone is in a different situation, and you can't generalize a score increase that one person had to what you will have without evaluating your strengths/weaknesses with theirs -- which is why I'm going to try and give as many details as possible on why I think I was able to make this improvement.
  • Started using Uworld as a LEARNING TOOL instead of an assessment tool. After all the work so far I was doing ok on timing for the sections, so I used tutored and untimed mode on uworld. I reshaped my mindset to "i am so fucked bc im getting these wrong" to "there is a month left for this exam, I now know why I got this wrong and it's going to at least be in my short term memory for the exam". This was just an exercise in gaslighting myself into confidence, and it seemed to work -- the mindset change made me a lot more motivated, and things felt a lot less disheartening once I stopped caring about what my uworld averages looked like.
  • Week 1: Up until this point, I had still not covered the psych content in full since the science sections were "scarier" to me. Would average 127 on my psych sections on previous FLs. Took one week to go through psych Uworld in full, wrote all of my missed questions into an anki MQL deck. Clicked through 100 cards MD a day the week after that (while doing uworld physics) to finish the deck, did not do reviews (this was ridiculous tbh like do your reviews LMAOO). On March 19th, 2 weeks after my 513 on FL3, I scored a 517 on FL4 with 3 points of that increase coming from psych. I think this was mostly due to doing all of uworld psych + going hard on reviewing my uworld sections
  • Week 2 and half of week 3: Did uworld for sections that I was bad at -- I had spent about 1.5 weeks going through 75% of the uworld physics questions and uworld orgo questions, and then targeting areas I had weaknesses in for genchem on uworld. After this, I felt a lot more comfortable with the science sections given the background I had already had from doing anki
  • Halfway point: 2.5 weeks left until my exam, I started AAMC material. I had done the chem SB and half of the bio SB already, but had not touched the rest of it. In retrospect, give yourself 3 weeks for AAMC material at LEAST, or be prepared to be ok with not finishing all of the material like I did. Bio/chem qpacks and AAMC discretes had not seemed super difficult to me, so I skipped the second bio qpack and half of chem. I finished all of the material except bio qpack 2, half of chem qpack, AAMC discretes, half of CARS qpack1, and CARS qpack2. THAT SAID, the rest of the shit was so hard. The only thing that kept me going was my "this is a learning tool not an assessment tool" mindset and thinking that I was learning things from making these mistakes.
  • CONTENT BLITZES (!!!!!): At this point, I knew my strengths and weaknesses, so I actively tackled my weaknesses by going back and clicking through anki chapters/looking at videos for the specific topics I know I was bad at. I made one page "guides" on them, and from the last month of studying ended up having 40 looseleaf pages of "guides" that I looked through 3x -- twice in the 2 weeks leading up to the exam, and once the morning of my exam (oof). This was INCREDIBLY helpful since it made me feel like there was no topic that I would be scared to get on the exam, since I now felt like I had at least a baseline understanding of most things.
  • random game changer: found this MCAT AI tool (based on chatGPT). Used it to upload screenshots of practice qs and get the AI explanation
  • Took FL5 on April 9th, and scored a 522. I was so fucking happy im ngl
  • Ended up finishing about 43% of uworld with a 73% average, but again I was using it as a learning tool
  • LAST 2 DAYS: funny funny funny story is that I never properly reviewed any of my FLs (had reviewed C/P for half of them). this is because reviewing sections i made a lot of mistakes on is something I loathe since it takes me fucking forever and its so much work to figure out why I got things wrong, condense that into a few sentences, and then put that in an anki card. So during my last 2 days I finished reviewing the C/P B/B sections (went faster since now i knew a lot more), but still didn't review any of my P/S or CARS sections. this was stupid imma be honest
Final score: 521 (131/129/130/131) on 4/13 exam
  • was part of the people that had the glitch, somehow I just made the assumption that the breached qs were experimental qs and it thankfully didn't interrupt me that much other than the 5min it took for the proctor to look at it. I later absolutely freaked out about the implications of the glitch post exam
Final Musings:
  • VERY MUCH do regret skipping the CARS qpacks, but I was feeling a bit more confident about CARS after reshaping my mindset to "this is such an interesting passage and I am actually so FUCKING excited to read about this because its literally hidden knowledge that was declassified or like recovered from the library of alexandria" and seeing better performance after that. Once again, literally just an exercise in gaslighting yourself. I also knew that if I were to finish CARS I would be sacrificing part of studying for my other sections. Still quite happy with my score though so like womp womp i guess it didn't matter LMFAO
  • LAST DAY: "dont study on your last day" I was a fucking adrenaline junkie and was absolutely determined to cover the things that I needed to cover in order to feel confident going into the exam (did not do any practice, thats draining). So I studied longer than I have ever studied in 1 day, clicked through all of bio anki / anki on sections i was bad at from 7am to 10pm straight with only a one hour break from 3-4pm where i walked around my house in a haze. I dont recommend this per se, but I guess I am an example of it not entirely fucking me over (but n=1).
  • Biochem last 4 chapters I mostly learned by writing out the pathways in a giant map
  • Morning of: once again I was in my insane era and studied from 6:15-6:45am, then again in the car from 7am - 7:39am. I took 5 minutes to clear my mind and touch grass outside my test center until 7:45, then walked in and had 7:45-8:10 to clear my mind and not think about anything before I started my exam
  • please review your fls before the last 2 days dawgz
  • MINDSET IS HUGE. part of why I think I had such a score increase was 1) actually doing psych 2) CONVINCING myself that I was improving and on the right track. Control f everywhere i said "gaslight" and ingrain that shit in your mind because it is actually so powerful
  • for the last month of studying i holed up in my apartment and did not see any of my friends (maybe left my apartment 3 times ever?). it was horrible but i was like this is a sacrifice i need to make, also fits the crammer description very well. my only breaks were blasting 2010s hits and country music and dancing to it in my room and also making an ominous classical music playlist (top song of march was mozart's lacrimosa lmaoo)
*******OPENING MY SCORE: I was so fucking scared the day before and even more so the morning of. That said, I knew I had tried as much as I could given the general exhaustion and the wacky way I studied. Honestly I thought I would feel happier after opening my score, instead I felt relief but there was no surge of happiness. Still kind of feel empty, I think it hasn't hit yet. Am in theory very happy though, I remember imagining how happy I would be if i got a score like this. I think this also just goes to say there is life outside of this exam and getting a solid score isn't always like some magical thing but also it is DEFINITELY a relief
In retrospect you should honestly just use this to learn from my mistakes because there were MANY, but I think there is also some helpful advice in here. Am really just hoping this helps at least one person even if its pure yap to 99% of other people. tbh im not proofreading this like im not reading all that again LMFAO but If anyone reads this far and has questions on specific FL section breakdowns or anything else I'm happy to answer! good luck my bitches I believe in you fr
submitted by stock_r72 to Mcat [link] [comments]


2024.05.15 19:15 Get_outside_ Free Nature Scavenger Hunt and iNaturalist BioBlitz on Saturday

Tuleyome is hosting a free event at Woodland Regional Park Preserve on Saturday from 10am to 1pm. There will be a self-directed nature scavenger hunt for kids and adults and an iNaturalist BioBlitz for older kids and adults. The Tuleyome Youth Boot Bank will also be on site, providing free loans of hiking boots to kids.
More information about the event available here:
https://tuleyome.nationbuilder.com/nature_scavenger_hunt_and_inaturalist_bioblitz
submitted by Get_outside_ to UCDavis [link] [comments]


2024.05.15 19:11 Get_outside_ Free Nature Scavenger Hunt and iNaturalist BioBlitz Event on Saturday

Tuleyome is hosting a free event at Woodland Regional Park Preserve on Saturday from 10am to 1pm. There will be a self-directed nature scavenger hunt for kids and adults and an iNaturalist BioBlitz for older kids and adults. The Tuleyome Youth Boot Bank will also be on site, providing free loans of hiking boots to kids.
More information about the event available here:
https://tuleyome.nationbuilder.com/nature_scavenger_hunt_and_inaturalist_bioblitz
submitted by Get_outside_ to Sacramento [link] [comments]


2024.05.15 17:17 BillC0nn I couldn’t even give it away!

I couldn’t even give it away!
I offered it up for “free” and still nobody wanted it. Crazy how useless the golden blitz are this season.
submitted by BillC0nn to MonopolyGoTrading [link] [comments]


2024.05.15 14:28 adulting4kids Poetry Syllabus

Course Title: Exploring the Panorama of Poetry
Course Description: This course delves into the rich tapestry of poetic forms, guiding students through the exploration and creation of fifty distinct styles of poetry. From classic sonnets to innovative forms like golden shovel and palindrome poetry, students will gain a comprehensive understanding of poetic expression, learning the nuances of each style and honing their creative skills.
Week 1-2: Introduction to Poetry and Sonnets - Overview of poetry styles - In-depth study of sonnets - Writing Exercise: Crafting a sonnet on personal experiences
Week 3-4: Embracing Haiku and Villanelle - Understanding the elegance of haiku - Exploring the repetitive beauty of villanelles - Writing Exercise: Composing haikus inspired by nature
Week 5-6: Limericks and the Art of Humor - Decoding the humor in limericks - Crafting limericks with wit and wordplay - Writing Exercise: Creating humorous limericks on everyday topics
Week 7-8: Free Verse and Acrostic Poetry - Liberating creativity through free verse - Playing with words in acrostic poems - Writing Exercise: Expressing emotions through free verse
Week 9-10: Ghazal and Tanka Mastery - Unveiling the beauty of ghazals - Crafting tankas with precision - Writing Exercise: Creating a ghazal on themes of love and longing
Week 11-12: Cinquains and Pantoum Prowess - Perfecting the art of cinquains - Embracing the rhythmic challenges of pantoums - Writing Exercise: Developing a pantoum on personal growth
Week 13-14: Sestina and Rondeau Exploration - Mastering the intricacies of sestinas - Crafting rondeaus with musicality - Writing Exercise: Composing a sestina on the theme of time
Week 15-16: Triolets and Kyrielles - Understanding the charm of triolets - Embracing the structure of kyrielles - Writing Exercise: Crafting a triolet on the beauty of simplicity
Week 17-18: Ode to Joyful Ballads - Writing joyful odes - Crafting narrative ballads - Writing Exercise: Creating an ode celebrating personal achievements
Week 19-20: Epic Journeys and Blank Verse - Exploring epic storytelling - Mastering the art of blank verse - Writing Exercise: Composing a blank verse poem reflecting on personal reflections
Week 21-22: Petrarchan Musings and Terza Rima Mastery - Delving into Petrarchan sonnets - Crafting poems using terza rima - Writing Exercise: Writing a Petrarchan sonnet on conflicting emotions
Week 23-24: Renga Collaboration and Prose Poetry - Collaborative renga creation - Experimenting with prose poetry - Writing Exercise: Crafting a prose poem inspired by a vivid memory
Week 25-26: Concrete Poetry and Narrative Art - Creating visual impact with concrete poetry - Mastering the art of narrative poetry - Writing Exercise: Developing a narrative poem based on personal experiences
Week 27-28: Pastoral Elegies and Morning Aubades - Writing pastoral poetry - Crafting mournful elegies - Writing Exercise: Composing an aubade capturing the essence of dawn
Week 29-30: Ekphrastic Marvels and Found Poetry Adventures - Creating poetry inspired by art - Crafting poems through found materials - Writing Exercise: Developing an ekphrastic poem based on a chosen artwork
Week 31-32: Epigrams and Clerihew Laughter - Crafting witty epigrams - Writing humorous clerihews - Writing Exercise: Composing a clerihew about a contemporary figure
Week 33-34: Quatrains and Double Dactyl Delight - Mastering the art of quatrains - Crafting light-hearted double dactyls - Writing Exercise: Creating a quatrain reflecting on the beauty of simplicity
Week 35-36: Terzanelles and Haibun Adventures - Crafting terzanelles with precision - Exploring the combination of prose and haiku in haibun - Writing Exercise: Composing a haibun narrating a meaningful travel experience
Week 37-38: Golden Shovel Challenges and Villancico Celebrations - Creating poems using the golden shovel technique - Crafting festive villancicos - Writing Exercise: Developing a golden shovel poem using a line from a favorite poem
Week 39-40: Tercet Beauty and Sevenling Narratives - Embracing the charm of tercets - Crafting sevenlings with narrative flair - Writing Exercise: Composing a sevenling reflecting on a vivid childhood memory
Week 41-42: Palindrome Reflections and Parallelismus Membrorum Insights - Creating palindrome poetry - Crafting poems using parallelismus membrorum - Writing Exercise: Developing a palindrome poem exploring balance in life
Week 43-44: Rubaiyat Contemplations and Blues Poem Expressions - Exploring Persian poetry with rubaiyats - Crafting poems inspired by the blues - Writing Exercise: Composing a rubaiyat on themes of love or mortality
Week 45-46: Erasure Transformations and Anaphora Intensity - Crafting poetry through erasure - Mastering the use of anaphora - Writing Exercise: Creating an erasure poem using a page from a novel or newspaper
Week 47-48: Tetractys and Sijo Harmonies - Crafting tetractys with specific syllable counts - Exploring traditional Korean poetry with sijo - Writing Exercise: Developing a sijo capturing a moment of beauty or introspection
Week 49-50: Blitz Poem Exploration and Epitaph Conclusions - Crafting blitz poems with rapid expression - Writing poignant epitaphs - Final Project: Compose an original poem using a style of the student's choice, reflecting personal growth throughout the course.
Assessment: - Weekly writing exercises - Participation in collaborative projects - Midterm and final projects showcasing mastery of chosen styles
Materials: - Poetry anthologies - Artworks for ekphrastic exercises - Writing journals - Selected readings for each style
Prerequisites: None. Open to all students with an interest in poetry and creative expression.
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.15 10:22 Singed-Chan Ladies and Gentlemen: Fleeting Nobility Chipset Rush

First up your ethics don't matter but I'm partial to fanatic authoritarian personally, second ethic REALLY doesn't matter but xenophile, militarist, xenophobe and pacifist are all hot contenders.
Second of all you're gonna wanna be Overtuned. Start with Thrifty + the new Commercial Genius overtuned trait. You're gonna wanna stay quite small early and if you can spawn in a secluded cluster with one chokepoint, GOOD, because the early game is all about staying small and quiet and minding your own business.
Now I know what you're thinking, Merchant Guilds, right? No, you're gonna need a lot of stability for what comes next, and you're gonna be swimming in nobles before you know it - It's thematic with the ascension you're going to go for, so for stylepoints, influencing draw weights and stability, go Aristocratic Elite and whatever second civic you like - I go Oppressive Autocracy because I'm a fucking gremlin.
Early game, unity rush, homeworld is half labs, half administrative offices, grab a trade world and a factory world. Civilian Economy, obviously, and buy your minerals and rely on space mining/arc furnaces as best you can. Go Marketplace of Ideas instead of the usual Consumer Benefits, so you can grab cybernetic as fast as humanly possible and immediately grind it out and rush Imperial Chipset advanced authority at the end. Once you've got cybernetic all done you can switch to consumer benefits and reform that factory world into a sorely needed forge world.
Now immediately engineer your species to be as short-lived as possible. Grab all three -30 year lifespan traits and focus on border defense as you cook. Set the game to very fast and remain inwardly focused while you blitz through as many governor rulers as possible - Aristocratic Elite and Imperial government will give you a high weight for your heirs to be governors, which is what you want, but even if you roll 'bad' and get a scientist or commander, the permanent buffs from them are still great and you'll wanna catch 'em all eventually. You can't lose!
Grab as many mechanical pop trait points as you can and just keep diminishing the life expectancy of your squabbling noble houses so they don't even have time to plot against eachother, they barely have time to make a decree before they're toast.
Rush orbital rings and get a noble estate on every ring and before you know it you'll have 6-8 nobles on your worlds + 2 politicians + whatever other ruler adding buildings you might have provide.
Once you've sufficiently stacked your chipset, engineer your burned out species into something actually effective and start buying those lifespan techs that you're probably sorely behind on.
Congrats, you're now free to reform your civics into whatever you want, pick great traits and reformat your empire into something sensible, but with +25% resources from all jobs, +25% research speed and +25% damage on ships.
Can it be abused better? More minmaxy? Sure. Cook up a more minmaxed rush variant of this, I'll be over here in my tophat and monocle laughing all the way to the bank, only to die in transit.
This post brought to you by the Stellaris Nobility.
submitted by Singed-Chan to Stellaris [link] [comments]


2024.05.15 02:06 BoilPawnShack_8003 (18+) anyone here play chess?

hey folx! 26tf here who just started playing chess last year. i’m just under 800 elo for both Rapid and Daily, and float around 600-700 in Blitz. (Chess.com)
I’d love to have some more pals to get into some daily games with c: maybe learn a thing or two from, or teach a thing or two to if you’re lower rated than me.
im on both Chess.com and Lichess, so feel free to hmu!!!
I’m big on 1. e4 e5 thanks to Chessbrah, and I tend to play the Dutch against everything else as I still lack for a system that feels more comfortable against 1.d4. What do you like to play? c:
My favorite players are probably still content creators, as they’re the ones I see most often. That said, I would really like to learn to play like Lazavik as I improve.
submitted by BoilPawnShack_8003 to transgamers [link] [comments]


2024.05.14 21:59 Fordius25 Stat Review

Stat Review
So I've been basically a veteran of blitz for a long time and I figure I get some relative grounding as to how 'good' my stats are. I'm no unicum by any means but I do want to know if I perform decently. Also feel free to ask any specific questions about my tanks/stats
https://preview.redd.it/t1y4gttj6g0d1.png?width=1920&format=png&auto=webp&s=550fe5fd3e2bd79ecb2928558d1d58e848bbeeed
https://preview.redd.it/2gibby6m6g0d1.png?width=1920&format=png&auto=webp&s=097ebcaf9ca99fa2eaf960a1194f6b840baca880
submitted by Fordius25 to WorldOfTanksBlitz [link] [comments]


2024.05.14 19:31 wren42 20 cities in 40 Turns - The Maori Renaissance

20 cities in 40 Turns - The Maori Renaissance
One of my favorite recent strategies is to push for a big settlement rush during a Hic Sunt Draconis golden age when it first becomes available in the Renaissance.
In my current game, I had one of my most successful expansions yet, using both Ancestral Hall and Hic Sunt Draconis to settle 18 cities on new continents, each starting at 4 population with a free builder to immediately spam out hyperproductive fishing boats (Maori + God of the Sea + Colonialism + Cartography. Plastics in 3-4 turns.)
2 additional cities were acquired through cultural pressure from the massive population boom.
Colonial Taxes, Colonial Offices, and Casa De Contratacion then boost the new cities yields even further.
In total, the Maori gained 128 population in a single 40 turn era, on top of the 100 pop in the "core" 6 cities.
It's probably overkill, but it was enormously fun to Ouroboros the world and strangle the AI out of all viable expansion locations in a single blitz =)
Thanks for reading, and happy conquering!
All pictured cities were added during the blitz.
Great Zimbabwe 4 Life!
Amundson-Scott incoming
How is there no oil in any of the deserts?? >(
Vesuvius go booom
submitted by wren42 to civ [link] [comments]


2024.05.14 17:24 Fat_Guy_IT Tuesday Content Creator Roundup Post Videos, Blog Posts, Resources, & Podcasts Here!

Welcome to the Tuesday content creator roundup on a Wednesday!
This thread will feature some noteworthy contributions from Flesh & Blood content creators. Lots of gameplay, box openings, discussions etc. Catch up on content by reviewing the links below!
Videos
Blogposts & Other Resource
Podcasts
This was another long one! We know this can never be an exhaustive list and many of the creators listed above put out more than one video just this week so feel free to peruse and view past content as well.
Did I miss some great FaB content from last week? Share links and details in the comments below!
submitted by Fat_Guy_IT to FleshandBloodTCG [link] [comments]


2024.05.14 09:00 ItsTheOrangShep Marvel Strike Force Character Farming Guide - Will be Updated Progressively

CURRENT AS OF 5/13/2024
Made this because I was bored and thought I'd put my love of lists of things to good use. Here's where you can find and farm shards for every character in MSF. I'll try to keep this current with new updates and any changes that occur. If I make any mistakes, let me know.
Table of Contents
Heroes Campaign
Villains Campaign
Nexus Campaign
Cosmic Campaign
Mystic Campaign
Doom Campaign
Heroes Campaign Hard
Villains Campaign Hard
Nexus Campaign Hard
Incursion Campaign
Legendary Events
Dark Dimensions
Scourges
Sagas
Trials
Blitz Store
Raid Store
Arena Store
War Store
Crucible Store
Orbs
Other
Not Currently Farmable
In-Game, Unreleased
Upcoming Characters
Heroes Campaign
Beast
Black Panther
Bullseye
Cable
Captain America
Captain America (Sam)
Colossus
Doctor Strange
Emma Frost
Firestar
Gamora
Iceman
Mysterio
Punisher
She-Hulk
Shocker
Squirrel Girl
Spider-Man (Symbiote)
Venom
Yondu
Villains Campaign
Ghost Rider
Groot
Gwenpool
Hela
Jessica Jones
Juggernaut
Kingpin
Kitty Pryde
Magik
Mighty Thor
Morbius
Ms. Marvel
Nebula
Rescue
Sabretooth
Shang-Chi
U.S. Agent
Vision
War Machine
Nexus Campaign
Black Widow
Bucky Barnes
Captain America (WWII)
Drax
Electro
Elsa Bloodstone
Fantomex
Ghost-Spider
Green Goblin
Iron Fist
Mister Fantastic
Mockingbird
Moon Knight
Moondragon
Mystique
Nobu
Psylocke
Red Guardian
Silver Samurai
Star-Lord (T'Challa)
The Thing
Winter Soldier
Yellowjacket
Cosmic Campaign
America Chavez
Karnak
Kate Bishop
Misty Knight
Nakia
Taskmaster
Thanos
Wasp
Mystic Campaign
Brawn
Doctor Voodoo
Multiple Man
Okoye
Stature
Storm
Swarm
Doom Campaign
Captain America (Sam)
Dark Beast
Loki
Namor
Polaris
Red Skull
Silver Surfer
Spider-Woman
Heroes Campaign Hard
Carnage
Darkhawk
Dazzler
Deadpool
Echo
Gambit
Lizard
Maria Hill
Mysterio
Phyla-Vell
Spider-Man (Noir)
Spider-Punk
Sunspot
Tigra
Wong
Villains Campaign Hard
Agent Coulson
Bishop
Black Panther (1MM)
Cloak
Dagger
Fantomex
Mighty Thor
Moonstone
Nico Minoru
Photon
Sersi
Sharon Carter
Spider-Man 2099
Strange (Heartless)
Viv Vision
Nexus Campaign Hard
Absorbing Man
Sylvie
Loki (Teen)
Thor (Infinity War)
Titania
Union Jack
Incursion Campaign
Deathpool
Iron Man (Zombie)
Kang the Conqueror
Spider-Weaver
Vahl
Legendary Events
Adam Warlock
Black Bolt
Doctor Octopus
Ebony Maw
Invisible Woman
Iron Man
Jubilee
Magneto
Nick Fury
Omega Red
Phoenix
Shuri
Star-Lord
Dark Dimensions
Kestrel
Ultron
Ultimus
Doctor Doom
Dormammu
Super Skrull
Mephisto
Scourges
Morgan Le Fay
Rogue
Red Hulk
Archangel
Sagas
Apocalypse
Trials
Nova
Black Cat
Green Goblin (Classic)
Old Man Logan
Blitz Store
Ant-Man
Captain Marvel
Crossbones
Deadpool
Elektra
Hand Archer
Hand Assassin
Hand Blademaster
Hand Sentry
Hand Sorceress
Human Torch
Iron Fist (WWII)
Luke Cage
Mantis
Maria Hill
Mockingbird
Namor
Okoye
Proxima Midnight
Quake
Ravager Boomer
Ravager Bruiser
Ravager Stitcher
Rescue
Rhino
Ronan the Accuser
S.H.I.E.L.D. Assault
S.H.I.E.L.D. Medic
S.H.I.E.L.D. Operative
S.H.I.E.L.D. Security
S.H.I.E.L.D. Trooper
Scarlet Witch
Scream
She-Hulk
Silver Surfer
Spider-Man
Spider-Man (Miles)
Spider-Slayer
Stryfe
Sunfire
Toad
Valkyrie
Viv Vision
White Tiger
Raid Store
A.I.M. Assaulter
A.I.M. Infector
A.I.M. Monstrosity
A.I.M. Researcher
A.I.M. Security
Agent Coulson
Baron Zemo
Bishop
Brawn
Cloak
Cull Obsidian
Cyclops
Daredevil
Elsa Bloodstone
Graviton
Hawkeye
Ikaris
Ironheart
Killmonger
Korg
Kraven the Hunter
Mercenary Lieutenant
Mercenary Riot Guard
Mercenary Soldier
Mercenary Sniper
Misty Knight
Moonstone
Ms. Marvel (Hard Light)
Negasonic
Nico Minoru
Night Nurse
Rocket Raccoon
Scientist Supreme
Sharon Carter
Spider-Man (Big Time)
Stature
Thor
Vulture
Yo-Yo
Arena Store
Agent Venom
Anti-Venom
Blob
Colleen Wing
Corvus Glaive
Dagger
Deathlok
Domino
Falcon
Gambit
Heimdall
Hydra Armored Guard
Hydra Grenadier
Hydra Rifle Trooper
Hydra Scientist
Hydra Sniper
Korath the Pursuer
Kree Cyborg
Kree Oracle
Kree Noble
Kree Reaper
Kree Royal Guard
Loki
Madelyne Pryor
M'Baku
Mordo
Phyla-Vell
Red Skull
Ronin
Shatterstar
Spider-Man (Noir)
Spider-Punk
Spider-Woman
Star-Lord (Annihilation)
Strange (Heartless)
Yelena Belova
War Store
Absorbing Man
Carnage
Crystal
Dazzler
Echo
Forge
Ghost
Ironheart (MKII)
Longshot
Minn-Erva
Mister Sinister
Pyro
Scarlet Spider
Sersi
Sif
Spider-Man 2099
X-23
Crucible Store
Abomination
Agatha Harkness
Black Panther (1MM)
Beta Ray Bill
Captain Carter
Cosmo
Ghost Rider (Robbie)
Hulkbuster
Iron Man (Infinity War)
Lady Deathstrike
Nemesis
Nightcrawler
Quicksilver
Orbs
Black Knight - Boosted Odds in Premium Orb
Kang the Conqueror - Boosted Odds in Premium Orb
Ronin - Boosted Odds in Arena Orb
Other
Hulk - Achievements
Mister Negative - Daily Web Free Claim
Wolverine - Daily Objectives
Not Currently Farmable
Cosmic Ghost Rider
Gwenpool
Iron Patriot
Juggernaut (Zombie)
Peni Parker
Peter B. Parker
Red Goblin
Spider-Man (Pavitr)
Starbrand
The Leader
Void Knight
In-Game, Unreleased (No Unlock Event Yet)
Daken
Pandapool
Upcoming Characters
Guardian
Karen Page
Man-Thing
Professor X - Dark Dimension
Sasquatch
submitted by ItsTheOrangShep to MarvelStrikeForce [link] [comments]


2024.05.13 20:31 LevTolstoy Hey guys, if you haven't seen IM John Bartholomew's chess improvement newsletter, I strongly recommend you check it out! They're really good. Here's the first one.

Here's the first one from a two months ago (copied here because I can't find a linkable archive):
Developing Confidence & Self-Belief
...
One of my best-ever chess performances occurred under unique circumstances. It didn’t happen in a rated tournament, and I didn’t even play particularly strong chess. In fact, I don’t think anyone would predict why I consider this result so special!
It happened in London in November 2018. The World Championship between Magnus Carlsen and Fabiano Caruana was in full swing (the one where they drew all 12 classical games), and the company I co-founded, Chessable, was hosting a free 3+0 blitz event at the Battersea Chess Club on the evening of one of the rest days. My business partner, David Kramaley, and I were expecting 30-40 participants - mainly Chessable enthusiasts, members of the club, and bored World Championship spectators. So, we were pleasantly surprised and more than a little alarmed when 100+ players turned up that night! Much scrambling ensued as we tried to confirm with Battersea club management whether we could even accommodate that many players. Did we have enough boards? Enough chess clocks? Enough ‘Team Carlsen’/’Team Caruana’ masks (this was the theme for the evening!)? Nobody seemed to be sure, but we rolled with it. The tournament was delayed by nearly an hour. In the end, there were eight sections of 14 players each, for a total of 112 players. Each section was a round robin, with the eight winners advancing to a final knockout bracket to determine the winner. Five GMs and 12 IMs competed, including recognizable personalities such as GM David Howell, GM Simon Williams, IM Eric Rosen, IM Kostya Kavutskiy, and IM Christof Sielecki.
Now, I was tired. I had taken an overnight flight from the US, and I had not slept a wink on the plane. David had picked me up from Heathrow Airport that morning, and we, along with now Chessable CEO Geert van der Velde, had spent most of the day preparing for the event. I was stressed, sleep-deprived, and over-caffeinated from Costa coffee. For a moment, I thought about just assisting the tournament directors instead of participating in the tournament. But in the end, chess players play. So, let’s go!
The tournament lasted several hours, and it was a wonderful mess. With the influx of players, the overwhelmed Battersea tournament directors had no means of digitally pairing the event, so results were chalked up by hand on hastily-made crosstables. The club was bursting at the seams, with players packed arm-to-arm down long tables, frantically flinging pieces and punching clocks, trying to keep pace with the unforgiving 3 minute/no increment time control. Upon completion of a game, many players scrambled to the bar (yes, there was a bar in the chess club - welcome to England!) to grab a pint before the next game commenced. Chess at its finest.
Despite the chaos, I started off well. The atmosphere was competitive, but there was a jovial mood in the air (I think the masks helped with that!). At the board - playing the game I love in another country - my concerns melted away. I felt proud to have helped organize an event like this, and I was profoundly grateful that the attendees took the logistical difficulties in stride. I won game after game, and I eventually won my group, thereby advancing to the eight-way knockout that featured several of the aforementioned titled players. It was getting late, but there were still many players and spectators in attendance.
During the first knockout game (which was now even faster: 2+0), I had a small epiphany: I was in a flow state. Normally, I’m a careful, strategic chess player. I struggle with time management - a consequence of perfectionism and overthinking. That day, I was so tired and relieved that the event had not been a disaster that I simply let my hand do the playing. I was firing out my first-instinct moves, and it was working! I was ahead on the clock in almost every game, confidently executing moves through pure inertia. As a result, I was putting a lot of pressure on my opponents! In the moment, I recognized this flow feeling, but I resisted the temptation to further analyze or “capture” it. That’s the last thing you want to do in an immersive state; it’s crucial to just let it ride.
I won the first knockout game, and I next sat down to face GM Howell. David is an incredible player - a former 2700+ FIDE, three-time British champion who made Grandmaster at age 16 - but I remembered that he was also notorious for time trouble, and two minutes is not a lot of game clock to work with. Why couldn't I beat him? Everything had come easily to me up until that point, and I believed there was no reason why that shouldn’t continue.
We shook hands and started the clock. I played 1.d4, and David responded with a tricky opening, the Grünfeld Defense. I kept driving the pace, sticking mainly to the first move that came to mind. Move, hit clock. Move, hit clock. As a result, I built up a nice little time lead. My memory is hazy as to the game itself, but I recall that at one point, I was on the defensive and opted to give up my queen for a few of David’s pieces. Move, hit clock. In blitz/bullet chess the initiative is at a premium, and you usually want to be the one forcing your opponent to make the tough decisions. I knew that although David had a queen near my king, he was maneuvering this high-value piece in tight quarters, and I had several lower-value pieces I could throw in his way. Move, hit clock. Move, hit clock. In trying to find the best way to continue the attack, David hesitated just a bit, and his clock registered ‘0.00.’ I won the game on time!
Proof of time management: here I am with an extra 14 seconds!
In the final, I faced fellow American IM Kostya Kavutskiy. This game actually closely mirrored the contest with GM Howell. Frazzled but strangely confident, I resolved to continue hammering out the moves (move, hit clock). Feel free to watch what happened:
https://www.youtube.com/watch?v=VHeNkMroQCg (thanks to Eric Rosen for recording)
I had a promising position early on, but then I made a couple mistakes, and Kostya sprang to life, grabbing a key pawn with his queen. Although I was down a piece and fighting to defend my king, I held a 2-to-1 lead on the clock. Move, hit clock. Move, hit clock. With 13 seconds versus my opponent’s 6 seconds, I dodged a major bullet, as Kostya had barely any time to register that I had just made a huge blunder (see if you can spot it - 3:39 in the video). Like GM Howell, Kostya’s time ticked down to zero. I had won the game, and with it, the entire event! Needless to say, I slept very well that night in London.
Why do I call this my best-ever performance? Sure, I beat a few strong players, but I was dead lost in the final and probably getting outplayed in the prior game, too. Besides, the tournament was ultimately just a fun event played at a very fast time control. But for me, this was the moment where I fully understood what it meant to trust myself. In entering an event exhausted and stressed, and in giving myself permission to switch off the self-critical, second-guessing part of my brain, I actually achieved the best possible outcome! Performing in spite of adverse conditions felt like a validation of the tens of thousands of hours I had put into chess. It was as if my primal chess brain teamed up with my hand to let me know that even stripped down to solely my instincts, I was already good enough. “Hey John, you’ve put in the time - how about you let us take over tonight? Just trust us.” Autopilot. No fear (fear is a topic for a future post, by the way!). Enormously fun and liberating as well. I still struggle with my clock, but this tournament is always a useful reminder of my natural ability. It showed me that I don’t have to play clean chess under perfect conditions to win. I can win “ugly,” too!
We are all capable of way more than we think, and we often need difficult or even rock-bottom moments to prove that to ourselves. This is why I believe so deeply in my tagline: “Only through our inevitable blunders shall we pave the road to mastery.” But make no mistake: true confidence and self-belief are forged in the work you’re willing to undertake. I’m certain that lightning would not have struck me that evening at the Battersea Chess Club if I hadn’t paid my dues, and this is true of high performance in any pursuit. I love what Michael Jordan had to say on this subject:
"If you have doubt or concern about a shot or feel the 'pressure' of that shot, it's because you haven't practiced it enough. The only way to relieve that pressure is to build your fundamentals, practice them over and over, so when the game breaks down, you can handle anything that transpires."
Eliminate self-doubt through deliberate practice and repetition. If you do that, you’ll be poised and prepared while those around you are panicking and crumbling. And you know what’s interesting? The universe has a way of rewarding those who have done the work and possess the courage to bet on themselves. Jordan’s description of NBA “regular season” performers versus “playoff” performers highlight this sentiment perfectly:
"Some guys in the league right now, their regular seasons are different than the playoffs," Jordan explains. "Why is that? Because it's a different kind of pressure. Those guys, when it gets stripped down, don't believe in themselves. They aren't sure they can hit the big shot, so they can't. It's a self-fulfilling prophecy."
In chess and in life, you should always view yourself as a player in the game. You don’t have to be Kanye West-level irrationally confident, but you should believe that good things can and will happen to you. If you recall, this is what I told myself before that game with GM Howell! So, regularly engage yourself in positive self-talk. Remind yourself that you’re equipped to handle any number of circumstances. Life imposes a great deal of negativity upon us already - if we’re not our own greatest cheerleader, how can we expect others to believe in us? In closing, I’d highly recommend you watch this excerpt from an interview that 22 year-old Magnus Carlsen gave to Charlie Rose back in 2013. The entire 53-minute conversation is worth watching, but I was especially struck by Carlsen’s frank comments on the role confidence and optimism play in his psychology and his ascent to the top of the chess world. https://www.youtube.com/watch?v=E1EyeI9ahRg
“...I think you need to be absolutely confident, and I think it’s always better to be overly confident than pessimistic … if you’re not optimistic - if you’re not looking for your chances - you’re going to miss opportunities.”
At 2:35, Magnus reveals that by age 16-17, he realized that he would “...probably become the best at some point” (kudos to Rose for drawing that out of him), and he needed to make a mental paradigm shift towards optimism to drive that reality home. By the way, this interview was conducted several months before Carlsen defeated Viswanathan Anand to become World Champion! It’s clear that Magnus had already hard-wired his unequivocal self-belief. I hope this post inspires you to cultivate/refine your personal convictions. It’s far more than a platitude (“just be confident”); it’s about developing core self-belief through introspection and hard work. And when things get tough (and they will!), lean into those down moments. Be grateful for them. After all, you’re about to discover who you really are!
The second one is archived and readable on the browser here: https://r.news.johnbartholomewchess.com/mk/msh/1f8JAEjGcfF85zTdQ93UiM3ZzT/_15S6dm-Vblj
You can subscribe here: https://johnbartholomewchess.com/the-chess-mindset-newsletter-im-john-bartholomew/
submitted by LevTolstoy to chess [link] [comments]


2024.05.13 19:13 Sikatanan 1 stat explaining every second-round series

Round 2 of the NBA playoffs has been a blast so far, and several series have the chance to go the distance. While injuries and three-point variance remain the two most important explanatory variables for why any given series is the way it is, those are boring to talk about! There are other factors worth examining, as well.
As I did for Round 1, I’ve cherry-picked some numbers that tell an interesting story explaining the current state of each contest. These are not always the most important stats (which are well-covered pretty much everywhere), but they’re all illuminating in their own way.
[Hello, everyone! Thanks for reading! As I did for Round 1 and all my other posts, I've collected a bunch of illustrative video clips that can be found in-context here or linked throughout the article. I think they add a lot to the discussion. Enjoy!]

Minnesota Timberwolves — Denver Nuggets (Tie 2-2)

41 → 69

The Wolves’ ferocious defense found success in the first two games of the series by hounding the Nuggets’ Nikola Jokic and Jamal Murray each step up the court. Jokic loves to grab a rebound and take it up himself, but he had to work to get past the pressure of Naz Reid and Karl-Anthony Towns. Meanwhile, Murray could barely move around the tentacles of Jaden McDaniels and Nickeil Alexander-Walker: [video here]
The squeeze mostly worked. The Nuggets’ offense suffered, and Denver’s lack of supplementary playmakers and ballhandlers loomed large (both Kentavious Caldwell-Pope and Reggie Jackson have been hobbled, and neither is a fantastic positional dribbler anyway).
In Game 3, though, the Nuggets made an important adjustment. They unshackled Orlando Aaron Gordon.
Gordon has become an incredible third banana in Denver by leaning into his strengths: dominating defensively while attacking post mismatches and lurking in the paint for dump-offs. He’s sacrificed usage for efficiency and team success. But Gordon was a whole ‘nother beast when he played for the Magic, a would-be point forward who foreshadowed the coming of Paolo Banchero.
It’s not like Gordon doesn’t do any playmaking anymore; the Nuggets love to station Gordon up high and have him initiate some action to get Jokic the ball on the move, as we talked about in the series preview. But after the Wolves’ tremendous full-court blitz in Game 2, Nuggets coach Michael Malone decided that Gordon needed to tap into his latent skills further.
It’s always fun when the stats so beautifully lay out what the eyes see. Gordon has seen a massive increase in his touches each game: 41 in Game 1, 48 in Game 2, 60 in Game 3, and 69 in Game 4, a whopping 46 of which were in the backcourt! For comparison, Minnesota’s point guard Mike Conley only had 40 backcourt touches in that contest; Murray only had 30.
Rudy Gobert has marked Gordon all series and has been excellent in almost all other respects (give or take an ugly end-of-game stretch in Game 4), but he’s the lone Wolf incapable of at least token full-court defense. Gordon is usually wide-open in the backcourt to bring the ball up. Even when the Wolves tried to pressure with McDaniels or others, Gordon easily powered through the defense. This is probably the lamest “highlight” I’ve ever clipped, but it’s important: [lame video clip here]
Think about the toll it took on the smaller Jamal Murray to do this dozens of times in Games 1 and 2. Having Gordon available to get the rock across halfcourt saved Jokic and Murray’s energy and helped the Nuggets find their offensive rhythm.
Shooting 11-for-12 in Game 4 was a nice exclamation point highlighting Gordon’s excellence over these last two games, but his gaudy field goal percentage overshadowed the important, quiet part: Gordon has broken the Wolves’ pressure. Minnesota will need to find another strategy to regain control of the series.

New York Knicks — Indiana Pacers (Tie 2-2)

44%, 46%; 31%, 37%

Injuries and recovery have been the game's name in this series more than any other. The Knicks keep dropping, while Indiana’s Tyrese Haliburton finally resembles the superstar who tore up the league to start the year despite amassing some bumps and bruises of his own.
However, other variables help explain this tie, and I wanted to highlight one in particular. In New York’s two wins, 44% and 46% of their shots were right at the rim. In their two losses, just 31% and 37% of their attempts came around the cylinder. (For context, Orlando’s 39% was the best mark in the regular season.)
Shots at the rim are the most valuable field goal attempts in the game for obvious reasons. New York was one of the league’s worst at getting to the rack in the regular season (less than a third of their field goal attempts). But Indiana’s defensive philosophy all season has been to hug the three-point line like a toddler squeezing their Teddy. The Pacers allowed the fewest three-point attempts but, conversely, gave up the most layups.
This has been a battle of weaknesses, and New York came out on top — at first. Jalen Brunson repeatedly wormed his way to the bucket. Josh Hart set up an RV in the lane for Games 1 and 2, finding particular success in classic Hart coast-to-coasts: [video here]
However, things have changed. Hart’s parking pass expired; the Pacers have done a fantastic job limiting his fast breaks over the last two games. Indiana has also altered their halfcourt coverage, switching coverages on Brunson and helping more aggressively off New York’s ancillary players to bolster the paint protection.
The Pacers switched Brunson’s primary defender from Andrew Nembhard to the longer Aaron Nesmith in Games 3 and 4, and he was far more effective on the exhausted Brunson (who tweaked his foot in Game 2). Nesmith is foul-prone (and hurt his shoulder diving for a loose ball in Game 3, yet another ailment suffered by these two teams), but he has done an excellent job of navigating the endless array of screens New York sets for their diminutive point guard.
The Pacers have also been more comfortable ignoring Hart, Precious Achiuwa, Miles McBride, and even (foolishly) Donte DiVincenzo on the perimeter if it means stymieing a Brunson drive: [video here]
Of course, the sheer workload thrust upon Brunson and Hart is another factor in the Knicks’ declining rim pressure.
Consider this: Josh Hart and Jalen Brunson have run 32.5 and 31.0 miles, respectively, in these playoffs. Third-place Max Strus, for Cleveland, has only run 26.8. When we talk about players putting a lot of mileage on their legs, we rarely mean it so literally. And in Brunson’s case, especially, it’s been a lot of ground covered while dribbling under duress.
When the wheels start falling off, getting into the paint becomes a daunting task. Settling for floaters or pointlessly swinging the ball around the perimeter becomes the path of least resistance. It’s harder to muster the energy to push in semi-transition. But if the Knicks want to return to their winning ways, they must rediscover how to attack the basket.

Boston Celtics — Cleveland Cavaliers (BOS 2-1)

13.0

Cleveland has averaged 13.0 free throws against Boston’s ferocious defense in the first three games. Charlotte’s 18.4 FTAs per game were the league’s lowest in the regular season; Cleveland averaged 20.2.
The charity stripe was always destined to be a tricky area for the Cavaliers. Boston led the league in defensive free-throw rate during the regular season; they never foul. Meanwhile, Cleveland was a below-average free-throw team, even with Jarrett Allen. (It’s worth noting that in the aggregate, we haven’t seen fewer free throws in the playoffs overall, although Boston has handed them out at an even stingier rate than usual.)
But Cleveland isn’t forcing turnovers, getting in transition, or snagging offensive rebounds. These actions generate lots of buckets in and of themselves but also typically lead to free throws at a high rate. Instead, the only points Cleveland has generated have been in the halfcourt, where they’ve been shockingly effective thanks to Mitchell’s brilliance — a 102.4 offensive rating, which would have been a top-five mark in the regular season.
But scoring in the congested mud of the halfcourt is the hardest thing to do at a high level. Against a defense as good as Boston’s, you can’t expect to survive without finding easier ways to get points, and free throws are the easiest. I don’t expect the Cavaliers to suddenly launch themselves at the rim and earn a barrage of freebies, but it would be nice to see someone besides Mitchell test the defense. Darius Garland only has two free throws in three games!
I don’t want to blame the Cavs when the real story is Boston’s defense, which has shown remarkable discipline all season. The intelligence of their collective defenders is most evident in their ability to slow offenses without fouling. Even their weakest link, Al Horford, has made a living avoiding foul trouble — he’s been in the 90th percentile or higher for foul avoidance every year since 2011. That’s wild.
Cleveland has put up a fight, but they need a whole lot to go right to win three of the next four games. Manufacturing a few freebies would be a big step in the right direction.

Oklahoma City Thunder — Dallas Mavericks (DAL 2-1)

26

If I had told you before the series started that Shai Gilgeous-Alexander would be outscoring Luka Doncic by a huge margin and Jalen Williams would have a slight edge on Kyrie Irving, you’d probably be feeling pretty good about the Thunder’s odds.
But after averaging 4.4 made baskets per game in the regular season, PJ Washington has doubled that this series, knocking in 26 of his 48 attempts (14 of which were triples). He’s driven the Mavericks to a 2-1 series lead thanks to back-to-back 29- and 27-point games.
It’s not like Washington can’t score; he dropped 43 earlier this year for Charlotte and had 32 in a two-point win over Golden State in April. But his jumper had been shaky for most of his short Dallas tenure. Oklahoma City wanted to test Washington’s nerve by leaving him wide open to further load up on Kyrie Irving and Luka Doncic.
The Thunder’s typical defensive strategy is to put Shai Gilgeous-Alexander on weaker offensive players to let him play free safety in the passing lanes. He’s had the Washington assignment for much of the series and has ignored him to help in the paint. The ball has found Washington (and then the bottom of the net) every time: [video here]
While the threes punishing SGA’s roaming tendencies are massive, Washington has also had success with his floater game and some bully ball. In the scant minutes OKC’s Josh Giddey has played this series, Washington feasted: [video here]
Washington’s defense has shone since the moment he stepped onto the tarmac at DFW, but there were questions about whether his offense would translate to the playoffs. In this series, at least so far, he’s had every answer.
submitted by Sikatanan to nbadiscussion [link] [comments]


2024.05.13 18:18 ebudd08 [US - UT][H] Sega Dreamcast, Saturn, Nintendo Wii(U), (3)DS, Game Boy (Color, Advance), NES, SNES, Xbox (360), PlayStation (2, 3) -- Games, Consoles, Accessories [W] PayPal

Shipping is not included unless noted. Please offer on bundles, I'm really inclined to move as much of this stuff as I possibly can and will offer better deals the more you buy.
On everything $5 & under, consider it 3 for $10, 5 for $15, 20 for $50

Title CIB/loose Price/Notes
Console Dreamcast Loose $70 - Yellowed, but works great. Includes A/V and power cords, as well as one OEM controller. Sold to CronoGod
3 controllers Loose $20 each - 2 white OEM, one green Performance-branded
2 OEM VMUs Loose $20 each - One green, one white Green sold to CronoGod
Memory card Loose $10 - Performance-brand
Buzz Lightyear of Star Command Loose $15 - Good condition Sold to CronoGod
Centipede Loose $6 - Good condition
Chicken Run CIB $13 - Good condition
Crazy Taxi CIB $20 - Sega All Stars
Dave Mirra Freestyle BMX CIB $6 - Good condition
Disney’s Dinosaur CIB $13 - Good condition
Jeremy McGrath Supercross 2000 Loose $8 - Good condition
NFL Blitz 2001 CIB $35 - Good condition
Quake 3 Arena CIB $20 - Good condition
Resident Evil CODE Veronica Loose $20 - Includes both discs in a kind of broken jewel case thing
Sega Bass Fishing CIB $8 - Sega All Stars
Sega Smash Pack Volume 1 Loose $10 - Includes case, no manual, decent condition
Shenmue CIB $30 - Cracked bottom of jewel case (the plastic piece)
Skies of Arcadia CIB $125 - Excellent condition Sold elsewhere
SnoCross Championship Racing CIB $10 - Good condition
Sonic Adventure CIB $45 - Sega All Stars Sold elsewhere
Sonic Adventure 2 Includes case, no manual $110 - Good condition, no manual/cover art Sold elsewhere
Tomb Raider: Chronicles CIB $18 - Good condition
Vigilante 8 2nd Offense CIB $22 - Good condition
Virtua Fighter 3tb Loose $15 - Good condition
Pics of Dreamcast stuff here, please request more as needed. Local pickup is great, also able to ship.

All clean, but untested (I don't have a Saturn console)
Title Notes Price
Bootleg Sampler Loose $5
Iron Man X-O Manowar in Heavy Metal Loose $10
Sega Worldwide Soccer ‘97 Loose $8
Tomb Raider Loose $15
Virtua Cop Loose $5
World Series Baseball ‘98 Loose $8

Title Console Price/notes
Bandai Golf Pebble Beach Challenge NES $3
Days of Thunder NES $8
Double Dribble NES $6
Knight Rider NES $10 Pics
Side Pocket NES $7
The Simpsons: Bart vs. the World NES $12 Pics
Slalom NES $8

Title Console Price/notes
D Force SNES $8
Frogger SNES $10
Metal Combat SNES $10 Pics
MVP Baseball SNES $5
NBA Live 95 SNES $5
Tuff E Nuff SNES $12 Pics
2 SNS-001 Consoles For Parts/Not Working 2 For Parts/Not Working consoles that have been broken down, including one housing (has some chips/cracks), 2 motherboards, all components, however some are guaranteed to not work. The boards themselves may have additional issues beyond the removed chips, I have no way to test or check them. Neither of these motherboards work. Both of them were giving different graphical issues on the screen, so I thought I'd be clever and try to swap some chips around, but found out as I was doing it that I have no experience with it and was in way over my head. I do not know if there are working chips here to even create one working SNES, as far as I'm aware all of the graphics chips/etc. are bad. Pics here $35

Title Console Price/notes
A Bug's Life GB $5
All-Star Baseball 2000 GBC $5
Tony Hawk's Pro Skater 3 GBC $5 - Bad label
Demon Driver GBA $6
Rayman Advance GBA $8
Smuggler's Run GBA $4
Treasure Planet GBA $5
Winter X Games Snowboarding 2002 GBA $3
World Tennis Stars GBA $3
Feel free to take all Game Boy/ColoAdvance games for $30+shipping

Title Console Price/notes
Barbie: Jet, Set & Style NDS $3 - Loose
Castlevania: Dawn of Sorrow NDS $25 - Loose, no label, authentic
Deal or No Deal NDS $4 - CIB
Games Around the World NDS $4 - CIB
Horsez NDS $4 - CIB
Imagine: Fashion Designer NDS $4 - CIB
Imagine: Fashion Stylist NDS $4 - CIB
Jeopardy NDS $5 - CIB
MahJong Quest NDS $4 - CIB
My Farm NDS $4 - CIB
Pictionary NDS $5 - Sealed
Winx Club Magical Fairy Party NDS $7 - CIB
Cooking Mama: Sweet Shop 3DS $20 - CIB
Harvest Moon 3D: The Lost Valley 3DS $20 - Loose

Title Console Price/notes
Accessory Gibson Les Paul 360 $65 - Tested, sometimes the green button needs to be pressed hard. I should probably just open it up and clean up the pad, but there's a chance the rubber is just wearing out, as it tends to do.
Accessory OEM Controller Xbox $10 - have 2, both model S for original Xbox, both have breakaway cables
Burnout 3 Xbox $8
Call of Duty 2: Big Red One Xbox $5
Gun Xbox $5
Juiced Xbox $6
Superman Returns Xbox $5
Unreal Championship 2: The Liandri Conflict Xbox $5
Call of Duty: Modern Warfare 360 $6
Call of Duty: Modern Warfare 2 360 $6
Ghost Recon 2 360 $5
Guitar Hero 2 360 $10
Guitar Hero 3: Legends of Rock 360 $10
Guitar Hero 3: Legends of Rock 360 $10
Guitar Hero: Aerosmith 360 $15
MLB 2K9 360 $5
NBA 2K12 360 $5
Ridge Racer 6 360 $10 Pics
Please note - most of these games are not complete - either missing manual, replacement case/cover art, or loose disc. Please check with me if you're curious.

Title Console Price/notes
Treasures of the Deep PS1 $15 - CIB
Wargames: Defcon 1 PS1 $12 - CIB
Warhawk PS1 $12 - CIB, longbox, not in great shape
American Chopper PS2 $4 - CIB
Arctic Thunder PS2 $8 - CIB
Cabela's Big Game Hunter 2005 PS2 $3 - CIB
Call of Duty: Finest Hour PS2 $4 - CIB
Call of Duty: Finest Hour PS2 $4 - CIB
Crash n' Burn Ps2 $8 - CIB
Eragon PS2 $4 - CIB
Flatout PS2 $8 - CIB
Flatout PS2 $5 - Loose
The Getaway PS2 $8 - CIB
The Getaway PS2 $4 - Loose
Gran Turismo 3 PS2 $5 - GH CIB
Guitar Hero 2 PS2 $4 - CIB
Hitman 2 PS2 $5 - CIB
IHRA Drag Racing 2 PS2 $3 - CIB
Kingdom Hearts 2 PS2 $5 - Loose
Madden 07 PS2 $3 - CIB
MX vs ATV PS2 $3 - Loose
NAMCO Museum PS2 $7 - GH CIB
NBA 2K9 PS2 $5 - CIB
PopCap Hits Vol. 1 PS2 $5 - CIB
Rise to Honor PS2 $8 - CIB
Smuggler's Run PS2 $8 - CIB
SOCOM 2 PS2 $5 - CIB
Splinter Cell PS2 $4 - CIB
Starksy & Hutch PS2 $5 - CIB
Strike Force Bowling PS2 $4 - CIB
Tetris Worlds PS2 $5 - CIB
Tiger Woods PGA Tour 2002 PS2 $2 - Loose
Tiger Woods PGA Tour 2005 PS2 $2 - Loose
Tiger Woods PGA Tour 2006 PS2 $2 - Loose
TOCA Race Driver 2 PS2 $6 - CIB
Trigger Man PS2 $4 - CIB
World Championship Poker PS2 $4 - CIB
Call of Duty: Modern Warfare 3 PS3 $5 - CIB
Grand Theft Auto IV PS3 $8 - Loose
Killzone 3 PS3 $5 - CIB
Mortal Kombat vs DC Universe PS3 $8 - CIB
Rocksmith 2014 PS3 $10 - CIB
Skyrim PS3 $4 - CIB
Sports Champions PS3 $4 - CIB

Title Console Price/notes
LEGO Star Wars: The Complete Saga Wii $5 - CIB
Manhunt 2 Wii $18 - CIB
The Price is Right Wii $4 - Loose
Wii Play Wii $5 - CIB
Wii Play Wii $5 - CIB
Skylanders WiiU $4 - Case
Skylanders WiiU $4 - Case
LEGO Dimensions WiiU $4 - Case
Thanks for looking!
submitted by ebudd08 to GameSale [link] [comments]


2024.05.13 02:23 GregName Unit-a-Day Challenge, Native English Speaker Learning Spanish (but any language will do)

I'm trying to blitz out getting through Spanish on Duolingo. My trial for Duolingo Max is coming to an end, but it seems best to leave it in place with a subscription. My goal is to get through the 230 units in Spanish and see where that takes me in learning Spanish.
I've seen earlier posts about people trying to set a pace of a unit a day. I was using the free Duolingo when I started, but I quickly discovered that the ads just slow things down too much. Plus fighting for hearts was annoying. Somewhere with either Super or Max, I picked up the ability to drill with the little barbell icon. This is very valuable to me.
I've seen posts from people talking about people cheating in leagues. Some of the posts talked about how fast someone was making XP. To give away my secret, here we go. This last week, I hit over 20,000 XP during the week. In the week, I knocked out my unit-a-day goal. I'm on day 18 and on Unit 10 in Section 2. Moving through the lessons rapidly causes the opportunities for the x2 XP period of time, which is 15 minutes. Once I get in the x2 XP period, I move directly to drilling. The "biggest bang for the buck" in drilling is "Speak." It's actually wonderful that this is the best pick, because there are many that believe that the weakness of an online app is not getting to speak.
When drilling when not in the x2 XP period, I listen to what is said, and try again and again to get my speech correct using my own ear for feedback. I try to imitate even the tone of the character (e.g., I drone on like Lilly, I try to be a little kid, I talk really fast, I try to sound pompous, etc.). But during the x2 XP period, I take off immediately and read the sentence. If I'm moving, I can get through the 10 sentences in as low as 32 seconds, but mostly a bit higher (e.g., into the 40s and 50s). There is some turnaround overhead in getting going to the next round of speaking (perhaps 15 seconds), so if I am moving, in a 15 minute period, I can crank out over 1,000 XP, probably approaching 1,500 XP. If there was a real battle to win the league, I can spend 100 gems to get the 15 minute period extended. I have accidentally pressed this button to extend, only because the software on my iPad has this at right about the same spot as the Continue button. So, getting to 20,000 XP for the week is a pretty doable thing--no cheating required.
The voice recognition software is a little weak at times, so when drilling, I know I missed the pronunciation, but the system gives me credit anyway.
The little three-star games off to the side of the lesson trail helps me work on fast-matching my vocabulary. The software is set up just perfect for me to fail at the very end. The company wants be to spend 450 gems or buy a package of 1-minute extensions, but I'm not going that far. My gems would be all gone too quickly, causing a need to actually thrown down real money beyond the subscription to get that extra time boost.
So that's my league strategy. This website is about gamification, and gamification is going to be something I hope causes me to actively engage in a big way in order to compete at a high level. But the unit-a-day thing is just a whole other thing. People talk about immersion as the fastest way to learn a language, but I'm not leaving home anytime soon, so immersion is going to be more of a trick than a travel plan.
So, here is my immersion plan. No, I changed my mind. That will be some other post. I'll just keep this as the post about setting the challenge for doing a unit a day for my Spanish learning. It's likely I could fall off the path rather quickly. After all, Section 1 gives the student a false sense that progress won't be that difficult. Like doing something like the Pacific Crest Trail, there are many that sign their names up at the start, but a lot fewer that make it to the end.
So, if you want in on this challenge with me, send me a friend request in Duolingo. My handle is the same. Start from wherever you are, meaning if you are on 43 units in, and think you can take the challenge from there, you are committing to being at unit 50 a week later. Maybe we will all fail to reach this goal, but maybe just shooting for the stars will get us to the moon!
submitted by GregName to duolingo [link] [comments]


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