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Viva La Dirt League (VLDL) - Mornin'! Nice day for Reddit, ain't it?

2017.08.29 07:53 smokernarb Viva La Dirt League (VLDL) - Mornin'! Nice day for Reddit, ain't it?

The subreddit for all things Viva La Dirt League! We are a comedy group and production company out of New Zealand. Our comedy shows include Bored, Epic NPC Man, PUBG, NPC D&D, Souls Logic, Witcher Logic, Baelin's Route, and so much more! Find us at www.youtube.com/@vivaladirtleague & www.youtube.com/@vivaladirtleagueDnD Help support us at www.patreon.com/vldl And, yes, we know Rowan and Alan were in Avatar.
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2010.09.24 19:01 The Real Driving Simulator

A subreddit dedicated to the Gran Turismo series. Come here for news, discussion, speculation, and help. Post your garage collection, strategies and techniques, photos and everything in between!
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2016.11.28 16:45 qiyi FUTMobileBeta

This subreddit is created for the purpose of testing new CSS designs for the FUTMobile subreddit before it is pushed out live.
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2024.03.28 13:26 CalicoLime Respect Bobobo-bo Bo-bobo! (Bobobo-bo Bo-bobo)

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies or whatever else he decides to do and call it a "technique". He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it.
It is powered by Taiyaki.

Offensive

Bo-Bobo's main source of damage and his go-to for defeating enemies.
Merciless Nose Hair Fist
Straightforward attack using nosehairs like whips.
Burning Hair Spirit Deadly Armpit Hair Fist
Technique to be used in Summer when "armpit hair is in". Works like the Merciless Nose Hair Fist but uses Armpit hair. He later reveals that he is completely skilled in using the Wakige Shinken.
Armpit Chop
Direct attack to an opponent's armpit.
Nosehair Alley
Overwhelming Nosehair technique that strikes an opponent from all sides. Gunkan states it's the only technique he was unable to master.
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Bo turns into a train and crashes into an opponent nosehair first.
Hell Shrike Fall
An Izuna Drop-like technique that plants Bo-bobo and his opponent in the ground.
Friendship Power
A combination attack that uses the strength of all of Bo - Bobo's friends.
Fighting Double Punishment
A leaping strike that teaches friends they should not fight.
Leg Snap
Bo-Bobo bends his opponent's knees from the back with his causing massive damage.
Tetori Legtris Fist
An attack that Bo-Bobo messes up because he's bad at Tetris. It works on Rice anyways.
Pinappudding
A helicopter nosehair attack. It earns Bo the title of "King of the Hajikeists"
Our Friendship is Eternal
A spinning strike using Don Patch as a base.
Wherever Nata De Coco Is It's Still Alive
A charging strike that destroys Over's clothes.
Destiny
A leaping strike that instantly KOs Don Patch, Tennosuke, Dengakuman, and Torpedo Girl.
Planet Judge
A multi-tiered attack that involves the opponent being "judged" by several planet's attacks.
Hell Nosehair Drop
A swinging attack that uses nosehair to slam an opponent to the ground.
Lightning Nosehair Ball
After zapping Don Patch with a taser, lifts him and slams him to the ground using his nosehair.
Tokoro Nosehair
A combination attack between Bo-Bobo and Tennosuke that lets Bo-Bobo use jelly nosehairs.
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Bo-Bobo, Don Patch, and Tennosuke assault the enemy with thrown oranges and an exploding kick.
Please! Drench Me!
A sliding attack that destroys Halekulani's armor.
Bo-Bobo Wave
Rapid-fire from a Beretta P-36 Magnum.
Legendary Hustler Shot
Bo-Bobo returns an attack like it pool ball.
Dummy Bomb
Bo-Bobo uses Don Patch as a bludgeoning weapon.
20-Ton Press
Bo-Bobo expands his body to 20-Ton size to crush his opponents.
Wan-Wan Giant Slalom
A spinning attack where Bo-Bobo turns into a dog.
Slipper Sole Flap
A brutal attack with a flexible slipper.
Southern Cross
A combination attack with Bo-Bobo, Don Patch, Tennosuke, and Torpedo Girl.
Shinderera
Bo-Bobo turns into a samurai to cut an oncoming attack.
Seal Release
An extremely powerful Ougi in which Bo-Bobo is blasted by a dragon and powered up.
Dance of the Angry Bears
Bo-Bobo summons a gang of angry bears to wail on his opponent.
[Super Bo-Bobo] Nosehair Sword
Bo-Bobo uses a pair of nosehairs to form a sword that nearly cuts Don Patch in half.
[Super Bo-Bobo] Flap Flap Kamaitachii
Bo-Bobo sprouts wings from his afro and cuts his opponent with razor winds.
[Super Bo-Bobo] Look Look Hello There
An attack that copies Hatenko's "Lock" by forcing people to watch a newscast.
[Super Bo-Bobo] Pleasant Plate Destruction
Bo-Bobo uses several plates found on the battlefield to build a large structure, then knocks it over on his opponents.
[Super Bo-Bobo] Bo-Bobo Big Eruption
Bo-Bobo causes a volcano to explode, firing off small clones of himself.
[Super Bo-Bobo] Cross Goddess
A leaping combination attack with Torpedo Girl.
[Super Bo-Bobo] Fire the Stupid Satellite!
Bo-Bobo fires a laser cannon that sends Don Patch into space.
[Super Bo-Bobo] Kome Shinken
Bo-Bobo mimics Rice's Kome Shinken.
[Super Bo-Bobo] Great School Field Trip
Bo-Bobo deploys the several little people inside of him to attack.
[Super Bo-Bobo] Monkey Year End Gift Attack
Bo-Bobo turns into a monkey and throws containers of Tokoroten at Beauty.
[Super Bo-Bobo] Golden Awakening
An attack that manifests when Bo-Bobo's anger reaches it peak. A flash of bright light that destroys Rem's dream world.
[Super Bo-Bobo] Romantic Sensation Movement
An attack used directly after Bo-Bobo World Nightmare in order to destroy the evil drawn out of someone.
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
Bo-Bobo allows himself, and the others, to be punched into an opponent by Babylon.
[Super Bo-Bobo] Desperation Mirrorball
After having his hair turned into a polygon, uses it to blind his opponent.
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
Bo-Bobo fuses with Lambada's plates to make a giant mech.
[Super Bo-Bobo] Return the Hanpen
Bo-Bobo slams Hanpen using a pair of chopsticks.
[Super Bo-Bobo] Twinkling Star Shou
A combination attack with Don Patch and Tennosuke that defeats Hanpen's attack and pushes him into space.
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
Bo-Bobo quickly adjusts Hanpen's spine.
[Super Bo-Bobo] Weapon Dance
Bo-Bobo summons a barrage of weapons
[Super Bo-Bobo] Hundred Animal King Fist
Bo-Bobo turns into a realistic lion and repeatedly chops Tsurulina the 3rd.
[Super Bo-Bobo] Zitabata Beam
Bo-Bobo pushes Tsurulina back by constantly yelling "Zitabata".
[Super Bo-Bobo] Leg Pin
Bo-Bobo jabs his opponent in the shins for massive damage.
[Super Bo-Bobo] Unnamed Bear Attack
This attack does not have a listed name. Bo-Bobo summons a massive nosehair that contains several bears with machineguns.
[Super Bo-Bobo] Human Express by Nosehair!
Bo-Bobo guides Tsurulina through the entire life of a human from birth to turning into a giant robot.
[Super Bo-Bobo] Babylon
Bo-Bobo attacks using Softon's goddess.
[Super Bo-Bobo] Taiyaki to the Future
Bo-Bobo attacks using a clotheslines of Taiyaki.
[Super Bo-Bobo] Hairy Heavens
One of the "Three Great Essentials of Nosehair" that requires 5 per-requisites be complete before it can be used.
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
Bo-Bobo dons a dog costume and punches the shit out of a guy.
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
Bo-Bobo and Tennosuke knock lumps off of Don Patch's head with baseball bats.
[Super Bo-Bobo] Gutsy Bat
Bo-Bobo lifts and swings a giant bottle
[Super Bo-Bobo] Nosehair Style Welcoming Party
A hazing technique that welcomes a new member to the Nosehair group.
[Super Bo-Bobo] Huge Wafer Toppings
Bo-Bobo runs Icen through with a pair of metal beams.
[Super Bo-Bobo] Yansu Gansu Revolution
Bo-Bobo dons a strange look and kicks an opponent.
[Super Bo-Bobo] Sharks Gnawing Underwater
Bo-Bobo reacts to be turned into a dolphin by turning into a shark.
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
Bo-Bobo launches an assault with massive mahjong tiles.
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
A straightforward leaping attack with a really long name.
[Super Bo-Bobo] Pig Emptying Attack
Bo-Bobo yeets several pigs.
[Super Bo-Bobo] One-Night Dinner Show
Bo-Bobo wraps his opponent in nosehair that are smooth like lyrics.
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
Bo-Bobo punches chunks out of Tennosuke in a shotgun pattern.
[Super Bo-Bobo] Stealth Slash
Bo-Bobo appears behind an opponent and slashes them with a katana.
[Super Bo-Bobo] Metro Destruction
Bo-Bobo summons an army of bears to destroy Shigeki Pinball.
[Super Bo-Bobo] Sorrowful Tofu Impact!
Bo-Bobo shreds a large piece of tofu.
[Super Bo-Bobo] Bull's Eye Scooping
Bo-Bobo strikes a massive Buddha statue head with an ice cream scoop.
[Super Bo-Bobo] Missed Wrestle Ball
Bo-Bobo swings his father like a hammer.
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
Bo-Bobo gives an abridged recap of the series while defeating Bi-Bibi.
[Shintetsu Bo-Bobo] Smashing the Top of his Head
Professor Bo-Bobopachi wastes an opponent with several pieces of school furniture.
[Shintetsu Bo-Bobo] Booger Machine-gun
Bo-Bobo fires several boogers with no effect.
[Shintetsu Bo-Bobo] Drop It Down
Bo-Bobo lures Plain White Bread into an over and throws it off of a building.
[Shintetsu Bo-Bobo] Hanage Musou
Bo-Bobo attacks with a polearm and then hits an opponent with his car.
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
Bo-Bobo flies as fast as a bomber jet, dropping a payload of delicious lunch.
[Shintetsu Bo-Bobo] Delete Commando
Bo-Bobo summons a large air force.
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
Bo-Bobo turns tiny and snowboards into an enemy's eyes and nose.
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
Bo-Bobo summons three powerful children of the forest.
[Shintetsu Bo-Bobo] Tokoroten Impact
A stronger version of the Tokoroten Magnum.
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
Bo-Bobo warps his opponents into the Jump Super Stars game and lays a beating on them.
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
Bo-Bobo holds back a koala army with a swing of his sword.
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
Bo-Bobo summons a Himeji Castle with a giant sword.
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
Bo-Bobo forces his enemies to pose for a photo which hurts them for some reason.
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
Bo-Bobo brawls with Pokomi at high speeds.
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
Bo-Bobo summons a charging samurai army.
[Shintetsu Bo-Bobo] A Passing Through Leopald
Bo-Bobo summons a heavily armored tank.
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
Bo-Bobo soccer kicks Don Patch, Tennosuke, and Gaou.
[Shintetsu Bo-Bobo] Western Game Scramble
Bo-Bobo transports his opponent into a 90's style arcade shooter.
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
Bo-Bobo uses a Hyuuga style strike to hit an enemy's chakra points.
[Shintetsu Bo-Bobo] Boinal Boight Boy
Bo-Bobo becomes a parody of Mike Haggar and womps some Hair Hunters.
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
Bo-Bobo takes out an entire army of Hair Hunters with a swing of his sword.
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
Bo-Bobo pairs with Hanpen to create a massive wave of hanpen.
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
Bo-Bobo douses Don Patch in lighter fluid, lights him on fire, and flings him like a throwing star.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
Bo-Bobo produces a fish strong enough to clash with a legendary ninja sword.
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
Heppokomaru, Denbo, Shintetsu BoboPatch, and BoboPatchNosuke all combine to attack an opponent at once.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
Bo-Bobo smashes Kamara's gun armor with a single punch.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
Bo-Bobo summons a massive lead ball cannon.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
Bo-Bobo spins King Nosehair with enough force to break through Tsurulina World.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
Bo-Bobo, Don Patch, and Tennosuke mimic Torpedo Girl's attack.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
Bo-Bobo mimics OVER's scissor technique.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
Bo-Bobo uses one of Pokomi's techniques, albeit with worse drawings.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
Bo-Bobo repeatedly fires a pistol into a downed opponent.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
A straightforward dashing slash using a nosehair like a katana.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
A version of the Geneha Rush attack that does not use the Gehena Break attack.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
A punch with a fist wrapped in nosehair.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
An empowered-version of Bo-Bobo's Armpit Chop that defeated Tsurulina the 3rd.

Defensive

Techniques that protect Bo-Bobo and his teammates.
Stress Relief Fist
Defense technique where Bo-Bobo produces a pillow that looks like Don Patch and allows his opponent to wail on it.
Ma-Ma-Defense
Defensive technique that splits Bo-Bobo into several clones that are poorly drawn and only say "Ma"
Bo-Bobo Armor
Technique that allows Bo-bobo to don armor made out of a pair of boxes of Aomori Oranges. It allows him to completely overpower Gunkan and possibly switch places with Don Patch.
Equipped: Battle Armor "Faith": Chaos of Oden
A Bo - Bobo Double Twin Mark II Second Technique. Summons armor made out of an Oden stall.
Tokoroten Guard
Bo blocks an incoming attack with Tennosuke.
Don Patch Guard
Bo blocks an incoming attack with Don Patch.
Hidden Talent
Uses an umbrella to block an oncoming attack.
Bagworm Defense
Bo-Bobo turns into a bagworm to avoid an attack.
School Curtain
Bo-Bobo blocks an incoming attack by wrapping himself in a curtain.
Love-Love Umbrella
A defensive attack that counters an attack with a powerful laser.
[Super Bo-Bobo] Snack Time
Bo-Bobo and Hatenko open Tennosuke's mouth wide to catch an oncoming shower of ice.
[Super Bo-Bobo] Coating of Life
Bo-Bobo hardens his target by asking it a tough question.
[Super Bo-Bobo] Wildlands Lasso Johnny
Bo-Bobo uses a lasso to block an attack with Tennosuke.
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
Bo-Bobo rides on a table made of Tennosuke in order to dodge polygon attacks.
[Super Bo-Bobo] Konnyaku Guard
Bo-Bobo blocks Hanpen's attack with a large piece of Konnyaku, only suffering the minor injuring of having a square punched out of his torso.
[Super Bo-Bobo] Nice Butt Defense
Bo-Bobo blocks thrown knives with his ass.
[Super Bo-Bobo] Teru Teru Bo-Bobo
Bo-Bobo counters Tsurulina's technique by becoming a Teru Teru and summoning a storm.
[Super Bo-Bobo] Gum Stick
Bo-Bobo keeps himself from moving by sticking gum to his shoe.
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
Bo-Bobo prevents himself from being blown away by wrapping his opponent in nosehair.
[Super Bo-Bobo] Bamboo Shoot Jump
Bo-Bobo dodges a strike with a pair of rapidly grown bamboo shoots.
[Super Bo-Bobo] Outrageous Barbecue Brawl
Bo-Bobo summons a large skewer of meat to block an attack, as well as several barbecue dancers.
[Super Bo-Bobo] Bean Changing Technique
Bo-Bobo dons the mighty armor of a cardboard box.
[Shintetsu Bo-Bobo] Unnamed Brush Attack
An unnamed attack, possibly due to a translation error. Bo-Bobo pierces Heppokomaru's massively powerful Onara Shinken to strike him with a pair of brushes.
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
Bo-Bobo defends himself from being pecked to death by detonating a bomb inside his body.
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
Bo-Bobo summons the Sakurayama Defense Club, a high school club that manages to block one of Tsurubina's attacks for a moment.
[Shintetsu Bo-Bobo] Dummy Guard
Bo-Bobo uses Don Patch to block several kunai.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
Bo-Bobo automatically dodges attacks due to his "spontaneous body".
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
Bo-Bobo dons armor made of Yakult bottles.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
Bo-Bobo summons an escape pod that shows no damage from Heppokomaru's attack. His empowered black farts were extremely powerful.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step
Bo-Bobo turns into a heavy robot with a ball and chain he spins to block Tsurulina's attacks.

Utility

Buffs, Summons, and all the stuff that doesn't fit elsewhere.
Fishy Fish Manipulation Dance
Underwater dance that allows Bo-Bobo to summon a horde of mermen to either bring him food or attack his enemies
Bo-Bobo World
Upon first glance, Bo-bobo World appears to be just a small clearing in the center of a forest, but it is here that Bo-bobo is completely in control of almost everything around him. According to Bo-bobo, those who enter this dimension can release their soul, allowing them to use the power deep within. However, if they don't release their soul, their minds will break and apparently die as a result.
[Super Bo-Bobo] Bo-Bobo World: Nightmare
Another version of Bo-Bobo world that is used to "wash away evil" by showing the person caught in it ever increasingly emotional stories.
[Shintetsu Bo-Bobo] Shintetsu Bo-Bobo World
A powered up version of Bo-Bobo World that defeats enemies who cannot release their soul even faster. It also shuts down any Shinken attacks while active.
Becoming Giant!
Transforming attack that shrinks Bo-bobo to the size of an ant
Big Gojo Bridge
A bridging technique that allows safe passage over dangerous terrain.
Legend of Kage Jump
A leaping technique.
Fidgeting Typhoon
Bo-Bobo summons a massive tornado by fidgeting slightly.
Bo-Bobo Roulette
Bo-Bobo summons a large roulette wheel that creates different effects based on where the arrow lands.
Bo-Bobo Typhoon
Another whirling attack that uses Don Patch to summon a whirlwind.
Nosehair Bridge
Creates a shortcut.
Skating Rink
Freezes an entire sea into a sheet of ice.
Hopping Jump
A massive leap into the air using a pogo-stick.
Nosehair Spider-Harden
Bo-Bobo spreads nosehair across the battlefield and hardens it to constrict opponents.
Floating Angels
Bo-Bobo becomes a beautiful flying angel.
Super Flash
A bright light that dispels J's clones.
Cinderella Story
A speed boosting technique that allows Bo-Bobo and Torpedo Girl to outrun Giga's Ougi.
Bo-Bobo Elevator
Bo-Bobo summons a living elevator with arms and legs.
[Super Bo-Bobo] Weekly Shonen Jump
An evasive technique that turns the user into the Shonen Jump mascot.
[Super Bo-Bobo] Bo-Bobo TV-Chan Nel Hour
Bo-Bobo subjects an opponent to several rowdy television programs ending with the realization that absolutely no one was watching.
[Super Bo-Bobo] Nice to Meet You! Ero-Grappa!
Bo-Bobo flings a porno mag as a distraction.
[Super Bo-Bobo] Tame the Rowdy Wind
Allows Bo-Bobo to fly using a pair of fans.
[Super Bo-Bobo] Bo-Bobo Pinball
Bo-Bobo summons a giant pinball machine complete with punishing paddles.
[Super Bo-Bobo] Retro Game Playing
Bo-Bobo teleports an enemy into a series of Retro Games that seem innocent but cause real world damage, ending in BoboPatchnosuke slashing him across the chest.
[Super Bo-Bobo] Party of the Tennyo
Bo-Bobo survives being drowned in Oden broth by turning into a mermaid.
[Super Bo-Bobo] Giant Slalom Lock
Bo-Bobo uses Hattenko as a center point and proceeds to spin around him.
[Super Bo-Bobo] Afterburner
Bo-Bobo turns into a jet to intercept an attack meant for Beauty.
[Super Bo-Bobo] Afro Golden Village
After having his Afro picked apart, Bo-Bobo causes them to all reform as mini versions of himself. When Afro Golden Village is used, the damage done in that world also applies itself to the real world.
[Super Bo-Bobo] Bo-Bobo Tufts
The mini Bo-Bobo army leaps onto Tsurulina's head, causing his hair to grow into a massive afro. Inside the afro is a Buddha Bo-Bobo that sucker punches him.
[Super Bo-Bobo] A Ban Order on Dolphin Nightlife!
Bo-Bobo issues a decree of no more dolphins and straps Hell Dolphin down to a board.
[Super Bo-Bobo] Big Orange Tower
Bo-Bobo summons a medical building from under his opponent.
[Super Bo-Bobo] Physical Sensation Paradise Game Zone: X Summer Version
Bo-Bobo teleports his opponent to another world where they experience seven astonishing physical games he created.
[Super Bo-Bobo] Joumon People Every Day
Bo-Bobo dumps several small people onto his enemies.
[Super Bo-Bobo] Shika Senbei Introduction Technique
Bo-Bobo spreads crackers that summon deer and dentists.
[Super Bo-Bobo] Our Tenth Ally...Pickles Great Spy Operation
Bo-Bobo reveals the Mr. Pickle, who he had shunned at the end of the first chapter, has been masquerading as Bi-Bibi's daughter for the entire series.
[Bo-Bobo 100%] Secret Fairy-Tail Flowerbed
Bo-Bobo summons a flowerbed that draws eternal girls who possess hearts of fantasy. I don't know what it means either.
[Shintetsu Bo-Bobo] Our Workplace * Expedition Log
Bo-Bobo teleports his opponent to a convenience store for a retail beatdown. He can only use this technique when he changes his sunglasses
[Shintetsu Bo-Bobo] Mid-Winter Courage Test Tournament
Bo-Bobo subjects an enemy to a test of courage via various school related assaults.
[Shintetsu Bo-Bobo] Tender Memory Lesson
Bo-Bobo enters someone's memories by touching their forehead.
[Shintetsu Bo-Bobo] A.D.H.B.
Bo-Bobo turns a fight into a turn-based battle.
[Shintetsu Bo-Bobo] The Eight Legendary Nurses
Bo-Bobo summons a roster of nurses of dubious intent.
[Shintetsu Bo-Bobo] Transfer of Arts of the Blue Sky.
Bo-Bobo turns into a giant living factory and punches the ground.
[Shintetsu Bo-Bobo] Speed-Of-Sound Arcadia "Unfinished Manga"
Bo-Bobo moves so fast the mangaka cannot keep up.
[Shintetsu Bo-Bobo] Legend of Kage Jump
The Kage Jump technique again.
[Shintetsu Bo-Bobo] 70's Period Anime-Like Jump
A subpar leap.
[Shintetsu Bo-Bobo] 70's Period Gag Manga Running Method
Bo-Bobo runs away like he's in a retro gag manga.
[Shintetsu Bo-Bobo] Super High-Grade Tactics
Bo-Bobo changes the battlefield to that of a Playstation tactics-style game.
[Shintetsu Bo-Bobo] Newly on Sale! The Rumored Bokkuriman Stickers
Bo-Bobo overwhelms Namerou with stickers to inhibit his movement.
[Shintetsu Bo-Bobo] Nostalgic Retro Game Killing Match S
Bo-Bobo takes his friends and enemies into a retro game that looks like the OG Mario Bros.
[Shintetsu Bo-Bobo] Hair Hummings
Bo-Bobo sends several Hair Hunters through a Lemmings level.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Future Pitch Dark Darkness
Bo-Bobo makes the ultimate bad decision after suffering a major slump in the stock market.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Active Adventure RPG: Underwear Thief II
Bo-Bobo lays a trap for Namerou and tricks him into a video game beat down.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] The New Discovery
Bo-Bobo pumps up Tennosuke to make a space ship.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Dummy World
A mock version of Bo-Bobo World where Don Patch, Tennosuke, and Softon are in control.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Hot-Blooded Yelling Soul! Fight, Ouendan!!!.
Bo-Bobo provides a rousing powerup like he's playing Elite Beat Agents.

Hajike

In the world of Bo-bobo, Hajike is the art and philosophy of doing bizarre or unexpected things in order to confuse, fight, out-do others, or as a regular way of life. It is the main fighting style of several characters including Bo-Bobo, Don Patch, Tennosuke, and multiple Hair Hunters.

Genaha Break

After training for a year with Torpedo Girl, Bo-Bobo acquires a more serious fighting style, the Genaha Break. This form is powered by the Shintetsu Jacket, a jacket that increases his power times 3 and draws out the eight forces that hide within his body: Roppongi, Yukhoe, Oolong Tea, 300 Bikkuriman Stickers, Viagra, A Weather Forecaster, 2 glasses of Campari Orange, and a red DS Lite
submitted by CalicoLime to respectthreads [link] [comments]


2024.03.28 12:59 CalicoLime Bobobo Test

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies. He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it. It is powered by Taiyaki.

Offensive

Merciless Nose Hair Fist
Burning Hair Spirit Deadly Armpit Hair Fist
Nose-Hair Revolution
Kamemura Suibotsu
A long equation I am not typing out
That's Goro! That's Goro!
Destruction of the Fried Chinese (Deep Fried) Faction
Armpit Chop
Nosehair Alley
Yes I'm Leaving Hakata
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Burning Hand Hell-Fire
Hell Shrike Fall
Friendship Power
Ikemen
Fighting Double Punishment
Nosehair Victory
Leg Snap
Tetori Legtris Fist
Pinappudding
Gesopotamia Civilization
Yie Ar Kung-Fu
Our Friendship is Eternal
Wherever Nata De Coco Is It's Still Alive
Violent Nosehair Fist
Destiny
Planet Judge
Kitten Fist
Hell Nosehair Drop
Lightning Nosehair Ball
Super Godly Strong-Fanged Beast Smash Shot
Tokoro Nosehair
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Please! Drench Me!
Super Sonic Stupid Beigoma
Bo-Bobo Wave
Legendary Hustler Shot
Dummy Bomb
Bagworm Laser
Dosukoi Bungee
20-Ton Press
Keristian Dior
Wan-Wan Giant Slalom
Slipper Sole Flap
Southern Cross
Shinderera
Bosses' Chair Great Rotating Attack
Seal Release
Dance of the Angry Bears
[Super Bo-Bobo] Thousand Nosehair Wave
[Super Bo-Bobo] Unnamed Attack
[Super Bo-Bobo] Nosehair Sword
[Super Bo-Bobo] Flap Flap Kamaitachii
[Super Bo-Bobo] Look Look Hello There
[Super Bo-Bobo] Pleasant Plate Destruction
[Super Bo-Bobo] Bo-Bobo Big Eruption
[Super Bo-Bobo] Carp Waterfall Climb
[Super Bo-Bobo] Cross Goddess
[Super Bo-Bobo] Mecha Nosehair Lock-On!
[Super Bo-Bobo] Fire the Stupid Satellite!
[Super Bo-Bobo] Needle Sandbag
[Super Bo-Bobo] Sleep Flames
[Super Bo-Bobo] Kome Shinken
[Super Bo-Bobo] Great School Field Trip
[Super Bo-Bobo] Monkey Year End Gift Attack
[Super Bo-Bobo] Golden Awakening
[Super Bo-Bobo] Romantic Sensation Movement
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
[Super Bo-Bobo] Desperation Mirrorball
[Super Bo-Bobo] Buyou Of Darkness: First Dance!
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
[Super Bo-Bobo] Eat Hard-Boiled Egg
[Super Bo-Bobo] Return the Hanpen
[Super Bo-Bobo] Dozaemon Kick
[Super Bo-Bobo] Ekiben for Sale
[Super Bo-Bobo] Twinkling Star Shou
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
[Super Bo-Bobo] Weapon Dance
[Super Bo-Bobo] Triangle High Tension
[Super Bo-Bobo] Super Powerful 3-Idiot Bazooka
[Super Bo-Bobo] Hundred Animal King Fist
[Super Bo-Bobo] Zitabata Beam
[Super Bo-Bobo] Leg Pin
[Super Bo-Bobo] Unnamed Bear Attack
[Super Bo-Bobo] Double Dentists
[Super Bo-Bobo] Human Express by Nosehair!
[Super Bo-Bobo] Master! The Daughter's Way Over There Get Service from Me
[Super Bo-Bobo] Nosehair from under a Kotatsu
[Super Bo-Bobo] Babylon
[Super Bo-Bobo] Taiyaki to the Future
[Super Bo-Bobo] Hairy Heavens
[Super Bo-Bobo] We Two Colors Enter the Rainbow Typhoon
[Super Bo-Bobo] Bo-Bobo Monster House
[Super Bo-Bobo] Diablos Hand
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
[Super Bo-Bobo] Flyswatter
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
[Super Bo-Bobo] Gutsy Bat
[Super Bo-Bobo] Nosehair Style Welcoming Party
[Super Bo-Bobo] Huge Wafer Toppings
[Super Bo-Bobo] Yansu Gansu Revolution
[Super Bo-Bobo] Sharks Gnawing Underwater
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
[Super Bo-Bobo] Pig Emptying Attack
[Super Bo-Bobo] One-Night Dinner Show
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
[Super Bo-Bobo] Stealth Slash
[Super Bo-Bobo] Metro Destruction
[Super Bo-Bobo] Sorrowful Tofu Impact!
[Super Bo-Bobo] Bull's Eye Scooping
[Super Bo-Bobo] Missed Wrestle Ball
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
[Shintetsu Bo-Bobo] Smashing the Top of his Head
[Shintetsu Bo-Bobo] Booger Machine-gun
[Shintetsu Bo-Bobo] Drop It Down
[Shintetsu Bo-Bobo] Hanage Musou
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
[Shintetsu Bo-Bobo] Delete Commando
[Shintetsu Bo-Bobo] Cow Shower
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
[Shintetsu Bo-Bobo] Good Morning Teacher!
[Shintetsu Bo-Bobo] Tokoroten Impact
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
[Shintetsu Bo-Bobo] The Teachings of Mori are Absolute
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
[Shintetsu Bo-Bobo] A Passing Through Leopald
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
[Shintetsu Bo-Bobo] Western Game Scramble
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
[Shintetsu Bo-Bobo] Astro Bobo Sasa
[Shintetsu Bo-Bobo] The Royal Family's Conviction
[Shintetsu Bo-Bobo] Honekko Machinegun
[Shintetsu Bo-Bobo] Boinal Boight Boy
[Shintetsu Bo-Bobo] Running Wild Takuan Young-Tough Gang
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
[Shintetsu Bo-Bobo] Personal Experience of the In-Vogue Balance Ball
[Shintetsu Bo-Bobo] The Great Parade of Nostalgic Stickers
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
[Shintetsu Bo-Bobo] The Angels Who Call Out for Victory Pure Prayer
[Shintetsu Bo-Bobo] Water Boys Three
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
[Shintetsu Bo-Bobo] Have a Merry Shitmas and Go To Sleep
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] A Man's Tokoroten Magnum
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Length-Wise Tokoroten Magnum
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Wave That Begins the Tonkatsu Revolution
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Wave That Starts Formula-1 Japan
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Nosehair Violent Fist

Defensive

Stress Relief Fist
Ma-Ma-Defense
Bo-Bobo Armor
Equipped: Battle Armor "Faith": Chaos of Oden
Tokoroten Guard
Don Patch Guard
Hidden Talent
Bagworm Defense
School Curtain
Love-Love Umbrella
[Super Bo-Bobo] Snack Time
[Super Bo-Bobo] Coating of Life
[Super Bo-Bobo] Angel's Bathroom
[Super Bo-Bobo] Wildlands Lasso Johnny
[Super Bo-Bobo] Ora-Ora Aura
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
[Super Bo-Bobo] Konnyaku Guard
[Super Bo-Bobo] Nice Butt Defense
[Super Bo-Bobo] Teru Teru Bo-Bobo
[Super Bo-Bobo] Gum Stick
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
[Super Bo-Bobo] Bamboo Shoot Jump
[Super Bo-Bobo] Outrageous Barbecue Brawl
[Super Bo-Bobo] Fishing Key Attack
[Super Bo-Bobo] Bean Changing Technique
[Shintetsu Bo-Bobo] Unnamed Brush Attack
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
[Shintetsu Bo-Bobo] Dummy Guard
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step

Utility

Fishy Fish Manipulation Dance
Hanage Bunshin
Bo-Bobo World
[Super Bo-Bobo] Bo-Bobo World: Nightmare
[Shintetsu Bo-Bobo] Shintetsu Bo-Bobo World
Becoming Giant!
Big Gojo Bridge
Legend of Kage Jump
Fidgeting Typhoon
Cooked Sanma Hour
Bo-Bobo Roulette
Bo-Bobo Typhoon
Nosehair Bridge
Skating Rink
Hopping Jump
Tororo Field
Nosehair Spider-Harden
Snack Time!
Floating Angels
Super Flash
Cinderella Story
Bo-Bobo Elevator
[Super Bo-Bobo] Spike Cultivation
[Super Bo-Bobo] Weekly Shonen Jump
[Super Bo-Bobo] Phantom Shutter
[Super Bo-Bobo] Bo-Bobo TV-Chan Nel Hour
[Super Bo-Bobo] Nice to Meet You! Ero-Grappa!
[Super Bo-Bobo] Tame the Rowdy Wind
[Super Bo-Bobo] Love Attack
[Super Bo-Bobo] Torpedo Quiz
[Super Bo-Bobo] Hanage Change
[Super Bo-Bobo] Okama Bar
[Super Bo-Bobo] Bo-Bobo Pinball
[Super Bo-Bobo] Light of Hope!
[Super Bo-Bobo] Retro Game Playing
[Super Bo-Bobo] Party of the Tennyo
[Super Bo-Bobo] Giant Slalom Lock
[Super Bo-Bobo] Afterburner
[Super Bo-Bobo] Afro Golden Village
[Super Bo-Bobo] Bo-Bobo Tufts
[Super Bo-Bobo] Hair Manipulation Jutsu
[Super Bo-Bobo] Gutsy Cycling
[Super Bo-Bobo] A Greedy Boy Eats Meat
[Super Bo-Bobo] A Ban Order on Dolphin Nightlife!
[Super Bo-Bobo] Big Orange Tower
[Super Bo-Bobo] Scaffold Jump
[Super Bo-Bobo] Physical Sensation Paradise Game Zone: X Summer Version
[Super Bo-Bobo] Joumon People Every Day
[Super Bo-Bobo] Shika Senbei Introduction Technique
[Super Bo-Bobo] Climbing University Mountain Circle Like Uezono-San
[Super Bo-Bobo] Our Tenth Ally...Pickles Great Spy Operation
[Bo-Bobo 100%] Secret Fairy-Tail Flowerbed
[Shintetsu Bo-Bobo] Our Workplace * Expedition Log
[Shintetsu Bo-Bobo] Mid-Winter Courage Test Tournament
[Shintetsu Bo-Bobo] Tender Memory Lesson
[Shintetsu Bo-Bobo] A.D.H.B.
[Shintetsu Bo-Bobo] Patched Patch
[Shintetsu Bo-Bobo] The Eight Legendary Nurses
[Shintetsu Bo-Bobo] Transfer of Arts of the Blue Sky.
[Shintetsu Bo-Bobo] Speed-Of-Sound Arcadia "Unfinished Manga"
[Shintetsu Bo-Bobo] Legend of Kage Jump
[Shintetsu Bo-Bobo] 70's Period Anime-Like Jump
[Shintetsu Bo-Bobo] 70's Period Gag Manga Running Method
[Shintetsu Bo-Bobo] Super High-Grade Tactics
[Shintetsu Bo-Bobo] Newly on Sale! The Rumored Bokkuriman Stickers
[Shintetsu Bo-Bobo] Nostalgic Retro Game Killing Match S
[Shintetsu Bo-Bobo] Hell's Train Train
[Shintetsu Bo-Bobo] Hair Hummings
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Future Pitch Dark Darkness
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Active Adventure RPG: Underwear Thief II
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] The New Discovery
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Dummy World
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Hot-Blooded Yelling Soul! Fight, Ouendan!!!.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Gal Circle 2007

????

These are Hanage Shinken techniques that have no explanation, use, or are just plain weird.
Black Snake
Squeezing Nose Hair Fist
School Trip
Metamorphosis
The Three Bo-Bobo Pigs
Nosehair Festival
Principal Speech
Kamehameha
Ca Is Whom I'm Showing Hana no Asuka-Gumi
Summon Goat
Gondola Tour
Golden Phoenix
Funny Sugoroku
Nosehair Jumprope
Money Tree
Wonderful Nosehair Seven Days!
Hondarapo I's HogeHoge Po
Bo-Bobo Mystery Box
Great March of the 300 High School Girls
Massively Aesthetic Objet Summon
The Crab and The Monkey 2003
The Art of the Tanaka House
[Super Bo-Bobo] Revived Tennosuke
[Super Bo-Bobo] E-Su E-Fu
[Super Bo-Bobo] 7 Extraordinary Phenomenon Traveler
[Super Bo-Bobo] Tokoro Balloon of Friendship
[Super Bo-Bobo] Send Out The Peep Peep Corp!
[Super Bo-Bobo] Challenge the World Record in Dominoes!
[Super Bo-Bobo] Go On A Hike
[Super Bo-Bobo] Baka Saver
[Super Bo-Bobo] J-Melody Great Thanks Ritual!
[Super Bo-Bobo] My Amazing Home
[Super Bo-Bobo] 400-Character Gekkou Youshi Festival
[Super Bo-Bobo] Hair Growth
[Super Bo-Bobo] Starry Sky Glittering Dinner
[Super Bo-Bobo] Here Comes the Groom!
[Super Bo-Bobo] Great Tickling
[Super Bo-Bobo] Cormorant Training Hell
[Super Bo-Bobo] Rolling Movie Appreciation
[Super Bo-Bobo] The Kappa's Super Spartan Studying Group
[Super Bo-Bobo] Cute Peepers Appear
[Shintetsu Bo-Bobo] Healthy Nametake
[Shintetsu Bo-Bobo] Midnight Torture SL
[Shintetsu Bo-Bobo] Kansai Explosive Demon Young Toughs Gang
[Shintetsu Bo-Bobo] Tokoroten's Great Counterattack!
[Shintetsu Bo-Bobo] Pretty Transformation Love Dreamer!!!
[Shintetsu Bo-Bobo] Adult DP Training for Disciplining Nosehairs
[Shintetsu Bo-Bobo] Super Dimensions Custom Lifeform Boidon
[Shintetsu Bo-Bobo] Octopus-San
[Shintetsu Bo-Bobo] The Legendary Ora Ora Ora
[Shintetsu Bo-Bobo] The 53-Stages of the Tokaido Grenade-Throwing Bontarou
[Shintetsu Bo-Bobo] Youkai Legend: A Tour of Hell
[Shintetsu Bo-Bobo] 24-Hour Police Siege Network Simultaneous Control
[Shintetsu Bo-Bobo] Luffa Cultivation Diary
[Shintetsu Bo-Bobo] Legend of Discovering the Tokugawa Buried Treasure
[Shintetsu Bo-Bobo] Super Gamble: A Match of Hitting Good Music in Cover-Buying A CD of Western Music
[Shintetsu Bo-Bobo] Super Gamble: Russian Mayonaisse
[Shintetsu Bo-Bobo] Mission Hanpossible: Camoflagued Dice Operation
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Go To Bear-San's Home

Hajike

In the world of Bo-bobo, Hajike is the art and philosophy of doing bizarre or unexpected things in order to confuse, fight, out-do others, or as a regular way of life. It is the main fighting style of several characters including Bo-Bobo, Don Patch, Tennosuke, and multiple Hair Hunters.

Ganeme

When Super Bo-Bobo is pushed to his limit against his brother Be-Bebe, he does the unthinkable; turns his sunglasses upside down and declares "Ganeme!" after shouting his name a bunch.

Landmine Dandy

When Bo-Bobo is killed by Bi-Bibi he is quickly revived by Torpedo Girl's father, Landmine Dandy, who becomes his Stand for the final battle with Bi-Bibi.

Genaha Break

After training for a year with Torpedo Girl, Bo-Bobo acquires a more serious fighting style, the Genaha Break. This form is powered by the Shintetsu Jacket, a jacket that increases his power times 3 and draws out the eight forces that hide within his body: Roppongi, Yukhoe, Oolong Tea, 300 Bikkuriman Stickers, Viagra, A Weather Forecaster, 2 glasses of Campari Orange, and a red DS Lite
submitted by CalicoLime to CalicoLime [link] [comments]


2024.03.28 04:09 CalicoLime Bo-Bobo Reduced Because the Mods are Cunts

"Whenever there's a head of hair being threatened by a criminal clipper, I'll be there."

Bobobo-bo Bo-bobo

Bobobo-bo Bo-bobo is the cool and incomprehensible hero, swarthy and musclebound, sporting sunglasses and a large golden afro. He is called "Bo-bobo" for short, as he refuses to let people call him "Bo".

Hanage Shinken

Bo-bobo's primary form of offense is a technique called the "Hanage Shinken". This technique involves stretching out his nose hairs in order to whip or constrict his enemies. He is one of the few people who knows this technique, so he believes that it is sacred and that he shouldn't overuse it. It is powered by Taiyaki.

Offensive

Merciless Nose Hair Fist
Straightforward attack using nosehairs like whips.
Burning Hair Spirit Deadly Armpit Hair Fist
Technique to be used in Summer when "armpit hair is in". Works like the Merciless Nose Hair Fist but uses Armpit hair. He later reveals that he is completely skilled in using the Wakige Shinken.
Armpit Chop
Direct attack to an opponent's armpit.
Nosehair Alley
Overwhelming Nosehair technique that strikes an opponent from all sides. Gunkan states it's the only technique he was unable to master.
A Decided Can't Tell Me Where to Go On My Journey: Pure Story
Bo turns into a train and crashes into an opponent nosehair first.
Hell Shrike Fall
An Izuna Drop-like technique that plants Bo-bobo and his opponent in the ground.
Friendship Power
A combination attack that uses the strength of all of Bo - Bobo's friends.
Fighting Double Punishment
A leaping strike that teaches friends they should not fight.
Leg Snap
Bo-Bobo bends his opponent's knees from the back with his causing massive damage.
Tetori Legtris Fist
An attack that Bo-Bobo messes up because he's bad at Tetris. It works on Rice anyways.
Pinappudding
A helicopter nosehair attack. It earns Bo the title of "King of the Hajikeists"
Our Friendship is Eternal
A spinning strike using Don Patch as a base.
Wherever Nata De Coco Is It's Still Alive
A charging strike that destroys Over's clothes.
Destiny
A leaping strike that instantly KOs Don Patch, Tennosuke, Dengakuman, and Torpedo Girl.
Planet Judge
A multi-tiered attack that involves the opponent being "judged" by several planet's attacks.
Hell Nosehair Drop
A swinging attack that uses nosehair to slam an opponent to the ground.
Lightning Nosehair Ball
After zapping Don Patch with a taser, lifts him and slams him to the ground using his nosehair.
Tokoro Nosehair
A combination attack between Bo-Bobo and Tennosuke that lets Bo-Bobo use jelly nosehairs.
Bontan Bontan Bontan Bontan Bontan Bontan Bontan Bomb
Bo-Bobo, Don Patch, and Tennosuke assault the enemy with thrown oranges and an exploding kick.
Please! Drench Me!
A sliding attack that destroys Halekulani's armor.
Bo-Bobo Wave
Rapid-fire from a Beretta P-36 Magnum.
Legendary Hustler Shot
Bo-Bobo returns an attack like it pool ball.
Dummy Bomb
Bo-Bobo uses Don Patch as a bludgeoning weapon.
20-Ton Press
Bo-Bobo expands his body to 20-Ton size to crush his opponents.
Wan-Wan Giant Slalom
A spinning attack where Bo-Bobo turns into a dog.
Slipper Sole Flap
A brutal attack with a flexible slipper.
Southern Cross
A combination attack with Bo-Bobo, Don Patch, Tennosuke, and Torpedo Girl.
Shinderera
Bo-Bobo turns into a samurai to cut an oncoming attack.
Seal Release
An extremely powerful Ougi in which Bo-Bobo is blasted by a dragon and powered up.
Dance of the Angry Bears
Bo-Bobo summons a gang of angry bears to wail on his opponent.
[Super Bo-Bobo] Nosehair Sword
Bo-Bobo uses a pair of nosehairs to form a sword that nearly cuts Don Patch in half.
[Super Bo-Bobo] Flap Flap Kamaitachii
Bo-Bobo sprouts wings from his afro and cuts his opponent with razor winds.
[Super Bo-Bobo] Look Look Hello There
An attack that copies Hatenko's "Lock" by forcing people to watch a newscast.
[Super Bo-Bobo] Pleasant Plate Destruction
Bo-Bobo uses several plates found on the battlefield to build a large structure, then knocks it over on his opponents.
[Super Bo-Bobo] Bo-Bobo Big Eruption
Bo-Bobo causes a volcano to explode, firing off small clones of himself.
[Super Bo-Bobo] Cross Goddess
A leaping combination attack with Torpedo Girl.
[Super Bo-Bobo] Fire the Stupid Satellite!
Bo-Bobo fires a laser cannon that sends Don Patch into space.
[Super Bo-Bobo] Kome Shinken
Bo-Bobo mimics Rice's Kome Shinken.
[Super Bo-Bobo] Great School Field Trip
Bo-Bobo deploys the several little people inside of him to attack.
[Super Bo-Bobo] Monkey Year End Gift Attack
Bo-Bobo turns into a monkey and throws containers of Tokoroten at Beauty.
[Super Bo-Bobo] Golden Awakening
An attack that manifests when Bo-Bobo's anger reaches it peak. A flash of bright light that destroys Rem's dream world.
[Super Bo-Bobo] Romantic Sensation Movement
An attack used directly after Bo-Bobo World Nightmare in order to destroy the evil drawn out of someone.
[Super Bo-Bobo] Judgement of Me Judged By Tennosuke Judged By Don Patch Judged By Babylon
Bo-Bobo allows himself, and the others, to be punched into an opponent by Babylon.
[Super Bo-Bobo] Desperation Mirrorball
After having his hair turned into a polygon, uses it to blind his opponent.
[Super Bo-Bobo] We've Done It! Mechanical Attack Electro Destructive Mecha Three Plates!!!
Bo-Bobo fuses with Lambada's plates to make a giant mech.
[Super Bo-Bobo] Return the Hanpen
Bo-Bobo slams Hanpen using a pair of chopsticks.
[Super Bo-Bobo] Twinkling Star Shou
A combination attack with Don Patch and Tennosuke that defeats Hanpen's attack and pushes him into space.
[Super Bo-Bobo] Mysterious Chiropractor Dr. Bo's Wild Treatment
Bo-Bobo quickly adjusts Hanpen's spine.
[Super Bo-Bobo] Weapon Dance
Bo-Bobo summons a barrage of weapons
[Super Bo-Bobo] Hundred Animal King Fist
Bo-Bobo turns into a realistic lion and repeatedly chops Tsurulina the 3rd.
[Super Bo-Bobo] Zitabata Beam
Bo-Bobo pushes Tsurulina back by constantly yelling "Zitabata".
[Super Bo-Bobo] Leg Pin
Bo-Bobo jabs his opponent in the shins for massive damage.
[Super Bo-Bobo] Unnamed Bear Attack
This attack does not have a listed name. Bo-Bobo summons a massive nosehair that contains several bears with machineguns.
[Super Bo-Bobo] Human Express by Nosehair!
Bo-Bobo guides Tsurulina through the entire life of a human from birth to turning into a giant robot.
[Super Bo-Bobo] Babylon
Bo-Bobo attacks using Softon's goddess.
[Super Bo-Bobo] Taiyaki to the Future
Bo-Bobo attacks using a clotheslines of Taiyaki.
[Super Bo-Bobo] Hairy Heavens
One of the "Three Great Essentials of Nosehair" that requires 5 per-requisites be complete before it can be used.
[Super Bo-Bobo] Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch! Dog Punch!
Bo-Bobo dons a dog costume and punches the shit out of a guy.
[Super Bo-Bobo] Aim to be a Bump Big Leaguer
Bo-Bobo and Tennosuke knock lumps off of Don Patch's head with baseball bats.
[Super Bo-Bobo] Gutsy Bat
Bo-Bobo lifts and swings a giant bottle
[Super Bo-Bobo] Nosehair Style Welcoming Party
A hazing technique that welcomes a new member to the Nosehair group.
[Super Bo-Bobo] Huge Wafer Toppings
Bo-Bobo runs Icen through with a pair of metal beams.
[Super Bo-Bobo] Yansu Gansu Revolution
Bo-Bobo dons a strange look and kicks an opponent.
[Super Bo-Bobo] Sharks Gnawing Underwater
Bo-Bobo reacts to be turned into a dolphin by turning into a shark.
[Super Bo-Bobo] Dream of Raising Tiles in Janki Ryu Dance
Bo-Bobo launches an assault with massive mahjong tiles.
[Super Bo-Bobo] I Recently Was Put in Charge of The Work Phone and I Always Use It for Mahjong Instead.
A straightforward leaping attack with a really long name.
[Super Bo-Bobo] Pig Emptying Attack
Bo-Bobo yeets several pigs.
[Super Bo-Bobo] One-Night Dinner Show
Bo-Bobo wraps his opponent in nosehair that are smooth like lyrics.
[Super Bo-Bobo] Random 360-Degree Tokoroten Magnum
Bo-Bobo punches chunks out of Tennosuke in a shotgun pattern.
[Super Bo-Bobo] Stealth Slash
Bo-Bobo appears behind an opponent and slashes them with a katana.
[Super Bo-Bobo] Metro Destruction
Bo-Bobo summons an army of bears to destroy Shigeki Pinball.
[Super Bo-Bobo] Sorrowful Tofu Impact!
Bo-Bobo shreds a large piece of tofu.
[Super Bo-Bobo] Bull's Eye Scooping
Bo-Bobo strikes a massive Buddha statue head with an ice cream scoop.
[Super Bo-Bobo] Missed Wrestle Ball
Bo-Bobo swings his father like a hammer.
[Bo-Bobo 100%] BoBo-BoBoBoBoBoBo-BoBoBoBo-BoBo
Bo-Bobo gives an abridged recap of the series while defeating Bi-Bibi.
[Shintetsu Bo-Bobo] Smashing the Top of his Head
Professor Bo-Bobopachi wastes an opponent with several pieces of school furniture.
[Shintetsu Bo-Bobo] Booger Machine-gun
Bo-Bobo fires several boogers with no effect.
[Shintetsu Bo-Bobo] Drop It Down
Bo-Bobo lures Plain White Bread into an over and throws it off of a building.
[Shintetsu Bo-Bobo] Hanage Musou
Bo-Bobo attacks with a polearm and then hits an opponent with his car.
[Shintetsu Bo-Bobo] Lunch Providing Duty of the Sky
Bo-Bobo flies as fast as a bomber jet, dropping a payload of delicious lunch.
[Shintetsu Bo-Bobo] Delete Commando
Bo-Bobo summons a large air force.
[Shintetsu Bo-Bobo] Bo-Bobo Sports Premiere Issue!
Bo-Bobo turns tiny and snowboards into an enemy's eyes and nose.
[Shintetsu Bo-Bobo] The Forest's Three Squirrel Children
Bo-Bobo summons three powerful children of the forest.
[Shintetsu Bo-Bobo] Tokoroten Impact
A stronger version of the Tokoroten Magnum.
[Shintetsu Bo-Bobo] Congratulate Jump Super Stars Newest Game, Creating Excitement for Winter
Bo-Bobo warps his opponents into the Jump Super Stars game and lays a beating on them.
[Shintetsu Bo-Bobo] Ninety-Nine Nights: Nagoya Edition
Bo-Bobo holds back a koala army with a swing of his sword.
[Shintetsu Bo-Bobo] Himeji Castle! Himeji Slice!
Bo-Bobo summons a Himeji Castle with a giant sword.
[Shintetsu Bo-Bobo] The Sightseeing Arranged Commemorative Photograph Immediate to the Left Side as You Enter the Main Gate of Nagoya Castle
Bo-Bobo forces his enemies to pose for a photo which hurts them for some reason.
[Shintetsu Bo-Bobo] I Want to Do Thrusting Professional Sumo After A Long Time
Bo-Bobo brawls with Pokomi at high speeds.
[Shintetsu Bo-Bobo] We're the Strgonest Bo-Bobo Army Corp
Bo-Bobo summons a charging samurai army.
[Shintetsu Bo-Bobo] A Passing Through Leopald
Bo-Bobo summons a heavily armored tank.
[Shintetsu Bo-Bobo] Fierce World Cup 2006: The Summer of Germany
Bo-Bobo soccer kicks Don Patch, Tennosuke, and Gaou.
[Shintetsu Bo-Bobo] Western Game Scramble
Bo-Bobo transports his opponent into a 90's style arcade shooter.
[Shintetsu Bo-Bobo] Nosehair Style Hyakke Rokujuuyonshou
Bo-Bobo uses a Hyuuga style strike to hit an enemy's chakra points.
[Shintetsu Bo-Bobo] Boinal Boight Boy
Bo-Bobo becomes a parody of Mike Haggar and womps some Hair Hunters.
[Shintetsu Bo-Bobo] It's Terrible For Even the Author To Draw a Large Quantity of Hair Hunters
Bo-Bobo takes out an entire army of Hair Hunters with a swing of his sword.
[Shintetsu Bo-Bobo] Perfect Hanpen-Shou!
Bo-Bobo pairs with Hanpen to create a massive wave of hanpen.
[Shintetsu Bo-Bobo] Crackling Great-Flame Shuriken.
Bo-Bobo douses Don Patch in lighter fluid, lights him on fire, and flings him like a throwing star.
[Shintetsu Bo-Bobo] Daikon Whole Sale is Humble
Bo-Bobo produces a fish strong enough to clash with a legendary ninja sword.
[Shintetsu Bo-Bobo] Jump Ultimate Stars Bo-Bobo Strongest Dream Deck Demon Combo S
Heppokomaru, Denbo, Shintetsu BoboPatch, and BoboPatchNosuke all combine to attack an opponent at once.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Onigawara Bomber
Bo-Bobo smashes Kamara's gun armor with a single punch.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Present for You
Bo-Bobo summons a massive lead ball cannon.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] King Nosehair Typhoon
Bo-Bobo spins King Nosehair with enough force to break through Tsurulina World.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Can't Forgive Foolishness
Bo-Bobo, Don Patch, and Tennosuke mimic Torpedo Girl's attack.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Disorderly Kabosu of OVER
Bo-Bobo mimics OVER's scissor technique.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Pokomi's Scribble Cannon Wave
Bo-Bobo uses one of Pokomi's techniques, albeit with worse drawings.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Kamehameha
Bo-Bobo repeatedly fires a pistol into a downed opponent.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] The Beauty of Japan
A straightforward dashing slash using a nosehair like a katana.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Geneha Rush
A version of the Geneha Rush attack that does not use the Gehena Break attack.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Digest the Anger of Hair
A punch with a fist wrapped in nosehair.
[Shintetsu Bo-Bobo: After-Training Perfect Edition] Armpit Chop
An empowered-version of Bo-Bobo's Armpit Chop that defeated Tsurulina the 3rd.

Defensive

Stress Relief Fist
Defense technique where Bo-Bobo produces a pillow that looks like Don Patch and allows his opponent to wail on it.
Ma-Ma-Defense
Defensive technique that splits Bo-Bobo into several clones that are poorly drawn and only say "Ma"
Bo-Bobo Armor
Technique that allows Bo-bobo to don armor made out of a pair of boxes of Aomori Oranges. It allows him to completely overpower Gunkan and possibly switch places with Don Patch.
Equipped: Battle Armor "Faith": Chaos of Oden
A Bo - Bobo Double Twin Mark II Second Technique. Summons armor made out of an Oden stall.
Tokoroten Guard
Bo blocks an incoming attack with Tennosuke.
Don Patch Guard
Bo blocks an incoming attack with Don Patch.
Hidden Talent
Uses an umbrella to block an oncoming attack.
Bagworm Defense
Bo-Bobo turns into a bagworm to avoid an attack.
School Curtain
Bo-Bobo blocks an incoming attack by wrapping himself in a curtain.
Love-Love Umbrella
A defensive attack that counters an attack with a powerful laser.
[Super Bo-Bobo] Snack Time
Bo-Bobo and Hatenko open Tennosuke's mouth wide to catch an oncoming shower of ice.
[Super Bo-Bobo] Coating of Life
Bo-Bobo hardens his target by asking it a tough question.
[Super Bo-Bobo] Wildlands Lasso Johnny
Bo-Bobo uses a lasso to block an attack with Tennosuke.
[Super Bo-Bobo] Spinning Old Man and Old Woman Dining Table
Bo-Bobo rides on a table made of Tennosuke in order to dodge polygon attacks.
[Super Bo-Bobo] Konnyaku Guard
Bo-Bobo blocks Hanpen's attack with a large piece of Konnyaku, only suffering the minor injuring of having a square punched out of his torso.
[Super Bo-Bobo] Nice Butt Defense
Bo-Bobo blocks thrown knives with his ass.
[Super Bo-Bobo] Teru Teru Bo-Bobo
Bo-Bobo counters Tsurulina's technique by becoming a Teru Teru and summoning a storm.
[Super Bo-Bobo] Gum Stick
Bo-Bobo keeps himself from moving by sticking gum to his shoe.
[Super Bo-Bobo] Strong Wind! Carry Out A Kite Flying Tournament!
Bo-Bobo prevents himself from being blown away by wrapping his opponent in nosehair.
[Super Bo-Bobo] Bamboo Shoot Jump
Bo-Bobo dodges a strike with a pair of rapidly grown bamboo shoots.
[Super Bo-Bobo] Outrageous Barbecue Brawl
Bo-Bobo summons a large skewer of meat to block an attack, as well as several barbecue dancers.
[Super Bo-Bobo] Bean Changing Technique
Bo-Bobo dons the mighty armor of a cardboard box.
[Shintetsu Bo-Bobo] Unnamed Brush Attack
An unnamed attack, possibly due to a translation error. Bo-Bobo pierces Heppokomaru's massively powerful Onara Shinken to strike him with a pair of brushes.
[Shintetsu Bo-Bobo] Bo-Bobo Omikuji
Bo-Bobo defends himself from being pecked to death by detonating a bomb inside his body.
[Shintetsu Bo-Bobo] Perfect Defense Reborns S.D.C. (Sakurayama Defense Club)
Bo-Bobo summons the Sakurayama Defense Club, a high school club that manages to block one of Tsurubina's attacks for a moment.
[Shintetsu Bo-Bobo] Dummy Guard
Bo-Bobo uses Don Patch to block several kunai.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Stance of Heaven and Earth
Bo-Bobo automatically dodges attacks due to his "spontaneous body".
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Full-Armor Bo-Bobo
Bo-Bobo dons armor made of Yakult bottles.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] I Think It's Great When It's Funny
Bo-Bobo summons an escape pod that shows no damage from Heppokomaru's attack. His empowered black farts were extremely powerful.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Yodel Step
Bo-Bobo turns into a heavy robot with a ball and chain he spins to block Tsurulina's attacks.

Utility

Fishy Fish Manipulation Dance
Underwater dance that allows Bo-Bobo to summon a horde of mermen to either bring him food or attack his enemies
Bo-Bobo World
Upon first glance, Bo-bobo World appears to be just a small clearing in the center of a forest, but it is here that Bo-bobo is completely in control of almost everything around him. According to Bo-bobo, those who enter this dimension can release their soul, allowing them to use the power deep within. However, if they don't release their soul, their minds will break and apparently die as a result.
[Super Bo-Bobo] Bo-Bobo World: Nightmare
Another version of Bo-Bobo world that is used to "wash away evil" by showing the person caught in it ever increasingly emotional stories.
[Shintetsu Bo-Bobo] Shintetsu Bo-Bobo World
A powered up version of Bo-Bobo World that defeats enemies who cannot release their soul even faster. It also shuts down any Shinken attacks while active.
Becoming Giant!
Transforming attack that shrinks Bo-bobo to the size of an ant
Big Gojo Bridge
A bridging technique that allows safe passage over dangerous terrain.
Legend of Kage Jump
A leaping technique.
Fidgeting Typhoon
Bo-Bobo summons a massive tornado by fidgeting slightly.
Bo-Bobo Roulette
Bo-Bobo summons a large roulette wheel that creates different effects based on where the arrow lands.
Bo-Bobo Typhoon
Another whirling attack that uses Don Patch to summon a whirlwind.
Nosehair Bridge
Creates a shortcut.
Skating Rink
Freezes an entire sea into a sheet of ice.
Hopping Jump
A massive leap into the air using a pogo-stick.
Nosehair Spider-Harden
Bo-Bobo spreads nosehair across the battlefield and hardens it to constrict opponents.
Floating Angels
Bo-Bobo becomes a beautiful flying angel.
Super Flash
A bright light that dispels J's clones.
Cinderella Story
A speed boosting technique that allows Bo-Bobo and Torpedo Girl to outrun Giga's Ougi.
Bo-Bobo Elevator
Bo-Bobo summons a living elevator with arms and legs.
[Super Bo-Bobo] Weekly Shonen Jump
An evasive technique that turns the user into the Shonen Jump mascot.
[Super Bo-Bobo] Bo-Bobo TV-Chan Nel Hour
Bo-Bobo subjects an opponent to several rowdy television programs ending with the realization that absolutely no one was watching.
[Super Bo-Bobo] Nice to Meet You! Ero-Grappa!
Bo-Bobo flings a porno mag as a distraction.
[Super Bo-Bobo] Tame the Rowdy Wind
Allows Bo-Bobo to fly using a pair of fans.
[Super Bo-Bobo] Bo-Bobo Pinball
Bo-Bobo summons a giant pinball machine complete with punishing paddles.
[Super Bo-Bobo] Retro Game Playing
Bo-Bobo teleports an enemy into a series of Retro Games that seem innocent but cause real world damage, ending in BoboPatchnosuke slashing him across the chest.
[Super Bo-Bobo] Party of the Tennyo
Bo-Bobo survives being drowned in Oden broth by turning into a mermaid.
[Super Bo-Bobo] Giant Slalom Lock
Bo-Bobo uses Hattenko as a center point and proceeds to spin around him.
[Super Bo-Bobo] Afterburner
Bo-Bobo turns into a jet to intercept an attack meant for Beauty.
[Super Bo-Bobo] Afro Golden Village
After having his Afro picked apart, Bo-Bobo causes them to all reform as mini versions of himself. When Afro Golden Village is used, the damage done in that world also applies itself to the real world.
[Super Bo-Bobo] Bo-Bobo Tufts
The mini Bo-Bobo army leaps onto Tsurulina's head, causing his hair to grow into a massive afro. Inside the afro is a Buddha Bo-Bobo that sucker punches him.
[Super Bo-Bobo] A Ban Order on Dolphin Nightlife!
Bo-Bobo issues a decree of no more dolphins and straps Hell Dolphin down to a board.
[Super Bo-Bobo] Big Orange Tower
Bo-Bobo summons a medical building from under his opponent.
[Super Bo-Bobo] Physical Sensation Paradise Game Zone: X Summer Version
Bo-Bobo teleports his opponent to another world where they experience seven astonishing physical games he created.
[Super Bo-Bobo] Joumon People Every Day
Bo-Bobo dumps several small people onto his enemies.
[Super Bo-Bobo] Shika Senbei Introduction Technique
Bo-Bobo spreads crackers that summon deer and dentists.
[Super Bo-Bobo] Our Tenth Ally...Pickles Great Spy Operation
Bo-Bobo reveals the Mr. Pickle, who he had shunned at the end of the first chapter, has been masquerading as Bi-Bibi's daughter for the entire series.
[Bo-Bobo 100%] Secret Fairy-Tail Flowerbed
Bo-Bobo summons a flowerbed that draws eternal girls who possess hearts of fantasy. I don't know what it means either.
[Shintetsu Bo-Bobo] Our Workplace * Expedition Log
Bo-Bobo teleports his opponent to a convenience store for a retail beatdown. He can only use this technique when he changes his sunglasses
[Shintetsu Bo-Bobo] Mid-Winter Courage Test Tournament
Bo-Bobo subjects an enemy to a test of courage via various school related assaults.
[Shintetsu Bo-Bobo] Tender Memory Lesson
Bo-Bobo enters someone's memories by touching their forehead.
[Shintetsu Bo-Bobo] A.D.H.B.
Bo-Bobo turns a fight into a turn-based battle.
[Shintetsu Bo-Bobo] The Eight Legendary Nurses
Bo-Bobo summons a roster of nurses of dubious intent.
[Shintetsu Bo-Bobo] Transfer of Arts of the Blue Sky.
Bo-Bobo turns into a giant living factory and punches the ground.
[Shintetsu Bo-Bobo] Speed-Of-Sound Arcadia "Unfinished Manga"
Bo-Bobo moves so fast the mangaka cannot keep up.
[Shintetsu Bo-Bobo] Legend of Kage Jump
The Kage Jump technique again.
[Shintetsu Bo-Bobo] 70's Period Anime-Like Jump
A subpar leap.
[Shintetsu Bo-Bobo] 70's Period Gag Manga Running Method
Bo-Bobo runs away like he's in a retro gag manga.
[Shintetsu Bo-Bobo] Super High-Grade Tactics
Bo-Bobo changes the battlefield to that of a Playstation tactics-style game.
[Shintetsu Bo-Bobo] Newly on Sale! The Rumored Bokkuriman Stickers
Bo-Bobo overwhelms Namerou with stickers to inhibit his movement.
[Shintetsu Bo-Bobo] Nostalgic Retro Game Killing Match S
Bo-Bobo takes his friends and enemies into a retro game that looks like the OG Mario Bros.
[Shintetsu Bo-Bobo] Hair Hummings
Bo-Bobo sends several Hair Hunters through a Lemmings level.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Future Pitch Dark Darkness
Bo-Bobo makes the ultimate bad decision after suffering a major slump in the stock market.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Active Adventure RPG: Underwear Thief II
Bo-Bobo lays a trap for Namerou and tricks him into a video game beat down.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] The New Discovery
Bo-Bobo pumps up Tennosuke to make a space ship.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Dummy World
A mock version of Bo-Bobo World where Don Patch, Tennosuke, and Softon are in control.
[Shintetsu Bo-Bobo: After-Training Perfect-Edition] Hot-Blooded Yelling Soul! Fight, Ouendan!!!.
Bo-Bobo provides a rousing powerup like he's playing Elite Beat Agents.

Hajike

In the world of Bo-bobo, Hajike is the art and philosophy of doing bizarre or unexpected things in order to confuse, fight, out-do others, or as a regular way of life. It is the main fighting style of several characters including Bo-Bobo, Don Patch, Tennosuke, and multiple Hair Hunters.

Genaha Break

After training for a year with Torpedo Girl, Bo-Bobo acquires a more serious fighting style, the Genaha Break. This form is powered by the Shintetsu Jacket, a jacket that increases his power times 3 and draws out the eight forces that hide within his body: Roppongi, Yukhoe, Oolong Tea, 300 Bikkuriman Stickers, Viagra, A Weather Forecaster, 2 glasses of Campari Orange, and a red DS Lite
submitted by CalicoLime to CalicoLime [link] [comments]


2024.01.03 19:19 IGotSatan Lazy Money UK Master List - Best Sites & Apps For Earning Online

Welcome to the Lazy Money UK Master List. This is intended to be the ultimate list of online money making opportunities available to UK users.
All platforms shown here have been personally tested and verified by Lazy Money UK.
This list is subject to regular review. New platforms will be added when payment proof is obtained. Platforms which later fall below acceptable quality standards will be removed.
Last review date: 25/04/2024

Surveys Tier 1 - Rapid Response [Low risk, high reward]

These surveys require immediate participation as they fill up quickly with other users. Catching them is a matter of being in the right place at the right time.
Platform Description Tips
OnePulse [Video] Microsurvey app. Pulses pay from $0.07 up to $0.40 depending on user XP level. $20 minimum withdrawal. Only Pulses sent by notification, or marked with a $ symbol are paid. Look out for e-mails containing links to extra paid Pulses.
Prolific [Video] [May have waiting list.] Academic research site. Participate in psychological tasks, surveys and games to provide data for scientific studies. Cash out from £5 to PayPal. Use the Prolific Assistant browser extension to be notified of new studies.

Surveys Tier 2 - Invitation Panels [Low risk, low reward]

These panels create their own surveys and invite users to participate by e-mail. As you are pre-selected for the survey, there is a very high chance of qualifying. The disadvantage of survey panels is the disproportionately high withdrawal threshold relative to the amount earned per survey. [Video]
Platform Description Tips
Google Opinion Rewards Microsurvey app. iOS users paid automatically to PayPal from £2. Android users are "paid" in Google Play Store credit. Android users can use their Google Play credit to complete mobile game offers on Swagbucks. [Video]
IntelliZoom User interface testing surveys for $1 or $5 each. Also appears on survey routers under the name UserZoom. Surveys are paid individually to PayPal. A lot of tests are for the Mercedes-Benz website, so say you are going to buy another luxury car soon.
OnePoll Low-paid short surveys. £25 minimum withdrawal. You can manually access available surveys from a list on the site, in addition to the e-mail invitations. Can (and should) be speedrun, but watch out for attention checks).
Opinium Research [May be full.] £25 minimum withdrawal.
PaidViewpoint [Referral] Pays in USD but works in the UK. $15 minimum withdrawal.
Premise [Video] Not invitation based (you need to check manually), but they sometimes have exclusive 25p surveys. They never disqualify. Pays £10 to PayPal. The surveys are released at midnight, and occasionally can still be caught the next morning. Also do the excellent 'Find the product' tasks for £3 each.
Viewsbank Infrequent but worthwhile surveys. Pays monthly if balance exceeds £12. Answer the 2 daily polls for a 12p total bonus (Monday to Friday only).
Y Live Pays in increments of £1, up to £5 per survey. £50 minimum withdrawal.

Surveys Tier 3 - Router Platforms [High risk, low reward]

Despite the unethical conduct of survey routers (disqualifications, fake questions, broken links etc.), this type of survey can make a substantial amount of money, due to the sheer volume of opportunities available. It is recommended to pick out surveys which pay £1+, or at least a rate of 10p per minute. Ignore weak offerings like "30p for 20 minutes", unless you are attempting a speedrun.
This list only includes platforms with a unique selling point (such as a daily bonus) which helps to offset the poor experience incurred by using survey routers. Bland apps such as Attapoll or Curiosity Cat will not be featured.
How To Qualify For Surveys

Platform Description Bonus Tips
Swagbucks [Referral] Surveys both on website and Answers app. Some are surprisingly short and well-paying e.g. UserZoom. The best cash-out option is currently £15 PayPal for 1500SB. Daily poll / disqualification bonus / Search & win / Daily Trivia app / Daily game (Alu's Revenge 2) / Swag Code / Receipt scan (Answers app) / To-do list bonus / Daily goal bonus / Streak bonus / SWAGO / Team Challenge. Try to reach the daily earning goal as much as possible, to get a nice bonus on the 5th of each month. Completing a survey unlocks a 2nd daily attempt on the Daily Trivia app (only if the 1st attempt was already completed).
CPX Research (via Swagbucks) [Referral] Located in the Revenue Universe offerwall on Swagbucks. A good source of 100SB surveys, even when Swagbucks' own offering is poor. 1p disqualification bonus - Checks off the Daily Discover item on your Swagbucks To-Do List. Create a bookmark directly to the survey list. Use the sort feature to find the highest paying, or shortest surveys. Avoid CPX's fake pre-screening questions, which lead to a dead end. Use the sort feature to exit pre-screeners. If you see the green 'Start' button after clicking a survey, you are good to go.
Prime Opinion [Video] [Referral] Basically a reskin of CPX but with great bonuses. Instant PayPal payments from £5. 7 day streak bonus between $0.50 and $10 / Cash bonuses and perks for levelling up / Achievement bonuses for survey completion milestones / Up to $0.03 disqualification bonus. You can sort the surveys by reward amount to see the best options.
Qmee [Referral] Has instant PayPal cash-outs of any amount. A fair amount of £1 and £2 surveys. Daily pop quiz for 3p / Paid searches with browser extension. Close the pop quiz to reset the timer while you Google the answer.
SurveyPop [Invitation code: KUKZJ3] A low quality app which still manages to be one of the highest paying. £4 minimum withdrawal. 1p daily poll / 2p disqualification bonus / £1.20 bonus every cash-out (yes, really). Look for surveys by 'Attest' (Enlightly) which are short and low-risk. Cash out as soon as you reach £4 to maximise the frequency of the £1.20 bonuses.
Eureka [Invitation code: FS7A6H] SurveyPop clone from the same developers. See SurveyPop. See SurveyPop.

Get Paid To Search The Web

These sites and apps pay you for using their search engine. [Video]
Platform Description Tips
Inbox Pounds [Video] [Referral] A British Swagbucks clone with less features. Get 7p a day for using the search engine. Just refresh the page or search the same term repeatedly to earn (pause between clicks though). Also look out for paid-to-click e-mails.
Microsoft Rewards (Bing) [Video] A scheme to reward use of the Bing search engine. Points are awarded separately for use of the website, app, and Edge browser. New users must level up to receive maximum daily entitlement. Pays in Amazon gift cards- Useful to save money on household supplies. Use automatic search suggestions to do searches faster. You don't need to engage with 10 point activities, just click on them. The 30 point quizzes must be completed to credit.
Qmee [Referral] Qmee's browser extension will reward certain searches you make on Google, Amazon and Ebay. You must click one of their rewarded results to get paid. After clicking a rewarded result, wait for a moment and use the browser's back button. You should be able to click a second paid result.
Serpclix [Referral] Site aimed at improving Google search rankings. Pays $0.05 or $0.10 to search for a term and click the target result. User must manually check for opportunities. Monthly PayPal payment if balance exceeds $5. Press Control + V to paste search terms into Google. Look for the red highlighted result, scrolling down if necessary. You may need to check the Image search results if you can't see it in the standard results. The toolbar icon will change to "Go" if it detects the target before you see it.
Swagbucks [Referral] Swagbucks' own search engine. Pays up to 3 times daily. Prizes are 4SB - 30SB. Higher end prizes are obtained during promotions e.g. Collector's Bills. Connect it to your browser address bar, and/or set automatic tabs to open when you open your browser for easy wins.

Get Paid To Watch Videos

These platforms share advert revenue with the viewer.
Platform Description Tips
WeAre8 [Video] Watch adverts on app which pay from 5p to 25p each. Earnings pend for 30 days. Cash out from £1 to PayPal. Check the '8Stage' daily for advert notifications.
Puppy Bear TV (via LootUp) [Video] A clone from the Hideout family of video sites. Can be run in the browser of an unused smartphone. Claim the daily reward underneath any video. Redeem points to LootUp (sister site, same login). Use percentage boosters from LootUp's daily bonus chest to increase your video earnings.
Loot TV (via Freecash) [Video] Not to be confused with the LootUp reward platform. Can be run in the browser of an unused smartphone. Redeem 1000 points ($1) to Freecash to unlock a daily streak bonus of $0.025.

Get Paid To Play Games

Aside from doing paid game app downloads on rewards sites, there are some specific games which reward you for playing.
Platform Description Tips
Swagbucks Daily Free Game [Video] [Referral] Alu's Revenge 2 is the most efficient game to earn with. You can currently get 6p daily. Optimal method: Gain a score of 3000. Exit from the in-game pause menu. Wait 15 seconds. Repeat 5 times.
Swagbucks Daily Trivia [Referral] This quiz app lets you answer 10 multiple choice questions daily, for a chance to win up to 10p. Complete a survey on Swagbucks to unlock a 2nd daily go (only if 1st go has already been used). Prizes are doubled on Fridays.

Mystery Shopper (Discreet / Non-Cringe)

Some mystery shopper tasks require the participant to speak to staff, pay for products with their own money, or generally draw attention to themselves. Any embarrassing or overly-demanding tasks like this will not be included here.
Platform Description Tips
Premise Product locate tasks. You need to find specific products in supermarkets and take a few photos of the packaging. £3 each. Easily worth it. Cash out £10 to PayPal. Search for the name of the store you're in to only show relevant products.

Get Paid To Scan Receipts

These phone apps pay you to take photos of your grocery receipts. [Video]
Platform Description Tips
Amazon Shopper Panel [May have waiting list] Pays £5 a month in Amazon credit for 10 receipts. Sometimes has microsurveys to earn extra. I sometimes accidentally get paid an additional £2 a month from the Ads feature, having turned it on then off.
StoREwards [Video] 5p per receipt. Pays £2 to PayPal. The £10 cash-out offers better value for points.
Shoppix Just under 5p per receipt. Does not accept additional receipts from the same store with the same date. Pays £5 to PayPal. The £10 cash-out offers better value for points.
Swagbucks Answers [Referral] This survey app also pays 1p per receipt. £5 minimum withdrawal. It pretends it can't recognise Sainsburys receipts for some reason.

Data Sharing

These sites require the user to manually submit their consumer behaviour on a weekly basis.
Platform Description Tips
Consumer Pulse Pays 50p a week for reporting consumer purchases. Pays in gift cards from £10. Sell your £10 Argos voucher on CardYard.
YouGov Safe [Video] [May be full] Pays weekly for your usage history from streaming services, YouTube, and Steam. £50 withdrawal threshold. You can submit data from fake profiles if you prefer.

Free Daily Casino Promo Games

Online gambling sites offer free-to-play promotional games. These give players a chance to win cash, or free tries on real casino games such as slots, roulette, or bingo.
Platform Description Tips
Betfair - Ball Scratcher Match 3 symbols on the scratch card to win.
Betfair - Prize Pinball Launch the ball and hope it lands in a prize slot.
Betfred - Mystery Free Spins Open an eligible slots game from the list to see if you have been awarded free spins. CAUTION: You must activate any free spins from the in-game menu, otherwise your regular balance will be used.
Coral - Rewards Grabber A claw grabber machine which gives the usual prizes, in addition to gold coins that you can exchange for casino bonuses of your choice. Check when your gold coins will expire so you can redeem them in time. It doesn't seem to make a difference which item you grab from the machine- The chance to win is always the same.
Ladbrokes - Instant Spins Spin the wheel to see if it will land on a prize.
Grosvenor - Coin Flip Guess the outcome of a "heads or tails" coin flip to win a prize. Bonuses on Grosvenor have a wagering requirement. You need to play through the cash value of the bonus a certain number of times e.g. 1x, to unlock it as withdrawable cash. This basically means you will need to get lucky and win a large amount from your initial bet, in order to have enough bankroll to play out the wagering requirement.
Tombola - Free Form A tile matching game with cash prizes. There's a fair chance of winning 25p, but anything higher is extremely unlikely. Register a withdrawal method BEFORE you win free cash, otherwise they will only let you cash out by cheque.
Tombola Arcade - Super Spins A tile matching game with cash and casino bonuses as prizes. Note that unlike other gambling sites, bonus funds are used up AFTER real cash from your account. Withdrawing real cash with forfeit the bonus credit. This renders bonus credit useless on Tombola sites.

Free Sports Betting Promo Games

Sports betting sites have free-to-play promo games where players can win prizes by predicting outcomes in sports events. Even if you don't know anything about sports, you can still win by guessing.
Platform Description Tips
Coral - Football Super Series [Video] Answer four multiple choice questions to predict statistics from an upcoming football match. Get at least two right to win a free bet. Get all four right to win £100 in cash. I just click the 2nd option on each question- It's as good a guess as any.
Ladbrokes - 1-2-Free Guess the scores of three upcoming football matches. Get at least one right for a free bet, or £100 in cash for all three. Remember to check if you were credited with a free bet.
Paddy Power - Beat The Drop [Video] A game following the format of the TV game show The Million Pound Drop. Try to get your £5000 starting pot through 15 rounds of sports predictions. You can split it between outcomes to hedge your bets. Follow this system to try and guarantee at least a £1 prize per playthrough.
Virgin Bet - FIVES Reveal a real-life football player each day from Monday to Friday to create a team. Each goal your team members score in their upcoming matches will net you a cash prize (the value of which is determined by a wheel spin). If you forget to claim a player one day, you can still do it the next day before 3pm.

submitted by IGotSatan to LazyMoneyUK [link] [comments]


2023.12.15 12:03 javgoro My review of Galaxy's Most Wanted

In the past, I've posted my reviews of the various villains, as well as a more in-depth review of NeXt Evolution here (other villains were reviewed in the comments), and people seemed to enjoy that.
Since I finally finished going through GMW, and that was the one glaring omission in my post, I figured I might as well review the whole box and not just the villains. So, on to the review:
Some prior context
For some context, I started the campaign with my staple Peter Parker Aggression deck (which I've now beat all scenarios in Expert mode with the exception of the Wrecking Crew, most of them in two-handed, but some true solo) and a tribal Avengers Leadership deck led by Captain America. I was using the Expert Campaign rules, and... I got stuck on Collector I. It just wasn't doable. I even downgraded the campaign to normal (so I wouldn't have to deal with the campaign side scheme giving me a near-permanent Hazard icon on top of everything else), but after 5 or 6 losses, it was clear this was a no-go. So I restarted the campaign switching Cap for Cable Justice, and used the standard campaign rules, but keeping health loss between scenarios.
The scenarios
- The brotherhood of Badoon: Drang is the first challenge of the box, and it's a fun one. Drang throws everything and the kitchen sink at you, has annoying minions, and constantly puts pressure on you. He's reminiscent of Mutagen Formula in that minions are his main vector of attack, but between his already beefy attack, the indirect damage from his ship's bombardment, and the large amount of side schemes in the encounter deck, you don't have a lot of breathing room. It's the first scenario where the Milano makes its appearance, and... Sigh... I'll get to the Milano later in its own section, but for now I'll say that it's a cool idea that doesn't work as well as I'd like. The final thing to say about this scenario is that, when playing it, I felt like the balance was a bit off, not as well-polished as other scenarios (especially the +2P threat acceleration on the main schemes and the very high initial threat on the second stage of the main, as well as the initial threat on side schemes), so that already made me a little wary of other scenarios in the box. Fun factor rating: 7/10.
- Infiltrate the museum (Collector I): Collector I is a cool concept that's let down by the implementation. The collection mechanic sucks. It sucks so much, it ruins the scenario completely. I could go on a long analysis of why it's broken, but I'll summarize it thus: it's not rare for 2 or more cards to go into the collection in one phase, but you can only remove one per player. Add to it that the collector adds his own cards to it (which makes no sense), and finally the cherry on top of the BS cake, which is that most of the things in Collector's deck are minions or attachments that also go into the collection (and that get put into play as boosts). I'll speak more about the modulars below, but it's hard to discuss this scenario without mentioning them at least tangentially. Also worth noting that this is the only scenario where the Milano doesn't make an appearance. I almost dropped the campaign just based on this scenario, and it was what made me realize that the campaign mechanics are broken, as you start with 2P cards in the collection, which really isn't feasible to work around unless you rush (which isn't all that doable once you're not in true solo). Fun factor rating: 0/10, and that's because I don't want to break the scale and give it a negative rating.
- Escape the museum (Collector II): A breath of fresh air after the horrible Collector I. It's an adventure style scenario, not unlike Hela or Magneto, although these two are a lot better designed. Still, Escape the museum is a lot of fun, the modulars aren't anywhere as intrusive as in the prior scenario, and overall is a lot of fun. Fun rating: 8/10.
- Nebula: Nebula is a balance shitshow. Surge everywhere, which makes it feast-or-famine in terms of difficulty (I didn't get much surge initially and I set up without any issues, then I started getting surge-chains by the time I was equipped to deal with them, so I trounced her). This isn't her biggest problem. Her biggest problem is that she's just not interesting. The evasion counters mechanic could be cool, but as it stands, it's just a tax. The techniques are a thing that happen, surge, whatever, but they create no interesting decision points for the players in how to deal with them, just wait for Nebula to activate and discard one. So she's just... Bland. I'll speak of the modulars below, but the Space Pirates also sucks any fun that could be left out of this scenario. Fun rating: 2/10.
- Ronan: Eh. He's there? Ronan could be fun in a "super difficult final boss" type of thing, like Thanos, Venom Goblin or Magneto. But they dropped the ball on balancing and he just feels like playing Russian Roulette. If you can handle the attacks and thwart all the stupid shit he throws at you, he's a slog. If you can't, you die in 3 turns and get to do it all again. He hits stupidly hard (it's telling that after I used Tried and True so Spidey could recover 3 cards from his discard pile, two were backflip), and puts out nasty side schemes with too much threat on them. Also, you get to play in Heroic 1 because yes, but you get to use the Milano as another tax, because the game isn't throwing 4 milano taxes at you every turn. It's the very definition of artificial difficulty, and it's not even that interesting. Fun rating: 3/10, 4 if I'm being generous. Unlike Nebula (where I see no reason to play her again, but if I had to I would) or Collector I (which I'd rather never play again), I can see playing Ronan once in a blue moon.
The modulars
Oh boy, where to begin... The modulars in the box want to be good, have good concepts, and then they drop the ball with the poor numbers balance. Band of Badoon is quite cool. Just a minion heavy modular that you can plug into just about anything. Each of the minions is different, they all have some nasty effects beyond their statline, and the whole thing is pretty great, if not varied. Thor loves this set. Galactic artifacts are a cool concept, quite punishing (and the threat thresholds are a bit too high IMO, but that's ok because they go to the victory display), they just happen to suck in tandem with the Collection mechanic. Menagerie Medley is another set full of (very annoying) minions that works all right in everything but Collector I (again, thanks to the Collection mechanic). Space pirates is a more varied set that would be great but has the "remove a card from the game if it damages you" bit into several of the minions, who also happen to have quickstrike (-_-). Honor among thieves is notable for being BS too. Finally, Kree Militants could be an interesting minion modular, but the boost effects are overtuned to hell and back in Ronan fashion, and so it sucks, except if you want to make a villain super difficult for some reason. And that leaves Ship Command...
Ship command
I feel like this modular deserves its own section. God, what a missed opportunity, and what problems it causes in all of these scenarios. Ship command gives you command of the Milano spaceship (cool!) and gives you access to what's basically a permanent quincarrier for the team. It also adds a bunch of treacheries and side schemes that can be alleviated by exhausting the Milano. Ok, so far so good. However, it features heavily in 3 of the scenarios, and partly in another, and when it does, it's always in the form of a tax that requires you to exhaust the Milano. You can use it, generally, to remove 3 threat from the main scheme, or for some secondary effect (remove threat from the set's side schemes, remove evasion counters in Nebula, cancel a treachery in Ronan). To compensate for this, most of the main schemes where the Milano features accelerate at 2P instead of 1P. This would be ok if the Milano was rarely exhausted, but as it is, it's almost always exhausted. So you're basically being taxed for having it, then you're being taxed for not being able to deal with all the taxes the Milano imposes on you. I'd rather the Milano had been less married to the scenario mechanics, and I think it's not a coincidence that the scenarios where the Milano tax is so big rate so poorly in the fun factor. There's one more bit to say about the Milano, but I'll do it in the campaign analysis.
The campaign
"Rise of the Red Skull is too easy". This seems to be the driving motivator for the campaign's design ethos. So the campaign punishes you for succeeding and doing well, and whatever stuff you get for it just doesn't compensate. The market is a great idea, but ultimately it means you focus on 2-3 cards so as not to dillute the deck, and skip most Milano upgrades (that, since they're played as upgrades in your deck, might not even see play). I'd rather those had been added at setup if the Milano was in play, because at that point you'd really feel like you're using the Milano to your advantage. The Badoon Headhunter is a very cool modular (I can definitely see myself adding this to scenarios as a full modular), and the idea that he keeps coming back as a nemesis is also very cool. However, the set is a surgefest (seriously. Every card but the headhunter himself has surge), and that really hurts the fun factor in it. Finally, the other campaign stuff, like "add this much threat to this scheme", the pointless and overtuned in terms of threat campaign side schemes (expert mode side schemes can go die in a fire, seriously. Kree Supremacy Expert is an exercise in WTF were they thinking), the "add 1 more card per player to the collection because yes", the "oh, you did well in the previous scenario? Then we're gonna hose you with extra threat, encounter cards, boost cards...". That can go to hell. It's the worst of all campaigns, and I am pretty certain I'm never playing this campaign again, certainly not on expert mode. They just wanted to make it difficult, but they went about it the laziest and worst way, by simply adding bigger numbers. This ties a little into what I mentioned in Drang feeling a little off: they wanted to up the difficulty, but once more, they did it through bigger numbers, which is never interesting or fun.
The rest of the box
There's not much else to add that hasn't been discussed to death, to be honest. Some staple player cards like Hard to Ignore and Deft Focus, two beloved (but underpowered in the case of Groot) heroes, and overall good value as in all Marvel Champions boxes. I'm not saying anything new by mentioning that the box is worth your money, but it's very much last in the overall box value compared to any of the other expansions (and why I only picked it up last).
Overall, the box gets a 6/10. The poor campaign and scenarios really drag it down, although thankfully the player cards, Drang and Collector II, and maybe the campaign market if you want to create custom campaigns, bring up the value substantially. The modulars might have had more appeal when the box first came out, but nowadays, there's tons of modulars that do the same job while being better balanced and more interesting. As I've said before, the biggest issue with GMW isn't the difficulty. It's that it's not interesting difficulty, and often it's just not fun.

submitted by javgoro to marvelchampionslcg [link] [comments]


2023.05.28 17:21 VernonKazama My Mario Kart Wish List 📃

~Updated: 7/11/23~
~ 1. Introduction ~
Here is a detailed description of my wishlist for a Mario Kart 9 or 10/X (if Tour is considered the 9th installment) I don't expect everyone to like all my ideas. This is just a wishlist. I obviously would be happy with any Mario Kart Nintendo decides to put out but in a perfect world, this is what I would want for it to be the best Mario Kart imo. I hope you enjoy.
*= Thoughts, Personal opinions, New ideas for modes, mechanics, driver outfits, vehicles, items, options, etc
🔒= Locked. Must be unlocked by in game requirements or DLC
~ 2. Mechanics ~
~ Single Player / Multiplayer 》1P》2P》3P》4P》
Grand Prix》Class Optimization》Driver(s) Select》Vehicle Parts》Circuits》Cup Select》 Class Optimization options: Engine: 50cc》100cc》150cc》Mirror》All¹》All Mirror¹》 Driver: Solo Dash》Double Dash》² Drift: Automatic》Manual》³ Items: Normal》No Items》 Camera: Normal》First Person》
*¹ - All and All Mirror options are only available in Grand Prix. After a Circuit has been selected, It'll play each Cup in order of that specific Circuit.
*² - All race and battle modes will feature either a Solo Dash or the new Double Dash option similar to Mario Kart Double Dash for extra replayability and character combinations.
*³ - Even if not many people liked Automatic drifting, it was there for a reason for you to choose. Some liked it. Some didn't. It should be the player's choice.
*⁴ - Camera can also be changed freely during the race from the pause menu.
Time Trials》Driver(s) Select》Circuits》Cup Select》Course Select》 Race Solo》Race Against Ghost》View Ghost》Online Ghost》Upload Ghost Data》
• VS Race》Driver(s) Select》Vehicle Parts》Customized Race》Circuits》Cup Select》Course Select》 Customized Race options: Engine Class: 50cc》100cc》150cc》Mirror》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》No Items》No Items and Coins》Custom》 COM: Easy》Normal》Hard》Pro¹》 COM Vehicles (Solo)²: All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Doubles)²: All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Race Count: 4》5³》8》12》16》32》64》All》 Laps: 1》2》3》4》5》
*¹ - Added a Pro difficulty to make the CPU feel more of a challenge.
*² - Wanted to split the vehicle selections between Solo Dash and Double Dash drivers. Solo Dash drivers will now only select between Karts and Bikes and Double Dash drivers will only select between ATVs and new Buggy vehicles. *Buggys are essential similar to the designs of the Karts used in Mario Kart Double Dash. ATVs are now bigger in size to help fit the idea of 2 drivers on one vehicle.
*³ - The original Super Mario Kart had 5 courses per Cup so I brought that option back for custom races.
*⁴ - Wanted to make the option available for players. These courses will be excluded from Laps option and be set to default when selected: ⁿ⁶⁴ Wario Stadium, ⁿ⁶⁴ Rainbow Road, ᵍᶜⁿ Baby Park, ᵍᶜⁿ Wario Colosseum, ³ᵈˢ Wuhu Loop, ³ᵈˢ Maka Wuhu, ³ᵈˢ Rainbow Road, ʷⁱⁱ ᵘ Mount Wario, and ʷⁱⁱ ᵘ Big Blue.
Battle》Driver(s) Select》Vehicle Parts》Customized Battle》Course Select》 Customized Battle options: Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》Frantic》Skilled》Custom》 Round Time: 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: Easy》Normal》Hard》Pro》 COM Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 COM Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Courses: Choose》In Order》Random》 Round Count: 3 Rounds》5 Rounds》7 Rounds》¹
*¹ - I shortened the rounds. Anything past 7 rounds is too much imo but that's just me. Also being a little bias cuz I'm not a fan of battle mode.
~ Online Play 》1P》2P》
Worldwide: Grand Prix*》VS Race》Battle》
Regional: Grand Prix*》VS Race》Battle》
Friends》Create Room
Tournaments》Menu. Menu options: Create a Tournament: Icon》Name》Rules》Time Settings》Other》 *Rules options: Mode: 50cc》100cc》150cc》Mirror》Balloon》Classic Balloon¹》 Renegade Roundup》Bob-omb Blast》Shine Runners¹》Coin Runners》 Shine Thief》Thunder Cloud Tag¹》Random Battle》 Driver: Solo Dash》Double Dash》 Drift: Automatic》Manual》 Teams: No Teams》Team Game》 Items: Normal》No Items》No Items or Coins》Frantic》Skilled*²》Custom》 Round Time (Battle only): 1 Minute》2 Minutes》3 Minutes》4 Minutes》5 Minutes》 COM: No COM》Easy》Normal》Hard》Pro》 Vehicles (Solo Dash): All Vehicles》Karts Only》Bikes Only》 Vehicles (Double Dash): All Vehicles》ATVs Only》Buggys Only》 Camera: Normal》First Person》 Smart Steering: Smart Steering OK》No Smart Steering》 *Time Settings options: Frequency: Weekly》Daily》Fixed Period》 Start Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 Start Date: Dependent》 Start Time: Dependent》 End Day: Sunday》Monday》Tuesday》Wednesday》Thursday》Friday》Saturday》 End Date: Dependent》 End Time: Dependent》 Round Count: 4 Rounds》8 Rounds》16 Rounds》 Group Shuffling: Don't Shuffle》Every 4th Match》 *Other options: Player Rating: Any Rating》0-2999》3000-9999》10000-99999》 Public/Private: Open to Everyone》Code Required》
*¹ - Scroll down to Battle section for more info.
*² - Skilled Items for Battle mode only.
Search by Code Search by Type Active Tournaments
~ MKTV
My Replays. View saved replays from previous races or battles on and offline. * You can now save more than just 6 replays.
Online Replays*¹ View shared replays from others online
Spectate*²
*¹ - Should've already been added in the first place.
²* - View recent online races or battles replays. Earn coins by voting who'll be 1st. * Literally stole this idea from Smash.
~ Other Details
~ 3. Characters and Vehicles ~
~ Characters
68 Total Drivers (including DLC) 32 Total Alternate Drivers. 100 Total Individual Characters.
~ Drivers
Mario》Metal Mario 🔒》Tanooki Mario 🔒》Fire Mario 🔒》Ice Mario 🔒》Dr. Mario 🔒》 - Mario (Classic) 🔒 - Mario (Builder) 🔒 - Mario (SNES) 🔒 - Mario (Sunshine) 🔒 - Mario (Tuxedo) 🔒 - Mario (N64)*🔒 - Metal Mario (Gold) 🔒
Luigi》Penguin Luigi 🔒》Fire Luigi 🔒》Gooigi*🔒》 - Luigi (Classic) 🔒 - Luigi (Golf) 🔒 - Luigi (Builder) 🔒
Peach》Pink Gold Peach 🔒》Cat Peach 🔒》Fire Peach*🔒》 - Peach (Wedding) 🔒
Yoshi - Light-blue Yoshi - Black Yoshi - Red Yoshi - Yellow Yoshi - White Yoshi - Purple Yoshi - Pink Yoshi - Orange Yoshi
Bowser》Dry Bowser 🔒》Meowser 🔒》 - Dry Bowser (Gold) 🔒
Donkey Kong Jr. - Donkey Kong Jr. (SNES) 🔒
Koopa Troopa》Koopa (Freerunning) 🔒》 - Red Koopa (Freerunning) - Blue Koopa (Freerunning) - Purple Koopa (Freerunning) - Gold Koopa (Freerunning) 🔒
Toad》Cat Toad 🔒》Captain Toad 🔒》 - Toad (Pit Crew) 🔒 - Toad (Builder) 🔒 - Toad (Astronaut) 🔒 - Toad (Blue)* - Toad (Yellow)* - Toad (Green)*
Donkey Kong 🔒
Wario 🔒 - Wario (Biker)*
Daisy 🔒
Birdo 🔒 - Birdo (Light Blue) - Birdo (Black) - Birdo (Red) - Birdo (Yellow) - Birdo (White) - Birdo (Purple) - Birdo (Green) - Birdo (Orange)
Baby Mario 🔒
Baby Luigi 🔒
Toadette 🔒》Peachette 🔒》 - Toadette (Explorer) 🔒 - Toadette (Builder) 🔒 - Toadette (Astronaut) 🔒
Paratroopa 🔒 - Green Paratroopa*
Diddy Kong 🔒
Bowser Jr. 🔒
Waluigi 🔒
Petey Piranha 🔒
King Boo 🔒 - King Boo (Luigi's Mansion)
Pac-Man 🔒
Ms. Pac-Man 🔒
Blinky 🔒》Pinky》Inky》Clyde*》
Dry Bones 🔒 - Dry Bones (Gold) 🔒
R.O.B. 🔒 - R.O.B. (Famicom)*
Shy Guy 🔒 - Light-blue Shy Guy - Black Shy Guy - Green Shy Guy - Yellow Shy Guy - White Shy Guy - Blue Shy Guy - Pink Shy Guy - Orange Shy Guy
Mametchi 🔒
Baby Peach 🔒
Baby Daisy 🔒
Rosalina 🔒
Funky Kong 🔒
Mii 🔒
Honey Queen 🔒
Wiggler 🔒
Lakitu 🔒
Don-chan 🔒
Baby Rosalina 🔒
Iggy 🔒》Roy》Lemmy》Larry》Wendy》Ludwig》Morton》
Link 🔒 - Link (Champion's Tunic)
Villager 🔒 - Villager (Female)
Isabelle 🔒 - Isabelle (Winter)*
Inkling Girl 🔒 - Inkling Girl (lime green) - Inkling Girl (magenta)
Inkling Boy 🔒 - Inkling Boy (purple) - Inkling Boy (teal)
Pauline 🔒
Hammer Bro 🔒》Boomerang Bro 🔒》Ice Bro 🔒》Fire Bro 🔒》
Monty Mole 🔒
Dixie Kong 🔒
Nabbit 🔒
King Bob-omb 🔒
Kamek 🔒
Chargin' Chuck 🔒
Poochy 🔒
~ Newcomers
Noki ⁽ⁿᵉʷ⁾ 🔒 - Noki (Green) - Noki (Pink) - Noki (Yellow)
Pianta ⁽ⁿᵉʷ⁾ 🔒 - Pianta (Pink) - Pianta (Yellow) - Pianta (Purple)
Professor E. Gadd ⁽ⁿᵉʷ⁾ 🔒
Toadsworth ⁽ⁿᵉʷ⁾ 🔒
Luma ⁽ⁿᵉʷ⁾ 🔒 - Luma (Blue) - Luma (Pink) - Luma (Green) - Luma (Cyan) - Luma (Red) - Luma (Purple) - Luma (Black) - Luma (Orange)
~ DLC
Sonic the Hedgehog ⁽ⁿᵉʷ⁾ 🔒
Miles "Tails" Prower ⁽ⁿᵉʷ⁾ 🔒
King K. Rool ⁽ⁿᵉʷ⁾ 🔒》Kaptain K. Rool*》
Krunch ⁽ⁿᵉʷ⁾ 🔒 * Would be an excellent choice for a surprise DLC character to those familiar w/Diddy Kong Racing
Zelda ⁽ⁿᵉʷ⁾ 🔒》Sheik*》
Kirby ⁽ⁿᵉʷ⁾ 🔒
King Dedede ⁽ⁿᵉʷ⁾ 🔒
Captain Falcon ⁽ⁿᵉʷ⁾ 🔒
Samus ⁽ⁿᵉʷ⁾ 🔒》Zero Suit*》
Geno ⁽ⁿᵉʷ⁾ 🔒
~ Vehicles
Available parts. The parts available are listed here in the order shown in the vehicle customization screen, with the following notation: ¹ = Changes color, depending on the character. ² = Changes color for the Koopalings. ³ = Changes color for Daisy, Baby Daisy, Rosalina, and Baby Rosalina. (DLC) = Part is only available as downloadable content.
~ Karts (Solo Dash)
Standard Kart¹ 4-Wheel Cradle 8-Bit Pipe Frame¹ Apple Kart B Dasher Badwagon Barrel Train Biddybuggy (Buggybud)¹ Birthday Girl (Royal Ribbon)²/³ Blue Falcon Blue Seven Booster Seat (Baby Booster) Bruiser (Growlster) Brute Bull's-Eye Banzai Bulldog-W ⁽ⁿᵉʷ⁾ Bumble V Cact-R Cact-X Cat Cruiser Cheep Charger Cheep Snorkel Circuit Special¹ Clanky Kart Classic Dragster (Nostalgia 1) Cloud 9 Crawly Kart Cucumber Dasher II Daytripper (Royal Racer) Dozer Dasher Dragonfly Dry Bomber Egg 1 Flame Flyer Gold Mantis Gold Pipe Frame Gold Standard (Gold Kart) Green Apple Kart Honeycoupe (Dragonetti) Hurricane Jet Cruiser Jetsetter (Aero Glider) Jumbo Jetter Kiddie Kart¹ Koopa Clown² Landship ² Light Dancer Light Tripper Mach 8 Mini Beast (Concerto) Mushmellow Offroader P-Wing Paintster Parade Kart Penguin Slider Pink Mushmellow Pipe Frame¹ Piranha Prowler Poltergust 4000 Power Flower Prancer Prop Kart Quickshaw ROB-BLS Rambi Rider Royale Shooting Star Sky Pop ⁽ⁿᵉʷ⁾ Sneeker (Bounder)¹ Snow Skimmer Soda Jet Sports Coupe (Sports Coupé) Sprinter (B Dasher Mk. 2) Star Broom Steel Driver Streamliner Streetle Super 1 Super Blooper (Turbo Blooper) Surf Sailer Swift Talon Tanooki Kart Tea Coupe Tiny Titan (Rally Romper) Tiny Tug Tri-Speeder Wario Car Warship Wild Wing Wildlife Yellow Taxi Zucchini (Gherkin) Speed Star ⁽ᵈˡᶜ⁾ Source Whirlwind Sport ⁽ᵈˡᶜ⁾ Source Egg Mobile ⁽ᵈˡᶜ⁾ * Was inspired by this image I found. Source Reminds me of the Egg Mobile with Monster tires White Cat ⁽ᵈˡᶜ⁾ Source Dark Schnieder ⁽ᵈˡᶜ⁾ Source Car¹ ⁽ᵈˡᶜ⁾ * Source * the number in the center will be replaced by driver's logo Dragoon Kart ⁽ᵈˡᶜ * Source
~ Bikes (Solo Dash)
Standard Bike¹ Bit Bike (Nanobike) City Tripper¹ Flame Rider Hurricane Jet Bubble (Bubble Bike) Master Cycle Zero Mr. Scooty (Mr Scooty) Phantom Quacker ROB-LGS Shooting Star (Twinkle Star) Sugarscoot (Bon Bon)¹ The Duke Varmint Wario Bike Zip Zip (Rapide) Zipper Wheelie Bike ⁽ᵈˡᶜ⁾ Source
Bullet Bike¹ Comet Dolphin Dasher Flame Runner (Bowser Bike)¹ Jet Bike Mach Bike¹ Magikruiser¹ Master Cycle Sneakster (Nitrocycle) Sport Bike¹ Yoshi Bike¹ Zinger Sting ⁽ᵈˡᶜ⁾ * just an idea I had for a new bike based off of a beta imagine for Donkey Kong racing. Source * the number in the center will be replaced by driver's logo. Bike version of the Prop Kart
~ ATVs (Double Dash)
Standard ATV (Standard Quad)¹ Bone Rattler Inkstriker Spear (Torpedo)¹ Splat Buggy Teddy Buggy Tyrant Wild Wiggler Hovercraft¹ ⁽ᵈˡᶜ⁾ Source
~ Buggys (Double Dash)
Standard Buggy ¹ Banisher Bolt Buggy Bullet Blaster Coach³ * Heart Coach/Bloom Coach from Mario Kart Double Dash DK Jumbo Fire Buggy¹ * Red Fire from Mario Kart Double Dash Goo-Goo Buggy¹ Koopa Dasher Koopa King Para-Wing Pipe Buggy¹ Piranha Pipes Turbo Birdo Turbo Yoshi Waluigi Racer
~ Tires
Standard (Normal) 8-Bit Standard Ancient Tires (Ancient Tyres) Azure Roller Bicycle Tires Blue Monster Blue Standard (Normal Blue) Button Capsule Crimson Slim Cushion Cyber Slick Drum Gold 8-Bit Standard Gold Tires (Gold Wheels) Heart Rings Hot Monster (Funky Monster) Iron Leaf Tires (Leaf Tyres) Metal Monster Mushroom Mushroom Off-Road Red Monster Retro Off-Road Roller Slick Slim Snorkel Tires Sponge Triforce Tires (Triforce Tyres) Wood (Wooden) Yoshi Tires
~ Gliders
Super Glider¹ 8-Bit Jumping Mario Beast Glider (Ghastly Glider) Bowser Kite Butterfly Sunset Cloud Glider Crimson Crane Droplet Glider Eggshell Glider Eggshell Glider Fare Flier Flower Glider Gold Glider Great Sail Hylian Kite MKTV Parafoil Oilpaper Umbrella Paper Glider Parachute Paraglider (Breath of the Wild) Paraglider (Parafoil) Peach Parasol³ Plane Glider Ribbon Swooper (Swoop) Waddle Wing Waluigi Wing Wario Wing Magic Carpet ⁽ᵈˡᶜ⁾ Source Wizpig Glider ⁽ᵈˡᶜ⁾ Example at 00:31 Tails Flier ⁽ᵈˡᶜ⁾ Source Knuckles Glider ⁽ᵈˡᶜ⁾ Source Gunship ⁽ᵈˡᶜ⁾ Source
~ 4. Items ~
× – Does not appear in Battle Mode.
~ Items found on the track
Item Box - Gives the player a random item. Items given are based on the player's distance from first place. * I would like for them to look either similar to how they looked in Mario Kart 64 or Mario Kart DS' design.
Coin - Gives the player a small boost and increase top speed when more are collected, up to a maximum of ten.
Rupee - The equivalent of a coin, used for Hyrule Circuit and Zelda related courses. They replace coins in the item roulette and in the track.
Bell - The equivalent of a coin, used for Animal Crossing. They replace coins in the item roulette and in the track.
Cash - The equivalent of a coin, used for Splatoon related courses. They replace coins in the item roulette and in the track.
Balloon ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Diddy Kong Racing related course. Source
Item Box (Capsule) ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Sonic related course. Source
Star Block ⁽ᵈˡᶜ⁾ - The equivalent of an Item Box, used for Kirby related course. Source
Banana ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Donkey Kong Country / Diddy Kong Racing related courses. They replace coins in the item roulette and in the track. Source
Ring ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Sonic related courses. They replace coins in the item roulette and in the track. Source
Food ⁽ᵈˡᶜ⁾ - The equivalent of a coin, used for Kirby related courses. They replace coins in the item roulette and in the track. Source
~ New Items
Coin Block ⁽ⁿᵉʷ⁾ - * floats above player for a short time (10 seconds). Hop to collect upto 10 coins. Can only be obtained if player has 0 coins. Replacing the Coin Box item from Mario Kart Tour. Example
~ Returning Items
Banana Peel - When a kart hits a Banana Peel, it spins out. You can carry one behind your kart to protect yourself from a single attack. Can be thrown backward and forward.
Green Shell - Travels in a straight line and knocks over a kart it hits.
Red Shell - Red Shell Homes in on the closest kart in front of the player and knocks it over.
Feather - Causes the player to spin and leap in the air, providing a small speed boost upon landing, akin to a regular trick (characters will also perform a trick animation during the jump).
Mushroom - Provides the player's kart with a small speed boost.
Super Star - Provides the player invincibility from all terrain and items, and also giving a speed boost.
Boo - Unleashes Boo, who turns the player invisible for a brief time, making them impervious to enemy attacks, and steals an opponent's item. Cannot steal Special Items.
Coinˣ - Grants the player two extra coins and a micro boost.
Lightningˣ - Causes all opponents to drop their items, shrink, and drive slowly for a short time.
Fake Item - Looks just like an item box, but when you run into it, it knocks you over.
Bob-omb - Explodes after a short time when thrown or dropped, knocking over any kart in its blast radius.
Blooper - Sprays ink on all racers ahead and reduces their visibility. The racers hit also lose some of their traction while sprayed.
Bullet Billˣ - Transforms the player into a Bullet Bill, rocketing through the track with auto-pilot, and providing invincibility from all terrain and items.
Spiny Shell (Grounded)ˣ - Targets the racer in first place, knocking over all other karts in its path.
Spiny Shell (Winged)ˣ - Heads straight for the leader of the pack and explodes on impact, knocking over all other karts caught in the blast area.
Super Horn - Emits a radial shockwave hitting racers, as well as destroying all obstacles, including the Spiny Shell.
~ Special Items
Fireball (Red) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Mario, Fire Mario
Fireball (Green) - Three fireballs will revolve around your kart. They split up after they're thrown and go sliding ahead. These powerful pyrotechnics can take out multiple opponents at once. Drivers: Luigi, Fire Luigi
Fire Flower - Allows the player to throw fireballs for a short time that cause other karts to spin out on impact. Drivers: Metal Mario, Fire Peach, Fire Bro
Ice Flower - Three balls of ice will revolve around your kart. Throw them all at once and they'll freeze any kart they hit, causing them to slide. Drivers: Ice Bro, Ice Mario, Penguin Luigi
Heart - This protective Heart revolves around your kart for a set amount of time, shielding you from attacks. Any item that hits the player becomes theirs to use. A cute and handy item. Drivers: Peach, Daisy, Villager, Wendy, Mametchi
Yoshi's Egg - This egg rolls down the road and home in on opponents. When they hit and break, they'll drop three more items. Drivers: Yoshi
Birdo's Egg - Homes in on the kart in front of you and crashes once it hits. Three more items will fly out when it breaks. Drivers: Birdo
Chain Chomp - This fearsome beast chases karts with reckless abandon, pulling the player behind it at breakneck speeds. Drivers: Baby Mario, Baby Luigi
Triple Mushrooms - Orbits the player's kart, providing them with three separate speed boosts. Drivers: Toad, Toadette
Golden Mushroom - Provides the player's kart with continuous speed boosts for a short time. Drivers: Captain Toad
Mega Mushroom - The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. Drivers: Pac-Man, Ms. Pac-Man, Wiggler
Poison Mushroom - A stationary item. Looks like a regular mushroom but If one is run into, the victim shrinks, as if hit by a Lightning. Shrunken racers who run into it revert to normal size. Drivers: Kamek * ngl, i didn't really know who to give this item to
Mushroom Cannon - A cannon designed to resemble a Mushroom. Continually shoots out Mushrooms in front of your kart for a set time. Drivers: Monty Mole, Peachette, Toadsworth
Triple Green Shells - Three green shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Koopa Troopa, Dry Bones, Lakitu, Koopa (Freerunning)
Triple Red Shells - Three red shells that orbit the player's kart, protecting them from incoming attacks. Drivers: Paratroopa, Dry Bones, Lakitu, Koopa (Freerunning)
Bowser's Shell - An awe-inspiring giant shell! As it careens down the road, slamming and ramming into karts, it's the very image of Bowser himself. Drivers: Bowser, Bowser Jr., Dry Bowser
Triple Bananas - Three bananas that orbit the player's kart, protecting them from incoming attacks. Drivers: Donkey Kong Jr., Dixie Kong
Giant Banana - Not only does this big banana spin out karts that hit it, but after being struck it breaks into three regular-sized Bananas. Drivers: Donkey Kong
Banana Barrels - Arm your kart with two fully-loaded barrels of Bananas! Continually shoots out Bananas in front of or behind your kart for a set time. Drivers: Diddy Kong, Funky Kong
Thunder Cloud - A thundercloud hovers over the recipient and strikes it with lightning after 10 seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. Drivers: Blinky, Pinky, Inky, Clyde * If there was absolutely no choice but to have the next Meta character, it'd be the Ghosts. Having one of the worst possible specials in the game should balance them out.
POW Block - The POW Block appears above the karts as a 2D image, warning players of its arrival, and causes any racer on the ground ahead of the user to spin out and drop their items. * Since wheelies are no longer a thing, it always spins out other racers unless they're in anti-gravity mode or during an in air trick. Drivers: Mii, Don-chan
Super Leaf- Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt. Drivers: Tanooki Mario
Lucky Seven - Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. Drivers: King Boo, Pauline, Poochy, Nabbit, Chargin' Chuck, Pianta, Noki
Boomerang Flower - Can be thrown up to three times, hitting racers forward/backward and when it returns to its user after the first and second use. Driver: Boomerang Bro, Larry
Piranha Plant - Automatically chomps on obstacles and other racers, giving a short speed boost for each bite. Drivers: Petey Piranha
Double Bob-ombs - Two Bob-ombs will revolve around your kart. Throw them both at once. Drivers: Wario, Waluigi, Roy
Bob-omb Cannon - Continually shoots out Bob-ombs in front of your kart for a set time. Drivers: Shy Guy
Giga Bob-omb - After being thrown, it will explode after hitting a kart or bouncing 3 times. It has a larger blast radius than a standard Bob-omb. Drivers: King Bob-omb
Bubble - Briefly envelops your kart and protects you from damage for a set time. While in the bubble, you will get a speed boost and float in the air. Drivers: Baby Peach, Baby Daisy, Baby Rosalina, Lemmy
Dash Ring - Tosses out three rings in front of you along the track. Pass through them for a speed boost! Drivers: Rosalina, Luma, Ludwig, Honey Queen
Hammer - Throws multiple Hammers in an arc aimed at karts in front of yours. Drivers: Hammer Bro
Super Bell - A bell rings above the driver, knocking away nearby karts and items. The bell rings three consecutive times. Drivers: Cat Peach, Cat Toad
Capsule - Three colorful capsules surround your kart. They'll bounce at opponents when thrown. Drivers: Dr. Mario
Splat Bomb ⁽ⁿᵉʷ⁾ - * Explodes after a short time when thrown or dropped, knocking and covering any kart in its blast radius in ink and reduces their visibility. The racers hit also lose some of their traction while covered. Drivers: Inkling Girl, Inkling Boy
Magical Boomerang ⁽ⁿᵉʷ⁾ - * Works like a Boomerang Flower that tracks closes kart infront of player like a Red Shell. Drivers: Link
Magnet ⁽ᵈˡᶜ⁾ - * a powerful magnet that pulls opponents towards the player Source Drivers: Krunch
Nayru's Love ⁽ᵈˡᶜ⁾ - * will surround the racer's kart with a protective shield. Any items that hit this shield will be reflected back at the racer who used them. If a driver using Nayru's Love is attacked with an item such as a Lightning, the racer who used the Lightning item will take damage. Drivers: Zelda
Copy Ability ⁽ᵈˡᶜ⁾ - * steals Special item from any racer. If no racer has a special item on them, it'll randomly generate a random racer's Special Item. Drivers: Kirby
Dedede's Hammer ⁽ᵈˡᶜ⁾ - * driver using Dedede's Hammer, will swing it around for about 5 seconds. Any karts hit will be squashed, causing them to lose their item and speed momentarily. Drivers: King Dedede
Invincibility Shield ⁽ᵈˡᶜ⁾ - * become invulnerable to all damage for a short time. Drivers: Sonic, Tails
Bombs ⁽ᵈˡᶜ⁾ - * Think Double Bob-ombs, the original Triple Bananas and the Feather item. If used as a protective item, upon the explosion, the player will leap in the air, providing a small speed boost upon landing. Drivers: Samus
Geno Flash ⁽ᵈˡᶜ⁾ - * works like a Lightning but doesn't strink opponents. Drivers: Geno
~ 5. Courses ~
~ Cups
161 Total Courses
Nitro Grand Prix Mushroom Cup》 Flower Cup》 Star Cup》 Special Cup 🔒
Retro Grand Prix 🔒 Mushroom 🍄 Courses : Shell Cup》Golden Dash Cup》Red Coin Cup》Blue Coin Cup》Banana Cup》Lucky Cat Cup》1-Up Cup》Gold Cup》
Flower 🌷 Courses: Leaf Cup》Turnip Cup》Freezie Cup》Metal Cup》 Lightning Cup》Rock Cup》POW Cup》Heart Cup》
Star ⭐️ Courses: Sun Cup》Moon Cup》Red Shell Cup》Thunder Cloud Cup》Wing Cup》Boomerang Cup》Coin Block Cup》Warp Cup》
Special 👑 Courses: Vanish Cup》Cherry Cup》Mega Cup》Tanooki Cup》? Block Cup》Spiny Cup》Shine Cup》Grand Cup》
World Grand Prix🔒 Lightning⚡️Courses: Egg Cup》Triforce Cup》Crossing Cup》Bell Cup》Propeller Cup》Fruit Cup》Feather Cup》Acorn Cup》Super Cup》World Cup》
Extra Grand Prix 🔒* Excellent idea to introduce courses from the Mario Kart GP series as well as new courses for DLC content
~ New Courses
Nitro Grand Prix: Mushroom Cup 🍄 1. New Mario Circuit 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Flower Cup 🌷 1. beach- or water-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Star Cup ⭐️ 1. ice- or snow-themed course 2. TBD 3. TBD 4. TBD
Nitro Grand Prix: Special Cup 👑 1. TBD 2. TBD 3. New Bowser's Castle 4. New Rainbow Road
~ Retro Courses
Mushroom 🍄 Courses Retro Grand Prix: Shell Cup 1. ʷⁱⁱ ᵘ Mario Kart Stadium 2. ᵈˢ Yoshi Falls 3. ᵍᶜⁿ Baby Park 4. ˢⁿᵉˢ Bowser Castle 1
Retro Grand Prix: Golden Dash Cup 1. ʷⁱⁱ Luigi Circuit 2. ᵍᵇᵃ Shy Guy Beach 3. ʷⁱⁱ ᵘ Sweet Sweet Canyon 4. ᵍᶜⁿ Dry Dry Desert
Retro Grand Prix: Red Coin Cup 1. ³ᵈˢ Toad Circuit 2. ⁿ⁶⁴ Moo Moo Farm 3. ᵍᵇᵃ Riverside Park 4. ʷⁱⁱ Toad's Factory
Retro Grand Prix: Blue Coin Cup 1. ⁿ⁶⁴ Luigi Raceway 2. ˢⁿᵉˢ Donut Plains 1 3. ᵈˢ Cheep Cheep Beach 4. ³ᵈˢ Shy Guy Bazaar
Retro Grand Prix: Banana Cup 1. ᵈˢ Figure-8 Circuit 2. ʷⁱⁱ Moo Moo Meadows 3. ³ᵈˢ Cheep Cheep Lagoon 4. ⁿ⁶⁴ Kalimari Desert
Retro Grand Prix: Lucky Cat Cup 1. ˢⁿᵉˢ Mario Circuit 1 2. ᵍᶜⁿ Peach Beach 3. ⁿ⁶⁴ Koopa Troopa Beach 4. ʷⁱⁱ ᵘ Thwomp Ruins
Retro Grand Prix: 1-Up Cup 1. ᵍᶜⁿ Luigi Circuit 2. ³ᵈˢ Daisy Hills 3. ˢⁿᵉˢ Ghost Valley 1 4. ᵍᵇᵃ Bowser Castle 1
Retro Grand Prix: Gold Cup 1. ᵍᵇᵃ Peach Circuit 2. ʷⁱⁱ ᵘ Water Park 3. ʷⁱⁱ Mushroom Gorge 4. ᵈˢ Luigi's Mansion
Flower 🌷 Courses Retro Grand Prix: Leaf Cup 1. ᵍᶜⁿ Mushroom Bridge 2. ᵍᵇᵃ Boo Lake 3. ʷⁱⁱ ᵘ Twisted Mansion 4. ³ᵈˢ Rock Rock Mountain
Retro Grand Prix: Turnip Cup 1. ᵍᵇᵃ Mario Circuit 2. ʷⁱⁱ ᵘ Toad Harbor 3. ⁿ⁶⁴ Choco Mountain 4. ˢⁿᵉˢ Bowser Castle 2
Retro Grand Prix: Freezie Cup 1. ᵈˢ Desert Hills 2. ᵍᶜⁿ Mario Circuit 3. ʷⁱⁱ DK Summit 4. ᵍᵇᵃ Bowser Castle 2
Retro Grand Prix: Metal Cup 1. ʷⁱⁱ Mario Circuit 2. ⁿ⁶⁴ Frappe Snowland 3. ᵍᶜⁿ Daisy Cruiser 4. ʷⁱⁱ ᵘ Shy Guy Falls
Retro Grand Prix: Lightning Cup 1. ʷⁱⁱ ᵘ Mario Circuit 2. ˢⁿᵉˢ Ghost Valley 2 3. ᵈˢ Waluigi Pinball 4. ʷⁱⁱ Wario's Gold Mine
Retro Grand Prix: Rock Cup 1. ˢⁿᵉˢ Choco Island 1 2. ᵈˢ Delfino Square 3. ³ᵈˢ Music Park 4. ⁿ⁶⁴ Mario Raceway
Retro Grand Prix: POW Cup 1. ³ᵈˢ Wuhu Loop 2. ʷⁱⁱ Coconut Mall 3. ᵍᵇᵃ Cheese Land 4. ᵈˢ Shroom Ridge
Retro Grand Prix: Heart Cup 1. ⁿ⁶⁴ Toad's Turnpike 2. ³ᵈˢ Mario Circuit 3. ˢⁿᵉˢ Donut Plains 2 4. ᵍᶜⁿ Waluigi Stadium
Star ⭐️ Courses Retro Grand Prix: Sun Cup 1. ᵍᵇᵃ Snow Land 2. ˢⁿᵉˢ Choco Island 2 3. ᵍᶜⁿ Yoshi Circuit 4. ⁿ⁶⁴ Bowser's Castle
Retro Grand Prix: Moon Cup 1. ⁿ⁶⁴ Wario Stadium 2. ʷⁱⁱ Koopa Cape 3. ᵍᵇᵃ Yoshi Desert 4. ʷⁱⁱ ᵘ Mount Wario
Retro Grand Prix: Red Shell Cup 1. ʷⁱⁱ Daisy Circuit 2. ᵍᵇᵃ Ribbon Road 3. ᵈˢ Mario Circuit 4. ᵍᶜⁿ DK Mountain
Retro Grand Prix: Thunder Cloud Cup 1. ʷⁱⁱ ᵘ Sunshine Airport 2. ⁿ⁶⁴ Sherbet Land 3. ˢⁿᵉˢ Vanilla Lake 1 4. ³ᵈˢ Maka Wuhu
Retro Grand Prix: Wing Cup 1. ᵈˢ DK Pass 2. ʷⁱⁱ ᵘ Dolphin Shoals 3. ³ᵈˢ Neo Bowser City 4. ʷⁱⁱ Grumble Volcano
Retro Grand Prix: Boomerang Cup 1. ᵍᶜⁿ Sherbet Land 2. ³ᵈˢ Wario Shipyard 3. ⁿ⁶⁴ Royal Raceway 4. ˢⁿᵉˢ Bowser Castle 3
Retro Grand Prix: Coin Block Cup 1. ˢⁿᵉˢ Koopa Beach 1 2. ᵈˢ Tick-Tock Clock 3. ʷⁱⁱ Maple Treeway 4. ᵍᵇᵃ Bowser Castle 3
Retro Grand Prix: Warp Cup 1. ³ᵈˢ Piranha Plant Slide 2. ᵍᶜⁿ Mushroom City 3. ʷⁱⁱ ᵘ Electrodrome 4. ᵈˢ Airship Fortress
Special 👑 Courses Retro Grand Prix: Vanish Cup 1. ˢⁿᵉˢ Donut Plains 3 2. ʷⁱⁱ Moonview Highway 3. ᵍᵇᵃ Bowser Castle 4 4. ᵍᶜⁿ Rainbow Road
Retro Grand Prix: Cherry Cup 1. ³ᵈˢ DK Jungle 2. ᵍᵇᵃ Broken Pier 3. ˢⁿᵉˢ Ghost Valley 3 4. ʷⁱⁱ ᵘ Rainbow Road
Retro Grand Prix: Mega Cup 1. ʷⁱⁱ Dry Dry Ruins 2. ʷⁱⁱ ᵘ Bone-Dry Dunes 3. ⁿ⁶⁴ Banshee Boardwalk 4. ˢⁿᵉˢ Vanilla Lake 2
Retro Grand Prix: Tanooki Cup 1. ᵍᶜⁿ Wario Colosseum 2. ³ᵈˢ Rosalina's Ice World 3. ʷⁱⁱ Bowser's Castle 4. ⁿ⁶⁴ Rainbow Road
Retro Grand Prix: ? Block Cup 1. ᵈˢ Wario Stadium 2. ˢⁿᵉˢ Koopa Beach 2 3. ʷⁱⁱ ᵘ Bowser's Castle 4. ᵍᵇᵃ Rainbow Road
Retro Grand Prix: Spiny Cup 1. ᵍᵇᵃ Lakeside Park 2. ᵍᶜⁿ Dino Dino Jungle 3. ᵈˢ Bowser Castle 4. ʷⁱⁱ Rainbow Road
Retro Grand Prix: Shine Cup 1. ʷⁱⁱ ᵘ Cloudtop Cruise 2. ⁿ⁶⁴ Yoshi Valley 3. ³ᵈˢ Bowser's Castle 4. ᵈˢ Rainbow Road
Retro Grand Prix: Grand Cup 1. ⁿ⁶⁴ D.K.'s Jungle Parkway 2. ᵈˢ Peach Gardens 3. ᵍᶜⁿ Bowser's Castle 4. ³ᵈˢ Rainbow Road
Lightning⚡️Courses 🔒 World Grand Prix: Egg Cup 1. ˢⁿᵉˢ Rainbow Road 2. ᵗᵒᵘʳ Berlin Byways 3. ʷⁱⁱ ᵘ Wild Woods 4. ˢʷᶦᵗᶜʰ Yoshi's Island
World Grand Prix: Triforce Cup 1. ˢⁿᵉˢ Mario Circuit 4 2. ᵗᵒᵘʳ Los Angeles Laps 3. ᵗᵒᵘʳ Piranha Plant Cove 4. ʷⁱⁱ ᵘ Hyrule Circuit
World Grand Prix: Crossing Cup 1. ᵍᵇᵃ Luigi Circuit 2. ᵗᵒᵘʳ Sydney Sprint 3. ᵗᵒᵘʳ TBA 4. ʷⁱⁱ ᵘ Animal Crossing
World Grand Prix: Bell Cup 1. ᵍᵇᵃ Sky Garden 2. ᵗᵒᵘʳ Singapore Speedway 3. ʷⁱⁱ ᵘ Super Bell Subway 4. ᵗᵒᵘʳ TBA
World Grand Prix: Propeller Cup 1. ˢⁿᵉˢ Mario Circuit 3 2. ᵗᵒᵘʳ Vancouver Velocity 3. ʷⁱⁱ ᵘ Ice Ice Outpost 4. ˢʷᶦᵗᶜʰ Sky-High Sundae
World Grand Prix: Fruit Cup 1. ᵍᵇᵃ Sunset Wilds 2. ᵗᵒᵘʳ New York Minute 3. ᵗᵒᵘʳ Bangkok Rush 4. ˢʷᶦᵗᶜʰ Squeaky Clean Sprint
World Grand Prix: Feather Cup 1. ˢⁿᵉˢ Mario Circuit 2 2. ᵗᵒᵘʳ London Loop 3. ᵗᵒᵘʳ Ninja Hideaway 4. ʷⁱⁱ ᵘ Mute City
World Grand Prix: Acorn Cup 1. ᵗᵒᵘʳ Paris Promenade 2. ᵗᵒᵘʳ Merry Mountain 3. ʷⁱⁱ ᵘ Dragon Driftway 4. ˢʷᶦᵗᶜʰ TBA
World Grand Prix: Super Cup 1. ᵍᵇᵃ Cheep-Cheep Island 2. ᵗᵒᵘʳ Amsterdam Drift 3. ᵗᵒᵘʳ TBA 4. ʷⁱⁱ ᵘ Big Blue
World Grand Prix: World Cup 1. ᵗᵒᵘʳ Tokyo Blur 2. ʷⁱⁱ ᵘ Excitebike Arena 3. ᵗᵒᵘʳ Athens Dash 4. ˢʷᶦᵗᶜʰ TBA
~ Extra/DLC Courses
Extra Grand Prix: Mario Cup 1. ᵃᵍᵖ Mario Highway 2. ᵃᵍᵖ Mario Beach
Extra Grand Prix: Extra Mario Cup 🔒 1. ᵃᵍᵖᵈˣ Splash Circuit 2. ᵃᵍᵖᵈˣ Tropical Coast
Extra Grand Prix: DK Cup 1. ᵃᵍᵖ DK Jungle 2. ᵃᵍᵖ Bananan Ruins
Extra Grand Prix: Extra DK Cup 🔒 1. ᵃᵍᵖᵈˣ Bananan Labyrinth 2. ᵃᵍᵖᵈˣ DK Jungle
Extra Grand Prix: Wario Cup 1. ᵃᵍᵖ Diamond City 2. ᵃᵍᵖ Snow Panic
Extra Grand Prix: Waluigi Cup 1. ᵃᵍᵖ² Stadium Arena 2. ᵃᵍᵖ² Waluigi Stadium
Extra Grand Prix: Pac-Man Cup 1. ᵃᵍᵖ Pac Mountain 2. ᵃᵍᵖ Pac Labyrinth
Extra Grand Prix: Extra Pac-Man Cup 🔒 1. ᵃᵍᵖᵈˣ PAC-MAN Stadium 2. ᵃᵍᵖᵈˣ NAMCO Circuit
Extra Grand Prix: Bowser Cup 1. ᵃᵍᵖ Bowser's Castle 2. ᵃᵍᵖ Castle Wall
Extra Grand Prix: Extra Bowser Cup 🔒 1. ᵃᵍᵖᵈˣ Bowser's Factory 2. ᵃᵍᵖᵈˣ Bowser's Castle
Extra Grand Prix: Rainbow Cup 🔒 1. ᵃᵍᵖ Rainbow Coaster 2. ᵃᵍᵖ Rainbow Downhill
Extra Grand Prix: Yoshi Cup 1. ᵃᵍᵖ² Yoshi Park 1 2. ᵃᵍᵖ² Yoshi Park 2
Extra Grand Prix: Toad Cup 1. ᵃᵍᵖᵈˣ Peach Castle 2. ᵃᵍᵖᵈˣ Kingdom Way
Extra Grand Prix: Don-chan Cup 🔒 1. ᵃᵍᵖᵈˣ Bon Dance Street 2. ᵃᵍᵖᵈˣ Omatsuri Circuit
Extra Grand Prix: Bowser Jr. Cup 1. ᵃᵍᵖᵈˣ Aerial Road 2. ᵃᵍᵖᵈˣ Sky Arena
Extra Grand Prix: Inklings Cup 1. Splatoon themed course * Splat Circuit 2. Splatoon themed course
Extra Grand Prix: Sonic ⁽ᵈˡᶜ⁾ 🔒 1. Sonic themed course * Twinkle Circuit Source at 1:00 2. Sonic themed course * Green Hill Zone related course
Extra Grand Prix: King K. Rool ⁽ᵈˡᶜ⁾ 🔒 1. King K. Rool/Donkey Kong Country related themed course 2. Diddy Kong Racing related themed course * Jungle Falls or Darkmoon Caverns Source 1 Source 2
Extra Grand Prix: Zelda ⁽ᵈˡᶜ⁾ 🔒 1. Zelda themed course * Lost Woods 2. Zelda themed course
Extra Grand Prix: Kirby ⁽ᵈˡᶜ⁾ 🔒 1. Kirby themed course * Fantasy Meadows (from Kirby Air Ride) Source 2. Kirby themed course * Meta Knight's Halberd or The Great Cave Offensive
Extra Grand Prix: Samus ⁽ᵈˡᶜ⁾ 🔒 1. Metroid themed course 2. Metroid themed course
~ 6. Battle ~
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode where it is increased to 100cc.
~ Battle Modes
Balloon Battle》Team Balloon Battle》 Classic Balloon Battle》Team Classic Balloon Battle - Mini Bomb Karts return. Shine Thief》Team Shine Thief》 Bob-omb Blast》Team Bob-omb Blast Shine Runners Coin Runners (Coin Battle)》Team Coin Runners》 Renegade Roundup
Thunder Cloud Tag ⁽ⁿᵉʷ⁾* - Similar to Shine Thief but reverse. Think of it as Tag. A random player has a Thunder Cloud and must tag others to lose it from above their head. If the player holds the Thunder Cloud when the timer reaches zero, this process repeats until one player remains.
~ Courses
ˢⁿᵉˢ Battle Course 1 ˢⁿᵉˢ Battle Course 2 ˢⁿᵉˢ Battle Course 3 ˢⁿᵉˢ Battle Course 4 ⁿ⁶⁴ Big Donut ⁿ⁶⁴ Block Fort ⁿ⁶⁴ Double Deck ⁿ⁶⁴ Skyscraper ᵍᵇᵃ Battle Course 1 ᵍᵇᵃ Battle Course 2 ᵍᵇᵃ Battle Course 3 ᵍᵇᵃ Battle Course 4 ᵍᶜⁿ Cookie Land ᵍᶜⁿ Block City ᵍᶜⁿ Luigi's Mansion ᵍᶜⁿ Nintendo GameCube ᵍᶜⁿ Pipe Plaza ᵍᶜⁿ Tilt-a-Kart ᵈˢ Nintendo DS ᵈˢ Twilight House ᵈˢ Palm Shore ᵈˢ Tart Top ᵈˢ Block Fort ᵈˢ Pipe Plaza ʷⁱⁱ Block Plaza ʷⁱⁱ Delfino Pier ʷⁱⁱ Funky Stadium ʷⁱⁱ Chain Chomp Wheel ʷⁱⁱ Thwomp Desert ³ᵈˢ Honeybee Hive (Honeybee House) ³ᵈˢ Sherbet Rink ³ᵈˢ Wuhu Town ˢʷᶦᵗᶜʰ Battle Stadium ˢʷᶦᵗᶜʰ Sweet Sweet Kingdom ˢʷᶦᵗᶜʰ Dragon Palace ˢʷᶦᵗᶜʰ Lunar Colony ˢʷᶦᵗᶜʰ Urchin Underpass ᵗᵒᵘʳ New York Minute B ᵗᵒᵘʳ Paris Promenade B Icicle Pyramid or Smokey Castle ⁽ᵈˡᶜ⁾ Source 1 Source 2
submitted by VernonKazama to u/VernonKazama [link] [comments]


2023.02.02 18:42 ANoobSniper Killing Floor 2 - February 2023 Quality of Life and Bug Fix Changelog

https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-february-2023-quality-of-life-and-bug-fix-changelog.2338853/
Where Spring Update?
No content update was planned for Spring 2023 as per the State of the Game announcement. The next content update will be coming this Summer instead.
I found a bug! Where do I submit a bug report?
The Tripwire Bug Report subforum is the best way to bring a bug to Tripwire's attention.
Is there a Double XP/Store Sale event ongoing?
Unfortunately, no.
Bug Fixes:
  • HV Storm Cannon-specific weapon fixes:
    • Partial reload animation speed increased to desired timing.
    • Visual improvements to multiple animations
    • Fixed condition where magazine could disappear while throwing grenades
  • ZED MKIII-specific weapon fixes:
    • Visual improvements to multiple animations
  • HRG Ballistic Bouncer:
    • Adjusted color of projectile to match in 1P and 3P
    • Adjusted behavior of dropped model to orient on ground more correctly.
  • Crash-specific map fixes:
    • Adjusted various locations in the map where projectiles were incorrectly blocked.
    • Improved Zed pathing near stairs in North West Street area
    • Removed player snag spot in the Warehouse Sewers area.
    • Adjusted several areas to allow Zeds to path to player locations
    • Fixed several locations where spectator cameras could get out of bounds
    • Adjusted multiple locations where players could see Zeds visibly spawn
    • Adjusted multiple collisions spots for player locations only available in Versus mode
    • Adjusted areas where dropped items would fall through the world geometry.
  • Adjusted fitting of Train Conductor Backpack for Tanaka
  • Fixed a bug where combat armor could be purchased for SWAT/Field Medic without having enough dosh.
  • Multiple language localization fixes around the Seasonal Skin filter:
    • Addition of missing languages
    • Adjustment of various language translations sizes to fit into the textbox.
*Fixed a bug where player would revive with weapon from previous wave on Perk Roulette Weekly
Rumour has it:
  • Unfortunately, this update does not fix the following ongoing issues, although the dev team is aware of them and is investigating them:
submitted by ANoobSniper to killingfloor [link] [comments]


2022.12.08 03:39 ANoobSniper Killing Floor 2 - Winter Update 'Polar Distress' is now live!

https://forums.tripwireinteractive.com/index.php?threads/killing-floor-2-winter-update-polar-distress-is-now-live-check-out-the-changelog.2338743/
View the update trailer here:
Official Tripwire Interactive Channel Trailer discussion thread
I found a bug! Where do I submit a bug report?
The Tripwire Bug Report subforum is the best way to bring a bug to Tripwire's attention.
Is there a Double XP/Store Sale event ongoing?
Yes, from December 7 to January 5 2023.
How long will the seasonal objectives/event be running until?
Typically, seasonal events will run for a month.
What's new?
  • New Community Map: Crash by Tamari
    • Compatible for Survival, Weekly, Endless
    • Note: While it draws inspiration from it, this is not a 1:1 remake of the KF1 map of the same name
  • New Weekly: Perk Roulette (Players start with a random perk, and perks are randomly assigned during Trader Time. Zed spawns are changed and dosh per kill is increased. Suicidal difficulty, 7 waves)
    • Complete the Weekly to earn the Perk Roulette Backpack cosmetic
  • 4 New weapons
    • HRG Ballistic Bouncer (Support, Tier 3, $900)
    • HRG Medic Missile (Field Medic, Tier 4, $1600)
    • ZED MKIII (Demolitionist, Tier 5, $2000)
    • HV Storm Cannon (Sharpshooter, Tier 4, $1400)
    • Note: The ZED MKIII and HV Storm Cannon are DLC weapons and part of the Armory Season Pass II DLC.
  • New Objectives, cosmetics, and store bundles
    • Complete all objectives to earn the Train Conductor Backpack
Quality of life changes:
  • Ability to disable enemy seasonal skins
    • Create a Match and Solo Offline menus now include an option to disable seasonal skins
    • Server Admins can use the command ?AllowSeasonalSkins=0 to enable Seasonal Skins or ?AllowSeasonalSkins=1 to disable Seasonal Skins when creating a Server.
    • Added an indicator icon when viewing Server Details
    • Added a filter for servers with disable seasonal skins in Server Browser
    • This option is only shown during seasonal events and is hidden away when the event ends; however, the setting is saved between events
  • Improved sorting of Cosmetics and Crafting Items in Inventory menu
    • Cosmetics of the same type (i.e. Headbands, Baseball Caps, etc) are grouped together, then placed in order of Rarity
    • Crafting Items of the same type (i.e. Cosmetic crafting materials, Weapon Skin crafting materials, Seasonal Tickets) are grouped together, then placed in order of rarity
    • Seasonal Tickets are ordered in this order: Cyberpunk, Summer, Halloween, Krampus
Balance changes:
  • Gravity Imploder
    • Equip Speed from 1.3 seconds to 0.5 seconds
    • Fire Interval from 1.33 seconds (45 RPM) to 1 second (60 RPM)
  • Doshinegun
    • Damage per hit increased from 60 to 80
    • Trader price decreased from 600 to 400
    • Dosh cost per shot decreased from 20 to 10 (Full magazine cost decreased from 400 to 200)
  • HRG Beluga Beat
    • Remove need of pre-activating alt-fire
    • Alt-fire Fire Interval adjusted to 0.75 (80 RPM)
    • Magazine size decreased from 12 to 10
    • Spare ammo decreased from 96 to 90
  • HRG Ballistic Bouncer:
    • Damage (uncharged) reduced from 114 to 29
    • Damage (charged) reduced from 600 to 200
  • HRG Medic Missile:
    • Explosion damage increased from 400 to 700
    • Explosion Damage Falloff exponent changed from 2 to 1
    • Reload speed decreased from 2.56 seconds to 1.88 seconds
    • Added Scrake's vulnerability to Ballistic rocket impact by x3
    • Reduced distance needed for the explosion of the projectile, from 4 meters to 2 meters
  • ZED MKIII:
    • Magazine ammo decreased from 100 to 50
    • Spare ammo decreased from 400 to 350
    • Energy bullets StunPower decreased from 15 to 5
    • Magazine price increased from 60 to 75
  • HV Storm Cannon
    • Stun Power decreased from 50 to 25
    • Stumble Power decreased from 200 to 85
    • Gun Hit Power decreased from 150 to 0
    • Melee Hit Power decreased from 100 to 0
    • EMP Power decreased from 100 to 25
Bug fixes:
  • Fixed an issue where the Demolitionists Utility Knife had a visible crosshair at all times.
  • Mine Reconstructor-related weapon fixes:
    • Fixed an issue where the screen shake caused by nearby exploding projectiles was more intense than intended.
    • Fixed an issue where the bash attack would not play its SFX.
    • Fixed some animation issues with the bash attack.
    • Fixed an issue where the visuals for the liquid in the cartridge did not align with the rounds left after aborting reloading.
    • Fixed an issue where the ammo container would shake during the reload animation.
  • Improved G36 Assault Rifle elite reloading animations to reduce clipping.
  • HRG Medic Missile-related weapon fixes:
    • Fixed an issue where the Demolitionist skill Mad Bomber was applying to the HRG Medic Missile.
    • Fixed an issue where the Demolitionist skill Destroyer of Worlds was applying to the HRG Medic Missile.
  • HRG Ballistic Bouncer-related weapon fixes:
    • Fixed an issue where log spam would occur when using the weapon.
    • Added impact decals when the projectile impacts objects.
    • Fixed an issue where the weapon could not be reloaded after firing successive quick shots.
    • Fixed an issue where the particles created from the projectile impact did not share the color of the projectile.
    • Fixed an issue where the projectile's texture was unchanged based upon the charge level of the weapon.
    • Improved the reload animations in relation to hand placement/movement.
  • ZED MKIII-related weapon issues:
    • Zeroed in the iron sight which was offset from center which was especially noticeable while crouching.
    • Fixed multiple instances of the radar not displaying ZEDs.
    • Corrected the 1p and 3p bash attack animations to be inline with each other.
    • Changed the camera position to reduce instances of clipping during the bash, gun check, and reload animations.
    • Fixed an issue where the firing sound would play continuously in multiple situations.
    • Fixed multiple instances of spent magazines being displaced and/or duplicated during the reload animations.
    • Increased the volume of the reload sound as it was exceptionally quiet.
    • Improved the walking and crouching animations in relation to hand placement/movement.
    • Improved the bash attack animations in relation to hand placement/movement.
    • Improved the reload animations in relation to hand placement/movement.
    • Improved the gun check animations in relation to hand placement/movement.
  • HV Storm Cannon-related weapon issues:
    • Fixed an issue where ZEDs animations were constantly interrupted by hits from the weapon.
    • Fixed an issue where the domino/chain effect from headshots was not jumping to invisible targets (ex. Stalker, Patriarch).
    • Fixed multiple issues with the scope in 1p and 3p.
    • Fixed an issue where unintended effects occurred from killing Zeds with a head shot while they are in the frozen state.
    • Fixed the issue where the skins were misaligned on the weapon.
    • Fixed an issue where collectibles were not destroyed by the aimed shot.
    • Fixed an issue where quick scoping would have the weapons projectile fire low from zero.
    • Fixed an issue where ArcGenerator warnings were being spammed in the logs when switching to this weapon.
    • Changed the camera position to reduce instances of clipping during the bash, gun check, grenade throw, and reload animations.
    • Fixed multiple instances of spent magazines being displaced and/or duplicated during the reload animations.
    • Improved the walking and crouching animations in relation to hand placement/movement.
    • Improved the bash attack animations in relation to hand placement/movement.
    • Improved the reload animations in relation to hand placement/movement.
    • Improved the gun check animations in relation to hand placement/movement.
    • Improved the ADS animations in relation to hand placement/movement.
  • Fixed an issue where the Demolitionists Fragmentation Rounds skill would apply twice to thrown grenades.
  • Fixed an issue where kismet warnings were being sent to the chat while playing on the Rig map.
  • Barmwich Town-specific map fixes:
    • Fixed an issue where the waypoint from the Blue Plaza to the various SYG zones would not appear.
    • Fixed an issue where light rays were being projected onto the walls in the tavern area with no visible sources of light.
  • Fixed floor seams across multiple areas to remove them and prevent dropped weapons from falling through while playing on Dystopia 2029 map.
  • Crash-specific map fixes:
  • Various Street Areas:
    • Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
    • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
    • Fixed multiple instances of certain walls not being lit by flashlights.
    • Fixed multiple instances of objects clipping into other objects within the area.
    • Fixed multiple instances of z-fighting/flickering of various objects throughout the area.
    • Fixed multiple collision issues throughout the area.
    • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
    • Fixed an issue where the SYG boundary was not visible under garbage piles in the West area.
    • Fixed multiple lighting issues where lights were shown with no light source.
    • Fixed multiple lighting issues where light sources did not show any light.
    • Fixed an issue where the light from the soda machines was extremely bright.
    • Fixed an issue where weapons could be dropped into ZED spawners and be lost.
  • Cargo Station Areas:
    • Fixed an issue where the SYG boundary was not visible as it was placed underneath a snowdrift.
    • Updated the splatter maps on multiple objects in the area to ensure blood is applied.
    • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
    • Fixed multiple instances of objects clipping into other objects within the area.
    • Changed the draw distance on multiple objects in the area to be less likely to disappear while in line of sight.
    • Fixed multiple collision issues in the area.
    • Fixed multiple lighting issues where lights were shown with no light source.
    • Fixed an issue with ZED pathing in the area.
    • Fixed an issue where the collectible on the wagon was inverted.
    • Fixed an issue where the hanging icicles were hanging in mid air.
  • Office Areas:
    • Fixed multiple instances of z-fighting/flickering of the baseboards throughout the area.
    • Updated the splatter maps on multiple objects in the area to prevent duplication of the blood splatter being applied.
    • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
    • Fixed multiple instances of objects clipping into other objects within the area.
    • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
    • Fixed multiple collision issues on the main floor of the area.
    • Fixed multiple collision issues on the 2nd floor of the area.
    • Fixed an issue with large ZED pathing on the main floor of the area.
  • Warehouse Areas:
    • Fixed multiple instances of z-fighting/flickering of the railing and beams throughout the areas.
    • Updated the splatter maps on multiple objects in the area to prevent duplication of the blood splatter being applied.
    • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
    • Fixed multiple instances of objects clipping into other objects within the area.
    • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
    • Fixed multiple lighting issues where lights were shown with no light source.
    • Fixed multiple lighting issues where light sources did not show any light.
    • Fixed multiple collision issues on the 2nd floor of the warehouse.
    • Fixed multiple collision issues in the sewer area of the warehouse.
    • Fixed an issue where the snow VFX was passing through the warehouse wall on the 2nd floor.
    • Fixed multiple instances of certain walls not being lit by flashlights.
    • Fixed a visible gap between the stairs and the ground.
  • Storage Shed:
    • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
    • Fixed multiple collision issues in the area.
    • Fixed multiple instances of destructible and movable objects remaining still when being shot with any weapons.
    • Fixed an issue where the snow VFX was passing through the wall of the Fuel Storage Shed.
  • Balcony:
    • Fixed multiple collision issues on the balcony.
    • Fixed multiple instances of bullet decals disappearing and reappearing from walls as you move around them.
  • Perk Roulette-specific Weekly fixes:
    • Fixed an issue where players joining the server would have the perk selected in the Main Menu to start with.
    • Fixed an issue where perk levels were eset to 0.
    • Fixed an issue where instances occurred with perks not changing at the end of the wave.
    • Fixed an issue where perks were being duplicated within a wave.
    • Fixed an issue where the Survivalist did not get a grenade choice.
    • Fixed an issue where Spectators were getting perks.
    • Fixed an issue where weapons of other perks could not be selected.
    • Fixed an issue where revived players were reverted to the perk from the previous wave.
    • Fixed an issue where instances occurred of players unable to join the match from the server lobby.
    • Fixed an issue where instances of client crashes occurred during the weekly outbreak.
    • Fixed spamming of client and server logs during the weekly outbreak.
  • Updated the seasonal reward name to match the item name within the gear tab.
  • Fixed an issue where credit was given for the objective “Not a Snowball” from hitting corpses.
  • Fixed an issue where when seasonal ZEDs were disabled on the client they could not connect to servers that do not explicitly disable seasonal ZEDs as well.
  • Fixed an issue where when seasonal ZEDs are disabled on the client, servers using seasonal ZEDs were not visible within the Server Browser.
  • Fixed an issue where seasonal ZEDs were displayed in the Wild West London Weekly Outbreak.
  • Fixed an issue where seasonal ZEDs were not being displayed in other modes while the Wild West London Weekly Outbreak was active.
  • Fixed an issue where the default audio would play for ZEDs on Santa’s Workshop when Seasonal ZEDs is disabled.
  • Fixed an issue where instances of only default audio playing for seasonal ZEDs occurred.
  • Fixed an issue where in some instances the Christmas Skins for the seasonal ZEDs on Santa’s Workshop would not be present.
  • Fixed an issue where servers inherently disabled seasonal ZEDs skins if ?AllowSeasonalSkins wasn’t used.
  • Fixed multiple items within the UI for Seasonal Zeds
  • Updated the localization for the HRG Ballistic Bouncer Daily to include all supported languages.
  • Updated the localization for the HRG Medic Missile Daily to include all supported languages.
  • Updated the word “Dynamic” to have uniform localization within each supported language.
  • Updated the “Withstand the Tempest” objective description in Russian to fit within the text box.
  • Updated the localization for the Perk Roulette Weekly Outbreak UI to include all supported languages.
  • Updated the localization for the Seasonal ZEDs status in the server details to include all supported languages.
  • Fixed an issue where extraneous icons were appearing in the Browse Servers filter tab.
  • Fixed an issue where the Helios Rifle and Killerwatt had there names switched for each other in the Steam Inventory
  • Fixed an issue where the Uncle Charlie Deluxe Emote had its name replaced by a monetary value.
  • Fixed an issue on the PS4 where the Katana Chameleon skin was causing significant artifacting when used.
submitted by ANoobSniper to killingfloor [link] [comments]


2022.09.01 03:09 johncookmusic Frederick Live Music List - 9/1-9/7

come and join Dustin Churchill and I at Tenth Ward this Friday for some awesome country covers and some awesome originals, all with my funky English accent, or check out one of the other awesome artists we have around town this weekend!
SOME (but far from all) are on this Spotify playlist: Frederick Music Playlist
Posts are being archived here www.johncookmusic.com/blog, so bookmark the link for when you're out and about over the weekend and need to scratch that live music itch!
You can follow me on Facebook or IG (handles at the bottom of the post) and share there too to help promote some of the AMAZING local artists.
Thursday 9/1 - Daniel John Roberts 10p-1:30a @Bushwallers - Gillian Thompson Project 5p-8p @Alive @ Five - Open Mic Signup @ 6 6p-9p @Steinhardt Brewing Co - Sharif 6p-9p @Idiom Brewing Co. - Bluegrass Jam 7p-9p @Rockwell Brewery - Brady O’Connor 7p-9p @Tenth Ward Distilling Company
Friday 9/2 - Gravel 10p-2a @Bushwallers - Crank Central Station 10p-2a @Bushwallers - Fender Ridge 5p-8p @BIG Cork Vineyards - Goat Charmers 5p-8p @Milkhouse Brewery - Ben DeHan 5p-8p @Monocacy Brewing Company - Nate Clendenen 5p-7p @Hidden Hills Farm and Vineyard - Goat Charmers (5-8pm) 5p-8p @Milkhouse Brewery - Foggy May 6p-9p @1623 Brewing - Red Bullett 7p-10p @Smoketown Creekside - Strange Souls 7p-10p @Idiom Brewing Co. - FALSE GODS / TEL / ET MORS / MYTHOSPHERE 7p-11p @Cafe 611 - John Cook 8p-10p @Tenth Ward Distilling Company
Saturday 9/3 - Matt McMullin 1:30p-4:30p @1623 Brewing - Jordan Gillis Band 10p-2a @Bushwallers - 39 North 10p-2a @Bushwallers - Ken Wenzel 1p-4p @BIG Cork Vineyards - Skatt Daddy 2p-5p @Springfield Manor - Juliet Lloyd 2p-5p @Sugarloaf Mountain Vineyards - Andrew O’Day 2p-5p @Hidden Hills Farm and Vineyard - Allen Snyder 4p-6p @Red Heifer Winery - Ragged Company 5p-8p @Milkhouse Brewery - Humbalaya 5p-8p @Monocacy Brewing Company - Ragged Company (5-8pm) 5p-8p @Milkhouse Brewery - Gator Dust Duo 6p-9p @1623 Brewing - Remedy 7p-9p @Steinhardt Brewing - Hand Painted Swinger 7:30p-10:30p @Smoketown Creekside
Sunday 9/4 - Live Bradley Rhodes 1:30p-4:30p @Hidden Hills Farm and Vineyard - Alex Barnett 1p-4p @BIG Cork Vineyards - Grayson Moon 1p-4p @Idiom Brewing Co. - Alternate Crossing 1p-3p @Monocacy Brewing Company - David Lester 1p-4p @Hidden Hills Farm and Vineyard - Garrett Mabe 2p-5p @1623 Brewing - Hi Moon 2p-5p @Sugarloaf Mountain Vineyards - The Willys 2p-5p @Springfield Manor - Peter Jeiss & Shawn Dennison 4p-6p @Red Heifer Winery
Monday 9/5 - Sean Chyun 2p-5p @Sugarloaf Mountain Vineyards - Monday Night Bluegrass Jam 7p- @Smoketown Creekside
Tuesday 9/6 - Open Mic Night 6p-9p @Idiom Brewing Co. - Andrew Roulette 7p-9p @Olde Mother Brewing Co.
Wednesday 9/7
Disclaimer - I only know what I'm told or can find. If you'd like add something to the list for this week, drop it in the comments. If you have something for a future date, shoot me a PM and I'll add it to the list.
Want to help? Share the posts on Facebook and Instagram - FB: @johnalexcook IG:@johnalexcook
submitted by johncookmusic to frederickmd [link] [comments]


2022.08.18 02:51 johncookmusic Frederick Live Music List - 8/18-8/24

Back to it this week - currently battling a little sore throat from all the travel, but I'm aiming to be back tomorrow from 7-10 at Anchor Bar and from 6-9 at Rockwell on Friday - it's teacher appreciation night, so if you're a teacher come on out, have some fun, so beers, and sing along!
SOME (but far from all) are on this Spotify playlist: Frederick Music Playlist
Posts are being archived here www.johncookmusic.com/blog, so bookmark the link for when you're out and about over the weekend and need to scratch that live music itch!
You can follow me on Facebook or IG (handles at the bottom of the post) and share there too to help promote some of the AMAZING local artists.
Thursday 8/18 - Jenny Langer and Moonshine Society 5p-8p @Alive @ Five - Hi Moon 5p-8p @The Comus Inn - Open Mic Signup @ 6 6p-9p @Steinhardt Brewing Co - Shane Gamble 6p-9p @Idiom Brewing Co. - Bluegrass Jam 7p-9p @Rockwell Brewery - Monocacy Trio 7p-9p @Tenth Ward Distilling Company - John Alex Cook 7p-10p @Anchor Bar - Ted Garber 10p-1:30a @Bushwallers
Friday 8/19 - Freddy Hall 5p-8p @BIG Cork Vineyards - The Shade Tree Collective 5p-8p @Milkhouse Brewery - Ben DeHan 5p-8p @Monocacy Brewing Company - Brian Harris 5p-8p @The Comus Inn - Dodson Creek 6p-9p @1623 Brewing - John Alex Cook 6p-9p @Rockwell Brewery - The Learned Doctors 7p-10p @Idiom Brewing Co. - Rumours Band 7p-10p @Smoketown Creekside - Corey Jenkins 7p-10p @Steinhardt Brewing Co. - Andrew Roulette 8p-10p @Tenth Ward Distilling Company - Jordan Gillis Band 10p-2a @Bushwallers - Dave Weber - @Black Ankle Vineyards
Saturday 8/20 - The BIG End of Summer Bash Tickets Required *SOLD OUT 11a-6p @BIG Cork Vineyards - Big Timber Collab Release Party p- @Olde Mother Brewing Co. - CBD Music 1:30p-4:30p @1623 Brewing - Truly Unruly 2p-5p @Springfield Manor - Chris Bone 2p-5p @Hidden Hills Farm and Vineyard - Kate Keeley 2p-5p @Sugarloaf Mountain Vineyards - Brad Munn 4p-6p @Red Heifer Winery - Jeff Carmella Trio 5p-8p @Milkhouse Brewery - Jim Massey 5p-8p @Monocacy Brewing Company - Grasso Brothers 5p-9p @The Comus Inn - Double Feature 6p-9p @1623 Brewing - Skyla Burrell Band 7p-10:30p @Smoketown Creekside - Lucky Punk Duo 7p-9p @Steinhardt Brewing Co. - 39 North 10p-2a @Bushwallers
Sunday 8/21 - David Sparrows 1p-4p @BIG Cork Vineyards - Joseph Monasterial 1p-4p @Hidden Hills Farm and Vineyard - 5.5 Men 2p-5p @Springfield Manor - Greg Kneller 2p-5p @Monocacy Brewing Company - Chasing Autumn 2p-5p @1623 Brewing - Ilyaimy Duo 2p-5p @Idiom Brewing Co. - Freddie Long 2p-5p @Sugarloaf Mountain Vineyards - EJ Atkin 2p-5p @Steinhardt Brewing Co. - Justin B. 3p-6p @Milkhouse Brewery - Cameron Thomas 4p-6p @Red Heifer Winery - Juliet Lloyd 4p-7p @The Comus Inn - Brahman Noodles 9p-1a @Bushwallers - Kenny & Joel 12p-3p @The Comus Inn
Monday 8/22 - Monday Night Bluegrass Jam 7p- @Smoketown Creekside
Tuesday 8/23
Wednesday 8/24
Disclaimer - I only know what I'm told or can find. If you'd like add something to the list for this week, drop it in the comments. If you have something for a future date, shoot me a PM and I'll add it to the list.
Want to help? Share the posts on Facebook and Instagram - FB: @johnalexcook IG:@johnalexcook
submitted by johncookmusic to frederickmd [link] [comments]


2022.05.12 06:20 commiebear_airsoft GHK AK megaguide Part 1

Commiebear's megaguide to the GHK AK Part 1

Note: This guide is not kept up-to-date on Reddit. Find the original guide in HRC Discord in #ghk-ak
https://discord.gg/CwxH9YZG
Part 1 contents: 1. The GHK lottery 1. GHK AK QC 101 2. (External guide) Visual guide to QC faults 2. Internal Upgrades 1. Hopups and inner barrels 2. Nozzle Units 3. Recoil Guide Rods 4. Bolt Carrier 5. Fire Control Kits & Triggers 3. Externals & RS compatibility 1. RS Compatibility 2. Airsoft external parts' manufacturers 4. Additional Guides, Reviews 1. GHK AK Magazine options 2. W&S BCG combination chart 3. RA-Tech NPAS Review 4. Maple Leaf hopup 5. TNT hopup

Section 1: The GHK lottery

READ FIRST

1a. GHK QC issues 101, AK Roulette

Congrats! You've bought your first GHK AK. Before you sink money into your AK, you'll want to check your AK's receiver quality. Listed from critical items to QoLs, which happens to be chronologically ordered.
QC issues 2020 onwards
i) Misaligned front trunnion, jammed hop dial Check whether your bucking is pinched and if the feed ramp screws are tight. You may notice that your feed ramp is not aligned with your hop unit. Your front trunnion is defective because GHK cut the hop unit alignment grooves or barrel threads too high/too low. Your nozzle and hop unit aren't level with each other causing feeding issues and there's no fixing this without unriveting the whole front trunnion. P.S. if there's a gap under the feed ramp, this might be salvageable
Existing QC issues pre-2019
ii) Jammed hop dial The cutout for the dial off-spec and isnt deep enough to seat anything other than the original plastic dial. Good luck filing the trunnion down since it's made of steel. In some cases it's because the screw holes were drilled wrong and does not align with the feedramp which can't be fixed. comradequiche's TDC mod is a workaround
iii) Front trunnion (again) - drooped/Saggy barrel Your outer barrel may be drooping or in rare cases angled sideways. GHK cut your outer barrel threads at an angle, you'll have to compensate your aim
iv) Wobbly stock Your rear trunnion rivets are loose, shimming the "tail" of the fixed trunnion won't fix this as the play comes from the loose rivets pivoting off each other
v) Loose side dovetail Your dovetail mounted optic ain't gonna hold 0 no matter how much you tighten the sucker down due to either loose riveting as with the rear trunnion or off-spec rivet holes
vi) Nozzle valve spring QC GHK used some cheap chinesium springs. Standard-1.5J and High Power-1.8J nozzle clocks anywhere between 1.2-1.8J on AKM length inner barrel that you'd question if you bought the wrong nozzle but haven't actually.
vii) Shoots <1J with any of the nozzles Plausible cause is that the rivet holes for your front trunnion are punched too far out leading to a poor airseal. No fix available
Other QC issues
Wide receiver (2021 onwards) Recent AKs seemed to be manufactured incorrectly as the stamped steel is not folded correctly causing the autosear and firing crosspin to dislodge. This fault also causes the BCG to rattle sideways as a result.
A very obvious sign is the dislodged autosear itself as the receiver is too wide, in some cases GHK did put in an extra e-clip on that crosspin to shim the autosear laterally so that the autosear spring stays on the autosear.

1b. Visual guide to QC issues & common user faults

Please refer to the original guide in HRC Discord with image links

Section 2: Internals

2a. Hopup, inner barrels

Stock hop design is inherently weak as GHK made the tensioner a round dot so that the dial would not grip onto the rubber dot and allow it to rotate. This is a poor compromise as the geometry of this round nub could not apply sufficient force onto the hop bucking resulting in poor performance at lower power. Upgrading the hop group is absolutely necessary if you're skirmishing with a setup under 2J
TNT hop unit - Best setup for builds above 1.3J, though expensive it is very reliable when it works. The system is proprietary but there's no extra tinkering or fitting needed, just plug and play. If it doesn't fit you probably lost the GHK lottery. Quiche's TDC for stock hop should work for this.
A+ old gen - A+ uses a proprietary book(?) shaped patch and TDC'd from factory. This unit is very accurate 2nd only to FG hop as the best hopup oob. The alignment issues mentioned on arniesairsoft is quite valid however as there are no alignment tabs, but will not elaborate further as this is unfortunately no longer in production so you can't get one anyways
A+ new gen - New gen replaces the TDC with a dial option with proper alignment winglets in line with the other hopups. Still incredibly accurate as the A+ hopup geometry is just that good. This unit is assembled from factory and sealed with glue, installing it is trickier than the other units. I'm gonna avoid recommending this unit for now since owners here have reported difficulty in getting it installed and working correctly
Maple Leaf hop unit - (Supposedly) The most consistent oob hop unit due to an enlarged rotary dial diameter and larger contact surface area of the tensioner nub. However, bucking is a proprietary derivative of the autobot/monster design and your barrel options are limited to CrazyJets and a few others utilizing a M14 AEG cut which reaaalllly doesn't work well in this system. See other pinned post on fitting this hop unit
FG hopup - Yea we don't talk about this because it's gone.
Guillotine hopup - Successor to the FG, WIP. Uses standard GBB/VSR buckings but you will have to trim the indexing notch or carve out your feed ramp slightly
Bowmaster = Prowin = RA-Tech = GBL Ironman - These are just reinforced parts of the stock chamber design thus you are still bottlenecked by the poor performance of the nub, while the I/H-key that the Ironman comes with doesn't work well due to the short length of the key. The advantage of this setup is that you can run any AEG spec inner barrel including PDI barrels. HOWEVER. This setup is GODLY if you can get hold of comradequiche's TDC mod and pair it with the PDI W-Hold 70D. We do not talk about running this hop unit with the original hop dial as it is garbage. Note that the BM unit is a hair wider than the other units and doesn't seal as well
Of the 4 manufacturers, only the BM comes with a steel inner barrel c-clip. This steel clip is a very essential upgrade if you're running the original zinc alloy outer barrel as the original plastic clip sits loose. If you've upgraded to the steel outer barrel, note that the steel c-clip might be a very tight fit

2b. Nozzle units

RA-Tech Magnetic NPAS - Absolutely get one of these. 10 years since the GHK AK was released we finally have a NPAS and it needed to be good. Some redundant aspects of the original nozzle design was removed and the output of the NPAS is very stable. NPAS setting holds well due to the newer magnetic locking design, but do note that the NPAS works better for power settings above 1.3J. The NPAS is not very precise when adjusted under 1.3J, best use joule creep to compensate when under the optimal power range. Do note that the NPAS is vulnerable to tight BCG tolerances; see my review on the GHK NPAS
TNT high flow nozzle - Nothing too special about these, the spring isn't as shite as the GHK one but TNT hasn't made any other design improvements otherwise. Get the NPAS instead.
Prowin high flow nozzle - Long discontinued, these were released all the way back when tolerances were better. In general, aluminium nozzles will destroy your gas router or hop bucking if misaligned so avoid.
GHK GKM-08 - These are rated 1J, 1.5J and 1.8J on propane / green gas (12kg) with a full length 410mm inner barrel. Actual power is lower on the 74U and 105. If you're running a 105 my recommendation is to leverage on joule creep to achieve the target power of 1.5-1.6J. For the 74U it is quite tricky to hit 1.5J exactly so you may also try the joule creep in conjunction with running red (14kg) or black (18kg) gas
GHK GKM-08-NA - These are the non-sealed versions of the nozzles so that users could tune the power by putting in their own nozzle spring or padding the nozzle valve with o-rings. Don't be fooled, this is an inferior product as the airseal is compromised and will leak through the seam where it wasn't glued. Only use this if you need to tune your AK to shoot at extremely high power limits with the use of a strong nozzle spring.

2c. Recoil Guide rods

W&S Full travel kit WS00014 - Most premium of all the guide rods as it is a steel tube. Comes bundled with a steel hammer to use with the W&S full travel BCG. Although marketed as a full travel guide rod, you could use it for half travel by inserting a long 2nd stage spring behind the main spring to reduce the travel. If you're feeling adventurous you could even do a triple-stage recoil. For the W&S BCG, you may opt for a short 2nd stage spring instead to increase RoF
Hephaestus 2 piece recoil spring guide - Doesn't really emulate the authentic recoil guide as this is still a short stroke guide, and more often than not causes the dust cover to not lock correctly. Give this "upgrade" a skip if you were hoping for a performance upgrade
W&S GHK AK Rapid Fire Set for half travel WS00023 - Avoid this like the plague, this is false marketing from W&S and it will cause stoppages on your half travel BCG. The bumper spring attached to the base of the recoil guide post is not long enough causing the half-travel BCG to do a little more than half-travel. The guide rails will chew away at the BCG guide winglets and eventually causing it to partially dislodge from the BCG guide rails causing the BCG to seize up. The inherent issue is that the half-travel BCG was never designed to and should never be allowed to do full-travel. This recoil guide should only be used with the full-travel BCG to increase the inherently low RoF.
Stock recoil spring guide - If you want to increase the RoF of your half travel BCG, you may put in some nylon spacers at the end of the spring guide to reduce the travel needed for the spring to reach maximal compression. You don't even need to punch out the pin to remove the wire guide, you can just rotate the recoil spring guide and pop it off the wire guide and the spring will come right off. Slide nylon spacers in place and replace the spring and spring guide.

2d. BCGs

Switching to a steel BCG is necessary if you plan to use any charging handle extensions as the stock pot metal BCG charging handle will snap not being strong enough to withstand the recoil impulse generated from the extension.
Note that it is recommended to upgrade your fire control group to steel prior to installing a steel BCG as mismatched metal hardness will cause to the harder metal to erode the softer pot metal.
Hephaestus steel BCG, Hephaestus recoil power kit - Drop in replacement for your original BCG and the only replacement that the original recoil guide can handle. It is only marginally heavier than the stock BCG as Hephaestus has skeletonized the internals to cut weight to maintain the same gas efficiency and RoF. Do note that the tolerances might be tighter than the stock BCG causing some fitting issues with the NPAS. Hephaestus' own recoil guide kit will fit their BCG and the stock BCG to further increase the weight of the BCG group should you wish to add that extra recoil.
W&S full-travel BCG, W&S recoil power kit - Replacing your half-travel BCG with the full-travel will require you to swap your recoil spring guide and hammer to the W&S in order to support the full-travel; preferably your entire fire control group should be homogenous from W&S. The full-travel BCG reduces the RoF due to its significant weight, resulting in some owners having to install a bumper spring on their recoil guide to restore their RoF. Do note that the threading of the W&S recoil guides are different to the stock and Hephaestus ones and will only fit their own BCG. The inner diameter is slightly larger and may require you to replace your nozzle o-ring.
BowMaster recoil guide plug BOW-BMC05 - Avoid like plague, BM made this piston head so big with barely any clearance into the gas tube which will seize up in an AK with subpar tolerances.

2e. FCG Kits & Triggers -

Rule #1 of upgrading the FCG, don't do partial upgrades or mix between the different manufacturers. The tolerances on the hammer-firing pin are different and will cause NDs when hammer is primed due to insufficient retraction of the firing pin. W&S full-travel hammer, firing pin, their tolerances. Hephaestus parts, their own tolerances vice versa.
Hephaestus 4p FCG set + triggers – The standard FCG upgrade for the half-travel BCG, generally the most consistent upgrade but the parts could use some deburring in some cases. The newer 1-piece trigger comes in ALG, EKG or Russian style and the angle of the trigger has been optimized from the old 2-piece trigger.
W&S FCG parts, 1p trigger – Go for these parts if you’re using the W&S BCG as the hammer is designed differently to allow “full-travel”. The hammer catch is single hook as opposed to Hephaestus’ double hook and also comes with an uprated trigger reset spring.
BowMaster Steel Disconnector(Sear), 2p trigger, 130% spring set – The BM trigger felt crap compared to the Hephaestus’ ALG style due to its narrow beam and the disconnector has different tolerances. This part was only relevant prior to the release of the 1p triggers from Hep because it came with a steel hammer catch. The Groza could still use this part but otherwise give it a skip over the Hephaestus set. Install the 130% spring set at your own risk
TJC, TMC/SCG FCG parts – The TJC set and the TMC/SCG parts appears to be a copy of the W&S or comes from the same OEM. Neither TJC nor TMC/SCG offers the corresponding full-travel BCG so I suspect these might be B-grade goods given a branding. These may need modding to work correctly.
Daytona Steel upgrade – The very exclusive but also the only comprehensive and complete upgrade set for the platform that has its own piston guide, recoil guide post, BCG, buffer block, FCG, trigger, cutoff lever and even selector paddle. Owners have noted that the modular trigger feels shite and the kit is overpriced which even Daytona acknowledges

Section 3: Externals & RS compatibility

3a. RS compatibility

Externals Front sight block - Depends on your barrel profile. GHK AK outer barrels are ~18.5mm Gas block - Depends, for the same reasons as the FSB Lower handguard - Yes, heatshield needs to be removed if any and shimmied up; No, if it needs to clamp onto the tapered section of the barrel Railed gas tubes - Yes Gas tube cover - Mostly Yes, haven't heard of any particular cover that doesnt Freefloat handguard anchors - Some. Others need modifications to fit Mated railed gas tube + handguard - Some, if the handguard anchor requires the modification stated above Mated gas tube cover + handguard - Some. MI and Zenitco usually works because the gas tube cover is not anchored to the gas tube itself Rear sight block - No. Unless you wanna lose your shit over getting it to work Rear sight - Yes Barrel - No Dust cover - No. The LCT receiver is extended to accommodate their v3 gearbox and is longer than RS Fire selector - Yes, w/mods. See separate guide on this topic Dovetails - Master Mount works with some modifications Dovetail sidemounts - Yes, but be prepared for faulty tolerances on the GHK dovetail e93 sling plate - No. The GHK uses a screw in the trigger guard that blocks the RS e93 sling plate Grip - Yes for most mainstream stuff. Fit might be slightly off for some grips due to the trigger guard running wide Fixed stock, adapters - Yes. Some are a very tight fit like the Magpul Zhukov stock which needs hammering in Folding stocks, adapters - No. Needs to be modified to fit
Internals Recoil Guide - Only with v1 Full travel BCG. Note that this will absolutely wreck your GHK
PS: GHK receivers are OEM'd by LCT

3b. Airsoft external parts' manufacturers

I've owned/worked with most of these brands of airsoft parts and try to be objective as possible. Note that some Asura Dynamics' parts may be OEM'd by 5KU
God tier At this price you're supposed to buy RS bits and fit them duh
Good tier Hephaestus - Mostly original designs, very solid aluminium parts but their M-Lok implements leaves a lot to be desired. Stock adapters are strictly adapters and were not designed to fold
TWI - The best of the (mostly terrible) Zenitco replica manufacturers and the only one with a Kochevnik kit. Very expensive and limited distributors
CYMA - Functions well, cheap materials are cheap. Note that CYMA parts are not designed natively for the GHK and needs fitting
Meh tier LCT - First party replacement for the GHK, minimal fitting. Zenitco parts are all marked ".tw" and has a meh gritty matte finish. Their non-Zenitco parts are generally quite good but very overpriced. Their AKARS copy is the best replica railed dust cover available but needs some dremel work
Asura (Zenit) - Parts run either loose or tight and need fitting, finishing is ok. Commands premium prices for not-really premium quality
Hot garbage / shit tier Asura (Others) - Absolutely junk. Regulate mount base mechanism was not cloned correctly, every stock tube adapter has play when locked and needs to be shimmed. TWS railed dust cover copy are hits or misses on fitting
5KU/Zenitmei/AvengeSurgeon (Russian) - Zenit furniture coating scratches off, most parts need shimming to fit, 24CW threads on PBS are off-spec. Buy only if you need the Sport line replicas or if you plan to spray over the parts anyways
5KU, RGW - So the MI and Regulate replica handguards? They used some really shit grade aluminium that deforms easily if you carelessly torque your m-lok accessories. Stock adapters run loose like Asura. 5KU's MI gas tube is probably the only good part while RGW's steel PBS-1 is very clone accurate
One-offs / Not reviewed Northeast - Their replica e93 sling mounts are really good, can't recommend them enough.
PTS - The licensed Palm grip is very good and comes with a rubber cover unlike the RS counterpart. However, it is supplied with a subpar buttonhead bolt that is too small, too short which sinks into the grip and doesn't torque well due to the smaller hex drive. Replace the supplied bolt with a M6x30 cup bolt + large washer
Airsoft Artisan - Their stock adapters needs to be locked in the unfolded position and hammered in with the provided 4.5mm pin; again not designed to be folded
Kizuna Works - Never tried, but makes a Hexagon Handguard copy that cost the same as the real Hexagon?
CORE Italy - I don't have experience with these parts unfortunately
SRU Bullpup kits - We really gonna talk about these?
RA-Tech - Wood kits are ok but discontinued
CA, TM - Most parts are AEG spec and will not fit the GHK

Section 4: Additional parts guides, reviews

4a. Magazine options

Standard magazines 5.45 Magazines Bog standard mags that are shipped with the AK74 and 100 series. Lately these are observed to be overtorqued from either user error or factory which results in a compromised valve or groove that causes gas leaks. Internal parts are mostly not user-serviceable however so you need to replace the mags entirely if it isn't just a faulty valve. These mags are quite heavy but they fit most mag pouches if you are already setup for 556s. Realism wise, these mags are not clone correct as they're missing the reinforcement ribs. Performance wise these seem to seal the best with the nozzle due to the molded notch on the magazine case. I really want to like these mags but they have the aforementioned issues and GHK has never really bothered to update the design. The orange mags have a niche audience for being good candidates for fakelite finish but is gross otherwise.
7.62 Steel mags Good for larping, as with the 5.45 mag not many serviceable internals parts. Hard pass for skirmishing as these mags are heavy. These mags may be hard to rock in correctly due to the shallower lugs. Mag pouch options are scarce other than chest rigs, also don't use with kydex or any kind of rigid polymer inserts as these steel mags will eat them up.
GMAGs Lightweight Magpul style 7.62 mags that are 100% user serviceable, but highest initial costs. These mags need some break-in on the rear locking lug but generally a better option than the steel mags. The magazine gas router doesn't seal as well with the nozzle unfortunately due to a single front lug on the magazine case so the power output of these mags are generally lower than the 5.45 polys. Finding good magazine pouches that work for these mags are a total bitch however.
Aftermarket magazines including HPA and drum mags Hephaestus Steel 10/20 rounders Let's be real... you only want these to build that dust cover-less Scav AK or an AK DMR in case of the 20
Hephaestus Palm Magazines (Discontinued) get these only if there's a particular aesthetic you're trying to build
Hephaestus Molot long magazines (Discontinued) Great for a RPK74 build, but gl indexing these long ass mags into your pouches. May potentially suffer from cooldown if you try to magdump the full 60+
Hephaestus 9x39mm magazines for HTs-14 (Discontinued) There's two versions of these magazines, v1 of which were sold as standalones and v2 that were bundled with the 2017 HTs-14s. v2s run loose due to a manufacturing tolerance error unfortunately
Note: While most Hephaestus magazines are discontinued, they may be willing to service them if you are able to send them in
Kinetic Action drum HPA only, CYMA base but just the best quality drum mag for the platform. This is The Drum Mag whenever we talk about the GHK AK
ezblue1911 Kinda ghetto, but different styles than the KA drum. You get what you paid for
Power6air coupled PMAGs A really good alternative to the KA drum, but made in very limited quantities with no news for another batch. Very expensive, EU based.
ESD adapted AW drum / ESD AW drum adapter Only gas drum mag for the platform, really expensive. The AW drum has a weakness in the winding mechanism which breaks from normal use and has to be serviced. Note - AW's marketing lead informed me explicitly that this is not an authorized collaboration, hence the double whammy in price because you're paying ESD's R&D markup on top of the AW drum base which was sourced from third parties. There is no warranty provided from AW for the BB/RWA pre-assembled drum mag so check with them for their warranty policy. Buying the ESD adapter and installing it yourself also voids any warranty, so unless you find a cheap preowned AW drum and buy the ESD adapter as a fun little project I couldn't recommend this product over the KA Drum

4b. W&S BCG combi chart

  • v1 uses a long stroke recoil guide
  • v2 uses the short stroke recoil guide similar to the stock BCG configuration
  • The "rapid fire set for standard" WS00023 is a bona-fide scam, it should only be used with the full travel BCG as combination 2(b)
https://imgur.com/dH3njWj

4c. RA-Tech NPAS + guide

  • Absolutely get at least one Type III nozzle with the jointed adjustment key. The Type II can only adjust the NPAS when field stripped
  • NPAS clicks are very tactile and audible
  • The supplied o-ring is slightly oversized, but I suspect it accounts for the o-ring contracting when cooling down
  • RA-tech has done away with the redundant secondary o-ring
  • The perforations on the piston face are reduced to 6 holes but are enlarged ensuring a more reliable expansion of the o-ring when extending
  • NPAS adjustment is unfortunately not linear when you tune it near the maximal setting. Between 1.35J and 1.55J I've had at least 12 increments available, while the power drops an entire 0.1J per increment after that threshold. This is likely a limitation with the platform's gas system rather than a design fault with the NPAS
  • Power however is very stable, tested with 12kg RWA gas at 15C, 0.28g, ~210mm A+ hop&barrel group. Maximum power is 1.6J, goes all the way under to 0.9J and lower
Notes * Clockwise turns retract the nozzle valve to delay the cutoff * Counterclockwise turns to extend the nozzle valve to cutoff early * Nozzle return spring mod will not be possible with this nozzle as there isn't anywhere to anchor the spring to, nor was this nozzle designed to be disassembled * The pin in the nozzle is a small 1mm roll pin, I don't think most owners will have the right punch to remove this for a complete disassembly
PSA The nozzle sits very tight with 0 vertical play when completely retracted. Receivers with a slightly misaligned feed ramp will not be able to go into battery, but in some cases this is probably because your BCG has tighter tolerances
https://imgur.com/zSx5XAw https://www.youtube.com/watch?v=0AA2xnaH2Bs

4d. Maple Leaf hop

1.1) NEVER file the alignment winglets. If your unit's alignment wings appear to be slightly offset towards the bottom of the unit, this is normal. The two winglets are not coaxial to the bore.
The way to know if you have lost the GHK lottery is if you have to take a mallet to the unit to go in and installing the feed ramp is difficult. Otherwise, it's probably just your c-clip not seated correctly
But seriously, it's most likely the c-clip because you can check by seating the hop unit in place without installing the inner barrel
1.2) The ML unit is very sharp so if it's shaving material off your nylon feed ramp, you probably have a minor misalignment. As long as you can install the feed ramp without forcing it in however, it should still feed.
2) NEVER file the c-clip. If you have issues getting the clip to seat flush, you've probably deformed it by failing to seat it into the groove correctly in your previous attempts. Crimp/bend the c-clip inwards and try again
3) The ML dial is more prone to getting jammed than the other hop units by design due to the way it interfaces with the trunnion. If you're getting a jammed dial but an otherwise perfectly good alignment you may want to consider the TDC mod to circumvent this issue
4) If your BBs are rolling out you probably haven't applied sufficient hop. You need at least on average 30% dial to get any grip on just 0.2g, higher for heavier weights and bucking hardness
5) The hotshot bucking is a magnet for silicone oil if you're using infused propellants and is prone to contraction in cold conditions. Consider using the slightly less grippy but more resilient coolshot bucking as an alternative

4e. Guide/FAQ to TNT hopup

a) Should I run this unit? What are the specs of the system? The TNT hop buckings are 60D but is well suited for configurations from 1.3J. Hop isn't stable for sub 1.3J and we don't really know why
b) The hopup doesn't fit/feedramp won't seat correctly, dial is jammed. If you've installed the provided o-ring, try reinstalling without it. If you're subsequently getting a jammed dial or a bad airseal you may have to adjust your outer barrel depth
c) Does comradequiche TDC fit? Yes and no. The TNT unit has a wider radius so you need to file the unit slightly to fit. Also note that the set screw might not align exactly with the nub channel, the TDC is a dial replacement and shouldn't be used to apply force to the hopup directly
d) What buckings will fit the unit? It's proprietary. No it is not GBB spec, no it is not AEG spec, stop trying.
e) Which inner barrels will fit? TNT, Unicorn, SLONG, A+, Falcon, Poseidon with the AEG window. Specifically, it's a modified M14 groove, Maple Leaf uses the same groove but they only have GBB windows. Also stay away from Poseidon and SLONG like plague
f) What is the correct order to install this unit? Barrel in, o-ring on, slide hop on, seat the bucking, seat the hop, secure set screws, seat into trunnion, tensioner nub on, dial on, feed ramp on
g) My shots are curving, what gives? Please torque the two set screws on the unit evenly and ensure that the barrel is oriented correctly. 1 or 2 degrees of tilt should be fine but if you're curving you've probably exceeded that threshold. Do note that the two set screws are wider than the groove so it is normal to see "bite marks"
h) Signs of a lost lottery AK Signs of scuffing along the top of the unit, or if you're getting a dent at the top of the front of the unit
i) Other tips? Use purple, NOT BLUE threadlock on the set screws. If you've lost your nub, cut a new one from a pen barrel or generic nylon thread
submitted by commiebear_airsoft to u/commiebear_airsoft [link] [comments]


2022.05.08 19:38 Miracule_Weep Dokkan Roulette #20: Planet Namek Saga!

Hello everyone!
For today's edition of Dokkan Roulette, the wheel has chosen the Planet Namek Saga category as the theme!
So I decided to represent in particular the fights with the Z Fighters and the Ginyu Force (specifically Recoome, Burter and Jeice) with those units:
Here's a Dokkanfest Son Goku (from where he fights Recoome and also Burter and Jeice): https://docs.google.com/document/d/1pXdlzO7bIgkE0n3prTIjKWvlc43WK9jlqqJGEUVe6W4/edit?usp=sharing
Here's the side banner unit Vegeta (from his fight with Recoome, pretty self-explanatory): https://docs.google.com/document/d/1Wo4MiZXHCsy_j-RVVHVS7SvEg1nVS7EfbYLkJv-tVTE/edit?usp=sharing
And finally, here's the support memory of Goku reading Krillin's mind: https://docs.google.com/document/d/1jMVmESrZdCJshPsi4xnGTItyg7C2PAM481GQw9a_5kU/edit?usp=sharing
I hope you'll enjoy those units, put your thoughts and opinions in the comments below and as always,
See you tomorrow! :D
submitted by Miracule_Weep to DBZDokkanBattle [link] [comments]


2021.03.24 02:44 LauraVi 💎RC February Update Survey: the results.💎

💎RC February Update Survey: the results.💎
What an eventful few weeks we have had here in the RC fandom! From a fabulous app redesign and a boatload of new stories, to free tea and diamonds weekends, we seriously had no time to get bored.
https://preview.redd.it/6glyz1zajvo61.png?width=833&format=png&auto=webp&s=e6388b23a9601711c0ea94fe4961e37d005df158
So thanks to everyone who took the time to respond to our February update Reddit Community Survey and for your patience while we cooked up the results! Without further ado, let's find out what we all liked/disliked about the latest RC update, just in time before the next one drops.
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💎First of all, which story was the most read? HS and DLS remain this subreddit's darlings, while every other story saw its readership numbers decrease, with LOS being the one taking the sharpest dip of all. ROT and STW both debuted very strongly, as we were all clearly super curious to check them out. #new-story-who-dis
-- 92.2% of the respondents read Heaven's Secret (slightly down from the previous update's 95.6%)
-- 89.2% read Dracula: a Love Story (up from the previous update's 75%)
-- 71.6% read the new story Rage of the Titans
-- 71.3% read the new story Sophie's Ten Wishes
-- 70.5% read Chasing You (slightly down from the previous update's 73.1%)
-- 64.9% read Path of the Valkyrie (slightly down from the previous update's 69.4%)
-- 62.6% read Legend of the Willow (slightly down from the previous update's 66.2%)
-- 58.2% read Love from Outer Space (down from the previous update's 65.2%)
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💎How popular was each update? We asked you to rate the February chapters giving a score between 1 and 5, where 1= I did not like it, 5= I loved it. ... We checked the numbers three times to be sure, and yes, the scores for HS are indeed correct: after four updates at the very top of the class, our favourite afterlife game of thrones tumbled unceremoniously down the charts. It's time for vampires, witches and assorted imps to take the crown! (#clearly-female) No huge surprises across the rest of the board, although the new stories closed the ranks slightly on the lower end of the ratings spectrum.
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-- Dracula: a love story: 4.3 (slightly up from the previous update's 4.1, goes from third to first)
-- Legend of the Willow: 4.2 (same score as the previous four updates, stable in second)
-- Path of the Valkyrie: 3.9 (on par with the previous update's 4.0, up from fourth to third)
-- Heaven's Secret: 3.7 (down from the 4.4 of the previous four updates, tumbles from first to fourth)
-- Chasing You: 3.5 (up from the previous update's 3.0, goes from sixth to fifth)
-- Love from Outer Space: 3.3 (slightly down from the previous update's 3.5, goes from fifth to sixth)
-- Rage of the Titans: 3.2 (debuts in seventh place)
-- Sophie's Ten Wishes: 2.9 (debuts in eighth place)
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.💎But here's the juicy stuff: which characters had the best and worst scenes in this update?
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.⚠️Warning: plot spoilers for the February update are contained in this post from this point on. ⚠️

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💎The top 10 overall BEST scenes go to:
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https://preview.redd.it/e0aovuhyjvo61.png?width=396&format=png&auto=webp&s=1c220e43cd7fd82473c89a5be38b7e501b1123e0
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(1) Lucifer (HS) - 49.8% - Here we go, was it that hard? All it took for the Prince of Hell to get back on this subreddit's good side was to finally say that magic three-word sentence, and no, not "I like strawberries" - the other one. Hell might have frozen over for this to actually happen, but its prince is melting faster than a 99p soft cone dripping down your wrist while you wait for your 1p change. And of course, the fact that his body is also marginally more ripped than his rival's might have played a part in his epic comeback. #sweet-and-swole #mal-bont-who #i-won-by-a-lot
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(2) Vlad (DLS) - 43.5% - After 13 chapters burning slower than Fencio's talking fireplace, finally Vlad did what we all have been dreaming of and slammed us against a castle wall. And it doesn't matter if his real shape is looking as fresh as a codfish left out to rot for a century: we are all ready to call him Master any day of the week. Shame things did not go exactly to plan and we were forced to storm out in a huff, probably leaving him to break out in hives. #we-cant-get-no-vladisfaction
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(3) Malbonte (HS) - 40.1% - When we said that we hoped to see his heart, we did not mean literally, but it looks like Mal's demonic form - if that's what it was - has taken the see-through trend way too far for this community's liking. Or maybe we were displeased by his breakfast manners? Oh come on, who are we kidding. It's the abs - or perceived lack thereof - that were his downfall. #he-was-a-tower-boy #she-said-see-you-later-boy
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(4) Leo (DLS) - 36.2% - Nearly dying to save the life of your girl ought to get you some brownie points somehow, so we are not at all surprised to see Leo climbing the charts - and climbing right into bed for post-nightmare cuddles. Whether or not he's about to shape-shift into the MGM logo or he was just tripping balls too hard, we are all hanging on to him, hoping that the RC redhead curse won't get him too while he's being held up at border control. #she-is-my-homeland-security
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(5) Kazu (LOW) - 31.3% - All a girl needs is some delicious tofu, a nice full body massage and an emotionless declaration of romantic intent. And Kazu obviously delivers it all as the champ he is. The stone-faced ninja kept a respectful distance during the strenuous training, too busy either fighting or patching up Takao, but his silent support and caring attitude were enough to keep him in the best-of. #like-a-knife #silent-but-deadly
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(6) Benedict (STW) - 27.3% - Once again we prove that in this subreddit we have our priorities straight, as this dishy professor - that appeared on screen for less time than it took for Sophie to get blind drunk in Vegas - climbs the ranks ahead of powerful magicians, gods and all sorts of badass heroes and heroines. But what can we say? It must be the British accent that we are all hearing in our head. #we-are-as-shallow-as-a-kiddie-pool
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(7) Grandpa Chongan (LOW) - 27% - Whether you jumped to his defence or allowed him to get skewered taking one for the team, one of the stars of this update was undoubtedly the coolest grandad to ever exist on this side of Mount Fuji. Training Mei while getting some of that spring cleaning under way, multitasking master Grandpa Chongan has proved once again to be as cunning as he is wholesome. #if-you-can-lean-you-can-clean
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(8) Takao (LOW) - 23.7% - When Kazu said he walks in blood, do you think he simply meant that he hangs around Takao a little too often, so he can't help but stepping in it? The constantly haemorrhaging magician really showed us his softer side in this update, figuratively and literally, both by hinting at some sort of vague romantic intent - finally - and transforming into a giant murder fluff that we would all gladly lose a finger or two to try and pet. #killing-me-softly
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(9) Loki (POV) - 21.1% - From helping him roofie another god, to discovering his unusually-shaped son and witnessing him shift into a goat like it's just another Tuesday, life with this sexy, intense, mercurial rogue is all but boring. The battle might be raging and the horde of the undead might be closing in, but all we can think about is Loki's luscious lips... #still-thirsty #loking-good
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(10) Ullr (POV) ties with Ilinca (DLS) at 20.5% - No offence to the hooded archer - which in this update managed to effectively distract Thor with some quality manscaping chit chat as well as having some super sweet romantic moments - but Ilinca was such a badass all the way through that we are really overjoyed to see her heroics recognised in the charts - the only female character to make it this time around. #boss-witch
----
https://preview.redd.it/8rm2e7kjmvo61.png?width=1049&format=png&auto=webp&s=ef485a8923986c262dbbea6b6ce867dba781ec0a
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💎And the top 10 overall WORST scenes go to:
----
(1) Edward (CY) - 29.2% - What an ending for this wicked double ginger plotline! Whether you decided that offing the tousled twin was the best of two worsts, or you spared his life just to be treated like garbage right after, we are all clearly shocked that things ended the way they did. #i-was-rooting-for-you #we-were-all-rooting-for-you #how-dare-you
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(2) Sam's dad (CY) - 24.7% - Trying to justify the fact that you are a giant jerk as 'muh tradition' is not gonna fly here or anywhere else, so we are not surprised to see Mr Makoto Senior near the top of our naughty list. #not-a-goodman
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(3) Azumi (LOW) - 18.6% - We have all been there: a guy breaks your heart, you try to win him back, he says thanks but no thanks, you try to massacre all his family and friends. Relatable, right? But seriously, were Kazu's shurikens really that good? No man, woman or goat is worth this amount of salt, so it's a well deserved naughty step for this fiery ninja girl. #you-need-to-calm-down
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(4) Christopher (CY) - 18% - The less crazy of the crazy twins is still showing an alarming level of crazy, so we are not surprised to see him in the worst-of too, especially following his string of incredibly bad decisions. But whether he ended up winning or losing the Swedish-Roulette, our life will never be the same, as our ginger romantic dreams have been irremediably thwarted. #glock-blocked
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(5) Hades (ROT) - 17.6% - We are not sure why this badass gender-bent god(dess) has gotten the short end of the stick, quite frankly. But she must have done something terrible in those five seconds we saw her, because the community is just saying nope, niet, nah! #thank-u-next #queen-of-hell-no
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(6) Murphy (ROT) - 16.1% - Considering the initial outpouring of fanarts and love on this sub, we seriously did not expect to find this slightly shady cutie in the worst-of! Is it the snake tattoo? Is it that he's making a move on his best friend's ex? Is it that we all wanted to snog him and are gutted we couldn't? Only time will tell. But at least his 80s-disco ringtone was seriously bopping, so we have good hopes for his comeback. #maybe-kinda-sus?
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(7) Dean Miller (ROT) - 15.5% - None of us seem to be keen on browsing the cougar category on our favourite naughty video sites, apparently, since this leather-clad scholar has gotten a big thumbs down from the community. #i-am-over-your-overtime
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(8) Noe (DLS) - 14.5% - The master of illusions finally revealed his plans, past and present, taking the time for a classic villain monologue next to a magic waterfall, like it's proper. And how can you blame him? All he wanted was to have his mate back, but that pesky girl had to come and ruin everything. #no-girls-allowed
----
(9) Eragon (HS) - 14.1% - No one saw the Torendo train arriving at full steam, least of all poor Eragon here. Either at the hand of his old hair-blessed mate or Malbonte's ones, he ended up getting backstabbed, but the community doesn't seem to be too heartbroken about it. #bye-felicia
----
(10) Adrian (ROT) - 13.9% - Mysterious, tormented, seriously shady. Adrian might have just appeared on the RC horizon but he's already making waves, booking a spot in the worst-of for unspecified reasons. #mo-money-mo-problems
----
https://preview.redd.it/tqtpax87pvo61.png?width=750&format=png&auto=webp&s=dd1f3614da98c6eb561f9987f755181ba5fb8dfd
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💎And here are all the results, book by book:
----

.Chasing You

.The gang is back together and we all love it. How interesting to see how Inspector Goodman and Sam's dad - the opposite ends of the spectrum when it comes to being a good father figure - got the same votes in the best-of. And sorry Alex, your antics with a flogger are not enough to get you a spot in the overall best-of, but at least you get a gold star in the book-specific chart. #bonding-moment
https://preview.redd.it/266sttabpvo61.png?width=1423&format=png&auto=webp&s=b0457d2193efb149b2355f5496ba88d6a676c795
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Heaven's Secret

So much has happened in this update, but Luci's long awaited love declaration was certainly the pièce de résistance, propelling him back up on his throne. Rebecca's possible self-sacrifice also got her a lot of thumbs up, while we are a little confused by Azazel's popularity, considering he had nearly no screentime at all. #hello-and-goodbye
https://preview.redd.it/u0xjq8ojpvo61.png?width=1423&format=png&auto=webp&s=c941041568b3395bd4d3910552e07dc58aad7aca
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Legend of the Willow

Kazu's masseuse skills, Chongan's tough love and Takao's bird-conjuring routine scored high in this update, while Azumi is obviously on everyone's blacklist and Satoshi's MUA skills had us seriously impressed. #call-of-beauty
https://preview.redd.it/alub1df7qvo61.png?width=1423&format=png&auto=webp&s=019b2285e0bfedb5092a95ce4abc17abb85645cf
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Dracula: a Love Story

This update of DLS was super intense. Even if Ilinca tried her best to keep the hordes of monsters at bay, things quite frankly went tits up when we got kidnapped towards an unknown destination. At least Noe seems to have been put in his place once and for all. #i-ve-got-44-problems-but-noe-aint-one
https://preview.redd.it/emndml4cqvo61.png?width=1446&format=png&auto=webp&s=70b2216c8b41fb50e9a38efc2e97dd8b78844331
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Love from Outer Space

While our favourite teen gang was busy on their own version of Pimp My Ride, Ray's face-off against walmart John Travolta sadly did not do him any favours. But at least it's super nice to see Ursula and Miranda getting more love than some of the boys for once, and we all agreed that the Agent duo and tormented Kurtz were the undisputed stars of this update.
https://preview.redd.it/w5omnoukqvo61.png?width=1446&format=png&auto=webp&s=1b46ad2ffc72e554b43815417be3162d14a5cfb9
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Path of the Valkyrie

From escaping a frozen wasteland to pulling an Anthony Wood on Thor and ending up facing off a ghostly army, this update was definitely a ride on the wild side. The usual suspects top the charts, though, while Liod seems to have taken a hit due to her unexpected face change. #girl-on-fire
https://preview.redd.it/mm1ypfeqqvo61.png?width=1446&format=png&auto=webp&s=8786015cc28cd6d11d440ecd97721c879a894fd9
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Rage of the Titans

Despite their many admirers, Adrian and Murphy join the ranks of the polarising LIs, while the rest of the characters - aside from Hades - have us all somehow undecided still. Surprisingly, the creepy black silhouette has more fans than we expected. #what-is-that-thing
https://preview.redd.it/1cdd163tqvo61.png?width=1446&format=png&auto=webp&s=1a25e7f76c4015fcb4cd01db68353752d8d6df91
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Sophie's Ten Wishes

Sassy Parker proves to be a controversial character from the start, making the podium both in the best and worst charts; Dean Miller's antics seem to have gotten an universal thumbs down, while we'd all love to get Benedict alone in the university library. #checking-you-out
https://preview.redd.it/zah66kkvqvo61.png?width=1446&format=png&auto=webp&s=0434d4866c2a03f13e4f9b0c102056afbb13a3a9
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... And also ...
----
💎Which twin did you use for target practice in CY?
----
.Alas, it was the end of the line for the Chrisward ship, but looks like Edward was the one who got the short end of the stick overall. #unhinged-ginger
https://preview.redd.it/zvs23zixqvo61.png?width=1427&format=png&auto=webp&s=b6cf09796ddf6318008729e017436f21141d0458
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💎Are you Sam's girlfriend now in CY?
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.A striking 53.2% of this community said NO because they are already tied up with Alex (literally); the second place - at 16.7% - was unexpectedly taken by those who are in total denial and said no because they are still waiting for Edward/oChristopher (#good-luck-with-that); but the Tenshi team comes third, with 10.6% saying YES to the Japanese cutie - and to that lovely father-in-law. Of all the others who said NO, 9.9% did so because they are happy staying single, 5% are romancing Rachel, 2.5% are waiting for Ellia, and 2.1% are waiting for Eve.
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.💎Did you spend 104 diamonds for Alex to mildly rock your world in CY?
----
.In a surprising plot twist, despite the fact that, according to the previous question, most of this subreddit seems to be at Alex's beck and call, those who decided not to go to flog town with him are in the majority. #out-of-the-closet-into-the-playroom
https://preview.redd.it/08bjkb67rvo61.png?width=1427&format=png&auto=webp&s=785cd6276b613979b06efd43cb1f2dd7b512fca8
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💎Did you accept Lucifer's confession in HS?
----
.What kind of question is this? Of course the 50.9% said YES to hell's finest spawn and declared that it was the best moment of their life. Among those who opted out, 29.8% said no because you snooze you lose and they are no longer into him, while 19.3% did not get the confession at all.
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.💎Did you accept Loy's confession in HS?
----
.Poor Loy! What a scaley boy gotta do to get some love around here? An overwhelming 68.5% of this community decided to hide behind a curtain in silent cringe while he was flapping around trying to confess, while 16.2% felt blessed by the fact that he never confessed in the first place. A good 13.3% has never even met anyone called Loy, and finally, we are very happy for the 2.1% of this community that saw all their dreams come true by saying yes to their dragon lover. #dragons-are-a-girls-best-friend
----
.💎Did Rebecca experience a new plane of existence in HS?
----
.Rebecca is a controversial character if we have ever seen one, but 36.7% of this community stated that she did NOT die in their playthrough, and they were very relieved nothing happened to her. 27.3% said that YES, she died, but they actually enjoyed every second of it! A salty 13% said NO but they wished she did, while 11.7% disagreed, saying YES but adding that it was the worst moment of their life. A resilient 6.2% said YES but they replayed the whole thing to save her life, while a petty 5.1% said NO and that they replayed the whole thing to make sure she kicked the bucket alright. #kudos-to-the-spite-needed-for-that
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.💎Were you satisfied with the amount of abs on Malbonte's body in HS?
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.51.5% of this community said yes and dares you to say anything against Malbonte's abs! He is perfect the way he is! 29.5% had no real opinion because frankly they could not care less even if they tried, while 13.4% are being understanding: they were NOT happy with the abs-to-chub ratio, but it's OK, as he was in a tower for centuries so it's not surprising he's got a little soft. 5.6% said no and that are absolutely fuming because they are feeling ripped off by the lack of meat ripples!
----
.💎Who do you think is that mysterious see-through monster in HS?
----
.So many mysteries to be solved! But we all clearly think that the see-through demon is somehow an incarnation of Malbonte, although other, wilder theories also seem to have gained some traction.
https://preview.redd.it/pj7c0lwhrvo61.png?width=1427&format=png&auto=webp&s=6bdd9e4395449779ac57645629eac83beec47769
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💎What do you think is Malbonte hiding on his back in HS?
----
.Only a few days left to find out what's the real Heaven's Secret!! We surely expect the unexpected on this subreddit, and although the more reasonable explanation won the popular vote (#boring), we can't help hoping for something more interesting to be revealed.
https://preview.redd.it/3xnwmknkrvo61.png?width=1427&format=png&auto=webp&s=e8b5aa00ff29b68014eb360b446e1fbbf451f71e
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💎Did you decide to help Azumi during the battle in LOW?
----
.Helping Azumi might have been a hard pill to swallow, but considering it resulted in our beloved Grandpa Chongan not kicking the bucket, the majority of this community was happy that they decided to be generous.
https://preview.redd.it/5oondmumrvo61.png?width=1427&format=png&auto=webp&s=d1c8bcef6d64b8e95f8dd120f6ed9d8f37fc4a6b
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💎Do you like Vlad's new otherworldly look in DLS?
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.Vlad might not be up for winning a beauty pageant any time soon, but that doesn't mean that we won't love him all the same. #beautiful-on-the-inside
https://preview.redd.it/xdqrnasorvo61.png?width=1427&format=png&auto=webp&s=0c6f1a8ab0f4dc8302062c71e2dbd27a901ff846
(We are only kidding, we love all the theories, please keep them coming!!)
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💎Did Nosferatu help you in DLS?
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.Our status as a subreddit full of cat people is confirmed, as 66.5% of us had the best ugly baby ever bravely help them out, while 33.5% of us had to make do without feline help.
----
.💎Who did you pick to comfort Kurtz in LOS?
----
.This was a difficult scene to read, but the majority of this community was ready to lend a hand: 40.4% picked Agent Doe to try and help Kurtz, 33.7% were either too broke and/or too heartless, so they left Kurtz to deal with his demons alone, and the 25.8% chose Agent Wolf to try and talk him out of whatever he was planning to do. #no-jokes-just-wholesomeness
----
.💎Did you read a bedtime story to the adorable giant serpent Jormungandr, son of Loki, in POV?
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.Most of us declared ourselves more than happy to take on stepmum duties, with 74.6% of this community saying yes, they did, while 25.4% were either too broke and/or too heartless to do so, and let Vanadis deal with it.
----
.💎Did Loki transform into a goat in POV?
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.The majority of this sub has welcomed Loki's goat form with open arms, but let's be real, after the serpent kid revelation it was all downhill from there. #you-goat-to-be-kidding-me
https://preview.redd.it/zcmpg7tsrvo61.png?width=1427&format=png&auto=webp&s=5d137230b6e563b70bd935fd0d4a7d36f1b5418e
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💎Did you ask someone to walk you home in ROT?
----
.It's an unspoken rule in story apps that there's nothing hotter than a guy who is clearly loaded, has a super shady night job and feels more dangerous than any danger that might be lurking in the shadows, so it's no surprise that Adrian's mafiaboy vibe got 57.3% of this community to pick him as a night-time chaperone. The 27.7% decided they needed some space instead and went home alone, while 15% could not wait to spend more time with sweet and gorgeous Heather.
----
.💎On which STW route are you so far?
----
.This new story might have received mixed review so far, but it looks like the majority of this community is ready to party it up, with 47.7% of us steady on the vixen path. Playing it safer is the 31.3%, who picked wallflower, and 21% has no bloody clue because they forgot to check. #oh-well
----
.💎Is new Spanish Diego (STW) better than old Spanish Diego (SIF)?
----
.We apparently ruffled some feathers with this question, but it was obviously all in good fun and we did not mean any offence to the die-hard fans of this beloved genocidal, ill-tempered, scheming psychopath. Nonetheless, 72.6% responded , and 17.4% chose Yes, so we'll wait and see if the STW dancing loverboy will be able to live up to expectations. #stupid-sexy-diegos
----
.💎Who was your favourite MC in this update?
----
.Queen of ninja housekeeping Mei (LOW) regains her top spot as the favourite MC in the February update with 33.7% of the votes; HS MC and her afterlife adventures drop in second with 22%; and battle-ready POV MC stays in third with 19.2%. Climbing to fourth place is Japan-bound CY MC (8.5%), while new girl Sophie (STW) surprisingly debuts in fifth (6.7%). Vlad-loving readers clearly didn't forgive DLS MC, which falls from fourth to sixth place (6.1%), while the other new girl, ROT MC, gets seventh with 2.6%. Last is Amber (LOS) racking up only 1.2% of the votes, although this might also be because this LOS update was often told from some other character's point of view.
----
.💎We also asked about diamonds: how much did you spend on this update?
----
-- 37.5% spent more than 300, less than 500 diamonds (up from the previous update's 32.9%)
-- 25.6% spent more than 500 diamonds (down from the previous update's 27.1%)
-- 23% spent more than 150, less than 300 diamonds (on par with the previous update's 23.7%)
-- 11.7% spent more than 50, less than 150 diamonds (down from the previous update's 12.4%)
-- 2.2% spent less than 50 diamonds (down from the previous update's 3.9%)
----
.💎Next up: teacups. The majority of us (75.5%) decided to be patient and read the chapters over a few days, while 24.5% (up from the previous update's 22.7%) took out the plastic because they wanted to binge read it all in one go. #treat-yoself
----
.💎We asked if you used the wiki walkthroughs to help you with your gameplay, and 68.4% responded with a resounding yes (up from the 62.6% of the previous update), while 30.8% said no because they like the thrill of the unknown (compared to 34.5% of the previous update). We are also overjoyed to see that the percentage of people unaware of the wiki is shrinking (only 0.8% said they did not know that walkthroughs even existed) but nonetheless here is a link to our very own Reddit-made Wiki for anyone who might need it. #community-outreach
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https://preview.redd.it/1yyddaywrvo61.png?width=797&format=png&auto=webp&s=3f0a91cbe8443720e249847cb0a4a3dadc3909f7
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💎And last but not least, thank you to the 83.6% of you who were looking forward to reading this post, we love you! And to the 16.4% who wished us to get the worst brain freeze ever when eating our next slushie, joke's on you: you need a brain to get a brain freeze in the first place and... well... have you met us? #zombie-proof
----
That's all folks... until next time!
💎Your friendly neighbourhood mod team💎
submitted by LauraVi to RomanceClub [link] [comments]


2021.03.18 10:04 Key-Tour8783 judi slot online


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submitted by Key-Tour8783 to u/Key-Tour8783 [link] [comments]


2020.12.22 02:15 mcm375 My experience Delving to 2k in HC and 6k in SC

My experience Delving to 2k in HC and 6k in SC
Hello people of the gutters, I'd like to ramble on a bit about my experiences over the past two leagues and throw my $0.02 in on the overall state of the game in the process.
https://i.redd.it/icy5bgslwn661.gif
To begin with, I'm a long-time hardcore POE player having put an unreasonably large amount of my time into the game since Nemesis. I've seen the game evolve over effectively its entire history from a hardcore context and it's been a bit of a bumpy ride. I love this game, I've played it more than I have sunk time into any other activity aside from my career, but it has some growing issues that need to be addressed.
I had originally intended to quit POE after Delirium, but my friends somehow roped me into playing a softcore league (Harvest) for only the second time ever as a dedicated delver for our little team effort.
I had a fairly sour impression of SC before this, and to be honest I still do with regard to the core game; but I found deep delving in SC to be a very enjoyable and very different (if somewhat frustrating) overall POE experience. After Harvest ended, yet another friend decided to play a POE league for the first time in I think a year or so and I decided to join him, this time back to HC for Heist. I ended up doing very well in Hardcore Heist despite a pretty bad start, and with the recent interest in Endless Delve, I wanted to write a bit about these very different, highly contrasting game modes that POE has to offer.
Deep Delving in Softcore
Before harvest launched, we knew that gear levels were promised to be on a new level, and some of my guildmates put together a basic team to make the most of this; My friends Scooby, Psy, McLovin, and Hurst would do their usual grinding and take maximum advantage of the new crafting systems feeding me gear while I would spend all my time delving feeding them fossils which we assumed would have decent value once again.
I chose the Ice Shot Miner meta that had dominated previous leagues, in retrospect I'd say this was a mistake as the Icicle Miner variation ended up being significantly stronger with the gear level that was on offer.
Breaking out of Delve
The crafting was above and beyond our expectations and we made some seriously fun characters. Here is the final state of my Ice Shot Miner; I believe to this day it is the only triple-mine+triple-chain (800dex/800int) setup anyone has attempted. Obviously Harvest made this possible. We also didn't expect the kind of maps that Harvest allowed, so having an infinite effective supply of Fractured Fossils allowed for a truly absurd amount of end game farming to happen.
Later on we learned about whissp_'s invulnerable build, and theorycrafted a BV/poison Assassin variant. This ended up working extremely well in Delve, and both Scooby and I used it to kill any bosses with any mods, and generally have a smooth ride in my Delve from ~4800 to ~5800 when I switched back to the Ice Shotter for the last push.
I'm not going to try to write a SC Delve guide here because I believe I couldn't do it justice; on that note here's IMHO the definitive guide on SC Delving. In terms of my experience I would say this:
  • Delving in SC is about damage, speed, and above all managing frustrations. I died over 4000 times on my Ice Shotter, and another several hundred times on the "invulnerable" build. If you had a timelapse of every time I fisted my desk that league, it would make that angry german kid look like a pacifist of monk like calmness.
  • Crowd control & freeze in particular is powerful; Dynamite, Frost wall, Raise Skeletons, and freeze prolif are above and beyond the MVPs of softcore delve.
  • Going full solo and having less than ~6 hours on average a day to commit to POE means a 6k breakout is a full league affair. I found 100 floors a day to be a nice goal, so you can have a few days away from the game and still have a nice buffer of time before league end. I think I hit 6k at about day 62 or 63.
  • Making a dedicated Sulphite farmer (just a max move speeder patterned off the lab runners) made a huge, huge difference to the amount of delving I could do in a day, I should have made this character on literally Day 3 or 4 of the league.
  • Make sure you have a friend to come recover your fossils if you screw up...
  • Overall I had way more fun than I thought SC would bring, and I consider a 6k breakout of Delve to be the ultimate grind that POE has to offer.
Deep Delving in Hardcore
The real shit.
I got off to a pretty bad start this league, died on my starter in first week, recovered with a typically solid skeleton guardian, and then proceeded to piss a lot of time and currency away on an ultimately flawed armour stacking Gladiator.
Some of my guildmates started to quit the league and handed me a nice chunk of leftovers, and my friend Medihell let me borrow some spare starter gear for an aura stacker. The power of the new Transcendence keystone is obvious and my goal was to see if rare fossil farming in HC was viable for the first time; from my Harvest experience I knew that this required a depth of at least 1500 to be reasonable.
Here is a post on the Guardian forum about the build I used.
This build was refined along with another player PositiveValue who I had suggested the build to and who took it to a very high level before he unfortunately died at #1 on the ladder. After this I pushed to take the #1 Delve spot and then go for 2000; yet another friend Lax let me borrow his 3p voices for this.
It's the same part of the same game, but somehow Delve HC vs SC is simply a 100% polar opposite way of playing, offering a 100% alien experience to someone coming from the other side. Maybe that's obvious, but it really couldn't be more true. If you love SC Delve, you must try HC, and if you love HC Delve, a 6k ZHP push in SC is extremely rewarding.
Devling in HC puts defense & mitigation above all else, even to a large extent damage. All past HC delve records (perhaps aside from broken Delirium herald power builds) have been overweight defenses.
The most important aspects/tips/tricks of delve in HC in my opinion are:
  • Destroy Corpses: This removes the highest scaling hit and an absurd degen from delve: Wetas. The best way to do this is with an explode chest (or weapon). I firmly believe these things are and always have been stupidly overtuned and it makes no sense for such a tiny creature to deal so much damage.
  • Be CI: Aside from wetas, the only other common mob that presents a degen is Zombie Piss. These guys feel manageable for a while, but very quickly become a hard wall for any non-CI build. No chaos vulnerable build will get past fungals much beyond 1250-1300 depth no matter your pantheon or chaos res.
  • Select the "Unaffected by burning ground" pantheon (Abberath) and never touch it again. Along with the above, you no longer have to deal with degens in Delve so long as you avoid Talisman, Beast, and certain aspects of the boss fights.
  • Eliminate all other weakness from your build. Delve requires an extremely well rounded build to survive, you need to be ailment immune, you need to have high elemental mitigation, you need physical mitigation, and you need high recovery of your primary HP stat either with massive on-hit healing, and/or high leech + regen, and/or passive recovery (on block for instance).
  • Dynamite is the most useful tool in HC Delve. Use it on any encounter that has a scary mob capable of spike damage that you want to lock up while you dps it down.
  • %Pen is an extreme damage multiplier for most delve mobs, however it is manageable depending on the node end. Once you're nearing your survival limit, don't even think about an extra damage Sweltering Burrow or a t2+ Azurite node with %Pen.
  • Auto-complete nodes are tempting to zerg, but be aware of the sheer number of mobs (including multiple rares-with-auras at times) which will be waiting for you. Throwing dynamite out ahead of the node end to stun lock the mobs while you carefully candle out is very useful, but be careful on bloodlines zones as you might just blow yourself up.
  • No-light ZHP strats work perfectly well in Hardcore. Ignore your cart's light radius, it has essentially no downside but makes it nearly impossible for mobs to tether you for miles (this is how I died in Delirium, and how Dan died in Delirium) and massively reduces the range of aggro while pathing a node.
  • This is why I stopped doing Harbinger nodes fairly early on; the game's design/engine struggles with situations like allies cannot die and the extreme rates of calculations they result in. The same occurs for extremely tanky mobs such as Harbinger and even some Nesting Grounds zones.
  • Learn useful tricks for specific encounters:
    • The behind-the-shrine strat for Beast Burrow. The skellobear gets buffed by the bears you kill. If you don't want to or can't face tank the bears, you can path to the other side of the wall and wait it out. This is more consistent than out ranging the bears down a path they spawn on.
    • Smuggler's Stash: Get good at identifying where Orra is coming from; she is always opposite Minara (who is very easy to spot with her headdress), and on Petrified Forest biomes always emerges next to the tree. You should spray dynamite while you dps her until she is dead. If she isn't dead by the time your dynamite is out, you better have a fuckin grade A backup plan because shits about to get real.
    • Necromancer encounters: Zombies come out in three waves, Left, Right, and Both sides. About a 'beat' (count out "1, 2") after the third wave starts, let loose with dynamite. The first will explode as the Necro activates. You do not want to be caught up in his blood geyser.
Final thoughts on the State of POE
I only have a few major complaints about POE after all this time, and none of them have to do with balance.
First, a quick note on aura stacking: I believe balance shifts are GGG's intention, and there will always be one archetype that is head and shoulders above all others. Given that this is the third league in a row where aura stacking presents the ultimate build potential -- and they just buffed the absolute piss out of it with alt qual gems -- I am starting to wonder if it is GGG's intention: The archetype is an edge case, it requires the most scarce gear in the game (in case it wasn't obvious, I could not have assembled the build without a lot of help from friends), it gains ever greater power with each character level highly incentivizing level 100 be achieved, and it offers effectively unlimited tunability and upgrade paths especially in the low supply Hardcore trade league economy and especially+++ in SSF where you can count on one hand the number of players who have even attempted it.
Things I love:
  1. The Racing scene is just fun to watch
  2. Build diversity is moving in the right direction, slowly but surely...
  3. GGG's artwork and audio is truly in AAA territory
  4. Experiences like this, and this with friends
Things I don't love:
  1. GGG have put too much focus on audio/visual assets and too little focus on Quality Control. I know it's a well beaten horse around here, but it has to be said over and over; rushed delivery and obvious lack of QA/play testing and optimization destroys the early league experience and pushes people away.
  2. RMT is a huge plague on the Hardcore Trade League economy, predominantly driven by the growing number of Standard players who demand league specific items and crafting mats be immediately and deliberately taken from temp HC. This was blatantly obvious with Tempering and Tailoring Orbs early in HHC, and continues league after league to be a significant problem with items of extreme value in SC such as 3p and 1p Voices, and Mirrors. Put in economic terms, this presents a false demand to the HC economy and massively damages an already weak supply of new, interesting, and powerful items in trade HC. GGG have done essentially nothing to stop this. For weeks we saw on this reddit the "behold, my item" posts from Standard players who were clearly using Tempering and Tailoring orbs on their mirror-tier projects. Every one of those posters is at the root of this problem. I would love to see a void league or account binding solution here, it would transform the depth of the HC Trade economy.
  3. GGG are far too stubborn and attached to aging game design decisions, this is hurting the player base, and will ultimately hurt GGG. As simply one example, the never ending insistence that all droppable items must be manually picked up and thus have 'weight' is complete nonsense. It made sense when you moved like a snail and spent appreciable amounts of time beating on magic and rare mobs, but today? Run anything remotely resembling an end game encounter without a loot filter and you might as well be staring at the classified sections of a dozen newspapers from 12 feet. It's the sheer amount of clicking that needs to change. There is way too much micromanagement and prep in the main game loop of mapping right now. Tab affinities were a great step in this direction, so is Metamorph organ collection, and the Delirium stacked-loot-drop, but how about the game has a 21st century minor-loot vacuum like every other developer in the genre has adopted? Let people pick and choose over actual items, but crafting mats? and splinters of things? and fragments of splinters of things? End the pain... I feel the balance on this one shifting.
  4. I'm really looking forward to the Harvest integration. We desperately need something to fill the gap between Awakener Orbing and Meta Crafting. Awakener orbs are an excellent addition allowing the control over two item properties, but Meta Crafting is predominantly a roulette wheel on crack with exponentially higher costs. My ideal here is that the Harvest integration fills this gap, allowing a good bit of grinding to deterministically improve a woke-orbed item, but still leaving true 6xT1 perfection at the very end of the process with a true RNG gamble. You could argue that the Vaal Orb / Temple is that final idealized step in a 7xT1 item, of course...
  5. Finally, a scheduling gripe... it would be nice if the big streamers would set their private ego-leagues aside until perhaps mid-league or end-of-league events. Competing with the main league launch just shits on the depth of market and player count in HC trade leagues. As a side benefit, those events could benefit from the lessons learned in the then-current league itself, and it would be a more interesting spectator sport as a result.
Sorry for the length, but I just had to share.
submitted by mcm375 to pathofexile [link] [comments]


2020.12.03 04:23 Creative-Nebula9556 De Bruyne and Mahrez together

Just trying to compare when both have started and played over 60 mins. Please don't take this data at face value since I am very new to the analysis part of FPL and might miss out on some key aspects.
Few observations
  1. Not much to separate between the two when played over 60 mins together, in terms of returns. They have started and played over 60 mins in 17/38 matches in 19/20 season which is not bad
  2. Captaincy doesn't seem to be a problem in choosing between the two. One hasn't gone crazy in the same match when the other has blanked. There was 1 instance last season when KDB scored at least 8 FPL pts more than Mahrez (vs Brighton home) and one instance where Mahrez scored at least 7 FPL pts more than KDB (vs Villa away) but other than that it is just 1 assist or 1 goal diff between the two
Overall: Playing minutes is obviously better for KDB in matches where they don't start together. But if Mahrez escapes Pep roulette, choosing him over KDB for the price difference doesn't seem like a bad decision.
Please let me know if my analysis is over a small data and if we take a bigger picture, KDB might be performing better.

Data: https://docs.google.com/spreadsheets/d/1pGvOWXV4ZUDYiyL60TZLV3OVvXGoofkGTklc-1ZeWKw
submitted by Creative-Nebula9556 to FantasyPL [link] [comments]


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2020.10.30 15:49 philipvr Probability Help

This week, Bob heads to the roulette table (18/38 for red). When betting on red, if the spin lands on red then you win the value of the bet, otherwise you win nothing. Bob will use the Martingale strategy: starting with a bet of $1, he will double his bet after each loss, and return his bet to $1 after each win. Bob will bet on red every time.
(b) If Bob starts playing with 100$ total, what is the probability Bob will go run out of money before he wins a game? (Bob may have money left over if he has less than the required bet to continue the strategy)
(c) How much money must Bob have, if he wants there to be at least a 99.9% chance that he will win a game before he runs out of money?
a) So I found the R(X)=0,1,2,3R(X)=0,1,2,3
and the p(x)=(3x)⋅(9/19)x⋅(10/19)x
The range for Y:
WWW=3WWW=3; WWL=1WWL=1; WLW=W+LW=1+1=2WLW=W+LW=1+1=2; WLL=−2WLL=−2; LWW=LW+W=2LWW=LW+W=2; LWL=LW+L=1−1=0LWL=LW+L=1−1=0; LLW=1LLW=1; LLL=−7LLL=−7 (poor Bob!)
The tricky part is these win/loss amounts are not commutative with respect to the string (WLLWLL does not equal LWLLWL).
For the pmf of your discrete RV, YY, the probabilities are commutative. You'd just have your odds calculation as above: (9/19)#wins(10/19)#losses(9/19)#wins(10/19)#losses--so eg P(WLW)=(9/19)2(10/19)1P(WLW)=(9/19)2(10/19)1. At any value in the range of YY, you'd add up all the probabilities (for instance P(Y=−7)=(10/19)3P(Y=−7)=(10/19)3).
NEED HELP WITH B AND C
submitted by philipvr to MathHelp [link] [comments]


2020.05.24 15:45 bahjat1993 Where can I put 1p on red in roulette? (Online)

Hi all, as the title says I'm interested in putting 1p on red on roullete.
Can someone point me to an online gambling website that let's me do that
submitted by bahjat1993 to gambling [link] [comments]


2020.05.01 16:05 myself_diff Hello, as I am new to the game I have a question.

I've got some new characters from the epic chest roulette. Catman, for an instance. What does "1P" mean?
Can someone explain?
submitted by myself_diff to Bowmasters [link] [comments]


2020.03.08 12:30 richardwhereat Big List of Supplements

This list was compiled by u/Mera_Green and the files were donated en masse as a collection by her, and uploaded to my drive, open to anyone.
Many thanks Mera.
Body Mods:
Warehouse and Facilities:
Jump Supplements:
Other Supplements:
If there are any problems, let me know. If you know of any more that aren't mentioned here, please post them, and a link in the comments.
submitted by richardwhereat to JumpChain [link] [comments]


2019.11.05 23:54 4everyoung1 Alive Casino UEFA Champions League Featured Football Games

Alive Casino UEFA Champions League Featured Football Games submitted by 4everyoung1 to AliveCasino_AL [link] [comments]


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