Pitcher stamped edwin m knowles china compan
B&C Limoges France - L. Bernardaud & Co
2024.06.09 23:15 Ornery-Ear4871 B&C Limoges France - L. Bernardaud & Co
| Hi Everybody, I have a few questions on this china I’m hoping to sell. I think I’ve organized it correctly, there’s a few chipped pieces and pieces missing. The set includes: 12 lg plates, 1 chipped -11 matching bowls 12 md plates, 1 chipped -7 matching bowls 12 md/sm plates, 1 chipped -8 matching bowls 12 small plates 12 espresso cups, 1 chipped/cracked -12 matching plates 12 teacups -12 matching plates 12 cups w/ 2 handles -12 matching plates 8 mini bowls, 1 chipped/cracked -8 matching plates 1 serving tray 1 lg pitcher, missing lid How much do you think this is worth and how should I go about selling it? I’m looking to get rid of all of it generally quickly. Would an antique shop accept this, and roughly how much would it be worth? Thank you for reading submitted by Ornery-Ear4871 to Antiques [link] [comments] |
2024.06.08 21:05 BaseballBot Game Thread 6/8 ⚾ Giants (31-33) @ Rangers (30-33) 4:05 PM ET
Giants (31-33) @ Rangers (30-33)
First Pitch: 4:05 PM at Globe Life Field
Line Score - Final
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
SF | 1 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 6 | 0 | 7 |
TEX | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 0 | 7 |
Box Score
TEX | IP | H | R | ER | BB | SO | P-S | ERA |
Heaney | 5.2 | 5 | 3 | 3 | 1 | 5 | 83-61 | 4.06 |
Gray, Jn | 2.1 | 1 | 0 | 0 | 1 | 4 | 37-27 | 2.12 |
Tinoco | 0.2 | 0 | 0 | 0 | 2 | 1 | 16-6 | 6.48 |
Latz | 0.1 | 0 | 0 | 0 | 0 | 1 | 8-5 | 3.04 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Miller, E (1-2, 3.60 ERA) | Heaney (2-7, 4.06 ERA) | Doval (11 SV, 3.91 ERA) |
Attendance | Weather | Wind |
| 74°F, Roof Closed | 0 mph, None |
HP | 1B | 2B | 3B |
Dan Iassogna | Ben May | CB Bucknor | Edwin Jimenez |
Game ended at 6:44 PM. Remember to
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2024.06.08 01:05 BaseballBot Game Thread 6/7 ⚾ Giants (30-33) @ Rangers (30-32) 8:05 PM ET
Giants (30-33) @ Rangers (30-32)
First Pitch: 8:05 PM at Globe Life Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
SF | 0 | 1 | 0 | 1 | 0 | 0 | 2 | 1 | 0 | 5 | 11 | 0 | 11 |
TEX | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 2 | 5 | 0 | 3 |
Box Score
SF | IP | H | R | ER | BB | SO | P-S | ERA |
Webb | 7.0 | 5 | 2 | 2 | 0 | 6 | 94-64 | 2.92 |
Rogers, Ty | 1.0 | 0 | 0 | 0 | 0 | 1 | 13-10 | 2.61 |
Doval | 1.0 | 0 | 0 | 0 | 0 | 1 | 15-10 | 4.07 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Webb (5-5, 2.92 ERA) | Robertson (2-3, 3.41 ERA) | Doval (10 SV, 4.07 ERA) |
Attendance | Weather | Wind |
| 74°F, Roof Closed | 0 mph, None |
HP | 1B | 2B | 3B |
Edwin Jimenez | Dan Iassogna | Ben May | CB Bucknor |
Game ended at 10:46 PM. Remember to
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2024.06.06 19:48 WolverineSorry9043 Apostille and civil status certificate
Hello everyone,
I’m planning to marry a Chinese citizen. To do so, I need proof of my civil status as single in my country. I contacted my communal administration, which provided me with the document and an apostille.
The problem is, I only have the PDF of the document and the apostille since I’m now in China.
I was told that the apostille guaranteed the authenticity of the seal affixed and that it was all I needed.
However, at the registration office, I was asked for the "original stamped" document. I tried to explain that nowadays we use this convention, but they were completely deaf to my explanation, and it was like talking to a wall.
This is a problem since I’m not in a position to make a round trip just for this document. The alternative would be to affix a seal from the consulate in Guangzhou, which is the solution I’m planning to adopt. Fingers crossed my consulate will be responsive and just put a stamp on the apostilled copy, as the Chinese administration wants this bit of ink.
My question is: Is it because China has only recently entered the Hague Convention and therefore lacks understanding of what an apostille stamp is ? Or am I misunderstanding the purpose of the apostille here ? I was really confused by the officer’s point: they told me they knew the document was authentic, but they still wanted the stamp with ink, which we don’t necessarily provide. Which at the end of the day doesn't make much sense to me.
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2024.06.06 02:40 BaseballBot Game Thread 6/5 ⚾ Padres (32-32) @ Angels (23-38) 9:38 PM ET
Padres (32-32) @ Angels (23-38)
First Pitch: 9:38 PM at Angel Stadium
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
SD | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | 8 | 1 | 6 |
LAA | 1 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | | 3 | 6 | 1 | 3 |
Box Score
LAA | IP | H | R | ER | BB | SO | P-S | ERA |
Soriano, J | 6.0 | 6 | 2 | 1 | 1 | 1 | 85-54 | 3.64 |
Cimber | 1.0 | 1 | 0 | 0 | 0 | 0 | 18-12 | 5.96 |
Joyce | 1.0 | 1 | 0 | 0 | 0 | 0 | 17-13 | 0.00 |
Moore | 1.0 | 0 | 0 | 0 | 0 | 0 | 7-6 | 5.32 |
SD | IP | H | R | ER | BB | SO | P-S | ERA |
Cease | 6.0 | 4 | 3 | 3 | 1 | 6 | 104-66 | 3.51 |
Peralta, Wa | 1.1 | 2 | 0 | 0 | 0 | 0 | 14-10 | 2.52 |
Brito | 0.2 | 0 | 0 | 0 | 0 | 1 | 6-5 | 3.77 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Soriano, J (3-5, 3.64 ERA) | Cease (5-5, 3.51 ERA) | Moore (1 SV, 5.32 ERA) |
Attendance | Weather | Wind |
| 70°F, Clear | 9 mph, Out To RF |
HP | 1B | 2B | 3B |
CB Bucknor | Edwin Jimenez | Dan Iassogna | Ben May |
Game ended at 11:58 PM. Remember to
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2024.06.05 09:58 ipeakedinthirdgrade My mother is making me feel like a failure
I (17M) am applying to colleges this coming fall and my mother has been making it really difficult for me to believe that I’ll be anything but a failure.
For some context I have a really strict and controlling asian mom that I lived with for a large chunk of my earlier years but now reside in the states with my father but go back to China during summer and or winter breaks.
I’ve never been outstanding at school, usually averaging an A- or B+ in most of my classes and have been able to maintain a GPA in a 3.8-4.0 range for all of highschool but didn’t do outstanding on my SAT. Because of this my mom is berating me saying that this test (the SAT) is the most important test of my academic career and if my score doesn’t surpass a 1450 that I’ll never be able to become successful in life as it’ll ruin my chances to get into a good college. The thing is that colleges in the state that I live in don’t require the SAT anymore and instead have put more emphasis on things such as AP testing scores, volunteering hours, extracurriculars, passion projects, and essays, in which this department I excel in compared to many of my peers. Even though I have tried explaining this to her many times she still remains completely adamant that I won’t get anywhere in life without a good SAT score.
I know that in China it is indeed this way and that a test score does determine your whole future and I’m incredibly fortunate to be able to study and apply to college in the US but I feel it’s extremely critical to hold these Chinese standards to me. I don’t want to become a string of numbers or have a college name stamped onto me and have that determine my entire life. I want to be the one in control of my decision for where and what I want to apply to for college, not be an extension of my mother’s wants and needs, it’s like she doesn’t see me as a person but much rather a doll to show off her accomplishments like “look at my son I told him to major in medicine see how successful he is I’m such a great mother.” Despite so many instances where I’ve put down my foot saying that I’d like to major in literature, history, or linguistics I’ll still get told I’ll be homeless if I ever decide to pursue my passions instead of being stuck in a line of work I despise just so my mother is able to flaunt her successes as a parent.
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2024.06.05 02:40 BaseballBot Game Thread 6/4 ⚾ Padres (32-31) @ Angels (22-38) 9:38 PM ET
Padres (32-31) @ Angels (22-38)
First Pitch: 9:38 PM at Angel Stadium
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
SD | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 | 0 | 2 | 7 | 0 | 8 |
LAA | 0 | 0 | 1 | 0 | 0 | 0 | 3 | 0 | | 4 | 5 | 0 | 3 |
Box Score
Scoring Plays
Highlights
Description | Length |
Patrick Sandoval against the Padres | 0:07 |
Bullpen availability for Los Angeles, June 4 vs Padres | 0:07 |
Bullpen availability for San Diego, June 4 vs Angels | 0:07 |
Bench availability for Los Angeles, June 4 vs Padres | 0:07 |
Fielding alignment for Los Angeles, June 4 vs Padres | 0:11 |
Bench availability for San Diego, June 4 vs Angels | 0:07 |
Fielding alignment for San Diego, June 4 vs Angels | 0:11 |
Starting lineups for Padres at Angels - June 4, 2024 | 0:09 |
Breaking down Patrick Sandoval's pitches | 0:04 |
Patrick Sandoval's outing against the Padres | 0:26 |
Breaking down Adam Mazur's pitches | 0:04 |
Adam Mazur's outing against the Angels | 0:23 |
Jurickson Profar's diving grab | 0:19 |
Logan O'Hoppe is safe at first base after a review | 0:49 |
Patrick Sandoval In play, no out to Fernando Tatis Jr. | 0:14 |
Adam Mazur's first career strikeout | 0:21 |
Manny Machado's RBI single | 0:17 |
Jurickson Profar grounds out, second baseman Luis Guillorme to first baseman Nolan Schanuel. | 0:11 |
Luis Rengifo's RBI knock | 0:17 |
Jake Cronenworth's diving stop | 0:16 |
Taylor Ward flies out to right fielder Fernando Tatis Jr. | 0:11 |
Adam Mazur's family joins the broadcast | 4:18 |
Patrick Sandoval's seven strikeout performance | 0:43 |
Zach Neto's two-run double | 0:21 |
Mickey Moniak scores on a wild pitch | 0:09 |
Adam Masur's MLB debut outing | 0:43 |
Logan O'Hoppe is safe following review in the 7th | 0:41 |
Jake Cronenworth's RBI single | 0:17 |
Carlos Estévez In play, out(s) to Luis Arraez | 0:11 |
Decisions
Winning Pitcher | Losing Pitcher | Save |
Moore (2-2, 5.56 ERA) | Matsui (3-2, 4.97 ERA) | Estévez (10 SV, 4.26 ERA) |
Attendance | Weather | Wind |
| 73°F, Clear | 8 mph, Out To CF |
HP | 1B | 2B | 3B |
Ben May | CB Bucknor | Edwin Jimenez | Dan Iassogna |
Game ended at 12:12 AM. Remember to
sort by new to keep up!
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2024.06.05 01:05 BaseballBot Game Thread 6/4 ⚾ White Sox (15-45) @ Cubs (29-31) 8:05 PM ET
White Sox (15-45) @ Cubs (29-31)
First Pitch: 8:05 PM at Wrigley Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
CWS | 0 | 0 | 0 | 5 | 0 | 0 | 1 | 0 | 0 | 6 | 9 | 0 | 4 |
CHC | 0 | 0 | 0 | 0 | 1 | 4 | 0 | 2 | | 7 | 8 | 1 | 3 |
Box Score
CHC | IP | H | R | ER | BB | SO | P-S | ERA |
Imanaga | 4.1 | 7 | 5 | 1 | 0 | 6 | 69-48 | 1.88 |
Miller, T | 1.2 | 1 | 0 | 0 | 1 | 0 | 25-16 | 2.14 |
Wesneski | 1.0 | 1 | 1 | 1 | 0 | 0 | 13-9 | 2.60 |
Little | 1.0 | 0 | 0 | 0 | 0 | 2 | 10-8 | 4.67 |
Neris | 1.0 | 0 | 0 | 0 | 1 | 0 | 18-12 | 2.86 |
CWS | IP | H | R | ER | BB | SO | P-S | ERA |
Flexen | 5.0 | 3 | 1 | 1 | 0 | 4 | 63-42 | 5.19 |
Anderson, J | 0.2 | 1 | 2 | 2 | 0 | 1 | 18-12 | 7.56 |
Banks | 0.1 | 2 | 2 | 2 | 0 | 0 | 13-8 | 4.88 |
Brebbia | 1.0 | 0 | 0 | 0 | 0 | 1 | 11-7 | 7.08 |
Leasure | 1.0 | 2 | 2 | 2 | 1 | 2 | 25-13 | 3.12 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Little (2-1, 4.67 ERA) | Leasure (0-1, 3.12 ERA) | Neris (8 SV, 2.86 ERA) |
Attendance | Weather | Wind |
| 75°F, Cloudy | 8 mph, In From RF |
HP | 1B | 2B | 3B |
Edwin Moscoso | Vic Carapazza | Scott Barry | Brian Walsh |
Game ended at 11:18 PM. Remember to
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2024.06.05 00:05 Guinness Game Thread: White Sox @ Cubs - Tue, Jun 04 @ 07:05 PM CDT
Game Status: Final - Score: 7-6 Cubs
Links & Info
- Current conditions at Wrigley Field: 75°F - Cloudy - Wind 8 mph, In From RF
- TV: White Sox: NBCSCH, Cubs: Marquee Sports Network
- Radio: White Sox: WMVP 1000 AM, Cubs: WRTO 1200 (es), 670 The Score
- MLB Gameday
- Game Graphs
- Savant Gamefeed
| White Sox Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Julks - LF | 5 | 0 | 1 | 0 | 0 | 2 | 0 | .300 | .375 | .460 |
2 | Vaughn - 1B | 4 | 1 | 2 | 0 | 0 | 0 | 1 | .205 | .268 | .317 |
3 | Robert Jr. - CF | 4 | 2 | 2 | 1 | 0 | 1 | 2 | .250 | .273 | .594 |
4 | DeJong - SS | 4 | 1 | 0 | 0 | 0 | 1 | 3 | .225 | .277 | .434 |
5 | Sheets - RF | 4 | 0 | 0 | 0 | 0 | 1 | 2 | .232 | .337 | .407 |
6 | Lee, K - DH | 4 | 1 | 1 | 2 | 0 | 2 | 0 | .256 | .293 | .398 |
7 | Mendick - 2B | 4 | 0 | 1 | 0 | 0 | 0 | 1 | .220 | .256 | .366 |
8 | Sosa, L - 3B | 3 | 1 | 2 | 2 | 1 | 0 | 0 | .188 | .235 | .292 |
9 | Maldonado, M - C | 3 | 0 | 0 | 0 | 0 | 1 | 3 | .076 | .124 | .120 |
| a-Colás - PH | 0 | 0 | 0 | 0 | 1 | 0 | 0 | .000 | .167 | .000 |
| 1-Ellis - PR | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .000 | .000 | .000 |
| Totals | 35 | 6 | 9 | 5 | 2 | 8 | 12 | | | |
White Sox |
a-Walked for Maldonado, M in the 9th. 1-Ran for Colás in the 9th. |
BATTING: 2B: Lee, K (4, Imanaga); Julks (5, Imanaga). HR: Sosa, L (1, 4th inning off Imanaga, 1 on, 2 out); Robert Jr. (3, 7th inning off Wesneski, 0 on, 2 out). TB: Julks 2; Lee, K 2; Mendick; Robert Jr. 5; Sosa, L 5; Vaughn 2. RBI: Lee, K 2 (15); Robert Jr. (5); Sosa, L 2 (3). 2-out RBI: Robert Jr.; Sosa, L 2. Runners left in scoring position, 2 out: Maldonado, M; DeJong. GIDP: Maldonado, M. Team RISP: 2-for-9. Team LOB: 4. |
| Cubs Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Hoerner - 2B | 4 | 0 | 0 | 0 | 0 | 0 | 1 | .257 | .345 | .359 |
2 | Suzuki, S - DH | 4 | 0 | 0 | 0 | 0 | 1 | 0 | .257 | .317 | .438 |
3 | Bellinger - RF | 2 | 2 | 0 | 0 | 1 | 1 | 0 | .262 | .329 | .455 |
4 | Morel, C - 3B | 4 | 2 | 2 | 2 | 0 | 1 | 0 | .201 | .310 | .388 |
| Bote - 3B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .000 | .000 | .000 |
5 | Happ - LF | 4 | 2 | 3 | 2 | 0 | 1 | 0 | .232 | .335 | .394 |
6 | Busch - 1B | 2 | 0 | 0 | 0 | 0 | 0 | 1 | .238 | .335 | .440 |
| a-Wisdom - 1B | 2 | 1 | 1 | 2 | 0 | 1 | 1 | .230 | .304 | .475 |
7 | Swanson - SS | 4 | 0 | 1 | 1 | 0 | 2 | 1 | .205 | .277 | .335 |
8 | Crow-Armstrong - CF | 3 | 0 | 0 | 0 | 0 | 1 | 1 | .235 | .293 | .338 |
9 | Amaya - C | 3 | 0 | 1 | 0 | 0 | 0 | 1 | .190 | .254 | .273 |
| Totals | 32 | 7 | 8 | 7 | 1 | 8 | 6 | | | |
Cubs |
a-Homered for Busch in the 6th. |
BATTING: 2B: Happ 2 (13, Flexen, Leasure); Swanson (6, Flexen). HR: Morel, C (11, 6th inning off Anderson, J, 1 on, 2 out); Wisdom (3, 6th inning off Banks, 1 on, 2 out). TB: Amaya; Happ 5; Morel, C 5; Swanson 2; Wisdom 4. RBI: Happ 2 (26); Morel, C 2 (37); Swanson (16); Wisdom 2 (12). 2-out RBI: Wisdom 2; Morel, C 2. Runners left in scoring position, 2 out: Swanson; Amaya. Team RISP: 2-for-7. Team LOB: 3. |
FIELDING: E: Morel, C (8, fielding). Pickoffs: Neris (Ellis at 2nd base). DP: (Swanson-Hoerner-Busch). |
White Sox Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Flexen | 5.0 | 3 | 1 | 1 | 0 | 4 | 0 | 63-42 | 5.19 |
Anderson, J | 0.2 | 1 | 2 | 2 | 0 | 1 | 1 | 18-12 | 7.56 |
Banks (BS, 2) | 0.1 | 2 | 2 | 2 | 0 | 0 | 1 | 13-8 | 4.88 |
Brebbia (H, 6) | 1.0 | 0 | 0 | 0 | 0 | 1 | 0 | 11-7 | 7.08 |
Leasure (L, 0-1)(BS, 3) | 1.0 | 2 | 2 | 2 | 1 | 2 | 0 | 25-13 | 3.12 |
Totals | 8.0 | 8 | 7 | 7 | 1 | 8 | 2 | | |
Cubs Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Imanaga | 4.1 | 7 | 5 | 1 | 0 | 6 | 1 | 69-48 | 1.88 |
Miller, T | 1.2 | 1 | 0 | 0 | 1 | 0 | 0 | 25-16 | 2.14 |
Wesneski | 1.0 | 1 | 1 | 1 | 0 | 0 | 1 | 13-9 | 2.60 |
Little (W, 2-1) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 10-8 | 4.67 |
Neris (S, 8) | 1.0 | 0 | 0 | 0 | 1 | 0 | 0 | 18-12 | 2.86 |
Totals | 9.0 | 9 | 6 | 2 | 2 | 8 | 2 | | |
Game Info |
HBP: Bellinger (by Anderson, J). |
Pitches-strikes: Flexen 63-42; Anderson, J 18-12; Banks 13-8; Brebbia 11-7; Leasure 25-13; Imanaga 69-48; Miller, T 25-16; Wesneski 13-9; Little 10-8; Neris 18-12. |
Groundouts-flyouts: Flexen 5-1; Anderson, J 1-0; Banks 0-1; Brebbia 1-0; Leasure 0-1; Imanaga 4-1; Miller, T 2-2; Wesneski 2-1; Little 1-0; Neris 0-0. |
Batters faced: Flexen 18; Anderson, J 4; Banks 3; Brebbia 3; Leasure 6; Imanaga 20; Miller, T 7; Wesneski 4; Little 3; Neris 3. |
Inherited runners-scored: Miller, T 1-0. |
Umpires: HP: Edwin Moscoso. 1B: Vic Carapazza. 2B: Scott Barry. 3B: Brian Walsh. |
Weather: 75 degrees, Cloudy. |
Wind: 8 mph, In From RF. |
First pitch: 7:05 PM. |
T: 2:28 (:42 delay). |
Att: 38,397. |
Venue: Wrigley Field. |
June 4, 2024 |
Inning | Scoring Play | Score |
Top 4 | Paul DeJong reaches on a fielder's choice, fielded by third baseman Christopher Morel. Andrew Vaughn scores. Luis Robert Jr. to 3rd. Paul DeJong to 2nd. Fielding error by third baseman Christopher Morel. | 1-0 CWS |
Top 4 | Korey Lee doubles (4) on a fly ball to left fielder Ian Happ. Luis Robert Jr. scores. Paul DeJong scores. | 3-0 CWS |
Top 4 | Lenyn Sosa homers (1) on a fly ball to left center field. Korey Lee scores. | 5-0 CWS |
Bottom 5 | Dansby Swanson doubles (6) on a sharp line drive to left fielder Corey Julks. Ian Happ scores. | 5-1 CWS |
Bottom 6 | Christopher Morel homers (11) on a fly ball to left center field. Cody Bellinger scores. | 5-3 CWS |
Bottom 6 | Patrick Wisdom homers (3) on a fly ball to center field. Ian Happ scores. | 5-5 |
Top 7 | Luis Robert Jr. homers (3) on a fly ball to center field. | 6-5 CWS |
Bottom 8 | Ian Happ doubles (13) on a fly ball to right fielder Gavin Sheets. Cody Bellinger scores. Christopher Morel scores. | 7-6 CHC |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | R | H | E | LOB |
White Sox | 0 | 0 | 0 | 5 | 0 | 0 | 1 | 0 | 0 | | 6 | 9 | 0 | 4 |
Cubs | 0 | 0 | 0 | 0 | 1 | 4 | 0 | 2 | | | 7 | 8 | 1 | 3 |
Decisions
Division Scoreboard
LAD 0 @ PIT 1 - Final
MIL 1 @ PHI 2 - Final
STL 5 @ HOU 8 - Final
CIN 4 @ COL 1 - Final
Last Updated: 06/04/2024 10:43:36 PM CDT submitted by
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2024.06.04 23:05 chisoxbot GAME THREAD: White Sox (15-45) @ Cubs (29-31) - Tue Jun 4 @ 7:05 PM
White Sox (15-45) @ Cubs (29-31)
First Pitch: 7:05 PM at Wrigley Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
CWS | 0 | 0 | 0 | 5 | 0 | 0 | 1 | 0 | 0 | 6 | 9 | 0 | 4 |
CHC | 0 | 0 | 0 | 0 | 1 | 4 | 0 | 2 | | 7 | 8 | 1 | 3 |
Box Score
CHC | IP | H | R | ER | BB | SO | P-S | ERA |
Imanaga | 4.1 | 7 | 5 | 1 | 0 | 6 | 69-48 | 1.88 |
Miller, T | 1.2 | 1 | 0 | 0 | 1 | 0 | 25-16 | 2.14 |
Wesneski | 1.0 | 1 | 1 | 1 | 0 | 0 | 13-9 | 2.60 |
Little | 1.0 | 0 | 0 | 0 | 0 | 2 | 10-8 | 4.67 |
Neris | 1.0 | 0 | 0 | 0 | 1 | 0 | 18-12 | 2.86 |
CWS | IP | H | R | ER | BB | SO | P-S | ERA |
Flexen | 5.0 | 3 | 1 | 1 | 0 | 4 | 63-42 | 5.19 |
Anderson, J | 0.2 | 1 | 2 | 2 | 0 | 1 | 18-12 | 7.56 |
Banks | 0.1 | 2 | 2 | 2 | 0 | 0 | 13-8 | 4.88 |
Brebbia | 1.0 | 0 | 0 | 0 | 0 | 1 | 11-7 | 7.08 |
Leasure | 1.0 | 2 | 2 | 2 | 1 | 2 | 25-13 | 3.12 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Little (2-1, 4.67 ERA) | Leasure (0-1, 3.12 ERA) | Neris (8 SV, 2.86 ERA) |
Attendance | Weather | Wind |
| 75°F, Cloudy | 8 mph, In From RF |
HP | 1B | 2B | 3B |
Edwin Moscoso | Vic Carapazza | Scott Barry | Brian Walsh |
Game ended at 10:17 PM. Remember to
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2024.06.04 02:40 BaseballBot Game Thread 6/3 ⚾ Padres (32-30) @ Angels (21-38) 9:38 PM ET
Padres (32-30) @ Angels (21-38)
First Pitch: 9:38 PM at Angel Stadium
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
SD | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 6 | 1 | 7 |
LAA | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | | 2 | 4 | 0 | 2 |
Box Score
LAA | IP | H | R | ER | BB | SO | P-S | ERA |
Anderson | 6.2 | 5 | 1 | 1 | 3 | 2 | 91-56 | 2.37 |
Strickland | 1.1 | 1 | 0 | 0 | 1 | 0 | 14-12 | 1.75 |
Estévez | 1.0 | 0 | 0 | 0 | 0 | 1 | 10-7 | 4.50 |
SD | IP | H | R | ER | BB | SO | P-S | ERA |
Waldron | 6.1 | 2 | 1 | 1 | 0 | 4 | 95-55 | 3.98 |
Morejon | 1.0 | 2 | 1 | 1 | 0 | 0 | 15-10 | 2.22 |
Estrada | 0.2 | 0 | 0 | 0 | 0 | 0 | 4-3 | 0.48 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Strickland (2-1, 1.75 ERA) | Morejon (1-1, 2.22 ERA) | Estévez (9 SV, 4.50 ERA) |
Attendance | Weather | Wind |
| 69°F, Partly Cloudy | 6 mph, Out To CF |
HP | 1B | 2B | 3B |
Dan Iassogna | Ben May | CB Bucknor | Edwin Jimenez |
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2024.06.03 05:25 AxstromVinoven Jumper Axstrom - #29 - Fallout 1 and Modded Fallout
Apologies for screwed up formatting in the jump notes, Reddit can't handle large markdown lists Axstrom's Notes
- The list is here: big jump list
- The draw (1-5548) is 3630, 5321, 2816, 5548, 1067
- Drawing 5 so there are backups in case of issues, but the jumper gets to choose among 3
- 3630 is Fallout 1 Jumpchain - SPECIAL stats, skills, bottlecaps, etc
- 5321 is Heaven’s Lost Property - a 2007-2014 Manga categorized as "comedy, fantasy, harem"
- 2816 is Beetlejuice the Musical - based on the movie
- 5548 is Karakuri Douji Ultimo - a Manga about mechanical boys emboying complete good and evil fighting eachother
- Jumper chooses Fallout 1
- Jump Doc
- Reddit discussion
- Benefactor applies Modded Fallout in Supplement mode
- Jump Doc
- Reddit discussion
Build Notes
- Common Items
- F1 - Fallout Starting Gear - a pistol, clothes, food and water
- MF - RobCo Pip-Boy - wrist-configuration computer with connectors, mapping, geiger counter, med scanner, etc
- Axstrom has his merged in with "Tablet of the Free" to unify quest tracking
- Drawbacks - trying to keep it sane here
- F1 - Hunted (Master's Mutant Army) - they'll keep coming for me even if their base is destroyed
- MF - Long Forgotten - Lovecraftian horrors awakened
- Companions - after a long solo jump, a large party seems nice
- Kenji - the big guy has been due for a while
- F1:
- Very Good Strength and Very Good Endurance - playing to his type
- Tag skills: Big Guns, Unarmed, Repair - synergistic (assuming you don't want to use big guns if something gets to close range)
- Friendly Foe - limit friendly fire risks, playing into the build
- Psychic Nullifier - headgear to block out psi affects
- Big Funs: Flamer and Missile Launcher - pricey but what he really wants
- Hardened Power Armor - even tougher than normal
- MF - Power background
- Cheater's Heart - freebie to easily identify system synergies and busted combos
- Mayhem x2 - replenishing ammo bag, can be switched to different ammo types, even supports rare ammo
- VATS - freebie but probably the best for heavy weapons guy
- Achievements List - keep track of record and slowly gain power from it
- Game Breaker: Power Armor Upgrades - adds a shield and minor improvements across the board to his power armor
- base upgrades: firepower and armageddon x2
- Shock - excited at getting access to an interesting tech base
- F1:
- Heroic Intelligence - to better understand the tech
- Tag skills - Energy Weapons, Traps, Science - traps and science are her schtick
- Bloody Mess - people die in gruesome ways, no mechanical advantage but suits her sense of humor
- Presence - people feel uneasy when confronting her
- Psyker (Electrokinesis) - she's gotten enough crap for being named Shock and having no electrical powers
- Psychic Nullifier - as above
- Tesla Armor - armor focused on diffusing energy attacks
- Floating Eye-Bots - Shock loves minions
- MF - Loot background
- Tool King - all kinds of fallout crafting, full awareness of needed components and tools, mistake prevention
- Wasteland (Re)Builder - mental "build interface" and instant build of things when materials are on-hand
- Augmented Scanner - PipBoy upgrade to highlight loot caches, and ability to filter to specific items or materials
- base upgrades: support, garage, cutting edge
- Ren - Liked the game once, wants to see what mods bring
- F1:
- Heroic Luck and Heroic Charisma - Ren has had issues with luck in the past, and wants to help people without taking the blame for problems
- Tag skills - Small Guns, Doctor, Gambling - Ren has a shotgun, healing experience, and debt issues
- Awareness - estimating and evaluating enemies (or other people in general)
- Follower of the Apocalypse - studying, spreading knowledge, making medicine
- Sniper - more damage from guns (even close range)
- Bottle Cap Crate - spending money
- Chem Box - Replenishing supply of chems / drugs
- MF - Aesthetics background
- Vista Fanatic - The world around becomes more beautiful
- Vault-Tec Simu-Light - technological dark vision
- Sweet Release - Even more drugs and chems, including the rare ones
- Decals - visual customization to items makes them function better
- Saturn Spray - magically prevent visible damage (but allow actual damage) to avoid the need to clean, repaint, etc
- base upgrades: Paradise, Armageddon, Cutting Edge
- Seijiro - professional soldier who thinks he knows the lore
- F1 - Immersion background
- Heroic Perception and Heroic Agility - perfect for a marksman
- Tag skills - Small guns, Throwing, Outdoorsman - special forces
- Explorer - a sense for places of interested
- Desert Ranger - survival and combat skills
- Sniper - as above
- Explosives Box - replenishing throwables
- MF:
- Skill Master: Speech - sometimes you have to negotiate
- The Sight - Psyker ability to see glimpses of the future and find important clues
- Division - Powerful ability to run a real-time simulation of a second reality
- Location Tracker - free PipBoy upgrade to identify and filter nearby points of interested
- base upgrades: Integration, Teleporter, Cutting Edge
- Origin - I took the Loot background from Modded Fallout
- All the options were good, but thinking about what I specifically need right now, it suited me best
- Perks
- F1 - Heroic Perception and Heroic Agility - good for shooting and stealthing
- F1 - Tag skills: Energy Weapons, Barter, Sneak - aligned with Loot
- F1 - Awareness - see above
- F1 - Silent Death - extra sneakiness, attack from behind for more damage, indirect attacks
- MF - Tool King - see above
- MF - Bobby Pins and Boot Scripts - bypass locks of all types easily
- Items
- F1:
- Motion Sensor - helpful to avoid detection
- Electronic Lock-Pick - for keycards and access codes
- Stealth Boy 3001 - advanced stealth device
- Deathclaw Nest - raisable deathclaws!
- MF:
- Freebies: fallout games (and mods) and bobbleheads
- Augmented Scanner - as above
- Full Storage - design specs, schematics, etc for all semi-common tech in the setting
- Heavy Vertibird - VTOL is powerful, and VTOL with heavy weapons is even better
- Mothership Zeta - as defined in base build examples
- base upgrades: Settlement, Mobile, Flight, Orbital, Protected x2
- Major Mods - enhanced weapons, and cover for my butchering the story
Jump Notes
- With the biosphere revealed to all, and many new projects underway, I head to the Benefactor's office again
- Again, there are four envelopes, each with a sticker inside
- Fallout 1 - the classic videogame that kicked off a major franchise
- Heaven's Lost Property - some kind of moderately lewd anime about angels coming to earth?
- Beetlejuice the Musical - I'm not sure how it differs from the movie, but it could be interesting
- Karakuri Douji Ultimo - Manga about ancient mechanical boys that are somehow moral extremes and need to fight
- The truth is that while I've enjoyed the semi-lewd Manga/Anime/VN jumps I've visited, they seem to have their own weird power systems that don't interact well with others, and I'm looking for some good general purpose tech an abilities
- So even though Fallout is kind of a shitty place to live, it seems like a promising place to loot
- I'm used to how the Benefactor operates now, so after placing the Fallout 1 sticker on my Jump Tracker chart, I look away and look back to see "with mods!" stamped on top of it
- Not knowing which mods, or anything else about them, makes me a little apprehensive, but I'm sure the core of the game will still be there
- When I send out a message announcing the next jump, I get a few immediate responses
- Kenji reminds me that he has dibs on a companion slot for a sci-fi setting, and he wants to good
- Seijiro and Ren both played the original game, and Seijiro played some of the followups, and they're interested
- Everyone else is interested in going as well, each for their own reasons, mostly sent in private messages to me
- Rather than have individual discourse about this, I announce that Kenji's going along, and we can discuss the rest in the game room in the afternoon
- Ultimately, some people are more interested than others, and I see Shock actually trying to reverse engineer the game to see what tech options are available
- We make some rough plans, and do a few playthroughs of the game to make notes, but without knowing anything about the mods involved, any plan is likely to go out the window upon arrival
- When I try to launch the jump, we get diverted to the Benefactor's lounge instead
- This is the first time companions have been able to enter the lounge, and when I say where they are, they seem a little crestfallen, like they were expecting something more impressive behind the mystery
- A conference-room phone is on the table, and an unfamiliar voice welcomes the newcomers by name
- "This jump's supplement offers an unusual twist - you can collaborate on putting points into a base of operations. The cost will depend on what kind of features you want, but there's a reference sheet under the table. Also, while not strictly necessary, it will be slightly cheaper if you cover the four origin tracks offered in the supplement. Take a few minutes to look it over, and press the red button on the phone when you've decided."
- Shock grabs the sheet, taped to the bottom of the table, before the voice finishes talking, and as soon as it's done, she says "I want the big one" - referring to the 1800 point "Mothership", an when Kenji sees the words "orbital Death Ray", he agrees
- Looking over the reference sheet, we think we can manage it - the team is willing to divvy up the background origins and each throw in a third of their CP on top of that, and I should be able to cover the rest
- We hit the call button on the phone and announce our plan, and the voice responds "Excellent choice. Launch will commence in five minutes. Take a moment to relax until then."
- When the timer runs out, that old feeling of my guts twisting inside me takes over as we enter the jump
- There's no air - I'm slightly vacuum adapted but not that much
- I haven't used my Morph Gear in what feels like ages, but I call it from the inventory and activate the EVA suit I added to it in Martian Successor Nadesico
- I catch my breath and see that I'm near a very large spacecraft - this may be our mothership or it may not be, and since I can't see the PipBoy armband through this suit, I'll have to find an airlock to knowing
- It takes a few minutes, but I find a small maintenance hatch on the bottom of the ship
- The fact that it's locked is a small hindrance, but I know I have new trick for that
- I slow down time, dismiss the EVA suit, haphazardly jam a cable from my pipboy into the panel by the hatch, and run a script to overload the control panel - the door starts to open before my lungs even register the desire to breathe
- Once I'm safely inside a pressurized environment, I take a moment to look at my PipBoy
- My current objective is to take over the ship, with optional side objectives to free my companions
- My attempts to telepathically reach them fail, so without a map of the ship, I just start exploring
- It doesnt take me long to run into a squad of aliens
- They turn hostile, but didn't seem to be expecting combat
- I can feel one of them try a psionic attack on me, which doesn't land, and as I try my psionics to put them to sleep, they seem to easily shrug off my attacks
- I try a different tack, retrieving my cartoon revolver and shooting each in turn
- The knock-out effect works like a charm, so I retrieve the bullets, thank them kindly, and reload
- I quick drop them into the warehouse with a note to please put them in the birdcage for now, and we'll sort them out later
- They seemed to be saying something in a language I couldn't understand, or even vocalize in that range, so I throw a Tongues spell on myself in case I find any more
- It doesn't take long, and the next one is ready for combat, but helpfully refuses to notice me sneaking around for a moment
- I try to catch him by surprise, but the cartoon bullet's attacks bounce harmlessly off a forcefield
- While he's leveling some kind of raygun at me, I drop a decoy, teleport behind him, and start hacking with my axe
- My first attack is deflected by the shield, but the second sinks deep into his hip, and alien blood starts pouring everywhere, while he's still figuring out that my decoy is just that
- A direct attack at what I guess is his field emitter seems to disable the effect, and another shot from the revolver takes him out
- I keep sneaking around, avoiding the hostiles where possible, and eventually find a lone civilian type
- Before he notices me, a whip wraps around him, preventing him from moving, and I drag him into the Warehouse entrance hall, and from there to the temporary holding cells we set up for Baldur's Gate
- He seems surprised when he can understand what I'm saying, and is initially reluctant to speak, but is persuaded when he sees the guard-caste alien, still bleeding and unconscious, brought in
- He gives me directions to the containment area where the other humans are kept, his best guess at where my companions might be - it seems like he thinks I'll meet my match there, so I proceed with caution
- The guards at the containment facility aren't my match and a small group of Stunt Doubles takes them out with quiet precision melee strikes to their field emitters
- Kenji, Ren, and Seijiro are here, along with some other humans - I let them all out and sent the non-companions into the warehouse, telling them it was advanced teleportation, locking them in the medbay until someone coul deal with them
- They had some personal items nearby, incluing Seijiro's PipBoy, which was upgraded with advanced mapping tools that helped us orient ourselves
- As we were about to leave, Shock yelled out behind us
- Apparently the containment cells inhibited magic and psionic abilities, but the ship's artificial gravity was enough for her to generate small Chulip crystals and teleport to a nearby storage room without being impeded
- Reunited, and at least somewhat geared up, the optional mission of reuniting was marked complete, and by connecting my PipBoy with Seijiro's, we were able to get the quest to show a route to completing the "take over the ship" mission
- Opening the containment cells must have triggered a silent alarm or something, since we encounter no more civilians, but large patrols of combat aliens instead
- We try to keep it peaceful, but they don't respond to our spoken threats, or the sight of their fallen comrades, and their shields and alien psionic structure limit our ability to use nonlethal options, and most of them don't make it
- We take a few injuries on our side but significantly fewer after healing and focusing our buff spells on Kenji
- After taking out a few patrols, they come less frequently, and eventually we find ourselves outside the bridge of the ship
- The door is locked, but we've already figured out at least 4 ways to bypass locks on this ship
- Inside is the Alien Captain, and he seems prepared for a fight to the death
- Well, prepared by his standards - by mine, he is approximately as slow and feeble as a baseline alien, just using a more powerful shield and weapon than his suborinates
- I carefully whittle down his shield, then destroy the emitter, and then knock him unconscious with the cartoon gun
- I haven't fully appreciated before how the "cartoon violence" knockout carries substantially lower risk of a concussion or other brain injury than mundane violence
- Rather than kill him or throw him in my extradimensional jail, I have something a bit more devious planned
- I true polymorph him into a human while he's unconscious, which makes him much more susceptible to our psionic influence
- Ren and I have both commented on how we should focus on training our psionics on these aliens when time permits
- When the effect is permanent, and he is awake again, we forcefully negotiate that he and his crew, and this ship, will now be ours
- He concedes, but under duress
- We'll need to spend some time "working" with him to make this take hold, it seems
- After nearly a full day of negotiation with the Captain, using our considerable array of talents, the Captain seems genuinely willing to play along, provided we honor our side of negotiations
- So we call an all-hands meeting among the alien crew, and explain the situation
- Seeing their leader prostrate before us has some effect at least, thanks to Master of Masters
- I explain our mission, and that as my crew, they will be under my protection as well as my command
- Followed up with a show of force - offering anyone aboard a one-time chance to challenge me for command
- One of the lieutenants takes up the offer, but by now I've seen how they fight, and humiliate him
- And then the carrot and stick
- After some interrogation, we discovered that aliens can eat earth food, but they generally don't like most of it, but they love fresh arthropods, and we happen to have a spider farm
- Aliens who cause trouble for us will be sent to the surface unarmed
- Although they have natural psi abilities and can resist our intrusions for now they are quite susceptible to magic like Zone of Truth, and we plan random checks to identify who belongs in which group
- For clarity, Shock informs them that she is not human in her native form, and has been treated better by us than she was by her own kind, who bossed her around and underestimated her
- After about a week of threats, enticement, interrogations, training, and spells, we have the Zetan Mothership seemingly working for us
- We've made significant headway on psionically interfacing with the creatures, which saves me the trouble of having to frequently cast the Tongues spell as well
- After we inspected the cargo hold, we found several of our belongings
- Shock has already affixed UFO impulse drivers to the Vertibird, giving it the ability to reach orbit and maneuver into and out of the mothership launch bay
- Kenji's Power Armor was already undergoing testing by the aliens, and is now upgraded with a recharging force shield and a significantly improved computer system
- Knowing that we've been sent to Fallout 1, even if modded, our next priority is to figure out the current status of Vault 13
- We don't know who our Vault Dweller is, exactly, or if they've even sent one in this continuity, but we have a guess of the path they might travel, so we decide to travel it backwards, and start with the necropolis
- Unfortunately aiming the teleport beacons isn't an exact science, and we aren't as close to the Necropolis as we hoped
- As we materialize in place, a new quest indicator appears on my Pip-Boy: "Save the eggs."
- The "eggs" are about 200 meters east according to scans, so we all go that way as fast as possible
- I arrive first, thanks to no-longer-inhibited teleportation, just in time to see a throng of mutants take down a mother deathclaw, and then turn their wrath toward me
- If they want a fight, they can have one - they may knock a bit of ink out of me, but I'm not worried
- In the knick of time a pull a punch to avoid shoving one directly on top of a pile of eggs that had been concealed when I arrived
- The mutants are significantly stronger and tougher than baseline humans, but not especially fast or well-trained
- I tuck the eggs in hammerspace, clearing the quest, and we get back to our goal
- Fortunately, the heavy vertibird had been stashed in the warehouse prior to us beaming down
- I fly it out, taking advantage of the new Airport rifting capability
- There's little effective resistance on our way into the Necropolis
- A few ferals come for us and are easily dispatched
- Even the ferals don't qualify as undead for magic purposes, which means we have to actually deal with them
- Set, the leader of ghouls in the place, wisely agrees to negotiate, and we know just what he wants
- Offering to help with mechanical and repair issues in exchange for permission to root around in the vault
- Seeing that we're heavily armed, he does forewarn us of the super mutants near his water system
- Super mutants, broken pumps, and delicate circuit boards are all easily handled with a bit of foreknowledge
- Set is impressed with our speed and efficiency, and I am surprised by how reasonable he seems
- But again, that may be because we are heavily armed
- I task a Stunt Double with caring for the Deathclaw Eggs and check in with the Stunt Double running the mothership before we move on
- With the Water Chip in hand, we head towards Vault 13
- Along the way we make brief stops at The Hub and Junktown to make acquaintances, and leave messages in case our mysterious vault dweller passes through
- Of course we decided leave Gizmo with a Geas and psychic compulsion to obey the rules and play fair
- A group of supermutants tried to ambush us while we were scouting the perimeter as a favor to Killian, but they were once again underprepared, and easily dispatched
- But the notes were unnecessary, as we found the Vault Dweller at Shady Sands after all
- She wasn't one of the pregens, but someone new - a survivalist sort named Carla
- We had discussed various contingencies beforehand, and agreed that we shouldn't deprive the heroic Vault Dweller of their story, or the world of their influence
- So we didn't offer the chip immediately; we found her and started making nice
- When you're stacked up on social perks, it doesn't take long to build a good impression, and we deftly handled the conversation to make it seem like Carla ought to impress us and earn our trust, not the other way around
- After some exposition, and a day's worth of doing good deeds together, we steered conversation to the water chip, and got her to agree to stay and help with the mutants in exchange for it
- And of course we insisted on escorting her back to Vault 13 to stay safely
- Not at all because we wanted her to see the mutant attacks that keep cropping up, of course
- As usual, the Overseer of Vault 13 also demanded Carla deal with the growing Supermutant problem
- Since our group offered safety, good intentions, plus transportation and good food, we had our hooks sunk in Carla pretty deep by now
- We make an intentionally slow pace with our Vertibird, stopping to help and gather information at settlements
- During the journey, I declare Carla a "Great Person" for saving her vault and staying out to help with this greater threat, which comes with significant boosts to her abilities
- At the same time, Shock continues to upgrade her weapons and armor, Kenji and Seijiro train her further in combat andd tactics, and Ren keeps her mind clear and prepared to do what must be done
- The system of this world responds to our actions, and our abilities improve as we churn through requests
- The cathedral isn't hard to find, and we put our plan into action
- Carla and I split off to go deal with the master, while the others harry the perimeter and generally cause distractions and headaches
- Modding hasn't changed the layout of the LA Vault, and we both have stealth gear, so we easily slip in and activate the bomb
- I'm not interested in taking chances with the countdown, so I teleport myself and Carla to the mothership, and send a psychic signal to the others
- We tried to tell her about the aliens in advance, but she wasn't expecting it to play out this way
- Fortunately, Ren is able to help with the psychological trauma over the next few days
- All things happen as they must, and Carla is permanently exiled to the wasteland after reporting success (and the existence of an alien mothership) to her Overseer
- As we wander the wasteland, new strange tales crop up - a threat beyond ghouls, mutants, or even deathclaws
- Other groups have coopted the Cathedral's MO of taking live prisoners, but they don't seem to be coming back as mutants
- Speaking of, even the roving bands of supermutants attacking us have become darker - new strains with even more twisted bodies and bizarre weapons
- It's the mods, it's got to be the mods
- Carla continues with us for a while, doing good where we can, but after rescuing some other vault dwellers from a group of cultists, they decide to think defensively and put down roots, founding Arroyo
- Of course they ask us to join them, but we suggest a compromise
- We request that they govern the town by a council, and that I be given a seat on the council despite my absence, and in exchange, we will bring them what salvage we can find, and try to keep the surroundings clear of hostiles
- That they agree was already foreseen, and that begins the next stage of our plan
- Soon, the settlement of Arroyo is home to the Brandunburg Gate, the Library of Alexandria, and the Great Wall of China, giving a variety of boons to the residents and immigrants they accept
- The settlement thrives and grows under the Great Person known as Carla Steinmetz
- The gang and I know that we will attract trouble no matter where we go
- So we let Arroyo be, after helping set up a teleportation beacon and some more mundane defenses like sentry points and watchtowers
- We've become generally aligned with the Followers of the Apocalypse, and they provide valuable intel, occasionally asking us to deal with threats or make urgent deliveries
- Ren and Seijiro came to us as part of a cult investigation, and I've had a bit of experience since then, and this time they can't use the local governments to cover their tracks
- We track them back to Hollywood, where it seems like a lot of the mutants and kidnappers have been coming from
- There's no heroic vault dweller with us who needs to be handled with kid gloves, so we don't bother with restraint
- Anyone who looks like a cultist or mutant is mowed down through a series of strafing runs with the Vertibird, and that's a lot of them
- A group holding a white flag eventually moves to the middle of an interesection, and since they appear unarmed, we land and parley
- They say their leader wants to meet and discuss a truce between our forces
- But the leader must stay deep underground for reasons that frankly sound like bullshit - something about the corrupting influence of open air
- We settle on a compromise - we'll meet them in a sub-basement, but no deeper, and if they show weapons, the truce is over - in exchange, the meeting party will just be me and Ren, who has connections with the Followers of the Apocalypse, the current enemies of this group
- The others head back out in the vertibird, with instruction to keep distance, monitor, and don't approach without my signal
- I get an uneasy premonition as Ren and I head down the stairs, something familiar that I can't quite place
- Until I sense the dimensional veil thinning as their leader approaches, with what seems to be a distant planet in his wake - a planet I recognize
- The next three things happen in a sequence that could only be accomplished by a speedster:
- I send Ren a psychic message: "It's Allabar"
- I activate a beacon to initiate repeated death-ray bombardment on my location
- I teleport both of us back to Arroyo
- I'm not dealing with Allabar like that again. I don't know if he's the same one, a different instance from a different universe, if he's had time to heal, if he's made contingencies against me, or what
- That sets the tone for the remainder of our time in this jump
- We track down cults or clusters of supermutants and death ray them with extreme prejudice
- We must average one annihilation assault every three or four months
- We don't see any more dimensional veil slippage or evidence of Allabar, but every week or so, we unleash another Salvo at their location in Hollywood, just for my peace of mind
- We do get up to some other hijinks now and then as well
- Notably, stealing several nuclear devices from Vault-Tec - I'm sure they have more than enough to destroy Shady Sands when the time comes, but we at least want to make them panic
- Carla doesn't hold hostility in her heart for the people who remained at Vault 13, but every so often we scry on their overseer, and when it seems like he's having trouble, we do the vault equivalent of ringing the doorbell and leaving a flaming bag of dogshit on their doorstep before running away
- In this case, the dogshit is usually a group of raiders
- Having reared our batch of deathclaw eggs, we train the juveniles, and occasionally use them to scare the hell out of bandits and cultists in ambushes
- Over time, the Zetans become more comfortable with our leadership
- The biggest shift comes after one insubordinate calls for help from the support mothership
- We figured this was coming, an when it appears, we warp our Nadesico out of storage and easily annihilate the support mothership, and then ask if the rest of the Zetans would behave or if we needed to cut our losses on this mothership as well
- Shock and I take at least one day a week to work with the industrial complex in our biosphere
- Before starting the jump, Shock had just gotten synthesis and concentration of nitric acid from air, and was working on isolating cellulose from wood, in hopes of making smokeless powder for ammo
- After a few years, we have modern propellant plus high-precision casing manufacture from recycled brass and copper-jacketed lead ammunition with support for steel tips and cores
- As well as a bio-refinery that can distill a variety of fuels and lubricants from biological materialize
- Since the biosphere already has a robot-tended greenhouse, community gardens, and food delivery, we've tasked the halfling farmers with growing a variety of useful crops such as corn, soybeans, cotton, switchgrass, and even algae in one of their lagoons - they are skeptical but quite helpful
- We purchased sectional time for the warehouse to help with accelerated crop growth (especially for the Tree of Life) and save the residents some boredom
- We regularly take genetic samples of the plants and animals unique to the setting, feeding them into our biosphere control center until it has the option of creating radscorpions, giant cockroaches, cazadores, pigrats, gulpers, and even small yao guai and brahmins
- We continue our involvement with Arroyo, and under our stewardship, the settlement thrives and gains a reputation for safety and fair dealing
- And the slight chance that if we're around when a visitor comes, we might repair or even upgrade their gear, or even heal grievous wounds, in exchange for information, rumors, and unrefined materials
- We're always scouting and salvaging for unrefined materials; we've streamlined a system of getting even large items like girders into the warehouse, and having them taken to the industrial supply depot via automated transport disk from there
- When the time approaches for our jump to end, our preparations are simple
- There are no great delicacies or rare resources we need to acquire in bulk, and we already have a fiat-backed database of manufacturing techniques and technical schematics
- We hold last-minute workshops on maintenance of all the technology, on healing and medicine making, and on combat an territory defenses
- We give what we can to the Arroyo council - printouts of maps compiled from orbital photography, books representing the most fundamental knowledge we can offer, and seeds of the produce we grow in the greenhouse, on the off chance they can find a way to grow anything similar
- Carla, who has been an unwavering force for good, and is now pregnant, deserves better than for us to abandon her, so on the eve of our departure, we ask for a private meeting
- She knows about the mothership, an she's seen us do some extraordinary things (such as teleporting her out before a nuclear bomb went off) but never pried
- We ask if she wants to know the truth about us - she does
- So we show her - our gifts, the warehouse, the biosphere, our other companions and followers, and we tell her that we travel worlds, and we came to this one to try to help in what ways we could; that our time is up but there is more in store for this world
- And that when we leave, our boons to her and to Arroyo will leave with us, and we won't be able to run errands, patrol the area, defend the settlement, or heal and aid the residents
- And we offer her a gift - a choice of gifts - the option to gain the powers of a psyker and to make her will into reality, or to gain the powers of a bard and the chance to bring joy and entertainment to those around
- She ponders, just for a moment, and tells us that she would like to be a bard
- There are enough people seeking power and enforcing their will, she says, but far too few bringing joy to their companions
- And so we bring the musicbox and ask her to turn the crank and listen, an as she does, we can sense the budding power forming within here
- We treat her to an expertly made dinner with fresh and quality ingredients, better even than the food she had in vault 13
- And finally, our rarest gift - the first fruit of our tree of life - an option to live healthfully as long as she likes
- She declines, but we insist on sending the fruit with her in case she changes her mind after her child is born - based on what we know of the tree, the fruit should stay fresh indefinitely if the skin isn't broken
- And then we once more ride off in our Vertibird, knowing that even if we find our way back to the world of Fallout, it won't be the same
- It only occurs to me after we leave that we've never tried a power-granting item on someone who was pregnant before...
Notes on the Jump Docs
Fallout 1
- The setting is generally well known and documented
- even though I haven't personally played any of the games, I picked up a lot through cultural osmosis over the years
- I also just watched the TV show
- So I was certainly interested in writing a jump for it, and seeing what it had to offer
- There are some quirks of the document worth noting
- The SPECIAL section specifically says that if you have other means of improving these stats, they don't count
- In the past I've considered something similar in my D&D jumps - my jumper may have superhuman strength but it wouldn't affect their attack chances and damage in combat in a D&D world
- Instead of origins, they offer one discount at each tier for items and perks
- In practice I didn't like this, because my jumper was more interested in two items at the same tier, so I compromised on my build a bit
- It seemed like this was trying to avoid the "locked in track" of origins to offer more freedom, but was just stifling in a different way
- Overall, the SPECIAL starts, perks, items, and drawbacks were fairly clearly written
- It's satisfying to get something and know what it does and doesn'table
- Some of the items were a bit lacking in description, but that's not a setback because the extensive fallout wiki has details on canon items
- The damage bonus perks were highlights
- There were some interesting unique items to be had, like the deathclaw nest and floating eye bots
- Some items were more expensive in the Fallout 1 doc than the same (or better) item was in the Modded Fallout supplement, but that's not surprising
- Overall a good jump doc
- Obviously a good start for anyone who wants to do a full fallout series chain
- Otherwise good for a jumper with a few survivability perks who wants to pick up some mid-tier tech or sufficiently scaling combat perks
Modded Fallout
- I wasn't sure what supplement to attach to Fallout 1, but someone on the Discord mentioned this and it was obviously the choice I was going for
- The origins are fun approaches to types of mods, and I like them all
- Some of the perks are pretty powerful, but that's in line with what you'd expect for adding powerful mods
- The "pick one item from base game" item is cheap but may be coul have used some descriptions of the options
- The unusual part of this supplement is the settlement system
- The ability to buy multiple tiers of the same upgrade is interesting
- The option to collaborate with companions on an upgraded settlement is something I haven't seen before, but makes a lot of sense
- The list of example settlements and their upgrade totals in the notes was extremely helpful
- It's nice that having a settlement isn't required or even made to seem like a core part of the jump (unlike some jumps where the extra thing you can sink points into is vital, like the jets in Vector Thrust)
- Not that it doesn't make sense for those things, just that it's cool to be able to ignore settlements entirely, go all in, or be somewhere in the middle, without handicapping yourself
- On the whole I think this is a great supplement, or could be a great jump on its own if you don't use supplements
- Definitely recommended for someone who wants to get nukes, or a settlement, or just do more fallout stuff
submitted by
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2024.06.01 20:04 Ok_Dimension_4707 Forgot to post this the other day. In honor of an Angel Hernandezless MLB, here are my 1955 Bowman umpires
2024.06.01 18:00 Ihategunz [WTS] Near Clone URGI 14.5, DNC Camo G$ Super Duty 16", White 16" Aug Barrel, Clone Correct 10.3 URGI, FCD ABC, Spare Parts for BRN4/Sig/Glock/Benelli M4/AK47, SW LEAP/04, Sig MSR 1-6 LPVO, FN/Aero/Geissele/DD rails, FDE SF Warden
Timestamp:
https://imgur.com/a/JPlkFBH Pics:
https://imgur.com/a/LLopazM Optics:
https://imgur.com/a/rs578Ec I accept Paypal, Venmo, Cashapp, Zelle, Apple Pay. All prices are negotiable. I don't really do any research in market price, Just shoot ur shot.
Bundles > Dibs. Geissele URGI 14.5 Near Clone
BNIB, straight from Geissele and still in the sealed factory bag. I bout a few of these and a few of the 11.5s. Keeping the shortys. Does not come with buffespring.
Asking $1149 each
G$ Super Duty Mod1 Stripped 10.3
Brand new and unfired from Geissele with the Huxwrx suppressor MD for you flow bois out there. Still has the factory jizz on there + the Steel QD inserts. Minty Safe Queen condition.
Comes stripped, so no bcg or CH, cannibalized these for a different build.
Product URL: https://geissele.com/super-duty-mod1-complete-upper-10-3-5-56mm-black.html
Asking $699 shipped!
Geissele Super Duty 16" in DNC Rattlecan
Factory Geissele Super Duty with a 16" Chrome Lined CHF Barrel, coated in Mag Phosphate (bought before G$ switched to the cheaper Black Oxide)
Comes with factory Nanocoated Surefire Closed Tine and Super Charging Handle. BCG not included.
This upper is coated in a DNC like Paint Job, and has minimal cosmetic damage. Only noticeable spot is a slight ding on the top rail from mounting. Paint job is super easy to remove, very light coat. I removed a small part of it on the bottom but got distracted and gave up.
Shot for around 100 rounds and put into permastorage in a vacuum seal.
Asking $899 $699 shipped
Factory Steyr Aug 16" Barrel with White Grip
Stormtrooper clone gone wrong. I decided to join the ODG gang gang instead.
No salt, spare barrel that was shot for 80-100 rounds. There is a slight imperfection on the backside of the white grip as seen from pics, came like that from factory
$420 $399 shipped
Clone Correct URGI 10.3 Upper
Here i've got a clone correct URGI 10.3 in a smooth shade of DDC. All parts are unfired except for the BCG/CH and Upper receiver. Had this assembled and sitting in my closet for close to a year now, i love looking at it but it's time i sell some extras.
Parts List:
Surplus Colt 13629 Keyhole upper
Daniel Defense 10.3 Barrel NSN Marked w/ DD GB and Tube
Colt C stamped BCG
Geissele 9.3" MK16 DDC
Geissele DDC ACH, NSN Marked (shade matches MK16)
Surefire 4 Prong, NSN Marked
Cosmetic Condition: Like New, minimal salt.
Asking $1199 $1139 shipped
SIG LPVOS
Black and Tan Sig Tango MSR 1-6
Black comes with mount, like new. $249 $239 shipped
Tan does not come with mount, has some snail trails from mounting: $219 shipped
FCD Crap 🦆
- ABC/R serrated bolt catches, $55 each. 2x center, 1x forward biased
Rails n Uppers
- Aero enhanced m4e1 upper with integrated barrel nut + 15" enhanced upper gen 2. Used but minimal salt: $199 shipped
- FN M4 3S679 Code upper + FCD RHF 9.5. Both cerakoted odg: $299 shipped. Can split for $155 each.
- DD RIS III FDE 9.5: comes with hardware and nut, light salt 3-4 spots: $369 shipped
- Geissele MK16 9.3" Black: Blemula but re-nitrided so the blemula logo is barely visible. No salt like new. Barrel nut has some marks $199 shipped
- LMT M4 Forged Upper, with the lmt logo: light salt, $169 shipped
- Zev Redacted Upper: New. Stripped. $69 shipped
- Aero Normie Upper: New. Assembled FA but no dust cover. $69 shipped
- Aero M4E1 Upper: New. Assembled. $99 shipped
- Aero M4E1 Light Salt: Assembled, $85 shipped
AR15 Spare Parts
- Ergo grip rail covers 3x: $10 addon
- magpul 9 slot pic rail: $5 addon
- LWRC BUIs, rattlecanned fde, no salt,
$119 $99 shipped
- Bushmaster Commercial Spec Stock: $29 shipped
- BNIB RRA BuffeSpring for Carbines: 2x $15 each
- VLTOR A5 Tube: $49 shipped. Previously rattlecanned, most is removed but needs a bit more acetone.
- aero enhanced Tube: comes with nut and plate. $39 shipped
- bcm wrenches $5 addon each
BRN4 Parts from Forsaken Build
1x BNIB Operating Rod, $59 shipped
Mounts/Sights
Weaver Extra High 34mm Rings: $79 $49 New
Aimpoint PRO Riser spacer:, $10 addon
Aimpoint Micro OEM Mount: same as this one https://aimpoint.us/micro-standard-mount-for-h-1-h-2-kit/ very light salt, $69 $49 shipped
Aimpoint Pro low Mount: $49 shipped
Looks like this but with a picatinny mount https://aimpoint.us/aimpoint-30mm-top-ring-fits-qrp2-tnp-lrp-not-required-for-compm4-series/
KAC Rear Sight like new but missing parts (missing clamp screw and bolt clamp): $79 shipped
Scalarworks Leap/04 RMR Mounts: 0400 (1.42"), 0410 (1.57"), $99 each like new
4x random scope rings - 30mm, $15 each. Supposedly Vortex but no idea how to verify. No markings other than made in china labels and "AFA"
Unity fast Micro Mount for T2: $119, very light salt, comes with sight posts
Unity fast qd lever: New, lost the springs but unity will send em to u. $35 shipped
Glock Stuff
Glock Sights: all takeoffs, $15 each. Tritium rear one is $30. $59 for all.
Random recoil spring: i think for G19, $15
CAA MCK Microroni for G19/23/32: Mild salt, comes with flashlight. $169 $149 shipped
Wilson Combat Gen 5 Performance Trigger + Tactical Connector, 250 rounds: $69 shipped
AK Stuff
JMAC: Non-Folding Stock/Brace Mount for MRKT Trunnion: lnib $29 shipped
1913 Adapter for MRKT Trunnion: lnib $29 shipped
Take both for $45!!!
Random Shit
Vortex Razor 1-6 Killflash: $30 addon
Benelli M4 Mesa Tactical Stock with comfortgrip, cheek riser and newest lock washer: $119 shipped
MR556 12" Mlok Handguard: $79 shipped
T1C Axis Elite for P365XL and TLR7: some dust but like new. $99 shipped
SF Warden FDE: light salt on muzzle end, $185 shipped
Patches
Also patches if you would like some: https://www.reddit.com/GunAccessoriesForSale/s/NzKFRKbgjL
submitted by
Ihategunz to
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2024.06.01 01:10 BaseballBot Game Thread 5/31 ⚾ White Sox (15-42) @ Brewers (33-23) 8:10 PM ET
White Sox (15-42) @ Brewers (33-23)
First Pitch: 8:10 PM at American Family Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
CWS | 0 | 0 | 3 | 0 | 2 | 0 | 0 | 0 | 0 | 5 | 9 | 0 | 5 |
MIL | 0 | 1 | 0 | 3 | 0 | 0 | 6 | 2 | | 12 | 23 | 1 | 16 |
Box Score
MIL | IP | H | R | ER | BB | SO | P-S | ERA |
Myers | 4.1 | 7 | 5 | 5 | 1 | 4 | 78-49 | 5.40 |
Milner | 1.2 | 1 | 0 | 0 | 0 | 4 | 23-16 | 3.21 |
Paredes, E | 1.0 | 0 | 0 | 0 | 0 | 1 | 10-7 | 0.00 |
Herget | 2.0 | 1 | 0 | 0 | 0 | 1 | 23-18 | 3.18 |
CWS | IP | H | R | ER | BB | SO | P-S | ERA |
Fedde | 5.0 | 9 | 4 | 4 | 4 | 8 | 98-61 | 3.12 |
Hill, T | 0.1 | 2 | 0 | 0 | 0 | 0 | 8-4 | 3.98 |
Soroka | 1.0 | 3 | 3 | 3 | 1 | 2 | 38-26 | 5.83 |
Brebbia | 0.1 | 4 | 3 | 3 | 0 | 0 | 19-13 | 7.71 |
Shuster | 1.1 | 5 | 2 | 2 | 1 | 1 | 38-19 | 3.28 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Paredes, E (1-0, 0.00 ERA) | Soroka (0-6, 5.83 ERA) | |
Attendance | Weather | Wind |
| 74°F, Roof Closed | 0 mph, None |
HP | 1B | 2B | 3B |
Jordan Baker | Mark Carlson | Edwin Jimenez | Stu Scheurwater |
Game ended at 11:16 PM. Remember to
sort by new to keep up!
submitted by
BaseballBot to
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2024.05.31 23:10 chisoxbot GAME THREAD: White Sox (15-42) @ Brewers (33-23) - Fri May 31 @ 7:10 PM
White Sox (15-42) @ Brewers (33-23)
First Pitch: 7:10 PM at American Family Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
CWS | 0 | 0 | 3 | 0 | 2 | 0 | 0 | 0 | 0 | 5 | 9 | 0 | 5 |
MIL | 0 | 1 | 0 | 3 | 0 | 0 | 6 | 2 | | 12 | 23 | 1 | 16 |
Box Score
MIL | IP | H | R | ER | BB | SO | P-S | ERA |
Myers | 4.1 | 7 | 5 | 5 | 1 | 4 | 78-49 | 5.40 |
Milner | 1.2 | 1 | 0 | 0 | 0 | 4 | 23-16 | 3.21 |
Paredes, E | 1.0 | 0 | 0 | 0 | 0 | 1 | 10-7 | 0.00 |
Herget | 2.0 | 1 | 0 | 0 | 0 | 1 | 23-18 | 3.18 |
CWS | IP | H | R | ER | BB | SO | P-S | ERA |
Fedde | 5.0 | 9 | 4 | 4 | 4 | 8 | 98-61 | 3.12 |
Hill, T | 0.1 | 2 | 0 | 0 | 0 | 0 | 8-4 | 3.98 |
Soroka | 1.0 | 3 | 3 | 3 | 1 | 2 | 38-26 | 5.83 |
Brebbia | 0.1 | 4 | 3 | 3 | 0 | 0 | 19-13 | 7.71 |
Shuster | 1.1 | 5 | 2 | 2 | 1 | 1 | 38-19 | 3.28 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Paredes, E (1-0, 0.00 ERA) | Soroka (0-6, 5.83 ERA) | |
Attendance | Weather | Wind |
| 74°F, Roof Closed | 0 mph, None |
HP | 1B | 2B | 3B |
Jordan Baker | Mark Carlson | Edwin Jimenez | Stu Scheurwater |
Game ended at 10:15 PM. Remember to
sort by new to keep up!
submitted by
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2024.05.31 03:19 ChiefKelso Radio host offers apology to Mets pitcher after learning of son's chronic illness
| Just about every radio show in New York went after Jorge López Thursday. However, perhaps the most popular radio host in the city — and the country — walked back his criticism of the New York Mets pitcher after learning about a "serious situation" in the pitcher's personal life. López launched his glove into the stands after being ejected Wednesday, and, after the game, he appeared to say he played for the "worst team in the whole f---ing MLB." He claims he said he is the worst teammate. In his very first segment of his morning radio show, WFAN host Boomer Esiason, the former NFL quarterback, said López's behavior was "embarrassing," and he "would have ripped him a new one." "You can't have a player acting this way, saying these things, and you have to immediately get rid of them. This is part of a locker room culture problem, if you ask me," Esiason said. However, later on in the show, Esiason learned López's 11-year-old son suffers from familial Mediterranean fever and is awaiting a transplant. His opinion on López's outburst totally changed. "I can totally understand why you may lose it on the field the way that he did. And I could also totally understand now, why internally, (the Mets) may have handled it a little bit differently than I would have liked it," Esiason said. Esiason compared López's situation to his own, because his son, Gunnar, suffers from cystic fibrosis. "There was a year where I had to play without knowing what Gunnar was going through. And I know exactly how difficult that is trying to balance those two things. So, I just want to offer an apology to Jorge López from what I said this morning about how I thought Carlos Mendoza should have handled it." The Mets described López's actions "unacceptable" and thought the appropriate punishment was to designate him for assignment, meaning they would try to find a trade partner, then either release him or send him to the minor leagues. But Esiason offered another route. "Why wouldn't the psychology of the Mets sit down with Jorge López and maybe put him on a 15-day mental health break? I’m just saying, it is Mental Health Awareness Month. We can make fun of it, because it's the Mets, and it's a mess and everything else, but there's something serious going on in this young man's life. "I just wanted to offer an apology with the way that I went about it this morning. It’s just not appropriate, and I want to wish him and his family the very best. And, hopefully, he can get the help that he needs, not just the help his son needs." López allowed a two-run home run to Shohei Ohtani, which put a bow on the Dodgers' six-run eighth inning. The Mets have lost 25 of their last 35 games. It was already a bad day for the Mets, who had earlier placed Edwin Diaz on the injured list with a shoulder impingement. Then, Pete Alonso left the game in the first inning after getting hit in the hand by a pitch. Their schedule isn't getting any easier. They welcome the defending National League champion Arizona Diamondbacks this weekend. submitted by ChiefKelso to NewYorkMets [link] [comments] |
2024.05.30 21:43 KCRoyalsBot The Royals fell to the Twins by a score of 7-6 - Thu, May 30 @ 12:10 PM CDT
Game Status: Final - Score: 7-6 Twins
Links & Info
| Royals Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Garcia, M - 3B | 4 | 3 | 2 | 0 | 1 | 0 | 2 | .265 | .312 | .406 |
2 | Witt Jr. - SS | 5 | 0 | 2 | 3 | 0 | 2 | 2 | .309 | .363 | .548 |
3 | Pasquantino - DH | 5 | 1 | 2 | 2 | 0 | 0 | 3 | .229 | .309 | .404 |
4 | Perez, S - 1B | 3 | 0 | 0 | 0 | 1 | 2 | 2 | .320 | .383 | .529 |
5 | Velázquez - RF | 4 | 0 | 0 | 0 | 0 | 2 | 2 | .219 | .286 | .400 |
6 | Loftin - 2B | 4 | 0 | 0 | 0 | 0 | 1 | 2 | .238 | .327 | .238 |
7 | Melendez - LF | 3 | 1 | 1 | 1 | 1 | 0 | 0 | .176 | .238 | .346 |
8 | Fermin - C | 3 | 0 | 0 | 0 | 0 | 0 | 2 | .289 | .340 | .378 |
| a-Frazier - PH | 0 | 1 | 0 | 0 | 1 | 0 | 0 | .211 | .308 | .272 |
9 | Isbel - CF | 4 | 0 | 0 | 0 | 0 | 1 | 1 | .214 | .260 | .338 |
| Totals | 35 | 6 | 7 | 6 | 4 | 8 | 16 | | | |
Royals |
a-Walked for Fermin in the 9th. |
BATTING: 2B: Witt Jr. (16, Paddack). HR: Pasquantino (6, 1st inning off Paddack, 1 on, 1 out); Melendez (5, 4th inning off Paddack, 0 on, 2 out). TB: Garcia, M 2; Melendez 4; Pasquantino 5; Witt Jr. 3. RBI: Melendez (13); Pasquantino 2 (35); Witt Jr. 3 (40). 2-out RBI: Witt Jr. 2; Melendez. Runners left in scoring position, 2 out: Perez, S; Fermin. Team RISP: 1-for-5. Team LOB: 6. |
FIELDING: E: Garcia, M (6, fielding); Witt Jr. (6, throw). |
| Twins Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Margot - LF | 4 | 1 | 1 | 0 | 1 | 0 | 1 | .208 | .274 | .264 |
2 | Correa - SS | 4 | 1 | 1 | 3 | 0 | 1 | 1 | .259 | .340 | .446 |
3 | Jeffers - DH | 3 | 2 | 2 | 3 | 1 | 0 | 1 | .254 | .342 | .544 |
4 | Miranda - 3B | 4 | 0 | 1 | 0 | 0 | 0 | 3 | .278 | .307 | .451 |
| Julien - 2B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .207 | .309 | .372 |
5 | Buxton - CF | 4 | 0 | 0 | 0 | 0 | 2 | 1 | .244 | .297 | .409 |
6 | Castro, W - 3B | 4 | 1 | 2 | 0 | 0 | 0 | 0 | .263 | .335 | .421 |
7 | Farmer, K - 2B | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .167 | .272 | .244 |
| a-Kepler - RF | 2 | 1 | 1 | 1 | 0 | 0 | 0 | .286 | .345 | .484 |
8 | Santana - 1B | 3 | 1 | 0 | 0 | 1 | 1 | 3 | .208 | .295 | .360 |
9 | Vázquez - C | 4 | 0 | 1 | 0 | 0 | 1 | 5 | .174 | .193 | .220 |
| Totals | 33 | 7 | 9 | 7 | 3 | 5 | 15 | | | |
Twins |
a-Singled for Farmer, K in the 6th. |
BATTING: 3B: Correa (2, Stratton, C). HR: Jeffers 2 (12, 4th inning off Lynch IV, 1 on, 0 out, 5th inning off Lynch IV, 0 on, 2 out). TB: Castro, W 2; Correa 3; Jeffers 8; Kepler; Margot; Miranda; Vázquez. RBI: Correa 3 (18); Jeffers 3 (36); Kepler (20). 2-out RBI: Jeffers; Correa 3. Runners left in scoring position, 2 out: Miranda 2; Vázquez 2. Team RISP: 2-for-8. Team LOB: 6. |
FIELDING: E: Santana (4, missed catch). |
Royals Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Lynch IV | 5.0 | 5 | 3 | 2 | 0 | 2 | 2 | 72-47 | 1.50 |
Stratton, C (L, 2-3)(BS, 2) | 0.2 | 3 | 4 | 4 | 2 | 2 | 0 | 32-16 | 6.00 |
Schreiber | 0.1 | 0 | 0 | 0 | 1 | 0 | 0 | 10-4 | 1.90 |
Long | 1.0 | 0 | 0 | 0 | 0 | 1 | 0 | 10-7 | 0.00 |
Anderson, N | 1.0 | 1 | 0 | 0 | 0 | 0 | 0 | 11-8 | 3.54 |
Totals | 8.0 | 9 | 7 | 6 | 3 | 5 | 2 | | |
Twins Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Paddack | 5.2 | 5 | 4 | 4 | 2 | 4 | 2 | 88-54 | 4.57 |
Thielbar (W, 2-1) | 0.1 | 0 | 0 | 0 | 1 | 0 | 0 | 12-6 | 4.97 |
Alcala (H, 4) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 13-9 | 2.40 |
Jax (H, 10) | 1.0 | 1 | 0 | 0 | 0 | 2 | 0 | 10-9 | 2.22 |
Duran, J (S, 9) | 1.0 | 1 | 2 | 0 | 1 | 0 | 0 | 20-13 | 3.21 |
Totals | 9.0 | 7 | 6 | 4 | 4 | 8 | 2 | | |
Game Info |
HBP: Farmer, K (by Lynch IV). |
Pitches-strikes: Lynch IV 72-47; Stratton, C 32-16; Schreiber 10-4; Long 10-7; Anderson, N 11-8; Paddack 88-54; Thielbar 12-6; Alcala 13-9; Jax 10-9; Duran, J 20-13. |
Groundouts-flyouts: Lynch IV 5-8; Stratton, C 0-0; Schreiber 1-0; Long 0-1; Anderson, N 0-1; Paddack 4-7; Thielbar 1-0; Alcala 0-1; Jax 0-0; Duran, J 3-0. |
Batters faced: Lynch IV 22; Stratton, C 7; Schreiber 2; Long 3; Anderson, N 3; Paddack 24; Thielbar 2; Alcala 3; Jax 4; Duran, J 6. |
Inherited runners-scored: Schreiber 1-0; Thielbar 1-0. |
Umpires: HP: Stu Scheurwater. 1B: Jordan Baker. 2B: Mark Carlson. 3B: Edwin Jimenez. |
Weather: 77 degrees, Partly Cloudy. |
Wind: 14 mph, R To L. |
First pitch: 12:12 PM. |
T: 2:30. |
Att: 22,542. |
Venue: Target Field. |
May 30, 2024 |
Inning | Scoring Play | Score |
Top 1 | Vinnie Pasquantino homers (6) on a fly ball to right center field. Maikel Garcia scores. | 2-0 KC |
Top 3 | Bobby Witt Jr. doubles (16) on a sharp line drive to center fielder Byron Buxton. Maikel Garcia scores. | 3-0 KC |
Top 4 | MJ Melendez homers (5) on a fly ball to right field. | 4-0 KC |
Bottom 4 | Ryan Jeffers homers (11) on a fly ball to left center field. Carlos Correa scores. | 4-2 KC |
Bottom 5 | Ryan Jeffers homers (12) on a line drive to center field. | 4-3 KC |
Bottom 6 | Max Kepler singles on a line drive to left fielder MJ Melendez. Willi Castro scores. | 4-4 |
Bottom 6 | Carlos Correa triples (2) on a line drive to right fielder Nelson Velázquez. Max Kepler scores. Carlos Santana scores. Manuel Margot scores. | 7-4 MIN |
Top 9 | Bobby Witt Jr. singles on a line drive to left fielder Manuel Margot. Adam Frazier scores. Maikel Garcia scores. | 7-6 MIN |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | R | H | E | LOB |
Royals | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 2 | | 6 | 7 | 2 | 6 |
Twins | 0 | 0 | 0 | 2 | 1 | 4 | 0 | 0 | | | 7 | 9 | 1 | 6 |
Decisions
Division Scoreboard
DET @ BOS 06:10 PM CDT
Next Royals Game: Fri, May 31, 07:10 PM CDT vs. Padres (1 day)
Last Updated: 05/30/2024 03:38:36 PM CDT submitted by
KCRoyalsBot to
KCRoyals [link] [comments]
2024.05.30 18:10 BaseballBot Game Thread 5/30 ⚾ Royals (35-22) @ Twins (30-25) 1:10 PM ET
Royals (35-22) @ Twins (30-25)
First Pitch: 1:10 PM at Target Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
KC | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 2 | 6 | 7 | 2 | 6 |
MIN | 0 | 0 | 0 | 2 | 1 | 4 | 0 | 0 | | 7 | 9 | 1 | 6 |
Box Score
MIN | IP | H | R | ER | BB | SO | P-S | ERA |
Paddack | 5.2 | 5 | 4 | 4 | 2 | 4 | 88-54 | 4.57 |
Thielbar | 0.1 | 0 | 0 | 0 | 1 | 0 | 12-6 | 4.97 |
Alcala | 1.0 | 0 | 0 | 0 | 0 | 2 | 13-9 | 2.40 |
Jax | 1.0 | 1 | 0 | 0 | 0 | 2 | 10-9 | 2.22 |
Duran, J | 1.0 | 1 | 2 | 0 | 1 | 0 | 20-13 | 3.21 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Thielbar (2-1, 4.97 ERA) | Stratton, C (2-3, 6.00 ERA) | Duran, J (9 SV, 3.21 ERA) |
Attendance | Weather | Wind |
| 77°F, Partly Cloudy | 14 mph, R To L |
HP | 1B | 2B | 3B |
Stu Scheurwater | Jordan Baker | Mark Carlson | Edwin Jimenez |
Game ended at 3:42 PM. Remember to
sort by new to keep up!
submitted by
BaseballBot to
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2024.05.30 17:10 KCRoyalsBot Game Thread: Royals @ Twins - Thu, May 30 @ 12:10 PM CDT
Game Status: Final - Score: 7-6 Twins
Links & Info
- Current conditions at Target Field: 77°F - Partly Cloudy - Wind 14 mph, R To L
- TV: Royals: Bally Sports Kansas City, Twins: Bally Sports North
- Radio: Royals: KCSP 610, Twins: Audacy, The Wolf 102.9 FM, WCCO 830, TIBN
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| Royals Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Garcia, M - 3B | 4 | 3 | 2 | 0 | 1 | 0 | 2 | .265 | .312 | .406 |
2 | Witt Jr. - SS | 5 | 0 | 2 | 3 | 0 | 2 | 2 | .309 | .363 | .548 |
3 | Pasquantino - DH | 5 | 1 | 2 | 2 | 0 | 0 | 3 | .229 | .309 | .404 |
4 | Perez, S - 1B | 3 | 0 | 0 | 0 | 1 | 2 | 2 | .320 | .383 | .529 |
5 | Velázquez - RF | 4 | 0 | 0 | 0 | 0 | 2 | 2 | .219 | .286 | .400 |
6 | Loftin - 2B | 4 | 0 | 0 | 0 | 0 | 1 | 2 | .238 | .327 | .238 |
7 | Melendez - LF | 3 | 1 | 1 | 1 | 1 | 0 | 0 | .176 | .238 | .346 |
8 | Fermin - C | 3 | 0 | 0 | 0 | 0 | 0 | 2 | .289 | .340 | .378 |
| a-Frazier - PH | 0 | 1 | 0 | 0 | 1 | 0 | 0 | .211 | .308 | .272 |
9 | Isbel - CF | 4 | 0 | 0 | 0 | 0 | 1 | 1 | .214 | .260 | .338 |
| Totals | 35 | 6 | 7 | 6 | 4 | 8 | 16 | | | |
Royals |
a-Walked for Fermin in the 9th. |
BATTING: 2B: Witt Jr. (16, Paddack). HR: Pasquantino (6, 1st inning off Paddack, 1 on, 1 out); Melendez (5, 4th inning off Paddack, 0 on, 2 out). TB: Garcia, M 2; Melendez 4; Pasquantino 5; Witt Jr. 3. RBI: Melendez (13); Pasquantino 2 (35); Witt Jr. 3 (40). 2-out RBI: Witt Jr. 2; Melendez. Runners left in scoring position, 2 out: Perez, S; Fermin. Team RISP: 1-for-5. Team LOB: 6. |
FIELDING: E: Garcia, M (6, fielding); Witt Jr. (6, throw). |
| Twins Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Margot - LF | 4 | 1 | 1 | 0 | 1 | 0 | 1 | .208 | .274 | .264 |
2 | Correa - SS | 4 | 1 | 1 | 3 | 0 | 1 | 1 | .259 | .340 | .446 |
3 | Jeffers - DH | 3 | 2 | 2 | 3 | 1 | 0 | 1 | .254 | .342 | .544 |
4 | Miranda - 3B | 4 | 0 | 1 | 0 | 0 | 0 | 3 | .278 | .307 | .451 |
| Julien - 2B | 0 | 0 | 0 | 0 | 0 | 0 | 0 | .207 | .309 | .372 |
5 | Buxton - CF | 4 | 0 | 0 | 0 | 0 | 2 | 1 | .244 | .297 | .409 |
6 | Castro, W - 3B | 4 | 1 | 2 | 0 | 0 | 0 | 0 | .263 | .335 | .421 |
7 | Farmer, K - 2B | 1 | 0 | 0 | 0 | 0 | 0 | 0 | .167 | .272 | .244 |
| a-Kepler - RF | 2 | 1 | 1 | 1 | 0 | 0 | 0 | .286 | .345 | .484 |
8 | Santana - 1B | 3 | 1 | 0 | 0 | 1 | 1 | 3 | .208 | .295 | .360 |
9 | Vázquez - C | 4 | 0 | 1 | 0 | 0 | 1 | 5 | .174 | .193 | .220 |
| Totals | 33 | 7 | 9 | 7 | 3 | 5 | 15 | | | |
Twins |
a-Singled for Farmer, K in the 6th. |
BATTING: 3B: Correa (2, Stratton, C). HR: Jeffers 2 (12, 4th inning off Lynch IV, 1 on, 0 out, 5th inning off Lynch IV, 0 on, 2 out). TB: Castro, W 2; Correa 3; Jeffers 8; Kepler; Margot; Miranda; Vázquez. RBI: Correa 3 (18); Jeffers 3 (36); Kepler (20). 2-out RBI: Jeffers; Correa 3. Runners left in scoring position, 2 out: Miranda 2; Vázquez 2. Team RISP: 2-for-8. Team LOB: 6. |
FIELDING: E: Santana (4, missed catch). |
Royals Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Lynch IV | 5.0 | 5 | 3 | 2 | 0 | 2 | 2 | 72-47 | 1.50 |
Stratton, C (L, 2-3)(BS, 2) | 0.2 | 3 | 4 | 4 | 2 | 2 | 0 | 32-16 | 6.00 |
Schreiber | 0.1 | 0 | 0 | 0 | 1 | 0 | 0 | 10-4 | 1.90 |
Long | 1.0 | 0 | 0 | 0 | 0 | 1 | 0 | 10-7 | 0.00 |
Anderson, N | 1.0 | 1 | 0 | 0 | 0 | 0 | 0 | 11-8 | 3.54 |
Totals | 8.0 | 9 | 7 | 6 | 3 | 5 | 2 | | |
Twins Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Paddack | 5.2 | 5 | 4 | 4 | 2 | 4 | 2 | 88-54 | 4.57 |
Thielbar (W, 2-1) | 0.1 | 0 | 0 | 0 | 1 | 0 | 0 | 12-6 | 4.97 |
Alcala (H, 4) | 1.0 | 0 | 0 | 0 | 0 | 2 | 0 | 13-9 | 2.40 |
Jax (H, 10) | 1.0 | 1 | 0 | 0 | 0 | 2 | 0 | 10-9 | 2.22 |
Duran, J (S, 9) | 1.0 | 1 | 2 | 0 | 1 | 0 | 0 | 20-13 | 3.21 |
Totals | 9.0 | 7 | 6 | 4 | 4 | 8 | 2 | | |
Game Info |
HBP: Farmer, K (by Lynch IV). |
Pitches-strikes: Lynch IV 72-47; Stratton, C 32-16; Schreiber 10-4; Long 10-7; Anderson, N 11-8; Paddack 88-54; Thielbar 12-6; Alcala 13-9; Jax 10-9; Duran, J 20-13. |
Groundouts-flyouts: Lynch IV 5-8; Stratton, C 0-0; Schreiber 1-0; Long 0-1; Anderson, N 0-1; Paddack 4-7; Thielbar 1-0; Alcala 0-1; Jax 0-0; Duran, J 3-0. |
Batters faced: Lynch IV 22; Stratton, C 7; Schreiber 2; Long 3; Anderson, N 3; Paddack 24; Thielbar 2; Alcala 3; Jax 4; Duran, J 6. |
Inherited runners-scored: Schreiber 1-0; Thielbar 1-0. |
Umpires: HP: Stu Scheurwater. 1B: Jordan Baker. 2B: Mark Carlson. 3B: Edwin Jimenez. |
Weather: 77 degrees, Partly Cloudy. |
Wind: 14 mph, R To L. |
First pitch: 12:12 PM. |
T: 2:30. |
Att: 22,542. |
Venue: Target Field. |
May 30, 2024 |
Inning | Scoring Play | Score |
Top 1 | Vinnie Pasquantino homers (6) on a fly ball to right center field. Maikel Garcia scores. | 2-0 KC |
Top 3 | Bobby Witt Jr. doubles (16) on a sharp line drive to center fielder Byron Buxton. Maikel Garcia scores. | 3-0 KC |
Top 4 | MJ Melendez homers (5) on a fly ball to right field. | 4-0 KC |
Bottom 4 | Ryan Jeffers homers (11) on a fly ball to left center field. Carlos Correa scores. | 4-2 KC |
Bottom 5 | Ryan Jeffers homers (12) on a line drive to center field. | 4-3 KC |
Bottom 6 | Max Kepler singles on a line drive to left fielder MJ Melendez. Willi Castro scores. | 4-4 |
Bottom 6 | Carlos Correa triples (2) on a line drive to right fielder Nelson Velázquez. Max Kepler scores. Carlos Santana scores. Manuel Margot scores. | 7-4 MIN |
Top 9 | Bobby Witt Jr. singles on a line drive to left fielder Manuel Margot. Adam Frazier scores. Maikel Garcia scores. | 7-6 MIN |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | R | H | E | LOB |
Royals | 2 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 2 | | 6 | 7 | 2 | 6 |
Twins | 0 | 0 | 0 | 2 | 1 | 4 | 0 | 0 | | | 7 | 9 | 1 | 6 |
Decisions
Division Scoreboard
DET 5 @ BOS 0 - Final
Last Updated: 05/30/2024 09:14:34 PM CDT submitted by
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2024.05.30 04:08 KCRoyalsBot The Royals defeated the Twins by a score of 6-1 - Wed, May 29 @ 06:40 PM CDT
Game Status: Final - Score: 6-1 Royals
Links & Info
| Royals Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Garcia, M - 3B | 4 | 0 | 0 | 0 | 1 | 1 | 3 | .261 | .306 | .404 |
2 | Witt Jr. - SS | 4 | 1 | 2 | 1 | 0 | 0 | 1 | .307 | .363 | .547 |
3 | Perez, S - C | 4 | 2 | 2 | 2 | 0 | 0 | 2 | .325 | .386 | .537 |
4 | Frazier - 2B | 4 | 0 | 0 | 0 | 0 | 0 | 2 | .211 | .302 | .272 |
5 | Velázquez - DH | 4 | 2 | 2 | 3 | 0 | 0 | 0 | .224 | .292 | .410 |
6 | Loftin - 1B | 4 | 0 | 1 | 0 | 0 | 1 | 0 | .263 | .356 | .263 |
7 | Melendez - LF | 4 | 0 | 0 | 0 | 0 | 1 | 1 | .173 | .232 | .327 |
8 | Renfroe - RF | 4 | 0 | 1 | 0 | 0 | 2 | 1 | .169 | .250 | .297 |
9 | Isbel - CF | 4 | 1 | 2 | 0 | 0 | 0 | 1 | .220 | .267 | .348 |
| Totals | 36 | 6 | 10 | 6 | 1 | 5 | 11 | | | |
Royals |
BATTING: 2B: Perez, S (13, Ober); Isbel (4, Sands). HR: Velázquez 2 (7, 3rd inning off Ober, 1 on, 2 out, 5th inning off Ober, 0 on, 2 out); Perez, S (10, 5th inning off Ober, 0 on, 1 out). TB: Isbel 3; Loftin; Perez, S 6; Renfroe; Velázquez 8; Witt Jr. 2. RBI: Perez, S 2 (41); Velázquez 3 (19); Witt Jr. (37). 2-out RBI: Velázquez 3. Runners left in scoring position, 2 out: Garcia, M. GIDP: Perez, S. Team RISP: 2-for-4. Team LOB: 4. |
FIELDING: E: Loftin (1, throw). |
| Twins Batters | AB | R | H | RBI | BB | K | LOB | AVG | OBP | SLG |
1 | Larnach - LF | 3 | 0 | 1 | 0 | 0 | 0 | 1 | .272 | .333 | .424 |
| a-Margot - LF | 1 | 0 | 0 | 0 | 1 | 0 | 0 | .206 | .268 | .265 |
2 | Correa - SS | 5 | 0 | 0 | 0 | 0 | 1 | 3 | .259 | .342 | .437 |
3 | Kirilloff - DH | 2 | 0 | 1 | 0 | 1 | 0 | 0 | .219 | .288 | .416 |
| b-Farmer, K - DH | 1 | 0 | 0 | 0 | 0 | 0 | 1 | .169 | .267 | .247 |
| c-Buxton - PH | 1 | 0 | 0 | 0 | 0 | 1 | 2 | .252 | .306 | .423 |
4 | Kepler - RF | 5 | 0 | 1 | 0 | 0 | 1 | 5 | .282 | .343 | .484 |
5 | Jeffers - C | 3 | 0 | 0 | 0 | 1 | 1 | 4 | .247 | .333 | .506 |
6 | Julien - 2B | 4 | 0 | 0 | 0 | 0 | 2 | 1 | .207 | .309 | .372 |
7 | Castro, W - CF | 4 | 1 | 3 | 0 | 0 | 0 | 1 | .258 | .332 | .419 |
8 | Santana - 1B | 3 | 0 | 1 | 0 | 1 | 0 | 2 | .211 | .296 | .366 |
9 | Miranda - 3B | 3 | 0 | 1 | 1 | 0 | 1 | 3 | .279 | .309 | .457 |
| Totals | 35 | 1 | 8 | 1 | 4 | 7 | 23 | | | |
Twins |
a-Popped out for Larnach in the 7th. b-Grounded out for Kirilloff in the 7th. c-Struck out for Farmer, K in the 9th. |
BATTING: 2B: Castro, W (12, Lugo, S). TB: Castro, W 4; Kepler; Kirilloff; Larnach; Miranda; Santana. RBI: Miranda (17). Runners left in scoring position, 2 out: Miranda 2; Jeffers 2; Kepler 2. SF: Miranda. Team RISP: 1-for-11. Team LOB: 12. |
FIELDING: DP: (Miranda-Julien-Santana). |
Royals Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Lugo, S (W, 9-1) | 6.0 | 6 | 1 | 1 | 3 | 5 | 0 | 100-65 | 1.72 |
Zerpa | 1.0 | 0 | 0 | 0 | 0 | 0 | 0 | 13-8 | 1.64 |
Smith, W | 1.0 | 1 | 0 | 0 | 0 | 1 | 0 | 12-9 | 6.75 |
Hernández, C | 1.0 | 1 | 0 | 0 | 1 | 1 | 0 | 26-17 | 3.38 |
Totals | 9.0 | 8 | 1 | 1 | 4 | 7 | 0 | | |
Twins Pitchers | IP | H | R | ER | BB | K | HR | P-S | ERA |
Ober (L, 5-3) | 5.0 | 9 | 6 | 6 | 0 | 4 | 3 | 82-61 | 4.89 |
Okert | 1.0 | 0 | 0 | 0 | 0 | 0 | 0 | 8-6 | 3.06 |
Castillo. D | 2.0 | 0 | 0 | 0 | 1 | 0 | 0 | 29-18 | 0.00 |
Sands | 1.0 | 1 | 0 | 0 | 0 | 1 | 0 | 18-13 | 5.24 |
Totals | 9.0 | 10 | 6 | 6 | 1 | 5 | 3 | | |
Game Info |
Pitches-strikes: Lugo, S 100-65; Zerpa 13-8; Smith, W 12-9; Hernández, C 26-17; Ober 82-61; Okert 8-6; Castillo. D 29-18; Sands 18-13. |
Groundouts-flyouts: Lugo, S 6-5; Zerpa 2-0; Smith, W 0-0; Hernández, C 0-0; Ober 4-4; Okert 3-0; Castillo. D 3-2; Sands 0-1. |
Batters faced: Lugo, S 27; Zerpa 4; Smith, W 4; Hernández, C 5; Ober 24; Okert 3; Castillo. D 6; Sands 4. |
Umpires: HP: Edwin Jimenez. 1B: Stu Scheurwater. 2B: Jordan Baker. 3B: Mark Carlson. |
Weather: 71 degrees, Partly Cloudy. |
Wind: 8 mph, R To L. |
First pitch: 6:41 PM. |
T: 2:26. |
Att: 18,130. |
Venue: Target Field. |
May 29, 2024 |
Inning | Scoring Play | Score |
Bottom 2 | Jose Miranda out on a sacrifice fly to left fielder MJ Melendez. Willi Castro scores. | 1-0 MIN |
Top 3 | Bobby Witt Jr. singles on a ground ball to right fielder Max Kepler. Kyle Isbel scores. | 1-1 |
Top 3 | Salvador Perez doubles (13) on a fly ball to left fielder Trevor Larnach. Bobby Witt Jr. scores. | 2-1 KC |
Top 3 | Nelson Velázquez homers (6) on a fly ball to center field. Salvador Perez scores. | 4-1 KC |
Top 5 | Salvador Perez homers (10) on a fly ball to center field. | 5-1 KC |
Top 5 | Nelson Velázquez homers (7) on a fly ball to left center field. | 6-1 KC |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | | R | H | E | LOB |
Royals | 0 | 0 | 4 | 0 | 2 | 0 | 0 | 0 | 0 | | 6 | 10 | 1 | 4 |
Twins | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 8 | 0 | 12 |
Decisions
Division Scoreboard
PIT 0 @ DET 8 - Final
PIT 10 @ DET 2 - Final
TOR 3 @ CWS 1 - Final
CLE 4 @ COL 7 - Top 9, 2 Outs
Next Royals Game: Thu, May 30, 12:10 PM CDT @ Twins
Last Updated: 05/29/2024 10:09:36 PM CDT submitted by
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2024.05.30 00:40 BaseballBot Game Thread 5/29 ⚾ Royals (34-22) @ Twins (30-24) 7:40 PM ET
Royals (34-22) @ Twins (30-24)
First Pitch: 7:40 PM at Target Field
Line Score - Game Over
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | R | H | E | LOB |
KC | 0 | 0 | 4 | 0 | 2 | 0 | 0 | 0 | 0 | 6 | 10 | 1 | 4 |
MIN | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 8 | 0 | 12 |
Box Score
MIN | IP | H | R | ER | BB | SO | P-S | ERA |
Ober | 5.0 | 9 | 6 | 6 | 0 | 4 | 82-61 | 4.89 |
Okert | 1.0 | 0 | 0 | 0 | 0 | 0 | 8-6 | 3.06 |
Castillo. D | 2.0 | 0 | 0 | 0 | 1 | 0 | 29-18 | 0.00 |
Sands | 1.0 | 1 | 0 | 0 | 0 | 1 | 18-13 | 5.24 |
KC | IP | H | R | ER | BB | SO | P-S | ERA |
Lugo, S | 6.0 | 6 | 1 | 1 | 3 | 5 | 100-65 | 1.72 |
Zerpa | 1.0 | 0 | 0 | 0 | 0 | 0 | 13-8 | 1.64 |
Smith, W | 1.0 | 1 | 0 | 0 | 0 | 1 | 12-9 | 6.75 |
Hernández, C | 1.0 | 1 | 0 | 0 | 1 | 1 | 26-17 | 3.38 |
Scoring Plays
Highlights
Decisions
Winning Pitcher | Losing Pitcher | Save |
Lugo, S (9-1, 1.72 ERA) | Ober (5-3, 4.89 ERA) | |
Attendance | Weather | Wind |
| 71°F, Partly Cloudy | 8 mph, R To L |
HP | 1B | 2B | 3B |
Edwin Jimenez | Stu Scheurwater | Jordan Baker | Mark Carlson |
Game ended at 10:08 PM. Remember to
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